GB2124505A - Combination video and surface projectile apparatus - Google Patents
Combination video and surface projectile apparatus Download PDFInfo
- Publication number
- GB2124505A GB2124505A GB08316850A GB8316850A GB2124505A GB 2124505 A GB2124505 A GB 2124505A GB 08316850 A GB08316850 A GB 08316850A GB 8316850 A GB8316850 A GB 8316850A GB 2124505 A GB2124505 A GB 2124505A
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- GB
- United Kingdom
- Prior art keywords
- game
- surface projectile
- video
- responsive
- playfield
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/02—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
- A63F7/025—Pinball games, e.g. flipper games
- A63F7/027—Pinball games, e.g. flipper games electric
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Closed-Circuit Television Systems (AREA)
- Transforming Electric Information Into Light Information (AREA)
- Pinball Game Machines (AREA)
Abstract
The apparatus has a user input. Means are provided for communicating between the first and activated input 50, 60, and is operable either as a video game or as surface projectile game. A first system selectively operates the apparatus as a video game, and a second system selectively operates the game system as a surface projectile game. Control means provides stimuli to these systems in response to user activated input. Means are provided for communicating between the first and second systems and the control means. The video display 40 is reflected off a partially reflective- transmissive cover and, when activated, obscures observation of a ball 24 and a surface 20. <IMAGE>
Description
SPECIFICATION
Combination video-surface projectile game
This invention relates to amusement games and more particularly to video and surface projectile games.
Heretofore, amusement games have been limited to either a video display or a physical playfield. The conceptual and physical embodiments of games have kept the surface projectile game and video game two separate entities, each requiring its own play and display areas.
In accordance with one aspect of the present invention, a combination video-surface projectile game system is provided wherein game play is switched between a video game and a surfaceprojectile game under control of the game system.
In one embodiment, a single user control provides a set of inputs used by the system in both the video game and surface projectile game modes.
In another embodiment, a partially reflectivepartially transmissive cover lies spaced above the playfield, and a video display lies spaced above and partially facing the cover. The system selectively activates the video display in the video game mode so as to block out the playfield visuals. The system selectively deactivates the video display in the surface-projectile game mode such that the playfield is visible through the cover.
In another embodiment, the system selectively activates the video display to partially illuminate, thereby only partially blocking the playfield visuals, so as to permit a video and surface projectile combination game mode.
A better understanding of the invention may be had from examples contained in the following detailed description taken in conjunction with the accompanying drawings, in which:
Figs. 1A--l B are perspective and side views illustrating a first embodiment illustrative of the present invention,
Fig. 2, 3A-3B and 4A-4B are perspective views of alternate physical embodiments illustrative of the present invention,
Fig. 5 is a game system block diagram in accordance with one embodiment of the present invention illustrating the interconnection of separate video game and surface projectile game computers;
Fig. 6 is a detailed electrical schematic illustrating an alternate embodiment of a game system computer interconnection technique;;
Table 1 is a listing of signalling conventions for the game system computer interconnection technique utilized in accordance with the system of Fig. 5; Table 2 is a map listing output port, input port, and RAM assignment and format; and
Referring to Fig. 1A, a combination game illustrative of one embodiment of the present invention is shown. The game is comprised of a cabinet 10 housing appropriate electromechanical, and electronic components for performing all necessary game and control functions. Spaced beneath the top surface of the cabinet 10 is a downwardly sloping piayfield 20 upon which a surface projectile 24 caroms. In the illustrated embodiment the playfield has targets 25 and flippers 28 mounted upon the surface thereof. A cover is mounted atop the cabinet spaced above the playfield.In the illustrated embodiment the cover is a partially light reflective-partially light transmissive material such as a specially coated nonglare glass. A selectively illuminatable video display 40 is spaced above the cover aligned to reflect the illuminated display off the surface of the cover 30. The video display 40, such as a color cathode ray tube is shown housed in a back panel 45 mounted to the cabinet 10. The relative positioning of the video display in the game can be more clearly seen by reference to
Fig. 1 B.
Referring again to Fig. 1 A, graphical illustrations and or lights and speakers may be mounted within the cabinet 10 or the back panel 45. A user control 50 provides user control signals responsive to user activation of the user control. In the illustrated embodiment, the user control is a pistol grip joy stick with a trigger switch. However, other types of user controls can be utilized in accordance with the teachings of the present invention. Other push buttons and switches designated 60 can also be provided mounted to the exterior of the cabinet for user activation, such as for shooting the initial ball, choosing number of players, special function buttons, etc.The electronics housed within the cabinet 10 includes first means for selectively operating the system as a surface projectile game responsive to a first set of operational conditions, and second means for operating the system as a video gamB responsive to a second set of operational conditions. The second means is further comprised of means for selectively illuminating the video display so as to reflect off the cover 30. The sets of operational conditions are determined responsive to the overall game play (such as score, sequence and number of targets hit, etc.) and the user control. In one embodiment, means are provided for capturing the surface projectile responsive to the operation of the system as a surface projectile game prior to the system switching from the surface projectile game to the video game.In the illustrated embodiment, the video display is oriented such that its reflection visually blocks user perception of the projectile and playfield when the system is in the video game mode. In an alternate embodiment, the system can be operated as both video and surface projectile games, concurrently, responsive to a third set of operational conditions. In the illustrated embodiment, the user control 50 provides a single control mechanism for providing a common set of signals utilizable in both the surface projectile game mode and video game mode of the system.
Control of the flippers 28 or other surface projectile propelling means can be provided by the user control 50 or in alternate embodiments can be provided by separate buttons or switches. In a preferred embodiment, means are provided for communicating between the first means and the second means within the cabinet 10.
Referring to Figs. 2, 3A-3B, 4A-4B there are shown alternate embodiments of a combination video and surface projectile game system which differ from the system of Fig. 1 in that the display is not oriented for reflection off the top surface of the cover of the combination system game.
Referring to Fig. 2, a perspective view of an alternate embodiment illustrating the present invention is shown wherein the video display 40 is mounted in the back panel 45 for direct viewing by the user positioned at the control handle 50. In this embodiment, the cover 30 need no longer have a reflective surface, as the video display and playfield are separately viewable. Nevertheless, similar electronics can be used in the game systems illustrated in Figs. 1-4B, despite differences in the physical appearance of the system, excluding apparatus dedicated to the visual overlay of the system of Fig. 1.
Referring to Figs. 3A-B, perspective and side views of an alternate embodiment of the present invention as illustrated in Fig. 2 is shown, wherein the video display 40 is mounted within a recess in the playfield 20 in the cabinet 10. No back panel for housing the video display is necessary. In the illustrated embodiment, the video display 40 is mounted at a viewing angle such that a user at the user control can visually perceive both the video display and the playfield from the position of the user control. A cover 31 is spaced above the playfield 20 atop the cabinet 10, in the manner as described with reference to Figs. 1-2. As in the case of the system of Fig. 2, the cover 31 need only be a light transmissive cover, and preferably a nonglare cover.The reflective characteristics are not needed as the visual display is perceived through the cover in the same manner as the playfield. Electronics similar to those employed with reference to Fig. 2 can be utilized with the systems of Figs. 3 4.
Referring to Figs. 4A-B, front perspective and side views of yet another embodiment of the present invention are illustrated. The system of
Figs. 4A-B are similar to that illustrated in Fig. 2, in that the video display is mounted separate from the playfield, positioned for visual perception from the user control 50, but differs in that the video display 40, such as a color cathode ray tube, is mounted adjacent to the upper edge of the playfield 20, with the display axis of the display 40 forming an obtuse angle relative to the playfield 20. A cover 32 spaced above the playfield need only be light transmissive, as in Figs. 2-3. The cabinet 10 is further characterized as having an upwardly extending back panel section 12 for housing the video display 40.
Referring to Fig. 5, a block diagram of a combination game system illustrating one aspect of the present invention is shown. The block diagram of Fig. 5 illustrates the interconnection of the separate video game system 130 to the surface projectile game system 100 via an interface system 110. The control handle 150, such as that illustrated in Figs. 1---4B, is coupled to the interface system 110. The interface system 110 provides buffered control handle signals BCH0 to BCH5 to the video game system 130, and provides flipper shooter activation and shooter motor activation signals to the playfield 120, responsive to user activation of the control handle 1 50. The surface projectile game system, such as a pinball game system, is also coupled to the playfield 120.Bidirectional data communication is provided between each of the game systems 100 and 130 and the interface system 110, as designated in Fig. 5 by PDO--PDB and BVO--BV3 for the surface projectile game communications, and BPDO-BPD3 and VO-V3 for communications between the video game system and the interface system 110. In the block diagram of Fig. 5, each of the systems 100 and 1 30 includes necessary game electronics, separate power supplies, sound systems, audio amplifiers, and speakers. In alternate embodiments, a common set of power supply, sound system, audio amplifier, and speaker can be provided for cost effectiveness purposes.The power supply regulated outputs and ground outputs of the systems 100 and 130 are each coupled to the interface system 110. Preferably, interface between the interface system 110 and each of the systems 100 and 1 30 is accomplished via optical isolator devices so that ground loops and other system interconnection problems are avoided. Additionally, the electronic system design illustrated in Fig. 5 is for two sets of power supply, etc., so as to make maximum use of existing production subsystems. In this way the interface of these sub-systems is minimized as is the interface coupling. This allows the two parts of the game, video and surface projectile, to be developed independently by two engineering groups, each using familiar software and
hardware.Although each subsystem can use its
own set of power supply, sound system, audio
amplifier and speakers, alternate system designs
can utilize a ccmmon set of power supply, sound
system, audio amplifier and speakers for both
subsystems.
Referring now to Fig. 5 and Table 1 together,
the system level description of the interface for the
illustrated embodiment of Fig. 5 will now be
discussed. The logical interconnection of the two
systems 100 and 1 30 is strictly via messages as
illustrated in Fig. 5 and Table 1. In this illustrated
example, 128 messages can be transmitted from
the surface projectile system 100 to the video
game system 130, and 8 messages can be
transmitted from the video game system 1 30 to
the surface projectile game system 100, both sets
of transmittal occurring via the interface system 11 0. Other numbers of messages can be chosen
for alternate embodiments. Although the reaction
to the messages need not be specified until the
game design is complete, the physicai message
channel and signaling conventions for the
illustrated embodiment are specified in Table 1, which also provides a partial exemplary list of actual messages. In the illustrated system of Fig.
5, two four-bit output ports are effectively provided from the surface projectile game system
100 to the interface system 110 and therefrom to the video game system 130. The signals designated strobe 1 , strobe 2, and PD0-PD3 provide the two channels of four-bit outputs. One of these signal lines acts as a toggle bit which changes whenever a new message is sent. A minimum latency time between messages should be specified, such as a minimum of 24 milliseconds. In the illustrated embodiment of Fig.
5, the video game system 130 takes responsibility for physically latching the messages from the surface projectile game system 100, and samples the message port of the interface system as represented by output lines BPDO--BPD3, in a cylical manner having a specified period. For example, in the illustrated embodiment, the sampling period is at least once every 16 milliseconds.
Communications from the video game system 130 to the surface projectile game 100 is accomplished via a four-bit latched output port designated VO--V3. The video game system 130 is, in the illustrated embodiment, responsible for maintaining the data at a constant level for a minimum period of time, such as 32 milliseconds.
One signal line, e.g., V3, is a toggle bit which changes whenever a new message is sent.
While specific protocols and time periods have been discussed with reference to signaling conventions between the video game system 130 and the surface projectile system 100, other communications protocols and interface systems can be utilized consistent with the teachings of the present invention.
Referring to Table 1, sample message lists of signaling conventions for surface projectile to video game system communications and for video game to surface projectile game system communications are illustrated. Thus, the system of Fig. 5 utilizing the signaling conventions is shown in Table 1 provides means for communicating between the video game system 1 30 and the surface projectile game system 100 to provide means for implementing a combined video-surface projectile game.
In one embodiment of the system of Fig. 5, each of the systems 100 and 130 contain respective processor based systems. For example, the surface projectile game system 100 can contain a 6800 microprocessor, memory, I/O circuitry, and be programmed with appropriate software to implement the surface projectile game utility functions. The system 100 may also include other electronic and electrical devices therein. The video game system 130 can contain a Z80 microprocessor based system having memory and
I/O circuitry and including software for implementing the video game utility functions.
The system 130 may also include other electrical, mechanical, and electronic devices. Alternatively, a single microprocessor based system can be utilized to implement both the video and surface projectile game functions. Alternatively, in place of a microprocessor based system, means can be provided for sequencing through at least one predefined logical sequence responsive to control inputs received from the control handle 1 50.
Referring to Table 2, a map is shown listing the output port, input port, and RAM assignments and formatting for the system illustrated in Fig. 5. As seen from Table 2, output port assignments are made to allow communications between the game systems 100 and 130 and the coin counter, targets, kickers, bumpers, flippers, solenoids, spinners, lights, displays, and communications buffers. These assignments of input and output ports are noncritical, and other assignments and configurations can be utilized consistent with the teachings of the present invention.
Referring to Fig. 6, a detailed electrical schematic illustrates an alternative system to that illustrated in Fig. 5. The system of Fig. 6 illustrates an alternative interface and interconnect structure for the combination game system of the present invention. A surface projectile game system 200, similar to the surface projectile game 100 of Fig.
5, and a video game processing system 230, similar to the video game system 130 of Fig. 5, control the respective game play modes of the combinational game system as discussed above herein. Interface to the user control, the playfield, and the video display can be implemented in the manner as described above herein, or may be interfaced directly to either or both of the surface projectile game system 200 and video game processing system 230. An interface system comprised of bidirectional port means 210 and handshake interface logic 211 provide the interface system function (such as interface system 110 of Fig. 5) for providing bidirectional communications between the two systems 200 and 230.The bidirectional communications port 210 can be comprised of latches having tristate outputs, such as 74LS374's or may be constructed of other suitable electronic circuitry.
In one embodiment, the bidirectional port is eight bits in each direction. Alternatively, N bits of information can be communicated bidirectionally to accommodate any communications protocol or hardware architecture constraints. As illustrated in
Fig. 6, the communications port 210 also contains data inputs for receiving data from each of the systems 200 and 230. Further, output enabling means are provided, designated OEA for enabling data flow from the surface projectile game system 200, to the video game processing system 230 via the port 210, and OEB for eabling output of data communicated from the video game processing system 230 to the surface projectile game processing system 200 via the communications port 210. The output enabling signals OEA and OEB, perform a dual function.
First, as described above, these signals act to enable transmission of data via the communication port 210. Secondly, these same signals, OEA and OEB perform Reset A and Reset
B functions, respectively, providing control signals for utilization with the handshake logic 211. In this illustrated system, the bidirectional communications is based upon an asynchronous handshake mechanism, and is not simply limited to a strobe. In operation, one processing system
Sets a respective handshake signal to the other processing system to notify the other system that the communications port is loaded with data for the other system to receive. The other system sends back an appropriate Reset handshake signal which also acts as an output enable as described above to pass data from the communications port 210 to the other system.The Reset handshake signal causes the intially Set handshake signal to be Reset which acknowledges to the sending processing system that the receiving processing system has acknowledged and received the transmitted data. In the system of Fig. 6, there is a separate handshake signal associated with each of the game processing systems. There is also a separate Reset signal associated with each of the game processing systems. The surface projectile game processing system outputs a handshake signal HA to the handshake logic 211 and therefrom to the video game processing system to indicate that data has been loaded to the communications port 210 for transmittal to the video game processing system 230.Video game processing system 230 acknowledges the receipt of the HA signal by outputting a Reset A/OEA signal which enables the data stored in the communications port 210 to be communicated to the video game processing system 230, and which also resets the handshake signal HA, thereby acknowledging receipt of the transmitted data. Communication between the game processing systems 200 and 230 can thereafter proceed in either direction in a manner corresponding to the protocol just described.In a similar manner, when the video game processing system 230 has information to communicate to the surface projectile game processing system 200, the video game processing system 230 sets the handshake signal HB which thereby notifies the surface projectile game processing system 20C that data is in the communications port 210 for transmittal to the surface projectile game processing system 200. The surface projectile game processing system 200 responds by outputting a Reset B/OEB signal, thereby enabling the communications port 210 to communicate the data received from the video game processing 230 to the surface projectile game processing 200. The Reset BOEB signal also
resets the handshake signal HB, thereby freeing the interface system to accept and handle communications in either direction from one system to the other.The information communicated between the surface projectile game processing system 200 and the video game processing system 230 can be of the format and protocol as described above with reference to Fig.
5 and Tables 1 and 2, or alternatively may be of a structure such that command (op code) and data (operand (s)) are communicated between the systems 200 and 230. Thus, the command portion of the communicated information will specify status or an operation (e.g., activate solenoid) while the data portion of the communicated information can convey identifying information (e.g., which device or devices of the type specified in the command is care to be operated upon per the command). Thus, more efficient communication between the systems 200 and 230 is achieved by allowing multiple operations to be specified in a single commanddata sequence. Furthermore, the system of Fig. 6 is inherently faster than the system of Fig. 5 in that operation of the interface system is asynchronous, imposing no inherent message latency time constraints.
Other interface system structures and protocols can be utilized consistent with the teachings of the present invention.
While there have been described above various embodiments of systems and methods for creating a combination video game and surface projectile game system, for the purpose of illustrating the manner in which the invention may be used to advantage, it will be appreciated that the invention is not limited thereto. Accordingly, any modification, variation, or equivalent arrangement within the scope of the accompanying claims should be considered to be within the scope of the invention.
Claims (43)
1. A combination surface projectile and video game system comprising:
a surface projectile
a downwardly sloping playfield,
a partially reflective-partially transmissive cover spaced above the playfield,
a selectively illuminatable video display spaced above the cover aligned to reflect the iiluminated display off the surface of the cover,
first means for selectively operating the system as a surface projectile game responsive to a first set of operational conditions,
second means for operating the system as a video game responsive to a second set of operational conditions, further comprising means for selectively illuminating said video display so as to reflect off said cover.
2. The system as in Claim 1 further comprising:
means for capturing the surface projectile responsive to the operation of the system as a surface projectile game.
3. The system as in Claim 1 further characterized in that said video display reflection visually blocks the surface projectile and playfield when the system is in the video game mode.
4. The system as in Claim 1 further comprising means for selectively operating said system as both video and surface projectile games concurrently responsive to a third set of operational conditions.
5. The system as in Claim 1 or 2 or 3 or 4 further comprising:
user control means for providing user control signals responsive to user activation of the user
control means,
means for interacting with the system to affect game play in both the surface projectile game and the video game responsive to the user control means.
6. The system as in Claim 5 wherein said user control means further comprises:
positional transducer means for providing a position signal responsive to user activation, and
switch means for providing a closure signal responsive to user activation.
7. The system as in Claim 5 wherein said user control means provides a common set of signals utilizable in both the surface projectile game mode and the video game mode.
8. The system as in Claim 5 further comprising:
striker means for selectively propelling the surface projectile along the playfield responsive to the user control means.
9. The system as in Claim 8 wherein said striker means is responsive to the user control means only in the surface projectile game mode.
10. The system as in Claim 1 further comprising:
means for communicating between said first means and said second means.
11. The system as in Claim 1 wherein said cover is further characterized as having nonglare reflective characteristics.
12. A combination video and surface projectile game system, having a user activated input comprising:
a first system for selectively operating the game system as a video game responsive to a first set of stimuli,
a second system for selectively operating the game system as a surface projectile game responsive to a second set of stimuli,
control means for providing said first and second sets of stimuli responsive to the user activated input,
means for communicating between said first and second systems and said control means.
13. The system as in Claim 12 further comprising:
a surface projectile,
a downwardly inclined playfield, and
means for propelling the surface projectile along the playfield.
14. The system as in Claim 12 further comprising:
means for displaying imagery of the video game.
1 5. The system as in Claim 13 further comprising:
means for displaying imagery of the video game.
1 6. The system as in Claim 1 5 further comprising:
a partially light reflective partially light transmissive cover spaced above and overlying said playfield for selectively displaying the visual imagery of at least one of the surface projectile game and the video game by means of the cover.
17. The system as in Claim 16 wherein said cover is further characterized as having nonglare reflective characteristics.
18. A game system comprising:
a user input device,
a memory for selectively outputting information,
logic means for sequencing through at least one predefined logical sequence responsive to said memory output and said user input device,
a video display,
a downwardly sloped playfield,
a surface projectile,
a cover overlying said playfield, said cover having light reflective and light transmissive characteristics,
control means for selecting between a video game mode and a surface projectile game mode responsive to said logic means,
further characterized in that said playfield and surface projectile are clearly visible through the cover only in the surface projectile game mode, and in that said video display is visible from the top of the cover in the video game mode.
19. The system as in Claim 18 wherein said video display provides video game imagery only in the video game mode.
20. The system as in Claim 1 8 or 19 wherein said video display provides communication of user information imagery.
21. An electronic game system comprising:
an input device responsive to user activation,
a downwardly sloping playfield,
a surface projectile,
a video display,
a video game processing system,
a surface projectile game processing system,
means for providing video game imagery on said video display responsive to said video game processing system and said input device,
means for selectively enabling said surface projectile to carom about the playfield responsive to said surface projectile game processing system and said input device, and
means for automatically selecting between activation of said video game and surface projectile game processing systems.
22. The system as in Claim 21 further comprising:
means for providing a common surface by which the video game and surface projectile game can be visually perceived.
23. The system as in Claim 22 wherein said surface is further characterized as overlying said playfield in spaced relation thereto.
24. The system as in Claim 22 further characterized in that said surface has nonglare characteristics.
25. The system as in Claim 21 further comprising:
means for activating both of said video game and surface projectile game processing systems so as to operate said electronic game system in a concurrent video-surface projectile game mode.
26. A method of creating a combination surface projectile game and video game, said combination game having a surface projectile, a downwardly sloping playfield, a partially transmissive-partially reflective cover spaced above and adjacent said playfield, and a video display oriented to reflect off said cover, the method comprising the steps of:
selectively operating the system as a surface projectile game rejsponsive to a first set of operational conditions,
operating the system as a video game responsive to a second set of operational conditions, further comprising the step of selectively illuminating said video display so as to reflect off said cover so as to obscure said playfield from vision.
27. The method as in Claim 26 further comprising the step of:
capturing the surface projectile responsive to the operation of the system as a surface projectile game prior to operation of the system as a video game.
28. The method as in Claim 26 further comprising the step of:
selectively operating said system as both video and surface projectile games concurrently responsive to a third set of operational conditions, such that the video display reflection only partially obscures the playfield and surface projectile.
29. The method as in Claim 26 or 2i or 28, wherein said combination game has a user control means, said method further comprising the steps of:
providing a user control signal responsive to user activation of the user control means,
interacting with the system to affect game play in both the surface projectile game and the video game responsive to the user control means.
30. The method as in Claim 29 wherein said step of providing said user control signal further comprises the steps of:
providing a position signal responsive to said user control means, and
providing a closure signal responsive to said user control means.
31. The method as in Claim 29 wherein said step of providing a user control signal further comprises the step of providing a common set of signals utilizable in both the surface projectile game mode and the video game mode.
32. The method as in Claim 29 further comprising the step of:
selectively propelling the surface projectile along the playfield responsive to the user control means.
33. The method as in Claim 32 wherein said step of selectively propelling further comprises the step of selectively propelling the surface projectile responsive to the user control means only in the surface projectile game mode.
34. The method as in Claim 26 further comprising the steps of:
communicating information between said video game and said surface projectile game.
35. In a system having a user activated input and a control logic sequencer, a method of controlling a combination video and surface projectile game comprising the steps of:
selectively operating the game system as a video game system responsive to a first set of stimuli,
selectively operating the gaming system as a surface projectile game system responsive to a second set of stimuli,
providing said first and second sets of stimuli responsive to the user activated input and the control logic sequencer,
communicating information between said video game system and surface projectile game system and said control logic sequencer.
36. The method as in Claim 35 wherein said system further comprises:
a surface projectile,
a downwardly inclined playfield, and the method further comprises the steps of:
propelling the surface projectile along the playfield responsive to operation as a surface projectile game.
37. The method as in Claim 35 wherein the system further comprises a video display, said method further comprising the step of displaying imagery of the video game on the display responsive to operation as a video game.
38. The method as in Claim 35 wherein said system further comprises a partially light reflective partially light transmissive cover spaced above and overlying said playfield, said method further comprising the step of:
selectively displaying the visual imagery of at least one of the surface projectile game and the video game by means of the cover.
39. A combination surface projectile and video game system substantially as herein described with reference to the accompanying drawings.
40. A combination video and surface projectile game system having a user activated input substantially as herein described with reference to the accompanying drawings.
41. A game system substantially as herein described with reference to the accompanying drawings.
42. An electronic game system substantially as herein described with reference to the accompanying drawings.
43. A method of creating a combination surface projectile game and video game substantially as herein described with reference to the accompanying drawings.
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US39586082A | 1982-07-06 | 1982-07-06 |
Publications (2)
Publication Number | Publication Date |
---|---|
GB8316850D0 GB8316850D0 (en) | 1983-07-27 |
GB2124505A true GB2124505A (en) | 1984-02-22 |
Family
ID=23564834
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB08316850A Withdrawn GB2124505A (en) | 1982-07-06 | 1983-06-21 | Combination video and surface projectile apparatus |
Country Status (14)
Country | Link |
---|---|
JP (1) | JPS5977879A (en) |
AU (1) | AU1585083A (en) |
BE (1) | BE897234A (en) |
BR (1) | BR8303521A (en) |
DE (1) | DE3323894A1 (en) |
DK (1) | DK282983A (en) |
FR (1) | FR2529796A1 (en) |
GB (1) | GB2124505A (en) |
IT (1) | IT1170431B (en) |
LU (1) | LU84900A1 (en) |
NL (1) | NL8302393A (en) |
NO (1) | NO832434L (en) |
PT (1) | PT76978B (en) |
SE (1) | SE8303819L (en) |
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Publication number | Priority date | Publication date | Assignee | Title |
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US4865322A (en) * | 1988-08-25 | 1989-09-12 | Williams Electronics Games, Inc. | Game cabinet |
US4968031A (en) * | 1989-11-27 | 1990-11-06 | Data East Pinball, Inc. | Pinball machine with ball-launching ramps |
US5221083A (en) * | 1989-10-17 | 1993-06-22 | Sega Enterprises, Ltd. | Medal game machine |
US5342049A (en) * | 1993-03-03 | 1994-08-30 | Michael Wichinsky | Gaming machine with skill feature |
WO1999059686A1 (en) * | 1998-05-19 | 1999-11-25 | Williams Electronics Games, Inc. | Amusement game having virtual images in association with play features |
EP0982054A1 (en) * | 1998-08-19 | 2000-03-01 | Williams Electronics Games, Inc. | Pinball game with a display |
EP0983779A1 (en) * | 1998-08-31 | 2000-03-08 | Williams Electronics Games, Inc. | Pinball game with crt display |
US6036188A (en) * | 1998-05-19 | 2000-03-14 | Williams Electronic Games, Inc. | Amusement game with pinball type playfield and virtual video images |
WO2000041780A1 (en) * | 1999-01-14 | 2000-07-20 | Williams Electronics Games, Inc. | Method and kit for retrofitting a pinball machine |
US6113097A (en) * | 1999-01-14 | 2000-09-05 | Williams Electronics Games, Inc. | Method of replacing a playfield of a pinball machine |
US6120021A (en) * | 1999-01-14 | 2000-09-19 | Williams Electronics Games, Inc. | Lock-down bar release system for a pinball machine |
US6129353A (en) * | 1999-01-14 | 2000-10-10 | Williams Electronics Games, Inc. | Method of displaying video images projected from a video display of a pinball machine |
US6135449A (en) * | 1999-01-14 | 2000-10-24 | Williams Electronics Games, Inc. | Mounting mechanism for a playfield of a pinball machine |
US6158737A (en) * | 1999-01-14 | 2000-12-12 | Williams Electronics Games, Inc. | Playfield assembly for a pinball-machine |
US6164644A (en) * | 1999-01-14 | 2000-12-26 | Williams Electronics Games, Inc. | Method of modifying electronics contained in a controller box of a pinball machine |
EP1260928A2 (en) * | 2001-05-22 | 2002-11-27 | WMS Gaming Inc | Reel spinning slot machine with superimposed video image |
US7077745B2 (en) | 2003-05-29 | 2006-07-18 | Wms Gaming Inc. | Slot machine with win completion feature |
US7452276B2 (en) | 2002-02-15 | 2008-11-18 | Wms Gaming Inc. | Simulation of mechanical reels on a gaming machine |
US7654899B2 (en) | 2006-06-30 | 2010-02-02 | Wms Gaming Inc. | Wagering game with simulated mechanical reels |
US7972206B2 (en) | 2002-11-20 | 2011-07-05 | Wms Gaming Inc. | Gaming machine and display device therefor |
US8016669B2 (en) | 2002-11-20 | 2011-09-13 | Aruze Corp. | Gaming machine |
US8096867B2 (en) | 2002-11-20 | 2012-01-17 | Universal Entertainment Corporation | Gaming machine and display device with fail-tolerant image displaying |
US8123609B2 (en) | 2004-06-04 | 2012-02-28 | Universal Entertainment Corporation | Gaming machine |
US8133108B2 (en) | 2006-07-11 | 2012-03-13 | Universal Entertainment Corporation | Gaming machine and game control method |
US8172666B2 (en) | 2008-04-01 | 2012-05-08 | Aruze Gaming America, Inc. | Slot machine |
US8216051B2 (en) | 2005-10-31 | 2012-07-10 | Wms Gaming Inc. | Slot machine with alterable reel symbols |
US8216068B2 (en) | 2007-01-24 | 2012-07-10 | Universal Entertainment Corporation | Gaming machine |
US8231464B2 (en) | 2005-12-19 | 2012-07-31 | Wms Gaming Inc. | Multigame gaming machine with transmissive display |
US8241121B2 (en) | 2003-05-14 | 2012-08-14 | Universal Entertainment Corporation | Gaming machine with a light guiding plate subjected to a light scattering process and having a light deflection pattern |
US8262457B2 (en) | 2007-11-01 | 2012-09-11 | Wms Gaming Inc. | Wagering game apparatus and method to provide a trusted gaming environment |
US8337286B2 (en) | 2002-11-18 | 2012-12-25 | Universal Entertainment Corporation | Gaming machine with image display assistance feature |
US8353766B2 (en) | 2002-11-20 | 2013-01-15 | Universal Entertainment Corporation | Gaming machine |
US8403743B2 (en) | 2006-06-30 | 2013-03-26 | Wms Gaming Inc. | Wagering game with simulated mechanical reels |
US8556708B2 (en) | 2005-01-14 | 2013-10-15 | Wms Gaming Inc. | Wagering game with player-determined symbol function |
US8684808B2 (en) | 2005-06-30 | 2014-04-01 | Wms Gaming Inc. | Wagering game with overlaying transmissive display for providing enhanced game features |
US9064372B2 (en) | 2002-02-15 | 2015-06-23 | Wms Gaming Inc. | Wagering game with simulated mechanical reels having an overlying image display |
US9460582B2 (en) | 2007-07-11 | 2016-10-04 | Bally Gaming, Inc. | Wagering game having display arrangement formed by an image conduit |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
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DE4039315C2 (en) * | 1990-12-10 | 1996-04-25 | Nsm Ag | Learning and playing device for ball and ball games |
-
1983
- 1983-06-16 AU AU15850/83A patent/AU1585083A/en not_active Abandoned
- 1983-06-20 DK DK282983A patent/DK282983A/en not_active Application Discontinuation
- 1983-06-21 GB GB08316850A patent/GB2124505A/en not_active Withdrawn
- 1983-06-30 BR BR8303521A patent/BR8303521A/en unknown
- 1983-07-01 PT PT76978A patent/PT76978B/en unknown
- 1983-07-02 DE DE19833323894 patent/DE3323894A1/en not_active Withdrawn
- 1983-07-04 SE SE8303819A patent/SE8303819L/en not_active Application Discontinuation
- 1983-07-04 NO NO832434A patent/NO832434L/en unknown
- 1983-07-05 JP JP58122251A patent/JPS5977879A/en active Pending
- 1983-07-05 LU LU84900A patent/LU84900A1/en unknown
- 1983-07-05 NL NL8302393A patent/NL8302393A/en not_active Application Discontinuation
- 1983-07-05 IT IT48619/83A patent/IT1170431B/en active
- 1983-07-05 FR FR8311157A patent/FR2529796A1/en not_active Withdrawn
- 1983-07-06 BE BE0/211129A patent/BE897234A/en not_active IP Right Cessation
Cited By (54)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4865322A (en) * | 1988-08-25 | 1989-09-12 | Williams Electronics Games, Inc. | Game cabinet |
US5221083A (en) * | 1989-10-17 | 1993-06-22 | Sega Enterprises, Ltd. | Medal game machine |
US4968031A (en) * | 1989-11-27 | 1990-11-06 | Data East Pinball, Inc. | Pinball machine with ball-launching ramps |
US5342049A (en) * | 1993-03-03 | 1994-08-30 | Michael Wichinsky | Gaming machine with skill feature |
WO1999059686A1 (en) * | 1998-05-19 | 1999-11-25 | Williams Electronics Games, Inc. | Amusement game having virtual images in association with play features |
US6036188A (en) * | 1998-05-19 | 2000-03-14 | Williams Electronic Games, Inc. | Amusement game with pinball type playfield and virtual video images |
US6036189A (en) * | 1998-05-19 | 2000-03-14 | Williams Electronics Games, Inc. | Game with viewing panel having variable optical characteristics for producing virtual images |
EP0982054A1 (en) * | 1998-08-19 | 2000-03-01 | Williams Electronics Games, Inc. | Pinball game with a display |
EP0983779A1 (en) * | 1998-08-31 | 2000-03-08 | Williams Electronics Games, Inc. | Pinball game with crt display |
US6155565A (en) * | 1999-01-14 | 2000-12-05 | Williams Electronics Games, Inc. | Method and kit retrofitting a pinball machine |
US6113097A (en) * | 1999-01-14 | 2000-09-05 | Williams Electronics Games, Inc. | Method of replacing a playfield of a pinball machine |
US6120021A (en) * | 1999-01-14 | 2000-09-19 | Williams Electronics Games, Inc. | Lock-down bar release system for a pinball machine |
US6129353A (en) * | 1999-01-14 | 2000-10-10 | Williams Electronics Games, Inc. | Method of displaying video images projected from a video display of a pinball machine |
US6135449A (en) * | 1999-01-14 | 2000-10-24 | Williams Electronics Games, Inc. | Mounting mechanism for a playfield of a pinball machine |
WO2000041780A1 (en) * | 1999-01-14 | 2000-07-20 | Williams Electronics Games, Inc. | Method and kit for retrofitting a pinball machine |
US6158737A (en) * | 1999-01-14 | 2000-12-12 | Williams Electronics Games, Inc. | Playfield assembly for a pinball-machine |
US6164644A (en) * | 1999-01-14 | 2000-12-26 | Williams Electronics Games, Inc. | Method of modifying electronics contained in a controller box of a pinball machine |
US6199861B1 (en) * | 1999-01-14 | 2001-03-13 | Williams Electronics Games, Inc. | Method and kit for retrofitting a pinball machine |
EP1462152A2 (en) * | 2001-05-22 | 2004-09-29 | WMS Gaming Inc | Reel spinning slot machine with superimposed video image |
EP1260928A3 (en) * | 2001-05-22 | 2003-02-26 | WMS Gaming Inc | Reel spinning slot machine with superimposed video image |
EP1260928A2 (en) * | 2001-05-22 | 2002-11-27 | WMS Gaming Inc | Reel spinning slot machine with superimposed video image |
EP1462152A3 (en) * | 2001-05-22 | 2004-11-03 | WMS Gaming Inc | Reel spinning slot machine with superimposed video image |
US9640019B2 (en) | 2001-05-22 | 2017-05-02 | Bally Gaming, Inc. | Gaming machine with superimposed display image |
US7160187B2 (en) | 2001-05-22 | 2007-01-09 | Wms Gaming Inc | Gaming machine with superimposed display image |
US7585220B2 (en) | 2001-05-22 | 2009-09-08 | Wms Gaming Inc. | Gaming machine with superimposed display image |
US7971879B2 (en) | 2001-05-22 | 2011-07-05 | Wms Gaming Inc. | Gaming machine with superimposed display image |
US7452276B2 (en) | 2002-02-15 | 2008-11-18 | Wms Gaming Inc. | Simulation of mechanical reels on a gaming machine |
US9076285B2 (en) | 2002-02-15 | 2015-07-07 | Wms Gaming Inc. | Simulation of mechanical reels on a gaming machine |
US9064372B2 (en) | 2002-02-15 | 2015-06-23 | Wms Gaming Inc. | Wagering game with simulated mechanical reels having an overlying image display |
US8439741B2 (en) | 2002-02-15 | 2013-05-14 | Wms Gaming Inc. | Simulation of mechanical reels on a gaming machine |
US8337286B2 (en) | 2002-11-18 | 2012-12-25 | Universal Entertainment Corporation | Gaming machine with image display assistance feature |
US7972206B2 (en) | 2002-11-20 | 2011-07-05 | Wms Gaming Inc. | Gaming machine and display device therefor |
US8353766B2 (en) | 2002-11-20 | 2013-01-15 | Universal Entertainment Corporation | Gaming machine |
US8096867B2 (en) | 2002-11-20 | 2012-01-17 | Universal Entertainment Corporation | Gaming machine and display device with fail-tolerant image displaying |
US8016669B2 (en) | 2002-11-20 | 2011-09-13 | Aruze Corp. | Gaming machine |
US8241121B2 (en) | 2003-05-14 | 2012-08-14 | Universal Entertainment Corporation | Gaming machine with a light guiding plate subjected to a light scattering process and having a light deflection pattern |
US7077745B2 (en) | 2003-05-29 | 2006-07-18 | Wms Gaming Inc. | Slot machine with win completion feature |
US8123609B2 (en) | 2004-06-04 | 2012-02-28 | Universal Entertainment Corporation | Gaming machine |
US8556708B2 (en) | 2005-01-14 | 2013-10-15 | Wms Gaming Inc. | Wagering game with player-determined symbol function |
US8684808B2 (en) | 2005-06-30 | 2014-04-01 | Wms Gaming Inc. | Wagering game with overlaying transmissive display for providing enhanced game features |
US8216051B2 (en) | 2005-10-31 | 2012-07-10 | Wms Gaming Inc. | Slot machine with alterable reel symbols |
US8231464B2 (en) | 2005-12-19 | 2012-07-31 | Wms Gaming Inc. | Multigame gaming machine with transmissive display |
US8251795B2 (en) | 2006-06-30 | 2012-08-28 | Wms Gaming Inc. | Wagering game with simulated mechanical reels |
US8096878B2 (en) | 2006-06-30 | 2012-01-17 | Wms Gaming Inc. | Wagering game with simulated mechanical reels |
US8403743B2 (en) | 2006-06-30 | 2013-03-26 | Wms Gaming Inc. | Wagering game with simulated mechanical reels |
US7654899B2 (en) | 2006-06-30 | 2010-02-02 | Wms Gaming Inc. | Wagering game with simulated mechanical reels |
US9595157B2 (en) | 2006-06-30 | 2017-03-14 | Bally Gaming, Inc. | Wagering game with simulated mechanical reels |
US8128477B2 (en) | 2006-06-30 | 2012-03-06 | Wms Gaming, Inc. | Wagering game with simulated mechanical reels |
US8602870B2 (en) | 2006-07-11 | 2013-12-10 | Universal Entertainment Corporation | Gaming machine and game control method |
US8133108B2 (en) | 2006-07-11 | 2012-03-13 | Universal Entertainment Corporation | Gaming machine and game control method |
US8216068B2 (en) | 2007-01-24 | 2012-07-10 | Universal Entertainment Corporation | Gaming machine |
US9460582B2 (en) | 2007-07-11 | 2016-10-04 | Bally Gaming, Inc. | Wagering game having display arrangement formed by an image conduit |
US8262457B2 (en) | 2007-11-01 | 2012-09-11 | Wms Gaming Inc. | Wagering game apparatus and method to provide a trusted gaming environment |
US8172666B2 (en) | 2008-04-01 | 2012-05-08 | Aruze Gaming America, Inc. | Slot machine |
Also Published As
Publication number | Publication date |
---|---|
JPS5977879A (en) | 1984-05-04 |
LU84900A1 (en) | 1983-11-23 |
DK282983A (en) | 1984-01-07 |
BE897234A (en) | 1983-11-03 |
FR2529796A1 (en) | 1984-01-13 |
IT8348619A0 (en) | 1983-07-05 |
IT1170431B (en) | 1987-06-03 |
AU1585083A (en) | 1984-01-12 |
PT76978B (en) | 1986-02-03 |
GB8316850D0 (en) | 1983-07-27 |
NO832434L (en) | 1984-01-09 |
NL8302393A (en) | 1984-02-01 |
DE3323894A1 (en) | 1984-01-12 |
PT76978A (en) | 1983-08-01 |
SE8303819L (en) | 1984-01-07 |
BR8303521A (en) | 1984-02-07 |
DK282983D0 (en) | 1983-06-20 |
SE8303819D0 (en) | 1983-07-04 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
WAP | Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1) |