WO2015157102A3 - Interactive virtual reality systems and methods - Google Patents
Interactive virtual reality systems and methods Download PDFInfo
- Publication number
- WO2015157102A3 WO2015157102A3 PCT/US2015/024222 US2015024222W WO2015157102A3 WO 2015157102 A3 WO2015157102 A3 WO 2015157102A3 US 2015024222 W US2015024222 W US 2015024222W WO 2015157102 A3 WO2015157102 A3 WO 2015157102A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- virtual reality
- users
- methods
- motions
- reality systems
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
- G06F3/0308—Detection arrangements using opto-electronic means comprising a plurality of distinctive and separately oriented light emitters or reflectors associated to the pointing device, e.g. remote cursor controller with distinct and separately oriented LEDs at the tip whose radiations are captured by a photo-detector associated to the screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/27—Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G31/00—Amusement arrangements
- A63G31/16—Amusement arrangements creating illusions of travel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63J—DEVICES FOR THEATRES, CIRCUSES, OR THE LIKE; CONJURING APPLIANCES OR THE LIKE
- A63J25/00—Equipment specially adapted for cinemas
-
- G—PHYSICS
- G01—MEASURING; TESTING
- G01S—RADIO DIRECTION-FINDING; RADIO NAVIGATION; DETERMINING DISTANCE OR VELOCITY BY USE OF RADIO WAVES; LOCATING OR PRESENCE-DETECTING BY USE OF THE REFLECTION OR RERADIATION OF RADIO WAVES; ANALOGOUS ARRANGEMENTS USING OTHER WAVES
- G01S5/00—Position-fixing by co-ordinating two or more direction or position line determinations; Position-fixing by co-ordinating two or more distance determinations
- G01S5/16—Position-fixing by co-ordinating two or more direction or position line determinations; Position-fixing by co-ordinating two or more distance determinations using electromagnetic waves other than radio waves
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
- G06F3/0325—Detection arrangements using opto-electronic means using a plurality of light emitters or reflectors or a plurality of detectors forming a reference frame from which to derive the orientation of the object, e.g. by triangulation or on the basis of reference deformation in the picked up image
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41G—WEAPON SIGHTS; AIMING
- F41G3/00—Aiming or laying means
- F41G3/26—Teaching or practice apparatus for gun-aiming or gun-laying
- F41G3/2616—Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device
- F41G3/2622—Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/013—Force feedback applied to a game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Electromagnetism (AREA)
- Radar, Positioning & Navigation (AREA)
- Remote Sensing (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
- Information Transfer Between Computers (AREA)
Abstract
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU2015244158A AU2015244158A1 (en) | 2014-04-08 | 2015-04-03 | Interactive virtual reality systems and methods |
EP15777402.7A EP3129111A4 (en) | 2014-04-08 | 2015-04-03 | Interactive virtual reality systems and methods |
CN201580011739.5A CN106061571A (en) | 2014-04-08 | 2015-04-03 | Interactive virtual reality systems and methods |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US14/247,970 US9684369B2 (en) | 2014-04-08 | 2014-04-08 | Interactive virtual reality systems and methods |
US14/247,977 US9542011B2 (en) | 2014-04-08 | 2014-04-08 | Interactive virtual reality systems and methods |
US14/247,977 | 2014-04-08 | ||
US14/247,970 | 2014-04-08 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2015157102A2 WO2015157102A2 (en) | 2015-10-15 |
WO2015157102A3 true WO2015157102A3 (en) | 2015-12-03 |
Family
ID=54288523
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2015/024222 WO2015157102A2 (en) | 2014-04-08 | 2015-04-03 | Interactive virtual reality systems and methods |
Country Status (4)
Country | Link |
---|---|
EP (1) | EP3129111A4 (en) |
CN (1) | CN106061571A (en) |
AU (1) | AU2015244158A1 (en) |
WO (1) | WO2015157102A2 (en) |
Families Citing this family (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101851360B1 (en) * | 2016-10-10 | 2018-04-23 | 동서대학교산학협력단 | System for realtime-providing 3D sound by adapting to player based on multi-channel speaker system |
CN111610858B (en) * | 2016-10-26 | 2023-09-19 | 创新先进技术有限公司 | Interaction method and device based on virtual reality |
EP3673398B1 (en) * | 2017-08-23 | 2021-07-21 | Visa International Service Association | Secure authorization for access to private data in virtual reality |
CN107566881B (en) * | 2017-08-31 | 2021-03-09 | 深圳创维-Rgb电子有限公司 | VR equipment control method, device and system |
CN108089706A (en) * | 2017-12-20 | 2018-05-29 | 浙江煮艺文化科技有限公司 | A kind of virtual reality interactive system and method |
US11633673B2 (en) | 2018-05-17 | 2023-04-25 | Universal City Studios Llc | Modular amusement park systems and methods |
CN108829241B (en) * | 2018-05-21 | 2021-06-22 | 云谷(固安)科技有限公司 | Motion capture device and node configuration method thereof |
US10551148B1 (en) * | 2018-12-06 | 2020-02-04 | Modular High-End Ltd. | Joint firearm training systems and methods |
CN112083802B (en) * | 2020-07-27 | 2024-05-28 | 北京阿派朗创造力科技有限公司 | Method for realizing virtual activity in real space and computer equipment |
CN115278340B (en) * | 2022-09-26 | 2022-11-29 | 中影年年(北京)文化传媒有限公司 | User interaction method and system based on virtual reality |
CN117348730A (en) * | 2023-10-18 | 2024-01-05 | 江苏食品药品职业技术学院 | Immersion type overturning classroom teaching system based on multiple virtual avatars and working method thereof |
Citations (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5930741A (en) * | 1995-02-28 | 1999-07-27 | Virtual Technologies, Inc. | Accurate, rapid, reliable position sensing using multiple sensing technologies |
US6017276A (en) * | 1998-08-25 | 2000-01-25 | Elson; Matthew | Location based entertainment device |
US6324296B1 (en) * | 1997-12-04 | 2001-11-27 | Phasespace, Inc. | Distributed-processing motion tracking system for tracking individually modulated light points |
US20070117625A1 (en) * | 2004-01-16 | 2007-05-24 | Sony Computer Entertainment Inc. | System and method for interfacing with a computer program |
US20080170750A1 (en) * | 2006-11-01 | 2008-07-17 | Demian Gordon | Segment tracking in motion picture |
US20110207089A1 (en) * | 2010-02-25 | 2011-08-25 | Lagettie David Alfred A | Firearm training systems and methods of using the same |
US20120054018A1 (en) * | 2010-08-25 | 2012-03-01 | Neurofocus, Inc. | Effective virtual reality environments for presentation of marketing materials |
US20120153838A1 (en) * | 2009-08-27 | 2012-06-21 | Koninklijke Philips Electronics N.V. | Cognitive identifier assignment for light source control |
US20120247030A1 (en) * | 2009-05-29 | 2012-10-04 | Cecil Magpuri | Virtual reality dome theater |
US20140018160A1 (en) * | 2011-12-06 | 2014-01-16 | Gambilt Gaming, LLC | Multilayer hybrid games |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7445550B2 (en) * | 2000-02-22 | 2008-11-04 | Creative Kingdoms, Llc | Magical wand and interactive play experience |
CN101119782B (en) * | 2004-09-21 | 2010-11-17 | 时间游戏Ip公司 | System for multi-player gaming |
US8888593B2 (en) * | 2005-10-26 | 2014-11-18 | Sony Computer Entertainment Inc. | Directional input for a video game |
CN101573959A (en) * | 2006-11-01 | 2009-11-04 | 索尼株式会社 | Segment tracking in motion picture |
US20120156652A1 (en) * | 2010-12-16 | 2012-06-21 | Lockheed Martin Corporation | Virtual shoot wall with 3d space and avatars reactive to user fire, motion, and gaze direction |
US20130190096A1 (en) * | 2012-01-19 | 2013-07-25 | Eyal Ronen | Usable Ghosting Features in a Team-Based Game |
-
2015
- 2015-04-03 WO PCT/US2015/024222 patent/WO2015157102A2/en active Application Filing
- 2015-04-03 AU AU2015244158A patent/AU2015244158A1/en not_active Abandoned
- 2015-04-03 EP EP15777402.7A patent/EP3129111A4/en not_active Withdrawn
- 2015-04-03 CN CN201580011739.5A patent/CN106061571A/en active Pending
Patent Citations (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5930741A (en) * | 1995-02-28 | 1999-07-27 | Virtual Technologies, Inc. | Accurate, rapid, reliable position sensing using multiple sensing technologies |
US6324296B1 (en) * | 1997-12-04 | 2001-11-27 | Phasespace, Inc. | Distributed-processing motion tracking system for tracking individually modulated light points |
US6017276A (en) * | 1998-08-25 | 2000-01-25 | Elson; Matthew | Location based entertainment device |
US20070117625A1 (en) * | 2004-01-16 | 2007-05-24 | Sony Computer Entertainment Inc. | System and method for interfacing with a computer program |
US20080170750A1 (en) * | 2006-11-01 | 2008-07-17 | Demian Gordon | Segment tracking in motion picture |
US20120247030A1 (en) * | 2009-05-29 | 2012-10-04 | Cecil Magpuri | Virtual reality dome theater |
US20120153838A1 (en) * | 2009-08-27 | 2012-06-21 | Koninklijke Philips Electronics N.V. | Cognitive identifier assignment for light source control |
US20110207089A1 (en) * | 2010-02-25 | 2011-08-25 | Lagettie David Alfred A | Firearm training systems and methods of using the same |
US20120054018A1 (en) * | 2010-08-25 | 2012-03-01 | Neurofocus, Inc. | Effective virtual reality environments for presentation of marketing materials |
US20140018160A1 (en) * | 2011-12-06 | 2014-01-16 | Gambilt Gaming, LLC | Multilayer hybrid games |
Non-Patent Citations (1)
Title |
---|
See also references of EP3129111A4 * |
Also Published As
Publication number | Publication date |
---|---|
WO2015157102A2 (en) | 2015-10-15 |
EP3129111A4 (en) | 2018-03-07 |
CN106061571A (en) | 2016-10-26 |
EP3129111A2 (en) | 2017-02-15 |
AU2015244158A1 (en) | 2016-09-15 |
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