GB2577371A - Neural network-based method for pursuit-evasion game of spacecrafts - Google Patents

Neural network-based method for pursuit-evasion game of spacecrafts Download PDF

Info

Publication number
GB2577371A
GB2577371A GB1910670.7A GB201910670A GB2577371A GB 2577371 A GB2577371 A GB 2577371A GB 201910670 A GB201910670 A GB 201910670A GB 2577371 A GB2577371 A GB 2577371A
Authority
GB
United Kingdom
Prior art keywords
game
pursuit
evasion
spacecraft
spacecrafts
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB1910670.7A
Other versions
GB201910670D0 (en
Inventor
Yuan Yuan
Li Xuelong
Zhang Peng
Sun Chong
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Northwestern Polytechnical University
Original Assignee
Northwestern Polytechnical University
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Northwestern Polytechnical University filed Critical Northwestern Polytechnical University
Publication of GB201910670D0 publication Critical patent/GB201910670D0/en
Publication of GB2577371A publication Critical patent/GB2577371A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05BCONTROL OR REGULATING SYSTEMS IN GENERAL; FUNCTIONAL ELEMENTS OF SUCH SYSTEMS; MONITORING OR TESTING ARRANGEMENTS FOR SUCH SYSTEMS OR ELEMENTS
    • G05B13/00Adaptive control systems, i.e. systems automatically adjusting themselves to have a performance which is optimum according to some preassigned criterion
    • G05B13/02Adaptive control systems, i.e. systems automatically adjusting themselves to have a performance which is optimum according to some preassigned criterion electric
    • G05B13/04Adaptive control systems, i.e. systems automatically adjusting themselves to have a performance which is optimum according to some preassigned criterion electric involving the use of models or simulators
    • G05B13/042Adaptive control systems, i.e. systems automatically adjusting themselves to have a performance which is optimum according to some preassigned criterion electric involving the use of models or simulators in which a parameter or coefficient is automatically adjusted to optimise the performance
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05DSYSTEMS FOR CONTROLLING OR REGULATING NON-ELECTRIC VARIABLES
    • G05D1/00Control of position, course, altitude or attitude of land, water, air or space vehicles, e.g. using automatic pilots
    • G05D1/02Control of position or course in two dimensions
    • G05D1/0202Control of position or course in two dimensions specially adapted to aircraft
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05BCONTROL OR REGULATING SYSTEMS IN GENERAL; FUNCTIONAL ELEMENTS OF SUCH SYSTEMS; MONITORING OR TESTING ARRANGEMENTS FOR SUCH SYSTEMS OR ELEMENTS
    • G05B13/00Adaptive control systems, i.e. systems automatically adjusting themselves to have a performance which is optimum according to some preassigned criterion
    • G05B13/02Adaptive control systems, i.e. systems automatically adjusting themselves to have a performance which is optimum according to some preassigned criterion electric
    • G05B13/0265Adaptive control systems, i.e. systems automatically adjusting themselves to have a performance which is optimum according to some preassigned criterion electric the criterion being a learning criterion
    • G05B13/027Adaptive control systems, i.e. systems automatically adjusting themselves to have a performance which is optimum according to some preassigned criterion electric the criterion being a learning criterion using neural networks only
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computing arrangements based on biological models
    • G06N3/02Neural networks
    • G06N3/08Learning methods
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B64AIRCRAFT; AVIATION; COSMONAUTICS
    • B64GCOSMONAUTICS; VEHICLES OR EQUIPMENT THEREFOR
    • B64G1/00Cosmonautic vehicles
    • B64G1/22Parts of, or equipment specially adapted for fitting in or to, cosmonautic vehicles
    • B64G1/24Guiding or controlling apparatus, e.g. for attitude control
    • B64G1/242Orbits and trajectories
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B64AIRCRAFT; AVIATION; COSMONAUTICS
    • B64GCOSMONAUTICS; VEHICLES OR EQUIPMENT THEREFOR
    • B64G1/00Cosmonautic vehicles
    • B64G1/22Parts of, or equipment specially adapted for fitting in or to, cosmonautic vehicles
    • B64G1/64Systems for coupling or separating cosmonautic vehicles or parts thereof, e.g. docking arrangements
    • B64G1/646Docking or rendezvous systems

Landscapes

  • Engineering & Computer Science (AREA)
  • Artificial Intelligence (AREA)
  • Physics & Mathematics (AREA)
  • Evolutionary Computation (AREA)
  • General Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • Software Systems (AREA)
  • Automation & Control Theory (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Medical Informatics (AREA)
  • Theoretical Computer Science (AREA)
  • Remote Sensing (AREA)
  • General Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biomedical Technology (AREA)
  • Biophysics (AREA)
  • Computational Linguistics (AREA)
  • Data Mining & Analysis (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Molecular Biology (AREA)
  • Computing Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Mathematical Physics (AREA)
  • Aviation & Aerospace Engineering (AREA)
  • Control Of Position, Course, Altitude, Or Attitude Of Moving Bodies (AREA)
  • Feedback Control In General (AREA)
  • Complex Calculations (AREA)

Abstract

A method for a pursuit-evasion game of spacecrafts based on a neural network, comprising: establishing a discrete system model for the pursuit-evasion game of the spacecraft, designing an iterative control strategy with synchronous convergence of zero-sum game based on an adaptive dynamic programming, and deriving an approximate optimal control strategy using the neural network.

Description

NEURAL NETWORK-BASED METHOD FOR PURSUIT-EVASION GAME OF SPACECRAFTS
TECHNICAL FIELD
[0001] The invention belongs to a field of spacecraft pursuit-evasion control, *especially 5 relating to an adaptive dynamic programming-based zero-sum game optimal control algorithm.
BACKGROUND OF THE INVENTION
[0002] In recent years, relative motion problem for spacecrafts has been widely concerned by scholars and scientific and research institutions at home and abroad. In particular, a pursuit-evasion game of spacecrafts is a hot research topic in recent years, At present most of pursuit-evasion game algorithms for spacecrafts are mainly based on a linear spacecraft dynamics model for spacecraft *where a linear feedback controller is designed in virtue of a theory of linear quadratic differential game. However, in practical systems, the dynamic model for spacecraft has a characteristics of strong non-linearity. if a general linear controller is used, a control performance of the system will be greatly reduced. Therefore, it is very important to design an adaptive nonlinear controller for nonlinear spacecraft model [0003] Recent years various game-based control algorithms have been proposed for the pursuit-evasion game of spacecrafts. In the field of spacecraft, the common control algorithms are a linear L4 control algorithm, a linear optimal control algorithm and so on However, the practical spacecraft model has strong nonlinearifies. If the above control algorithms are used for designing the controller, the control performance will be reduced inevitably Therefore, it is urgent to design a nonlinear controller for the nonlinear system of spacecraft. For an optimal controller for the nonlinear system, an adaptive dynamic programming (ADP) algorithm is mainly used at present. For the discrete zero-sum game problems, there has been no ADP algorithm to guarantee that the control strategies meet the condition of converging simultaneously.
SUMMARY OF THE INVENTION
[0004] The purpose of the invention is to provide a method for a pursuit-evasion game of spacecrafts, so as to overcome the shortcomings of prior technologies. The invention adopts the ADP-based control strategy with synchronous convergence or zero sum game, which can ensure the system obtains an optimal performance.
[0005] To achieve the above purpose, the invention adopts the following technical so I Lit on.
[0006] A method for a pursuit-evasion game of spacecrafts includes the following steps; [0007] Step 1: establishing a discrete system model for the Pursuit-evasion game of the spacecrafts; and 00081 Step 2: designing an iterative control strategy with synchronous convergence of zero-sum game based on an adaptive dynamic programming, and deriving approximatively an optimal control strategy by using a neural network [0000] Specifically, Step I is given as follows: [0010] In the Euler-Hill reference frame, equations for a nonlinear relative motion of the spacecrafts are given as 1 = Vy 2c-y+ .x)+u, Ti.
y = -itA ± fly-21)i [0011] =-=-z+tig, (1) P3 --\Ai* + x)2 V2 Z2 -2r F; fd, rc- [0012] Where y, 2 denote information of a position of the spacecraft in the Euler-Hill reference frame; u. u1, and is, are control inputs; it is a gravitational constant; r and ra, respectively, denote orbit radii of a pursuit spacecraft and an evasion spacecraft v denotes a true anomaly of the orbit of the pursuit spacecraft, ,x denotes a first-order derivative of x, and denotes a second-order derivative of x.
[0013] By denoting ri =4' [x y z i±17, U [if, u.. it,], the equations for the nonlinear relative motion can be reformulated into a state-space form as poi 4] F./ -ft.i.7YE flu [0015] where x [0016] f(7-7)=4 c ra [r) rf p - + 1", y -2f).+"( v
--Cl
[0017] where 77 denotes a state set. if denotes an input set B denotes a coefficient matrix of the input, and I denotes a unit matrix.
[0018] Hence, the respective nonlinear dynamics models for the pursuer and the 10 evader are described, by Expressions (2), (3).
pal 9] =1(17 (2) [0020] , p)± Btl° (3) [0021] th = PP-) ± -thee respectively, a state vector and a control input of the where and uPare pursuer: ':and ti-are, respectively, a state vector and a control input of the evader. 15 Subtracting Expression (3) from Expression (2), a model for the nonlinear pursuit-evasion game is derived as: [0022] 11= -1177,0-.I07e)+Bpup-FBA (4) [0023] where 4 qv -qr. B2,4 B, a difference between 72 and, Bp is a coefficient matrix of the inpu t for the pursuit spacecraft, and Beis a coefficien t matrix of the input for the evasion spacecraft [0024] Because the function iv rs differentiable with arbitrary order at a point Ve, 1(77P) is expanded using Taylor series at the pointii,as Expression (5) [0025] ) = @id +vt (11,)17+ 0(11) (5): [0026] A further Expression (6) is derived as [0027] f (1-7,)=vr Jr' (77,)1j+0(17),4 F (6) [0028] whereot7)) is an infinitesimal of higher order than 7). \ is a symbol for gradient, and VT fr)18 defined as vr fr (71,) tn) o7), [0029] 7i=767.
[0030] Substituting Expression (6) into Expression (4). Expression (7) is derived as FrTh+ Bpi/Jr, + B"u" [0031] (7) [0032] Them by using Euler discrete method, system (7) can be discretizerl with a sampling period 1as L.0033] 01,7,) 4, Epup [0034] where +r-2F(113. L3P*1±.L. B TB Y7g. is a value of 0 at time k 11 Pic is the control input of the pursuit spacecraft at time k and e'k is the control input of the evasion spacecraft at time k [0035] Furthermore, e, Step 2 further includes [0036] Step 2.1: Initialize an error threshold,9, taking control strategies {PP' ih and a weight matrix letting s e° [0037] where Rq is a positive, number: 77 C7'7 ianditi (rj)are initial control strategies; V4 is an initial value of the weight matrix; s is a number of iterative times.
[0038] Sept 2. 2 Computing a residual error of Hamilton equation: [0039] es-s-fri (Eh)11u 0)4)-s- (i),)+ fr1f, 17 7._ +13,14,7 [0040] where Q, E are positive definite matrices; is a predetermined positive number; and/4, )are the control strategies at step s; denotes a value o* tne weight matrix at step s: rff denotes theiesidual error; and ka is expressed a [0041] V (ft, )(fit),)+Ep 14 Kfik)± ttitie,s(fid [0042] where C (11) is a neural network -based function. The weight matrix ift, is updated according to an expression below Otu-, 147 = 1± ,$ E r t.k's [0043] [0044] where 0 is a real number satisfying 0< 0 <1 [0045] Step 2.3: setting s ±-6±11 computing a value function and the control strategies: 1 o [0o46] [0047] [0048] Step 2.4: computing and determining whether It ilk)-, Cid < is true If it is not true, turn back to Step 2,2; and if it is true, iterating is end ed, outputting the bhtrol strategies tic, -I ire, trip Ir [0049] Compared with the existing technology, the invention has the foilowing beneficial technical effects: [0050] The discrete ADP-based pursuit-evasion game controller designed according to the present invention is convenient to be implemented in engineering. The iterative algorithm with synchronous convergence based on an adaptive dynamic programming can effectively ensure that the control strategies can be converged synchronously to an optimal value by using the algorithm, the strong nonlinearities of the system can be effectively solved and an approxitnative optimal control strategy can be derived, which can ensure the system obtains an optimal performance.
REEF DESCRIPTION rtr THE DRAWINGS
[0051] Fig. 1 is a flowchart in accordance with the present invention.
[0052] Fig. 2 is a diagram illustrating a simulation result in accordance with the present invention.
DETAILED DESCRIPTION OF THE EMBODIMENTS
[0053] A further description in details is made with reference to the present invention below [0054] For a chat acteristics of strong non-linearity of a spacecraft model, the present invention proposes an optimal control strategy with synchronous convergence of zero-sum game based on an adaptive dynamic programming (ADP) algorithm. Firstly. a discrete system model for a pursuit-evasion game of spacecrafts is established. S'econdly, an ADP iterative control strategy with synchronous convergence of zero-sum game is designed. Finally, the optimal control strategy is derived approximatively by using.a neural network, [0055] As shown by Fig 1, the method includes the to! owing steps: [0056] Step 1: Establish'ng the discrete model for the 'pursuit-evasion game of spacecrafts; [0057] In the. Euler-Hill reference frame, equations for a nonlinear relative motion of the spacecrafts are given as: = e a [0058] it (1) r ' d r el 2 du -21-I/ P --= r -1., -a-e 1 V [0059] where x, y. z denote information of a position of the spacecraft in the Euler-Hill reference frame; lc Ur and 1d, are the control inputs; pis a gravitational constant; and, respectively, denote the orbit radii of a chief spacecraft and a deputy spacecraft; it denotes a true anomaly of the orbit of the chief spacecraft, z denotes a first-order derivative of ', and denotes a second-order derivative of [0060] By denoting 7 e=1,..)c 7.] 4-4-, kg, u u;], the equations for the nonlinear relative motion can be reformulated into a state space. form as [0061] pi) + Bu [0062] where [0063] f t /)= ± ) B=10 1 27(r V X t.V r-fr r3 [0064] where)7 denotes a state set, It denotes an input set, B denotes a coefficient matrix of the input, and ir denotes a unit matrix [006.5] Hence, the respective nonlinear dynamics models for the pursuer and the evader are described by Expressions (2), (3) [0066] p)+ flu p (2) [0067] t +Bic (3) [0068] where TIP and are, respectively, a state vector and a control input of the pursuer; lit and m=are, respectively, a state vector and a control input of the evader Subtracting Expression (3) from Expression (2), a model for the nonlinear pursuit-evasion game is derived as: [0069] = ft). )-(rh)+ B + Belie (4) [0070] where 1,7-= tip - ,k4 -R Fps a differs nce between 7L, and Ths, a coefficient matrix of the input for the pursuit spacecraft, and B, is a coefficient matrix of the input for the evasion spacecraft [0071] Because the function PAis differentiable with arbitrary order at a point 17,, .1(77dis expanded using Taylor series at the pointilras Expression (5) (7 7= 07,)+71 (Viz o(17) [0072] (5): [0073] A further Expression (6) is derived as 10 0 7 41 f) - = f (7 ± ) (6) [0075] whereoui is an infinitesimal of higher order than 7). \ is a symbol for gradient, and VT f ( ) IS defined as (6) into Expression (4), Expression (7) is derived as (7) vj I tn) method, system (7) can be discretized with a [0076] discrete i17= F(0)+Bpfir, [0078] [0079] Them by using B7), Expression + B"u" Euler sampling period11 as [0080] /7,"", = + 1-3,1(.9,7 [0081] where -TClikt-k17,-+ Trtn,). 8,4 -k- fig. is a value of at time 1 5 11 PX is the control input of the pursuit spacecraft at time k, and lie,k is the control input of the evasion spacecraft at little ic [0082] Step 2: Designing an ADP-based pursuit-evasion game algorithm.
[0083] An iterative algorithm of a synchronous ADP pursuit-evasion game based on a neural network is given as follows.
u (77-)} [0084] 1) Initializing an error threshold,9, takin(lmntrol strategies * zo' .c
-
and a weight matrix If.), letting s0 [0085] where 8 is a very small positive number pp 0(1)3 and pe, 0)3 are initial control strategies; fnis an initial value of the weight matrix; s is a number of iterative times In
this example,
0:=101 0t2 0 511. 4); 5 -0.21T 9, = [0.8 0,3 05 0,7 0,2 0,5]T [0086] Computing a residual error of Hamilton equation: j + ..(14.)-R(14,0i9.)+Wfilu, [0087] [0088] where Q B are positive definite matrices, / is a predetermined positive number; p"j and fin (ik) are the control strategies at steps, W+1 denotes a value of, the weight matrix, at step s; and denotes the residual error. In this example. Q = 81ag ([1 1 I 11) cliag([1 1 11) = 2° and ta. is expressed ) R as- [0089] re/ (77) (-1(lik)+ 0')k) [0090] where c(iik) is a neural network-based function. In this example is defined as [0091] cr( = {tailh(r,) thither, tanh(1,) tanli(y,) tanh(x5) [0092] The weight matrix Tic is updated according to an expression below OUT, 1 r S 1+ ft 7.
where 0 is a real number satisfying 3): Setting s computing a value function and the control strategies: 17; (114-= PT:si" c(fik) [0093] [0094] [0095] [0096] L1,1\ at (t)1T2 Q5 R15TV o-(.14)W [0097] [0098] 4y: computing and determining whether )1< 3 is true or not If it is not true, turn back. to Step 2): else, the, iterative algorithm is ended and the control strategiestuf,3(k)..ite".(1), )3 is outputted.
[0099] The simulation results are derived by using the proposed method of the present invention. As shown in Fig. 2, , are the elements of 14 From Fig. 2, it can be seen that a state error converges to 0 finally, indicating that the pursuit spacecraft has tracked down the evasion spacecraft and can maintain stability. Therefore, 5 the method for a pursuit-evasion game of spacecraft based on neural network proposed by the present invention is very effective.
GB1910670.7A 2018-07-25 2019-07-25 Neural network-based method for pursuit-evasion game of spacecrafts Withdrawn GB2577371A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201810827228.6A CN109085754B (en) 2018-07-25 2018-07-25 Spacecraft pursuit game method based on neural network

Publications (2)

Publication Number Publication Date
GB201910670D0 GB201910670D0 (en) 2019-09-11
GB2577371A true GB2577371A (en) 2020-03-25

Family

ID=64838608

Family Applications (1)

Application Number Title Priority Date Filing Date
GB1910670.7A Withdrawn GB2577371A (en) 2018-07-25 2019-07-25 Neural network-based method for pursuit-evasion game of spacecrafts

Country Status (2)

Country Link
CN (1) CN109085754B (en)
GB (1) GB2577371A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113552872A (en) * 2021-01-28 2021-10-26 北京理工大学 Pursuit and escape game decision method for chaser at different speeds
CN115454122A (en) * 2022-08-15 2022-12-09 北京航空航天大学 Adjacent convex optimization method for high-speed aircraft pursuit escape differential game

Families Citing this family (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110209053A (en) * 2019-06-10 2019-09-06 西北工业大学深圳研究院 The controller design method and control method of cluster satellite system
CN110673486B (en) * 2019-10-22 2021-03-09 北京航空航天大学 Multi-spacecraft pursuit and escape control method based on dynamic game theory
CN110816895B (en) * 2019-10-22 2022-07-26 西北工业大学深圳研究院 Space non-cooperative target approaching method based on predictive escape pursuit game control
CN110917622B (en) * 2019-11-20 2021-11-30 清华大学 Game decision method and system based on approximate dynamic programming algorithm
CN111679592B (en) * 2020-06-22 2023-04-07 中国人民解放军国防科技大学 Spacecraft pursuit and escape game closed-loop semi-physical simulation system and method
CN112084645B (en) * 2020-09-02 2023-06-09 沈阳工程学院 Energy management method of lithium ion battery energy storage system based on hybrid iteration ADP method
CN112666984B (en) * 2020-12-29 2022-11-22 北京电子工程总体研究所 Many-to-one intelligent cooperative pursuit game method and system
CN113221365B (en) * 2021-05-20 2023-01-10 北京理工大学 Processing method for burnup constraint in spacecraft flight game
CN113190033B (en) * 2021-05-20 2022-05-10 北京理工大学 Method for quickly judging rendezvous in spacecraft flight game
CN113359444B (en) * 2021-06-01 2022-06-10 北京航空航天大学 Flexible spacecraft rigid-flexible coupling characteristic intelligent identification method based on neural network
CN114518754B (en) * 2022-01-28 2024-04-23 西北工业大学 Multi-agent escape problem modeling and trapping strategy generation method
CN114415730B (en) * 2022-03-21 2022-10-11 南京航空航天大学 Intelligent planning method for escape trajectory of spacecraft
CN116039957B (en) * 2022-12-30 2024-01-30 哈尔滨工业大学 Spacecraft online game planning method, device and medium considering barrier constraint
CN116449714B (en) * 2023-04-20 2024-01-23 四川大学 Multi-spacecraft pursuit game track control method
CN116880186B (en) * 2023-07-13 2024-04-16 四川大学 Data-driven self-adaptive dynamic programming air combat decision method
CN117332684B (en) * 2023-09-25 2024-04-26 同济大学 Optimal capturing method under multi-spacecraft chase-escaping game based on reinforcement learning
CN117434968B (en) * 2023-12-19 2024-03-19 华中科技大学 Multi-unmanned aerial vehicle escape-tracking game method and system based on distributed A2C

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0575716A1 (en) * 1993-04-08 1993-12-29 Andrzej Cichocki A neural network and signal processing units
CN102902274A (en) * 2012-08-08 2013-01-30 空军工程大学航空航天工程学院 Self-adaptive weighting differential game guidance method
CN103199565A (en) * 2013-03-29 2013-07-10 华南理工大学 Multi-zone automatic generation control coordination method based on differential game theory
CN106647287B (en) * 2017-02-20 2019-02-12 南京航空航天大学 A kind of input-bound differential game guidance method based on adaptive Dynamic Programming
CN108153332B (en) * 2018-01-09 2020-05-19 中国科学院自动化研究所 Track simulation system based on large envelope game strategy

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
None *

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113552872A (en) * 2021-01-28 2021-10-26 北京理工大学 Pursuit and escape game decision method for chaser at different speeds
CN113552872B (en) * 2021-01-28 2024-05-14 北京理工大学 Method for controlling pursuit and escape of pursuit robot at different speeds
CN115454122A (en) * 2022-08-15 2022-12-09 北京航空航天大学 Adjacent convex optimization method for high-speed aircraft pursuit escape differential game

Also Published As

Publication number Publication date
CN109085754B (en) 2020-09-04
CN109085754A (en) 2018-12-25
GB201910670D0 (en) 2019-09-11

Similar Documents

Publication Publication Date Title
GB2577371A (en) Neural network-based method for pursuit-evasion game of spacecrafts
Xu et al. Adaptive Kriging controller design for hypersonic flight vehicle via back-stepping
CN109445447B (en) Multi-agent formation tracking control method and system
Jin et al. Adaptive fault-tolerant consensus for a class of leader-following systems using neural network learning strategy
Wang et al. An ISS-modular approach for adaptive neural control of pure-feedback systems
Zhang et al. Output tracking control of networked control systems via delay compensation controllers
Wang et al. Morphing aircraft control based on switched nonlinear systems and adaptive dynamic programming
Chen et al. Optimal control of nonlinear systems: a predictive control approach
Guo et al. A multivariable MRAC scheme with application to a nonlinear aircraft model
Hu et al. Velocity-free attitude coordinated tracking control for spacecraft formation flying
Farina et al. Distributed non-cooperative MPC with neighbor-to-neighbor communication
Meng et al. Distributed control of high-order nonlinear input constrained multiagent systems using a backstepping-free method
Li et al. Coordination control of multi-agent systems with second-order nonlinear dynamics using fully distributed adaptive iterative learning
Su et al. A combined backstepping and dynamic surface control to adaptive fuzzy state‐feedback control
Bu et al. Robust tracking control of hypersonic flight vehicles: A continuous model-free control approach
Zuo et al. Stability and bifurcation analysis of a reaction–diffusion equation with distributed delay
Zheng et al. Prescribed finite-time consensus with severe unknown nonlinearities and mismatched disturbances
Prodan et al. Necessary and sufficient LMI conditions for constraints satisfaction within a B-spline framework
An et al. Sliding mode differentiator based tracking control of uncertain nonlinear systems with application to hypersonic flight
Liu et al. Adaptive composite dynamic surface neural control for nonlinear fractional-order systems subject to delayed input
Wang et al. Output regulation for a class of positive switched systems
CN113325717A (en) Optimal fault-tolerant control method, system, processing equipment and storage medium based on interconnected large-scale system
Hu et al. Robust model predictive control for hypersonic vehicle with state‐dependent input constraints and parameter uncertainty
Zhang et al. Robust sliding mode predictive control of uncertain networked control system with random time delay
Schullerus et al. Input signal design for identification of max-plus-linear systems

Legal Events

Date Code Title Description
WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)