GB2515474A - Button structure for game controller - Google Patents

Button structure for game controller Download PDF

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Publication number
GB2515474A
GB2515474A GB1310998.8A GB201310998A GB2515474A GB 2515474 A GB2515474 A GB 2515474A GB 201310998 A GB201310998 A GB 201310998A GB 2515474 A GB2515474 A GB 2515474A
Authority
GB
United Kingdom
Prior art keywords
base frame
circuit board
button
pair
button body
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB1310998.8A
Other versions
GB201310998D0 (en
Inventor
Tsung-Shih Lee
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Cheng Uei Precision Industry Co Ltd
Original Assignee
Cheng Uei Precision Industry Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Cheng Uei Precision Industry Co Ltd filed Critical Cheng Uei Precision Industry Co Ltd
Priority to GB1310998.8A priority Critical patent/GB2515474A/en
Publication of GB201310998D0 publication Critical patent/GB201310998D0/en
Publication of GB2515474A publication Critical patent/GB2515474A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H13/00Switches having rectilinearly-movable operating part or parts adapted for pushing or pulling in one direction only, e.g. push-button switch
    • H01H13/02Details
    • H01H13/12Movable parts; Contacts mounted thereon
    • H01H13/20Driving mechanisms
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H15/00Switches having rectilinearly-movable operating part or parts adapted for actuation in opposite directions, e.g. slide switch
    • H01H15/02Details
    • H01H15/06Movable parts; Contacts mounted thereon
    • H01H15/16Driving mechanisms
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H19/00Switches operated by an operating part which is rotatable about a longitudinal axis thereof and which is acted upon directly by a solid body external to the switch, e.g. by a hand
    • H01H19/54Switches operated by an operating part which is rotatable about a longitudinal axis thereof and which is acted upon directly by a solid body external to the switch, e.g. by a hand the operating part having at least five or an unspecified number of operative positions
    • H01H19/56Angularly-movable actuating part carrying contacts, e.g. drum switch
    • H01H19/58Angularly-movable actuating part carrying contacts, e.g. drum switch having only axial contact pressure, e.g. disc switch, wafer switch
    • H01H19/585Angularly-movable actuating part carrying contacts, e.g. drum switch having only axial contact pressure, e.g. disc switch, wafer switch provided with printed circuit contacts
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1056Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H19/00Switches operated by an operating part which is rotatable about a longitudinal axis thereof and which is acted upon directly by a solid body external to the switch, e.g. by a hand
    • H01H19/02Details
    • H01H19/10Movable parts; Contacts mounted thereon
    • H01H19/20Driving mechanisms allowing angular displacement of the operating part to be effective in either direction
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H2231/00Applications
    • H01H2231/008Video game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Switches With Compound Operations (AREA)

Abstract

A game controller button structure includes front button body 10 pivotally connected to a base frame 20 located in the controller parallel to a circuit board 90. The base frame includes a curved guide slot 24 extending in a rearward direction. A slider 40 can slide rearwards and forwards along the base frame, with a front end 41of the slider being pivotally connected to the button body 10 via driver 50. A spring (not shown) between the base frame and driver biases the driver towards the button body. The slider includes transverse guide channel 44. A rotating switch 60, sandwiched between the base frame and circuit board, includes guide pillar 63 spaced from its axis of rotation (not shown) and extending through guide slot 24 and into the guide channel 44. Pressing the button causes the driver to push the slider rearward against the force of the spring, thus driving the guide pillar around the guide slot to effect rotation of the switch in one angular direction (see figure 4). Upon releasing the button, the driver pulls the slider forward under the return action of the spring, causing rotation of the switch in the other angular direction.

Description

BUTTON STRUCTURE FOR GAME CONTROLLER
BACKGROUND OF THE INVENTION
I. Field of the Invention
[0001] The present invention relates to a game controller, and more particu'arly to a S button structure used in the game controller.
2. The Related Art [0002] A game controller is usually connected to a game console or computer. and is a device used with games or entertainment systems to provide input to a video game, typically to control an object or character in the game. The game controller generally includes a circuit board assembled in the game controller and a plurality of buttons for operating the game controller by means of being pressed to trigger the circuit board. Some of the buttons are assembled in a front face of the game controller and generally pressed rearward to trigger the circuit board. Along with the different requirements of electronic technology, some electronic components will connect with or disconnect from the circuit board in a rotation way. So a button structure capable of converting the actions in different directions (namely converting the action of pressing the button into the rotation of the electronic components) is required.
SUMMARY OF TUE INVENTION
[0003] An object of the present invention is to provide a button structure used in a game controller in which a circuit board is disposed. The button structure includes a button body assembled in a front face of the game controller, a base frame fixed in the game controller and located parallelly over the circuit board, a sliding part with a guide channel being transversely opened in a rear thereof, a drive part and a rotating part with electronic components being fixed thereon and away from a rotation axis thereof. The button body has a lower portion thereof pivoted to a front end of the base frame. A rear of the base frame defines an arc-shaped guide slot extending along a front-to-rear direction.
The sliding part is slidably mounted on the base frame along the front-to-rear direction by virtue of the drive part being rotatably pivoted between an upper portion of the button body and a front end of the sliding part under the elasticity of an elastic part, wherein the elastic part is flexibly clamped between the drive part and the base frame. A guide pillar is protruded at a position of the rotating part away from the rotation axis. The rotating part is rotatably mounted to the rear of the base frame through the rotation axis thereof being pivoted to the centre of a circle of the guide slot. The rotating part is parallelly rotatable between the base frame and the circuit board. The guide pillar passes through the guide slot to be slidably inserted in the guide channel of the sliding part.
[0004] In use, the sliding part can slide on the base frame along the front-to-rear direction by virtue of the drive part under the push of the button body and the elastic part.
The sliding of the sliding part can drive the guide pillar to slide rearward and forward along the guide slot under the cooperation of the guide slot and the guide channel and further drive the rotating part to rotate with respect to the circuit board. The rotation of the rotating pail further dnves the electronic components to electncally connect with or disconnect from the circuit board.
[0005] As described above, the button structure in this invention utilizes the cooperation of the button body, the base frame, the sliding part, the drive part, the elastic part and the rotating part to convert the actions in different directions (namely converting the action of pushing the button body along the front-to-rear direction into the rotation of the rotating part in a direction parallel to the circuit board), so as to achieve the dectrical connection and disconnection of the electronic components fixed on the rotating part and the circuit board disposed in the game controller. In general. the button structure used in the game controller can utilize the cooperation action of machinery to coordinate the actions in the different directions easily.
BRIEF DESCRIPTION OF THE DRAWINGS
[0006] The present invention will be apparent to those skilled in the art by reading the following description, with reference to the attached drawings, in which: [0007] FIG. i is an assembled perspective view showing that a button structure is used in a game controller according to an embodiment of the present invention; [0008] FIG. 2 is an assembled perspective view of the button structure of FIG 1; [0009] FIG. 3 is an exploded perspective view of the button structure of FIG. 2; and [0010] FIG. 4 is an assembled perspective view showing that the button structure of FIG. 2 is pressed by an external force.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
[0011] With reference to FIG. I, FIG. 2 and FIG. 3, a button structure according to an embodiment of the present invention is used in a game controller 100 with a circuit board horizontally disposed therein. The button structure includes a button body 10, a base frame 20, a sliding pail 40, a drive part 50 and a rotating part 60, wherein there are electronic components (not shown) fixed to the rotating part 60 and away from a rotation axis 62 of the rotating part 60, and the electronic components can electrically connect with and disconnect from the circuit board 90 by virtue of the rotation of the rotating part 60.
[0012] The button body 10 is assembled in a front face of the game controller 100 and shows a cover shape with a middle portion being arched forward and brim all around being tilted rearward. The button body 10 has a pair of immovable pivotal arms 30 and a iS pair of driving pivotal arms 70. The immovable pivotal arms 30 have front ends thereof fixed to two sides of a lower position of a rear face of the button body 10, and rear ends thereof define a pair of first pivot shafts 31. The driving pivotal arms 70 have front ends thereof fixed to two sides of an upper position of the rear face of the button body 10, and rear ends thereof define a pair of second pivot shafts 71. In this embodiment, the driving pivotal arms 70 are shorter than the immovaNe pivotal arms 30 in length.
[0013] The base frame 20 is substantially of board shape and horizontally fixed in the game controller 100, wherein the base frame 20 is parallel over the circuit board 90 and located behind the button body lO. A pair of connecting arms 2i is protruded at two sides of a front end of the base frame 20, with a pair of pivot portions 211 being formed thereon respectively. The button body 10 is further pivoted to the front end of the base frame 20 by virtue of the cooperation of the first pivot shafts 31 of the immovable pivotal arms 30 and the pivot portions 2ii of the connecting arms 21. A pair of restraining blocks 22 is protruded at two sides of a substantial middle of a surface of the base frame 20 opposite to the circuit board 90, and bent towards each other to define a sliding path 23 between the base frame 20 and the restraining blocks 22. A rear of the base frame 20 defines an arc-shaped guide slot 24 extending along a front-to-rear direction and located in rear of the sliding path 23. A hole 25 is opened in the rear of the base frame 20 and specifically at the centre of a circle of the guide slot 24.
[0014] The sliding part 40 is substantially of board shape with a guide channel 44 S being transversely opened in a rear thereof. Two sides of a front end of the sliding part 40 protrude forward to form a pair of extension arms 41, and a pair of third pivot shafts 42 is oppositely protruded sideward at front ends of the extension arms 41. The drive part 50 is substantially of H-shape of which two lateral arms 51 each has two free ends thereof define a pivot hole 52 respectively. The sliding part 40 is slidably mounted on the base frame 20 along the front-to-rear direction by virtue of the drive part 50 being rotatably pivoted between the button body 10 and the sliding part 40 under the elasticity of an elastic part (not shown), wherein the elastic part is flexibly clamped between the drive part and the base frame 20. In detail, the sliding part 40 is slidably disposed in the sliding path 23 by means of the restraint of the restraining Hocks 22, the second pivot shafts 71 of the driving pivotal arms 70 and the third pivot shafts 42 of the extension arms 41 are pivoted to front two and rear two of the pivot holes 52 of the drive part 50 respectively.
[0015] The rotating part 60 is rotatably mounted to the rear of the base frame 20 through the rotation axis 62 thereof being pivoted to the centre of the cirde of the guide slot 24, and is parallelly rotatable between the base frame 20 and the circuit board 90. The rotating part 60 has a disc-shaped base board 61 of which the center perpendicularly protrudes to form the rotation axis 62. The base board 61 further perpendicularly protrudes towards the same direction as the rotation axis 62 to form a guide pillar 63 at a substantial edge away from the rotation axis 62. In detail, the rotation axis 62 of the rotating part 60 is pivoted to the hole 25 of the base frame 20, and the guide pillar 63 passes through the guide slot 24 to be slidably inserted in the guide channel 43 of the sliding part 40.
[0016] Referring to FIG. 2 and FIG. 4, in use, the sliding part 40 can sflde on the base frame 20 along the front-to-rear direction by virtue of the drive part 50 under the push of the button body 10 and the elastic part. The sliding of the sliding part 40 can drive the guide pillar 63 to slide rearward and forward along the guide slot 24 under the cooperation of the guide slot 24 and the guide channel 43 and further drive the rotating part 60 to rotate with respect to the circuit board 90. The rotation of the rotating part 60 further drives the electronic components to electncally connect with or disconnect from the circuit board 90.
[0017] In detail, when the button body 10 is pressed rearward, the driving pivotal arms 70 pushes the drive part 50 to drive the sliding part 40 to shde rearward along the sliding path 23 of the base frame 20 by virtue of the rotation pivot of the second and the third pivot shafts 71, 42 and the pivot holes 52 because the driving pivotal arms 70 are shorter than the immovable pivotal arms 30 in length. The sliding part 40 further pushes the guide pillar 63 to slide rearward along the guide slot 24 under the cooperation of the guide slot 24 and the guide channel 43, so as to drive the rotating part 60 to rotate horizontally. The rotation of the rotating part 60 further drives the electronic components to rotate with respect to the circuit board 90 and electrically connect with the circuit board 90. When the button body 10 is set free, the elastic part pushes the drive part 50 forward by the elasticity thereof to drive the sliding part 40 forward and further home the button body 10, so that further drives the guide pillar 63 to slide forward so as to drive the rotating part 60 to rotate back. The back rotation of the rotating part 60 drives the electronic components to rotate back with respect to the circuit board 90 and electrically disconnect from the circuit board 90.
[0018] As described above, the button structure in this invention utilizes the cooperation of the button body 10, the base frame 20, the sliding part 40, the drive part 50, the elastic part and the rotating part 60 to convert the actions in different directions (namely converting the action of pushing the button body 10 along the front-to-rear direction into the rotation of the rotating part 60 in a direction parallel to the circuit board 90), so as to achieve the electrical connection and disconnection of the electronic components fixed on the rotating part 60 and the circuit board 90 horizontally disposed in the game controller 100. In general, the button structure used in the game controller 100 can utilize the cooperation action of machinery to coordinate the actions in the different directions easily.

Claims (7)

  1. WHAT IS CLAIMED IS: 1. A button structure used in a game controller in which a circuit board is disposed, comprising: a button body assembled in a front face of the game controller; a base frame fixed in the game controller and located paraflelly over the circuit board, the button body having a lower portion thereof pivoted to a front end of the base frame, a rear of the base frame defining an arc-shaped guide slot extending along a front-to-rear direction; a sliding part with a guide channel being transversely opened in a rear thereof; a drive part. the sliding part being slidably mounted on the base frame along the front-to-rear direction by virtue of the drive part being rotatably pivoted between an upper portion of the button body and a front end of the sliding part under the elasticity of an elastic part. the elastic part being flexibly clamped between the drive part and the base frame; and a rotating part with electronic components being fixed thereon and away from a rotation axis thereof, a guide pillar being protruded at a position of the rotating part away from the rotation axis, the rotating part being rotatably mounted to the rear of the base frame through the rotation axis thereof being pivoted to the centre of a circle of the guide slot, the rotating part being parallelly rotatable between the base frame and the circuit board, the guide pillar passing through the guide slot to be slidably inserted in the guide channel of the sliding part; wherein the sliding part can slide on the base frame along the front-to-rear direction by virtue of the drive part under the push of the button body and the elastic part, the shding of the sliding part can drive the guide pillar to slide rearward and forward along the guide slot under the cooperation of the guide slot and the guide channel and further drive the rotating part to rotate with respect to the circuit board, the rotation of the rotating part further drives the electronic components to electrically connect with or disconnect from the circuit board.
  2. 2. The button structure as claimed in claim 1, further comprising a pair of immovable pivotal aims, wherein the immovable pivotal arms have front ends thereof fixed to two sides of a lower position of a rear face of the button body, and rear ends thereof define a pair of first pivot shafts, a pair of connecting arms is protruded at two sides of the front end of the base frame with a pair of pivot portions formed thereon, the button body is pivoted to the base frame by virtue of the cooperation of the first pivot shafts of the immovable pivotal arms and the pivot portions of the connecting arms.
  3. 3. The button structure as claimed in claim 2, further comprising a pair of driving pivotal aims, wherein the driving pivotal aims have front ends thereof fixed to two sides of an upper position of the rear face of the button body, and rear ends thereof define a pair of second pivot shafts, two sides of the front end of the sliding part protrude forward to form a pair of extension arms, a pair of third pivot shafts is oppositdy protruded sideward at front ends of the extension arms, the drive part is substantially of H-shape of which two lateral aims each has two free ends thereof define a pivot hole respectivdy, the second pivot shafts of the driving pivotal arms and the third pivot shafts of the extension arms are pivoted to front two and rear two of the pivot holes of the drive part respectively.
  4. 4. The button structure as claimed in claim 3, wherein the driving pivotal arms are shorter than the immovable pivotal arms in length.
  5. 5. The button structure as claimed in claim 1, wherein a pair of restraining blocks is protruded at two sides of a substantial middle of a surface of the base frame opposite to the circuit board, and bent towards each other to define a sliding path between the base frame and the restraining blocks, the guide slot is located in rear of the sliding path, the sliding part is slidably disposed in the sliding path by means of the restraint of the restraining blocks.
  6. 6. The button structure as claimed in claim i, wherein a hole is opened at the centre of the circle of the guide slot of the base frame, the rotating part has a substantially disc-shaped base board of which the center perpendicularly protrudes to form the rotation axis, the base board further perpendicularly protrudes towards the same direction as the rotation axis to form the guide pillar at a substantial edge away from the rotation axis, the rotating part is rotatably mounted to the rear of the base frame through the rotation axis is pivoted to the hole of the base frame.
  7. 7. A button structure for game controller constructed and arranged substantially as described in relation to Figs. 1-4 of the accompanying drawings.
GB1310998.8A 2013-06-20 2013-06-20 Button structure for game controller Withdrawn GB2515474A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB1310998.8A GB2515474A (en) 2013-06-20 2013-06-20 Button structure for game controller

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB1310998.8A GB2515474A (en) 2013-06-20 2013-06-20 Button structure for game controller

Publications (2)

Publication Number Publication Date
GB201310998D0 GB201310998D0 (en) 2013-08-07
GB2515474A true GB2515474A (en) 2014-12-31

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Family Applications (1)

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GB1310998.8A Withdrawn GB2515474A (en) 2013-06-20 2013-06-20 Button structure for game controller

Country Status (1)

Country Link
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2020131425A1 (en) * 2018-12-20 2020-06-25 Motorola Solutions, Inc. Radio control for a portable communication device

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5695047A (en) * 1995-07-28 1997-12-09 Brother Kogyo Kabushiki Kaisha Key switch device
US20030213685A1 (en) * 2002-05-20 2003-11-20 Chien-Shih Hsu Scissors-like linkage structure, key switch including the structure and method of assembling the same

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5695047A (en) * 1995-07-28 1997-12-09 Brother Kogyo Kabushiki Kaisha Key switch device
US20030213685A1 (en) * 2002-05-20 2003-11-20 Chien-Shih Hsu Scissors-like linkage structure, key switch including the structure and method of assembling the same

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
The OUYA console controller (https://www.ouya.tv/), released late 2012 - early 2013. *

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2020131425A1 (en) * 2018-12-20 2020-06-25 Motorola Solutions, Inc. Radio control for a portable communication device
US10749999B2 (en) 2018-12-20 2020-08-18 Motorola Solutions, Inc. Radio control for a portable communication device

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