GB2515008A - Button structure for game controller - Google Patents

Button structure for game controller Download PDF

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Publication number
GB2515008A
GB2515008A GB1309789.4A GB201309789A GB2515008A GB 2515008 A GB2515008 A GB 2515008A GB 201309789 A GB201309789 A GB 201309789A GB 2515008 A GB2515008 A GB 2515008A
Authority
GB
United Kingdom
Prior art keywords
base frame
board
circuit board
guide
button
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB1309789.4A
Other versions
GB201309789D0 (en
Inventor
Tsung-Shih Lee
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Cheng Uei Precision Industry Co Ltd
Original Assignee
Cheng Uei Precision Industry Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Cheng Uei Precision Industry Co Ltd filed Critical Cheng Uei Precision Industry Co Ltd
Priority to GB1309789.4A priority Critical patent/GB2515008A/en
Publication of GB201309789D0 publication Critical patent/GB201309789D0/en
Publication of GB2515008A publication Critical patent/GB2515008A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H13/00Switches having rectilinearly-movable operating part or parts adapted for pushing or pulling in one direction only, e.g. push-button switch
    • H01H13/02Details
    • H01H13/12Movable parts; Contacts mounted thereon
    • H01H13/20Driving mechanisms
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H15/00Switches having rectilinearly-movable operating part or parts adapted for actuation in opposite directions, e.g. slide switch
    • H01H15/02Details
    • H01H15/06Movable parts; Contacts mounted thereon
    • H01H15/16Driving mechanisms
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H19/00Switches operated by an operating part which is rotatable about a longitudinal axis thereof and which is acted upon directly by a solid body external to the switch, e.g. by a hand
    • H01H19/02Details
    • H01H19/10Movable parts; Contacts mounted thereon
    • H01H19/20Driving mechanisms allowing angular displacement of the operating part to be effective in either direction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1056Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H19/00Switches operated by an operating part which is rotatable about a longitudinal axis thereof and which is acted upon directly by a solid body external to the switch, e.g. by a hand
    • H01H19/54Switches operated by an operating part which is rotatable about a longitudinal axis thereof and which is acted upon directly by a solid body external to the switch, e.g. by a hand the operating part having at least five or an unspecified number of operative positions
    • H01H19/56Angularly-movable actuating part carrying contacts, e.g. drum switch
    • H01H19/58Angularly-movable actuating part carrying contacts, e.g. drum switch having only axial contact pressure, e.g. disc switch, wafer switch
    • H01H19/585Angularly-movable actuating part carrying contacts, e.g. drum switch having only axial contact pressure, e.g. disc switch, wafer switch provided with printed circuit contacts
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H2231/00Applications
    • H01H2231/008Video game

Abstract

A game controller button structure includes front button body 10 pivotally connected to a base frame 20 located in the controller parallel to a circuit board 90. The base frame includes curved guide slot 24 extending in a generally rearward direction. A slider 41 is arranged to slide in rearward and forward directions along the base frame, with a front end 42 of the slider abutting the back of the button body 10. A spring 60 between the base frame and slider biases the slider towards the button body. The slider includes a transverse guide channel 44. A rotating switch 50 sandwiched between the base frame and circuit board has a guide pillar 53 spaced from its axis of rotation (not shown) and extending through the guide slot 24 and into the guide channel 44. Pressing the button moves the slider rearward against the force of the spring, driving the guide pillar around the guide slot to effect rotation of the switch in one angular direction (see figure 4). Upon releasing the button, the slider moves forwardly under the return action of the spring, causing rotation of the switch in the other angular direction.

Description

BUTTON STRUCTURE FOR GAME CONTROLLER
BACKGROUND OF THE INVENTION
I. Field of the Invention
[0001] The present invention relates to a game controller, and more particu'arly to a button structure used in the game controller.
2. The Related Art [0002] A game controller is usually connected to a game console or computer. and is a device used with games or entertainment systems to provide input to a video game, typically to control an object or character in the game. The game controller generally includes a circuit board assembled in the game controller and a plurality of buttons for operating the game controller by means of being pressed to trigger the circuit board. Some of the buttons are assembled in a front face of the game controller and generally pressed rearward to trigger the circuit board. Along with the different requirements of electronic technology, some electronic components will connect with or disconnect from the circuit board in a rotation way. So a button structure capable of converting the actions in different directions (namely converting the action of pressing the button into the rotation of the electronic components) is required.
SUMMARY OF TUE INVENTION
[0003] An object of the present invention is to provide a button structure used in a game controller in which a circuit board is disposed. The button structure includes a button body assembled in a front face of the game controller, a base frame fixed in the game controller and located parallelly over the circuit board, a sliding part with a guide channel transversely opened in a rear thereof, and a rotating part with electronic components fixed thereon and away from a rotation axis thereof. The button body is pivoted to a front end of the base frame. A rear of the base frame defines an arc-shaped guide slot extending along a front-to-rear direction. The sliding part is slidably mounted on the base frame along the front-to-rear direction and abuts against the back of the button body under the elasticity of an elastic part which is flexibly disposed between the sliding part and the base frame. A guide pillar is protruded at a position of the rotating part away from the rotation axis. The rotating part is rotatably mounted to the rear of the base frame through the rotation axis thereof being pivoted to the centre of a circle of the guide slot.
The rotating part is parallelly rotatable between the base frame and the circuit board. The S guide pillar passes through the guide slot to be slidably inserted in the guide channel of the sliding part. In use, the sliding part can slide on the base frame along the front-to-rear direction by virtue of the push of the button body and the elastic part, the sliding of the sliding part can drive the guide pillar to slide rearward and forward along the guide slot under the cooperation of the guide slot and the guide channel and further drive the rotating part to rotate with respect to the circuit board, and the rotation of the rotating part further drives the electronic components to electrically connect with or disconnect from the circuit board.
[00041 As described above, the button structure in this invention utilizes the cooperation of the button body, the base frame, the sliding part, the elastic part and the rotating part to convert the actions in different directions (namely converting the action of pushing the button body along the front-to-rear direction into the rotation of the rotating part in a direction parallel to the circuit board), so as to achieve the electrical connection and disconnection of the electronic components fixed on the rotating part and the circuit board disposed in the game controller. In general. the button structure used in the game controller can utilize the cooperation action of machinery to coordinate the actions in the different directions easily.
BRIEF DESCRIPTION OF THE DRAWINGS
[0005] The present invention will be apparent to those skilled in the art by reading the following description, with reference to the attached drawings, in which: [0006] FIG. 1 is an assembled perspective view showing that a button structure is used in a game controller according to an embodiment of the present invention; [0007] FIG. 2 is an assembled perspective view of the button structure of FIG. 1; [0008] FIG, 3 is an exploded perspective view of the button structure of FIG. 2; [0009] FIG. 4 is an assembled perspective view showing that the button structure of FIG. 2 is pressed by an external force; and [0010] FIG. 5 is a perspective view of a button body and a sliding part of the button structure of FIG. 2.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
[0011] With reference to FIG. 1, FIG. 2, FIG. 3 and FIG. 5, a button structure according to an embodiment of the present invention is used in a game controller 100 with a circuit board 90 horizontally disposed therein. The button structure includes a button body 10, a base frame 20, a pair of pivotal arms 30, a sliding part 40, a rotating part 50 and an elastic part 60, wherein there are electronic components (not shown) fixed to the iO rotating part 50 and away from a rotation axis 52 of the rotating part 50, and the electronic components can electrically connect with and disconnect from the circuit board 90 by virtue of the rotation of the rotating part 50.
[0012] The button body 10 is assembled in a front face of the game controller 100 and shows a cover shape with a middle portion being arched foiward and brim all around iS being tilted rearward. The inner side of the button body 10 defines a plurality of pushing portions 11. The pivotal arms 30 have front ends thereof fixed to two ends of the button body 10, and rear ends thereof define a pair of pivot shafts 31.
[0013] The base frame 20 is substantially of board shape and horizontally fixed in the game controller 100, wherein the base frame 20 is parallel over the circuit board 90 and located behind the button body 10. A pair of connecting arms 21 is protruded at two sides of a front end of the base frame 20, with a pair of pivot portions 211 being formed thereon respectively. The button body 10 is further pivoted to the front end of the base frame 20 by virtue of the cooperation of the pivot shafts 3i of the pivotal arms 30 and the pivot portions 211 of the connecting arms 21. A pair of restraining blocks 22 is protruded at two sides of a substantial middle of a surface of the base frame 20 opposite to the circuit board 90, and bent towards each other to define a sliding path 23 between the base frame 20 and the restraining blocks 22. A rear of the base frame 20 defines an arc-shaped guide slot 24 extending along a front-to-rear direction and thcated in rear of the sliding path 23. A hole is opened in the rear of the base frame 20 and specifically at the centre of a circle of the guide slot 24. The substantial middle of the surface of the base frame 20 opposite to the circuit board 90 protrudes to form a wall 26 in front of the sliding path 23. A front face of the wall 26 protrudes forward to form a positioning pillar 27.
[0014] The sliding part 40 has a front board 42 placed vertically, two side boards 43 perpendicularly connecting with two ends of the front board 42, and a rear board 41 S horizontally connecting between bottom edges of rear ends of the side boards 43.
Accordingly, a window 45 is suiTounded among the front board 42, the side boards 43 and the rear board 41. A guide channel 44 is transversely opened in the rear board 41, and a rear face of the front board 42 is concaved forward to form a receiving groove 46. The sliding part 40 is slidably mounted on the base frame 20 along the front-to-rear direction, and abuts against the back of the button body 10 under the elasticity of the elastic part 60, wherein the elastic part 60 is flexibly disposed between the sliding part 40 and the base frame 20. In detail, the sliding pail 40 is slidably disposed in the sliding path 23 by means of the restraint of the restraining blocks 22 with the wall 26 of the base frame 20 being located in the window 45 of the sflding part 40; the elastic part 60 is flexibly clamped between the front board 42 and the wall 26 to keep the front board 42 against the pushing portions 11 of the button body 10. Tn this embodiment, the elastic part 60 is a spring of which one end is positioned in the receiving groove 46 of the front board 42 and the other end is sleeved around the positioning pillar 27 of the wall 26.
[0015] The rotating part 50 is rotatably mounted to the rear of the base frame 20 through the rotation axis 52 thereof being pivoted to the centre of the circle of the guide slot 24, and is parallelly rotatable between the base frame 20 and the circuit board 90. The rotating part 50 has a disc-shaped base board 51 of which the center perpendicularly protrudes to form the rotation axis 52. The base board 51 further perpendic&arly protrudes towards the same direction as the rotation axis 52 to form a guide pillar 53 at a substantial edge away from the rotation axis 52. lii detail, the rotation axis 52 of the rotating part 50 is pivoted to the hole 25 of the base frame 20. and the guide pillar 53 passes through the guide slot 24 to be slidably inserted in the guide channel 44 of the sliding part 40.
[0016] Referring to FIG. 2 and FIG. 4, in use, the sliding part 40 can slide on the base frame 20 along the front-to-rear direction by virtue of the push of the button body 10 and the elastic part 60. The sliding of the sliding part 40 can drive the guide pillar 53 to slide rearward and forward a'ong the guide slot 24 under the cooperation of the guide s'ot 24 and the guide channel 44 and further drive the rotating part 50 to rotate with respect to the circuit board 90. The rotation of the rotating part 50 further drives the electronic components to dectrically connect with or disconnect from the circuit board 90.
[0017] In detail, when the button body 10 is pressed rearward, the button body 10 pushes the sliding part 40 to slide rearward along the sliding path 23 of the base frame 20 S by virtue of the pushing portions ii pushing the front board 42, and the sliding part 40 further pushes the guide pillar 53 to slide rearward along the guide slot 24 under the cooperation of the guide slot 24 and the guide channel 44, so as to drive the rotating part to rotate honzontally. The rotation of the rotating part 50 further dnves the electronic components to rotate with respect to the circuit board 90 and electrically connect with the circuit board 90. When the button body 10 is set free, the dastic part 60 pushes the sliding part 40 forward by the elasticity thereof to home the button body 10, and further to dnve the guide pillar 53 to slide forward so as to drive the rotating part 50 to rotate back. The back rotation of the rotating part 50 drives the electronic components to rotate back with respect to the circuit board 90 and electrically disconnect from the circuit board 90.
[0018] As described above, the button structure in this invention utihzes the cooperation of the button body 10, the base frame 20, the sliding part 40, the elastic part and the rotating part 50 to convert the actions in different directions (namely converting the action of pushing the button body 10 along the front-to-rear direction into the rotation of the rotating part 50 in a direction paralld to the circuit board 90), so as to achieve the electrical connection and disconnection of the electronic components fixed on the rotating part 50 and the circuit board 90 horizontally disposed in the game controller 100. In general, the button structure used in the game controller 100 can utilize the cooperation action of machinery to coordinate the actions in the different directions easily.

Claims (7)

  1. WHAT IS CLAIMED IS: 1. A button structure used in a game controller in which a circuit board is disposed, comprising: a button body assembled in a front face of the game controller; a base frame fixed in the game controller and located parallelly over the circuit board, the button body being pivoted to a front end of the base frame, a rear of the base frame defining an arc-shaped guide slot extending along a front-to-rear direction; a sliding part with a guide channel being transversely opened in a rear thereof, the sliding part being slidably mounted on the base frame along the front-to-rear direction and abutting against the back of the button body under the elasticity of an elastic part which is flexibly disposed between the sliding part and the base frame; and a rotating part with electronic components being fixed thereon and away from a rotation axis thereof, a guide pillar being protruded at a position of the rotating part away from the rotation axis, the rotating part being rotatably mounted to the rear of the base frame through the rotation axis thereof being pivoted to the centre of a circle of the guide slot, the rotating part being parallelly rotatable between the base frame and the circuit board, the guide pillar passing through the guide slot to be sfidably inserted in the guide channel of the sliding part; wherein the sliding part can slide on the base frame along the front-to-rear direction by virtue of the push of the button body and the elastic part, the sliding of the sliding part can drive the guide pillar to slide rearward and forward along the guide slot under the cooperation of the guide s'ot and the guide channel and further drive the rotating part to rotate with respect to the circuit board, the rotation of the rotating part further drives the electronic components to electrically connect with or disconnect from the circuit board.
  2. 2. The button structure as claimed in claim I, further comprising a pair of pivotal arms of which front ends are fixed to two ends of the button body and rear ends define a pair of pivot shafts, a pair of connecting arms being protruded at two sides of the front end of the base frame with a pair of pivot portions formed thereon respectively, the button body being pivoted to the base frame by virtue of the cooperation of the pivot shafts of the pivotal arms and the pivot portions of the connecting arms.
  3. 3. The button structure as claimed in claim 1, wherein a pair of restraining blocks is protruded at two sides of a substantial middle of a surface of the base frame opposite to the circuit board, and bent towards each other to define a shding path between the base frame and the restraining blocks, the guide slot is located in rear of the sliding path, the sliding part is slidably disposed in the sliding path by means of the restraint S of the restraining blocks.
  4. 4. The button structure as claimed in claim 1, wherein a hole is opened at the centre of the circle of the guide slot of the base frame, the rotating part has a substantially disc-shaped base board of which the center perpendicularly protrudes to form the rotation axis, the base board further perpendicularly protrudes towards the same direction as the rotation axis to form the guide pillar at a substantial edge away from the rotation axis, the rotating part is rotatably mounted to the rear of the base frame through the rotation axis is pivoted to the hole of the base frame.
  5. 5. The button structure as claimed in claim i, wherein the sliding part has a front board p'aced vertically, two side boards perpendicularly connecting with two ends of the front board, and a rear board horizontally connecting between bottom edges of rear ends of the side boards, a window is accordingly sulTounded among the front board, the side boards and the rear board, the guide channel is transversely opened in the rear board, a substantial middle of the surface of the base frame opposite to the circuit board protrudes to form a wall in front of the guide slot, the wall is located in the window of the sliding part, the elastic part is flexibly clamped between the front board of the sliding part and the wall to keep the front board against the back of the button body.
  6. 6. The button structure as claimed in claim 5, wherein a rear face of the front board is concaved forward to form a receiving groove, a front face of the wall protrudes forward to form a positioning pillar. the elastic part is a spring of which one end is positioned in the receiving groove of the front board and the other end is sleeved around the positioning pillar of the wall.
  7. 7. A button structure for game controller constructed and arranged substantially as described in relation to Figs. 1-5 of the accompanying drawings.
GB1309789.4A 2013-05-31 2013-05-31 Button structure for game controller Withdrawn GB2515008A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB1309789.4A GB2515008A (en) 2013-05-31 2013-05-31 Button structure for game controller

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB1309789.4A GB2515008A (en) 2013-05-31 2013-05-31 Button structure for game controller

Publications (2)

Publication Number Publication Date
GB201309789D0 GB201309789D0 (en) 2013-07-17
GB2515008A true GB2515008A (en) 2014-12-17

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Family Applications (1)

Application Number Title Priority Date Filing Date
GB1309789.4A Withdrawn GB2515008A (en) 2013-05-31 2013-05-31 Button structure for game controller

Country Status (1)

Country Link
GB (1) GB2515008A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2020131425A1 (en) * 2018-12-20 2020-06-25 Motorola Solutions, Inc. Radio control for a portable communication device

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6617982B1 (en) * 1999-04-23 2003-09-09 Sony Computer Entertainment Inc. Operating device
US20100245239A1 (en) * 2009-03-25 2010-09-30 Ippasa, Llc Pressure sensing controller

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6617982B1 (en) * 1999-04-23 2003-09-09 Sony Computer Entertainment Inc. Operating device
US20100245239A1 (en) * 2009-03-25 2010-09-30 Ippasa, Llc Pressure sensing controller

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
The OUYA console controller (https://www.ouya.tv/), released late 2012 - early 2013. *

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2020131425A1 (en) * 2018-12-20 2020-06-25 Motorola Solutions, Inc. Radio control for a portable communication device
US10749999B2 (en) 2018-12-20 2020-08-18 Motorola Solutions, Inc. Radio control for a portable communication device

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