GB2419827A - Electronically interactive action figures - Google Patents

Electronically interactive action figures Download PDF

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Publication number
GB2419827A
GB2419827A GB0424373A GB0424373A GB2419827A GB 2419827 A GB2419827 A GB 2419827A GB 0424373 A GB0424373 A GB 0424373A GB 0424373 A GB0424373 A GB 0424373A GB 2419827 A GB2419827 A GB 2419827A
Authority
GB
United Kingdom
Prior art keywords
action
player
doll
computerised
figures
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
GB0424373A
Other versions
GB0424373D0 (en
Inventor
Peter James Williams
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to GB0424373A priority Critical patent/GB2419827A/en
Publication of GB0424373D0 publication Critical patent/GB0424373D0/en
Publication of GB2419827A publication Critical patent/GB2419827A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H13/00Toy figures with self-moving parts, with or without movement of the toy as a whole
    • A63H13/02Toy figures with self-moving parts, with or without movement of the toy as a whole imitating natural actions, e.g. catching a mouse by a cat, the kicking of an animal
    • A63H13/04Mechanical figures imitating the movement of players or workers
    • A63H13/06Mechanical figures imitating the movement of players or workers imitating boxing or fighting
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H30/00Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
    • A63H30/02Electrical arrangements
    • A63H30/04Electrical arrangements using wireless transmission
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H2200/00Computerized interactive toys, e.g. dolls

Landscapes

  • Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Toys (AREA)

Abstract

Action figures which incorporate a computerised system for supporting the implementation of a game with a plurality of participants by means of wireless communications link enabling interaction with similar figures. Each figure incorporates a player interface including a visual display screen 1 and a keypad 2, and is digitally endowed with certain characteristics eg strength and defence, that enter into the resolution of a given event such as a battle or other interface between the figures. Utilising wireless technology, a player's figure may challenge and enter into combat with another player's figure. By operation of a series of keystrokes the player may initiate electronically displayed combat moves. The outcome of the combat has an impact on the character's attributes, which may be developed over a period of time.

Description

1 2419827
ELECTRONICALLY INTERACTIVE ACTION FIGURES
The invention relates to a series of collectable action figures each incorporating a system for supporting the implementation of a game with a plurality of participants, wherein the system is a computer based system with facility to communicate with similar action figures by means of a wireless communications link.
Collectable action figures and dolls, although popular, are limited in their game play.
Computer games tend to lack human to human interface and have limited elements of individuality and collectability. Combat fantasy games tend to be tabletop systems that require preparation and lack portability. The current invention combines the popular elements of the three game genres without the disadvantages.
The invention combines a series of collectable action figures and accessories with a computerised, interactive, fantasy combat game whereby the figures represent characters in the game.
Each action figure incorporates a computer games system and player interface which is built in to, but possibly removable from, the action figure. Although each figure is designed for interactive play with similar figures by wireless link, there exists the option for lone play, and potentially for communication and interaction with a more powerfiui computer or games machine which has been programmed with appropriate software in order to enhance game play.
Before one embodiment of the invention is explained, it is to be understood that the invention is not limited in its application to the details of construction set forth in the following description or illustrated in the drawings. The invention is capable of other embodiments for example, by utilising different methods of player interface from the one described.
The preferred embodiment of the invention will now be described with reference to the accompanying drawing in which: FIGURE 1 shows an example of a typical action figure.
The present invention relates to action figures or dolls having special joints between articulated limb segments. The figures are flexible enough and designed so that accessories such as clothing, equipment and weapons may be may be physically introduced to the character.
Each figure incorporates a DC power supply, a microcomputer, and a wireless communication system. Figure 1 shows that the figure's torso incorporates a fold out visual display screen 1 and keypad 2 (similar to those found on modern mobile telephones) that enables the player to interface with the action figure.
Each figure is digitally endowed with certain characteristics or attributes, e.g., strength abilities and defence abilities, that enter into the resolution of a given event, such as a battle or other interface between the action figures. The player may enter information to personalise the character and interrogate character attributes and player history via the keypad and display screen.
By operation of a series of keystrokes, requiring a level of dexterity and skill, the player may initiate electronically displayed combat moves that may include offensive and defensive actions utilising available weapons or spells. Combat moves may be practised and developed in lone play utilising a single combat figure, or performed in real time combat with another action figure via the wireless interface.
Utilising wireless technology, a player's action figure may remotely challenge, and potentially enter into combat with, another player's figure. Success in combat may increase a character's attributes whilst defeat or surrender may deplete attributes.
Thereby a player's action figure may develop its attributes and scores over a period of time.
As a player's character develops, the achievement of defined attribute scores may result in the option to enhance weapons, armour and spells. Increasing other attributes may entitle the character to adopt titles such as serf, warrior or lord.
The series of collectable action figures may include, but are not limited to, character types such as wizards or warriors from a selection of mythical races of either sex.
Initial character attributes may be pre-programmed to levels appropriate to the character type, race or sex.

Claims (6)

  1. CLAiMS I. A computerised action figure or doll incorporating a system for
    supporting the implementation of a game with a plurality of participants, wherein the system is a computer based system with facility to communicate with similar action figures by means of a wireless communications link.
  2. 2. A computerised action figure or doll as claimed in claim I wherein the player interface is comprised of a visual display screen and keypad.
  3. 3. A computerised action figure or doll as claimed in claim I or claim 2 wherein the display screen and keypad are embedded and hidden in the figure's torso and may be hinged open to facilitate operation.
  4. 4. A computerised action figure or doll as claimed in claim 3 wherein the computer system including the visual display screen and keypad may be removed from the action figure to facilitate independent play.
  5. 5. A computerised action figure or doll as claimed in any preceding claim wherein the in-built computer system also has the facility to communicate with a more powerful computer or games machine programmed with appropriate software in order to enhance game play by utilising its improved processing power, sound and visual display systems.
  6. 6. A computensed action figure or doll as claimed in claim 1 or claim 5 wherein the player may interact with the computer system by moving the figure's limbs or joints.
GB0424373A 2004-11-04 2004-11-04 Electronically interactive action figures Pending GB2419827A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB0424373A GB2419827A (en) 2004-11-04 2004-11-04 Electronically interactive action figures

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB0424373A GB2419827A (en) 2004-11-04 2004-11-04 Electronically interactive action figures

Publications (2)

Publication Number Publication Date
GB0424373D0 GB0424373D0 (en) 2004-12-08
GB2419827A true GB2419827A (en) 2006-05-10

Family

ID=33523158

Family Applications (1)

Application Number Title Priority Date Filing Date
GB0424373A Pending GB2419827A (en) 2004-11-04 2004-11-04 Electronically interactive action figures

Country Status (1)

Country Link
GB (1) GB2419827A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090209165A1 (en) * 2008-02-15 2009-08-20 Dixon Adrienne M Scriptural speaking inspirational figurine

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6159101A (en) * 1997-07-24 2000-12-12 Tiger Electronics, Ltd. Interactive toy products
US20010029147A1 (en) * 2000-02-04 2001-10-11 Hornsby James R. Amusement device
US20010049248A1 (en) * 2000-02-02 2001-12-06 Silverlit Toys Manufactory Ltd. Computerized toy
US20020187722A1 (en) * 1997-04-09 2002-12-12 Fong Peter Sui Lun Interactive talking dolls
US20030003839A1 (en) * 2001-06-19 2003-01-02 Winbond Electronic Corp., Intercommunicating toy

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20020187722A1 (en) * 1997-04-09 2002-12-12 Fong Peter Sui Lun Interactive talking dolls
US6159101A (en) * 1997-07-24 2000-12-12 Tiger Electronics, Ltd. Interactive toy products
US20010049248A1 (en) * 2000-02-02 2001-12-06 Silverlit Toys Manufactory Ltd. Computerized toy
US20010029147A1 (en) * 2000-02-04 2001-10-11 Hornsby James R. Amusement device
US20030003839A1 (en) * 2001-06-19 2003-01-02 Winbond Electronic Corp., Intercommunicating toy

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090209165A1 (en) * 2008-02-15 2009-08-20 Dixon Adrienne M Scriptural speaking inspirational figurine

Also Published As

Publication number Publication date
GB0424373D0 (en) 2004-12-08

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Legal Events

Date Code Title Description
WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)
720A Reinstatement of application (patents act 1977, section 20(2)a)

Free format text: REQUEST FOR REINSTATEMENT FILED AND ALLOWED