FR3054358B1 - Procede et systeme de reconstruction de posture par suivi spatial du haut d'un corps et suivi du bas du corps au moyen d'un tapis de detection - Google Patents
Procede et systeme de reconstruction de posture par suivi spatial du haut d'un corps et suivi du bas du corps au moyen d'un tapis de detectionInfo
- Publication number
- FR3054358B1 FR3054358B1 FR1657120A FR1657120A FR3054358B1 FR 3054358 B1 FR3054358 B1 FR 3054358B1 FR 1657120 A FR1657120 A FR 1657120A FR 1657120 A FR1657120 A FR 1657120A FR 3054358 B1 FR3054358 B1 FR 3054358B1
- Authority
- FR
- France
- Prior art keywords
- following
- spatial tracking
- posture reconstruction
- detection carpet
- carpet
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR1657120A FR3054358B1 (fr) | 2016-07-25 | 2016-07-25 | Procede et systeme de reconstruction de posture par suivi spatial du haut d'un corps et suivi du bas du corps au moyen d'un tapis de detection |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR1657120A FR3054358B1 (fr) | 2016-07-25 | 2016-07-25 | Procede et systeme de reconstruction de posture par suivi spatial du haut d'un corps et suivi du bas du corps au moyen d'un tapis de detection |
Publications (2)
Publication Number | Publication Date |
---|---|
FR3054358A1 FR3054358A1 (fr) | 2018-01-26 |
FR3054358B1 true FR3054358B1 (fr) | 2018-08-31 |
Family
ID=57045161
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
FR1657120A Active FR3054358B1 (fr) | 2016-07-25 | 2016-07-25 | Procede et systeme de reconstruction de posture par suivi spatial du haut d'un corps et suivi du bas du corps au moyen d'un tapis de detection |
Country Status (1)
Country | Link |
---|---|
FR (1) | FR3054358B1 (fr) |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5913727A (en) * | 1995-06-02 | 1999-06-22 | Ahdoot; Ned | Interactive movement and contact simulation game |
US9177387B2 (en) * | 2003-02-11 | 2015-11-03 | Sony Computer Entertainment Inc. | Method and apparatus for real time motion capture |
US8496527B2 (en) * | 2010-06-02 | 2013-07-30 | Sony Computer Entertainment Inc. | Capacitive input for computer program |
US9360959B2 (en) * | 2010-10-12 | 2016-06-07 | Tactonic Technologies, Llc | Fusing depth and pressure imaging to provide object identification for multi-touch surfaces |
-
2016
- 2016-07-25 FR FR1657120A patent/FR3054358B1/fr active Active
Also Published As
Publication number | Publication date |
---|---|
FR3054358A1 (fr) | 2018-01-26 |
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Legal Events
Date | Code | Title | Description |
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PLFP | Fee payment |
Year of fee payment: 2 |
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PLSC | Publication of the preliminary search report |
Effective date: 20180126 |
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PLFP | Fee payment |
Year of fee payment: 3 |
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PLFP | Fee payment |
Year of fee payment: 4 |
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PLFP | Fee payment |
Year of fee payment: 5 |
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PLFP | Fee payment |
Year of fee payment: 6 |
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PLFP | Fee payment |
Year of fee payment: 7 |
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PLFP | Fee payment |
Year of fee payment: 8 |