WO2015157102A3 - Interactive virtual reality systems and methods - Google Patents

Interactive virtual reality systems and methods Download PDF

Info

Publication number
WO2015157102A3
WO2015157102A3 PCT/US2015/024222 US2015024222W WO2015157102A3 WO 2015157102 A3 WO2015157102 A3 WO 2015157102A3 US 2015024222 W US2015024222 W US 2015024222W WO 2015157102 A3 WO2015157102 A3 WO 2015157102A3
Authority
WO
WIPO (PCT)
Prior art keywords
virtual reality
users
methods
motions
reality systems
Prior art date
Application number
PCT/US2015/024222
Other languages
French (fr)
Other versions
WO2015157102A2 (en
Inventor
Yazhou Huang
Jan Kjallstrom
Erbo Li
Mats Johansson
Original Assignee
Eon Reality, Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US14/247,970 external-priority patent/US9684369B2/en
Priority claimed from US14/247,977 external-priority patent/US9542011B2/en
Application filed by Eon Reality, Inc. filed Critical Eon Reality, Inc.
Priority to AU2015244158A priority Critical patent/AU2015244158A1/en
Priority to EP15777402.7A priority patent/EP3129111A4/en
Priority to CN201580011739.5A priority patent/CN106061571A/en
Publication of WO2015157102A2 publication Critical patent/WO2015157102A2/en
Publication of WO2015157102A3 publication Critical patent/WO2015157102A3/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304Detection arrangements using opto-electronic means
    • G06F3/0308Detection arrangements using opto-electronic means comprising a plurality of distinctive and separately oriented light emitters or reflectors associated to the pointing device, e.g. remote cursor controller with distinct and separately oriented LEDs at the tip whose radiations are captured by a photo-detector associated to the screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/27Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G31/00Amusement arrangements
    • A63G31/16Amusement arrangements creating illusions of travel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63JDEVICES FOR THEATRES, CIRCUSES, OR THE LIKE; CONJURING APPLIANCES OR THE LIKE
    • A63J25/00Equipment specially adapted for cinemas
    • GPHYSICS
    • G01MEASURING; TESTING
    • G01SRADIO DIRECTION-FINDING; RADIO NAVIGATION; DETERMINING DISTANCE OR VELOCITY BY USE OF RADIO WAVES; LOCATING OR PRESENCE-DETECTING BY USE OF THE REFLECTION OR RERADIATION OF RADIO WAVES; ANALOGOUS ARRANGEMENTS USING OTHER WAVES
    • G01S5/00Position-fixing by co-ordinating two or more direction or position line determinations; Position-fixing by co-ordinating two or more distance determinations
    • G01S5/16Position-fixing by co-ordinating two or more direction or position line determinations; Position-fixing by co-ordinating two or more distance determinations using electromagnetic waves other than radio waves
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304Detection arrangements using opto-electronic means
    • G06F3/0325Detection arrangements using opto-electronic means using a plurality of light emitters or reflectors or a plurality of detectors forming a reference frame from which to derive the orientation of the object, e.g. by triangulation or on the basis of reference deformation in the picked up image
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41GWEAPON SIGHTS; AIMING
    • F41G3/00Aiming or laying means
    • F41G3/26Teaching or practice apparatus for gun-aiming or gun-laying
    • F41G3/2616Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device
    • F41G3/2622Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/013Force feedback applied to a game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Electromagnetism (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Remote Sensing (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

An immersive virtual reality system for larger, theater-sized audiences is disclosed. The system enables multiple users to collaborate or work together as a group, or enable groups to compete. Users interact with the virtual reality system through the manipulation of handheld interactive devices. Each device has multiple lights forming a pattern. Tracking sensors monitor the handheld devices, and the system interprets the motions of the users and dynamically changes the virtual reality environment based on the motions of the users. The system may assign unique roles for users within a group.
PCT/US2015/024222 2014-04-08 2015-04-03 Interactive virtual reality systems and methods WO2015157102A2 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
AU2015244158A AU2015244158A1 (en) 2014-04-08 2015-04-03 Interactive virtual reality systems and methods
EP15777402.7A EP3129111A4 (en) 2014-04-08 2015-04-03 Interactive virtual reality systems and methods
CN201580011739.5A CN106061571A (en) 2014-04-08 2015-04-03 Interactive virtual reality systems and methods

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US14/247,970 US9684369B2 (en) 2014-04-08 2014-04-08 Interactive virtual reality systems and methods
US14/247,977 US9542011B2 (en) 2014-04-08 2014-04-08 Interactive virtual reality systems and methods
US14/247,977 2014-04-08
US14/247,970 2014-04-08

Publications (2)

Publication Number Publication Date
WO2015157102A2 WO2015157102A2 (en) 2015-10-15
WO2015157102A3 true WO2015157102A3 (en) 2015-12-03

Family

ID=54288523

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2015/024222 WO2015157102A2 (en) 2014-04-08 2015-04-03 Interactive virtual reality systems and methods

Country Status (4)

Country Link
EP (1) EP3129111A4 (en)
CN (1) CN106061571A (en)
AU (1) AU2015244158A1 (en)
WO (1) WO2015157102A2 (en)

Families Citing this family (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101851360B1 (en) * 2016-10-10 2018-04-23 동서대학교산학협력단 System for realtime-providing 3D sound by adapting to player based on multi-channel speaker system
CN111610858B (en) * 2016-10-26 2023-09-19 创新先进技术有限公司 Interaction method and device based on virtual reality
EP3673398B1 (en) * 2017-08-23 2021-07-21 Visa International Service Association Secure authorization for access to private data in virtual reality
CN107566881B (en) * 2017-08-31 2021-03-09 深圳创维-Rgb电子有限公司 VR equipment control method, device and system
CN108089706A (en) * 2017-12-20 2018-05-29 浙江煮艺文化科技有限公司 A kind of virtual reality interactive system and method
US11633673B2 (en) 2018-05-17 2023-04-25 Universal City Studios Llc Modular amusement park systems and methods
CN108829241B (en) * 2018-05-21 2021-06-22 云谷(固安)科技有限公司 Motion capture device and node configuration method thereof
US10551148B1 (en) * 2018-12-06 2020-02-04 Modular High-End Ltd. Joint firearm training systems and methods
CN112083802B (en) * 2020-07-27 2024-05-28 北京阿派朗创造力科技有限公司 Method for realizing virtual activity in real space and computer equipment
CN115278340B (en) * 2022-09-26 2022-11-29 中影年年(北京)文化传媒有限公司 User interaction method and system based on virtual reality
CN117348730A (en) * 2023-10-18 2024-01-05 江苏食品药品职业技术学院 Immersion type overturning classroom teaching system based on multiple virtual avatars and working method thereof

Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5930741A (en) * 1995-02-28 1999-07-27 Virtual Technologies, Inc. Accurate, rapid, reliable position sensing using multiple sensing technologies
US6017276A (en) * 1998-08-25 2000-01-25 Elson; Matthew Location based entertainment device
US6324296B1 (en) * 1997-12-04 2001-11-27 Phasespace, Inc. Distributed-processing motion tracking system for tracking individually modulated light points
US20070117625A1 (en) * 2004-01-16 2007-05-24 Sony Computer Entertainment Inc. System and method for interfacing with a computer program
US20080170750A1 (en) * 2006-11-01 2008-07-17 Demian Gordon Segment tracking in motion picture
US20110207089A1 (en) * 2010-02-25 2011-08-25 Lagettie David Alfred A Firearm training systems and methods of using the same
US20120054018A1 (en) * 2010-08-25 2012-03-01 Neurofocus, Inc. Effective virtual reality environments for presentation of marketing materials
US20120153838A1 (en) * 2009-08-27 2012-06-21 Koninklijke Philips Electronics N.V. Cognitive identifier assignment for light source control
US20120247030A1 (en) * 2009-05-29 2012-10-04 Cecil Magpuri Virtual reality dome theater
US20140018160A1 (en) * 2011-12-06 2014-01-16 Gambilt Gaming, LLC Multilayer hybrid games

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7445550B2 (en) * 2000-02-22 2008-11-04 Creative Kingdoms, Llc Magical wand and interactive play experience
CN101119782B (en) * 2004-09-21 2010-11-17 时间游戏Ip公司 System for multi-player gaming
US8888593B2 (en) * 2005-10-26 2014-11-18 Sony Computer Entertainment Inc. Directional input for a video game
CN101573959A (en) * 2006-11-01 2009-11-04 索尼株式会社 Segment tracking in motion picture
US20120156652A1 (en) * 2010-12-16 2012-06-21 Lockheed Martin Corporation Virtual shoot wall with 3d space and avatars reactive to user fire, motion, and gaze direction
US20130190096A1 (en) * 2012-01-19 2013-07-25 Eyal Ronen Usable Ghosting Features in a Team-Based Game

Patent Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5930741A (en) * 1995-02-28 1999-07-27 Virtual Technologies, Inc. Accurate, rapid, reliable position sensing using multiple sensing technologies
US6324296B1 (en) * 1997-12-04 2001-11-27 Phasespace, Inc. Distributed-processing motion tracking system for tracking individually modulated light points
US6017276A (en) * 1998-08-25 2000-01-25 Elson; Matthew Location based entertainment device
US20070117625A1 (en) * 2004-01-16 2007-05-24 Sony Computer Entertainment Inc. System and method for interfacing with a computer program
US20080170750A1 (en) * 2006-11-01 2008-07-17 Demian Gordon Segment tracking in motion picture
US20120247030A1 (en) * 2009-05-29 2012-10-04 Cecil Magpuri Virtual reality dome theater
US20120153838A1 (en) * 2009-08-27 2012-06-21 Koninklijke Philips Electronics N.V. Cognitive identifier assignment for light source control
US20110207089A1 (en) * 2010-02-25 2011-08-25 Lagettie David Alfred A Firearm training systems and methods of using the same
US20120054018A1 (en) * 2010-08-25 2012-03-01 Neurofocus, Inc. Effective virtual reality environments for presentation of marketing materials
US20140018160A1 (en) * 2011-12-06 2014-01-16 Gambilt Gaming, LLC Multilayer hybrid games

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See also references of EP3129111A4 *

Also Published As

Publication number Publication date
WO2015157102A2 (en) 2015-10-15
EP3129111A4 (en) 2018-03-07
CN106061571A (en) 2016-10-26
EP3129111A2 (en) 2017-02-15
AU2015244158A1 (en) 2016-09-15

Similar Documents

Publication Publication Date Title
WO2015157102A3 (en) Interactive virtual reality systems and methods
EP3501414A3 (en) Surgical instrument comprising speed control
EP4374942A3 (en) Input via context sensitive collisions of hands with objects in virtual reality
EP3475773A4 (en) Methods, systems and apparatus to dynamically facilitate boundaryless, high availability m:n working configuration system management
WO2014085726A3 (en) Interactive whiteboard sharing
WO2016168463A8 (en) Methods of exoskeleton communication and control
EP4252629A3 (en) Gastrointestinal tract detection methods, devices and systems
EP3732674A4 (en) A low-power keyword spotting system
WO2018049430A3 (en) An intelligent interactive and augmented reality based user interface platform
MX2018000441A (en) Method and apparatus for providing haptic feedback and interactivity based on user haptic space (hapspace).
WO2015193177A3 (en) User-wearable device and system for personal computing
WO2012018497A3 (en) ENHANCED SITUATIONAL AWARENESS AND TARGETING (eSAT) SYSTEM
WO2014066558A3 (en) Three-dimensional virtual environment
WO2013176838A3 (en) Automation and motion control system using a distributed control model
EP3354416A4 (en) Real-time device control system having hierarchical architecture and real-time robot control system using same
SG10201907954PA (en) Methods and apparatuses for haptic systems
WO2016051366A3 (en) Switching between the real world and virtual reality
WO2015128735A3 (en) Automation system comprising a monitoring device and methods therefor
EP3274986A4 (en) Virtual 3d methods, systems and software
WO2015107225A3 (en) Interactive system
WO2015184395A3 (en) Wearable cold plasma system
WO2015166337A3 (en) Augmented reality based management of a representation of a smart environment
WO2014164839A3 (en) Systems and methods of flexibility activating temporary attended delivery/pickup locations
EP2972936A4 (en) System and method of web-based keyboard, video and mouse (kvm) redirection and application of the same
CA3010960A1 (en) System and device for guiding and detecting motions of 3-dof rotational target joint

Legal Events

Date Code Title Description
ENP Entry into the national phase

Ref document number: 2015244158

Country of ref document: AU

Date of ref document: 20150403

Kind code of ref document: A

REEP Request for entry into the european phase

Ref document number: 2015777402

Country of ref document: EP

WWE Wipo information: entry into national phase

Ref document number: 2015777402

Country of ref document: EP

NENP Non-entry into the national phase

Ref country code: DE

121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 15777402

Country of ref document: EP

Kind code of ref document: A2