GB2452175A - Computer game controllers - Google Patents

Computer game controllers Download PDF

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Publication number
GB2452175A
GB2452175A GB0820657A GB0820657A GB2452175A GB 2452175 A GB2452175 A GB 2452175A GB 0820657 A GB0820657 A GB 0820657A GB 0820657 A GB0820657 A GB 0820657A GB 2452175 A GB2452175 A GB 2452175A
Authority
GB
United Kingdom
Prior art keywords
move
game
push
gun
computer game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GB0820657A
Other versions
GB0820657D0 (en
GB2452175B (en
Inventor
Benjamin Child
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of GB0820657D0 publication Critical patent/GB0820657D0/en
Publication of GB2452175A publication Critical patent/GB2452175A/en
Application granted granted Critical
Publication of GB2452175B publication Critical patent/GB2452175B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0334Foot operated pointing devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2436Characteristics of the input
    • A63F2009/2438Multiple input devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Position Input By Displaying (AREA)

Abstract

Described are controllers for a first person computer game to make it more realistic. One controller resembles a rifle with a reloadable magazine 1B, grenade launcher and a zoomable scope 1L. Another controller resembles a hand gun which also has a reloadable magazine (2B, fig 2). Foot controls (figs 3 & 4) control movement in the game.

Description

First persons controller This invention is a way of controlling console and computer games with a first person view. I want to patent this inventions as an whole.
When you are playing a games there are two guns and two feet controls. Which work together do move a the person in a game around the game firing the two guns the simulate firing real guns. The two guns also can simulate a bow, swords, humans hands, throwing an ball and using a handle to hit a ball. The feet controls also can be used to simulate of kick a ball.
Using a connally keyboard and mouse or a joy-pad with controls games my inventions will get the user a more real feel that there in the games. As there action a put in to the game as the do them.
My invention gives the users the to user the two guns as the would in real life an move a around with your feet simulate real life as you move in the real life with your feet.
The hanlle at 1A and 1C could move around so the magazine is be hide the trigger.
This inventions will be now described solely by way of example and with reference to the accompanying drawings in which: Figure 1 show a rifle like gun controller.
Figure 2 show as a hand gun like controller.
Figure 3 show as a feet controller on a dice.
Figure 4 show as a feet controller with five buttons and moves up and down.
In figure 1 you see as rifle like gun controller, IA show a trigger which went pull it firers the gun inthegainesamesas lB. 1Cisamn8zineinwhichifrunoutroundinthegameitdropoutorif you push the button ID. IE if pull back and push forwards will reload a shotgun in the games or if : ... push forwards and and push the button iF will reloads a grenadier launcher, to reload a shotgun you **** push iF one shell an time. IG if move back a let goto let the 1G go forwards with reload a rifle as if push up move back and forwards then push down well as reload a rifle. IH a button if push well load a rifle round in the games (one each side). II scope link to game play looking through it let you see a game. 13 let you move the cross hairs left and right. 1K let move the cross hairs in the up and * down. 1J and 1K if move left or up anticlockwise and if move right and down clockwise. 1L button if push push the view from the scope on the screen. IM if move around the axis 45 degrees left and right let see around corners in the game if the gun the held out point left of right 45 degrees.
: * * iN buck use move back and forwards to fit users size. lo button if push simulate a round being put *. : in a magazine. 1 P if move up and down let you set which gun configuration in want to have if push * in set the gun you want and ifup and down again set the type of fire you want.
In figure 2 as see as hand like controller, 2A trigger which went pull it firers the gun in the game.
2B magazine in which if run out round in the game it dropout or if you push the button. 2C a slide if move back and let to go forwards by its self it reloads the gun. 2D button if push will drop the magazine. 2E load a round went push it. 2F if move up and down let you set which gun configuration in want to have if push in set the gun you want and if up and down again set the type of fire you want.2G the use of eight button a both sides of the handle simulate a gap of a human hand went push.
Figure 31$ an foot pedal on a dice went the dice is move anticlockwise in the game you move anticlockwise and if it move clockwise you move clockwise in the game. Your foot goes in the foot pad through move you foot the right way it Will move the head left and right and up and down. To move the head movement of the of game person to the head left and right. At point A and B through your feet movement make point B move right and the A move Left you will look left. To look right you make point A move right and point B left around the axis below the foot pad. To look down you make point A go down and point B go up. To look up you make point a go up and point B down.
Figure 410 go forwards in the game to push down on the foot pad, to go back in the pull back the foot pad. 4A B C D E are button which control movement. A move your height down like going to you knees. B let jump or get up in the game, C let move right in a line, D lets move left in line and E lets nish forwards. Other uses can see be set the these controls. *. * S * CSS S... * . S... S... * . S...
*..s.. * . ** SS * S * * S *. S * S S * S* Clams

Claims (2)

1. A game can be control as close to real life a possible
2. it control other game look foothall game a sword play game and flying game. * * * .** S... S * S... * S S...
*SSSSS * * S. S.
IS S
I S *5 S
I SI S *5
GB0820657.5A 2007-08-21 2008-08-21 First person controller Active GB2452175B (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GBGB0716277.9A GB0716277D0 (en) 2007-08-21 2007-08-21 My next gen first person controller. my idea would allow the move around the game with your feel and shoot people with 2 guns an hand gun which also can be

Publications (3)

Publication Number Publication Date
GB0820657D0 GB0820657D0 (en) 2008-12-17
GB2452175A true GB2452175A (en) 2009-02-25
GB2452175B GB2452175B (en) 2012-12-05

Family

ID=38566721

Family Applications (3)

Application Number Title Priority Date Filing Date
GBGB0716277.9A Ceased GB0716277D0 (en) 2007-08-21 2007-08-21 My next gen first person controller. my idea would allow the move around the game with your feel and shoot people with 2 guns an hand gun which also can be
GBGB0722796.0A Pending GB0722796D0 (en) 2007-08-21 2007-10-23 First persons controller
GB0820657.5A Active GB2452175B (en) 2007-08-21 2008-08-21 First person controller

Family Applications Before (2)

Application Number Title Priority Date Filing Date
GBGB0716277.9A Ceased GB0716277D0 (en) 2007-08-21 2007-08-21 My next gen first person controller. my idea would allow the move around the game with your feel and shoot people with 2 guns an hand gun which also can be
GBGB0722796.0A Pending GB0722796D0 (en) 2007-08-21 2007-10-23 First persons controller

Country Status (1)

Country Link
GB (3) GB0716277D0 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103721409A (en) * 2012-10-13 2014-04-16 成都哆可梦网络科技有限公司 Multi-side interaction fencing game system based on mobile Internet

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4395045A (en) * 1980-06-16 1983-07-26 Sanders Associates, Inc. Television precision target shooting apparatus and method
EP0848226A2 (en) * 1996-12-13 1998-06-17 Konami Co., Ltd. Model gun for shooting game machine
US5853324A (en) * 1995-09-07 1998-12-29 Namco Ltd. Shooting game machine and method of computing the same
JP2000116946A (en) * 1998-10-20 2000-04-25 Taito Corp Shooting game device
GB2426565A (en) * 2005-05-26 2006-11-29 Mark Roy Ayre Foot operated control device with rotary joint

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2311362A (en) * 1996-03-20 1997-09-24 Nigel Keith Bouchier Robertson Foot-operated cursor control
DE69928751T2 (en) * 1998-05-13 2006-09-14 Sega Corp. Pistol-shaped regulator
US6328651B1 (en) * 1999-02-03 2001-12-11 Toymax Inc. Projected image target shooting toy
US6569019B2 (en) * 2001-07-10 2003-05-27 William Cochran Weapon shaped virtual reality character controller
US6902483B2 (en) * 2002-04-01 2005-06-07 Xiao Lin Handheld electronic game device having the shape of a gun
US20070117628A1 (en) * 2005-11-19 2007-05-24 Stanley Mark J Method and apparatus for providing realistic gun motion input to a video game
EP2035103A4 (en) * 2006-06-03 2010-01-27 Eric Argentar Video game controller

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4395045A (en) * 1980-06-16 1983-07-26 Sanders Associates, Inc. Television precision target shooting apparatus and method
US5853324A (en) * 1995-09-07 1998-12-29 Namco Ltd. Shooting game machine and method of computing the same
EP0848226A2 (en) * 1996-12-13 1998-06-17 Konami Co., Ltd. Model gun for shooting game machine
JP2000116946A (en) * 1998-10-20 2000-04-25 Taito Corp Shooting game device
GB2426565A (en) * 2005-05-26 2006-11-29 Mark Roy Ayre Foot operated control device with rotary joint

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103721409A (en) * 2012-10-13 2014-04-16 成都哆可梦网络科技有限公司 Multi-side interaction fencing game system based on mobile Internet

Also Published As

Publication number Publication date
GB0820657D0 (en) 2008-12-17
GB0722796D0 (en) 2008-01-02
GB0716277D0 (en) 2007-09-26
GB2452175B (en) 2012-12-05

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