GB0704227D0 - Entertainment device and method - Google Patents

Entertainment device and method

Info

Publication number
GB0704227D0
GB0704227D0 GBGB0704227.8A GB0704227A GB0704227D0 GB 0704227 D0 GB0704227 D0 GB 0704227D0 GB 0704227 A GB0704227 A GB 0704227A GB 0704227 D0 GB0704227 D0 GB 0704227D0
Authority
GB
United Kingdom
Prior art keywords
game
gaming device
virtual environment
game action
application program
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GBGB0704227.8A
Other versions
GB2447020A (en
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Europe Ltd
Original Assignee
Sony Computer Entertainment Europe Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from GBGB0703974.6A external-priority patent/GB0703974D0/en
Application filed by Sony Computer Entertainment Europe Ltd filed Critical Sony Computer Entertainment Europe Ltd
Priority to GB0704227A priority Critical patent/GB2447020A/en
Publication of GB0704227D0 publication Critical patent/GB0704227D0/en
Priority to PCT/US2008/055037 priority patent/WO2008109299A2/en
Priority to EP08730776A priority patent/EP2132650A4/en
Priority to JP2009551806A priority patent/JP2010533006A/en
Priority to PCT/US2008/002644 priority patent/WO2008106197A1/en
Priority to EP08726219A priority patent/EP2118757A4/en
Priority to PCT/US2008/002643 priority patent/WO2008106196A1/en
Priority to JP2009551722A priority patent/JP2010535362A/en
Priority to JP2009551726A priority patent/JP2010535363A/en
Priority to PCT/US2008/002630 priority patent/WO2008108965A1/en
Priority to EP08726220A priority patent/EP2118840A4/en
Priority to JP2009551727A priority patent/JP2010535364A/en
Priority to EP08726207A priority patent/EP2126708A4/en
Priority to PCT/GB2008/000680 priority patent/WO2008104783A1/en
Publication of GB2447020A publication Critical patent/GB2447020A/en
Priority to JP2014039137A priority patent/JP5756198B2/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/34Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/408Peer to peer connection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Health & Medical Sciences (AREA)
  • Child & Adolescent Psychology (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Pinball Game Machines (AREA)
  • Processing Or Creating Images (AREA)

Abstract

An entertainment system comprises a first gaming device 3100 which executes a game application program 3122 associated with a game, the gaming device including processing means 3120 which generates game action data indicative of graphical content of the game, and transmitting means (not shown) which transmits the game action data such that the game action can be rendered within the virtual environment of a second gaming device 3300 in data communication with the first gaming device. The virtual environment is associated with a virtual environment application program 3324 which is different from the game application program. The data communication between the gaming devices may comprise peer-to-peer or client server communication protocol. The entertainment system allows a user of the second gaming device 3300 to observe, within a virtual environment displayed on the second gaming device, transmitted game action of a game being played on one or more first gaming devices 3100, 3200. The game action data may be transmitted and observed in real-time, or may be stored and transmitted at a selected time. Transmission of the game action data may be dependant upon a payment status of a user of the second gaming device.
GB0704227A 2007-03-01 2007-03-05 Transmitting game data from an entertainment device and rendering that data in a virtual environment of a second entertainment device Withdrawn GB2447020A (en)

Priority Applications (15)

Application Number Priority Date Filing Date Title
GB0704227A GB2447020A (en) 2007-03-01 2007-03-05 Transmitting game data from an entertainment device and rendering that data in a virtual environment of a second entertainment device
PCT/US2008/055037 WO2008109299A2 (en) 2007-03-01 2008-02-26 System and method for communicating with a virtual world
EP08730776A EP2132650A4 (en) 2007-03-01 2008-02-26 System and method for communicating with a virtual world
JP2009551806A JP2010533006A (en) 2007-03-01 2008-02-26 System and method for communicating with a virtual world
EP08726207A EP2126708A4 (en) 2007-03-01 2008-02-27 Virtual world user opinion&response monitoring
JP2009551727A JP2010535364A (en) 2007-03-01 2008-02-27 Interactive user-controlled avatar animation
JP2009551722A JP2010535362A (en) 2007-03-01 2008-02-27 Monitoring the opinions and reactions of users in the virtual world
EP08726219A EP2118757A4 (en) 2007-03-01 2008-02-27 Virtual world avatar control, interactivity and communication interactive messaging
PCT/US2008/002643 WO2008106196A1 (en) 2007-03-01 2008-02-27 Virtual world avatar control, interactivity and communication interactive messaging
PCT/US2008/002644 WO2008106197A1 (en) 2007-03-01 2008-02-27 Interactive user controlled avatar animations
JP2009551726A JP2010535363A (en) 2007-03-01 2008-02-27 Virtual world avatar control, interactivity and communication interactive messaging
PCT/US2008/002630 WO2008108965A1 (en) 2007-03-01 2008-02-27 Virtual world user opinion & response monitoring
EP08726220A EP2118840A4 (en) 2007-03-01 2008-02-27 Interactive user controlled avatar animations
PCT/GB2008/000680 WO2008104783A1 (en) 2007-03-01 2008-02-29 Entertainment device and method
JP2014039137A JP5756198B2 (en) 2007-03-01 2014-02-28 Interactive user-controlled avatar animation

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US89239707P 2007-03-01 2007-03-01
GBGB0703974.6A GB0703974D0 (en) 2007-03-01 2007-03-01 Entertainment device
GB0704227A GB2447020A (en) 2007-03-01 2007-03-05 Transmitting game data from an entertainment device and rendering that data in a virtual environment of a second entertainment device

Publications (2)

Publication Number Publication Date
GB0704227D0 true GB0704227D0 (en) 2007-04-11
GB2447020A GB2447020A (en) 2008-09-03

Family

ID=39462022

Family Applications (1)

Application Number Title Priority Date Filing Date
GB0704227A Withdrawn GB2447020A (en) 2007-03-01 2007-03-05 Transmitting game data from an entertainment device and rendering that data in a virtual environment of a second entertainment device

Country Status (2)

Country Link
GB (1) GB2447020A (en)
WO (1) WO2008104783A1 (en)

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB0703974D0 (en) 2007-03-01 2007-04-11 Sony Comp Entertainment Europe Entertainment device
US10489795B2 (en) 2007-04-23 2019-11-26 The Nielsen Company (Us), Llc Determining relative effectiveness of media content items
WO2010063100A1 (en) * 2008-12-01 2010-06-10 Nortel Networks Limited Method and apparatus for providing a video representation of a three dimensional computer-generated virtual environment
US8441486B2 (en) 2009-04-27 2013-05-14 Jagex Ltd. Position tracking in a virtual world
EP2375694B1 (en) * 2010-03-31 2018-10-24 Sony Interactive Entertainment Europe Limited Networking system and method for a social networking server, client and entertainment device
JP5952406B2 (en) 2014-01-09 2016-07-13 株式会社スクウェア・エニックス・ホールディングス Video game device having remote drawing capability
US10898802B2 (en) * 2018-05-31 2021-01-26 Sony Interactive Entertainment LLC Bifurcation of shared controls and passing controls in a video game
CN118142173A (en) * 2022-12-07 2024-06-07 腾讯科技(深圳)有限公司 Method, device, equipment, medium and program product for controlling virtual throwing object

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4040117B2 (en) * 1995-06-30 2008-01-30 ソニー株式会社 Game machine and game machine control method
AU2000250002A1 (en) * 2000-05-10 2001-11-20 Simation, Inc. Method and system for providing a dynamic virtual environment using data streaming
JP3417935B2 (en) * 2001-05-30 2003-06-16 株式会社コナミコンピュータエンタテインメント大阪 NET GAME SERVER DEVICE, NET GAME MANAGEMENT METHOD, AND NET GAME MANAGEMENT PROGRAM
US6999083B2 (en) * 2001-08-22 2006-02-14 Microsoft Corporation System and method to provide a spectator experience for networked gaming
GB2409417A (en) * 2003-12-22 2005-06-29 Nokia Corp Online gaming with spectator interaction
US7458894B2 (en) * 2004-09-15 2008-12-02 Microsoft Corporation Online gaming spectator system
US20060129632A1 (en) * 2004-12-14 2006-06-15 Blume Leo R Remote content rendering for mobile viewing

Also Published As

Publication number Publication date
WO2008104783A1 (en) 2008-09-04
GB2447020A (en) 2008-09-03

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Legal Events

Date Code Title Description
WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)