GB2345787A - Educational electronic game - Google Patents

Educational electronic game Download PDF

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Publication number
GB2345787A
GB2345787A GB9917068A GB9917068A GB2345787A GB 2345787 A GB2345787 A GB 2345787A GB 9917068 A GB9917068 A GB 9917068A GB 9917068 A GB9917068 A GB 9917068A GB 2345787 A GB2345787 A GB 2345787A
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GB
United Kingdom
Prior art keywords
compact disc
reader
electronic game
educational electronic
educational
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB9917068A
Other versions
GB9917068D0 (en
Inventor
H Tse Anthony T
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Team Concepts Europe SA
Original Assignee
Team Concepts Europe SA
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Team Concepts Europe SA filed Critical Team Concepts Europe SA
Publication of GB9917068D0 publication Critical patent/GB9917068D0/en
Publication of GB2345787A publication Critical patent/GB2345787A/en
Withdrawn legal-status Critical Current

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Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
    • G09B5/065Combinations of audio and video presentations, e.g. videotapes, videodiscs, television systems
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/06Foreign languages
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/04Electrically-operated educational appliances with audible presentation of the material to be studied

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  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Multimedia (AREA)
  • Electrically Operated Instructional Devices (AREA)

Abstract

This game is in the form of a small computer, of the type comprising a keyboard, or comprising a keyboard (2) and screen (4). In order to increase the audio data content of the game, a compact disc reader (6) is integrated in or associated with said game, said reader (6) being connected to the central processor of the game. Said reader (6) receives audio compact discs containing audio data associated with the proposed games activities or educational activities.

Description

2345787 Educational electronic game The present invention relates in
general to the games and toys industry, and relates in particular to educational electronic games for play and pre-school purposes.
Educational electronic games, as currently distributed, take the form of small computers, of the type comprising a keyboard or comprising a screen and keyboard, for children from the age of five, or of the "card index" type, for younger children, with multiple activities and levels and with a certain number of peripherals, which are either of a standard type (printers, adapters, television connectors) or which are specific to these types of games (extension modules, mains connection cables, cables for connecting to a computer, etc.).
These educational electronic games offer a large number of varied activities (from about 10 to about 80), which can be classified into several categories:
- educational activities: languages, spelling, grammar, arithmetic, mathematics, general knowledge, etc games activities: games of memory, of reflexes, naval battles, etc.
activities which act as an introduction to word processing, spreadsheets, graphics, typing, etc.
Taking into account the degree of sophistication of the programs which have been produced, the user's age (which is from about 3 to 10 years, so that the user either can or cannot read), and also the technical limitations such as the size of the screen (which normally consists of a liquid crystal screen of limited size and resolution) or the size of the game's read- only memory, which does not permit entire pages of help screens to be stored as in a classical computer), said games are most often speaking games. Words are used both to give instructions to the child, in order to encourage, correct and congratulate him, and to teach him the pronunciation of a word (particularly in activities which introduce foreign languages), or to assist him in deciphering vocabulary which he is not necessarily able to read yet.
All the data, whether spoken or written, are currently stored in the internal memory of the game. In certain cases, part of said data may be stored in an external memory, by means of what is termed an extension module which enables additional activities or data to be added, for example.
According to what is quite a recent practice, some educational electronic games also possess a replica of a compact disc reader. These are actually imitation readers, in the sense that even though the compact discs are real they are in fact blank and are only used as "keys" to initiate a certain number of activities or a certain group of data which are already originally recorded in the internal memory of the electronic game. For this purpose, the inserted disc is identified by 10 an optical reader, which reads the impression produced on the top face of said disc. Moreover, said compact disc "reader" for these products cannot rotate the compact disc so that the latter can be read, since it is devoid of any motor which is provided for this purpose. In most cases, the inserted disc rotates under the action of the motive force exerted manually by the user, by a purely mechanical action when the user closes the compartment which receives the disc. 15 The current technique, which consists of storing audio data or data which are written to a memory, has two major disadvantages: Firstly, this technique suffers from a considerable limitation of the amount of data which can be 20 stored, which limitation is mainly applicable to audio data. For example, a memory of 2 or 4 megabytes, which is currently that which is mostly used for the type of electronic games considered, can only contain about 60 to 120 seconds of good quality audio recording, since it is in fact necessary to provide about I megabyte per 30 seconds of audio recording. 25 Secondly, the quality of reproduction of said audio data varies from average to poor. In fact, once digitised and stored in memory, the audio message loses its initial quality and is subject to changes such as: a more "metallic" voice, background noise, and sounds which "cease" poorly. Moreover, when attempting to record more audio data in these small memories, the sound is often compressed before being stored, which further reduces its quality in variable proportions 30 according to the compression ratio.
As a result, educational electronic games of the type considered here are inferior products as regards recorded audio data, and do not correspond to the primary requirements of parents or educators. In particular, these products comprise the following defects with regard to their use:
they are not "user-friendly" to the young users at whom they are aimed (inability to understand games, insufficient mastery of reading to be able to play them) they are poorly suited to activities such as learning foreign languages, where pronunciation is of primary importance, or for spelling, where the identification of a spoken word has to be immediate and clear in order to prevent the child from typing another word.
Thus, as a whole, games such as these are still the subject of severe and justifiable criticism on the part of consumers.
The present invention aims to remedy the disadvantages explained above, and the object thereof is therefore to enable educational electronic games of the type considered here to become greatly augmented as regards the amount of audio data recorded, whilst providing audio reproduction of faultless quality, so as significantly to increase the activities and possibilities of these products.
For this purpose, the present invention essentially relates to an educational electronic game, in the form of a small computer of the type comprising a keyboard or a screen and keyboard, wherein a reader for compact discs, particularly a reader for audio discs containing audio data associated with the proposed educational or games activities, is integrated in or associated with said educational electronic game, said compact disc reader being connected to the central processor of said game.
The present invention is thus essentially characterised by the integration in or the association with educational electronic games of a genuine reading mechanism for audio compact discs which enables a large number of activities and/or options to be installed which have not been possible hitherto. In fact, each audio compact disc can contain up to I 10 minutes of audio recording, which represents a considerable amount of data by comparison with current memories.
Moreover, the audio quality of an audio compact disc corresponds to that of the original recording, which implies a faultless level of quality. Thus the present invention provides both quantitative and qualitative advantages in relation to stored audio data.
Examples of the activities and possibilities provided by the present invention comprise: a talking dictionary, a talking translator, spoken foreign language lessons, spoken general cultural topics, spoken rules of games and spoken help texts, dictations, etc.
The presence of a compact disc reader enables an educational electronic game which is equipped therewith to be used for many purposes:
A first category of uses consists of activities which by their nature necessitate a prior audio recording, which is stored on the compact disc. In this case there is a real interaction between the compact disc which is inserted in the reading mechanism, the screen and the keyboard. In a dictation activity, for example, the compact disc contains and dictates the text, the child uses the keyboard to type the dictated text, and the text which is thus composed appears on the screen.
If an error is recorded, dictation stops automatically, and the user is asked to correct said error.
In principle, other activities can be carried out without the intervention of a compact disc comprising an audio or text recording. In the course of activities such as these, by virtue of the integrated reader, the child is able alternatively to hear selected background music, or can even listen to his own discs.
Finally, by virtue of its compact disc reading mechanism, the educational electronic game according to the invention can be used as an independent compact disc reader, where the game itself is suppressed except for the audio functions thereof The child can thus listen to his own audio compact discs without performing any other activity.
Inasmuch as an educational electronic game of the type concerned is usually in the form of a small case, with a main body bearing a keyboard and a hinged lid provided with a screen, the compact disc reader is advantageously integrated in the main body of the small case. In particular, the compact disc reader can be located on said main body, in the area situated behind the keyboard, which makes it conveniently accessible without impairing the use of the keyboard.
In order to ensure that it can operate in cooperation with the other components of the educational electronic game, the compact disc reader is connected to the central processor of said game via a control device, particularly by a device in the form of a control microprocessor. The compact disc reader is also connected to at least one loudspeaker via a digital- analogue converter.
The invention as a whole will be better understood with the aid of the description given below, which refers to the accompanying schematic drawings which illustrate an example of an embodiment of said educational electronic game.
Figure I is a general aspect, in perspective, of an educational electronic game according to the present invention, comprising an integrated compact disc reader; and Figure 2 is a block diagram of said educational electronic game.
As shown in Figure 1, the educational electronic game has the external appearance of a replica of a portable computer in the form of a small case, the main body I of which bears a keyboard 2 on its top face, and the lid 3 of which, which is joined by hinges to the main body 1, comprises a liquid crystal screen 4 in its interior, which screen is turned towards the user when the lid 3) is opened and raised upwards.
The keyboard 2 substantially occupies the front half of the top fare of the main body 1, and thus frees the back half 5 of said face. A compact disc reader 6, with its mechanism which is known in the art, is integrated in the main body I here, the reader 6 being located in the back half 5 of the top face of said body 1. The reader 6 is thus made accessible once the lid 3 is opened, in order to permit the introduction and removal of selected discs.
The block diagram of Figure 2 shows the customary internal parts of an educational electronic game such as this, the central element of which is a microprocessor 7 which is connected to a system read-only memory 8 and to a system and data random-access memory 9. The central microprocessor 7 is connected to the keyboard 2, and is also connected to the liquid crystal screen via a screen driver 10.
The central microprocessor 7 is also connected to the compact disc reader 6 via a second microprocessor I I which controls said reader 6. A digital-analogue converter 12 connects the compact disc reader 6 to a loudspeaker 13.
The introduction of an audio compact disc 14 into the reader 6 enables the system to operate using the audio data (human voice and diverse sounds such as music and other sound effects) which are stored on the disc 14. These audio data, which are recorded in digital form, are converted in the converter 12 into an analogue signal before being transmitted to the loudspeaker 13, which reproduces them at a high level of quality.
Only a small part of the audio data remains stored in a microprocessor 15 which is dedicated to sound, which is incorporated in the usual manner in the product and which is itself controlled by the central microprocessor 7.
By virtue of the interface formed by the microprocessor 11, the compact disc reader 6 cooperates with the central microprocessor 7, and consequently cooperates with all the other components, particularly with the keyboard 2 and the screen 4.
It is self-evident that the invention is not limited to the single embodiment of the educational electronic game which has been described above. On the contrary, for example, it encompasses all constructional variants and variants of use which comply with the principle of the invention.
In particular, the following do not depart from the scope of the invention:
modifying the position of the compact disc reader 6, which is not necessarily integrated in the main body I in the position illustrated in the drawing and can also take the form of a separate module, in the manner of a"peripheral" which is connected to the rest of the product by an appropriate electrical connection; modifying or augmenting the content of compact discs which can be used with said educational electronic game, with adaptation of the reader for said discs, which in the system described above is exclusively a reader of audio data but which could also be suitable for reading written data and/or data relating to images, and which could therefore be suitable, for example, for receiving video compact discs or CD ROMs.

Claims (7)

-8CLAIMS
1. An educational electronic game, in the forrn of a small computer of the type comprising a keyboard, or comprising a screen and keyboard, wherein a reader for compact discs, particularly a reader for audio discs containing audio data associated with the proposed educational or games activities, is integrated in or associated with said educational electronic game, said compact disc reader being connected to the central processor of said game.
2. An educational electronic game according to claim 1, in the form of a small case having a main body and a lid, wherein the compact disc reader is integrated in the main body of the small case.
3. An educational electronic game according to claim 2, wherein the compact disc reader is located on the main body of the small case, in the area situated behind the keyboard.
4. An educational electronic game according to claim 1, wherein the compact disc reader is constructed as a module which is separate from the main body of the game and which is linked to said body by an electrical connection.
5. An educational electronic game according to any one of claims I to 4, wherein the compact disc reader is connected to the central processor of said game via a control device, particularly a device in the form of a control microprocessor.
6. An educational electronic game according to any one of claims I to 5, wherein the compact disc reader is connected to at least one loudspeaker via a digital-analogue converter.
7. An educational electronic game, substantially as herein before described with reference to the accompanying drawing(s).
GB9917068A 1999-01-12 1999-07-22 Educational electronic game Withdrawn GB2345787A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
FR9900351A FR2788355A1 (en) 1999-01-12 1999-01-12 ELECTRONIC EDUCATIONAL GAME

Publications (2)

Publication Number Publication Date
GB9917068D0 GB9917068D0 (en) 1999-09-22
GB2345787A true GB2345787A (en) 2000-07-19

Family

ID=9540864

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Application Number Title Priority Date Filing Date
GB9917068A Withdrawn GB2345787A (en) 1999-01-12 1999-07-22 Educational electronic game

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DE (1) DE19935070A1 (en)
FR (1) FR2788355A1 (en)
GB (1) GB2345787A (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
NL1022412C2 (en) * 2003-01-16 2004-07-19 Klankie B V Device and method for sounding language sounds, and keyboard for use in such a device.

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0436877A2 (en) * 1990-01-09 1991-07-17 Sony Corporation Reproducing apparatus for a disc
EP0463694A2 (en) * 1990-06-27 1992-01-02 Magnavox Electronic Systems Company Portable CD-ROM computer system
US5572399A (en) * 1994-03-15 1996-11-05 Matsushita Electric Industrial Co., Ltd. Information processing apparatus having CD-Rom device
US5668954A (en) * 1994-05-06 1997-09-16 David L. Feder Instructional CD player
WO1998036345A1 (en) * 1997-02-14 1998-08-20 Electronic Data Systems Corporation Method and apparatus for providing shared resources to a plurality of computing devices
US5801922A (en) * 1997-03-27 1998-09-01 Compal Electronics, Inc. Portable computer having insertable module containing expansion units and connected to a socket secured on the maincircuit board
JPH10235030A (en) * 1997-03-03 1998-09-08 Tenyo Co Ltd Storage medium storing magic program and electronic device for magic
WO1998045769A1 (en) * 1997-04-09 1998-10-15 Wojcik Christopher R Adjustable screen lap-top computer

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR960038699A (en) * 1995-04-28 1996-11-21 김광호 Recitation time control method of language learner
US5603658A (en) * 1995-06-27 1997-02-18 Cohen; Justin R. Computer play toy for infants and very young children
KR19980015989A (en) * 1996-08-24 1998-05-25 김광호 Portable read-only electronic reading device and control method thereof
WO1998026398A2 (en) * 1996-11-29 1998-06-18 Yoonyong Ko Multimedia presentation computing device

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0436877A2 (en) * 1990-01-09 1991-07-17 Sony Corporation Reproducing apparatus for a disc
EP0463694A2 (en) * 1990-06-27 1992-01-02 Magnavox Electronic Systems Company Portable CD-ROM computer system
US5572399A (en) * 1994-03-15 1996-11-05 Matsushita Electric Industrial Co., Ltd. Information processing apparatus having CD-Rom device
US5668954A (en) * 1994-05-06 1997-09-16 David L. Feder Instructional CD player
WO1998036345A1 (en) * 1997-02-14 1998-08-20 Electronic Data Systems Corporation Method and apparatus for providing shared resources to a plurality of computing devices
JPH10235030A (en) * 1997-03-03 1998-09-08 Tenyo Co Ltd Storage medium storing magic program and electronic device for magic
US5801922A (en) * 1997-03-27 1998-09-01 Compal Electronics, Inc. Portable computer having insertable module containing expansion units and connected to a socket secured on the maincircuit board
WO1998045769A1 (en) * 1997-04-09 1998-10-15 Wojcik Christopher R Adjustable screen lap-top computer

Also Published As

Publication number Publication date
FR2788355A1 (en) 2000-07-13
DE19935070A1 (en) 2000-07-27
GB9917068D0 (en) 1999-09-22

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WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)