GB2133702A - Board game apparatus - Google Patents

Board game apparatus Download PDF

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Publication number
GB2133702A
GB2133702A GB08301290A GB8301290A GB2133702A GB 2133702 A GB2133702 A GB 2133702A GB 08301290 A GB08301290 A GB 08301290A GB 8301290 A GB8301290 A GB 8301290A GB 2133702 A GB2133702 A GB 2133702A
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GB
United Kingdom
Prior art keywords
board
pieces
player
bridges
gap
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB08301290A
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GB8301290D0 (en
Inventor
Kevin John Dicks
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to GB08301290A priority Critical patent/GB2133702A/en
Publication of GB8301290D0 publication Critical patent/GB8301290D0/en
Publication of GB2133702A publication Critical patent/GB2133702A/en
Withdrawn legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00176Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular

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  • Physics & Mathematics (AREA)
  • Geometry (AREA)
  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

The apparatus comprises a board having a playing surface as shown and two distinguishable sets of playing pieces, the number of pieces in each set being half the total number of playing spaces in the outermost ring on the playing surface. The marked surface includes at least one radial gap between two of the concentric rings (as shown), each such gap zone being bridged by at least one playing space which maintains the alteration of characteristics (e.g. chequering) of the spaces across the gap. The rim of the board has a colour guide for the arrangement of pieces in groups of four or eight around the edge of the start of the game, the winner being the first to get four of his pieces into the central "target area" or to "capture" a sufficient number of the opposing pieces. <IMAGE>

Description

SPECIFICATION A board game The game is played with the following apparatus:- A board - Circular, chequered in sectors with annular bands, symmetrical, a central 'goal'. Bridges to two intermediate circles and thence to the outer four circle band.
This is shown on the accompanying diagram.
There are sixteen counters per player. The game is played according to the accompanying rules.
RULES The standard two player game The pieces or 'Men' are arranged in groups of four around the outside edge of the board in accordance to the colour guide along the rim. There are thirty two pieces in all. Sixteen red and sixteen blue.
The players move alternately, one piece at a time, one square at a time in ANYdirection with the player of the blue pieces having the first move.
Entry into the inner circles may only be gained through the bridges provided. The first player to get four of his or her pieces into the centre of the board is the winner.
Players may also win by a 'wipe out'. This is when a player has captured the majority of an opponents pieces so that the opponent cannot attain the winning score of four.
A player may move diagonally across all bridges except the two innermost bridges into the centre, here the player has to move DIRECTL Yonto the bridge before scoring.
Pieces are captured by jumping. A piece may jump in ANY direction, e.g. forwards, backwards, diagonally or sideways. It is also possible to capture several opposing pieces in a move containing a number of changes in direction by the capturing piece. Pieces are only jumped once. Captured pieces leave the board after the capturing move is complete. Jumping is optional. This also applies to a sequence of jumps. A player may finish his move halfway through a sequence of jumps if he feels that it is to his advantage to do so.
When a player gets one of his pieces home into the centre that piece is removed and can be placed on ANYvacant square on the outside edge of the board where it can be brought back into play at the players discretion providing that it is his turn.
If a situation arises where a player cannot move then his opponent can move as many times as he likes until either he wins or an opening is created for the stationery player.
Optional rule A player cannot enter the inner circles until he has moved all his pieces off the outside edge of the board but he may take a position on the white bridges.
Variation ofplay At the start of the game the pieces are arranged in groups of eight as follows: A red piece is placed on the outside edge directly opposite a bridge. Seven other reds are then placed in an anti-clockwise direction from the initial red piece to form a group of eight. The eight blue pieces are placed along the edge, the first being next to the eighth red and directly opposite a bridge. A group of eight reds are placed next to the blues followed by a group of eight blues. The rules are then the same as the standard two player game.
1. A board for a game, wherein the board is of circular shape and has a playing surface comprising a plurality of annular rings concentric about a central target area, each ring being divided into a plurality of zones of first and second characteristics alternating circumferentially and, where two such rings are immediately adjacent, radially, and where there is at least one radial gap between such rings and/or between the innermost ring and the target area, bridged by at least one zone which maintains the alternation of characteristics on the radial line through the bridge.
2. A board as claimed in claim 1, wherein, on opposite sides of any radial gap, the radially outer rings have more zones than the radially inner ones.
3. A board as claimed in claim 1 or 2, wherein the bridges across any gap are circumferentially evenly spaced.
4. A board as claimed in claim 1,2 or 3, wherein the bridges across any one gap all have the same characteristic.
5. A board as claimed in any preceding claim, wherein, when there are at least two gaps, the outermost one has more bridging zones than the next inner one.
6. A board as claimed in any preceding claim, wherein, when there are at least two gaps, the bridges across one are of different characteristics to those across the next.
7. A board as claimed in any preceding claim, wherein, when there are at least two gaps, each bridge across one of the inner gaps is circumferentially mid-way between an adjacent pair of bridges across the next outer gap.
8. A board as claimed in any preceding claim, wherein, in sequence from the periphery inwards, there are four rings, a bridged gap, a single ring, a bridged gap, a single ring, a bridged gap and the target area.
9. A board as claimed in claim 8, wherein the outer rings have 32 zones (16 of each characteristic) and the next inner ring has 24 zones (12 of each characteristic) and the next ring has 12 zones (6 of each characteristic).
10. A board as claimed in claim 9, wherein there are four bridges across the outermost gap, and two bridges across each of the other two gaps.
11. Apparatus for a game comprising a board as claimed in any preceding claim and two differentiable sets of playing pieces, the number in each set being equal, and their total corresponding to the total number of zones in the outermost ring.
**WARNING** end of DESC field may overlap start of CLMS **.

Claims (11)

**WARNING** start of CLMS field may overlap end of DESC **. SPECIFICATION A board game The game is played with the following apparatus:- A board - Circular, chequered in sectors with annular bands, symmetrical, a central 'goal'. Bridges to two intermediate circles and thence to the outer four circle band. This is shown on the accompanying diagram. There are sixteen counters per player. The game is played according to the accompanying rules. RULES The standard two player game The pieces or 'Men' are arranged in groups of four around the outside edge of the board in accordance to the colour guide along the rim. There are thirty two pieces in all. Sixteen red and sixteen blue. The players move alternately, one piece at a time, one square at a time in ANYdirection with the player of the blue pieces having the first move. Entry into the inner circles may only be gained through the bridges provided. The first player to get four of his or her pieces into the centre of the board is the winner. Players may also win by a 'wipe out'. This is when a player has captured the majority of an opponents pieces so that the opponent cannot attain the winning score of four. A player may move diagonally across all bridges except the two innermost bridges into the centre, here the player has to move DIRECTL Yonto the bridge before scoring. Pieces are captured by jumping. A piece may jump in ANY direction, e.g. forwards, backwards, diagonally or sideways. It is also possible to capture several opposing pieces in a move containing a number of changes in direction by the capturing piece. Pieces are only jumped once. Captured pieces leave the board after the capturing move is complete. Jumping is optional. This also applies to a sequence of jumps. A player may finish his move halfway through a sequence of jumps if he feels that it is to his advantage to do so. When a player gets one of his pieces home into the centre that piece is removed and can be placed on ANYvacant square on the outside edge of the board where it can be brought back into play at the players discretion providing that it is his turn. If a situation arises where a player cannot move then his opponent can move as many times as he likes until either he wins or an opening is created for the stationery player. Optional rule A player cannot enter the inner circles until he has moved all his pieces off the outside edge of the board but he may take a position on the white bridges. Variation ofplay At the start of the game the pieces are arranged in groups of eight as follows: A red piece is placed on the outside edge directly opposite a bridge. Seven other reds are then placed in an anti-clockwise direction from the initial red piece to form a group of eight. The eight blue pieces are placed along the edge, the first being next to the eighth red and directly opposite a bridge. A group of eight reds are placed next to the blues followed by a group of eight blues. The rules are then the same as the standard two player game. CLAIMS
1. A board for a game, wherein the board is of circular shape and has a playing surface comprising a plurality of annular rings concentric about a central target area, each ring being divided into a plurality of zones of first and second characteristics alternating circumferentially and, where two such rings are immediately adjacent, radially, and where there is at least one radial gap between such rings and/or between the innermost ring and the target area, bridged by at least one zone which maintains the alternation of characteristics on the radial line through the bridge.
2. A board as claimed in claim 1, wherein, on opposite sides of any radial gap, the radially outer rings have more zones than the radially inner ones.
3. A board as claimed in claim 1 or 2, wherein the bridges across any gap are circumferentially evenly spaced.
4. A board as claimed in claim 1,2 or 3, wherein the bridges across any one gap all have the same characteristic.
5. A board as claimed in any preceding claim, wherein, when there are at least two gaps, the outermost one has more bridging zones than the next inner one.
6. A board as claimed in any preceding claim, wherein, when there are at least two gaps, the bridges across one are of different characteristics to those across the next.
7. A board as claimed in any preceding claim, wherein, when there are at least two gaps, each bridge across one of the inner gaps is circumferentially mid-way between an adjacent pair of bridges across the next outer gap.
8. A board as claimed in any preceding claim, wherein, in sequence from the periphery inwards, there are four rings, a bridged gap, a single ring, a bridged gap, a single ring, a bridged gap and the target area.
9. A board as claimed in claim 8, wherein the outer rings have 32 zones (16 of each characteristic) and the next inner ring has 24 zones (12 of each characteristic) and the next ring has 12 zones (6 of each characteristic).
10. A board as claimed in claim 9, wherein there are four bridges across the outermost gap, and two bridges across each of the other two gaps.
11. Apparatus for a game comprising a board as claimed in any preceding claim and two differentiable sets of playing pieces, the number in each set being equal, and their total corresponding to the total number of zones in the outermost ring.
GB08301290A 1983-01-18 1983-01-18 Board game apparatus Withdrawn GB2133702A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB08301290A GB2133702A (en) 1983-01-18 1983-01-18 Board game apparatus

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB08301290A GB2133702A (en) 1983-01-18 1983-01-18 Board game apparatus

Publications (2)

Publication Number Publication Date
GB8301290D0 GB8301290D0 (en) 1983-02-16
GB2133702A true GB2133702A (en) 1984-08-01

Family

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GB08301290A Withdrawn GB2133702A (en) 1983-01-18 1983-01-18 Board game apparatus

Country Status (1)

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GB (1) GB2133702A (en)

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2590180A1 (en) * 1985-11-19 1987-05-22 Ducoeurjoly Assembly elements for strategy game, with hollowed-out frame and tokens
GB2200293A (en) * 1987-01-21 1988-08-03 Ian Joseph Kennedy Board games
GB2210802A (en) * 1987-10-14 1989-06-21 Michael Christopher Seal Game of strategy
GB2212068A (en) * 1987-11-11 1989-07-19 Ennerdale Enterprises Limited Chess type game
GB2217997A (en) * 1988-03-15 1989-11-08 Richard John Hudson Apparatus for playing a game
GB2219516A (en) * 1988-06-10 1989-12-13 Nicholas Richard Shotter Game apparatus for playing a game of chess
US4895375A (en) * 1988-07-13 1990-01-23 Blitz Eileen A Board game with moving pieces
GB2306119A (en) * 1995-10-13 1997-04-30 Moloney Colman A Board game apparatus

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB645661A (en) * 1948-10-12 1950-11-08 Harold William John Critchley Improvements in and relating to board games
US3661391A (en) * 1970-03-02 1972-05-09 John M Henshaw Variable pattern three-dimensional game board
US3672680A (en) * 1969-09-09 1972-06-27 Joseph Michael Grey Board game with definitely movable game pieces
US3776554A (en) * 1971-12-08 1973-12-04 F Capablanca Circular playing surface having coded indicia
US3917273A (en) * 1974-07-19 1975-11-04 Iii Eldred G Blakewood Multiple chess or checker game board
GB1570196A (en) * 1977-06-24 1980-06-25 Busby L Board games

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB645661A (en) * 1948-10-12 1950-11-08 Harold William John Critchley Improvements in and relating to board games
US3672680A (en) * 1969-09-09 1972-06-27 Joseph Michael Grey Board game with definitely movable game pieces
US3661391A (en) * 1970-03-02 1972-05-09 John M Henshaw Variable pattern three-dimensional game board
US3776554A (en) * 1971-12-08 1973-12-04 F Capablanca Circular playing surface having coded indicia
US3917273A (en) * 1974-07-19 1975-11-04 Iii Eldred G Blakewood Multiple chess or checker game board
GB1570196A (en) * 1977-06-24 1980-06-25 Busby L Board games

Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2590180A1 (en) * 1985-11-19 1987-05-22 Ducoeurjoly Assembly elements for strategy game, with hollowed-out frame and tokens
GB2200293A (en) * 1987-01-21 1988-08-03 Ian Joseph Kennedy Board games
GB2200293B (en) * 1987-01-21 1990-11-21 Ian Joseph Kennedy Improvements relating to board games
GB2210802A (en) * 1987-10-14 1989-06-21 Michael Christopher Seal Game of strategy
GB2212068A (en) * 1987-11-11 1989-07-19 Ennerdale Enterprises Limited Chess type game
GB2212068B (en) * 1987-11-11 1992-01-22 Ennerdale Enterprises Limited Game
GB2217997A (en) * 1988-03-15 1989-11-08 Richard John Hudson Apparatus for playing a game
GB2219516A (en) * 1988-06-10 1989-12-13 Nicholas Richard Shotter Game apparatus for playing a game of chess
GB2219516B (en) * 1988-06-10 1992-04-01 Nicholas Richard Shotter Game apparatus for playing a game of chess
US4895375A (en) * 1988-07-13 1990-01-23 Blitz Eileen A Board game with moving pieces
GB2306119A (en) * 1995-10-13 1997-04-30 Moloney Colman A Board game apparatus
GB2306119B (en) * 1995-10-13 1999-07-07 Colman Anthony Moloney Board game apparatus

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Publication number Publication date
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WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)