GB0104876D0 - Game program delivery system and apparatus used in same - Google Patents
Game program delivery system and apparatus used in sameInfo
- Publication number
- GB0104876D0 GB0104876D0 GBGB0104876.8A GB0104876A GB0104876D0 GB 0104876 D0 GB0104876 D0 GB 0104876D0 GB 0104876 A GB0104876 A GB 0104876A GB 0104876 D0 GB0104876 D0 GB 0104876D0
- Authority
- GB
- United Kingdom
- Prior art keywords
- same
- delivery system
- apparatus used
- game program
- program delivery
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/323—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F13/00—Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
- G06F9/445—Program loading or initiating
-
- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16Z—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS, NOT OTHERWISE PROVIDED FOR
- G16Z99/00—Subject matter not provided for in other main groups of this subclass
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Software Systems (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Stored Programmes (AREA)
- Information Transfer Between Computers (AREA)
- Computer And Data Communications (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2000095808 | 2000-03-30 | ||
JP2000125832A JP2001340655A (en) | 2000-03-30 | 2000-04-26 | Game program distributing system and device used for the same |
Publications (2)
Publication Number | Publication Date |
---|---|
GB0104876D0 true GB0104876D0 (en) | 2001-04-18 |
GB2365361A GB2365361A (en) | 2002-02-20 |
Family
ID=26589001
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB0104876A Withdrawn GB2365361A (en) | 2000-03-30 | 2001-02-27 | Delivering games programs to game machines |
Country Status (3)
Country | Link |
---|---|
JP (1) | JP2001340655A (en) |
DE (1) | DE10113542B4 (en) |
GB (1) | GB2365361A (en) |
Families Citing this family (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6966837B1 (en) | 2001-05-10 | 2005-11-22 | Best Robert M | Linked portable and video game systems |
US7350081B1 (en) | 2002-04-29 | 2008-03-25 | Best Robert M | Secure execution of downloaded software |
JP2010509992A (en) * | 2006-11-17 | 2010-04-02 | 任天堂株式会社 | Video game program download system and download method |
JP4671198B2 (en) | 2007-01-26 | 2011-04-13 | 株式会社ソニー・コンピュータエンタテインメント | Information processing device |
JP2009205422A (en) * | 2008-02-27 | 2009-09-10 | Nintendo Co Ltd | Information processing system |
JP5036896B1 (en) * | 2011-07-11 | 2012-09-26 | 株式会社コナミデジタルエンタテインメント | Game control device, point processing method, privilege granting method, point processing program, privilege granting program, game system |
US9889376B2 (en) | 2012-01-24 | 2018-02-13 | Sony Interactive Entertainment Inc. | Information processing apparatus and information processing system |
JP6470488B2 (en) | 2013-09-18 | 2019-02-13 | 任天堂株式会社 | Information processing program, information processing apparatus, information processing system, and information processing method |
JP2015154818A (en) * | 2014-02-20 | 2015-08-27 | 任天堂株式会社 | Stationary game apparatus, game apparatus, game system, computer program, and speed control method |
JP5777788B1 (en) * | 2014-10-01 | 2015-09-09 | 株式会社 ディー・エヌ・エー | Program and server device |
JP7170006B2 (en) * | 2020-03-04 | 2022-11-11 | 任天堂株式会社 | Information processing device, information processing system, information processing program, and information processing method |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5051822A (en) * | 1989-10-19 | 1991-09-24 | Interactive Television Systems, Inc. | Telephone access video game distribution center |
US5251909A (en) * | 1991-05-28 | 1993-10-12 | Reed Michael J | Secured high throughput data channel for public broadcast system |
US6009458A (en) * | 1996-05-09 | 1999-12-28 | 3Do Company | Networked computer game system with persistent playing objects |
JPH11207034A (en) * | 1997-11-20 | 1999-08-03 | Nintendo Co Ltd | Game system capable of playing between different kinds of game machines through use of backup data |
JPH11231765A (en) * | 1998-02-16 | 1999-08-27 | Sony Computer Entertainment Inc | Portable electronic equipment and entertainment system |
-
2000
- 2000-04-26 JP JP2000125832A patent/JP2001340655A/en active Pending
-
2001
- 2001-02-27 GB GB0104876A patent/GB2365361A/en not_active Withdrawn
- 2001-03-20 DE DE10113542.4A patent/DE10113542B4/en not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
DE10113542B4 (en) | 2015-07-09 |
JP2001340655A (en) | 2001-12-11 |
DE10113542A1 (en) | 2001-10-11 |
GB2365361A (en) | 2002-02-20 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
WAP | Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1) |