GB2288550A - Exercise device - Google Patents

Exercise device Download PDF

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Publication number
GB2288550A
GB2288550A GB9508291A GB9508291A GB2288550A GB 2288550 A GB2288550 A GB 2288550A GB 9508291 A GB9508291 A GB 9508291A GB 9508291 A GB9508291 A GB 9508291A GB 2288550 A GB2288550 A GB 2288550A
Authority
GB
United Kingdom
Prior art keywords
top member
movement
base
sensing means
pillar
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GB9508291A
Other versions
GB9508291D0 (en
GB2288550B (en
Inventor
Adri Hartveld
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Compex
DJO Global Switzerland SARL
Original Assignee
Compex
Compex SARL
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from GB9408101A external-priority patent/GB9408101D0/en
Application filed by Compex, Compex SARL filed Critical Compex
Priority to GB9508291A priority Critical patent/GB2288550B/en
Publication of GB9508291D0 publication Critical patent/GB9508291D0/en
Publication of GB2288550A publication Critical patent/GB2288550A/en
Application granted granted Critical
Publication of GB2288550B publication Critical patent/GB2288550B/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/18Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with elements, i.e. platforms, having a circulating, nutating or rotating movement, generated by oscillating movement of the user, e.g. platforms wobbling on a centrally arranged spherical support
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0338Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/0025Particular aspects relating to the orientation of movement paths of the limbs relative to the body; Relative relationship between the movements of the limbs
    • A63B2022/0033Lower limbs performing together the same movement, e.g. on a single support element
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2208/00Characteristics or parameters related to the user or player
    • A63B2208/12Characteristics or parameters related to the user or player specially adapted for children
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/17Counting, e.g. counting periodical movements, revolutions or cycles, or including further data processing to determine distances or speed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/26Miscellaneous game characteristics the game being influenced by physiological parameters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1056Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/61Score computation
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H25/00Switches with compound movement of handle or other operating part
    • H01H25/04Operating part movable angularly in more than one plane, e.g. joystick
    • H01H25/041Operating part movable angularly in more than one plane, e.g. joystick having a generally flat operating member depressible at different locations to operate different controls

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Health & Medical Sciences (AREA)
  • General Engineering & Computer Science (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Vascular Medicine (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
  • Rehabilitation Tools (AREA)

Abstract

An exercise device for use in improving muscle control and body coordination comprises a platform 2 pivotally mounted on a base 1 and linked to a computer game device, movement of the platform 2 being arranged to complete a circuit, for example via switches C. <IMAGE>

Description

EXERCISE DEVICE The invention relates to an exercise device, and in particular one adapted to build up limb muscles and general control of balance. The invention is of particular value in exercising children who suffer from body coordination problems as in mild cerebral palsy and the like.
Exercise can be less boring especially to a child if associated with a computer game or the like. The invention is based on the realisation that an exercise device for this purpose is particularly beneficial if it is arranged to allow the child to achieve a score in the game only if the child is balanced properly on the device.
According to the invention in one aspect there is provided a device for use in correcting posture comprising in combination - a base member - a top member mounted on the base for limited relative pivotable movement, the upper surface of the top member being marked to define limb placement areas - sensing means mounted on the base, one for each area and arranged to sense pivotal movement of the top member; the sensing means being electrically connected to a respond unit to register the sensed movement Preferably the respond unit is arranged to give the user a visual or auditory response. In one example, a game is associated with the device and a visual display unit is arranged to provide a game score or like game action when the correct posture is achieved.
Preferably the top member is mounted on a pillar at or near the centre of the base member for pivotal movement about the pillar. Most preferably the pillar is shaped so that the top member will move under minimal force, so that it can be manipulated by users with limited muscle power.
Preferably the device is arranged for movement solely under muscle power, e.g. it is free of spring means.
Preferably the sensing means are pairs of microswitches, one half mounted on the underside of the top member and the other half in the base below.
In one aspect the device is adapted to be stood on by an adult or child, and in another is adapted for pivotal movement of the top member under limb pressure.
In order that the invention may be well understood it will now be described by way of example only with reference to the accompanying diagrammatic drawings, in which: Figure 1 is a vertical section of one device of the invention; Figure 2 is a top plan view of the device; Figure 3 is a plan view of the base member of Figure 1; Figure 4 is a vertical section of another device of the invention; Figures 5A to 5C are top plan views of different platforms.
The device comprises a base member 1 and a top member or platform 2.
The base member has an outer wall 3 defining a recess 4 in the middle of which is a flat topped pillar 5 of square shape as seen in plan. The platform 2 is a flat board on the top surface of which are marked defined areas, e.g.
A - D shown in Figure 2. In one preferred embodiment shown in Figures 1 and 3, the base floor incorporates separate microswitches C one above the other, one per area, and downward movement of the board in that area urges the contacts of the switch together. In another arrangement shown in Figure 4 a switch contact C1 is mounted on the underside of the platform 2, one per area and a complementary contact C2 is mounted on the floor of the recess, one for each area. In both cases the switches are connected to PCB circuitry leading via a cable 6 to a VDU on which a computer game can be displayed and played.
The device is arranged so that when there is no pressure on the platform 2 the platform is generally horizontal so that all the switches are in the off position and will tend to revert to that condition at all times. When pressure is applied e.g. by virtue of a person standing on the board or moving away from an area of the board the platform will contact the base and send an electrical signal according to which microswitch is depressed via the cable to the game to cause play.
In the embodiment shown in Figure 2, the top of the platform has a simple display of areas but as Figure 5 shows this is not essential to the invention.
The platform need not be flat (see Figure 5B).
The device may be used by user standing, kneeling or sitting on it or by hand pressure, or the like. The device has essentially two conditions i.e. ON and OFF, and can be moved from one to the other under the light touch exertable by people having limited muscle movement. The device may be used by able bodied people for fun, sport as well as for rehabilitation. The device may be used for measurement, e.g. timing, speed of movement, frequency of movement and identifying the centre of pressure and for biofeedback.
The device is of simple design, and robust in use and can be used by patients themselves with or without skilled or unskilled carers.
The invention is not limited to the embodiments shown. Stop members may be present to direct the user towards certain movements only; the pillar may be present on the base or on the underside of the platform or each may have a short pillar portion.

Claims (8)

1. A device for use in correcting posture comprising in combination: - a base member; - a top member mounted on the base for limited relative pivotable movement, the upper surface of the top member being marked to define limb placement areas; and - sensing means mounted on the base, one for each area and arranged to sense pivotal movement of the top member; the sensing means being electrically connected to a respond unit to register the sensed movement.
2. A device according to claim 1, wherein the respond unit is arranged to give a visual or auditory response.
3. A device according to Claim 2, wherein a game is associated with the device and the respond unit is a visual display unit arranged to provide a game action when the correct posture is achieved.
4. A device according to any preceding Claim, wherein the top member is mounted on a pillar at or near the centre of the base member for limited pivotal movement about the pillar.
5. A device according to any preceding Claim, arranged for movement solely under muscle power of the user.
6. A device according to any preceding Claim, wherein the sensing means are microswitches or a connection is made between a conductor in the base member and a conductor in the top member.
7. A device according to any of Claims 1 to 6 adapted to be stood on by an adult or child.
8. A device according to any of Claims 1 to 6 adapted for pivotal movement of the top member under limb pressure.
GB9508291A 1994-04-23 1995-04-24 Exercise devise Expired - Fee Related GB2288550B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB9508291A GB2288550B (en) 1994-04-23 1995-04-24 Exercise devise

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB9408101A GB9408101D0 (en) 1994-04-23 1994-04-23 Computer input device using multiple switches to respond to body movements
GB9508291A GB2288550B (en) 1994-04-23 1995-04-24 Exercise devise

Publications (3)

Publication Number Publication Date
GB9508291D0 GB9508291D0 (en) 1995-06-14
GB2288550A true GB2288550A (en) 1995-10-25
GB2288550B GB2288550B (en) 1998-02-04

Family

ID=26304762

Family Applications (1)

Application Number Title Priority Date Filing Date
GB9508291A Expired - Fee Related GB2288550B (en) 1994-04-23 1995-04-24 Exercise devise

Country Status (1)

Country Link
GB (1) GB2288550B (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1579891A1 (en) * 2004-03-23 2005-09-28 Worlds Apart Ltd Balance game and apparatus
WO2010009875A1 (en) * 2008-07-22 2010-01-28 Ident Technology Ag Input device
US10343058B2 (en) 2007-10-09 2019-07-09 Nintendo Co., Ltd. Storage medium storing a load detecting program and load detecting apparatus

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Publication number Priority date Publication date Assignee Title
JP5427343B2 (en) 2007-04-20 2014-02-26 任天堂株式会社 Game controller
JP5427346B2 (en) 2007-10-05 2014-02-26 任天堂株式会社 Load detection program, load detection device, load detection system, and load detection method
JP4382844B2 (en) 2007-10-31 2009-12-16 任天堂株式会社 Weighting machine for adjustment and weighting method for adjustment
JP5361349B2 (en) 2008-11-28 2013-12-04 任天堂株式会社 Information processing apparatus, computer program, information processing system, and information processing method
JP5806443B2 (en) 2008-12-26 2015-11-10 任天堂株式会社 Biological information management system
JP5271121B2 (en) 2009-03-09 2013-08-21 任天堂株式会社 Information processing program, information processing apparatus, information processing system, and information processing method
JP5436909B2 (en) 2009-03-30 2014-03-05 任天堂株式会社 Information processing program, information processing apparatus, information processing system, and information processing method
JP5161182B2 (en) 2009-09-28 2013-03-13 任天堂株式会社 Information processing program and information processing apparatus
JP5610735B2 (en) 2009-09-29 2014-10-22 任天堂株式会社 Information processing program, information processing apparatus, information processing method, and information processing system
JP5496591B2 (en) 2009-09-30 2014-05-21 任天堂株式会社 Information processing program and information processing apparatus
JP7330237B2 (en) 2020-07-23 2023-08-21 プーマ エス イー Sole structures, footwear devices and assemblies

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4463946A (en) * 1981-12-28 1984-08-07 Wallace Lynn A Fitness evaluation apparatus
WO1991005587A1 (en) * 1989-10-13 1991-05-02 Alain Heurte Apparatus for studying and reeducating the ankle
US5049079A (en) * 1988-12-19 1991-09-17 John H. Peterson Closed loop ski simulation and instructional system

Family Cites Families (1)

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Publication number Priority date Publication date Assignee Title
US5112045A (en) * 1990-09-05 1992-05-12 Breg, Inc. Kinesthetic diagnostic and rehabilitation device

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4463946A (en) * 1981-12-28 1984-08-07 Wallace Lynn A Fitness evaluation apparatus
US5049079A (en) * 1988-12-19 1991-09-17 John H. Peterson Closed loop ski simulation and instructional system
WO1991005587A1 (en) * 1989-10-13 1991-05-02 Alain Heurte Apparatus for studying and reeducating the ankle

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1579891A1 (en) * 2004-03-23 2005-09-28 Worlds Apart Ltd Balance game and apparatus
US10343058B2 (en) 2007-10-09 2019-07-09 Nintendo Co., Ltd. Storage medium storing a load detecting program and load detecting apparatus
WO2010009875A1 (en) * 2008-07-22 2010-01-28 Ident Technology Ag Input device
US9360930B2 (en) 2008-07-22 2016-06-07 Microchip Technology Germany Gmbh Input device

Also Published As

Publication number Publication date
GB9508291D0 (en) 1995-06-14
GB2288550B (en) 1998-02-04

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Legal Events

Date Code Title Description
PCNP Patent ceased through non-payment of renewal fee

Effective date: 20020424