ES2324695A1 - Method for the simulation of real or virtual environments for use when practising sports on static apparatuses and apparatus on which said simulation is performed - Google Patents

Method for the simulation of real or virtual environments for use when practising sports on static apparatuses and apparatus on which said simulation is performed Download PDF

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Publication number
ES2324695A1
ES2324695A1 ES200801427A ES200801427A ES2324695A1 ES 2324695 A1 ES2324695 A1 ES 2324695A1 ES 200801427 A ES200801427 A ES 200801427A ES 200801427 A ES200801427 A ES 200801427A ES 2324695 A1 ES2324695 A1 ES 2324695A1
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images
static
speed
simulation
sports
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ES200801427A
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Spanish (es)
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ES2324695B1 (en
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Jesus Sanchez Gonzalez
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Priority to ES200801427A priority Critical patent/ES2324695B1/en
Priority to PCT/ES2009/070161 priority patent/WO2009138547A1/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
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    • AHUMAN NECESSITIES
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    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0084Exercising apparatus with means for competitions, e.g. virtual races
    • AHUMAN NECESSITIES
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    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
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    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
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    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/816Athletics, e.g. track-and-field sports
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    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
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    • G06FELECTRIC DIGITAL DATA PROCESSING
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    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/003Repetitive work cycles; Sequence of movements
    • G09B19/0038Sports
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    • A63B2024/009Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load the load of the exercise apparatus being controlled in synchronism with visualising systems, e.g. hill slope
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    • A63B2071/0625Emitting sound, noise or music
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    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0638Displaying moving images of recorded environment, e.g. virtual environment
    • A63B2071/0644Displaying moving images of recorded environment, e.g. virtual environment with display speed of moving landscape controlled by the user's performance
    • AHUMAN NECESSITIES
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    • A63B2071/0655Tactile feedback
    • AHUMAN NECESSITIES
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    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/0076Rowing machines for conditioning the cardio-vascular system
    • AHUMAN NECESSITIES
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    • A63B22/02Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with movable endless bands, e.g. treadmills
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    • A63B22/06Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement
    • A63B22/0605Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement performing a circular movement, e.g. ergometers
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
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    • A63B2220/12Absolute positions, e.g. by using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
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    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
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    • A63F2300/8017Driving on land or water; Flying

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
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  • General Physics & Mathematics (AREA)
  • Physics & Mathematics (AREA)
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  • Business, Economics & Management (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
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  • Radar, Positioning & Navigation (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention relates to a method for the simulation of real or virtual environments for use when practising sports on static apparatuses, consisting of: obtaining continuous images at a constant speed or at regular (short) intervals, identifying the position of each of the images such that the sequence of images must be maintained invariable and conditioned to position, e.g. a GPS position editing the image sequences and displaying the image sequence to the user on a monitor connected to a static machine used for sports practice, the speed with which the images move or change or the image sequence display being conditioned to the relative virtual movement speed of the static machine used by the user. The invention also includes an apparatus on which the simulation is performed.

Description

Método para la simulación de ambientes reales o virtuales en la práctica de actividades deportivas en aparatos estáticos, y aparato en el que se realiza dicha simulación.Method for simulating real environments or virtual in the practice of sports activities in devices static, and apparatus in which said simulation is performed.

Sector técnicoTechnical sector

El sector técnico de esta invención es el de los aparatos estáticos de deporte, en particular de los aparatos, que reproducen de forma estática un deporte en movimiento, por ejemplo una cinta de correr, una bicicleta estática o un remo estático. Especialmente, esta invención está relacionada con la simulación de ambientes en espacios abiertos para este tipo de aparatos.The technical sector of this invention is that of static sports apparatus, in particular of the apparatus, which play a moving sport statically, for example a treadmill, an exercise bike or an static paddle. Especially, this invention is related to the simulation of open space environments for this type of equipment.

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Antecedentes Background

La práctica de actividades deportivas, tales como el jogging, bicicleta, remo, se ha venido realizando desde tiempos remotos. Debido a la indisponibilidad de espacios abiertos en los que realizar algún tipo de estos ejercicios, se han desarrollado aparatos que permiten realizar el mismo tipo de ejercicio que en el medio natural, pero dispuesto, normalmente, en un espacio interior.The practice of sports activities, such like jogging, cycling, rowing, it has been going on since remote times. Due to the unavailability of open spaces in which to perform some type of these exercises, they have developed devices that allow the same type of exercise than in the natural environment, but normally arranged in An interior space.

Estos aparatos estáticos son ampliamente conocidos y divulgados, y de uso común en gimnasios, sin embargo, resultan monótonos, aburridos, por cuanto la actividad se desarrolla en un entorno sin cambio alguno.These static appliances are widely known and disclosed, and commonly used in gyms, however, They are monotonous, boring, because the activity is develops in an environment without any change.

Una solución que se ha dado a dicha situación es la colocación de aparatos audiovisuales, tales como monitores de televisión en los que puede estar viéndose y escuchándose un determinado programa o una grabación determinada. Sin embargo, la televisión es independiente del ejercicio que se realiza, y no "premia" el esfuerzo realizado, tal como el alcance de un determinado objetivo tras un cierto periodo de uso del aparato con una cierta intensidad.A solution that has been given to this situation is placement of audiovisual devices, such as monitors television where you can be watching and listening to a certain program or a certain recording. However, the television is independent of the exercise that is performed, and not "rewards" the effort made, such as the scope of a certain objective after a certain period of use of the device with a certain intensity

Existen, según otro tipo de aplicación, aparatos de simulación de realidad virtual, tales como juegos o aparatos de entrenamiento como simuladores de vuelo o conducción. ES 2 085 895, describe un aparato para el entrenamiento y examen de conductores para vehículos de tierra. Sin embargo, en dicha invención no hay una relación directa entre el esfuerzo del individuo y el desplazamiento que tiene lugar en relación con dicho individuo, tal como la velocidad de desplazamiento de la cinta en la que la persona realiza el ejercicio.There are, according to another type of application, devices virtual reality simulation, such as games or gadgets training as flight or driving simulators. ES 2 085 895, describes an apparatus for driver training and examination for land vehicles. However, in said invention there is no a direct relationship between the individual's effort and the displacement that takes place in relation to said individual, such like the speed of movement of the tape in which the Person performs the exercise.

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Descripción detallada de la invenciónDetailed description of the invention

Se describe, por tanto, un método para la simulación de ambientes reales o virtuales en la práctica de actividades deportivas en aparatos estáticos, que incluye, por una parte la obtención o realización de las imágenes que determinarán el espacio a recorrer, por una parte, por otra la reproducción y sincronización del aparato de práctica deportiva con dichas imágenes, así como el conjunto de dispositivos que permite su ejecución, de modo que el usuario reciba una sensación, si bien no idéntica a la del entorno natural, sí permitiendo una sensación de desplazamiento proporcionada al esfuerzo y en las condiciones más parecidas posible a las de un desplazamiento natural.Therefore, a method for the simulation of real or virtual environments in the practice of sports activities on static devices, which includes, for a part the obtaining or realization of the images that will determine the space to travel, on the one hand, on the other the reproduction and synchronization of the sports practice apparatus with said images, as well as the set of devices that allows its execution, so that the user receives a sensation, although not identical to that of the natural environment, allowing a feeling of displacement proportionate to the effort and in the most similar possible to those of a natural displacement.

Esta invención es aplicable a cualquier tipo de ejercicio realizado en una máquina estática, pero que simula un ejercicio en el que de modo natural se realiza un desplazamiento, particularmente cintas de correr, bicicletas estáticas, máquinas de práctica del ejercicio del remo, de simulación de esquí acuático, o cualquier otra similar.This invention is applicable to any type of exercise performed on a static machine, but that simulates a exercise in which a displacement is naturally performed, particularly treadmills, exercise bikes, machines practice rowing, water ski simulation, or any other similar.

A continuación, las expresiones "aparato estático de deporte" y "aparato de deporte" indican lo mismo; la expresión "velocidad del aparato (estático) de deporte" representa la velocidad con que el operador hace ejercicio en el aparato (estático) de deporte, por ejemplo la velocidad de la cinta de correr.Then the expressions "apparatus Static sports "and" sports apparatus "indicate what same; the expression "device speed (static) of sport "represents the speed with which the operator does exercise in the (static) sports apparatus, for example the treadmill speed.

El método que se propone, según esta invención y conforme a una primera realización de la misma, consta principalmente de tres etapas, que son explicadas a continuación.The proposed method, according to this invention and according to a first embodiment thereof, it consists mainly three stages, which are explained to continuation.

En una primera etapa se obtienen imágenes continuas a una velocidad constante o a intervalos regulares (cortos), identificando la posición de cada una de dichas imágenes. Por ejemplo, este recorrido puede tener lugar en ambientes singularmente atractivos, tales como un parque, un área con un monumento singular, un recorrido por una ciudad, la orilla del mar, o la vista en un río o un lago, cuando se trata de deportes acuáticos, aunque es admisible cualquier combinación que suponga un desplazamiento proporcionado al movimiento. La secuencia de imágenes debe mantenerse invariable y ser condicionadas a la posición, por ejemplo a una posición GPS. Normalmente, aunque no necesariamente, las imágenes se tomarán a lo largo del recorrido y en la dirección del desplazamiento.In a first stage images are obtained continuous at a constant speed or at regular intervals (short), identifying the position of each of these images. For example, this tour can take place in environments uniquely attractive, such as a park, an area with a singular monument, a city tour, the seashore, or the view on a river or a lake, when it comes to sports aquatic, although any combination that involves a displacement provided to the movement. The sequence of images must remain unchanged and be conditioned to the position, for example to a GPS position. Normally, although not necessarily, the images will be taken along the route and in the direction of travel.

Una segunda etapa comprende el montaje de la secuencia de imágenes, la identificación de cada imagen en combinación con su posición relativa. En el caso de imágenes continuas se identificará la posición de origen y fin de cada secuencia por lo que la velocidad del paso de las imágenes determinará una velocidad de desplazamiento, y viceversa. En esta etapa se pueden determinar también pendientes de los recorridos o de los tramos de ellos. Esta etapa puede estar implícita en la primera.A second stage includes the assembly of the sequence of images, the identification of each image in combination with its relative position. In the case of images continuous will identify the position of origin and end of each sequence so the speed of passing images will determine a travel speed, and vice versa. In this stage can also be determined pending the routes or of the sections of them. This stage may be implicit in the first.

Conforme a una tercera etapa, las imágenes se muestran en un monitor frente a la persona que está realizando el ejercicio. La velocidad del desplazamiento de las imágenes (y por tanto del desplazamiento virtual) estará proporcionada a la velocidad de movimiento del usuario en el aparato correspondiente. En las cintas de correr, dependerá de la velocidad que el usuario haya impuesto a la máquina, en las máquinas de remo, de la velocidad de desplazamiento, proporcionada al esfuerzo del usuario, etc.According to a third stage, the images are show on a monitor in front of the person who is performing the exercise. The speed of image scrolling (and by both of virtual scrolling) will be provided to the speed of movement of the user in the corresponding apparatus. On treadmills, it will depend on the speed that the user has imposed on the machine, on rowing machines, of the travel speed, proportionate to the user's effort, etc.

La velocidad a la que se presenta la secuencia de imágenes no es fija, sino que depende de la velocidad instantánea del aparato de práctica deportiva. De preferencia, la velocidad de presentación de las imágenes se ajusta de forma que el operador vea las imágenes aproximadamente de la misma manera que las vería realizando el mismo esfuerzo en un recorrido real. No obstante, es también posible que la relación desplazamiento real/virtual tenga otra relación que 1/1.The speed at which the sequence is presented of images is not fixed, but depends on the speed snapshot of the sports practice device. Preferably, the Image display speed is adjusted so that the operator view the images in approximately the same way as I would see them making the same effort on a real tour. Do not However, it is also possible that the displacement ratio real / virtual has another relationship than 1/1.

En las máquinas en que ello es posible (cintas de correr, por ejemplo) se ha previsto que la inclinación de la cinta se ajuste automáticamente a la pendiente real del recorrido cuyas imágenes se muestran.On machines where this is possible (tapes of running, for example) the inclination of the tape automatically adjusts to the actual slope of the tour whose images are shown.

De cara a que el usuario tenga una impresión más realista, se propone también como un modo de realización de la presente invención, que el puesto de ejercicio se vea complementado con al menos un dispositivo emisor de aire, de modo que, por medio de un medio de control, la velocidad del viento producido se aproxime a la velocidad virtual movimiento virtual (movimiento del individuo respecto a la cinta, etc.). Dicho dispositivo será preferentemente automático y se ajustará, al igual que la velocidad de visualización de las imágenes a la velocidad del aparato de deporte.In order for the user to have one more impression realistic, it is also proposed as an embodiment of the present invention, that the exercise post is complemented with at least one air emitting device, so that, by means of of a control medium, the wind speed produced is approach virtual speed virtual movement (movement of individual regarding the tape, etc.). Said device will be preferably automatic and will adjust, just like the speed of displaying images at the speed of the device sport.

Aún con objeto de proporcionar una simulación más ajustada a la realidad, se propone también que el dispositivo cuente con un dispositivo emisor UV cuya posición y orientación será la adecuada en cada caso, controlado por un medio de control.Still in order to provide a simulation more adjusted to reality, it is also proposed that the device have a UV emitting device whose position and orientation it will be appropriate in each case, controlled by a means of control.

Tanto la velocidad del ventilador como la intensidad de la fuente de radiación UV pueden ajustarse de modo que aumenten o disminuyan en función de la simulación de viento racheado, la presencia de nubes, etc.Both fan speed and UV radiation source intensity can be adjusted so that increase or decrease depending on the wind simulation gusty, the presence of clouds, etc.

Finalmente, el método incluye la posibilidad de obtención y reproducción de sonidos propios naturales del lugar de origen de las imágenes, aunque no necesariamente obtenidas simultáneamente.Finally, the method includes the possibility of obtaining and reproducing natural sounds of the place of origin of the images, although not necessarily obtained simultaneously.

Se extiende también la presente invención a un aparato para la práctica de deportes sin desplazamiento, que comprende un soporte de desplazamiento virtual (cinta de correr, bicicleta estática, remo o esquí estáticos), que está provisto de al menos un monitor en el que se visualizan las imágenes conforme al método de la presente invención, un dispositivo de control que coordina la velocidad de desplazamiento virtual del dispositivo con la velocidad de visualización de la secuencia de imágenes.The present invention is also extended to a apparatus for practicing sports without displacement, which It includes a virtual scroll support (treadmill, exercise bike, rowing or static skiing), which is provided with at least one monitor on which images are displayed as to the method of the present invention, a control device that coordinate the virtual scrolling speed of the device with The display speed of the image sequence.

Además, puede comprender adicionalmente uno o más de los siguientes dispositivos:In addition, it may additionally comprise one or More of the following devices:

\bullet?
Al menos un dispositivo de emisión de aire, cuya velocidad y orientación puede ser susceptible de ser gobernada por medio del dispositivo de control;At least one device air emission, whose speed and orientation may be susceptible of being governed by means of the control device;

\bullet?
Al menos una fuente de proyección de radiación UV, susceptible de ser gobernada por el dispositivo de control;At least one source of UV radiation projection, capable of being governed by the control device;

\bullet?
Al menos un medio emisor de sonido, por ejemplo obtenido en el lugar de origen de las imágenes.At least one emitting medium of sound, for example obtained at the place of origin of the images.

Es de aplicación industrial en la industria de aparatos para la práctica estática de deportes.It is of industrial application in the industry of apparatus for the static practice of sports.

Claims (20)

1. Método para la simulación de ambientes reales o virtuales en la práctica de actividades deportivas en aparatos estáticos, caracterizado por comprender las siguientes etapas:1. Method for the simulation of real or virtual environments in the practice of sports activities in static devices, characterized by comprising the following stages:
a.to.
Obtención de imágenes continuas a una velocidad constante o a intervalos regulares (cortos), identificando la posición de cada una de dichas imágenes, de modo que la secuencia de imágenes debe mantenerse invariable y ser condicionadas a la posición, por ejemplo a una posición GPS;Obtaining continuous images at a constant speed or at regular intervals (short), identifying the position of each of said images, so that the sequence of images must remain unchanged and be conditioned to the position, for example to a position GPS;
b.b.
Montaje de las imágenes o secuencias de imágenes, incluyendo la identificación de las posiciones relativas de cada una de ellas, o las posiciones inicial y final en el caso de secuencias continuas;Assembly of images or sequences of images, including identification of relative positions of each of them, or the initial and final positions in the case of continuous sequences;
c.C.
Mostrado de la secuencia de imágenes al usuario en un monitor asociado a una máquina estática de práctica deportiva, tal como una cinta de correr, aparato de remo, bicicleta estática o similar; estando la velocidad de desplazamiento o cambio de imágenes el mostrado de la secuencia de imágenes condicionada a la velocidad de desplazamiento virtual relativo de la máquina estática utilizada por el usuario.Shown from the sequence of images to user on a monitor associated with a static practice machine sports, such as a treadmill, rowing machine, bicycle static or similar; the speed of travel or change being of images the display of the sequence of images conditioned to the relative virtual displacement speed of the machine static used by the user.
         \vskip1.000000\baselineskip\ vskip1.000000 \ baselineskip
      
2. Método, según la reivindicación 1, caracterizado por que incluye la determinación de pendientes en los recorridos en los que han sido tomadas las imágenes.2. Method according to claim 1, characterized in that it includes the determination of slopes in the paths in which the images have been taken. 3. Método, según las reivindicaciones 1 y 2, caracterizado por que la máquina estática se ajusta automáticamente en inclinación o resistencia a la pendiente del recorrido de de las imágenes mostradas.3. Method according to claims 1 and 2, characterized in that the static machine is automatically adjusted in inclination or resistance to the slope of the path of the images shown. 4. Método, según cualquiera de las reivindicaciones anteriores, caracterizado por que el aparato estático de deporte es una cinta de correr.4. Method according to any of the preceding claims, characterized in that the static sports apparatus is a treadmill. 5. Método, según cualquiera de las reivindicaciones 1 a 3, caracterizado por que el aparato estático de deporte es una bicicleta estática.5. Method according to any one of claims 1 to 3, characterized in that the static sports apparatus is an exercise bike. 6. Método según cualquiera de las reivindicaciones 1 a 3, caracterizado por que el aparato estático de deporte es aparato de simulación de remo estático.Method according to any one of claims 1 to 3, characterized in that the static sports apparatus is static rowing simulation apparatus. 7. Método, según una de las reivindicaciones 1 a 3, caracterizado por que el aparato estático de deporte es un simulador de esquí.7. Method according to one of claims 1 to 3, characterized in that the static sports apparatus is a ski simulator. 8. Método, según cualquiera de las reivindicaciones anteriores, caracterizado por comprender al menos un dispositivo emisor de viento, tal como un ventilador.Method according to any one of the preceding claims, characterized by comprising at least one wind emitting device, such as a fan. 9. Método, según la reivindicación 8, caracterizado porque la velocidad del viento producido por el emisor de viento es proporcional a la velocidad virtual de desplazamiento.Method according to claim 8, characterized in that the wind speed produced by the wind emitter is proportional to the virtual speed of travel. 10. Método, según cualquiera de las reivindicaciones 8 y 9, caracterizado porque el viento producido por dispositivo emisor incluye secuencias racheadas y/o de orientación variable.Method according to any one of claims 8 and 9, characterized in that the wind produced by emitting device includes glued sequences and / or of variable orientation. 11. Método, según cualquiera de las reivindicaciones anteriores, caracterizado por comprender además la proyección de radiación ultravioleta.11. Method according to any of the preceding claims, characterized in that it further comprises ultraviolet radiation projection. 12. Método, según la reivindicación 11, caracterizado por que la emisión de radiación es variable en orientación y en intensidad.12. Method according to claim 11, characterized in that the radiation emission is variable in orientation and intensity. 13. Método, según cualquiera de las reivindicaciones anteriores, caracterizado por comprender la grabación de un sonido natural en el lugar de obtención de las imágenes.13. Method according to any of the preceding claims, characterized in that the recording of a natural sound is understood at the place where the images are obtained. 14. Método, según la reivindicación 13, caracterizado por comprender la reproducción del sonido grabado independientemente de la velocidad de mostrado de las imágenes.14. Method according to claim 13, characterized in that the reproduction of the recorded sound is understood regardless of the display speed of the images. 15. Aparato en el que se realiza dicha simulación como parte del método de la reivindicación 1, caracterizado por comprender:15. Apparatus in which said simulation is performed as part of the method of claim 1, characterized in that it comprises:
\bullet?
Al menos un monitor de visualización;At least one monitor of display;
\bullet?
Al menos un medio reproductor de imágenes;At least one media player images;
\bullet?
Al menos un órgano de control que determina las condiciones de uso del aparato y las coordina con las condiciones de visualización, particularmente con la velocidad de visualización.At least one control body which determines the conditions of use of the device and coordinates them with display conditions, particularly with speed display.
16. Aparato, según la reivindicación 15, caracterizado por que incluye además al menos un dispositivo emisor de viento.16. Apparatus according to claim 15, characterized in that it also includes at least one wind emitting device. 17. Aparato, según la reivindicación 16, caracterizado por que la velocidad y orientación del viento emitido por el dispositivo emisor de viento están gobernadas por el dispositivo de control.17. Apparatus according to claim 16, characterized in that the speed and orientation of the wind emitted by the wind emitting device are governed by the control device. 18. Aparato, según la reivindicación 15, caracterizado por que incluye además al menos un dispositivo emisor de radiación UV.18. Apparatus according to claim 15, characterized in that it also includes at least one UV emitting device. 19. Aparato, según la reivindicación 18, caracterizado por que la intensidad y orientación de la radiación UV emitida por el dispositivo emisor de radiación UV están gobernadas por el dispositivo de control.19. Apparatus according to claim 18, characterized in that the intensity and orientation of the UV radiation emitted by the UV radiation emitting device are governed by the control device. 20. Aparato, según cualquiera de las reivindicaciones 15 a 19, caracterizado porque comprende además un dispositivo emisor de sonido.20. Apparatus according to any of claims 15 to 19, characterized in that it further comprises a sound emitting device.
ES200801427A 2008-05-16 2008-05-16 METHOD FOR THE SIMULATION OF REAL OR VIRTUAL ENVIRONMENTS IN THE PRACTICE OF SPORTS ACTIVITIES IN STATIC DEVICES, AND APPLIANCE IN WHICH SUCH SIMULATION IS CARRIED OUT. Expired - Fee Related ES2324695B1 (en)

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ES200801427A ES2324695B1 (en) 2008-05-16 2008-05-16 METHOD FOR THE SIMULATION OF REAL OR VIRTUAL ENVIRONMENTS IN THE PRACTICE OF SPORTS ACTIVITIES IN STATIC DEVICES, AND APPLIANCE IN WHICH SUCH SIMULATION IS CARRIED OUT.
PCT/ES2009/070161 WO2009138547A1 (en) 2008-05-16 2009-05-15 Method for the simulation of real or virtual environments for use when practising sports on static apparatuses and apparatus on which said simulation is performed

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