ES2148290T3 - Sistema y procedimiento interactivo. - Google Patents

Sistema y procedimiento interactivo.

Info

Publication number
ES2148290T3
ES2148290T3 ES94307570T ES94307570T ES2148290T3 ES 2148290 T3 ES2148290 T3 ES 2148290T3 ES 94307570 T ES94307570 T ES 94307570T ES 94307570 T ES94307570 T ES 94307570T ES 2148290 T3 ES2148290 T3 ES 2148290T3
Authority
ES
Spain
Prior art keywords
data
local
controller
local controller
display
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
ES94307570T
Other languages
English (en)
Inventor
David Alan Woodfield
David Robert Weston
Janko Mrsic-Flogel
Peter James Pfanner
Jeffrey Arnold Hollington
Peter Emrys-Roberts
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Two Way TV Ltd
Original Assignee
Two Way TV Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Two Way TV Ltd filed Critical Two Way TV Ltd
Application granted granted Critical
Publication of ES2148290T3 publication Critical patent/ES2148290T3/es
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/338Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07CTIME OR ATTENDANCE REGISTERS; REGISTERING OR INDICATING THE WORKING OF MACHINES; GENERATING RANDOM NUMBERS; VOTING OR LOTTERY APPARATUS; ARRANGEMENTS, SYSTEMS OR APPARATUS FOR CHECKING NOT PROVIDED FOR ELSEWHERE
    • G07C13/00Voting apparatus
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07CTIME OR ATTENDANCE REGISTERS; REGISTERING OR INDICATING THE WORKING OF MACHINES; GENERATING RANDOM NUMBERS; VOTING OR LOTTERY APPARATUS; ARRANGEMENTS, SYSTEMS OR APPARATUS FOR CHECKING NOT PROVIDED FOR ELSEWHERE
    • G07C15/00Generating random numbers; Lottery apparatus
    • G07C15/006Generating random numbers; Lottery apparatus electronically
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04HBROADCAST COMMUNICATION
    • H04H20/00Arrangements for broadcast or for distribution combined with broadcast
    • H04H20/38Arrangements for distribution where lower stations, e.g. receivers, interact with the broadcast
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04HBROADCAST COMMUNICATION
    • H04H60/00Arrangements for broadcast applications with a direct linking to broadcast information or broadcast space-time; Broadcast-related systems
    • H04H60/29Arrangements for monitoring broadcast services or broadcast-related services
    • H04H60/33Arrangements for monitoring the users' behaviour or opinions
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04HBROADCAST COMMUNICATION
    • H04H60/00Arrangements for broadcast applications with a direct linking to broadcast information or broadcast space-time; Broadcast-related systems
    • H04H60/76Arrangements characterised by transmission systems other than for broadcast, e.g. the Internet
    • H04H60/81Arrangements characterised by transmission systems other than for broadcast, e.g. the Internet characterised by the transmission system itself
    • H04H60/93Wired transmission systems
    • H04H60/94Telephonic networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/409Data transfer via television network
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04HBROADCAST COMMUNICATION
    • H04H20/00Arrangements for broadcast or for distribution combined with broadcast
    • H04H20/28Arrangements for simultaneous broadcast of plural pieces of information
    • H04H20/30Arrangements for simultaneous broadcast of plural pieces of information by a single channel
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04HBROADCAST COMMUNICATION
    • H04H20/00Arrangements for broadcast or for distribution combined with broadcast
    • H04H20/86Arrangements characterised by the broadcast information itself
    • H04H20/91Arrangements characterised by the broadcast information itself broadcasting computer programmes

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • Social Psychology (AREA)
  • Human Computer Interaction (AREA)
  • General Health & Medical Sciences (AREA)
  • Telephonic Communication Services (AREA)
  • Selective Calling Equipment (AREA)
  • Optical Communication System (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Communication Control (AREA)
  • Position Input By Displaying (AREA)
  • Pinball Game Machines (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
  • Radar Systems Or Details Thereof (AREA)

Abstract

UN SISTEMA INTERACTIVO QUE CONSTA DE UN CONTROLADOR LOCAL (8) QUE SE PUEDE ACCIONAR PARA CONTROLAR EL FLUJO DE DATOS A Y DESDE AL MENOS DOS MICROTELEFONOS LOCALES (11,22) PARA GENERAR DATOS. EL CONTROLADOR LOCAL (8) INCLUYE UNA MEMORIA (28) PARA ALMACENAR DATOS Y UN PROCESADOR. SE PUEDE CONECTAR UN CONTROLADOR CENTRAL (1) AL CONTROLADOR LOCAL Y HAY UNA PANTALLA (12) PARA VISUALIZAR LOCALMENTE LOS DATOS DESDE EL CONTROLADOR CENTRAL Y EL CONTROLADOR LOCAL. EL CONTROLADOR LOCAL (8) ALMACENA LOS DATOS GENERADOS POR CADA UNO DE LOS MICROTELEFONOS LOCALES Y TRANSFIERE SELECTIVAMENTE LOS DATOS ALMACENADOS AL CONTROLADOR CENTRAL (1). UN MICROTELEFONO A UTILIZAR EN EL SISTEMA CONSTA DE UN TRANSMISOR Y DE UN RECEPTOR (9) PARA TRANSFERIR LOS DATOS ENTRE LOS MICROTELEFONOS (11,22) Y EL CONTROLADOR LOCAL Y UNOS ELEMENTOS DE ENTRADA PARA INTRODUCIR DATOS Y ASI CONTROLAR LA SALIDA DE LA PANTALLA A TRAVES DEL CONTROLADOR LOCAL QUE SE INTRODUCE EN EL CONTROLADOR LOCAL A TRAVES DE UN MANDO DE CURSOR (33) QUESE PUEDE MOVER LATERALMENTE POR UN PLANO (36) Y UN DETECTOR (38,41) PARA DETECTAR UNA POSICION DEL MANDO DE CURSOR EN EL PLANO (36) Y HACER QUE EL CURSOR QUE SE ENCUENTRA EN LA PANTALLA (12) TOME UNA POSICION SIMILAR. UN METODO PARA ACCIONAR EL SISTEMA CONSISTE EN EMITIR UNOS PRIMEROS DATOS DESDE EL CONTROLADOR CENTRAL A LOS QUE RESPONDE EL CONTROLADOR LOCAL HACIENDO QUE LA PANTALLA MUESTRE LOS PRIMEROS DATOS EMITIDOS. UNOS SEGUNDOS DATOS PROCEDENTES DE CADA MICROTELEFONO LOCAL RELATIVOS A LOS PRIMEROS DATOS QUEDAN ALMACENADOS EN EL CONTROLADOR LOCAL Y A CONTINUACION SON TRANSFERIDOS SELECTIVAMENTE AL CONTROLADOR CENTRAL SI SE CUMPLEN UNA SERIE DE CONDICIONES PREDETERMINADAS.
ES94307570T 1993-10-15 1994-10-14 Sistema y procedimiento interactivo. Expired - Lifetime ES2148290T3 (es)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB939321312A GB9321312D0 (en) 1993-10-15 1993-10-15 Game playing system

Publications (1)

Publication Number Publication Date
ES2148290T3 true ES2148290T3 (es) 2000-10-16

Family

ID=10743615

Family Applications (1)

Application Number Title Priority Date Filing Date
ES94307570T Expired - Lifetime ES2148290T3 (es) 1993-10-15 1994-10-14 Sistema y procedimiento interactivo.

Country Status (9)

Country Link
US (1) US5905523A (es)
EP (1) EP0649102B1 (es)
AT (1) ATE193133T1 (es)
DE (1) DE69424493T2 (es)
DK (1) DK0649102T3 (es)
ES (1) ES2148290T3 (es)
GB (1) GB9321312D0 (es)
GR (1) GR3034136T3 (es)
PT (1) PT649102E (es)

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Also Published As

Publication number Publication date
US5905523A (en) 1999-05-18
DE69424493D1 (de) 2000-06-21
ATE193133T1 (de) 2000-06-15
DE69424493T2 (de) 2000-09-21
DK0649102T3 (da) 2000-09-11
EP0649102B1 (en) 2000-05-17
GR3034136T3 (en) 2000-11-30
EP0649102A3 (en) 1996-06-26
EP0649102A2 (en) 1995-04-19
PT649102E (pt) 2000-11-30
GB9321312D0 (en) 1993-12-08

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