GB201112664D0 - Interactive device - Google Patents

Interactive device

Info

Publication number
GB201112664D0
GB201112664D0 GBGB1112664.6A GB201112664A GB201112664D0 GB 201112664 D0 GB201112664 D0 GB 201112664D0 GB 201112664 A GB201112664 A GB 201112664A GB 201112664 D0 GB201112664 D0 GB 201112664D0
Authority
GB
United Kingdom
Prior art keywords
gaming
units
processor
interactive device
detector
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
GBGB1112664.6A
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
LONDON METROPOLITAN UNIVERSITY
Original Assignee
LONDON METROPOLITAN UNIVERSITY
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by LONDON METROPOLITAN UNIVERSITY filed Critical LONDON METROPOLITAN UNIVERSITY
Priority to GBGB1112664.6A priority Critical patent/GB201112664D0/en
Priority to PCT/GB2011/051396 priority patent/WO2013014402A1/en
Publication of GB201112664D0 publication Critical patent/GB201112664D0/en
Ceased legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/404Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
    • A63F2300/405Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection being a wireless ad hoc network, e.g. Bluetooth, Wi-Fi, Pico net
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization

Abstract

A gaming platform having multiple 3-dimensional gaming units each having an orientation detector, a sensory signal emitter (such as a light), a database for storing the status of each gaming unit, a proximity detector, a wireless transmitter and receiver and a processor for controlling information received and sent between the units. Arrangement of gaming units in predetermined spatial relationship to each other may cause different programs to run on the processor.
GBGB1112664.6A 2011-07-22 2011-07-22 Interactive device Ceased GB201112664D0 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
GBGB1112664.6A GB201112664D0 (en) 2011-07-22 2011-07-22 Interactive device
PCT/GB2011/051396 WO2013014402A1 (en) 2011-07-22 2011-07-22 Interactive device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GBGB1112664.6A GB201112664D0 (en) 2011-07-22 2011-07-22 Interactive device

Publications (1)

Publication Number Publication Date
GB201112664D0 true GB201112664D0 (en) 2011-09-07

Family

ID=44652191

Family Applications (1)

Application Number Title Priority Date Filing Date
GBGB1112664.6A Ceased GB201112664D0 (en) 2011-07-22 2011-07-22 Interactive device

Country Status (2)

Country Link
GB (1) GB201112664D0 (en)
WO (1) WO2013014402A1 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
RU190565U1 (en) * 2019-05-28 2019-07-03 Леонид Евгеньевич Селявко Cube simulator with colored edges for practicing the restoration of finger and hand movements, spatial perception and spatial memory

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7556563B2 (en) * 2005-01-10 2009-07-07 Mattel, Inc. Internet enabled multiply interconnectable environmentally interactive character simulation module method and system

Also Published As

Publication number Publication date
WO2013014402A1 (en) 2013-01-31

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Legal Events

Date Code Title Description
AT Applications terminated before publication under section 16(1)