GB2383880A - "Fruit" machine with novice and expert modes - Google Patents

"Fruit" machine with novice and expert modes Download PDF

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Publication number
GB2383880A
GB2383880A GB0129771A GB0129771A GB2383880A GB 2383880 A GB2383880 A GB 2383880A GB 0129771 A GB0129771 A GB 0129771A GB 0129771 A GB0129771 A GB 0129771A GB 2383880 A GB2383880 A GB 2383880A
Authority
GB
United Kingdom
Prior art keywords
gaming machine
machine
features
user
play
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB0129771A
Other versions
GB0129771D0 (en
Inventor
Kevin Short
Steve Murray
David Painter
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
JPM International Ltd
Original Assignee
JPM International Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by JPM International Ltd filed Critical JPM International Ltd
Priority to GB0129771A priority Critical patent/GB2383880A/en
Publication of GB0129771D0 publication Critical patent/GB0129771D0/en
Publication of GB2383880A publication Critical patent/GB2383880A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

An AWP gaming machine incorporates a variety of available play features of varying complexity. A selection mechanism 1,3,5 enables the user to preselect a combination of the play features to suit a desired level of skill (novice, medium or expert) required for playing a game on the machine. In Fig 3 (not shown) the preselected novice, medium and expert combinations are replaced by a button/touchpad array 10 which allows all play features to be individually adjusted.

Description

<Desc/Clms Page number 1>
"Skill Game" One type of gaming machine is referred to as an amusement-with-prizes machine, particularly known as a fruit machine. Machines of this type have a number of reels or drums, or equivalents such as endless bands hereinafter referred to generally as"reels", which are spun and then stop in a variable manner to reveal a combination of symbols in display windows. Certain combinations result in prizes, usually monetary, being awarded. Such machines will be. referred to generally as AWP machines.
Machines can be sited/operated in many types of location and the location can influence/determine the people who will be available to play the machine.
Therefore, it has become accepted practice to develop different types of games to suit different locations and players. For example, machines for bingo halls tend to have simple games, with most win/lose outcomes determined by the spin of the reels or simple features such as hold and/or nudge. At the other extreme, amusement arcades will usually have machines with"hidden features"and/or board game implementations, for example, Monopoly (Registered Trademark). Experienced or knowledgeable players believe that they can utilise these features to obtain a better "win"from machines than average players.
It is an object of this invention to provide a gaming machine which allows for the ability level of the user.
<Desc/Clms Page number 2>
According to the present invention there is provided an AWP gaming machine incorporating a variety of available play features of varying complexity and a selection mechanism enabling the user to preselect a combination of said play features to suit a desired level of skill required for playing a game on the machine.
Thus, when using such a machine the operator will first be able to select a level of skill that he believes is best suited to his abilities. Obviously the machine will be programmed such that operators using a higher skill level have the opportunity of obtaining greater rewards.
In one form of the machine the user may be presented with a predetermined choice of particular combinations of said play features from which to make a selection.
In an alternative arrangement the user may be presented with a choice of level of availability of individual play features from which to make a selection. In such a machine the level of availability of each play feature may be illustrated on a scale and a selection mechanism is provided to enable a particular level to be chosen by the user.
The invention may be performed in various ways and preferred examples thereof will now be described, with reference to the accompanying diagrammatic drawings, in which: Figure 1 is an illustration of features on the panel of one form of gaming machine of this invention; and
<Desc/Clms Page number 3>
Figures 2 and 3 are similar views illustrating alternative versions of gaming machines of this invention.
The idea behind this concept is to allow the player to tailor the type of machine that he wants to play. In the example of Figure 1, by pressing the button 1 called"Reel game-novice"the machine will operate such that all wins will be from the stopping position of the reels 2, with or without the influence of hold and/or nudge features. By selecting the button 3 for"Medium game-average"the machine will offer wins from the reels and also trail type features (for example, the numerical trail 4), usually associated with"high-low"gambles etc. The button 5 for "Full game-expert"would bring into play the options to swap between trails, nudges and award features 6, based on "knowledge"of the relative values of the awards and their positions on the matrix. The selection process may be available to the player at the start of each game or selectively enabled, with or without the previous selection being carried over.
A variation on the theme is shown in Figure 2. In this instance, upon pressing the button 7 for"Reel game- novice" the machine will cause standard operation as above, but by selecting the button 8 for"Full game-expert"the player would have the ability to"fine tune"how he wants the machine to play, by altering the ratio of"cash"to "features"to"nudges". In this example, the bar graphs 9 represent the relative levels of each constituent, with
<Desc/Clms Page number 4>
buttons or touch sensitive areas being used to adjust the values. Again, availability would be as above.
A third variation, shown in Figure 3, offers the player the option to"fine tune"the machine behaviour by adjusting the complete array of machine performance variables. As shown these are displayed in bar-graph form 10 with button/touch pad adjustment.
It will be appreciated that the symbols and decorative features shown in the drawings can be modified as desired and that the concepts described can be extended to other implementations or layouts and could also be created using video technology.

Claims (6)

  1. CLAIMS 1. An AWP gaming machine incorporating a variety of available play features of varying complexity and a selection mechanism enabling the user to preselect a combination of said play features to suit a desired level of skill required for playing a game on the machine.
  2. 2. A gaming machine according to claim 1, wherein a user is presented with a predetermined choice of particular combinations of said play features from which to make a selection.
  3. 3. A gaming machine according to claim 1 or Claim 2, wherein a user is presented with a choice of level of availability of individual play features from which to make a selection.
  4. 4. A gaming machine according to claim 3, wherein the level of availability of each play feature is illustrated on a scale and a selection mechanism is provided to enable a particular scale level to be chosen by the user.
  5. 5. An AWP gaming machine substantially as herein described with reference to the accompanying drawings.
  6. 6. Any novel combination of features of an AWP gaming machine as described herein and/or as illustrated in the accompanying drawings.
GB0129771A 2001-12-13 2001-12-13 "Fruit" machine with novice and expert modes Withdrawn GB2383880A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB0129771A GB2383880A (en) 2001-12-13 2001-12-13 "Fruit" machine with novice and expert modes

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB0129771A GB2383880A (en) 2001-12-13 2001-12-13 "Fruit" machine with novice and expert modes

Publications (2)

Publication Number Publication Date
GB0129771D0 GB0129771D0 (en) 2002-01-30
GB2383880A true GB2383880A (en) 2003-07-09

Family

ID=9927517

Family Applications (1)

Application Number Title Priority Date Filing Date
GB0129771A Withdrawn GB2383880A (en) 2001-12-13 2001-12-13 "Fruit" machine with novice and expert modes

Country Status (1)

Country Link
GB (1) GB2383880A (en)

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2006020401A1 (en) * 2004-08-02 2006-02-23 Igt Method and apparatus for previewing a game
US7722453B2 (en) 2001-03-27 2010-05-25 Igt Interactive game playing preferences
US7862427B2 (en) 2004-10-04 2011-01-04 Igt Wide area progressive jackpot system and methods
US7883413B2 (en) 2001-03-27 2011-02-08 Igt Interactive game playing preferences
US8323103B2 (en) 2005-08-17 2012-12-04 Igt Scan based configuration control in a gaming environment
US8602882B2 (en) 2004-10-04 2013-12-10 Igt Jackpot interfaces and services on a gaming machine

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2153572A (en) * 1983-12-19 1985-08-21 Thomas Limited Arthur Edward Gaming machine
GB2328311A (en) * 1997-08-13 1999-02-17 Barcrest Ltd An entertainment machine
GB2335066A (en) * 1998-12-24 1999-09-08 Igt Uk Limited An entertainment machine with user selectable enhancement factors
WO2001015055A1 (en) * 1999-08-25 2001-03-01 Aristocrat Technologies Australia Pty Ltd Gaming machine with buy feature games
WO2001083063A1 (en) * 2000-05-03 2001-11-08 Aristocrat Technologies Australia Pty. Ltd. Gaming machine - membership reward system

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2153572A (en) * 1983-12-19 1985-08-21 Thomas Limited Arthur Edward Gaming machine
GB2328311A (en) * 1997-08-13 1999-02-17 Barcrest Ltd An entertainment machine
GB2335066A (en) * 1998-12-24 1999-09-08 Igt Uk Limited An entertainment machine with user selectable enhancement factors
WO2001015055A1 (en) * 1999-08-25 2001-03-01 Aristocrat Technologies Australia Pty Ltd Gaming machine with buy feature games
WO2001083063A1 (en) * 2000-05-03 2001-11-08 Aristocrat Technologies Australia Pty. Ltd. Gaming machine - membership reward system

Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7722453B2 (en) 2001-03-27 2010-05-25 Igt Interactive game playing preferences
US7883413B2 (en) 2001-03-27 2011-02-08 Igt Interactive game playing preferences
US7918738B2 (en) 2001-03-27 2011-04-05 Igt Interactive game playing preferences
US8435105B2 (en) 2001-03-27 2013-05-07 Igt Interactive game playing preferences
US8480466B2 (en) 2001-03-27 2013-07-09 Igt Method and apparatus for previewing a game
WO2006020401A1 (en) * 2004-08-02 2006-02-23 Igt Method and apparatus for previewing a game
US7862427B2 (en) 2004-10-04 2011-01-04 Igt Wide area progressive jackpot system and methods
US8602882B2 (en) 2004-10-04 2013-12-10 Igt Jackpot interfaces and services on a gaming machine
US9311772B2 (en) 2004-10-04 2016-04-12 Igt Jackpot interfaces and services on a gaming machine
US9640035B2 (en) 2004-10-04 2017-05-02 Igt Jackpot interfaces and services on a gaming machine
US8323103B2 (en) 2005-08-17 2012-12-04 Igt Scan based configuration control in a gaming environment

Also Published As

Publication number Publication date
GB0129771D0 (en) 2002-01-30

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Legal Events

Date Code Title Description
WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)