FR2846782A1 - Video game control device, has computer which determines user demand from button position in cylinder - Google Patents

Video game control device, has computer which determines user demand from button position in cylinder Download PDF

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Publication number
FR2846782A1
FR2846782A1 FR0213847A FR0213847A FR2846782A1 FR 2846782 A1 FR2846782 A1 FR 2846782A1 FR 0213847 A FR0213847 A FR 0213847A FR 0213847 A FR0213847 A FR 0213847A FR 2846782 A1 FR2846782 A1 FR 2846782A1
Authority
FR
France
Prior art keywords
cylinder
button
video game
computer
game control
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
FR0213847A
Other languages
French (fr)
Inventor
L Hocine Ifrek
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to FR0213847A priority Critical patent/FR2846782A1/en
Publication of FR2846782A1 publication Critical patent/FR2846782A1/en
Pending legal-status Critical Current

Links

Classifications

    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H13/00Switches having rectilinearly-movable operating part or parts adapted for pushing or pulling in one direction only, e.g. push-button switch
    • H01H13/50Switches having rectilinearly-movable operating part or parts adapted for pushing or pulling in one direction only, e.g. push-button switch having a single operating member
    • H01H13/52Switches having rectilinearly-movable operating part or parts adapted for pushing or pulling in one direction only, e.g. push-button switch having a single operating member the contact returning to its original state immediately upon removal of operating force, e.g. bell-push switch
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • HELECTRICITY
    • H03ELECTRONIC CIRCUITRY
    • H03KPULSE TECHNIQUE
    • H03K17/00Electronic switching or gating, i.e. not by contact-making and –breaking
    • H03K17/94Electronic switching or gating, i.e. not by contact-making and –breaking characterised by the way in which the control signals are generated
    • H03K17/965Switches controlled by moving an element forming part of the switch
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1056Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H2225/00Switch site location
    • H01H2225/018Consecutive operations
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H2239/00Miscellaneous
    • H01H2239/006Containing a capacitive switch or usable as such
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H2239/00Miscellaneous
    • H01H2239/01Miscellaneous combined with other elements on the same substrate
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H2239/00Miscellaneous
    • H01H2239/022Miscellaneous with opto-electronic switch

Abstract

The video game control has a button (4) which is driven progressively in a cylinder (1). The user demand is determined by a computer from the button position in the cylinder.

Description

La présente invention concerne un dispositif pour sensibiliser lesThe present invention relates to a device for sensitizing

commandes des mannettes des consoles de jeux vidéos, ou d'ordinateurs; en équipant les mannettes de boutons qui s'enfoncent progressivement afin de permettre un  controls of gamepads for video game consoles, or computers; by fitting the handles with buttons which gradually sink in to allow

meilleur control des commandes.better control of orders.

Traditionnellement il faut appuyer sur les commandes un temps déterminé pour exécuter une opération. Ce qui entraîne une longue période d'adaptation, et un  Traditionally you have to press the controls for a specific time to execute an operation. This results in a long period of adaptation, and a

inconfort par la suite.discomfort afterwards.

Le dispositif selon l'invention permet de remédier à ces inconvénients. l comporte en effet selon une première caractéristique, une commande (bouton) montée dans un cylindre, et sur un système hydraulique, ou mécanique(ressort) qui assure son retour en absence de pression exercée par l'utilisateur, et de capteurs électroniques situes dans le cylindre à travers lequel le bouton s'enfonce. Ainsi si l'utilisateur veux par exemple aller plus vite sur un jeux de voiture, il n'a plus à appuyer longtemps sur le bouton, mais plus fort. 15 Selon des modes particuliers de réalisation: - le bouton haut de quelques millimètres est équipé à sa base d'un repère électronique, et d'une zone plus épaisse lui permettant de ne pas s'échapper du cylindre.  The device according to the invention overcomes these drawbacks. l in fact comprises, according to a first characteristic, a control (button) mounted in a cylinder, and on a hydraulic or mechanical system (spring) which ensures its return in the absence of pressure exerted by the user, and electronic sensors located in the cylinder through which the button sinks. So if the user wants, for example, to go faster on a car game, he no longer has to press the button for a long time, but harder. According to particular embodiments: the button a few millimeters high is equipped at its base with an electronic marker, and a thicker zone allowing it not to escape from the cylinder.

- le cylindre est équipé sur sa parois de plusieurs capteurs électroniques disposés en 20 hauteur.  - The cylinder is equipped on its walls with several electronic sensors arranged in height.

-un système hydraulique (piston à air ou huile), ou mécanique (ressort) est fixé à l'intérieur (base) du cylindre, et vient buter contre la base du bouton, -les capteurs du cylindre, et celui du bouton sont relié à un calculateur qui décodera en langage électroniques la position du bouton dans le cylindre. 25 Le dessin annexé illustre l'invention:  -a hydraulic (air or oil piston), or mechanical (spring) system is fixed inside (base) of the cylinder, and abuts against the base of the button, - the sensors of the cylinder, and that of the button are connected to a computer which will decode in electronic language the position of the button in the cylinder. The accompanying drawing illustrates the invention:

La figure 1 représente en coupe, le dispositif de l'invention.  Figure 1 shows in section, the device of the invention.

En référence à ce dessin, le dispositif comporte un cylindre (1); munie de capteurs électroniques (2) disposés en différentes profondeurs de sa paroi. La  With reference to this drawing, the device comprises a cylinder (1); provided with electronic sensors (2) arranged at different depths of its wall. The

partie supérieur du cylindre comporte une rondelle (3) vissée afin de bloquer le 30 bouton (4) à l'intérieur du cylindre.  upper part of the cylinder has a washer (3) screwed in order to block the button (4) inside the cylinder.

Le bouton (4) présente à sa base une zone plus épaisse (5) lui permettant de faire corps avec le cylindre, et sur laquelle se trouve le capteur électronique (6)  The button (4) has at its base a thicker area (5) allowing it to become one with the cylinder, and on which is the electronic sensor (6)

positionné face aux capteurs du cylindre.  positioned opposite the cylinder sensors.

Le système mécanique, ou hydraulique (7) est fixé à la base du cylindre, et la base du bouton.  The mechanical or hydraulic system (7) is fixed to the base of the cylinder, and the base of the button.

Le dispositif selon l'invention est particulièrement destiné à l'utilisation des mannettes de jeux vidéo, mais peut être appliqué dans l'industrie robotiques.  The device according to the invention is particularly intended for the use of video game joysticks, but can be applied in the robotic industry.

Claims (3)

REVENDICATIONS 1) Dispositif pour améliorer la sensibilité des commandes des jeux vidéos caractérisé en ce qu'il comporte un bouton (4) qui s'enfonce de manière progressive  1) Device for improving the sensitivity of the controls of video games characterized in that it comprises a button (4) which sinks progressively dans un cylindre (1).in a cylinder (1). 2) Dispositif selon la revendication 1 caractérisé en ce qu'il comprend un capteur électronique (6) fixé à la base du bouton (4), et faisant face aux capteurs  2) Device according to claim 1 characterized in that it comprises an electronic sensor (6) fixed to the base of the button (4), and facing the sensors électroniques situés sur le cylindre (2).  electronics located on the cylinder (2). 3) Dispositif selon la revendication 1 caractérisé en ce qu'il comprend un  3) Device according to claim 1 characterized in that it comprises a système mécanique, tel qu'un ressort (7), ou hydraulique, tel qu'un piston, qui permet au bouton (4) de se maintenir dans sa position la plus haute quand il ne subi 10 pas de pression.  mechanical system, such as a spring (7), or hydraulic system, such as a piston, which allows the button (4) to remain in its highest position when it is not subjected to pressure.
FR0213847A 2002-11-06 2002-11-06 Video game control device, has computer which determines user demand from button position in cylinder Pending FR2846782A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
FR0213847A FR2846782A1 (en) 2002-11-06 2002-11-06 Video game control device, has computer which determines user demand from button position in cylinder

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
FR0213847A FR2846782A1 (en) 2002-11-06 2002-11-06 Video game control device, has computer which determines user demand from button position in cylinder

Publications (1)

Publication Number Publication Date
FR2846782A1 true FR2846782A1 (en) 2004-05-07

Family

ID=32104478

Family Applications (1)

Application Number Title Priority Date Filing Date
FR0213847A Pending FR2846782A1 (en) 2002-11-06 2002-11-06 Video game control device, has computer which determines user demand from button position in cylinder

Country Status (1)

Country Link
FR (1) FR2846782A1 (en)

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0471126A (en) * 1990-07-11 1992-03-05 Toshiba Corp Keyboard system
JPH07112073A (en) * 1993-10-15 1995-05-02 Konami Kk Video game machine
US5868686A (en) * 1995-04-27 1999-02-09 John M. Agee Method for detecting unphysiologic tendon translation
DE29905431U1 (en) * 1999-03-24 1999-06-02 Kostal Leopold Gmbh & Co Kg Electrical switch
WO2001020573A1 (en) * 1999-09-10 2001-03-22 Sony Computer Entertainment Inc. Remote control device with pressure-sensitive keys
US20010023203A1 (en) * 1999-12-16 2001-09-20 Cheng Chiu-Hao Button control for use in a game controller
JP2002116860A (en) * 2000-10-05 2002-04-19 Make Softwear:Kk Keyboard and input control system using the same

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0471126A (en) * 1990-07-11 1992-03-05 Toshiba Corp Keyboard system
JPH07112073A (en) * 1993-10-15 1995-05-02 Konami Kk Video game machine
US5868686A (en) * 1995-04-27 1999-02-09 John M. Agee Method for detecting unphysiologic tendon translation
DE29905431U1 (en) * 1999-03-24 1999-06-02 Kostal Leopold Gmbh & Co Kg Electrical switch
WO2001020573A1 (en) * 1999-09-10 2001-03-22 Sony Computer Entertainment Inc. Remote control device with pressure-sensitive keys
US20010023203A1 (en) * 1999-12-16 2001-09-20 Cheng Chiu-Hao Button control for use in a game controller
JP2002116860A (en) * 2000-10-05 2002-04-19 Make Softwear:Kk Keyboard and input control system using the same

Non-Patent Citations (4)

* Cited by examiner, † Cited by third party
Title
"KEYS WITH POSITION AND FORCE FEEDBACK", IBM TECHNICAL DISCLOSURE BULLETIN, IBM CORP. NEW YORK, US, vol. 31, no. 2, 1 July 1988 (1988-07-01), pages 78 - 80, XP000051425, ISSN: 0018-8689 *
PATENT ABSTRACTS OF JAPAN vol. 016, no. 285 (E - 1222) 24 June 1992 (1992-06-24) *
PATENT ABSTRACTS OF JAPAN vol. 1995, no. 08 29 September 1995 (1995-09-29) *
PATENT ABSTRACTS OF JAPAN vol. 2002, no. 08 5 August 2002 (2002-08-05) *

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