GB2478542A - Number puzzle - Google Patents

Number puzzle Download PDF

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Publication number
GB2478542A
GB2478542A GB1003839A GB201003839A GB2478542A GB 2478542 A GB2478542 A GB 2478542A GB 1003839 A GB1003839 A GB 1003839A GB 201003839 A GB201003839 A GB 201003839A GB 2478542 A GB2478542 A GB 2478542A
Authority
GB
United Kingdom
Prior art keywords
puzzle
areas
cube
numbers
symbols
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB1003839A
Other versions
GB201003839D0 (en
Inventor
Brian Carter
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to GB1003839A priority Critical patent/GB2478542A/en
Publication of GB201003839D0 publication Critical patent/GB201003839D0/en
Publication of GB2478542A publication Critical patent/GB2478542A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0415Number games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0415Number games
    • A63F2003/0418Number games with a grid, e.g. 'Sudoku'-type games

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Algebra (AREA)
  • General Physics & Mathematics (AREA)
  • Mathematical Analysis (AREA)
  • Pure & Applied Mathematics (AREA)
  • Educational Technology (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

A puzzle comprises three visible faces of an isometrically displayed cube. Each face defines a 4x4 array of sixteen spaces, such that twelve lines of eight adjacent spaces are formed, with each line spanning two faces. Selected numbers from one to eight are provided in selected spaces prior to commencement of the puzzle, and to complete the puzzle a player must assign numbers from one to eight into each remaining space, subject to a rule that each number must only occur once in each line. The puzzle may be published in written media, for example magazines, newspapers, books and E-books. The puzzle may alternatively be presented via mobile phones, or on Personal Computers, e.g, via the internet. The puzzle comprises a Sudoku variation.

Description

3deeko Puzzle
Description
This invention relates to a puzzle where, for example, eight alpha/numeric characters, symbols or colours are interconnected in three dimensions, the dimensions being isometrically displayed in two dimensions.
According to the present invention there is provided a puzzle which is played on a matrix of areas, said matrix being formed by subdividing each of the three sides of an isometrically displayed or printed cube into n2 identical parallelogramatic areas, n being an integer equal or greater than 2, wherein the puzzle is started with Only some of said areas containing one of any 2n different symbols, characters or colours, the player having to place one of said 2n different symbols, characters or colours into the remaining empty areas until each of 3n lines of areas, each said line containing 2n adjacent aligned areas and being formed by two corresponding rows of n areas in adjacent cube sides, is filled with said 2n different symbols, characters or symbols.
Specific embodiments of the invention will now be described with reference to the accompanying drawings in which: Figure 1 Shows three sides of a cube displayed isometrically with each side divided into sixteen identical areas. These areas are shown interconnected between adjacent cube sides, so that twelve lines of eight areas are formed.
Figure 2 Shows an example of the display for an isometric cube which could be presented to a player in a numeric format. The player would then endeavour to logically complete the lines.
Figure 3 Shows a completed isometric numeric cube.
Figure 4 Shows an example of a non-isomeric display.
Figure 5 Shows a completed rion-isomerjc display.
In the examples, shown in the drawings, n=4 and thus the resulting puzzle cube has twelve lines of areas, each line having eight areas as shown in Figure 1. The puzzle is presented to the player with only some of the areas containing, for example, the numbers l,2,3,4,5,6,7,or 8 as shown in Figures 2 and 4.These initially shown numbers are determined by dedicated Software, and the fewer numbers that are initially shown the more difficult it is to complete the puzzle so that each line of eight areas contains the numbers 1-8 as shown in Figures 3 and 5.The Software dedicated to the puzzle can provide different starting positions for the puzzle of varying levels of difficulty.
Instead of using consecutive numbers the numbers may be non-consecutive. Furthermore instead of using numbers any different symbols, characters or even different colours(eg for children) may be used. The symbols may be for example mathematical, alphabetic, aichemical,, heraldic,rnagi etc. The puzzle may be played on an isometrically displayed or printed cube as shown in Figs.1-3 or on a non-isometrically displayed or printed cube as shown in Figs.4-5.
The puzzle could be published in written media, for example magazines, newspapers and books and E-books. The puzzle could also be presented to mobile phones and on Personal Computers via the Internet by Internet Service Providers.

Claims (8)

  1. Claims 1. A puzzle which is played on a matrix of areas, said matrix being formed by subdividing each of the three sides of an isometrically displayed or printed cube into n2 identical parallelograrninatjc areas, n being an integer equal or greater than 2, wherein the puzzle is started with Only some of said areas containing one of any 2n different symbols, characters or colours, the player having to place one of said 2n different symbols, characters or colours into the remaining empty areas until each of 3n lines of areas, each said fln cni-ining 2n.djent R1ignd rs nd h&rig formed by two corresponding rows of n areas in adjacent cube sides, is filled with said 2n different symbols, characters or symbols.
  2. 2. A puzzle as claimed in claim 1 wherein n equals 4.
  3. 3. A puzzle as claimed in claim 1 or claim 2 wherein the symbols are consecutive numbers.
  4. 4. A puzzle as claimed in claim 3 when appendant to claim 2 wherein the numbers are 1-8.
  5. 5. A puzzle as claimed in claim 1 or claim 2 wherein the numbers are non-consecutive.
  6. 6. A puzzle as claimed in claim 1 or claim 2 wherein the symbols are mathematical, alphabetic, aichemica!, astroiogicai, heraldic, magical, sigilic, Greek, Russian, Roman etc.
  7. 7. A puzzle as claimed in any preceding claim wherein said isometrically displayed or printed cube is replaced by any cube non-isometrically displayed or printed in two-dimensions.
  8. 8. A puzzle substantially as herein described with reference to Figures 1-5 of the accompanying Drawings.
GB1003839A 2010-03-09 2010-03-09 Number puzzle Withdrawn GB2478542A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB1003839A GB2478542A (en) 2010-03-09 2010-03-09 Number puzzle

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB1003839A GB2478542A (en) 2010-03-09 2010-03-09 Number puzzle

Publications (2)

Publication Number Publication Date
GB201003839D0 GB201003839D0 (en) 2010-04-21
GB2478542A true GB2478542A (en) 2011-09-14

Family

ID=42136656

Family Applications (1)

Application Number Title Priority Date Filing Date
GB1003839A Withdrawn GB2478542A (en) 2010-03-09 2010-03-09 Number puzzle

Country Status (1)

Country Link
GB (1) GB2478542A (en)

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090096160A1 (en) * 2007-10-16 2009-04-16 Lyons Jr John F Logic puzzle

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090096160A1 (en) * 2007-10-16 2009-04-16 Lyons Jr John F Logic puzzle

Non-Patent Citations (3)

* Cited by examiner, † Cited by third party
Title
'3D Sudoku' puzzle by Thomas Snyder, as used in 'Sudokucup 3' held 16-17 January, 2010. *
Financial Times online article 'The Magic Numbers' by Adrian Michaels dated 1 April 2006, available at http://www.ft.com/cms/s/2/201bc9ee-c092-11da-9419-0000779e2340.htmlàaxzz1LqekvuNm. *
Mathematical Association of America online article 'Math Games - Sudoku Variations' by Ed Pegg Jr. dated 6 & 15 September 2005, available at http://www.maa.org/editorial/mathgames/mathgames_09_05_05.html. *

Also Published As

Publication number Publication date
GB201003839D0 (en) 2010-04-21

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Legal Events

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WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)