GB2205252A - Game - Google Patents

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Publication number
GB2205252A
GB2205252A GB08712943A GB8712943A GB2205252A GB 2205252 A GB2205252 A GB 2205252A GB 08712943 A GB08712943 A GB 08712943A GB 8712943 A GB8712943 A GB 8712943A GB 2205252 A GB2205252 A GB 2205252A
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United Kingdom
Prior art keywords
dice
game
marked
green
board
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GB08712943A
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GB8712943D0 (en
Inventor
Michael Dominic Carter
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Individual
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Individual
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Priority to GB08712943A priority Critical patent/GB2205252A/en
Publication of GB8712943D0 publication Critical patent/GB8712943D0/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00028Board games simulating indoor or outdoor sporting games, e.g. bowling, basketball, boxing, croquet, athletics, jeu de boules, darts, snooker, rodeo
    • A63F3/0005Golf or putting board games

Abstract

A board or page of a book is set out with a Golf Course marked with squares and with hazards (e.g. bunker, water) between the Tee and Green and could be based on a real course. The game is played with a set of differently coloured dice and each dice represents a different golf club, marked with different values, bias values and there is a wind dice (optional). The player moves from Tee to Green by using his dice in playing each shot and each player makes his own club selection before playing each shot. The game also utilises 'How does your ball lie' cards taken when a player lands on a square marked Trees and Bushes. With each set of dice there is a holder and peg board (see Figure 2). <IMAGE>

Description

PAR GOLF.
Introduction.
Par Golf is a board game played with a special set of Dice and whilst most-Dice games are pure chance, this game does allow the player to make his Club/Dice selection before playing his shot, thus bringing some amount of skill into the game.
The Object of the Game The object of the game is to complete four rounds (72 holes;) in the shortest number of strokes. Exactly the same as the real game of golf.
The game can be played with up to four players (although you could play it with more by sharing clubs ) and any of the types of golf can be played, such as ; Stroke Play, Stapleford, Match Play, Foursomes or Greensomes. We would suggest that a beginner starts by playing Stroke Play which is simply by adding the total number of strokes used to complete the course including any penalty strokes and the player with the lowest number iof strokes is the winner.
The Golf Course.
The board is set out with an 18 hole golf course which could be based on any golf course in the world, famous or otherwise or it could be fictional.The proposals are to produce a set of boards based on the championship courses such as St Andrews, Wentworth, and Gleneagles.
This could be expanded to include international courses in America and other parts of the world.
Each of the 18 holes will be set out with a series of squares between the Tee and the Green. These squares will be marked and coloured so the terrain can be identified such as; Fairway, Rough, Deep Rough and Woods. Within these areas there will be squares marked with specific hazards such as; Bunkers Trees, Bushes, Heather, Bracken, Lakes,.Ponds Rivers, Boundry Fences or whatever terrain is applicable to the specific golf course and the particular hole.
The main emphasis will be to reproduce the actual golf course as accurately as possible and make it artistically lifelike and attractive to look at, so that any golfer would want to have one of these boards as a momento of his visit to one of these famous golf courses.
Further Developments.
A further proposal is to produce a travelling set where the course is not laid out on a board but each hole is set out on a page of a book thus reducing the size and making it easy to carry.Every thing else would be simular to the board game.
The Clubs.
Each player will have a set of seven dice each one representing a club used in real golf.Each dice or club will be a different colour and will be marked with different values starting with a Two Wood with an average of six reducing to a Sand Iron with an average of one.The Putter is also marked with different values to denote the number of putts taken on the green. There is also a Wind Dice.(See-details page nine).
Each club or dice will have marked on some of its faces a bias letter -L or R.The L is for left and R is for right and means that the shot has hooked one square to the left or sliced one square to the right.
The club or dice faces will bemarked as follows; Two Wood. Four Wood.
Colour Brown.
One face marked 7. Colour Red.
One face marked 6. One face marked 6.
Two faces marked 5L and 5R Two faces marked 6L and 6R.
One face marked 5R One face marked 4R.
One face marked 4.
One face marked 3.
Five Iron. Seven Iron.
Colour Dark Blue. Colour Light Blue.
One face marked 5. One face marked 4.
Two faces marked 4L and 4R. Two faces marked 3L and 3R.
One face marked 4. - One face marked 3.
One face marked 3. One face marked 2.
One face marked 2. One face marked 1.
Nine Iron. Putter.
Colour Gray. ; Colour ; Green.
One face marked 3. Two facesmarked 3. - Two faces marked 2. Three faces markd 2.
One face marked 2R. One face marked 1.
Two facesmarked 1.
Sand Iron. Wind Bias Dice.
Colour Yellow. Colour White.
One face marked 2. Four faces marked 1.
Four faces markd 1. Two-faces marked Blank.
One face marked 0. - - The above. Clubs/Dice have been listed as a typical Half Set of Golf Clubs as used by many real Golfers but these may be extended to include a full set of Fourteen Clubs and to do this the Club values may be adjusted.
Ball Marker.
Ball Marker is the name given to the players counter disc,which he moves from Tee toGreen to denote the square he has reached after each shot. There are four Ball Markers each of a different colour, one for each player.
Mode of Play.
Players toss a coin to decide who plays first(this is called the'Honour' in real golf).The player who wins the Honour selects the club he wishes to use and puts this in the dice cup and throws the dice.Should this show a six without a bias letter then the shot has gone straight and he moves his Ball Marker six squares down the fairway towards the green.
Should his dice show a six with an L, then he would move his Ball Marker six squares down the fairway and then-one to the left.The next player takes his turn in the same manner.- The object of the game is to reach the Green in the shortest number of shots.The plays in golf is not alternate,the player who is furthest from the Green plays next.The method of play in this game could be agreed between players.
When both players reach the Green the player who reached the Green first putts first. --Only a Putter can be used on the Green and the score shown by the Putter dice is the number of putts taken to sink the ball into the hole on the Green. The.number of putts are then added to the number of strokes taken to reach the Green including any penalty strokes. This total is agreed with your opponent and marked on your score card or peg board.
The player with the lowest score on that hole takes the Honour of going first on the following Tee.
The game continues until you have completed the full eighteen holes which is the first round.There are four full rounds to a tornament and the player with the lowest score at the end is the winner.Players can agree the number of rounds if they require to shorten the game.
Whilst a player is proceeding from Tee to Green, should he land on a square with a hazard, he must comply with the penalty demanded by that hazard, ie; should he land in a Bunker, he can only use a Sand Iron for his next shot.
A player can play in any direction to reach the-green including diagonal play, sideways play, or backwards play. He must when playing diagonal, sideways or backwards nominate the direction he is playing prior to playing the shot. A player failing to name the direction other than forwards, will collect penalty of one stroke.
When playing sideways, backwards or diagonally,the bias still applies and must be adhered to.The bias of left or right is always taken at rightangles to the direction play. The Tee.
The Tee is the square each player starts from when playing each hole.
When the player starts his turn, he places his ball marker on the Tee and takes his shot by throwing the club dice he has selected and then moving'the Ball Marker to the square designated by the club dice.
The Tee square is light green in colour with a white circle containing a number which indicates the number of this particular Hole.There is adjacent to the Tee square coloured pale orange which gives details of this Hole as follows; (a). Distance from Tee to Green.
(b). Par for this Hole.
(c). stroke Index number for this Hole.
(a).The distance from Tee to Green will be the distance taken from the actual course for this particular Hole.
(b). Par for the Hole is the recognised number of strokes one should take for this Hole.
(c). Stroke Indexdenotes how difficult the Hole is.The hardest Hole will be marked as S.I.(1) and the easiest will be marked as S.I.(18 with the rest graded in between. Stroke Index is used for golfers with Handicaps. There is no reason why people playing this game should not set up their own system of Handicaps between themselves.
The Fairway.
The Fairway is route one should try to follow from Tee to Green and is marked by pale green squares.There are no penalties in landing on the Fairway and a player can use any-Club (except the Putter ) when playing his next shot.
The Light Rough.
The Light Rough is the area adjacentrto the Fairway and its squares are coloured light green with black dots.The Light Rough has longer grass than the Fairway and does cause some restriction in playing the next shot.A player cannot use either Four Wood or Two Wood when playing from the Light Rough.
Bunkers.
Bunkers are sand traps and are marked in yellow inside a light green square. Should a player land on this square he is deemed to be in the Bunker and only a Sand Iron can be used to play from a Bunker. In playing a Sand Iron should the Club Dice come down with the face showing a nought, his Ball is still in the Bunker and he will have to play another shot.
Trees and Bushes.
Trees and Bushes are marked on the relevent squares and are coloured in a darker green. In the real game of Golf when a player hits his ball into Trees and Bushes he has no idea where or how his Ball is lying until he finds it.The Ball may be lost, unplayable or it may be sitting in an opening, its all down to luck.
To simulate the above, in this game we have devised a set of cards called 'How does your Ball lie' cards. When a player lands on a.
square marked with Trees and Bushes he must take one of these cards to find out how his Ball is lying and play his next shot accordingly.
The player replaces the card face down at the bottom of the pack.
Heather - & Rough Grass.
Heather is shown by horizontal zig zag lines and coloured a darker green than Light Rough.A player can only use a Sand Iron when playing from a Heather square.
Rough Grass is shown by plain horizontal lines and is simular colour to Heather. A player can only use a Sand Iron or a Nine Iron when playing from a Rough Grass square.
Water Hazards.
Water Hazards are marked in blue and if a player lands on a square with all or any part of the square marked with blue he is deemed to - have landed in the water.
The penalty for landing in water is one stroke and he must move back one square and play his next shot from there. He can move back in.a diagonal direction it is his choice.
Roads and Pathways.
Some courses may-have Roads and Pathways crossing the Fairway and if the player lands on one of these squares he is not penalised he recieves a free dr6p.He must however move back one square and play his next shot from there. He must comply with rules of that square.
-He can move back in a diagonal direction, that is his choice.
Roads and Pathways will be coloured either gray or a sandy colour.
Boundry Fences.
Boundry Fences are marked by a series of black crosses. Should a player land on this square or beyond he is deemed to have gone out of bounds. The penalty for this one stroke and he must return to the square from where he played his previous shot, his next shot must be played from that square and comply with the rules of that'square.
Very Deep Rough and Long Grass.
Very Deep Rough and Long Grass is marked with diagonal lines and coloured simular to Heather. Should a player land on this square, the Ball is deemed to be lost. The penalty is one stroke and he must return the square from where he played his previous shot, his next shot must be played from that square and comply with the rules of that square.
Playing Over Trees.
Should a player wish to play over the top of squares marked with trees they must abide by these-rules; (a)If the Trees are only one square from where the shot is to played, they can only use a Nine Iron or Sand Iron. (b)If the Trees are two squares from where the shot is being played, they can use any Iron Club.
(c)If the Trees are three squares from where the shot is being - played any club can be used.
Note: The above rules apply when playing from any square and if the player is already on a square with limitations they must also be adhered to.
Playing Over Trees.contd Any player not complying with these rules car. be challenged by his opponent and be deemed not to have cleared the trees, he must place his Ball Marker on the first square with the trees and follow the panalty demanded by the squaere.
Single Trees or Small Clumps.
There can be on both Fairway and Light Rough, Single Trees or Small Clumps, these are marked - ;- . and coloured dark green.
Should a player land on this square he is deemed.to have landed behind the Tree and can only play diagonally or sideways to get out from behind these Trees. Should a player wish to play over the top of this square, he must follow the rule for playing over trees.
The Green.
The Green is shown and coloured light green, with a Flag coloured Red or Yellow.There will be a Black number on the Flag indicating the number of the Hole.
The Green can be encompassed by several squares and any square in which the perimeter line of the Green passes,is deemed to be a part of the Green.
Any player landing on any square which forms part of the Green is deemed to have reached the Green and must wait until all the other players have reached the Green before Putting out. The player who reaches the Green first Putts first and the player who reaches the last Putts - last.
The number of Putts are then added to the.number of strokes taken to reach the Green, this gives the player his total for this particular Hole.
How Does Your Ball Lie Cards.
There are a set of- Ten Cards which are shuffled prior to commencing and placed on their board location face down and when a player lands on a square marked Trees and Bushes , he must take one of these Cards and comply with its instructions. After which the card must be returned face down to the bottom of the pack.
The Cards are marked as follows: Card (1).
Your Ball is found to be in the roots of a bush and deemed to be unplayable. You can return to any square back to where your shot was played from, to play the next shot.Penalty one shot plus the abortive shot. - Card (2).
Your Ball cannot be found, you must return to'the square from where the shot was played. Penalty one shot plus the abortive shot.
Card (3).
Your Ball is in an opening but can only be played sideways with a Sand Iron.
Card (4).
Your Ball is playable but can only be played backwards diagonally with a Nine Iron.
Card (5).
Your Ball is in an opening but can only be played forwards diagonally with a Seven Iron or a Nine Iron.
Card (6).
Your Ball is sitting up well in a clearing and you can play forwards diagonally with any Iron Club.
Card (7).
Your-Ball is in an open position but can only be played diagonally backwards with any Iron Club. - - Card (8).
Your Ball is lost, you must return to-the square from where your Ball was played . Penalty one stroke plus the abortive shot.
Card (9).
Your Ball is in a hole and deemed unplayable, you can return to any square back from where your shot was played. Penalty one stroke plus the abortive shot.
Card (10).
-Your Ball is in a clearing but you can only play sideways with any Iron Club.
General Note on 'How do you lie cards'.
You can deem your ball unplayable ana return to any square back from where your Ball was played, if the direction on the card is only allowing you to play into more trouble. Penalty one stroke plus the abortive shot.
Extra Bias from the Wind. - All Golfers know what problems arise from playing in high wind and to simulate this we included a Wind Bias Dice in each players set.
There is also one only Wind Directional Dice used to find the Wind direction.
These Dice are marked as follows; Wind Directional Dice. Wind Bias Dice.
Colour Black. Colour White.
Four faces marked N.S.E.W. Four faces marked 1.
Two faces marked Blank. Two faces marked Blank.
The mode of play is as follows; Each Board is marked with North'at the top,South at the bottom,East on the left & West on the right.One of the players throws the Direction Dice (colour Black) to find the wind direction.and if it comes down Blank there is no wind, play proceeds without the Wind Bias Dice.
Should the dice come down N,S,E,or W.then the Wind Bias Dice are used.
Play proceeds as described before,except the Wind Bias Dice is used with each shot. The Wind Bias Dice is not used with the Sand Iron or the Putter but it is used with all other Clubs.
Should the Club Dice come down, say 5L then the Ball Marker is moved Five squares forward and one to the left.If the Wind Bias Dice is showing a blank there is no change, but should the Wind Bias Dice show a One then the Ball Marker is moved One square in the direction the wind is blowing.
The game continues for Eighteen Holes with the Wind in this direction on the completion of this, the Wind Directional Dice is thrown again prior to starting a new round.
Wind Direction Yarrow;~ Each Board will be fitted with a wind direction arrow which will be set after the Wind Directional Dice has been thrown to remind players from which direction the Wind is blowing.
The State of the Course.
All Golfers will tell you that the state of the course can play an important part in the game of Golf. For instance should the course be very wet, the Ball will not bounce or run over the ground which reduces the length of the shot.
Whilst the opposite applies when the course is very dry and the difference between the two conditions is considerable.
To simulate this condition there is a Mauve Dice which is played prior to the game starting, to establish'The State'of the Course! This dice is marked as follows: One face marked with a 'W' which means Wet.
One face marked with a 'D' which means Dry.
Four faces marked with an 'N' which means Normal.
Should the Dice show a'W' then one square is deducted from the length of the players shot when playing the Two wood and the Four Wood, all other Clubs remain the same.
Should the Dice show a 'D' then one square is added to the length of the shot when playing a Two Wood or the Four Wood, all other Clubs will remain the same.
Should the Dice show an 'N' then there is no change and the game is played without any affect.
Plese note that the Bias from the Wind or the Clubs is not affected at all by The State of the Course, which-is an extra effect.
There will a location on the Board to insert a card showing the Course condition, ie. Wet, Dry or Normal, to remind players of the conditions whilst playing their shots. Any player not adjusting his shot in accordance with'The State of the Course' requirements can be challenged and the penalty is One Stroke.
The above dice values are for general guidence 6ut may be adjusted to suit particular conditions for a specific course.
Dice Holder and Peg Board.
With each set of Dice or Clubs there will be a Holder and Peg Board for each Player. The Holder will locate the Clubs/Dice and name them so a Player can find them easy and there is a Peg Board incorperated to enable a Player to keep his own and his opponents score.
See appendix (2)..
Alternative Rules on the Putting Green.
All of the Greens have several squares and when a player lands on the Green, should he land on the Square wich contains-the base of the Flag Pole, he is deemed to have landed near the Hole and can deduct. one stroke from his putting total. This means that when he plays his Putting Club/Dice and scores a 3. he can reduce this to a 2. When he scores a 2. he can reduce this to a 1. When he scores his he can reduce his score to Nil,which means he has chipped in with his last shot,which does happen in the real game of Golf. It will also allow a'Hole in One'to be achieved in this game. Should a player land on the other squares on the Green, then the Putting remains. the same as described on Page N 7.
Score Cards.
Although there is a Peg Board to keep the scores, there will be with each set a number score cards identical to those used on the real course, from which the Board has been taken.
Record Score.
Each Board will have located on it an insert for the record score to date, to be kept. This will be a removable card giving the Name, the Score and the Date when the record score was achieved.
Handicap System.
It is possible for a Family or group of friends to run a Handicap System within there own group and this could help to make the game more even as in the real game of Golf.
Local Rules.
All Golf Courses have local rules which apply to their particular course and this game will also have local rules which will apply to the specific course shown on the Board.; Penalties applying to persons who break local rules will be the same as those applying in the real game of Golf.
Contour References.
Where the Contours of the Golf Course do not fit the squares or overlap the squares, then the squares will be marked with a reference letter to indicate the type of square. These will be located in the corner of the square and are as follows; Fairway will be marked as; - (F).
Light Rough " " " (LR) Deep Rough " " " (DR) Heather " " " (H) Rough Grass " " " (RG) Roads & Pathaways " " (RP) Boundry Fences " " (BF) Water Hazard " " " (WH) Trees & Bushes " " . (TB) Game " Par Golf

Claims (1)

  1. Ref'Claims'.
    My claim for a Patent for this Board Game is based on both the whole association of ideas making up the game and the unique specific ideas relating to the Squares making up the details on the board and the Dice as golf clubs including their values and bias.
    The Board.
    The board layout and design can either be based on any actual golf course in the world or be designed on a fictional basis. This idea is included in the over all association of ideas.
    The Squares The Squares between Tee to Green are specific and are related to the distance between Tee to Green, they contain markings to show the specific terrain encountered on each hole, such as : The Fairway Light Rough Bunkers Trees and Bushes Heather Rough grass Water Hazzards Roads and Pathways Boundry Fences Very Deep Rough The Squares form an important detail in the make up of the game and as such must be included as a specific detail within the Patent.
    The Clubs or Dice.
    The idea to use different dice as golf clubs with differing values and bias is unique and forms the crux of my application for a patent in association with the whole game.
    The Wind Bias The Wind Bias idea is also unique in my opinion and again is a specific part to be included for patent and also in association with the whole game.
    "Claims" continued.
    How does your ball lie cards.
    These cards and the wording on them form a part of the over all game and as such are to be included in the over all association of ideas for patent.
    Rules and Penalties.
    The Rules and Penalties listed in the specification again form part of the over all game and as such are to be included in the over all association of ideas for patent.
    The Dice Holder and Peg Board.
    The Dice Holder and Peg Board is a specific part of the make up of the game and therefore must be included as such.
GB08712943A 1987-06-02 1987-06-02 Game Withdrawn GB2205252A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB08712943A GB2205252A (en) 1987-06-02 1987-06-02 Game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB08712943A GB2205252A (en) 1987-06-02 1987-06-02 Game

Publications (2)

Publication Number Publication Date
GB8712943D0 GB8712943D0 (en) 1987-07-08
GB2205252A true GB2205252A (en) 1988-12-07

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2223416A (en) * 1988-08-16 1990-04-11 Willem Nel Board golf game

Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1513941A (en) * 1922-12-23 1924-11-04 Thomas H Smith Game
GB229209A (en) * 1924-08-29 1925-02-19 Hugh Hope Grant Begbie Appliances for playing a board game simulating golf
GB391190A (en) * 1931-10-21 1933-04-21 Leslie Whittem Hawkins Improvements in or relating to appliances for playing board games simulating golf
GB1284248A (en) * 1969-12-17 1972-08-02 Rigely Banada Corp Board game apparatus
US3826498A (en) * 1973-01-12 1974-07-30 F Monek Golf board game apparatus
GB1383199A (en) * 1971-03-20 1975-02-05 Jordan P Board game simulating golf
US3944229A (en) * 1975-01-07 1976-03-16 Feeney Thomas E Golf game
US4106774A (en) * 1977-02-16 1978-08-15 Gerard Newsy Seguin Golf game board assembly
GB1538426A (en) * 1976-03-02 1979-01-17 Marshall Games Prod Ltd Game apparatus representative of golf
GB2123303A (en) * 1982-07-09 1984-02-01 Francis Bernard Wilson Golf board game apparatus

Patent Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1513941A (en) * 1922-12-23 1924-11-04 Thomas H Smith Game
GB229209A (en) * 1924-08-29 1925-02-19 Hugh Hope Grant Begbie Appliances for playing a board game simulating golf
GB391190A (en) * 1931-10-21 1933-04-21 Leslie Whittem Hawkins Improvements in or relating to appliances for playing board games simulating golf
GB1284248A (en) * 1969-12-17 1972-08-02 Rigely Banada Corp Board game apparatus
GB1383199A (en) * 1971-03-20 1975-02-05 Jordan P Board game simulating golf
US3826498A (en) * 1973-01-12 1974-07-30 F Monek Golf board game apparatus
US3944229A (en) * 1975-01-07 1976-03-16 Feeney Thomas E Golf game
GB1538426A (en) * 1976-03-02 1979-01-17 Marshall Games Prod Ltd Game apparatus representative of golf
US4106774A (en) * 1977-02-16 1978-08-15 Gerard Newsy Seguin Golf game board assembly
GB2123303A (en) * 1982-07-09 1984-02-01 Francis Bernard Wilson Golf board game apparatus

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2223416A (en) * 1988-08-16 1990-04-11 Willem Nel Board golf game

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