CN109085754B - Spacecraft pursuit game method based on neural network - Google Patents
Spacecraft pursuit game method based on neural network Download PDFInfo
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- 238000000034 method Methods 0.000 title claims abstract description 19
- 238000013528 artificial neural network Methods 0.000 title claims abstract description 17
- 238000011217 control strategy Methods 0.000 claims abstract description 29
- 230000001360 synchronised effect Effects 0.000 claims abstract description 9
- 239000011159 matrix material Substances 0.000 claims description 24
- 239000000126 substance Substances 0.000 claims description 15
- 150000001875 compounds Chemical class 0.000 claims description 3
- 238000005312 nonlinear dynamic Methods 0.000 claims description 3
- 230000003044 adaptive effect Effects 0.000 abstract description 5
- 238000004088 simulation Methods 0.000 description 2
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- G—PHYSICS
- G05—CONTROLLING; REGULATING
- G05B—CONTROL OR REGULATING SYSTEMS IN GENERAL; FUNCTIONAL ELEMENTS OF SUCH SYSTEMS; MONITORING OR TESTING ARRANGEMENTS FOR SUCH SYSTEMS OR ELEMENTS
- G05B13/00—Adaptive control systems, i.e. systems automatically adjusting themselves to have a performance which is optimum according to some preassigned criterion
- G05B13/02—Adaptive control systems, i.e. systems automatically adjusting themselves to have a performance which is optimum according to some preassigned criterion electric
- G05B13/04—Adaptive control systems, i.e. systems automatically adjusting themselves to have a performance which is optimum according to some preassigned criterion electric involving the use of models or simulators
- G05B13/042—Adaptive control systems, i.e. systems automatically adjusting themselves to have a performance which is optimum according to some preassigned criterion electric involving the use of models or simulators in which a parameter or coefficient is automatically adjusted to optimise the performance
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- G—PHYSICS
- G05—CONTROLLING; REGULATING
- G05D—SYSTEMS FOR CONTROLLING OR REGULATING NON-ELECTRIC VARIABLES
- G05D1/00—Control of position, course or altitude of land, water, air, or space vehicles, e.g. automatic pilot
- G05D1/02—Control of position or course in two dimensions
- G05D1/0202—Control of position or course in two dimensions specially adapted to aircraft
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- G—PHYSICS
- G05—CONTROLLING; REGULATING
- G05B—CONTROL OR REGULATING SYSTEMS IN GENERAL; FUNCTIONAL ELEMENTS OF SUCH SYSTEMS; MONITORING OR TESTING ARRANGEMENTS FOR SUCH SYSTEMS OR ELEMENTS
- G05B13/00—Adaptive control systems, i.e. systems automatically adjusting themselves to have a performance which is optimum according to some preassigned criterion
- G05B13/02—Adaptive control systems, i.e. systems automatically adjusting themselves to have a performance which is optimum according to some preassigned criterion electric
- G05B13/0265—Adaptive control systems, i.e. systems automatically adjusting themselves to have a performance which is optimum according to some preassigned criterion electric the criterion being a learning criterion
- G05B13/027—Adaptive control systems, i.e. systems automatically adjusting themselves to have a performance which is optimum according to some preassigned criterion electric the criterion being a learning criterion using neural networks only
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- B—PERFORMING OPERATIONS; TRANSPORTING
- B64—AIRCRAFT; AVIATION; COSMONAUTICS
- B64G—COSMONAUTICS; VEHICLES OR EQUIPMENT THEREFOR
- B64G1/00—Cosmonautic vehicles
- B64G1/22—Parts of, or equipment specially adapted for fitting in or to, cosmonautic vehicles
- B64G1/24—Guiding or controlling apparatus, e.g. for attitude control
- B64G1/242—Orbits and trajectories
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- B—PERFORMING OPERATIONS; TRANSPORTING
- B64—AIRCRAFT; AVIATION; COSMONAUTICS
- B64G—COSMONAUTICS; VEHICLES OR EQUIPMENT THEREFOR
- B64G1/00—Cosmonautic vehicles
- B64G1/22—Parts of, or equipment specially adapted for fitting in or to, cosmonautic vehicles
- B64G1/64—Systems for coupling or separating cosmonautic vehicles or parts thereof, e.g. docking arrangements
- B64G1/646—Docking or rendezvous systems
Abstract
The invention discloses a neural network-based spacecraft pursuit game method, which comprises the steps of firstly establishing a pursuit game discrete system model of a spacecraft; then, an adaptive dynamic programming iterative control strategy of zero and game synchronous convergence is designed, and an optimal control strategy is approximated by utilizing a neural network. The invention adopts a control strategy of zero and game synchronous convergence based on self-adaptive dynamic programming, and can ensure that the system performance reaches the optimum.
Description
Technical Field
The invention belongs to the field of spacecraft pursuit control, particularly relates to a zero-sum game optimal control algorithm for self-adaptive dynamic planning, and particularly relates to a spacecraft pursuit game method based on a neural network.
Background
In recent years, the problem of relative motion of spacecraft has received much attention from domestic and foreign scholars and scientific research institutions. Among them, the problem of pursuit gaming of spacecraft is a content of intense research in recent years. At present, the pursuit game algorithm of most spacecraft is mainly based on a linear space dynamic model of the spacecraft, and a linear feedback controller is designed by utilizing a linear quadratic differential game theory. However, in an actual system, the dynamic model of the spacecraft has a strong nonlinear characteristic, and if a general linear controller is adopted, the control performance of the system is greatly reduced. Therefore, it is important to design an adaptive nonlinear controller for the nonlinear model of the spacecraft.
Aiming at the problem of escape game of the spacecraft, various game control algorithms are proposed at present. In the field of spacecraft, a common control method is linear L∞A control method, a linear optimal control method, and the like. However, the actual spacecraft model is non-linear, and the controller designed by the method inevitably reduces the controllability of the systemCan be used. Therefore, it is urgently needed to design a nonlinear controller for a nonlinear system of a spacecraft. Currently, an adaptive dynamic programming algorithm is mainly adopted for an optimal controller of a nonlinear system. For the discrete zero sum game problem, at present, no self-adaptive dynamic programming algorithm exists to enable the control strategy to meet the condition of simultaneous convergence.
Disclosure of Invention
The invention aims to provide a neural network-based spacecraft pursuit game method to overcome the defects of the prior art, and the invention adopts a zero-sum game synchronous convergence control strategy based on adaptive dynamic programming to ensure that the system performance reaches the optimum.
In order to achieve the purpose, the invention adopts the following technical scheme:
a spacecraft pursuit game method based on a neural network comprises the following steps:
step 1: establishing a pursuit game discrete system model of the spacecraft;
step 2: and designing a self-adaptive dynamic programming iterative control strategy of zero and game synchronous convergence, and approximating an optimal control strategy by using a neural network.
Further, step 1 specifically comprises:
in the Euler-Hill coordinate system, the nonlinear relative motion equation of the aircraft is:
wherein x, y and z are position information of the aircraft in an Euler-Hill coordinate system; u. ofx,uyAnd uzIs a control input; mu is a universal gravitation constant; r iscAnd rdThe orbit radiuses of the main aircraft and the auxiliary aircraft are respectively; v is the true proximal angle of the primary spacecraft orbit,the first derivative of x is represented as,represents the second derivative of x;
wherein the content of the first and second substances,
in the formula, eta is a state set, u is an input set, B is an input coefficient matrix, and I is a unit matrix;
therefore, the nonlinear dynamics model of the main aircraft and the auxiliary aircraft is as follows:
wherein, ηpAnd upRespectively the state vector and the control input of the main aircraftηeAnd ueRespectively is the state vector and the control input of the auxiliary aircraft, and the nonlinear escape pursuit game model is obtained by subtracting the formula (3) from the formula (2):
wherein the content of the first and second substances,
is ηpAnd ηeDifference of (A), BpInput matrix of the primary spacecraft, BeAn input matrix for a secondary spacecraft;
since the function f (-) is at any point ηeThere is an arbitrary order derivative, therefore, f (η)p) At point ηeThe Taylor expansion is:
further obtaining:
wherein the content of the first and second substances,is composed ofThe high order infinitesimal quantity of (a),is a sign of a gradient, whichIs defined as:
substituting formula (6) into formula (4) to obtain:
then, using an euler discretization method, discretizing equation (7) into:
wherein the content of the first and second substances, is composed ofValue at time k, up,kIs the input value, u, of the primary spacecraft at the k-th timee,kIs the input value of the secondary spacecraft at the kth time instant.
Further, step 2 specifically includes:
step 2.1: initializing an error thresholdAdmission control strategyAnd a weight matrixLet s ← 0; wherein the content of the first and second substances,is a positive number;andis an initial control strategy;is the initial value of the weight matrix; s is the number of iterations;
step 2.2: calculating Hamiltonian residual error:
wherein Q and R are positive definite matrixes; gamma is a preset positive number;andthe control strategy value of the step s;is the value of the weight matrix of the step s; e.g. of the typek,s+1Which is a residual error, is determined,the expression is as follows:
in the formula (I), the compound is shown in the specification,for neural network basis functions, the weight matrix is updated as follows
Wherein θ is a real number between 0 and 1;
step 2.3: let s ← s +1, calculate a value function and control strategy:
step 2.4: calculate and judgeIf not, turning to step 2.2, if so, stopping iteration and outputting a control strategy
Compared with the prior art, the invention has the following beneficial technical effects:
the discrete self-adaptive dynamic planning pursuit escape game controller designed by the invention is convenient for engineering realization; in addition, the synchronous convergence self-adaptive dynamic programming iterative algorithm designed by the invention can effectively ensure that the control strategy is synchronously converged to an optimal value, and the algorithm can effectively process strong nonlinear characteristics existing in the system, obtain an approximate optimal control strategy and ensure that the system performance is optimal.
Drawings
FIG. 1 is a flow chart of the present invention;
FIG. 2 is a diagram of simulation results of the present invention.
Detailed Description
The invention is described in further detail below:
the invention provides an optimal control strategy of zero-sum game synchronous convergence based on self-adaptive dynamic programming aiming at strong nonlinear characteristics in a spacecraft model. Firstly, establishing a pursuit game discrete system model of the spacecraft; secondly, designing a self-adaptive dynamic programming iteration control strategy of zero and game synchronous convergence; and finally, approximating an optimal control strategy by using a neural network.
As shown in fig. 1, the specific steps are as follows:
1. pursuit and escape game discrete model establishment
In the Euler-Hill coordinate system, the nonlinear relative motion equation of the aircraft is:
wherein x, y and z are position information of the aircraft in an Euler-Hill coordinate system; u. ofx,uyAnd uzIs a control input; mu is a universal gravitation constant; r iscAnd rdThe orbit radiuses of the main aircraft and the auxiliary aircraft are respectively; v is the true proximal angle of the main spacecraft orbit, superscriptThe first derivative of x is represented as,representing the second derivative of x.
wherein the content of the first and second substances,
where η is the state set, u is the input set, B is the input coefficient matrix, and I is the identity matrix.
Therefore, the nonlinear dynamics model of the main aircraft and the auxiliary aircraft is as follows:
wherein, ηpAnd upRespectively state vector and control input of the host aircraft ηeAnd ueRespectively, the state vector and control inputs for the secondary aircraft. Subtracting the formula (3) from the formula (2), the nonlinear escape pursuit game model is:
wherein the content of the first and second substances,
is ηpAnd ηeDifference of (A), BpInput matrix of the primary spacecraft, BeIs a pairAn input matrix for the spacecraft.
Since the function f (-) is at any point ηeThere is an arbitrary order derivative, therefore, f (η)p) At point ηeThe Taylor expansion is:
further, it is possible to obtain:
wherein the content of the first and second substances,is composed ofThe high order infinitesimal quantity of (a),is a sign of a gradient, whichIs defined as:
when formula (6) is substituted into formula (4), it is possible to obtain:
then, the Euler discretization method is adopted, and the system (7) is discretized into the following components according to the sampling period T:
wherein the content of the first and second substances,
is composed ofValue at time k, up,kIs the input value, u, of the primary spacecraft at the k-th timee,kIs the input value of the secondary spacecraft at the kth time instant.
2. Adaptive dynamic planning pursuit escape game algorithm design
The synchronous self-adaptive dynamic planning pursuit game iterative algorithm based on the neural network is given as follows:
1) initializing an error thresholdAdmission control strategyAnd a weight matrixWherein the content of the first and second substances,is a very small positive number;andis an initial control strategy;is the initial value of the weight matrix; and s is the number of iterations. In the present example, it is shown that, let s ← 0.
2) Computing Hamiltonian residual
Wherein Q and R are positive definite matrixes; gamma is a positive number which is preset in advance,andthe control strategy value of the step s;is the value of the weight matrix of the step s; e.g. of the typek,s+1Is the residual error. In this example, Q ═ diag ([ 111111)]),R=diag([1 1 1]),γ=20。The expression is as follows:
in the formula (I), the compound is shown in the specification,is a neural network basis function. In this example, σ (-) is defined as
σ(x)=[tanh(x1) tanh(x2) tanh(x3) tanh(x4) tanh(x5) tanh(x6)]T
Where θ is a real number between 0 and 1.
3) Let s ← s +1, calculate a value function and control strategy:
4) calculate and judgeIf not, go to step 2). Otherwise, iteration stops and a control strategy is output
The simulation is carried out by adopting the method of the invention, as shown in figure 2,is composed ofOf (1). As can be seen from the figure, the state error eventually converges to 0, indicating that the primary spacecraft has tracked the secondary spacecraft and can remain stable. Therefore, the spacecraft pursuit game method based on the neural network is effective.
Claims (2)
1. A spacecraft pursuit and escape game method based on a neural network is characterized by comprising the following steps:
step 1: establishing a pursuit game discrete system model of the spacecraft; the method specifically comprises the following steps:
in the Euler-Hill coordinate system, the nonlinear relative motion equation of the aircraft is:
wherein x, y and z are position information of the aircraft in an Euler-Hill coordinate system; u. ofx,uyAnd uzIs a control input; mu is a universal gravitation constant; r iscAnd rdThe orbit radiuses of the main aircraft and the auxiliary aircraft are respectively; v is the true proximal angle of the primary spacecraft orbit,the first derivative of x is represented as,represents the second derivative of x;
wherein the content of the first and second substances,
in the formula, eta is a state set, u is an input set, B is an input coefficient matrix, and I is a unit matrix;
therefore, the nonlinear dynamics model of the main aircraft and the auxiliary aircraft is as follows:
wherein, ηpAnd upRespectively state vector and control input of the host aircraft ηeAnd ueRespectively is the state vector and the control input of the auxiliary aircraft, and the nonlinear escape pursuit game model is obtained by subtracting the formula (3) from the formula (2):
wherein the content of the first and second substances,
is ηpAnd ηeDifference of (A), BpInput matrix of the primary spacecraft, BeAn input matrix for a secondary spacecraft;
since the function f (-) is at any point ηeThere is an arbitrary order derivative, therefore, f (η)p) At point ηeThe Taylor expansion is:
further obtaining:
wherein the content of the first and second substances,is composed ofThe high order infinitesimal quantity of (a),is a sign of a gradient, whichIs defined as:
substituting formula (6) into formula (4) to obtain:
then, using an euler discretization method, discretizing equation (7) into:
wherein the content of the first and second substances, is composed ofValue at time k, up,kIs the input value, u, of the primary spacecraft at the k-th timee,kThe input value of the auxiliary spacecraft at the kth moment;
step 2: and designing a self-adaptive dynamic programming iterative control strategy of zero and game synchronous convergence, and approximating an optimal control strategy by using a neural network.
2. The spacecraft escape pursuit gaming method based on the neural network as claimed in claim 1, wherein the step 2 specifically comprises:
step 2.1: initializing an error thresholdAdmission control strategyAnd a weight matrixLet s ← 0; wherein the content of the first and second substances,is a positive number;andis an initial control strategy;is the initial value of the weight matrix; s is the number of iterations;
step 2.2: calculating Hamiltonian residual error:
wherein Q and R are positive definite matrixes; gamma is a preset positive number;andthe control strategy value of the step s;is the value of the weight matrix of the step s; e.g. of the typek,s+1Which is a residual error, is determined,the expression is as follows:
in the formula (I), the compound is shown in the specification,for neural network basis functions, the weight matrix is updated as follows
Wherein θ is a real number between 0 and 1;
step 2.3: let s ← s +1, calculate a value function and control strategy:
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