GB2234913A - Board game - Google Patents

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Publication number
GB2234913A
GB2234913A GB8918747A GB8918747A GB2234913A GB 2234913 A GB2234913 A GB 2234913A GB 8918747 A GB8918747 A GB 8918747A GB 8918747 A GB8918747 A GB 8918747A GB 2234913 A GB2234913 A GB 2234913A
Authority
GB
United Kingdom
Prior art keywords
playing
board
colour key
colour
dice
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB8918747A
Other versions
GB8918747D0 (en
Inventor
Damien Gerard Conleth Devaney
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to GB8918747A priority Critical patent/GB2234913A/en
Publication of GB8918747D0 publication Critical patent/GB8918747D0/en
Publication of GB2234913A publication Critical patent/GB2234913A/en
Withdrawn legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00082Racing games

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  • Engineering & Computer Science (AREA)
  • Educational Technology (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

A board game, eg a horse racing game, has a playing board comprising tracks A, B, C and D, a starting section S, obstacles O, corners N, a finishing section F, a listing board R and a manual timing device T. Colour key plate playing pieces (Figure 2) are moved throughout the playing board as the result of using colour key dice (Figures 3. and 4) and the die used in conjunction with the leading playing piece on the board (Figures 8. and 9). Colour key dice can be substituted by electing to take colour key playing cards (Figure 5) for use at some stage later in the game and a die (Figures 6. and 7) is used in conjunction with a playing piece which has come into contact with an obstacle on the playing board. As shown, each colour key plate playing piece has a different combination of three colours and the ones used are listed on a runners board R. A race consists of two laps. Each colour key plate playing piece also has three colour key dice dedicated to it. A race consists of two laps. The track may alternatively represent a greyhound, athletics or car race track. <IMAGE>

Description

BOARD GAME This invention relates to a board game.
Board games come in a wide variety but the object of most is to provide a winner. Normally, a playing board is provided.
There may be a section of the playing board where players place counters to start the game. There may be a section of the board distinctly marked as the finishing area. This game formation inevitably provides a race from the starting point to the finishing point. The interim section usually contains obstacles and aids.
Generally, a playing piece, in the form of a counter, is moved around the playing board. There is normally a counter supplied for each player taking part. The movement of the counters may be as the result of throwing dice.
According to the present invention there is provided a playing board, a plurality of colour key plate playing pieces, a plurality of colour key dice, a plurality of colour key playing cards, a die to determine the effect upon a leading playing piece and a die to determine the effect upon a playing piece which has come into contact with an obstacle on the playing board A specific embodiment of the invention will now be described by way of example with reference to the accompanying drawings in which:: Figure 1 shows the playing board; Figure 2 shows colour key playing pieces; Figure 3 shows the colour key dice; Figure 4 is a development showing all faces of the colour key dice; Figure 5 shows the colour key playing cards; Figure 6 shows the die uses when a playing piece comes into contact with an obstacle; Figure 7 is a development showing all faces of the die used when a playing piece comes into contact with an obstacle; Figure 8 shows the die used in conjunction with the leading playing piece on the playing board; and Figure 9 is a development showing all six faces of the die used in conjunction with the leading playing piece on the playing board.
According to the present invention the playing board Figure 1.
is marked out to represent a race track and ideally has six corners N.
The entire race track is divided into four lanes throughout its length A,B,C,D. Each lane is divided into sections - hereinafter referred to as squares. The inside lane A is from forty-eight to fifty-four squares long as preferred construction. The second lane B is constructed preferably two squares longer than lane A.
The third lane C is constructed preferably two squares longer than lane B, and the fourth lane D is constructed preferably two squares longer than lane C. These differentials are constructed into the corners in equal proportions. Ideally the track would represent a horse race course but could represent a greyhound track, an athletics track or a car race track.
Preferred construction shows certain groups of four parallel squares across the track as obstacles 0. These could represent fences or hurdles. A line S is drawn across the track to indicate the starting area. A section of the course is constructed as the finishing area F.
An area of the playing board T is constructed as a manual timing device. An area of the playing board R is constructed as a listing section for the competing pieces or players. Ideally this represents a runners board.
The colour key playing pieces Figure 2., the colour key dice Figures 3.
and 4., and the colour key playing cards Figure 5. are inter-related through colour, numbers and symbols.
Ideally there are nine colour key dice Figure 3. Each is numerically marked on their faces and one face of each contains a * symbol Figure 4.
The * symbol permits a lane change by a playing piece. No two colour key dice are numbered identically.
Ideally there are eighty-four colour key plate playing pieces Figure 2.
This shows a sample twelve of such. Each colour key plate playing piece has three colour key dice dedicated to it. No colour key plate playing piece has the same three colour key dice dedicated to it.
The colour key plate playing pieces are constructed to represent race-horses but could represent greyhounds, athletes or cars.
It will be observed that nine such dice - as the colour key dice gives a total permutation of eighty-four In this instance there are eighty-four colour key plate playing pieces. Using ten colour key dice the total permutation is one hundred and twenty and it is the object of this invention to extend the coverage to that number using one additional colour key die. The colour key dice may have either six or twelve sides but ideally would have six.
The ideal face markings for nine colour key dice are; DIE FACE 1 FACE 2 FACE 3 FACE 4 FACE 5 FACE 6 Black 2 * 3 4 5 5 6 Red 2 3 4 * 4 5 6 Blue 2 3 3 4 5 6 * Green 2 2 3 4 5 * 6 Purple 1 2 3 * 4 5 6 Brown 1 * 2 3 4 5 5 Orange 1 2 3 * 4 4 5 Yellow 1 2 * 3 3 4 5 White 1 2 2 3 4 5 * The relationship between the colour key plate playing pieces and the colour key dice is set out as follows;; FIRST DIE SECOND DIE THIRD DIE COLOUR KEY COLOUR COLOUR COLOUR PLAYING PIECE NUMBER Black Red Blue 1 Black Red Green 37 Black Red Purple 25 Black Red Brown 19 Black Red Orange 73 Black Red Yellow 49 Black Red White 50 Black Blue Green 74 Black Blue Purple 26 Black Blue Brown 38 Black Blue Orange 51 Black Blue Yellow 61 Black Blue White 75 Black Green Purple 52 Black Green Brown 64 Black Green Orange 39 Black Green Yellow 40 Black Green White 76 Black Purple Brown 24 Black Purple Orange 13 Black Purple Yellow 65 Black Purple White 63 Black Brown Orange 14 Black Brown Yellow 41 Black Brown White 53 Black Orange Yellow 77 Black Orange White 15 Black Yellow White 27 Red Blue Green 2 Red Blue Purple 78 Red Blue Brown 16 Red Blue Orange 35 Red Blue Yellow 17 Red Blue White 43 Red Green Purple 4 Red Green Brown 62 Red Green Orange 28 Red Green Yellow 29 Red Green White 5 Red Purple Brown 42 Red Purple Orange 6 Red Purple Yellow 18 Red Purple White 9 Red Brown Orange 7 Red Brown Yellow 54 Red Brown White 67 Red Orange Yellow 30 Red Orange White 31 Red Yellow White 8 Blue Green Purple 66 Blue Green Brown 55 Blue Green Oramge 20 Blue Green Yellow 10 Blue Green White 21 Blue Purple Brown 79 Blue Purple Orange 56 Blue Purple Yellow 32 Blue Purple White 22 Blue Brown Orange 80 Blue Brown Yellow 11 Blue Brown White 81 Blue Orange Yellow 23 Blue Orange White 68 Blue Yellow White 69 Green Purple Brown 3 Green Purple Orange 70 Green Purple Yellow 44 Green Purple White 45 Green Brown Orange 46 Green Brown Yellow 71 Green Brown White 57 Green Orange Yellow 82 Green Orange White 72 Green Yellow White 58 Purple Brown Orange 59 Purple Brown Yellow 33 Purple Brown White 83 Purple Orange Yellow 47 Purple Orange White 60 Purple Yellow White 84 Brown Orange Yellow 34 Brown Orange White 40 Brown Yellow White 48 Orange Yellow White 12 The die used when a playing piece comes into contact with an obstacle Figure 6. ideally has twelve surface sides Figure 7. as follows; SIDE NO. SYMBOL INTERPRETATION 1 F Fall 2 -T Miss one turn 3 -2D Use only one colour key die 4 -1D Use only two colour key dice 5 -2C Return two colour key playing cards 6 -3C Return three colour key playing cards 7 -1C Return one colour key playing card 8 -3 Deduct three from score 9 -2 Deduct two from score 10 -5 Deduct five from score 11 -4 Deduct four from score 12 -1 Deduct one from score The die used in conjunction with the leading playing piece on the playing board Figure 8. ideally has six sides Figure 9. and these are as follows; SIDE NO.SYMBOL INTERPRETATION 1 0 No effect on score 2 -1 Deduct one from score 3 -2 Deduct two from score 4 0 No effect on score 5 -1 Deduct one from score 6 -2 Deduct two from score The colour key playing cards Figure 5. are similar in colour to the colour key dice. They are obtained by not electing to use all three colour key dice in a particular turn. The numerical markings on them closely resemble the numbers on the relevant colour key dice and are generally used to reserve a score for later use in association with the colour key plate playing pieces.
Numerical values associated with the colour key playing cards are as follows; BLACK CARDS CARD VALUE CHANGE LANE 1 6 No 2 5 No 3 5 No 4 4 No 5 4 No 6 3 Yes 7 3 Yes 8 2 Yes RED CARDS CARD VALUE CHANGE LANE 1 6 No 2 5 No 3 4 No 4 4 No 5 4 No 6 3 Yes 7 3 Yes 8 2 Yes BLUE CARDS CARD VALUE CHANGE LANE 1 6 No 2 5 No 3 4 No 4 4 No 5 3 No 6 3 Yes 7 3 Yes 8 2 Yes GREEN CARDS CARD VALUE CHANGE LANE 1 6 No 2 5 No 3 4 No 4 4 No 5 3 No 6 3 Yes 7 2 Yes 8 2 Yes PURPLE CARDS CARD VALUE LANE CHANGE 1 6 No 2 5 No 3 4 No 4 4 No 5 3 No 6 3 Yes 7 2 Yes 8 1 Yes BROWN CARDS CARD VALUE LANE CHANGE 1 5 No 2 5 No 3 4 No 4 4 No 5 3 No 6 3 Yes 7 2 Yes 8 1 Yes ORANGE CARDS CARD VALUE LANE CHANGE 1 5 No 2 4 No 3 4 No 4 4 No 5 3 No 6 3 Yes 7 2 Yes 8 1 Yes YELLOW CARDS CARD VALUE LANE CHANGE 1 5 No 2 4 No 3 4 No 4 3 No 5 3 No 6 3 Yes 7 2 Yes 8 1 Yes WHITE CARDS CARD VALUE LANE CHANGE 1 5 No 2 4 No 3 4 No 4 3 No 5 3 No 6 2 Yes 7 2 Yes 8 1 Yes The game is designed for a plurality of players. Each player draws a colour key plate playing piece Figure 2. and the associated names written on the listing board R Figure 1. A counter is placed at 1 on the manual timing device T Figure 1. This counter is progressed with each completed turn to determine the time taken for a race.
The first player places his playing piece behind the starting line S Figure 1. and in the lane of his choice A,B,C or D Figure 1.
He then takes the three colour key dice Figure 3. relating to his colour key playing piece. The total thrown on these dice is the number of squares the playing piece is moved along the board.
Should he have chosen to throw only two dice he would have taken a colour key playing card Figure 5. which could be used in future play. This procedure is followed until all have taken a turn.
The leading piece on the board moves first on the next turn and the die used in conjunction with the leading colour key plate playing piece Figures 8. and 9. must be thrown.
Should any of the playing pieces land on an obstacle 0 Figure 1.
then the die used when a playing piece comes into contact with an obstacle Figures 6. and 7. must be thrown.
A race consists of two laps of the playing board Figure 1.
Each playing piece is counted unto the finishing grid F Figure 1.
once the first piece has reached there and the one that ends furthest along that grid in that turn is the winner.

Claims (11)

1. A board game comprising a playing board whereon a plurality of colour key plate playing pieces are progressed along the playing board due to the result of the use of numbered, symbolised colour key dice, coloured in direct association with the colour key plate playing pieces.
2. A board game according to claim 1 and in which a numbered die is used in conjunction with the leading colour key plate playing piece on the playing board.
3. A board game according to claims 1 and 2 and in which numbered, symbolised colour key playing cards, coloured in direct association with the colour key plate playing pieces and the colour key dice are used in conjunction with the colour key dice to progress the colour key plate playing piece along the playing board in any turn later than the turn in which collected.
4. A board game according to claims 1, 2 and 3 and in which a numbered, symbolised die is used in conjunction with a colour key plate playing piece which has come into contact with an obstacle on the playing board.
5. A board game according to the preceding claims comprising a manual timing device on the playing board.
6. A board game according to the preceding claims and comprising a listing section for the competing playing pieces on the playing board.
7. A board game according to the preceding claims and comprising records sheets for results of games played.
8. A board game according to the preceding claims and comprising plastic, numbered betting chips.
9. A board game according to the preceding claims and comprising paper money.
10. A board game according to the preceding claims and comprising computerised software for determining totalisor and bookmaker odds relating to the colour key plate playing pieces.
11. A board game according to the preceding claims and whereby the playing surface of the playing board is illuminated.
GB8918747A 1989-08-17 1989-08-17 Board game Withdrawn GB2234913A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB8918747A GB2234913A (en) 1989-08-17 1989-08-17 Board game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB8918747A GB2234913A (en) 1989-08-17 1989-08-17 Board game

Publications (2)

Publication Number Publication Date
GB8918747D0 GB8918747D0 (en) 1989-09-27
GB2234913A true GB2234913A (en) 1991-02-20

Family

ID=10661751

Family Applications (1)

Application Number Title Priority Date Filing Date
GB8918747A Withdrawn GB2234913A (en) 1989-08-17 1989-08-17 Board game

Country Status (1)

Country Link
GB (1) GB2234913A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2323299A (en) * 1997-03-18 1998-09-23 John Gilbert Game board

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2323299A (en) * 1997-03-18 1998-09-23 John Gilbert Game board

Also Published As

Publication number Publication date
GB8918747D0 (en) 1989-09-27

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WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)