ES8800451A1 - Sistema de control para juefos electronicos y similares. - Google Patents

Sistema de control para juefos electronicos y similares.

Info

Publication number
ES8800451A1
ES8800451A1 ES546477A ES546477A ES8800451A1 ES 8800451 A1 ES8800451 A1 ES 8800451A1 ES 546477 A ES546477 A ES 546477A ES 546477 A ES546477 A ES 546477A ES 8800451 A1 ES8800451 A1 ES 8800451A1
Authority
ES
Spain
Prior art keywords
controls
electronic
prearranged
brain
replace
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
ES546477A
Other languages
English (en)
Other versions
ES546477A0 (es
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
CIPA SpA
Original Assignee
CIPA SpA
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by CIPA SpA filed Critical CIPA SpA
Publication of ES546477A0 publication Critical patent/ES546477A0/es
Publication of ES8800451A1 publication Critical patent/ES8800451A1/es
Expired legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/24Detecting, measuring or recording bioelectric or biomagnetic signals of the body or parts thereof
    • A61B5/316Modalities, i.e. specific diagnostic methods
    • A61B5/369Electroencephalography [EEG]
    • A61B5/375Electroencephalography [EEG] using biofeedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands

Landscapes

  • Engineering & Computer Science (AREA)
  • Health & Medical Sciences (AREA)
  • Multimedia (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Human Computer Interaction (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Biophysics (AREA)
  • General Health & Medical Sciences (AREA)
  • Psychology (AREA)
  • Molecular Biology (AREA)
  • Cardiology (AREA)
  • Physics & Mathematics (AREA)
  • Pathology (AREA)
  • Biomedical Technology (AREA)
  • Medical Informatics (AREA)
  • Psychiatry (AREA)
  • Surgery (AREA)
  • Animal Behavior & Ethology (AREA)
  • Public Health (AREA)
  • Veterinary Medicine (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Measurement And Recording Of Electrical Phenomena And Electrical Characteristics Of The Living Body (AREA)

Abstract

SISTEMA DE CONTROL PARA JUEGOS ELECTRONICOS. SE COMPONE DE: ELECTRODOS (2) QUE CAPTAN LAS SEÑALES ELECTRICAS GENERADAS EN EL CENTRO DEL JUGADOR; UN AMPLIFICADOR (3) QUE TRATA LA SEÑAL CAPTADA PARA HACERLAS ELECTRICAMENTE MANIPULABLES; UN FILTRO (4) DE BANDA QUE ELIGE UNA BANDA UTIL ENTRE 5 Y 35 HZ Y ELIMINA LAS FRECUENCIAS INDESEABLES; UN LIMITADOR (7) DE AMPLITUD QUE ELIMINA LAS PERTURBACIONES Y SE CONECTA A UN TRANSDUCTOR (8) PARA PREPARAR LAS SEÑALES A CODIFICAR Y UN BLOQUE DE PROCESADO (8) DE SEÑAL CODIFICADA CONECTADA A LOS CONTROLES (10). SE UTILIZA EN JUEGOS ELECTRONICOS.
ES546477A 1984-08-30 1985-08-28 Sistema de control para juefos electronicos y similares. Expired ES8800451A1 (es)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
IT8482809A IT8482809A0 (it) 1984-08-30 1984-08-30 Direttamente dal cervello. sistema elettronico predisposto a sostituire nei giochi elettronici i comandi manuali esistenti con equivalenti comandi guidati

Publications (2)

Publication Number Publication Date
ES546477A0 ES546477A0 (es) 1987-11-16
ES8800451A1 true ES8800451A1 (es) 1987-11-16

Family

ID=11319361

Family Applications (1)

Application Number Title Priority Date Filing Date
ES546477A Expired ES8800451A1 (es) 1984-08-30 1985-08-28 Sistema de control para juefos electronicos y similares.

Country Status (4)

Country Link
EP (1) EP0177075A3 (es)
ES (1) ES8800451A1 (es)
IT (1) IT8482809A0 (es)
PT (1) PT81060B (es)

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5318295A (en) * 1988-02-09 1994-06-07 Hoefer Juergen Game score evaluation and game control system on the basis of player's physical values
US5362049A (en) * 1988-02-09 1994-11-08 Hoefer Juergen Game score evaluation and game control system on the basis of player's physical value
JPH06296757A (ja) * 1992-06-30 1994-10-25 D F C:Kk コンピュータゲーム機用制御信号入力装置
US5571057A (en) * 1994-09-16 1996-11-05 Ayers; Margaret E. Apparatus and method for changing a sequence of visual images
IT1281732B1 (it) * 1995-06-05 1998-02-27 Luciano Muti Rilevatore elettronico di effetti psicocinetici e sue applicazioni
AU722772B2 (en) * 1996-04-10 2000-08-10 University Of Technology, Sydney EEG based activation system
WO1997037590A1 (en) * 1996-04-10 1997-10-16 University Of Technology, Sydney Eeg based activation system
US5983129A (en) * 1998-02-19 1999-11-09 Cowan; Jonathan D. Method for determining an individual's intensity of focused attention and integrating same into computer program
DE602004022203D1 (de) * 2004-01-02 2009-09-03 Interactive Productline Ab Spiel unter verwendung von hirnstromwellen
US8157609B2 (en) 2008-10-18 2012-04-17 Mattel, Inc. Mind-control toys and methods of interaction therewith

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4149716A (en) * 1977-06-24 1979-04-17 Scudder James D Bionic apparatus for controlling television games

Also Published As

Publication number Publication date
EP0177075A2 (en) 1986-04-09
PT81060B (fr) 1986-12-10
ES546477A0 (es) 1987-11-16
PT81060A (fr) 1985-09-01
EP0177075A3 (en) 1988-08-31
IT8482809A0 (it) 1984-08-30

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