GB2536449A - Portable microphone video games console - Google Patents

Portable microphone video games console Download PDF

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Publication number
GB2536449A
GB2536449A GB1504470.4A GB201504470A GB2536449A GB 2536449 A GB2536449 A GB 2536449A GB 201504470 A GB201504470 A GB 201504470A GB 2536449 A GB2536449 A GB 2536449A
Authority
GB
United Kingdom
Prior art keywords
games console
portable microphone
console
microphone
portable
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB1504470.4A
Other versions
GB201504470D0 (en
Inventor
Atreides Leo
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
ATREIDES Ltd
Original Assignee
ATREIDES Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by ATREIDES Ltd filed Critical ATREIDES Ltd
Priority to GB1504470.4A priority Critical patent/GB2536449A/en
Publication of GB201504470D0 publication Critical patent/GB201504470D0/en
Publication of GB2536449A publication Critical patent/GB2536449A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/215Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F21/00Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F21/00Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F21/10Protecting distributed programs or content, e.g. vending or licensing of copyrighted material ; Digital rights management [DRM]
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Security & Cryptography (AREA)
  • Software Systems (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Hardware Design (AREA)
  • Technology Law (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Human Computer Interaction (AREA)
  • Acoustics & Sound (AREA)
  • Reverberation, Karaoke And Other Acoustics (AREA)

Abstract

A games console 8 has a microphone 2 a means to store data 15 and removable data 10. The console may be connected wired or wirelessly to the internet. The console has a unique identifying code 41. Data stored on a remote server may be encrypted by an asset encryption device 30 and may be downloaded by the user of the console sending the code 41 to an internet service provider (Fig 3, 34). The data may then be decrypted within the console. Records of the nature of the downloaded data may be kept for subsequent billing payment purposes. The device and method is intended to protect IP rights and to ensure payment for their use.

Description

Portable microphone video games console Modern advances in system on chip processors have heralded the age of the Internet of Things. An application of the Internet of Things to the combined problems of digital asset protection and the desire of consumers to engage interaction with popular digital assets, such as music, video, written lyrics and games has produced a novel resolution to this dichotomy.
Herein is described a portable microphone video games console that generates images and sound and creates and stores digital assets that is incorporated into an arrangement of apparatus for protecting the intellectual property rights of digital asset owners that are distributed by a connection to the internet or by removable storage media and protected by a unique code associated with the device enabling a remote server to encrypt digital assets for the purpose of copy prevention.
The portable microphone video games console of the invention contains a unique identifying code that may be communicated to a remote server thus enabling an encryption machine to combine a digital asset with the unique code to produce an encrypted asset to be transmitted to the handheld microphone of the invention so that when it is decrypted by an internal facility of the portable microphone video games console the asset will be restored to its unencrypted state for use exclusively on the portable microphone video games console having the precise unique identifying code that encrypted the digital asset.
The portable microphone video games console of the invention may achieve the transmission of data to a computer network by a cable or wireless connection. Alternatively it may use an internal removable storage device that can be removed and combined with another computer that has a connection to a computer network therefore allowing data to be transferred to and from the removable storage media for use by the portable microphone video games console of the invention.
The portable microphone video games console of the invention may create and store in memory one or more profiles associated with the device that contains a database including installed assets, information regarding said installed assets, user preferences, user licenses, a history of user interaction with the device, personal information about the user or users of the device, user created data and other any other item present with the device or pertaining to the device or pertaining to a user. Profile data may be transmitted to a network that connects to a server that can store a copy of the profile and modify, create and remove digital assets contained in the memory of a the portable microphone video games console.
The portable microphone video games console of the invention contains a processor and memory that can run a software program and is a general purpose Turing machine.
The portable microphone video games console generates sounds and images that are reproduced on external devices such as audio systems and television displays which are transmitted to said external devices by a cable or wireless connection.
The portable microphone video games console may connect to an external computer by a cable or a wireless connection.
The portable microphone video games console may contain a source of power that is removable or a an internal source of power that is rechargeable power source or it may connect directly to an external power source either by a cable or wirelessly.
The form of the portable microphone video games console may be that of a traditional handheld pop microphone having a grippable stem continuing to a typically spherical enclosure exposing the acoustic diaphragm that as a single bodied item is held in one hand. Alternatively the form of portable microphone video games console maybe that of a typical studio microphone that has a stand that continues from a base to a hinge or cradle that connects an enclosure that exposes the acoustic diaphragm. An alternative embodiment of the portable microphone video games console maybe that of a wireless microphone that is typically used in live audio performance where a small box is fitted to a belt or concealed upon a person with a cabled or wireless connection to a small external microphone that is fixed at a point near the wearer's mouth.
Figure 1 shows the invention and attachment to a power source, display with integrated audio, and generated image and optional attachments Figure 2 shows a video game generated by the invention Figure 3 shows the delivery of copy protected content to the invention Figure 4 shows a portable microphone game console combined with a commercial internet presence Figure 5 shows an arrangement of an external computer transferring digital assets to a portable microphone game console Figure 6 shows a prefered embodiment of the portable microphone game console of the invention Figure 7 shows an alternative embodiment of the portable microphone game console of the invention Figure 8 shows an alternative embodiment of the portable microphone game console of the invention Figure 9 shows an alternative embodiment of the portable microphone game console of the invention In figure 1 a portable microphone video games console 8 is shown comprising an array of input buttons 9, a microphone 2, a removable data storage media port 15 and removable storage media 10, a port 11 for connecting to portable microphone video games console 8 herein described or other computer and a unique identifying code 41. It is shown to be connected by an optional cable 13 or by a means of wireless transmission 50 to optional audio headphones 1. It is shown to be connected by an optional cable 14 to a power source 3. It is shown to be connected by a mean of wireless data transmission 48 to an optional video doogle 49 and thus to an audiovisual device 6 or alternatively by an optional cable 7 to an audiovisual device 6 that comprises an image display 4 upon which a video game image 23 is shown and an audio reproduction device 5. There is a port 45 for connection by a cable 44 to an optional external microphone 46. The handheld video karaoke device 8 is connected by means of wireless transmission 47 to an internet router 12.
In figure 2 an example of a video game played on the portable microphone video games console 8 as shown in figure 1 combines and video stream image layer 21 and an overlay image layer 16 that are both generated by the invention of a portable microphone video games console 8 as shown in figure 1 are combined into a video presentation layer 24 by the invention of a portable microphone video games console 8 as shown in figure 1 for display by an audiovisual device 6 as shown in figure 1. The overlay image of 16 may include an indication of a players performance of a song 17, an optional representation of a musical stave 18 containing representations of vocal pitch 25 that is synchronised to a text display of lyrics 19 that is synchronised to an indicator 26 that is precisely synchronised to a prerecorded vocal and visual performance the overall progress of which is displayed by an optional indicator 20 and when a video component is rendered into the video stream layer 21 as a motion video image 22 the time indicated by 20 is synchronised to the audiovisual performance therein displayed. The video presentation layer 23 combines the contents of the overlay image layer on top of the contents of the video stream layer 21 to generate an image 23 that is displayed by the invention of a portable microphone video games console 8 as shown in figure 1 for display by an audiovisual device 6 as shown in figure 1.
In figure 3 a wireless router 12 and a home computer 39 within which is mounted a removable storage media 10 and both the wireless router 12 and the home computer 39 are both within the domain of end user computer networks 39 and are independently connected to a means of data transmission 36 an internet service provider 34 that is connected via a means of data transmission 33 to an internet presence 32 of a copyright owner which is connected by a means of data transmission 53 to a secure financial transaction facility 52 and where the internet presence 32 and the internet service providers 33 and the secure financial transaction facility 52 all being within the domain of an internet 35 that is connected by a means of data transmission 31 to an asset encryption device 30 that is connected by a means of data transmission 29 a stored database of proprietary copyrighted digital assets 28 where both the asset encryption device 30 and the stored database anthology of proprietary copyrighted digital assets 28 are within a proprietary copyright owners private domain 27. The unique code 41 of a portable microphone video games console 8 may be transmitted from the domain of the end user 38 by a computer 39 that is connected to a portable microphone video games console 8 by a cable 40 or by storing the the unique code 41 on a removable storage media 10 and combining said removable storage media 10 to a computer 39 or the unique code 41 may be transmitted from the domain of the end user 38 by a wireless router 12 is connected to a portable microphone video games console 8 by a method of wireless communication 42. This arrangement of apparatus thus enables an owner of a portable microphone video games console 8 that is uniquely identified by a code 41 to invite an owner of a digital asset 28 to task an asset encryption device 30 to combine an said digital asset 42 with a unique code 41 to create an encrypted asset 43 for exclusive reproduction on a portable microphone video games console 8 that must be uniquely identified the unique code 41. An encrypted asset 43 may be transferred to a portable microphone video games console 8 by a means of transmission 31 to an internet presence 32 which is connected by a means of data transmission 33 to an internet service provider 34 that is connected to a computer 39 that may contain a removable storage media 10 upon which an encrypted asset 43 may be stored and that removable storage media 10 may be placed in a slot 15 of a portable microphone video games console 8 or a portable microphone video games console 8 may connect by a cable 40 to a computer 39 enabling the encrypted asset 43 to be stored within a portable microphone video games console 8 or a portable microphone video games console 8 may connect to a wireless router 12 via a means of wireless data transmission 42 enabling the encrypted asset 43 to be stored within a portable microphone video games console 8. With the encrypted asset 43 stored within a portable microphone video games console 8 the encrypted asset 43 may be combined with a unique code 41 to reproduce a digital asset 42 within the domain of the end user 38.
In Figure 4 a portable microphone video games console 8 can be directly connected to domain 27 of a digital asset owner by a wireless connection 38 to a wireless router 12 that is connected to said portable microphone video games console 8 by a wireless connection 42 so when an interface for the sale of digital assets 57 is rendered on a home entertainment display 6 by a portable microphone video games console 8 that is navigated by user input through a multitude of buttons 9 digital assets may be transferred to the portable microphone video games console 8. Alternatively an interface for the sale of digital assets 57 is rendered on a display 58 by a home computer 39 which is connected to commercial domain 27 of a digital asset owner so that digital assets may be transferred a storage device 10 that can be combined with a portable microphone video games console 8.
In figure 5 a portable microphone video games console 8 combined with a an interface for the transfer of digital assets 60 is rendered on a display 58 by a home computer 39 where either the home computer 39 or the portable microphone video games console 8 are connected to the commercial domain 27 of a digital asset owner so that digital assets may be transferred a storage device 10 that can be combined with a portable microphone video games console 8.
In figure 6 an embodiment of a portable microphone video games console 8 housing is shown that is comprised of a region 61 that may be gripped by one hand that extends into a region 62 that contains a multitude of cavities 63 that expose the acoustic diaphragm of the invention.
In figure 7 an alternative embodiment of the a portable microphone video games console 8 housing is shown that is comprised of a flat base 64 that from which protrudes a column 65 that further continues to a cradle 66 that connects by a pivot 67 to a container 69 which may move freely around said pivot 67 and therein contains a multitude of cavities 68 that expose the acoustic diaphragm of the invention.
In figure 8 an alternative embodiment of the a portable microphone video games console 8 housing is shown that is comprised of a flat base 70 that from which protrudes a column 71 that is held in a hinge 73 by a pin 72 that supports a container 74 which may move freely around said hinge 73 and therein contains a multitude of cavities 75 that expose the acoustic diaphragm of the invention.
In figure 9 an alternative embodiment of the a portable microphone video games console 8 housing is shown that comprises a box 88 that has a loop 78 through which a strap 77 may be inserted to affix the housing as desired. The box 88 has a connection 89 that extends to a flexible cable 76 that continues to a small platform 80 upon which mounts a housing for an acoustic diaphragm 81, such that the small platform 80 may be used to fix the position of the microphone. An alternative method for positioning the acoustic diaphragm is achieved by a connection 90 that that extends to a flexible cable 89 that is fixed at a junction 87 to a rigid band 86, which may be worn around a human neck, that has also fixed at a junction 87 a rigid or semi-flexible stem that connects to housing for an acoustic diaphragm 85 so that when the rigid band 86 is worn the acoustic diaphragm 85 may be positioned near the mouth. The flexible cable of 89 is shown with an optional additional branch of cable 83 that may continue to an option earpiece 82.

Claims (16)

  1. Claims 1. A portable microphone games console combined with an arrangement of apparatus for distributing digital assets comprising a database of digital assets, a means of transacting a sale of goods, a means of encrypting a digital asset in combination with an unique code, a commercial internet presence, an unique code specific to a portable microphone games console and a portable microphone games console.
  2. 2. The portable microphone games console 1 in which the portable microphone games console comprises a video image generation capability, an audio generation capability, a decryption capability, an audio analysis capability, an internal microphone, a facility for exporting audio and video signals, a facility for exporting an auxiliary audio signal, an array of mechanically actuated general purpose control input touch buttons, a means of data transmission to another computer, a unique identifying code, a digital storage device that may contain one or more optionally encrypted digital assets.
  3. 3. The portable microphone games console of claim 2 in which the means of data transmission to another computer by a portable microphone games console is performed by a wireless network connection.
  4. 4. The portable microphone games console of claim 2 in which the means of data transmission to another computer by a portable microphone games console is performed by removable cable.
  5. 5. The portable microphone games console of claim 2 in which the facility for exporting audio and video signals is provided by a removable cable that is attached to the handheld video karaoke device and also to an external device that is able to display video and produce sound.
  6. 6. The portable microphone games console of claim 2 in which the facility for exporting audio and video signals is provided a wireless connection to a video dongle that is inserted into an external device,or alternatively is an integral component of the external device, that is able to display video and produce sound..
  7. 7. The arrangement of apparatus for distributing digital assets of claim 1 in which the the commercial internet presence is accessible directly through an user interface generated by the portable microphone games console and enables direct download of device specific encrypted assets and or unencrypted assets to the storage media of portable microphone games console.
  8. 8. The arrangement of apparatus for distributing digital assets of claim 1 in which the the commercial internet presence is accessible from a web enabled computer facilitating the download of device specific encrypted assets and or unencrypted assets and transfer to a removable storage media for combining with a portable microphone games console.9. The portable microphone games console of claim 2 where the form of the console is a conical or cylindrical grip that continues to a housing that has partially exposes an acoustic diaphragm and together these features are combined in a single handheld device that may easily be held in one hand and the acoustic diaphragm positioned near the human mouth.
  9. 9. The portable microphone games console of claim 2 where the form of the console is a base placed upon a surface connected to a stern that extends into a hinge that positions a console housing that partially exposes an acoustic diaphragm such that in combination these mechanical features enable a human to easily position their mouth near the acoustic diaphragm.
  10. 10. The portable microphone games console of claim 2 where the form of the console is a small box that may be worn on a belt or secreted elsewhere upon a person that connects to a acoustic diaphragm by a cable which is placed near the human mouth such that in combination these features enable a human to perform a variety of actions freely whilst maintaining a consistent distance between the acoustic diaphragm and the wearer's mouth.
  11. 11. The portable microphone games console of claim 2 where the body of the games console possesses a multitude of connectors to facilitate the computation machines general purpose of data input and and data output.
  12. 12. A connector of claim 11 where a connector is for an HDMI cable.
  13. 13. A connector of claim 11 where a connector is for a USB cable..
  14. 14. A connector of claim 11 where a connector is for a removable SD or miniSD or microSD storage card.
  15. 15. The portable microphone games console of claim 2 where the body of the games console possesses a multitude of actuated buttons to perform general purpose user input for controlling software that is performed by the computational machine of the device.
  16. 16. The arrangement of apparatus for distributing digital assets of claim 1 where the commercial distribution of assets is a continuous stream of data that is received by the network connection to the portable microphone games console.
GB1504470.4A 2015-03-17 2015-03-17 Portable microphone video games console Withdrawn GB2536449A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB1504470.4A GB2536449A (en) 2015-03-17 2015-03-17 Portable microphone video games console

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB1504470.4A GB2536449A (en) 2015-03-17 2015-03-17 Portable microphone video games console

Publications (2)

Publication Number Publication Date
GB201504470D0 GB201504470D0 (en) 2015-04-29
GB2536449A true GB2536449A (en) 2016-09-21

Family

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Family Applications (1)

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GB1504470.4A Withdrawn GB2536449A (en) 2015-03-17 2015-03-17 Portable microphone video games console

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Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5481542A (en) * 1993-11-10 1996-01-02 Scientific-Atlanta, Inc. Interactive information services control system
US6055314A (en) * 1996-03-22 2000-04-25 Microsoft Corporation System and method for secure purchase and delivery of video content programs
US6330670B1 (en) * 1998-10-26 2001-12-11 Microsoft Corporation Digital rights management operating system
US20020059363A1 (en) * 1996-09-12 2002-05-16 Donald R. Katz Digital information library and delivery system with logic for generating files targeting a playback device
US20020077177A1 (en) * 1999-04-08 2002-06-20 Scott Elliott Security system for video game system with hard disk drive and internet access capability
US6434535B1 (en) * 1998-11-13 2002-08-13 Iomega Corporation System for prepayment of electronic content using removable media and for prevention of unauthorized copying of same

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5481542A (en) * 1993-11-10 1996-01-02 Scientific-Atlanta, Inc. Interactive information services control system
US6055314A (en) * 1996-03-22 2000-04-25 Microsoft Corporation System and method for secure purchase and delivery of video content programs
US20020059363A1 (en) * 1996-09-12 2002-05-16 Donald R. Katz Digital information library and delivery system with logic for generating files targeting a playback device
US6330670B1 (en) * 1998-10-26 2001-12-11 Microsoft Corporation Digital rights management operating system
US6434535B1 (en) * 1998-11-13 2002-08-13 Iomega Corporation System for prepayment of electronic content using removable media and for prevention of unauthorized copying of same
US20020077177A1 (en) * 1999-04-08 2002-06-20 Scott Elliott Security system for video game system with hard disk drive and internet access capability

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