GB2116051A - Apparatus for playing a circular backgammon game - Google Patents

Apparatus for playing a circular backgammon game Download PDF

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Publication number
GB2116051A
GB2116051A GB08306336A GB8306336A GB2116051A GB 2116051 A GB2116051 A GB 2116051A GB 08306336 A GB08306336 A GB 08306336A GB 8306336 A GB8306336 A GB 8306336A GB 2116051 A GB2116051 A GB 2116051A
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United Kingdom
Prior art keywords
player
counters
game
colour
allocated
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GB08306336A
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GB8306336D0 (en
Inventor
Ricardo Chavez-Munoz
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
MARPLECOURT ENTERPR Ltd
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MARPLECOURT ENTERPR Ltd
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Publication of GB8306336D0 publication Critical patent/GB8306336D0/en
Publication of GB2116051A publication Critical patent/GB2116051A/en
Withdrawn legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00088Board games concerning traffic or travelling

Description

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GB 2 116 051 A
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SPECIFICATION Board game
5 This invention relates to a board game which is a Backgammon-like game, but which is an extension of Backgammon in much the same way as hexagonal and three-dimensional Chess are extensions of the game of Chess. The term "board" as used herein is 10 meant to include any suitable form of support means which may for example be made from one of cardboard, wood or cloth.
The game of Backgammon is well known and for details as to how to play Backgammon reference 15 may be made to "Win at Backgammon" by Millard Hopper published by Dover Publications Inc., 180 Varick Street, New York, N.Y. 10014, ISBNO-486-22894-0. As described in theforenoted publication, Backgammon is essentially a board game for two 20 players utilising a square or rectangular board with a series of twelve isosceles triangles having their bases facing each player along opposing sides of the board and with a bar extending from one player to another and bisecting the triangles of each player. 25 Thus the board is arranged such that six isosceles triangles are provided with their bases facing each player in one half of the board which may be denoted "whites" home table and "blacks" home table respectively (assuming white and black coun-30 ters respectively are used) and on the other half of the board, are six further isosceles triangles having their bases directed toward each player. The triangles for "whites" home table, say, are numbered 1-6 from the right hand side of the board (as viewed by 35 white) and black's isosceles triangles in his home table are numbered 1-6 from the left hand side of the board (as viewed by black). The remaining isosceles triangles on the side of the board adjacent to white and black respectively are given virtual numbers 40 7-12 inclusive and referred to as "white's" or
"black's" outertable respectively. The term "virtual number" has been employed since the isosceles triangles in the respective outer tables are not in fact numbered on the board. With such an arrangement, 45 the isosceles triangles are given alternate colours in a continuous direction around the board, so that triangle 1 on "white's" home table may, for example, be coloured white, whereas the opposing triangle in "black's" home table numbered 1 may be 50 coloured black.
White has white counters, and these are set up as follows:
5 counters on white's home table numbered 6,
3 counters on white's outertable virtual number 8, 55 5 counters on black's outertable virtual number 12, and
2 counters on black's home table No. 1.
Black's counters are set up opposing, i.e. facing, white's counters.
60 The object of the game is to throw a pair of dice so that in accordance with the rules of the game of Backgammon, the counters (or men as they are called) of white and black are moved to their respective home tables and thence to be borne off 65 the board; the winner being the first person to bear all his counters off the board.
The rules of Backgammon are well known perse and, if required, further reference may be made to the forenoted publication "Win at Backgammon", the contents of which are incorporated herein by way of reference.
It will be realised that the game of Backgammon is restricted to being played by only two players and that a player has to get his counters through his opponent territory or board to get them to his home table.
The present invention seeks to provide a board game which may be played by two to four inclusive players.
According to the broadest aspect of this invention there is provided a board game for two or more players including a support means marked with a playing area, the playing area being divided by bars to thereby form four or an even number of more home areas each separated one from another by a bar, each home area being divided into a plurality of marked positions of alternating colours so that no two adjacent marked positions are the same colour, one colour being the same in all home areas with the other colour being a different hue in each home area, a set of counters for each said another colour and having a like colour therewith, each set of counters having a plurality of counters, one set of counters being provided for each player, and a pair of dice, whereby in playing the game, a player is allocated a particular one of said another colour and the counters are initially disposed about the support means in like fashion for each player, the players take turns in throwing the dice and in dependence thereof move the counters allocated thereto into the home area marked with a colour allocated to said player, and a player subsequently bears off the counters allocated thereto from the support means, the first player to bear his allocated counters from the support means being the winner.
According to another aspect of this invention there is provided a board game for two to four inclusive players including a support means marked with a circular playing area, the playing area being diametrically divided by two orthogonal bars to thereby form quadrants, each quadrant being divided into nine segments of alternating colour so that no two adjacent segments are the same colour, one colour being the same in all quadrants with the other colour being a different blue in each quadrant, a set of counters for each said another colour and having a like colour therewith, each set of counters having a like plurality of counters, one set of counters being provided for each player, and a pair of dice, whereby in playing the game, a player is allocated a particular one of said another colours and the counters are initially disposed about the support means in like fashion for each player, the players take turns throwing the dice and in dependence thereon move the counters allocated thereto into the quadrant marked with the colour allocated to said player, and a player subsequently bears off the counters allocated thereto from the support means, the first player to bear his allocated counters from the support means being the winner.
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The manner in which the counters are moved are generally similar to that of Backgammon, known per se, although there are some differences in the rules as noted hereinafter.
5 Preferably tne colour in the segments is provided in the area of an isosceles triangle having the base thereof touching the radices of the segments where they intersect the circumference of the playing area, and in a preferred embodiment, the apex of the 10 triangle is positioned at substantially two third of the radius of the segment.
Preferably the adjacent players move the counters thereof in opposing directions. Thus, the direction of moving counters from alternate quadrants is the 15 same, i.e. clockwise or anticlockwise. Advantageously, the segments of each quadrant are numbered in descending order in the direction of play for that quadrant with the remaining segments on the support means taking corresponding virtual num-20 bers (the term virtual number being herein defined).
Advantageously, fifteen counters form each set of counters, although when played by four players, preferably eleven counters are initially utilised by each player. Preferably when four players are in-25 volved in the game, each player is allocated a predetermined another colour and the counters of that another colour are arranged for each players as follows:
3 counters on segment No. 9 of the colour 30 allocated the player, (i.e. the outer or highest numbered segment of the players allocated colour segment);
3 counters on virtual numbered segment 15;
3 counters on virtual numbered segment 25; 35 2 counters on virtual numbered segment 36.
However, the game may be played with thirteen of fifteen counters per player, by adding one or two counters, as required, to segment numbered 9 or virtual numbered segment 25 respectively. When 40 only two players are involved, fifteen counters are used per player and initially arranged as forenoted.
Conveniently, the support means is a board or cloth and with advantage, a pair of dice are supplied for each player. Advantageously the dice have the 45 same colour as the counters allocated a player.
The game according to the invention is played in accordance with the rules hereinafter defined.
The invention will now be described by way of example, with reference to the accompanying Fi-50 gures in which:
Figure 1 shows a plan view of the game board with the counters arranged for the commencement of the game; and
Figures 2,3,4,5 and 6 show partial plan view of 55 the board for assistance interpreting the rules of the game.
The board 1 shown in Figure 1 has a circular playing area 2 with the playing area being divided by orthogonally disposed bars 3,4 to thereby divide the 60 playing area into quadrants designated as home board in A, B, C and D respectively. Each of the quadrants is divided into nine segments with each of the segments being marked with a respective isosceles triangle A1-A9, B1-B9, C1-C9 and D1-D9 respec-65 tively. Each triangle has its base touching the radices of the segments where they intersect the circumference of the playing area and the height of the apex of each of the triangles is positioned at approximately two thirds the radius of the segments. It will be noted 70 that the triangles or points as they are called are numbered in alternate directions, such that the points of quadrant A are referenced A1-A9 in a clockwise direction and similarly quadrant C points are referenced C1-C9, whereas the points of quad-75 rants B and D are referenced B1-B9 and D1-D9 respectively in an anticlockwise direction. The purpose for this is that players from adjacent quadrants traverse the board in opposing directions.
Each of the points around the board is a different 80 colourfrom an adjacent point. The points are arranged to be alternately different colours around the playing area, but with one of the colours (preferably white) being the same in all quadrants, so that, for example, A8,A6,A4,A2, B1, B3, B5 etc 85 are white, whereas the remaining points in a quadrant are a different colour and the different colour in each quadrant is different from that of any other quadrant. Thus points A9, A7, A5, A3, A1 are red in colour, whereas points B2, B4, B6, B8 are black in 90 colour, points C9, C7, C5, C3, C1 are yellow in colour and points D2, D4, D6 and D8 are blue in colour.
A player is allocated a particular home board colour, i.e. red, black, yellow or blue and assigned up to fifteen counters or men of the same colour as the 95 colour of his home board. Thus, the player assigned home board A which is red, will have red counters, and so on.
With four players, the counters are arranged as shown in Figure 1. The men for a player using home 100 board A are set out as follows:
3 men on A9;
3 men on virtual numbered point 15, i.e: D4;
3 men on virtual numbered point 25, i.e. C7; and
2 men on virtual numbered point 36; i.e. B1. 105 Thus, the men for the player using home board A are disposed counting in a clockwise direction from point A1. A similar procedure is adopted for a player using home board C, but for players home boards B and D an anticlockwise count from their point 1 is 110 effected.
It has been found bestforthree and four handed versions of the game to be played with eleven men per player. However, the game may be played with thirteen of fifteen men per player, in which case one 115 ortwo men respectively are added to points 9 and 25 for each player. For a two handed version of the game, fifteen men per player should be used and the game may be played to Backgammon rules.
For each playerthere is provided a pair of dice AD, 120 BD, CD and DD for home boards A-D respectively, and the dice are arranged to be the same colour as the distinguishing colour of each quadrant and the counters assigned to each player.
A doubling cube 10 is provided similarly to the 125 cube used in Backgammon and the cube has sides marked 2,4,8,16,32,64 respectively and the players decide at the outset of the game whether the cube 10 is to be employed. The function of the doubling cube 10 will be described later herein.
130 Similarly to Backgammon, the following glassoary
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of terms apply:
A bar
The lines 3,4, between each of the home boards 5 upon which men put out of play are placed during the game to await re-entry into the game.
Bearing Off
The action of removing a player's men (counters) 10 from his home board in orderto complete the game.
Hit
The action of removing an opponent's man with a player's man when that opponent's man is on its 15 own on a vacant point.
Owned Point
A point occupied by two or more men of any one player.
20
Vacant Point
An unoccupied point or occupied by only one man.
Similar to Backgammon, the object of the game in 25 orderto claim victory is for a player to have moved all of his men into his own home board and have borne them off before his opponent or opponents has borne all of his men off the board.
To start the game, the players must decide the 30 number of men to be set up on the board and each of them rolls a die with the highest roll starting play. If there are four players, then the order of play continues in a clockwise direction of players with the players rolling both their allocated dice. If only three 35 players are playing the game, then one player will advance in the opposite direction to the other two players. Thus, in a game for players using home boards A, B and C, player B will advance in the opposite direction to players A and C. In such an 40 instance where there are three players, the following rules apply:
1. The players roll a die for the choice of home and the highest roll takes first choice and so on. The single player in the odd home board i.e. the direction
45 of travel, shall commence play and shall have the first option to double the game when using the doubling cube (to be described later herein).
2. During a series of games the player shall play on the odd home board only once in a series of three
50 games, unless otherwise arranged. The fourth set of men shall remain off the board.
When the game is to be played by two players, the player shall set up their men on home boards going in opposite directions only. Thus it is proposed that 55 the player having home board A shall not play the player having home board C and the player having home board B shall not play the player having home board D. The men will be set up as shown in Figure 1 for the two home boards only, with the other sets of 60 men remaining off the board. As in the Backgammon, the game is to be played with fifteen men per player with the arrangement being as previously described. With only two players, the game may be played in accordance with the rules of Backgammon. 65 In play of the present game, each player rolls his dice to determine the moves of the men on the board. Because of the rules of the present game are generally similar to Backgammon, they will not be described herein in detail and reference is incorporated herein to the forenoted publication "Win at Backgammon".
However, the following summary of the rules of the present game will be given.
Players A and C move their men in an anticlockwise direction and players B and D move their men in a clockwise direction.
A player may move one man the distance to correspond to the total number shown by both dice he has thrown, or he may move two men, one the distance corresponding to the number shown on one die and the other, by the distance corresponding to the number shown on the other die.
When a man is moved, the number shown by both dice, it may not be moved to any owned point of an opponent, although it may touch such an owned point in the course of its travel. In this respect, reference should be made to Figure 2 in which player D has thrown his dice DD and rolled a 5 and a 1. Player D decides to move his counter DC on point D9 in Figure 2,5 points and a further 1 point, and in moving counter DC 5 points he touches upon point D4 which is owned by player A having three counters AC thereupon. However, unlike Backgammon, such a "touch" is permitted. Thus, although a man may not be moved to reside on any owned point, it may touch an owned point on its travel to a vacant point or a point owned by the player making the move.
When a player is able to move only one of the numbers shown on the dice, he must move one man the higher number. However, if all moves are blocked, he must move one man the lower number.
Players must move their men, the number shown by the dice unless all possible moves are blocked, in which case the player forfeits his roll. When a double number or doublet is rolled a player must move twice the number shown; the move may be in any combination of up to four men, e.g. suppose a player has rolled two two's on his dice, then he may move one man eight points, two men four points, four men two points, or one man six points and one man two points. If having rolled a doublet and a player finds his men are blocked at any stage, he must move his men the highest possible total of the roll.
At the start of the game, all player's own a point in each of the four home boards. A point is owned when a player has two or more men on a particular point and a point may be owned by only one player. A man moved to a vacant point and left on its own may be hit and removed from play to another player. It is part of the strategy of the game to hit an opponent's man at a player's convenience. Referring to Figure 3, player A has rolled his dice AD 3 and 1 and decides to play his moves so that he can hit player B's counter BC on point A8 by playing the 1 first from point A9. Thus, one of a player A's counters Ac on point A9 is moved as shown by the solid arrow headed line from A9 to A8 thereby causing counter BC on A8 to be removed to the bar 4 as shown by the broken arrow headed line, and
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thence to progress for the three rolled by the other die to point A5 which was already owned by player A having two men thereon.
When a player has a main hit and it is placed on 5 the bar 4, the player is not allowed to move any of his other men until his man or men on the bar are re-entered onto the board at the furthest home board from his own. Thus for player A, he must enter his men at home board B, player B must re-enter his 10 men at home board A, player C must re-enter his men at home board D and player D must re-enter his men at home board c. A man may be re-entered on a vacant point, i.e. an unoccupied point or occupied by only one man of an opponent or a point owned by 15 the player attempting to re-enter a man. The number rolled by the dice must correspond individually or in combination with the point number of the re-entry home board upon which the man may be positioned i.e. a vacant point as defined herein or a point owned 20 by the player attempting to re-enter. Thus, referring to Figure 4, player D has rolled his dice DD 6 and 1. Because point C6 is owned by player B's counter's BC, the number 6 rolled on one of the dice may not be used by player D having his counter DC on the bar 25 4, but the total rolled, i.e. 7, may be used as shown by the solid arrow headed line. However, counter DC on the bar 4 may also be moved to point C1 as determined by the roll number indicated by one of the dice. Such a move is indicated by broken arrow 30 headed lines and is permitted since point C1 is occupied by only one counter AC which is owned by player A. Player D may therefore hit the counter AC at point C1 thereby sending man AC to the bar.
Play continues in this manner until a player has 35 brought all his men into his own home board, whereupon he begins "bearing off". This a player may do by exact rolls of a dice. Referring now to Figure 5, player C who has rolled his dice CD 5 and 3 may bear off one man the total numberthrown, i.e. 40 8, from point C8 as shown by broken arrow headed lines or one man each from poin C5 and C3 as shown by the solid arrow headed lines. When a player is unable to use his roll to bear off, because he has no men on the points corresponding with the numbers 45 rolled, he may move his men toward position 1 of his home board in accordance with the number rolled. In the alternative, if the player rolls a higher number then he requires, he must bear his men off from the nearest highest point. If any man is left on a vacant 50 point when bearing off, it may be hit by an opponent.
Referring to Figure 6, player A has rolled his dice AD two sixes so that he has a total of twenty-four points which may be used by any combination of four men. Player A decides to move two men from 55 point A5 and two men from A4as shown by the solid arrow headed lines (it being remembered a maximum of four men may be moved at any onetime), but this then leaves him with a vacant point A4, which having only a single counter AC thereon, is 60 liableto be hit. If the man AC on position A4 is hit, it must be re-entered at the furthest home board from his own, i.e. in the present example at home board B and then worked round the board back to home board A before the player A may bear off any further 65 men.
The game is won by the first player to bear off the board all his men.
The nature of the player's win is scored as follows:
70 A single game win, worth 1 point:
The single game is won from any opponent who has borne off at least 1 man. Any player who has borne off any men can loose a single game.
75 A double win game, worth 2 points:
A double game is won from any opponent who has not borne off any man but has none on the third or fourth board away from his home board.
80 A treble game win, worth 3 points:
A treble game is won from any opponent who still has men on the third and/or fourth board away from his home board.
85 A "QUA TRO"game win, worth 4 points:
A "QUATRO" game is won from any opponent who has a man or men on the fourth board away from his home board. In a game with three or four players, the player may win a "QUATRO" or treble,
90 or double, or single game from any or all opponents. When doubling cube 10 is used, the points scored per player will multiply accordingly. The use of the doubling cube is optional and must be decided before the start of play. Assuming it is being decided
95 to employ the doubling cube 10, then at the start of play the doubling cube is placed at the centre of the board showing the 64 number uppermost. The doubling cube becomes operational when a player decides to double up the value of the game. The 100 player shall wait for his turn to roll the dice before deciding to double the game. He shall then place the doubling cube on the top corner on his home board showing the number 2 uppermost and announcing his intention. Once the doubling cube is offered, 105 players will accept or decline in clockwise direction around the board. Players who decline the offer shall withdraw their men from the board and loose the game to the player who doubled the game. The game is considered doubled when at least one 110 opponent accepts the doubling cube from then on, the single game win will be worth 2 points, the double game worth 4 points, etc. Play resumes with the doubling player rolling his dice in the normal fashion. Any player may double up the game again 115 to 4,8,16,32 or 64 at any time according to the above rules, but a player may not double the game up twice in succession at any time.
It is possible to play the above described game as a team game in which instance, players A and C will 120 form a team and play a team formed by players B and D.
Having thus described the operation of the game, it will be realised that in the present game, it may be played by two, three or four players and that when 125 four players are playing the game, any one player has to get his men through three opponent's territories to get them home, while seeing his opponent's men go through his home board to get home. The following above mentioned rules are different 130 from the rules of Backgammon:
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1. A player may "touch" an establish point when moving onto a vacant point.
2. A player may re-enter the board with the point shown on either dice or any combination of both
5 dice. Re-entering takes place from the home board furthest from the player's own home board.
3. When the doubling cube is in use, a player offers the doubling cube to his opponent of opponents by placing it at the top of his home board and
10 players may accept or reject in clockwise order. Players not accepting the "double" withdraw from the game and remove their men from the board.

Claims (1)

15
1. A board game for two or more players including a support means marked with a playing area, the playing area being divided by bars to thereby form four or an even number of more home areas each
20 separated one from another by a bar, each home area being divided into a plurality of marked positions of alternating colours so that no two adjacent marked positions are the same colour, one colour being the same in all home areas with the other 25 colour being a different hue in each home area, a set of counters for each said another colour and having a like colour therewith, each set of counters having a plurality of counters, one set of counters being provided for each player, and a pair of dice, whereby 30 in playing the game, a player is allocated a particular one of said another colour and the counters are initially disposed about the support means in like fashion for each player, the players take turns in throwing the dice and in dependence thereon move 35 the counters allocated thereto into the home area marked with a colour allocated to said player, and a player subsequently bears off the counters allocated thereto from the support means, the first player to bear his allocated counters from the support means 40 being the winner.
2. A board game for two to four inclusive players including a support means marked with a circular playing area, the playing area being diametrically divided by two orthogonal bars to thereby form
45 quadrants, each quadrant being divided into nine segments of alternating colour so that no two adjacent segments are the same colour, one colour being the same in all quadrants with the other colour being a different hue in each quadrant, a set of 50 counters for each said another colour and having a like colour therewith, each set of counters having a like plurality of counters, one set of counters being provided for each player, and a pair of dice, whereby in playing the game, a player is allocated a particular 55 one of said another colours and the counters are initially disposed about the support means in like fashion for each player, the players take turns throwing the dice and in dependence thereon move the counters allocated thereto into the quadrant 60 marked with the colour allocated to said player, and a player subsequently bears off the counters allocated thereto from the support means, the first player to bear his allocated counters from the support means being the winner.
65 3. A game as claimed in Claim 2, wherein the colour in the segments is provided in the area of an isosceles triangle having the base thereof touching the radices of the segments where they intersect the cicumference of the playing area.
70 4. A game as claimed in Claim 3, wherein the apex of the triangle is positioned at substantially two thirds of the radius of the segment.
5. A game as claimed in any preceding claim, wherein the adjacent players move the counters
75 thereof in opposing directions.
6. A game as claimed in any of Claims 2 to 5 wherein the segments of each quadrant are numbered in descending order in the direction of play for the quadrant with the remaining segments on the
80 support means taking corresponding virtual numbers.
7. A game as claimed in any preceding claim, wherein fifteen counters form each set of counters.
8. A game as claimed in any preceding claim,
85 wherein when four players are involved in the game, eleven counters are initially utilised by each player.
9. A game as claimed in Claim 8, wherein each player is allocated a predetermined another colour and the counters of that another colour are arranged
90 for each player as follows:
3 counters on segment No. 9 of the colour allocated the player,
3 counters on virtual numbered segment 15 for the colour allocated the player;
95 3 counters on virtual numbered segment 25 for the colour allocated the player;
2 counters on virtual numbered segment 36 for the colour allocated the player.
10. A game as claimed in any of Claims 2 to 7, 100 wherein the game may be played with thirteen or fifteen counters per player, by adding one or two counters, as required, to segment numbered 9 or virtual numbered segment 25 respectively.
11. A game as claimed in Claim 10, wherein
105 when only two players are involved, fifteen counters are used per player.
12. A game as claimed in any preceding claim, wherein the support means is a board or cloth.
13. A game as claimed in any preceding claim, 110 wherein a pair of dice are supplied for each player.
14. A game as claimed in Claim 13, wherein the dice have the same colour as the counters allocated a player.
15. A game as played in any preceding claim,
115 played in accordance with the rules defined hereinbefore.
Printed for Her Majesty's Stationery Office, by Croydon Printing Company Limited, Croydon, Surrey, 1983.
Published by The Patent Office, 25 Southampton Buildings, London, WC2A1 AY, from which copies may be obtained.
GB08306336A 1982-03-10 1983-03-08 Apparatus for playing a circular backgammon game Withdrawn GB2116051A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
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GB2116051A true GB2116051A (en) 1983-09-21

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JP (1) JPS58185183A (en)
AU (1) AU1218183A (en)
ES (1) ES270753Y (en)
GB (1) GB2116051A (en)
GR (1) GR78452B (en)
PT (1) PT76365A (en)
ZA (1) ZA831654B (en)

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US4556221A (en) * 1982-06-18 1985-12-03 Borland Wayne R Backgammon board game for three players
WO1985005282A1 (en) * 1984-05-14 1985-12-05 Quartararo Jack M Crossword puzzle game
US4934700A (en) * 1988-12-27 1990-06-19 Turek Alice N Dice word game method
GB2240279A (en) * 1990-01-30 1991-07-31 Merrivale Board game apparatus
WO1998000208A1 (en) * 1996-07-01 1998-01-08 Gainquartz Pty. Ltd. A game

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AU632119B2 (en) * 1989-05-12 1992-12-17 John Steele Board game
JP6310308B2 (en) 2014-04-15 2018-04-11 キヤノン株式会社 Color processing apparatus and method

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FR401042A (en) * 1909-03-19 1909-08-17 Edmond Canive New kind of three-way backgammon game
FR474319A (en) * 1913-11-18 1915-02-17 Henri Queille New game
FR602963A (en) * 1925-07-22 1926-04-06 Improvements to checkerboards for checkers, chess, backgammon and similar games
FR722494A (en) * 1931-09-05 1932-03-17 C Michel Ets Device for transforming an ordinary backgammon game into a similar game with more than two players
US4058319A (en) * 1976-05-12 1977-11-15 Robert Melvin Thomas Multi-player backgammon
GB1586176A (en) * 1978-05-09 1981-03-18 Taylor A L G Board game
DE2929441A1 (en) * 1978-07-24 1980-04-10 Youngcraft Pty Ltd MODULAR PLAYBOARD
US4286787A (en) * 1980-05-12 1981-09-01 Double Backgammon Enterprises, Inc. Four player backgammon

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4556221A (en) * 1982-06-18 1985-12-03 Borland Wayne R Backgammon board game for three players
WO1985005282A1 (en) * 1984-05-14 1985-12-05 Quartararo Jack M Crossword puzzle game
US4934700A (en) * 1988-12-27 1990-06-19 Turek Alice N Dice word game method
GB2240279A (en) * 1990-01-30 1991-07-31 Merrivale Board game apparatus
WO1998000208A1 (en) * 1996-07-01 1998-01-08 Gainquartz Pty. Ltd. A game

Also Published As

Publication number Publication date
AU1218183A (en) 1983-09-15
GB8306336D0 (en) 1983-04-13
JPS58185183A (en) 1983-10-28
PT76365A (en) 1983-04-01
ES270753Y (en) 1984-10-01
EP0090529A1 (en) 1983-10-05
ZA831654B (en) 1983-11-30
GR78452B (en) 1984-09-27
ES270753U (en) 1984-03-01

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