GB0704227D0 - Entertainment device and method - Google Patents
Entertainment device and methodInfo
- Publication number
- GB0704227D0 GB0704227D0 GBGB0704227.8A GB0704227A GB0704227D0 GB 0704227 D0 GB0704227 D0 GB 0704227D0 GB 0704227 A GB0704227 A GB 0704227A GB 0704227 D0 GB0704227 D0 GB 0704227D0
- Authority
- GB
- United Kingdom
- Prior art keywords
- game
- gaming device
- virtual environment
- game action
- application program
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
- 230000005540 biological transmission Effects 0.000 abstract 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/34—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/408—Peer to peer connection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Health & Medical Sciences (AREA)
- Child & Adolescent Psychology (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Pinball Game Machines (AREA)
- Processing Or Creating Images (AREA)
Abstract
An entertainment system comprises a first gaming device 3100 which executes a game application program 3122 associated with a game, the gaming device including processing means 3120 which generates game action data indicative of graphical content of the game, and transmitting means (not shown) which transmits the game action data such that the game action can be rendered within the virtual environment of a second gaming device 3300 in data communication with the first gaming device. The virtual environment is associated with a virtual environment application program 3324 which is different from the game application program. The data communication between the gaming devices may comprise peer-to-peer or client server communication protocol. The entertainment system allows a user of the second gaming device 3300 to observe, within a virtual environment displayed on the second gaming device, transmitted game action of a game being played on one or more first gaming devices 3100, 3200. The game action data may be transmitted and observed in real-time, or may be stored and transmitted at a selected time. Transmission of the game action data may be dependant upon a payment status of a user of the second gaming device.
Priority Applications (15)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB0704227A GB2447020A (en) | 2007-03-01 | 2007-03-05 | Transmitting game data from an entertainment device and rendering that data in a virtual environment of a second entertainment device |
PCT/US2008/055037 WO2008109299A2 (en) | 2007-03-01 | 2008-02-26 | System and method for communicating with a virtual world |
EP08730776A EP2132650A4 (en) | 2007-03-01 | 2008-02-26 | System and method for communicating with a virtual world |
JP2009551806A JP2010533006A (en) | 2007-03-01 | 2008-02-26 | System and method for communicating with a virtual world |
EP08726207A EP2126708A4 (en) | 2007-03-01 | 2008-02-27 | Virtual world user opinion&response monitoring |
JP2009551727A JP2010535364A (en) | 2007-03-01 | 2008-02-27 | Interactive user-controlled avatar animation |
JP2009551722A JP2010535362A (en) | 2007-03-01 | 2008-02-27 | Monitoring the opinions and reactions of users in the virtual world |
EP08726219A EP2118757A4 (en) | 2007-03-01 | 2008-02-27 | Virtual world avatar control, interactivity and communication interactive messaging |
PCT/US2008/002643 WO2008106196A1 (en) | 2007-03-01 | 2008-02-27 | Virtual world avatar control, interactivity and communication interactive messaging |
PCT/US2008/002644 WO2008106197A1 (en) | 2007-03-01 | 2008-02-27 | Interactive user controlled avatar animations |
JP2009551726A JP2010535363A (en) | 2007-03-01 | 2008-02-27 | Virtual world avatar control, interactivity and communication interactive messaging |
PCT/US2008/002630 WO2008108965A1 (en) | 2007-03-01 | 2008-02-27 | Virtual world user opinion & response monitoring |
EP08726220A EP2118840A4 (en) | 2007-03-01 | 2008-02-27 | Interactive user controlled avatar animations |
PCT/GB2008/000680 WO2008104783A1 (en) | 2007-03-01 | 2008-02-29 | Entertainment device and method |
JP2014039137A JP5756198B2 (en) | 2007-03-01 | 2014-02-28 | Interactive user-controlled avatar animation |
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US89239707P | 2007-03-01 | 2007-03-01 | |
GBGB0703974.6A GB0703974D0 (en) | 2007-03-01 | 2007-03-01 | Entertainment device |
GB0704227A GB2447020A (en) | 2007-03-01 | 2007-03-05 | Transmitting game data from an entertainment device and rendering that data in a virtual environment of a second entertainment device |
Publications (2)
Publication Number | Publication Date |
---|---|
GB0704227D0 true GB0704227D0 (en) | 2007-04-11 |
GB2447020A GB2447020A (en) | 2008-09-03 |
Family
ID=39462022
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB0704227A Withdrawn GB2447020A (en) | 2007-03-01 | 2007-03-05 | Transmitting game data from an entertainment device and rendering that data in a virtual environment of a second entertainment device |
Country Status (2)
Country | Link |
---|---|
GB (1) | GB2447020A (en) |
WO (1) | WO2008104783A1 (en) |
Families Citing this family (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB0703974D0 (en) | 2007-03-01 | 2007-04-11 | Sony Comp Entertainment Europe | Entertainment device |
US10489795B2 (en) | 2007-04-23 | 2019-11-26 | The Nielsen Company (Us), Llc | Determining relative effectiveness of media content items |
WO2010063100A1 (en) * | 2008-12-01 | 2010-06-10 | Nortel Networks Limited | Method and apparatus for providing a video representation of a three dimensional computer-generated virtual environment |
US8441486B2 (en) | 2009-04-27 | 2013-05-14 | Jagex Ltd. | Position tracking in a virtual world |
EP2375694B1 (en) * | 2010-03-31 | 2018-10-24 | Sony Interactive Entertainment Europe Limited | Networking system and method for a social networking server, client and entertainment device |
JP5952406B2 (en) | 2014-01-09 | 2016-07-13 | 株式会社スクウェア・エニックス・ホールディングス | Video game device having remote drawing capability |
US10898802B2 (en) * | 2018-05-31 | 2021-01-26 | Sony Interactive Entertainment LLC | Bifurcation of shared controls and passing controls in a video game |
CN118142173A (en) * | 2022-12-07 | 2024-06-07 | 腾讯科技(深圳)有限公司 | Method, device, equipment, medium and program product for controlling virtual throwing object |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4040117B2 (en) * | 1995-06-30 | 2008-01-30 | ソニー株式会社 | Game machine and game machine control method |
AU2000250002A1 (en) * | 2000-05-10 | 2001-11-20 | Simation, Inc. | Method and system for providing a dynamic virtual environment using data streaming |
JP3417935B2 (en) * | 2001-05-30 | 2003-06-16 | 株式会社コナミコンピュータエンタテインメント大阪 | NET GAME SERVER DEVICE, NET GAME MANAGEMENT METHOD, AND NET GAME MANAGEMENT PROGRAM |
US6999083B2 (en) * | 2001-08-22 | 2006-02-14 | Microsoft Corporation | System and method to provide a spectator experience for networked gaming |
GB2409417A (en) * | 2003-12-22 | 2005-06-29 | Nokia Corp | Online gaming with spectator interaction |
US7458894B2 (en) * | 2004-09-15 | 2008-12-02 | Microsoft Corporation | Online gaming spectator system |
US20060129632A1 (en) * | 2004-12-14 | 2006-06-15 | Blume Leo R | Remote content rendering for mobile viewing |
-
2007
- 2007-03-05 GB GB0704227A patent/GB2447020A/en not_active Withdrawn
-
2008
- 2008-02-29 WO PCT/GB2008/000680 patent/WO2008104783A1/en active Application Filing
Also Published As
Publication number | Publication date |
---|---|
WO2008104783A1 (en) | 2008-09-04 |
GB2447020A (en) | 2008-09-03 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
WAP | Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1) |