GB2316329A - Game-playing apparatus - Google Patents

Game-playing apparatus Download PDF

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Publication number
GB2316329A
GB2316329A GB9617251A GB9617251A GB2316329A GB 2316329 A GB2316329 A GB 2316329A GB 9617251 A GB9617251 A GB 9617251A GB 9617251 A GB9617251 A GB 9617251A GB 2316329 A GB2316329 A GB 2316329A
Authority
GB
United Kingdom
Prior art keywords
puck
aperture
scoring
passage
playing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GB9617251A
Other versions
GB2316329B (en
GB9617251D0 (en
Inventor
Mark Henry Stanley
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Showcase Projects Ltd
Original Assignee
Showcase Projects Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Showcase Projects Ltd filed Critical Showcase Projects Ltd
Priority to GB9617251A priority Critical patent/GB2316329B/en
Publication of GB9617251D0 publication Critical patent/GB9617251D0/en
Priority to AU39494/97A priority patent/AU3949497A/en
Priority to PCT/GB1997/002194 priority patent/WO1998007483A2/en
Publication of GB2316329A publication Critical patent/GB2316329A/en
Application granted granted Critical
Publication of GB2316329B publication Critical patent/GB2316329B/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/0017Indoor games using small moving playing bodies, e.g. balls, discs or blocks played on a table by two players from opposite sides of the table
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/30Details of the playing surface, e.g. obstacles; Goal posts; Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators; Means for detecting misuse or errors
    • A63F2007/3005Obstacles, obstructions
    • A63F2007/3015The obstruction being a wall with apertures allowing the ball to pass
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0051Indicators of values, e.g. score counters
    • A63F2011/0058Indicators of values, e.g. score counters using electronic means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/10Miscellaneous game characteristics with measuring devices
    • A63F2250/1063Timers
    • A63F2250/1073Time-out devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/10Miscellaneous game characteristics with measuring devices
    • A63F2250/1094Miscellaneous game characteristics with measuring devices for velocity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00094Ticktacktoe
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/36Constructional details not covered by groups A63F7/24 - A63F7/34, i.e. constructional details of rolling boards, rims or play tables, e.g. frame, game boards, guide tracks
    • A63F7/3603Rolling boards with special surface, e.g. air cushion boards

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Pinball Game Machines (AREA)

Abstract

Apparatus for playing air-hockey is modified by providing an aperture barrier (1) on the playing surface (12). A panel (P) on each side of the barrier is divided into portions (B) which are illuminated in response to a player sending a puck from his end of the table through an aperture (2) such passage being detected by two-way sensors (9). Instead of pucks, balls can be used.

Description

GAME-PLAYING APPARATUS The invention relates to game playing apparatus comprising a playing surface, at least one puck or like object and player-controlled means for impelling the puck from one region of the playing surface to another region of the playing surface.
One such apparatus is designed for playing air hockey and comprises a horizontal playing surface (normally of nylon or stainless steel) which is provided with a multiplicity of minute holes out of which air is forced by a compressed air supply. Pucks are freely supported on air cushions formed by the ejected compressed air and in use each player hits his or her puck with a hand-held bat and attempts to hit the puck into a goal at the far end of the playing surface.
Such apparatus is usually coin operated and located in amusement arcades.
An object of the present invention is to provide game-playing apparatus for a more competitive version of air hockey.
Accordingly the invention provides game-playing apparatus for two or more players, the apparatus comprising a playing surface, at least one puck means and player-controlled means for impelling said puck means from one region of the playing surface to another region of the playing surface via one or more apertures in a barrier means located on the playing surface between said regions, the apparatus including sensing means arranged to detect the direction of movement of a puck means through a said aperture and scoring means responsive to an output signal from said sensing means.
A conventional air-hockey arrangement can be modified by retmfitting the above banier and scoring means.
Preferred embodiments of the invention are described below by way of example only with reference to Figures 1 to 3 of the accompanying drawings, wherein Figure 1 is a diagrammatic perspective view of an apparatus in accordance with the invention; Figure 2 is an elevation of a scoring display for use in another embodiment and Figure 3 is a plan view of the embodiment of Figure 2.
Refening to Figure 1, the apparatus is in the form of a table having a playing surface 12 with a multiplicity of minute holes 11, which are connected via tubes to the output of an electrically-operated air compressor 6. One or more pucks 3 are supported on air cushions generated by the air escaping from the holes 11 and can be hit with hand-held bats 8 by the players (not shown) at the opposite ends of the table.
In accordance with the invention a banier 1 is located at the mid-point of the playing surface and is provided with an illuminated panel P on each side and apertures 2 of different sizes which allow the or each puck to travel from one side of the banier to the other.
Each panel P is divided into sections in the form of blocks or bricks" B which are lit or extinguished independently in response to the passage of the puck(s) through the apertures 2, as will subsequently be explained in more detail. To this end, two-way direction-sensitive sensors 9 are located in the apertures 2 and are arranged to detect the passage and direction of movement of pucks through the respective apertures.
Signals from these sensors control the illumination of the "bricks" B and also are fed to a scoring counter (not shown) which generates a score for each player.
In use, each player first inserts a coin in a slot 4 and a beacon 5 lights up to indicate payment. The compressor 6 starts for a pre-set time period and one or more pucks 3 are dispensed via an aperture 7. Play begins. Each player aims to send the puck through one of the apertures 2 by hitting it with his bat and, if he is successful, is awarded a predetermined number of points (the smaller the aperture, the higher the number of points) by the scoring counter in response to a signal from the relevant sensor 9. In addition, one or more "bricks" B on that player's panel P are illuminated and one or more illuminated bricks (if any) on the other player's panel are extinguished; again the number of bricks being illuminated and/or the number of bricks being extinguished preferably being inversely related to the size of the aperture through which the puck passes.
For example, if large apertures 9 are valued at one brick, and small gates are valued at three bricks, players are rewarded more for trying to aim at the smaller apertures. If by skill or chance a player sends his puck into his opponent's goal an additional amount of 'bonus' bricks are lit, and an equal amount of bricks are extinguished on the opponent's panel. The player who completely lights up his panel P first, before the compressor 6 stops, wins (where legislation allows, if neither player completes this, before the game ends, prize money, or tickets 14 are canied over and added to next game's winnings). If neither player completes this illumination of his panel, the player with most bricks lit when the compressor stops wins.
The sensors 9 may for example include detection coils which detect passage of magnets located in the pucks.
Referring to Figures 2 and 3, a conventional air hockey game playing apparatus comprising a table T having goals G at each end can be modified in accordance with the invention by adding a banier 1' provided with apertures 2' and sensors (not shown) similar to those of the Figure 1 embodiment.
The banier 1' suitably comprises a large, clear perspex e panel for the display of any symbols used in the game and is provided with a bell (not shown) and coloured lights (not shown) on top of the assembly to show when certain situations such as the highest score, have been reached in the game. The score is suitably displayed on a digital display 17.
A similar display on the rear face of barrier 1' shows the other player's score.
Advertisements (not shown) can also be displayed behind the clear perspex e panel.
In accordance with a preferred feature of the invention, a scoring display comprising a rectangular 4 x 5 array of illuminated indicators is provided within the barrier 1'. Each indicator comprises a central line 16 of one colour which represents the score of one player and an outer ring 15 of another colour which represents the score of the other player.
The discs 16 and rings 15 are independently illuminated in response to signals from the sensors (not shown) in the apertures 2' indicating passage of a puck from left to right or from right to left (as shown in Figure 3) respectively. If a ring 15 at the bottom of a column is lit up in response to the right-hand player knocking a puck through an aperture 2', then a subsequent passage of the puck in the same direction through the same aperture will additionally light up the vertically adjacent ring 15 in that column. The third and then the fourth rings 15 can be lit up by further "hits" of a puck through the same aperture in the same direction. This function can be achieved by feeding the sensor signals to a simple counter circuit, as will be apparent to persons skilled in the art.
The discs 16 of each column can similarly be successively illuminated by the other player hitting a puck through an aperture in the reverse direction.
The above arrangement is suitable for playing the game "connect four" wherein the game is won by illuminating a horizontal, vertical or diagonal row, as exemplified by diagonal row 18. Completion of a row is prevented, in accordance with the rules of "connect four" by the other player causing one of his indicators (in this case, a ring 15) to light up in that row.
The above arrangement can be built in or can be retrofitted to an existing air hockey machine. In the latter case, assuming that the goals G are retained, the "connect four" game can be modified as follows: If a player scores a "GOAL" then the opposing player's lights will all go out, and the scorer's lights will fall to the lowest positions in the columns. If this results in four lit-up discs 16 (or rings 15) in a row, then that player will be awarded the score and the game restarted. If "four in a row" does not exist, then the lights will remain, but the player whose lamps remain lit will have a large advantage.
The array of discs 16 and rings 15 can be duplicated on the other side of the panel 1', with a central array of lamps (not show) common to both arrays.
The invention is not limited to games utilising air-supported pucks but can also be used with games using one or more miniature balls instead of pucks.

Claims (13)

1. Game-playing apparatus for two or more players, the apparatus comprising a playing surface, at least one puck means and player-controlled means for impelling said puck means from one region of the playing surface to another region of the playing surface via one or more apertures in a banier means located on the playing surface between said regions, the apparatus including sensing means arranged to detect the direction of movement of a puck means through a said aperture and scoring means responsive to an output signal from said sensing means.
2. Apparatus according to Claim 1, wherein said scoring means comprises a ;display located on or adjacent said barrier means.
3. Apparatus according to Claim 2, wherein said display comprises a first portion visible from one side of the barrier means which is responsive to passage of a puck means in one direction through an aperture and a second portion visible from the other side of the barrier means which is responsive to passage of a puck means in the other direction through an aperture.
4. Apparatus according to Claim 3, wherein in use, each portion lights up in response to passage of a puck means from its side of the barrier means through an aperture to the other side of the barrier.
5. Apparatus according to Claim 3 or Claim 4, wherein each portion is divided into blocks and additional blocks light up in response to passage of a puck means through an aperture.
6. Apparatus according to any of Claims 3 to 5, wherein each portion is divided into blocks and illuminated blocks are extinguished in response to passage of a puck means through an aperture.
7. Apparatus according to any preceding Claim, wherein said scoring means comprises a display in the form of a two-dimensional array of scoring indicators, the indicators being responsive to the number of times a puck means passes through different apertures to build up or destroy a pattem which is displayed by said array.
8. Apparatus according to Claim 7, wherein each aperture is associated with a column of indicators, successive passages of a puck means through an aperture cause different indicators in the associated column to change state and the game is won by changing the state of a line of indicators.
9. Apparatus according to any preceding Claim, which further comprises a goal means at each end of the playing surface and said scoring means is responsive to entry of a puck means into a goal means to alter a score resulting from said output signal from said scoring means.
10. Apparatus according to any preceding Claim, wherein there are at least two apertures of different sizes in said banier means and said scoring means is arranged to generate a different score in response to passage of a puck means through differently sized apertures.
11. Apparatus according to any preceding Claim, wherein the or each said puck means is supported on an air cushion.
12. Apparatus according to any preceding Claim, comprising a timer arranged to limit the playing time.
13. Game-playing apparatus substantially as described hereinabove with reference to Figures 1 to 3 of the accompanying drawings.
GB9617251A 1996-08-16 1996-08-16 Game playing apparatus Expired - Fee Related GB2316329B (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
GB9617251A GB2316329B (en) 1996-08-16 1996-08-16 Game playing apparatus
AU39494/97A AU3949497A (en) 1996-08-16 1997-08-15 Game-playing apparatus
PCT/GB1997/002194 WO1998007483A2 (en) 1996-08-16 1997-08-15 Game-playing apparatus

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB9617251A GB2316329B (en) 1996-08-16 1996-08-16 Game playing apparatus

Publications (3)

Publication Number Publication Date
GB9617251D0 GB9617251D0 (en) 1996-09-25
GB2316329A true GB2316329A (en) 1998-02-25
GB2316329B GB2316329B (en) 2000-05-10

Family

ID=10798587

Family Applications (1)

Application Number Title Priority Date Filing Date
GB9617251A Expired - Fee Related GB2316329B (en) 1996-08-16 1996-08-16 Game playing apparatus

Country Status (3)

Country Link
AU (1) AU3949497A (en)
GB (1) GB2316329B (en)
WO (1) WO1998007483A2 (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE102007017325A1 (en) * 2007-04-11 2008-10-16 Dirk Bode Board for games, includes system of mountings and detachable borders allowing edges and inner areas of base to be partitioned-off in variable arrangements
US8025293B1 (en) * 2010-03-26 2011-09-27 Crawford Timothy D Air hockey table

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB336188A (en) * 1930-01-30 1930-10-09 John Albert Poxon A new or improved apparatus for a ball game
GB571779A (en) * 1943-12-13 1945-09-07 Barbara Whitehouse Apparatus for playing a game
US4765622A (en) * 1983-02-07 1988-08-23 Rienzo Donald D Hockey game

Family Cites Families (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE476529C (en) * 1929-05-22 Karl Heinrich Senger Board game in which a ship has to be swept from one field to the other
US2529535A (en) * 1946-10-04 1950-11-14 Friedrich H Bertelsmeyer Shuffleboard scoreboard
US2931656A (en) * 1954-08-02 1960-04-05 Raymond T Moloney Velocity controlled game circuit
US3044778A (en) * 1958-04-09 1962-07-17 Joseph E Beck Coin-operated game
US3675927A (en) * 1970-06-10 1972-07-11 Gottlieb & Co D Two-player pinball machine
US3778062A (en) * 1971-12-30 1973-12-11 Kae Tee Dev Corp Game apparatus
US3778064A (en) * 1972-04-10 1973-12-11 Golf In Equipment Corp Simulated golf game device
US3992009A (en) * 1975-02-03 1976-11-16 Trbovich Nicholas D Air cushion game
US4017077A (en) * 1975-07-03 1977-04-12 Bally Manufacturing Corporation Matrix transformation pin ball machine with score multiplier option
US4173338A (en) * 1977-10-12 1979-11-06 Barnett Robert L Game score apparatus
US4971323A (en) * 1989-08-10 1990-11-20 Gottlieb Alvin J Player controlled ball sensing device for use in a pinball game

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB336188A (en) * 1930-01-30 1930-10-09 John Albert Poxon A new or improved apparatus for a ball game
GB571779A (en) * 1943-12-13 1945-09-07 Barbara Whitehouse Apparatus for playing a game
US4765622A (en) * 1983-02-07 1988-08-23 Rienzo Donald D Hockey game

Also Published As

Publication number Publication date
GB2316329B (en) 2000-05-10
GB9617251D0 (en) 1996-09-25
WO1998007483A3 (en) 1998-03-26
AU3949497A (en) 1998-03-06
WO1998007483A2 (en) 1998-02-26

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Legal Events

Date Code Title Description
732E Amendments to the register in respect of changes of name or changes affecting rights (sect. 32/1977)
PCNP Patent ceased through non-payment of renewal fee

Effective date: 20020816