FR2690770B1 - Système et procédé de visualisation pour jeux vidéo. - Google Patents

Système et procédé de visualisation pour jeux vidéo.

Info

Publication number
FR2690770B1
FR2690770B1 FR9305241A FR9305241A FR2690770B1 FR 2690770 B1 FR2690770 B1 FR 2690770B1 FR 9305241 A FR9305241 A FR 9305241A FR 9305241 A FR9305241 A FR 9305241A FR 2690770 B1 FR2690770 B1 FR 2690770B1
Authority
FR
France
Prior art keywords
video games
visualization system
visualization
games
video
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
FR9305241A
Other languages
English (en)
Other versions
FR2690770A1 (fr
Inventor
Eugene Jarvis
Eric Pribyl
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Williams Electronics Games Inc
Original Assignee
Williams Electronics Games Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Williams Electronics Games Inc filed Critical Williams Electronics Games Inc
Publication of FR2690770A1 publication Critical patent/FR2690770A1/fr
Application granted granted Critical
Publication of FR2690770B1 publication Critical patent/FR2690770B1/fr
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/203Image generating hardware
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Graphics (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Image Generation (AREA)
FR9305241A 1992-05-04 1993-05-03 Système et procédé de visualisation pour jeux vidéo. Expired - Fee Related FR2690770B1 (fr)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US07/878,151 US5469535A (en) 1992-05-04 1992-05-04 Three-dimensional, texture mapping display system

Publications (2)

Publication Number Publication Date
FR2690770A1 FR2690770A1 (fr) 1993-11-05
FR2690770B1 true FR2690770B1 (fr) 1995-03-03

Family

ID=25371483

Family Applications (1)

Application Number Title Priority Date Filing Date
FR9305241A Expired - Fee Related FR2690770B1 (fr) 1992-05-04 1993-05-03 Système et procédé de visualisation pour jeux vidéo.

Country Status (3)

Country Link
US (1) US5469535A (fr)
DE (1) DE4314265B4 (fr)
FR (1) FR2690770B1 (fr)

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US6208350B1 (en) * 1997-11-04 2001-03-27 Philips Electronics North America Corporation Methods and apparatus for processing DVD video
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US20040207628A1 (en) * 1997-12-30 2004-10-21 Hoddie J. Peter Method and apparatus for chaining two or more tweens to provide non-linear multimedia effects
US6181352B1 (en) 1999-03-22 2001-01-30 Nvidia Corporation Graphics pipeline selectively providing multiple pixels or multiple textures
US6556199B1 (en) 1999-08-11 2003-04-29 Advanced Research And Technology Institute Method and apparatus for fast voxelization of volumetric models
US6618048B1 (en) 1999-10-28 2003-09-09 Nintendo Co., Ltd. 3D graphics rendering system for performing Z value clamping in near-Z range to maximize scene resolution of visually important Z components
US6717577B1 (en) 1999-10-28 2004-04-06 Nintendo Co., Ltd. Vertex cache for 3D computer graphics
US7119813B1 (en) 2000-06-02 2006-10-10 Nintendo Co., Ltd. Variable bit field encoding
KR20030062313A (ko) * 2000-08-09 2003-07-23 다이나믹 디지탈 텝스 리서치 피티와이 엘티디 영상 변환 및 부호화 기술
US7034828B1 (en) 2000-08-23 2006-04-25 Nintendo Co., Ltd. Recirculating shade tree blender for a graphics system
US6980218B1 (en) 2000-08-23 2005-12-27 Nintendo Co., Ltd. Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system
US6707458B1 (en) 2000-08-23 2004-03-16 Nintendo Co., Ltd. Method and apparatus for texture tiling in a graphics system
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US6636214B1 (en) 2000-08-23 2003-10-21 Nintendo Co., Ltd. Method and apparatus for dynamically reconfiguring the order of hidden surface processing based on rendering mode
US7196710B1 (en) 2000-08-23 2007-03-27 Nintendo Co., Ltd. Method and apparatus for buffering graphics data in a graphics system
US7002591B1 (en) 2000-08-23 2006-02-21 Nintendo Co., Ltd. Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system
US7538772B1 (en) 2000-08-23 2009-05-26 Nintendo Co., Ltd. Graphics processing system with enhanced memory controller
US6937245B1 (en) 2000-08-23 2005-08-30 Nintendo Co., Ltd. Graphics system with embedded frame buffer having reconfigurable pixel formats
US7184059B1 (en) 2000-08-23 2007-02-27 Nintendo Co., Ltd. Graphics system with copy out conversions between embedded frame buffer and main memory
US7061502B1 (en) 2000-08-23 2006-06-13 Nintendo Co., Ltd. Method and apparatus for providing logical combination of N alpha operations within a graphics system
US6700586B1 (en) 2000-08-23 2004-03-02 Nintendo Co., Ltd. Low cost graphics with stitching processing hardware support for skeletal animation
US7576748B2 (en) 2000-11-28 2009-08-18 Nintendo Co. Ltd. Graphics system with embedded frame butter having reconfigurable pixel formats
US6825851B1 (en) 2000-08-23 2004-11-30 Nintendo Co., Ltd. Method and apparatus for environment-mapped bump-mapping in a graphics system
US7274372B1 (en) * 2000-11-06 2007-09-25 Intel Corporation Real-time digital three dimensional engraving
DE10102477A1 (de) 2001-01-19 2002-07-25 Storz Endoskop Gmbh Schaffhaus Vorrichtung zum Applizieren von Licht auf eine Gefäßwand
US8145503B2 (en) 2005-02-25 2012-03-27 Virtual Radiologic Corporation Medical image metadata processing
US7729928B2 (en) 2005-02-25 2010-06-01 Virtual Radiologic Corporation Multiple resource planning system
US8195481B2 (en) 2005-02-25 2012-06-05 Virtual Radiologic Corporaton Teleradiology image processing system
US8229761B2 (en) 2005-02-25 2012-07-24 Virtual Radiologic Corporation Enhanced multiple resource planning and forecasting
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JP2011022726A (ja) * 2009-07-14 2011-02-03 Sony Corp 画像処理装置および画像処理方法
US10535180B2 (en) 2018-03-28 2020-01-14 Robert Bosch Gmbh Method and system for efficient rendering of cloud weather effect graphics in three-dimensional maps
US10901119B2 (en) 2018-03-28 2021-01-26 Robert Bosch Gmbh Method and system for efficient rendering of accumulated precipitation for weather effects
US11373356B2 (en) 2018-03-28 2022-06-28 Robert Bosch Gmbh Method and system for efficient rendering of 3D particle systems for weather effects
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Also Published As

Publication number Publication date
US5469535A (en) 1995-11-21
DE4314265A1 (de) 1993-11-11
DE4314265B4 (de) 2006-01-19
FR2690770A1 (fr) 1993-11-05

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Effective date: 20100129