GB2187968A - Improvements in and relating to apparatus for playing games - Google Patents
Improvements in and relating to apparatus for playing games Download PDFInfo
- Publication number
- GB2187968A GB2187968A GB08706689A GB8706689A GB2187968A GB 2187968 A GB2187968 A GB 2187968A GB 08706689 A GB08706689 A GB 08706689A GB 8706689 A GB8706689 A GB 8706689A GB 2187968 A GB2187968 A GB 2187968A
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- United Kingdom
- Prior art keywords
- points
- clue
- words
- answer
- board
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0423—Word games, e.g. scrabble
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00006—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
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- Engineering & Computer Science (AREA)
- Educational Technology (AREA)
- Multimedia (AREA)
- Pinball Game Machines (AREA)
- Electrically Operated Instructional Devices (AREA)
Abstract
A board game apparatus is provided comprising markers for moving over a board acting as a playing field, the board being provided with marked spaces constituting a path of course extending about the board. The path affords a continuous track for the purpose of continuity of play with some of the spaces being designated as a starting position or positions for the placement of a player's marker. The other spaces are designated by position, colour or marking so as to constitute a distinguishable path from the or each starting position to a space or spaces designated as a finishing position. One or more sets of cards are provided containing cards each of which relate to a proverb whereby advancement of a player's marker along a path on the board is determined by the skill with which the player identifies the proverb. <IMAGE>
Description
SPECIFICATION
Improvements in and relating to apparatus for playing games
The invention relates to a board game apparatus and is intended primarily to provide a game which utilises and tests a player's knowledge of proverbs.
The present invention provides a board game apparatus comprising markers for moving over a board acting as a playing field, the board being provided with marked spaces constituting a path or course extending about the board, said path affording a continuous track for the purpose of continuity of play, some of said spaces being designated as a starting position or positions for the placement of a player's marker, the other of said spaces being designated as by position, colour or marking so as to constitute a distinguishable path from the or each starting position to a space or spaces designated as a finishing position; and one or more sets of cards containing cards each of which relate to a proverb whereby advancement of a player's marker along a path on the board is determined by the skill with which the player identifies the proverb.
Preferably a plurality of sets of cards are provided, each of said sets being graded according to difficulty.
Advantageously spaces or areas along the path or paths of the board are provided having special designations and the apparatus is provided with a set of special cards one of which is drawn by a player as determined by chance when said player's marker rests on a special space or area, each of said special cards indicating a benefit or penalty applicable to said player or an opposing player. These special cards are hereinafter referred to as "Joker" cards.
Also, additional spaces or areas along the path or paths of the board are provided having designations indicative of benefits or penalties applicable to said player,
The accompanying drawing, which is a plan view of one form or arrangement of a board for the game will be referred to in more particularly describing one embodiment of the invention, by way of example only.
Proverbs form a very important part of everyday English, both written and spoken. Many people will be familiar with wide range of proverbs, and there are few, who are not familiar with those proverbs which nowadays are routine household catchphrases. The game of course can be used with proverbs of any language.
The game may be played by any number from two to four players, or from two to four pairs of players ranging in age from approximately twelve years to adult. Unlike conventional quiz games all players fully participate, on an equal basis. The game may be played with or without a quizmaster. Because the proverb cards are graded in terms of difficulty players of differing abilities may compete on a more equal basis.
There are 400 proverb cards, each one unique, and each carrying a single proverb. These cards form the basis of the scoring system. Given limited information, each player's task is to identify the proverb. Each card carries a maximum of ten points, and the use of clues costs points. Points earned are scored on the board as shown in the drawing. The resulting points gained give players the opportunity to effect winning strategies and a bluff element on the playing board. Every point scored is equivalent to cm 0,000 and the winner is the first person to score one hundred points, equivalent to one million pounds.
There are four packs of one hundred proverbs, each pack reflecting a level of difficulty from "Junior" through "Regular" to "Senior".
Players can elect to choose a particular pack, for any game, or, by agreement, players of differing abilities may use from different packs. In this manner, a young person can compete, on on an "equality basis" with an adult.
In addition to the four hundred proverb scoring cards, there are fifty four "Joker" cards, which relate to "Joker" positions featured at intervals, round the circuit of the playing board. Also, the playing board features "penalty positions" (red in colour) and "bonus positions" (green in colour) all of which are designed to add the elements of strategy, fortune and bluff to the game
The winning player is the first to score 100 points on the board and reach HOME. The game can be repeated many times without repetition of proverbs.
The game is provided with 454 unique cards which are divided as follows:
CLASS NUMBERS (a) "Junior" cards J1 to J100 (b) "Regular" cards (1) 1 to 100 (c) "Regular" cards (2) 1 to 100 (d) "Senior" cards 1 to 100 (e) "Joker" cards 1 to 54
Each proverb quiz card contains the following information:an identification number between 1 and 100; the number of words in the proverb in question; a word, or words, from the proverb, and their relative positions, within the proverb; (identification at this stage merits 10 points);
a first clue, which may be an alternative meaning, or an additional word and its relative position, or assistance in identifying a key work or phrase, (identification at this stage merits 7 points);
a second clue which may be the questioner's own clue, the questioner's own mime, the questioner's own clue or mime, the first word of the proverb, the last word of the proverb, a specific word or an alternative proverb, (success here is worth 4 points, failure earns a zero score); the answer which gives the complete proverb; and finally an explanation of the proverb, moral or an alternative proverb is provided.
Each "Joker" card contains the following: a full proverb (some with good tidings, some with bad tidings); information on how the proverb relates to the person who has just acquired it, and instructions on the manner in which it may be used and when it may be used.
Each player is provided with a pencil and scribble pad for use in deciphering a proverb and a marker for indicating his or her position on the board. The board is provided with four starting points, one for each player. Each starting point is of a unique colour, and the marker for each player is the same colour as that player's starting point and his route on the board from the starting point to HOME on the board.
Proverbs form the basis of the game. Sets of clue cards contain information to allow players to identify the proverbs and thus gain points. A player's ability in recognising proverbs is rewarded with an appropriate level of points. The points gained are plotted along the board.
The playing board circuit is characterised by "penalty positions", "bonus positions" and "Joker positions". Strategically players can influence where they land on the board by the manner in which they identify the proverb and the resulting points gained (10, 7 or 4). "Penalty" and "bonus" positions state clearly the number of points the player must retreat or advance.
Stopping on a "Joker" position entitles the player to a "Joker" card which contains a directive or a possible strategy. As the game progresses players will acquire "Joker" cards. As a result strategy, bluff, attack and self defence feature strongly in the game generating challenge, excitement and fun.
Every player's objective is to win or, this being unlikely, to prevent other players winning.
The game is educational, involves strategy, bluff, and an element of chance.
The game is flexible in approach and may employ the following variations:
Two to four persons pitting their wits against each other. The quizmaster post rotates, so that everyone plays the game.
Players team up and compete against others in pairs. This format allows six or eight players to fully participate.
A quizmaster is appointed and holds this position throughout the game and does not participate throughout the game and does not participate as a player.
The Rules of the game are as follows:
1. Agree player table arrangements. If partners are competing they sit opposite each other (Partners do not collaborate in identifying the proverb.. They do hpwever use the same marker.
2. Select the pack(s) of quiz cards to be used.
3. Choose board markers.
4. Have pencils and scribble pads at the ready.
5. All cards must face downwards. Cards are drawn from the top and replaced on the bottom. A player draws from the same pack for the duration of the game unless the original pack is exhausted.
6. Hyphenated words count as one word
7. Oniy the person posing the quiz card is entitled to see any of the details on the card until that card has been completed and the points moved along the board.
8. The quiz cards are always addressed to an individual. If that player fails to gain any points on the specific quiz card it is thrown open to the next player in rotation. The first with the correct answer written down gains four points.
9. The youngest player is given the honour of answering first. The quiz card is posed by the person opposite unless a quizmaster has been appointed.
10. The rotation of play is clockwise as is progress around the scoreboard circuit.
11. The time allowed to answer any stage on a proverb quiz card is 30 seconds, from the point where the full information has been given.
The timing may however be altered, as a house rule, by agreement before the game starts.
12. Only one answer, the first, is accepted.
13. Absolute accuracy is not essential to the spirit of the game, once it is established that the player has identified the proverb and used the correct number of words, unless the game is being played on a serious competitive level.
14. The points gained on any quiz card are plotted along the board.
15. A player landing on a "bonus" or "penalty" spot, must move by the points stated and in the direction indicated. A player landing on a "Joker" spot must pick the top "Joker" card and all players are bound by the Rules on the cards.
16. A "Joker" card may be held as a strategic card unless it is stated otherwise on the card. When a "Joker" card is used it must be shown publicly and replaced on the bottom of the deck.
17. "Jokers" used as strategic cards may only be used after a particular play has been completed and the points moved along the board, and before the next proverb quiz card is picked up and addressed to the player. All players are bound to accept the ruling from a Joker card in so far as it is directed at them.
18. The first player to arrive HOME is the winner, having collected a total of 1,000,000.
The following is the text taken from the one hundred "Junior" cards but not including the explanation of the proverb or moral.
6 words 1J
- - ill - - dead
You were dead luckyl 10 points
1st Clue: Its a grave offence 7 points
2nd Clue: Never? 4 points
Answer NEVER SPEAK ILL OF THE DEAD
6 words 2J
- stitch - - - nine
There's a hole in your stocking 10 points
1st Clue: 4th word "time" 7 points
2nd Clue: Prevention is better than cure 4 points
Answer A STITCH IN TIME SAVES NINE
6 words 3J
- - stone - - Moss
I gather you got this one 10 points
1st Clue: Mick Jagger's group 7 points
2nd Clue: 4th word "gathers" 4 points
Answer A ROLLING STONE GATHERS NO MOSS
3 words 4J
- - Lucky
Born Lucky 10 points
1st Clue: Not first, nor second 7 points
2nd Clue:Whats the time? 4 points
Answer THIRD TIME LUCKY 6 words 5J - - workman - - tools
A job well done 10 points 1st Clue: 2nd word "bad" 7 points 2nd Clue: incompetent fellow 4 points
Answer A BAD WORKMAN BLAMES HIS TOOLS 6 words 6J - - where - heart
Home Birdl 10 points 1st Clue: Relax at Home 7 points 2nd Clue: Where theres always a welcome 4 points
Answer HOME IS WHERE THE HEART IS 3 words 7J - - blind
Open your eyes 10 points 1st Clue: It's love at first sight 7 points 2nd Clue: Rose coloured spectacles 4 points
Answer LOVE IS BLIND 4 words 8J - come - served
Come Come 10 points 1st Clue: First you take your place in the queue 7 points 2nd Clue: Best dressed 4 points
Answer FIRST COME, FIRST SERVED 6 words 9J - vessels - - most
You're a noisy lotl 10 points 1st Clue: Noisy, like a drum 7 points 2nd Clue:A lot of fuss over nothing 4 points
Answer EMPTY VESSELS MAKE THE MOST SOUND 8 words 10J - - cats - - mice -
You're playing a cat and mouse game 10 points 1st Clue: Naughty, Naughty 7 points 2nd Clue: Behind your back 4 points
Answer WHEN THE CATS AWAY THE MICE WILL PLAY 3 words llJ - - wonders
No wonder you are never on time 10 points 1st Clue: Past, present, future 7 points 2nd Clue: Its a great healer 4 points
Answer TIME WORKS WONDERS 8 words 12J - - - - crying - - milk
10 pints pleasel 10 points 1st Clue: Whats done is done 7 points 2nd Clue: Let the cat lick it up 4 points
Answer IT IS NO USE CRYING OVER SPILT MILK S words 13J
Seek - ye -
Did you find the answer? 1st Clue: Searching advice found in the Bible 2nd Clue: Its what you are looking for
Answer SEEK AND YE SHALL FIND 8 words 14J - count - - - - - hatched
You're chicken 10 points 1st Clue:They maybe bad eqgs 7 points 2nd Clue: Or spend next weeks pocket money 4 points
Answer DON'T COUNT YOUR CHICKENS BEFORE
THEY ARE HATCHED 5 words 15J
Theres - - - home
Its great to be home 10 points 1st Clue: Its where the heart is 7 points 2nd Clue: Not here, not there 4 points
Answer THERE'S NO PLACE LIKE HOME 6 words 16J - - up - - down
Its the law of gravity 10 points 1st Clue: Except for prices 7 points 2nd Clue: Was Newton too serious about this law? 4 points
Answer WHAT GOES UP MUST COME DOWN 4 words 17J - come - go
You're a fool with ytour money 10 points 1st Clue: Twice as easy 7 points 2nd Clue: You win some - you loose some 4 points
Answer EAST COME - EASY GO 5 words 18J
Truth - - - fiction
Would you believe it? 10 points 1st Clue: Belive it or not 7 points 2nd Clue:Where is the Sranger? 4 points
Answer TRUTH IS STRANGER THAN FICTION 8 words 19J
All - - must - - - end
Including Proverbia 10 points 1st Clue: Enjoy it while you can 7 points 2nd Clue: Second word "good" 4 points
Answer ALL GOOD THINGS MUST COME TO AN END 5 words 20J - men - - tales
Dead right 10 points 1st Clue: Boot hill? 7 points 2nd Clue: As a door nail 4 points
Answer DEAD MEN TELL NO TALES 5 words 21J - news - - news
Keep your fingers crossed 10 points 1st Clue: Its no good 7 points 2nd Clue: Look on the bright side 4 points
Answer NO NEWS IS GOOD NEWS 4 words 22J
Old - - hard
You're a creature of habit 10 points 1st Clue: Monks wear them 7 points 2nd Clue: Third word "die" 4 points
Answer OLD HABITS DIE HARD 10 words 23J - - first - - - try - - again
Go onl Give it a tryl 10 points 1st Clue: Three trys and no score 7 points 2nd Clue: Never give up 4 points
Answer IF AT FIRST YOU DON'T SUCCEED, TRY TRY
TRY AGAIN 4 words 24J - smoke - fire
Fire away 10 points 1st Clue: Suspicion 7 points 2nd Clue: Look out for the signs 4 points
Answer NO SMOKE WITHOUT FIRE 6 words 25J - early - - - worm
You're very chirpyl 10 points 1st Clue: This bird gets up early 7 points 2nd Clue: Opportunity knocks 4 points
Answer THE EARLY BIRD CATCHES THE WORM 4 words 26J
Let - dogs
You're a pet 10 points 1st Clue: Dog napping 7 points 2nd Clue: Leave well enough alone 4 points
Answer LET SLEEPING DOGS LIE 4 words 27J
Look - - leap
Watch where you are going 10 points 1st Clue: You may need your wellies 7 points 2nd Clue: Its very chancy 4 points
Answer LOOK BEFORE YOU LEAP 8 words 28J - fool - - money - -
Can you lend me a fiver? 10 points 1st Clue: Spend thrift 7 points 2nd Clue:Last word "parted" 4 points
Answer A FOOL AND HIS MONEY ARE SOON PARTED 3 words 29J - - perfect
Play it again Sam 10 points 1st Clue: Do it over and over again 7 points 2nd Clue: Practice your swing 4 points
Answer PRACTICE MAKES PERFECT 3 words 30J - - golden
Hush 10 points 1st Clue: Quiet please 7 points 2nd Clue: A closed mouth catches no flies 4 points
Answer SILENCE IS GOLDEN 8 words 31J - - teach - - - - tricks
Take the lead 10 points 1st Clue: Poor old Shep 7 points 2nd Clue: Old habits die hard 4 points
Answer YOU CANNOT TEACH AN OLD DOG NEW TRICKS 5 words 32J - is - - policy
Tell the truth 10 points 1st Clue: Honestly 7 points 2nd Clue: Its the best insurance 4 points
Answer HONESTY IS THE BEST POLICY 8 words 33J - - tell - - - - cover
You never can tell 10 points 1st Clue: Read any good books lately? 7 points 2nd Clue:Appearances are deceptive 4 points
Answer YOU CAN'T TELL x BOOK BY ITS COVER 5 words 34J - - thicker - water
Oh Brotherl 10 points 1st Clue: Haemoglobin 7 points 2nd Clue: Sons and daughters 4 points
Answer BLOOD IS THICKER THAN WATER 4 words 35J
The - - merrier
Lets have a party 10 points 1st Clue: Enough for a party 7 points 2nd Clue: No less 4 points
Answer THE MORE THE MERRIER 4 words 36J - begins - home
Ask for more pocket money 10 points 1st Clue: Faith, Hope and ? 7 points 2nd Clue: Keep sending the money Dad 4 points
Answer CHARITY BEGINS AT HOME 8 words 37J - - loaf - - - - bread
You arn't half well bred 10 points 1st Clue: You'll settle for less 7 points 2nd Clue: 50% 4 points
Answer HALF A LOAF IS BETTER THAN NO BREAD 4 words 38J
Like - like
Your Mothers' pride 10 points 1st Clue: Male heir 7 points 2nd Clue:Blood line 4 points
Answer LIKE FATHER - LIKE SON 11 words 39J - bird " - - - - - - - bush You're always crowing 10 points 1st Clue: Where one is worth more than two 7 points 2nd Clue: Be thankful for what you've got 4 points
Answer A BIRD IN THE HAND IS WORTH TWO IN
THE BUSH 3 words 40J
History -
You're hysterical 10 points 1st Clue: Echo 7 points 2nd Clue: War after war after war 4 points.
Answer HISTORY REPEATS ITSELF 3 words 41J - isn't
Thats rich 10 points 1st Clue: But it helps 7 points 2nd Clue: How much does it cost? 4 points
Answer MONEY ISN'T EVERY THING 10 words 42J
Never - - - tomorrow - - - - today
You can do it 10 points 1st Clue: Don't be put off, you can do it 7 points 2nd Clue: You'll get job satisfaction 4 points
Answer NEVER PUT OFF 'TILL TOMORROW WHAT
YOU CAN DO TODAY 8 words 43J
Don't - - - - - - basket
You're a crackerl 10 points 1st Clue: Spread your risk or you'll risk 7 points
your spread 2nd Clue: If yours break you risk an omelette 4 points
Answer DON'T PUT ALL YOUR EGGS IN ONE BASKET 5 words 44J
Penny - - pound
A penny for your thoughts 10 points 1st Clue: Three ? men 7 points 2nd Clue:The one that got away 4 points
Answer PENNY WISE AND POUND FOOLISH 5 words 45J - speak - - words
Go for itl 10 points 1st Clue: Don't say it, do it 7 points 2nd Clue: Action man 4 points
Answer ACTIONS SPEAK LOUDER THAN WORDS 4 words 46J -minds - alike
I beg to differ 10 points 1st Clue: Fools seldom differ 7 points 2nd Clue: I think its great 4 points
Answer GREAT MINDS THINK ALIKE 7 words 47J - - fool - - - fool
You're nobody's fool 10 points 1st Clue: He gave away his pension 7 points 2nd Clue: First word "There's" 4 points
Answer THERE'S NO FOOL LIKE AN OLD FOOL 8 words 48J - apple - - - - doctor
Keep munching 10 points 1st Clue: Its healthy to munch 7 points 2nd Clue: Granny Smith 4 points
Answer AN APPLE A DAY KEEPS THE DOCTOR
AWAY 2 words 49J -flies It's time to fly 10 points 1st Clue:Is it that time already? 7 points 2nd Clue: Tempus fugit 4 points
Answer TIME FLIES 3 words 50J - - money
It's only money honeyl 10 points 1st Clue: A pound for a pound 7 points 2nd Clue: If you have an interest in the 4 points
principle
Answer MONEY MAKES MONEY 4 words 51J - brooms - clean
A sweeping statementl 10 points 1st Clue: Not just chimneys 7 points 2nd Clue: A fresh approach 4 points
Answer NEW BROOMS SWEEP CLEAN 5 words 52J - picture -- story
You're a picture of innocence 10 points 1st Clue: And it can't speak 7 points 2nd Clue: Like a thousand words 4 points
Answer EVERY PICTURE TELLS A STORY 4 words 53J - can't - - choosers
Brother, can you spare a dime? 10 points 1st Clue: Spare a copper Guv? 7 points 2nd Clue: Its a charity 4 points
Answer
BEGGARS CAN'T BE CHOOSERS 3 words 54J appearances -
You thought you had me fooled 10 points 1st Clue:They're deceptive 7 points 2nd Clue: Looks like a wolf in sheeps clothing 4 points
Answer
APPEARANCES ARE DECEPTIVE 4 words 55J
You - please
Nobody's perfect 10 points 1st Clue: Everyone can't be happy 7 points 2nd Clue: So don't even try 4 points
Answer
YOU CAN'T PLEASE EVERYONE 5 words 56J - good -- another
Do me a favourl 10 points 1st Clue: You helped me, I'll help you 7 points 2nd Clue: You deserved it 4 points
Answer
ONE GOOD TURN DESERVES ANOTHER 6 words 57J --rains -- pours
You're all wetl 10 points 1st Clue: Everythings going wrong 7 points 2nd Clue: Woe is me 4 points
Answer
IT NEVER RAINS BUT IT POURS 7 words 58J -- loss --- gain
You're a dead lossl 10 points 1st Clue:Rob Peter to pay Paul 7 points 2nd Clue: 1st word "One 4 points
Answer
ONE MAN'S LOSS IS ANOTHER MAN'S GAIN 8 words 59J - win --- lose -
You've lost the will to win 10 points 1st Clue: Two Few 7 points 2nd Clue: Easy come, easy go 4 points
Answer
YOU WIN A FEW, YOU LOSE A FEW 9 words 60J ----- head -- shoulders
Do you have dandruff? 10 points 1st Clue: Experience teaches 7 points 2nd Clue: 5th word "old" 4 points
Answer
YOU CAN'T PUT AN OLD HEAD ON YOUNG SHOULDERS 11 words 61J - unto ------- unto
How do you do? 10 points 1st Clue: Love your neighbour 7 points 2nd Clue: 1st word "Do" 4 points
Answer
DO UNTO OTHERS AS YOU WOULD HAVE THEM DO UNTO YOU 3 words 62J
Business -
Your heading for success 10 points 1st Clue: Earn your money before you spend it 7 points 2nd Clue: When work is done you can have your fun 4 points
Answer
BUSINESS BEFORE PLEASURE 4 words 63J - not - not
You're a wasterl 10 points 1st Clue: What a waste 7 points 2nd Clue: You won't want another clue 4 points
Answer
WASTE NOT WANT NOT 4 words 64J - will be Boy - oh - Boyl 10 points 1st Clue: "not girls" 7 points 2nd Clue: "Pranksters" 4 points
Answer
BOYS WILL BE BOYS 5 words 65J
Many --- work
Many happy returns 10 points 1st Clue: Let's all pull together 7 points 2nd Clue: Noting to do with electricity 4 points
Answer
MANY HANDS MAKE LIGHT WORK 5 words 66J
Alls --- well
That's a reliefl 10 points 1st Clue: It came out O.K. in the end 7 points 2nd Clue: Well, well 4 points
Answer
ALLS WELL THAT ENDS WELL 6 words 67J
Love --- go
Go on, you're just saying that 10 points 1st Clue: It always was round 7 points 2nd Clue:So does money 4 points
Answer
LOVE MAKES THE WORLD GO ROUND 6 words 68J --- time - everything
Time for a breakl 10 points 1st Clue: Everything is in its place 7 points 2nd Clue: 1st word "There" 4 points
Answer
THERE IS A TIME FOR EVERYTHING 7 words 69J
If ---- join
Beats mel 10 points 1st Clue: Always support the winning team 7 points 2nd Clue: 4th word "beat" 4 points
Answer
IF YOU CAN'T BEAT THEM JOIN THEM 7 words 70J exception -- rule
Present company excepted 10 points 1st Clue: There's always one awkward guy 7 points 2nd Clue: Small print on insurance policies 4 points
Answer
THERE IS AN EXCEPTION TO EVERY RULE 12 words 71J ---- greener -----
Are you satisfied? 10 points 1st Clue: The far-away hills are green 7 points 2nd Clue:Some people are never satisfied 4 points
Answer
THE GRASS IS ALWAYS GREENER ON THE OTHER
SIDE OF THE FENCE 3 words 72J
Easy -
Easy, wasn't it? 10 points 1st Clue: Take it easy 7 points 2nd Clue: It comes at the end 4 points
Answer
EASY DOES IT 3 words 73J -- tell
Tell no fibsl 10 points 1st Clue: What is the time 7 points 2nd Clue: Lets see what happens 4 points
Answer
TIME WILL TELL 4 words 74J
Still
You are in deep water 10 points 1st Clue: He's a deep thinker 7 points 2nd Clue: H20 4 points
Answer
STILL WATERS RUN DEEP 4 words 75J - and let
Let's live it upl 10 points 1st Clue: Mind your own business 7 points 2nd Clue: You only live twice 4 points
Answer
LIVE AND LET LIVE 5 words 76J --dog- bites
You're all hot air 10 points 1st Clue: Ask your postman 7 points 2nd Clue:Never? 4 points
Answer
A BARKING DOG NEVER BITES 5 words 77J While --- hope
You're alive and kicking 10 points 1st Clue: Hang in there 7 points 2nd Clue: You've only one life 4 points
Answer
WHILE THERE'S LIFE THERE'S HOPE 5 words 78J
You --- all
Everyone's a winnerl 10 points 1st Clue: You win some, you loose some 7 points 2nd Clue: I can't win any 4 points
Answer
YOU CAN'T WIN THEM ALL 5 words 79J
Time -- great
It's time for refreshments 10 points 1st Clue: Like a good doctor 7 points 2nd Clue: Somethings are best forgotten 4 points
Answer
TIME IS A GREAT HEALER 6 words 80J
Man ---- alone
Use your loaf 10 points 1st Clue: Food for thought 7 points 2nd Clue: A toast to good sense 4 points
Answer
MAN CANNOT LIVE BY BREAD ALONE 6 words 81J
Every ---- lining
Your living under a cloud 10 points 1st Clue: Look on the bright side 7 points 2nd Clue:Second place winner 4 points
Answer
EVERY CLOUD HAS A SILVER LINING 7 words 82J
Ask ----- lies
True for youl 10 points 1st Clue: Don't upset the applecart 7 points 2nd Clue: You'll get your answer 4 points
Answer
ASK NO QUESTIONS AND HEAR NO LIES 13 words 83J
Red ---------- shepherds
Red any good books lately? 10 points 1st Clue: Ask any farmer 7 points 2nd Clue: It isn't pie in the sky 4 points
Answer
RED SKY AT NIGHT SHEPHERDS' DELIGHT.
RED SKY IN THE MORNING SHEPHERDS' WARNING.
3 words 84J -- learn
Your'e a fast learner 10 points 1st Clue: Life teaches us all things 7 points 2nd Clue: Live and let live 4 points
Answer
LIVE AND LEARN 4 words 85J - late - never
Better hurryl 10 points 1st Clue: At least you got there 7 points 2nd Clue: You're never on time 4 points
Answer
BETTER LATE THAN NEVER 4 words 86J - man for
I can't swim 10 points 1st Clue: After the woman and children 7 points 2nd Clue: And the devil take the hind most 4 points
Answer
EVERY MAN FOR HIMSELF 4 words 87J
Once -- shy
Lets have a bite to eat 10 points 1st Clue: Bitten twice? 7 points 2nd Clue: You'll think twice the next time 4 points
Answer
ONCE BITTEN TWICE SHY 5 words 88J -- pot - boils
Watch itl 10 points 1st Clue: Don't be impatient 7 points 2nd Clue:Stop looking over my shoulder 4 points
Answer
A WATCHED POT NEVER BOILS 5 words 89J - step -- time
Step on itl 10 points 1st Clue: Slow but sure 7 points 2nd Clue: Plan your progress 4 points
Answer
ONE STEP AT A TIME 6 words 90J - - - shuts
Your're ringing my bell 10 points 1st Clue: Opportunity knocks 7 points 2nd Clue: When you're down look up 4 points
Answer WHEN ONE DOOR SHUTS, ANOTHER OPENS 7 words 91J
Jack ---- his
You're the topsl 10 points 1st Clue: Never run yourself down 7 points 2nd Clue: Good for Jack 4 points
Answer JACK IS AS GOOD AS HIS MASTER 14 words 92J
Early - - - - - - - - - healthy - -
You're a wise old owl! 10 points 1st Clue: No late nights here 7 points 2nd Clue:Seventh word "Rise" 4 points
Answer EARLY TO BED AND EARLY TO RISE MAKES A
MAN HEALTHY, WEALTHY AND WISE 3 words 93J - - first
Who goes first 10 points 1st Clue: First first and first last 7 points 2nd Clue: Get your priorities right 4 points
Answer FIRST THINGS FIRST 3 words 94J - -believing You're a believer 10 points 1st Clue: Are you a doubting Thomas 7 points 2nd Clue: Clear as a picture 4 points
Answer SEEING IS BELIEVING 4 words 95J
Finders - losers
Cry baby 10 points 1st Clue: Zoo minders 7 points 2nd Clue: What a piece of luck 4 points
Answer FINDERS KEEPERS LOSERS WEEPERS 4 words 96J -good- young
Good for you 10 points 1st Clue: You can't kill a bad thing 7 points 2nd Clue: But old age gets you in the end 4 points
Answer THE GOOD DIE YOUNG 5 words 97J
Every - - - day
Take a lead 10 points 1st Clue: And should have a licence 7 points 2nd Clue: Its a dogs life 4 points
Answer EVERY DOG HAS HIS DAY 5 words 98J
Never - - - time
Never say Never 10 points 1st Clue: an eternity 7 points 2nd Clue: Its so final 4 points
Answer NEVER IS A LONG TIME 6 words 99J
Too - - - - broth
You're in the soup 10 points 1st Clue: All chefs and no Indians 7 points 2nd Clue: Tastes terrible 4 points
Answer TOO MANY COOKS SPOIL THE BROTH 7 words 100J - - - root - all
Thats rich 10 points 1st Clue: The more you have the more you want 7 points 2nd Clue: An evil ending 4 points
Answer MONEY IS THE ROOT OF ALL EVIL
The following is the text taken from the one hundred "Regular" cards but not including the explanation of the proverb or moral.
5 words No. 1
Well - - - done
Get stuck inl 10 points 1st Clue: A good start is half the battle 7 points 2nd Clue: A fourth is a half 4 points
Answer WELL BEGUN IS HALF DONE 7 words No. 2
Time - - - - - man
Take your timel 10 points 1st Clue: From high to low in six hours 7 points 2nd Clue: Wait for the fourth word 4 points
Answer TIME AND TIDE WAIT FOR NO MAN 9 words ) No. 3 - no - - no - - no
Are you a tell-tale 10 points 1st Clue: Three brass monkeys 7 points 2nd Clue: I sense evil 4 points
Answer SEE NO EVIL, HEAR NO EVIL, SPEAK NO EVIL 6 words No. 4
Many - - makes -
Look after the penniesl 10 points 1st Clue: Small things lead to bigger things 7 points 2nd Clue:The last word in a muckle 4 points
Answer MANY A MUCKLE MAKES A MUCKLE 4 words No, 5
More - less
You're fast off the markl 10 points 1st Clue: You're tripping over yourself 7 points 2nd Clue: The faster you go the slower you move 4 points
Answer MORE HASTE, LESS SPEED 12 words No. 6 - - lie down - - - - get up -
You're barking up the wrong tree 10 points 1st Clue: Known by the company you keep 7 points 2nd Clue: Did you get a flea in your ear? 4 points
Answer IF YOU LIE DOWN WITH DOGS YOU WILL
GET UP WITH FLEAS 8 words No. 7 - cannot - - - - - eggs
You're crackersl 10 points 1st Clue: If you make anything, you'll make 7 points
mistakes 2nd Clue: Sounds like a Danish Prince 4 points
Answer YOU CANNOT MAKE AN OMELETTE, WITHOUT
BREAKING EGGS 9 words No. 8 - - - worth - - worth -
Well done! 10 points 1st Clue: A job well done 7 points 2nd Clue:Its a big If 4 points
Answer IF A THING'S WORTH DOING ITS WORTH
DOING WELL 8 words No. 9 - - - slip - - - lip
Down the hatch! 10 points 1st Clue: Don't count your chickens 7 points 2nd Clue: You've spilled your drink 4 points
Answer THERE'S MANY A SLIP TWIXT CUP AND LIP 13 words No. 10 - - - - break - - - names - - -
No names no packdrilll 10 points 1st Clue: No bones about stones 7 points 2nd Clue: Slander or libel? 4 points
Answer STICKS AND STONES MAY BREAK MY BONES,
BUT NAMES WILL NEVER HURT ME 11 words No. 11 - - - - - blind - - - - king
Can you see the point? 10 points 1st Clue: Look out for the eye-patch 7 points 2nd Clue: I can't see this country on the map 4 points
Answer IN THE COUNTRY OF THE BLIND, THE ONE
EYED MAN IS KING 4 words No. 12 - - - virtue
Have patiencel 10 points 1st Clue:Its a girl's name 7 points 2nd Clue: All things come to those who wait 4 points
Answer PATIENCE IS A VIRTUE 12 words No. 13 - - - - - hanged - - sheep - -
You can't pull the wool over my eyes 10 points 1st Clue: You're guilty anyway 7 points 2nd Clue: One comes first 4 points
Answer ONE MIGHT AS WELL BE HANGED FOR A
SHEEP AS A LAMB 5 words No. 14 - will - - way
You've lost your wayl 10 points 1st Clue: I've found my love 7 points 2nd Clue: Where theres a will theres a way love 4 points
Answer LOVE WILL FIND A WAY 7 words No. 15
Set - - - catch -
You couldn't catch a coldl 10 points 1st Clue: Alfred Hitchcock thriller 7 points 2nd Clue: They're a pair of thieves 4 points
Answer SET A THIEF TO CATCH A THIEF 14 words No. 16 Tis - - - - - lost - - - - - - all Better luck next time 10 points 1st Clue:Risk a broken heart 7 points 2nd Clue: Love will find a way 4 points
Answer TIS BETTER TO HAVE LOVED AND LOST
THAN NEVER TO HAVE LOVED AT ALL 9 words No. 17 - - - - scripture - - - ends
You have a way with words! 10 points 1st Clue: A devil of a quote 7 points 2nd Clue: He's clever, you know 4 points
Answer THE DEVIL CAN QUOTE SCRIPTURE FOR
HIS OWN ENDS 12 words No. 18 - - - - laughs - - - - - weep
Thats a laughl 10 points 1st Clue: Everyone loves a winner 7 points 2nd Clue: A loser gets to know his real friends 4 points
Answer LAUGH AND THE WORLD LAUGHS WITH YOU,
WEEP AND YOU WEEP ALONE 7 words No. 19 man S - - - man's - I like mine medium-rare 10 points 1st Clue: Not a vegetarian 7 points 2nd Clue:Will kill you in the end 4 points
Answer ONE MAN'S MEAT IS ANOTHER MAN'S POISON 8 words No. 20 - - - - good - - mile
You got it wrong againl 10 points 1st Clue: A maiden? 7 points 2nd Clue: You're not on target 4 points
Answer A MISS IS AS GOOD AS A MILE 3 words No. 21 - sometimes
Your day-dreaming againl 10 points 1st Clue: Nobodys perfect 7 points 2nd Clue: Sleepy philosopher 4 points
Answer HOMER SOMETIMES NODS 9 words No. 22 - - - - walk - - - run
You're learningl 10 points 1st Clue: First things first 7 points 2nd Clue: Over ambitious? 4 points
Answer WE MUST LEARN TO WALK BEFORE WE CAN RUN 13 words No. 23 - half - - - - - - - - - half
Show concernl 10 points 1st Clue: America and Africa 7 points 2nd Clue:The haves and the have-nots 4 points
Answer ONE HALF OF THE WORLD DOES NOT KNOW
HOW THE OTHER HALF LIVES 12 words No. 24
Blessed - - - - - - - - - - disappointed
You were expecting a lotl 10 points 1st Clue: Don't raise your hopes 7 points 2nd Clue: Look on it as a bonus 4 points
Answer BLESSED IS HE WHO EXPECTS NOTHING FOR
HE SHALL NOT BE DISAPPOINTED 4 words No. 25 - -, soonest
You need to mend your waysl 10 points 1st Clue: Hold your tongue 7 points 2nd Clue: You put your foot in your mouth again 4 points
Answer LEAST SAID, SOONEST MENDED 6 words No. 26
Life - - beer -
Are you enjoying yourselfl 10 points 1st Clue: You've gotta work too 7 points 2nd Clue: Ten pin bowling 4 points
Answer LIFE ISNT ALL BEER AND SKITTLES 4 words No. 27 - west, -
East is east and west is westl 10 points 1st Clue: Its where the heart is 7 points 2nd Clue: Directions for home 4 points
Answer EAST WEST, HOMES BEST 8 words No. 28 - - knocks - - - - door
You missed your chancel 10 points 1st Clue: No second chance 7 points 2nd Clue: Opportunity knocks 4 points
Answer OPPORTUNITY NEVER KNOCKS TWICE,
AT ANY MANS DOOR 11 words No. 29
- - sups - - - - - - - spoon
You're tempting fatel 10 points 1st Clue: Dinner with old Nick 7 points 2nd Clue: Keep out of arms reach 4 points
Answer HE WHO SUPS WITH THE DEVIL SHOULD
HAVE A LONG SPOON 5 words No. 30
Fear - - - gifts
Have a cigarl 10 points 1st Clue: Uncharacteristic behaviour 7 points 2nd Clue: Its all Greek to me 4 points
Answer FEAR THE GREEKS BEARING GIFTS 5 words 31
What - - must
May I read your palml 10 points 1st Clue: Your fate is sealed 7 points 2nd Clue:Ce Sera, Sera 4 points
Answer WHAT MUST BE, MUST BE 6 words 32 - laughs - - - last
You're a winner 10 points 1st Clue: Its results that count 7 points 2nd Clue: The laugh is on you 4 points
Answer HE LAUGHS BEST WHO LAUGHS LAST 6 words 33 - - go - - wall
You're a brickl 10 points 1st Clue: Not the strongest 7 points 2nd Clue: The survival of the fittest 4 points
Answer THE WEAKEST GO TO THE WALL 6 words 34 - dont - - - nothing
This will cost youl 10 points 1st Clue: Everyone pays the piper 7 points 2nd Clue: Nothing's for nothing 4 points
Answer YOU DON'T GET SOMETHING FOR NOTHING 9 words 35 - - - - quart - - pint
You're bursting at the seams 10 points 1st Clue: Thats a little over the top 7 points 2nd Clue:The squeeze is on 4 points
Answer YOU CANNOT GET A QUART INTO A PINT POT 5 words 36
Hard - - bad
You're a hard casel 10 points 1st Clue: Just study the facts 7 points 2nd Clue: Legal cases 4 points
Answer HARD CASES MAKE BAD LAW 5 words 37
Fine - - fine
I'm proud as a peacockl 10 points 1st Clue: Peacocks for instance 7 points 2nd Clue: Dressed to kill 4 points
Answer FINE FEATHERS MAKE FINE BIRDS 8 words 38 - child - - - - man
Its a family affairl 10 points 1st Clue: Grow up, Dad 7 points 2nd Clue: Sounds like it should be the opposite 4 points
Answer THE CHILD IS THE FATHER OF THE MAN 9 words 39
Work - - - - - - - available
Its knocking off timel 10 points 1st Clue: I've never enough time 7 points 2nd Clue:There's so much to be done 4 points
Answer WORK EXPANDS SO AS TO FILL THE TIME
AVAILABLE 6 words 40 King - - no
You're so rightl 10 points 1st Clue: The boss is the boss 7 points 2nd Clue: Sometimes wrong in the end 4 points
Answer THE KING CAN DO NO WRONG 6 words 41 - - fast - - alone
I'm all alonel 10 points 1st Clue: Travel broadens the mind 7 points 2nd Clue: No distractions 4 points
Answer HE TRAVELS FAST WHO TRAVELS ALONE 9 words 42 - cross - - - - come -
You're over the topl 10 points 1st Clue: It may never happen 7 points 2nd Clue: It spans the river 4 points
Answer DON'T CROSS THE BRIDGE TILL YOU
COME TO IT 7 words 43 - anything - - wrong -
Expect the unexpectedl 10 points
1st Clue: Is it Murphys Law? 7 points 2nd Clue:It will in the finish 4 points
Answer IF ANYTHING CAN GO WRONG IT WILL 8 words 44 - more - - - more -
May I have another slice? 10 points
1st Clue: You have quite enough 7 points 2nd Clue: Its greedy 4 points
Answer THE MORE YOU GET THE MORE YOU WANT
10 words 45
If - - - - - -, - - yourself
Didn't you do welll 10 points
1st Clue: No delegating here 7 points 2nd Clue: Results guaranteed 4 points
Answer IF YOU WANT A THING DONE WELL, DO
IT YOURSELF 6 words 46 - bad - - - up
Heads or tails? 10 points 1st Clue: The chickens come home to roost 7 points 2nd Clue: A 7 for your thoughts 4 points
Answer A BAD PENNY ALWAYS TURNS UP 6 words 47 - things - - - God
More power to your elbow 10 points 1st Clue: We're only mere mortals 7 points 2nd Clue:He can do it 4 points
Answer ALL THINGS ARE POSSIBLE WITH GOD 6 words 48 - is - - - wit
You're the life and soul of the party 10 points 1st Clue: Keep it brief 7 points 2nd Clue: That's the spirit 4 points
Answer BREVITY IS THE SOUL OF WIT 5 words - is - great
Are you on the level? 10 points 1st Clue: You'll get it eventually 7 points 2nd Clue: Death comes first and evens the score 4 points
Answer DEATH IS THE GREAT LEVELLER 9 words 50 - - - best - - - - worst
The best of luck 10 points 1st Clue: You won'tbe disappointed 7 points 2nd Clue: First you must hope 4 points
Answer HOPE FOR THE BEST AND PREPARE FOR
THE WORST 9 words 51 - - - -mistakes - - make
Make no mistake about it 10 points 1st Clue: Nothing ventured, nothing gained 7 points 2nd Clue:Even Homer nods 4 points
Answer IF YOU DONT MAKE MISTAKES YOU DONT
MAKE ANYTHING 4 words 52 - would - more
Its much ado about nothing 10 points 1st Clue: Greedy 7 points 2nd Clue: How much more 4 points
Answer MUCH WOULD HAVE MORE 7 words 53 What-- - - - endured
You're getting better 10 points 1st Clue: Like the common cold 7 points 2nd Clue: Patient sufferers 4 points
Answer WHAT CAN'T BE CURED MUST BE ENDURED 8 words 54
Do - - - - - - do
Don't ask questions 10 points 1st Clue: Practice what I preach 7 points 2nd Clue: Dictatorial edict 4 points
Answer DO AS I SAY, NOT AS I DO 7 words 55 - your - - - - cloth
I like your outfit 10 points 1st Clue: Live within your means 7 points 2nd Clue: First cut, best dressed 4 points
Answer CUT YOUR COAT ACCORDING TO YOUR CLOTH 8 words 56 - - play - - - - burnt
I can't stand the heat 10 points 1st Clue:The penalty for arson 7 points 2nd Clue: or a calculated risk 4 points
Answer IF YOU PLAY WITH FIRE YOU GET BURNT 9 words 57 - - - mouth - - - - learn
Baby talk 10 points 1st Clue: Childlike wisdom 7 points 2nd Clue: Basic logic 4 points
Answer OUT OF THE MOUTH OF BABES DO WE LEARN 8 words 58 - - man - - - - straw
I'm a survivor 10 points 1st Clue: 1st law of nature is to survive 7 points 2nd Clue: Going under for the 3rd time 4 points
Answer A DROWNING MAN WILL CLUTCH AT A STRAW 8 words 59 - eye - - windows - -
Your eyes are like stars 10 points 1st Clue: Spiritual reflections 7 points 2nd Clue: Look at me 4 points
Answer THE EYES ARE THE WINDOWS OF THE SOUL 4 words 60 - proposes, -
I've got a proposal 10 points 1st Clue: Mere mortals 7 points 2nd Clue:God decides in the end 4 points
Answer MAN PROPOSES, GOD DISPOSES 5 words 61
Big - - little
You're a shark 10 points 1st Clue: The law of the sea 7 points 2nd Clue: Shark bait 4 points
Answer BIG FISH EAT LITTLE FISH 7 words 62
Open - - - - - soul
I bet you're feeling good 10 points 1st Clue: Clear your conscience 7 points 2nd Clue: Confess 4 points
Answer OPEN CONFESSION IS GOOD FOR THE SOUL 10 words 63 - - - - - sublime - - - step
You're always a step ahead 10 points 1st Clue: Ridiculous, isnt it 7 points 2nd Clue: The Twilight Zone 4 points
Answer FROM THE RIDICULOUS TO THE SUBLIME IS
ONLY ONE STEP 7 words 64
Why - - - - bark
You're bark is worse than your bite 10 points 1st Clue: Delegate to others 7 points 2nd Clue: Hire a good watchdog 4 points
Answer WHY KEEP A DOG AND BARK YOURSELF 6 words 65
Once - - always -
You're a creature of habit 10 points 1st Clue: The habits of a lifetime 7 points 2nd Clue: Clerical position 4 points
Answer ONCE A PRIEST, ALWAYS A PRIEST 8 words 66 - husband - - - - - know
Did you hear the latest 10 points 1st Clue: Its common knowledge 7 points 2nd Clue: Poor man, he's shattered 4 points
Answer THE HUSBAND IS ALWAYS THE LAST TO KNOW 4 words 67 - - - - recommendation
Me, Conceited?, neverl 10 points 1st Clue: I'm really terrific 7 points 2nd Clue: Hardly a good reference 4 points
Answer SELF-PRAISE IS NO RECOMMENDATION 4 words 68
Politics - -
You'll get my vote 10 points 1st Clue: Its a strange world 7 points 2nd Clue: Not about the bedroom 4 points
Answer POLITICS MAKE STRANGE BEDFELLOWS 8 words 69
Promises - - - - - - broken
Promises, Promises 10 points 1st Clue: Like apple pie 7 points 2nd Clue:A crusty problem 4 points
Answer PROMISES, LIKE PIECRUST ARE MADE TO
BE BROKEN 7 words 70 - tell - - - wind
You've blown it 10 points 1st Clue: Watch for the signs 7 points 2nd Clue: Keep on your toes 4 points
Answer STRAWS TELL WHICH WAY THE WIND BLOWS 11 words 71
The - - - grind - - - - - small
Your jokes are corny 10 points 1st Clue: Time overtakes us all 7 points 2nd Clue: You can't cover up for ever 4 points
Answer THE MILLS OF GOD GRIND SLOWLY YET THEY
GRIND EXCEEDINGLY SMALL 8 words 72
Between - - - - - - ground
Don't overplay your hand 10 points 1st Clue: On a tightrope? 7 points 2nd Clue: A leg on two stools 4 points
Answer BETWEEN TWO STOOLS, ONE FALLS TO THE
GROUND 9 words 73 - - - - architect - - - fortune
He has designs on you 10 points 1st Clue: Life is what you make it 7 points 2nd Clue:Mans destiny 4 points
Answer EVERYMAN IS THE ARCHITECT OF HIS
OWN FORTUNE 7 words 74 - volunteer - - - pressed
Where theres a will theres a way 10 points 1st Clue: One willing beats two unwilling 7 points 2nd Clue: Cooperation 4 points
Answer ONE VOLUNTEER IS WORTH TWO PRESSED MEN 7 words 75
Self-preservation - - - - of
Its only natural 10 points 1st Clue: To the death 7 points 2nd Clue: Live and let live 4 points
Answer SELF-PRESERVATION IS THE FIRST LAW OF
NATURE 9 words 76 - - going - - - tough -
Its tough at the top 10 points 1st Clue: How Joe Kennedy got going 7 points 2nd Clue: Brings out the best in you 4 points
Answer WHEN THE GOING GETS TOUGH THE
TOUGH GET GOING 7 words 77 - dirt - - - - stick
I'm innocent 10 points 1st Clue: Scandal mongering 7 points 2nd Clue:Throw at the start 4 points
Answer THROW DIRT ENOUGH AND SOME WILL STICK 9 words 78 - pays - - - - takes -
You're a chancer 10 points 1st Clue: Is this value for money? 7 points 2nd Clue: Its a lottery 4 points
Answer YOU PAYS YOUR MONEY AND YOU TAKES YOUR
CHANCES 7 words 79 - - - sucker - - break
You're a sucker for a left 10 points 1st Clue: A W.C. Fields comedy line 7 points 2nd Clue: Take him to the cleaners 4 points
Answer NEVER GIVE A SUCKER AN EVEN BREAK 4 words 80 - - - man
You're making my day 10 points 1st Clue: Makes money 7 points 2nd Clue: Signs of prosperity 4 points.
Answer MONEY MAKES A MAN 5 words 81
Better - - - pitied
Who's sorry now 10 points 1st Clue: Deadly sin 7 points 2nd Clue: 3rd word envied 4 points
Answer BETTER BE ENVIED THAN PITIED 8 words 82
All - - - - - - mill
God's mill grinds slowy 10 points 1st Clue: Everything has its use 7 points 2nd Clue: Make a profit 4 points
Answer ALL IS GRIST THAT COMES FROM THE MILL 4 words 83 - in - things
So you're middle of the road 10 points 1st Clue: A recipe for good living 7 points 2nd Clue: No excesses 4 points
Answer MODERATION IN2ALL THINGS 9 words 84 - - - - judge - - - cause
I'm innocent 10 points 1st Clue: Not guilty - everytime 7 points 2nd Clue:Who's on trial here anyway 4 points
Answer NO ONE SHOULD BE JUDGE IN HIS OWN
CAUSE 7 words 85 - busiest - - - - leisure
How about a round of golf? 10 points 1st Clue: Good delegation and proper 7 points
accountability 2nd Clue: I'm always planning 4 points
Answer THE BUSIEST MEN HAVE THE MOST LEISURE 8 words 86 - - - generations - - - gentleman
You're no gentleman 10 points 1st Clue: One, Two?, Gol 7 points 2nd Clue: Its not an instant inheritance 4 points
Answer IT TAKES THREE GENERATIONS TO MAKE A
GENTLEMAN 4 words 87 - - - served
You're far too young 10 points 1st Clue: Its part of growling up 7 points 2nd Clue: But not with liquor 4 points
Answer YOUTH MUST BE SERVED 7 words 88 - - key - - - door
Proverbia is the key 10 points 1st Clue: 50th Anniversary 7 points 2nd Clue:Money talks 4 points
Answer A GOLDEN KEY CAN OPEN ANY DOOR 6 words 89 - right - - - man
Its a right how do you do 10 points 1st Clue: Never fear 7 points 2nd Clue: Good living 4 points
Answer DO RIGHT AND FEAR NO MAN 7 words 90 - - nothing - - - Sun
That's old hat 10 points 1st Clue: We have seen it all before 7 points 2nd Clue: New ideas have old roots 4 points
Answer THERE IS NOTHING NEW UNDER THE SUN 8 words 91 7=alls - - - lie
Leave well enough alone 10 points 1st Clue: Que Sera, Sera 7 points 2nd Clue: Woodcutter at work 4 points
Answer AS THE TREE FALLS SO SHALL IT LIE 5 words 92
Little - - great
You're a chip off the old block 10 points 1st Clue: Persistence pays 7 points 2nd Clue:You're chipping away at the problem 4 points
Answer LITTLE STROKES FELL GREAT OAKS 10 words 93 One - - - - another - - - Justice is blind 10 points 1st Clue: Rich man, Poor man 7 points 2nd Clue: Fat legal fees 4 points
Answer ONE LAW FOR THE RICH AND ANOTHER
FOR THE POOR 9 words 94 - - - wash - - - - public
No comment 10 points 1st Clue: The neighbours need not know 7 points 2nd Clue: Flax 4 points
Answer ONE DOES NOT WASH ONES DIRTY LINEN
IN PUBLIC 4 words 95
One - brings
Throw the bouquet 10 points 1st Clue: Always the bridesmaid 7 points 2nd Clue: The big Day 4 points
Answer ONE WEDDING BRINGS ANOTHER 6 words 96 - makes - - - all
Have you any dark secrets 10 points 1st Clue: Is it right or wrong 7 points 2nd Clue:Let your conscience be your guide 4 points
Answer CONSCIENCE MAKES COWARDS OF US ALL 4 words 97
The - - happens
The best laid plans 10 points 1st Clue: Surprise, Surprise 7 points 2nd Clue: Always make provision for Mr. Snagg 4 points
Answer THE UNEXPECTED ALWAYS HAPPENS 5 words 98 - is - - reward
God knows 10 points 1st Clue: Patience is one 7 points 2nd Clue: Don't tell everybody 4 points
Answer VIRTUE IS ITS OWN REWARD 5 words 99 - - and - afterwards
I did'nt mean it 10 points 1st Clue: Engage your mind before moving 7 points
your mouth 2nd Clue: Hasty words 4 points
Answer THINK FIRST AND SPEAK AFTERWARD 7 words 100 - - saved - - penny earned
Has the penny dropped 10 points 1st Clue: You're on your first million 7 points 2nd Clue:Don't underate the piggy bank 4 points
Answer A PENNY SAVED IS A PENNY EARNED
The following is the text of eight of the one hundred "Senior" cards and including the explanation of the proverb or moral.
8 words If--- - served - yourself 10 points 1st Clue: You'll be better pleased 7 points 2nd Clue: Clue, Proverb or Mime 4 points
Answer IF YOU WOULD BE WELL SERVED, SERVE
YOURSELF
(Moral: If you want a job well done, do it yourself) 8 words
It - - sorts - - - world 10 points 1st Clue: Not the liquorice kind 7 points 2nd Clue: Proverb, Mime or Clue 4 points
Answer IT TAKES ALL SORTS TO MAKE A WORLD
(Moral: Variety is the spice of life) 9 words
It - - - - - -safe - 10 points 1st Clue: It is third best 7 points 2nd Clue: Clue Mime or Word 4 points
Answer IT IS BEST TO BE ON THE SAFE SIDE
(Moral: Don't take excessive risks) 9 words
He - - - tiger - - - dismount 10 points 1st Clue: Stay in the saddle, its the
safest place 7 points 2nd Clue: Clue or Mime 4 points
Answer HE WHO RIDES THE TIGER IS AFRAID TO DISMOUNT (Moral:The tougher the project the greater the
challenge of seeing it through) 8 words
Half - - - - - whole - 10 points 1st Clue: I just don't believe you 7 points 2nd Clue: Clue or Mime 4 points
Answer HALF THE TRUTH IS OFTEN A WHOLE LIE (Moral: Sometimes evasive and misleading data is
worse than nothing at all) 8 words
There - - remedy - - except - 10 points 1st Clue: In the end it's so final 7 points 2nd Clue: Proverb, Mime, Word or Clue 4 points
Answer THERE IS A REMEDY FOR EVERYTHING EXCEPT
DEATH (Moral: Death is the great leveller) 8 words
You - - - wine - - bottle 10 points 1st Clue: Is it old or new? 7 points 2nd Clue: Clue or Mime 4 points
Answer YOU CAN'T PUT NEW WINE INTO OLD BOTTLES (Moral: Or new ideas into old heads) 9 words
Many - - - wool - - - shorn 10 points 1st Clue: Not a lucky day 7 points 2nd Clue:Mime Clue or Word 4 points
Answer MANY GO OUT FOR WOOL AND COME BACK SHORN (Moral: The overambitious sometimes get their fingers
burnt)
The following is the text from eight of the fifty four "Joker" cards:
PROVERB: IT IS BETTER TO GIVE THAN TO RECEIVE
OBSERVATION: Especially if they are giving and your are
receiving. It's time to call in their
I.O.U.'s
ACTION: Each opponent loses 20,000 (2 points). You
gain 60,000 (6 points). Isn't life
wonderful.
WHEN: As and when your strategy suits best
PROVERB: HOME IS WHERE THE HEART IS
OBSERVATION: Your heart is in the right place but you
would'nt say no to winning a million or a
castle
ACTION: When you get within 60,000 (6 points) from
home, this is just the ticket to enter the.
castLe.
WHEN: Use at 940,000 or better
PROVERB: ONE LAW FOR THE RICH AND ANOTHER FOR THE POOR
OBSERVATION: This Joker may not affect you. It depends on
whether you are first or last. This is the
Robin Hood syndrome.
ACTION: Use this card to reverse the leader by
40,000 (4 points) and advance the back
marker by the same.
WHEN: Act promptly
PROVERB: ALL THAT GLITTERS IS NOT GOLD
OBSERVATION: You have made some errors in your financial
projections. But you can recover most of
your losses.
ACTION: Retreat to your previus bonus stop and see
what's in store
PROVERB: A FOOL AND HIS MONEY ARE SOON PARTED
OBSERVATION: But you're no fool. Your property
investments have paid up handsomely. This
Joker is a useful asset.
ACTION: Take the leader back by 100,000 (10 points)
and advance 5 points (10,000) yourself.
WHEN: For best strategy - hold
PROVERB: PENNY WISE AND POUND FOOLISH
OBSERVATION: You seem to have got your priorities mixed
up. You are not generating enough profit, so
you're heading for bankruptcy.
ACTION: This year you will make a loss of 80,000.
Reverse 8 points.
WHEN: Take action immediately
PROVERB: YOU CAN'T WIN THEM ALL
OBSERVATION: Life isn't all beer and skittles you know.
Your loan just fell due for repayment
ACTION: You must raise 80,000 (retreat 8 points)
to keep the bank happy
WHEN: They won't wait. Do it now
PROVERB: STIKE WHILE THE IRON IS HOT
OBSERVATION: You are an opportunist and you like making
decisions. So you can decide how you want to
play this card.
ACTION: You can either
(a) Add 40,000 (4 points) to your own score
(b) Reverse the leader by 60,000 (6 points)
The remaining proverb cards and "Joker" cards contain information similar to that given above.
The game also involves the use of specially printed facsimile banknotes which are used during the game. On successfully completing a proverb, the player receives banknotes equivalent to value of the points scored. Banknotes are also distributed in accordance with instructions given on "Joker" cards and bonus and penalty spots. The winner is the first player to accumulate banknotes to the value of one million pounds.
Claims (7)
1. A board game apparatus comprising in combination a board and markers for moving over a board serving as a playing field, the board being provided with marked spaces constituting a path or course extending about the board, said path affording a continuous track for the purpose of continuity of play, some of said spaces being designated as a starting position or positions for the placement of a player's marker, the other of said spaces being designated as by position, colour or marking so as to constitute a distinguishable path from the or each starting position to a space or spaces designated as a finsishing position; and one or more sets of cards containing cards each of which relate to a proverb whereby advancement of a player's marker along a path on the board is determined by the skill with which the player identifies the proverb.
2. A board game apparatus as claimed in Claim 1, in which a plurality of sets of cards are provided, each of said sets being graded according to difficulty.
3. A board game apparatus as claimed in Claim 1 or Claim 2, in which spaces or areas along the path or paths of the board are provided having special designations and the apparatus is provided with a set of special cards one of which is drawn by a player as determined by chance when said player's marker rests on a special space or area, each of said special cards indicating a benefit or penalty applicable to said player or an opposing player.
4. A board game apparatus as claimed in any one of the preceding claims in which spaces or areas along the path or paths of the board are provided having designations indicative of benefits or penalties applicable to said player.
5. A board game apparatus according to any one of the preceding claims adapted to be played in accordance with the rules of the game herein.
6. A board game apparatus including a board substantially as described with reference to and as shown in the accompanying drawing.
7. The features described in the foregoing specification, or any obvious equivalent thereof, in any novel selection.
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
IE73186A IE860731L (en) | 1986-03-21 | 1986-03-21 | Board game |
Publications (2)
Publication Number | Publication Date |
---|---|
GB8706689D0 GB8706689D0 (en) | 1987-04-23 |
GB2187968A true GB2187968A (en) | 1987-09-23 |
Family
ID=11017434
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB08706689A Withdrawn GB2187968A (en) | 1986-03-21 | 1987-03-20 | Improvements in and relating to apparatus for playing games |
Country Status (2)
Country | Link |
---|---|
GB (1) | GB2187968A (en) |
IE (1) | IE860731L (en) |
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4890844A (en) * | 1988-04-14 | 1990-01-02 | Weiss Adrienne J | Educational board game |
US4991854A (en) * | 1988-04-14 | 1991-02-12 | Weiss Adrienne J | Educational board game |
US4998735A (en) * | 1989-12-18 | 1991-03-12 | Mindgames, Inc. | Board game |
US5037111A (en) * | 1990-08-30 | 1991-08-06 | Hofmann Elsa O | Prehistoric animal game |
US5709384A (en) * | 1996-03-08 | 1998-01-20 | Miller; Frederick | Board game |
GB2330085A (en) * | 1997-10-08 | 1999-04-14 | Damien Mcvey | Board game |
GB2339150A (en) * | 1998-07-06 | 2000-01-19 | Richard Joseph | Question and answer board game |
-
1986
- 1986-03-21 IE IE73186A patent/IE860731L/en unknown
-
1987
- 1987-03-20 GB GB08706689A patent/GB2187968A/en not_active Withdrawn
Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4890844A (en) * | 1988-04-14 | 1990-01-02 | Weiss Adrienne J | Educational board game |
US4991854A (en) * | 1988-04-14 | 1991-02-12 | Weiss Adrienne J | Educational board game |
US4998735A (en) * | 1989-12-18 | 1991-03-12 | Mindgames, Inc. | Board game |
US5037111A (en) * | 1990-08-30 | 1991-08-06 | Hofmann Elsa O | Prehistoric animal game |
US5709384A (en) * | 1996-03-08 | 1998-01-20 | Miller; Frederick | Board game |
GB2330085A (en) * | 1997-10-08 | 1999-04-14 | Damien Mcvey | Board game |
GB2330085B (en) * | 1997-10-08 | 2002-05-29 | Damien Mcvey | A method and apparatus for playing a game |
GB2339150A (en) * | 1998-07-06 | 2000-01-19 | Richard Joseph | Question and answer board game |
Also Published As
Publication number | Publication date |
---|---|
IE860731L (en) | 1987-09-21 |
GB8706689D0 (en) | 1987-04-23 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
WAP | Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1) |