EP4298472A1 - Diffuser combining a multi-faceted surface and a lens-covered surface to provide specific light distributions - Google Patents

Diffuser combining a multi-faceted surface and a lens-covered surface to provide specific light distributions

Info

Publication number
EP4298472A1
EP4298472A1 EP22760243.0A EP22760243A EP4298472A1 EP 4298472 A1 EP4298472 A1 EP 4298472A1 EP 22760243 A EP22760243 A EP 22760243A EP 4298472 A1 EP4298472 A1 EP 4298472A1
Authority
EP
European Patent Office
Prior art keywords
light
facets
diffuser
predefined
sets
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
EP22760243.0A
Other languages
German (de)
English (en)
French (fr)
Inventor
Mark A. Raymond
Hector Andres PORRAS SOTO
Howard LANGE
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Lumenco LLC
Original Assignee
Lumenco LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US17/185,680 external-priority patent/US11808956B2/en
Application filed by Lumenco LLC filed Critical Lumenco LLC
Publication of EP4298472A1 publication Critical patent/EP4298472A1/en
Pending legal-status Critical Current

Links

Classifications

    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F21LIGHTING
    • F21VFUNCTIONAL FEATURES OR DETAILS OF LIGHTING DEVICES OR SYSTEMS THEREOF; STRUCTURAL COMBINATIONS OF LIGHTING DEVICES WITH OTHER ARTICLES, NOT OTHERWISE PROVIDED FOR
    • F21V5/00Refractors for light sources
    • F21V5/002Refractors for light sources using microoptical elements for redirecting or diffusing light
    • F21V5/004Refractors for light sources using microoptical elements for redirecting or diffusing light using microlenses
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F21LIGHTING
    • F21VFUNCTIONAL FEATURES OR DETAILS OF LIGHTING DEVICES OR SYSTEMS THEREOF; STRUCTURAL COMBINATIONS OF LIGHTING DEVICES WITH OTHER ARTICLES, NOT OTHERWISE PROVIDED FOR
    • F21V3/00Globes; Bowls; Cover glasses
    • F21V3/04Globes; Bowls; Cover glasses characterised by materials, surface treatments or coatings
    • F21V3/049Patterns or structured surfaces for diffusing light, e.g. frosted surfaces
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B5/00Optical elements other than lenses
    • G02B5/02Diffusing elements; Afocal elements
    • G02B5/0205Diffusing elements; Afocal elements characterised by the diffusing properties
    • G02B5/021Diffusing elements; Afocal elements characterised by the diffusing properties the diffusion taking place at the element's surface, e.g. by means of surface roughening or microprismatic structures
    • G02B5/0221Diffusing elements; Afocal elements characterised by the diffusing properties the diffusion taking place at the element's surface, e.g. by means of surface roughening or microprismatic structures the surface having an irregular structure
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B5/00Optical elements other than lenses
    • G02B5/02Diffusing elements; Afocal elements
    • G02B5/0205Diffusing elements; Afocal elements characterised by the diffusing properties
    • G02B5/021Diffusing elements; Afocal elements characterised by the diffusing properties the diffusion taking place at the element's surface, e.g. by means of surface roughening or microprismatic structures
    • G02B5/0231Diffusing elements; Afocal elements characterised by the diffusing properties the diffusion taking place at the element's surface, e.g. by means of surface roughening or microprismatic structures the surface having microprismatic or micropyramidal shape
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B5/00Optical elements other than lenses
    • G02B5/02Diffusing elements; Afocal elements
    • G02B5/0273Diffusing elements; Afocal elements characterized by the use
    • G02B5/0278Diffusing elements; Afocal elements characterized by the use used in transmission

Definitions

  • the present description relates, in general, to light transmission, projection, and use of light transmission and projection in illuminating displays and to related devices or products. More particularly, the present description relates to an optical diffuser designed to produce a specific or predefined light distribution in space through the use of numerous facets (or microstructures or lenses) aiming light in desired directions. The description also relates to the design and production method used to create the new optical diffusers as well as to apparatus (products or devices) that include or make use of the optical diffusers such as microdisplays (such as light emitting diode (LED) screens), lighting devices of many types (e.g., lights used in the automobile industry, indoor and outdoor lighting applications, and the like), projection screens, and so on.
  • microdisplays such as light emitting diode (LED) screens
  • lighting devices of many types e.g., lights used in the automobile industry, indoor and outdoor lighting applications, and the like
  • projection screens and so on.
  • Diffuse light used in microdisplays is often provided by compact optical systems with a diffuser formed of a translucent material such as ground glass, polyester films, polycarbonate substrates, opal glass, grayed glass, and the like.
  • diffusers are made using light-scattering materials that produce a distribution of light in all directions and angles. These types of diffusers include those formed of opal or milk glasses and may also include diffusers formed of ground glass and sand blasting glass to create random surfaces to scatter transmitted light passing through the diffuser. While being useful for softening coherent or noncoherent light from a light source, these diffusers provide no control over angular light distribution or transmission, and the efficiencies of light transmission tend to be relatively low as these diffusers often produce total internal reflection (TER).
  • TER total internal reflection
  • diffusers have, as a result, been created to try to address the problems of hot spots and uneven light distribution associated with filament, arc, LED, fiberoptic, laser light sources, and other light sources.
  • These alternative design diffusers have been relatively successful in smoothing and homogenizing sources while also providing uniform light in other applications such as for liquid crystal display (LCD) backlights, LED displays, machine vision, automotive lighting, viewing screens, and the like.
  • LCD liquid crystal display
  • Such diffusers may be made by rulings of cross-sectional shapes in a transparent material to distribute light mainly in a given XZ or YZ plane, but, in other cases, simple lenticular designs are used in the diffusers.
  • DOEs diffractive optical elements
  • These diffusers often use phase differences generated in a substrate to diffract light rays into certain directions with the DOEs, and the DOEs may be holographically recorded, randomized surface structures that can increase light transmission efficiency (e.g., to 80 percent or more), provide beam shaping, and homogenize output light.
  • holographic diffusers While solving some issues with conventional diffusers, there are still a number of issues with use of even these more sophisticated optical diffusers. For example, one problem associated with highly-engineered holographic diffusers is that they are expensive and cumbersome to record. Another problem is that their structures (or DOEs) are so fine that they cannot be extruded, which is the preferred low-cost method of manufacture, as the material tends to “relax” in extrusion embossing due to the small size of the structures. Therefore, holographic diffusers are generally made in a ultraviolet (UV) cast and cure environment or process that is more expensive than extrusion.
  • UV ultraviolet
  • holographic diffusers Another problem with holographic diffusers is that since the structures are so small (e.g., less than 5 microns) they are especially sensitive to dust, oils from users’ hands, and so on that can render them useless or at least less efficient and less effective in desired scattering.
  • LED diffusers are not engineered well and operate in a rather crude and inefficient manner by wasting light (e.g., low light transmission efficiencies) and not diffusing the light properly, which can leave hot spots. This is particularly true with LED diffusers and LED lighting. Since LEDs tend to provide very bright “spots” or points of light, they are difficult to diffuse and can create very hot areas or spots on the diffuser surface. In other cases, though, the diffusing provided by the LED diffuser is so “heavy” that it blocks most or a great deal of the light, and such low light transmission efficiency is undesirable in many applications such as for use in a display backlight. LED lighting is expected by many to nearly take over the lighting market due to energy efficiencies and general production costs associated with LED light sources, and it is highly desirable to solve the problems associated with diffusing LED lighting in the very near future.
  • diffusers are described herein for use in providing a user-selected light distribution in space from a wide variety of light sources including LED light sources and coherent light sources without hotspots.
  • the diffusers are designed using a new design method that is effective in processing a user’s input or desired light distribution (such as a Gaussian or non-Gaussian distribution or engineered shapes such as a product logo, an image, letters, or the like) and defining facets or microstructures for a front or light transmission surface of the diffuser.
  • These facets are randomly distributed across this front surface in sets or cells associated with various regions (or brightness levels) within the predefined light distribution, and the assignment process is performed to set the number of facets in each set to achieve the brightness level of that set or cell (e.g., cells with higher brightness levels are assigned a proportionally higher number of facets than ones with lower brightness levels). Further, the facets assigned to each region (e.g., an angular range of the distribution) are randomly directed to direct light within the region and not only at the center of such a region to avoid hotspots.
  • an apparatus for producing a predefined light distribution in space.
  • the apparatus includes a light source operable to output light.
  • the apparatus also includes a diffuser with a substrate having a back surface receiving the light output from the light source and a front surface, opposite the back surface, redirecting and transmitting the light received on the back surface to output diffuse light with the predefined light distribution from the diffuser.
  • the substrate is formed of a light-transmissive material (such as a “clear” polycarbonate, PET, glass, ceramic, or the like).
  • the front surface is formed so as to include a plurality of facets that scatter or redirect that light during its transmission through the front surface, thereby diffusing the source-provided light. Each of the plurality of facets is randomly assigned to one of a plurality of sets, and each of the plurality of sets is associated with a region of the predefined light distribution.
  • each of the facets in each of the plurality of sets has a planar face oriented to redirect the light received on the back surface in a direction within the region of the predefined light distribution associated the one of the plurality of sets to which they are assigned.
  • each of the regions of the predefined light distribution is associated with an angular range, and the direction within the region is randomly assigned to each of the facets (e.g., each facet of a set does not direct its light in exactly the same direction while still contributing to the brightness of that particular region or area of the light distribution shape).
  • each of the facets is defined by coordinates of the planar face on the front surface of the diffuser and by a normal vector direction to the planar face.
  • each of the sets of the facets is associated with a brightness cell defining the predefined light distribution.
  • the number of the facets (or portion of available facets) assigned to each of the sets of the facets is selected based on a brightness value assigned to each of the brightness cells.
  • the predefined light distribution is a Gaussian distribution, while, in other cases, the predefined light distribution is a line focus, is an engineered shape, includes one or more letters, or includes one or more images.
  • the light source may be a light emitting diode (LED) source, a coherent light source, a filament light source, a fluorescent light source, or a halogen light source.
  • the apparatus further includes at least one additional optical element positioned to receive the output diffuse light, and the apparatus is adapted to function as a display, a projection screen, theater or film production lighting, automobile lighting, indoor or outdoor lighting, or a light curing unit.
  • the diffuser for the apparatus may be formed via extrusion processes, injection molding, or cast and cure using ultraviolet (UV) or E beam curing of the facets.
  • Fig. 1 is a schematic or functional block diagram of an apparatus, such as a microdisplay, a lighting device, or the like, with a “facet” or multi-faceted diffuser of the present description;
  • Fig. 2 is a cross-sectional view of an exemplary diffuser of the present description such as may be used in the apparatus of Fig. 1;
  • FIG. 3 is a functional block diagram of a system for designing and producing optical diffusers of the present description such as those presented with reference to Figs. 1 and 2;
  • Fig. 4 illustrates a screenshot of a user input page or GUI provided to a user of the system of Fig. 3 by the diffuser design module showing a number of rays in each brightness cell;
  • FIGs. 5 A and 5B illustrate a screenshot of contents of a header file showing data used and/or created by operations of a facet generation algorithm of the present description;
  • Fig. 6 illustrates a graph or plot plotting out relative brightness versus deflection angle for a designed diffuser such as the one of Figs. 4-5B
  • Fig. 7 illustrates a graph or plot showing direction of rays transmitted from a diffuser designed according to the present description such as diffuser of Fig. 4-5B;
  • Fig. 8 illustrates an exemplary brightness geometry that may be generated by software described herein and includes an orthographic side view of a brightness curve and an isometric view of the curve with value levels shown with gray values;
  • Fig. 9 is a graph showing results of a raytracing for the brightness curves of Fig. 8;
  • Fig. 10 is a screenshot of a GUI provided by the software described herein displaying brightness cells with values associated with a Gaussian-type distribution of light by a designed diffuser;
  • Fig. 11 illustrates a screenshot of a GUI provided by the design module of the present description displaying for a particular brightness distribution of a diffuser a total number of facets associated with or assigned to each brightness cell or set;
  • Fig. 12 illustrates a second exemplary brightness geometry that may be generated by software described herein and includes an orthographic side view of a brightness curve and an isometric view of the curve with value levels shown with gray values;
  • Fig. 13 is a graph showing results of a raytracing for the brightness curves of Fig. 12;
  • Fig. 14 is a simplified end view of an apparatus similar to that shown in Figs. 1 and 2 but including a plurality of lenses on a light receiving or back surface of the substrate or body of the diffuser;
  • FIG. 15 is an enlarged view of a portion of the apparatus of Fig. 14 showing light traveling through the diffuser;
  • Fig. 16 is a simplified end view of an apparatus similar to that shown in Fig. 14 except with the diffuser oriented with the multi-faceted surface of the diffuser acting as the light receiving surface and with the lens-covered surface acting as the front or light transmitting surface of the diffuser;
  • Fig. 17 is an enlarged view of a portion of the apparatus of Fig. 16 showing light traveling through the diffuser;
  • Fig. 18 is a side view of an apparatus, similar to those shown in Figs. 14-17, designed to provide desired light distribution for a light source;
  • Fig. 19 is a ray tracing of diffusion provided by a small portion of a diffuser of the present description such as the diffusers shown in Figs. 14-18.
  • embodiments described herein are directed toward optical or light diffusers (or, simply, “diffusers”) that are designed and manufactured to include numerous facets arranged in cells or sets in which the planar faces or outward-facing surfaces have matching orientations and transmission angles (as may be defined by direction cosines of normal to the plane containing each facet surface).
  • the present description is also directed to the method of designing or defining the facets of the diffuser, to methods of manufacturing the diffusers, and to apparatus or products that include or make use of the new diffusers (such as microdisplays, lighting components, and so on).
  • the multi-faceted diffusers or facet diffusers described herein are optically designed to produce a user-specified distribution of light in a single direction or in multiple directions.
  • the diffusers can be engineered through the configuration of the facets on its front or outer surface (light transmission surface) to produce nearly any type of light distribution or shape, and the diffuser design facilitates their manufacture using extrusion processes as well as other fabrication techniques such as cast and cure approaches (e.g., UV or E-beam techniques).
  • FIG. 1 illustrates an apparatus 100 making use of a multi-faceted diffuser design of the present description.
  • the apparatus 100 includes a light source 110 that is operable to produce a light stream 115, which may be of nearly any wavelength and may be coherent when the light source 110 is a laser-based light source or non-coherent when the light source 110 is a filament source, an LED, an arc source, a fiberoptic source, or the like.
  • Many implementations of the light source 110 provide a point or spot stream 115 such that diffusion is desirable to provide an output light 140 in the apparatus 100 that is distributed in space for a desired use such as for backlighting a display screen 150 when the apparatus 100 is a display device.
  • the apparatus 100 includes an optical or light diffuser (or “facet” diffuser) 120 that is disposed between the light source 110 and an output of the apparatus 100 (such as between the source 110 and an optional additional optical component 150).
  • the diffuser 120 is formed of a substrate or body (e.g., a film or sheet) of a translucent-to- transparent material (e.g., 50 to 90 percent or more light transmissive material) such as a clear polycarbonate, PET, or the like.
  • the diffuser 120 (or its body/substrate) has a back surface 122, which may be planar, facing the light source 110 for receiving the light stream 115 from the light source 110, and the surface 122 may be arranged to be orthogonal or at another orientation to the directional or travel axis of the stream 115.
  • the diffuser 120 (or its body/substrate) includes a front surface 124 opposite (and typically parallel to) the back surface 122 that is used to scatter and redirect light 115 passing through the diffuser 120 to produce the diffuse output light 140.
  • the front surface 124 is formed so as to include a plurality of sets/cells 126, 127 each with a plurality of facets. This can be seen with exemplary first set or cell of facets 126 each with a planar face/ surface 128 at a defined location (e.g., an X-Y coordinate 129 of a center of the face/surface 128) on the front surface 124.
  • Each facet of the set/cell 126 is configured to have a particular orientation and transmission angle 130, which may be defined by the direction cosines of normal to the plane including the face/surface 128.
  • Each set/cell 126 may be adapted or configured to scatter or direct the light transmitted from the front surface 124 in a different manner to provide the diffuse output light 140 such that light 140 has a user-specifiable distribution of light 140 in a single direction or multiple directions.
  • the apparatus 100 may further include optional additional optical components 150 to allow the apparatus 100 to fulfill different purposes.
  • the optical component 150 may be a LCD or other display screen such that the combination of light source 110 and diffuser 120 act as a backlight for the screen/component 150 with diffuse output light 140.
  • the optical component 150 includes a lens and/or optical cover when the apparatus 100 takes the form of a lighting device (e.g., an automobile headlight, taillight, or the like).
  • the apparatus 100 may take the form of LED lighting, an LCD/LED display, a projection system, a sign/display, a front projection screen, a mobile phone/smartphone, a barcode scanner, an inspection system, outdoor or indoor lighting, medical instrumentation, fiber optic illumination device, or the like.
  • Figure 2 illustrates a cross-sectional and greatly enlarged view of an optical diffuser 200 of the present description such as may be used as the diffuser 120 of the apparatus 100 of Figure 1.
  • the diffuser 200 has a body or substrate 204 with a back or first side 202, which may be planar as shown.
  • the back side 202 is exposed to an output of a light source (not shown in Figure 2 but understood from the light source 110 of Figure 1) such that it receives incoming light 220 that is illustrated as being composed of numerous parallel rays (or as being non-diffuse light).
  • the body/substrate 204 is formed of material that is highly transmissive of light such as a clear polycarbonate, PET, or other plastic, a glass, a ceramic, or the like that may be 70 to 90 percent transmissive or more (and may be labeled herein as “clear” even though not wholly efficient at transmitting light 220).
  • material that is highly transmissive of light such as a clear polycarbonate, PET, or other plastic, a glass, a ceramic, or the like that may be 70 to 90 percent transmissive or more (and may be labeled herein as “clear” even though not wholly efficient at transmitting light 220).
  • the incoming light 220 is received through the back surface 202 and travels basically unimpeded until it reaches the front or second surface 206 of the diffuser 200.
  • the front or second surface 206 is opposite to the back or first surface 202, and it is uniquely formed so as to have numerous facets 210 each with a uniquely oriented and angled (at a transmission angle) face to scatter the light 230 that is transmitted from the front surface 206 to provide diffuse light 230.
  • One ray is shown for each facet 210 for ease of illustration, but, in practice, each will receive and scatter numerous rays of the incoming light 220.
  • the facets have different orientations and transmission angles, which may be defined by their direction cosines of normal to the plane containing the face/exterior surface of each facet 210 so as to provide a desired distribution of incoming light 220 in the diffuse exiting light 230 in a single direction or multiple directions and with desired light shaping.
  • the diffuser 200 achieves the transmission of diffuse light 230 through the inclusion of the small facets 210, which may be rectangular (e.g., square) in shape and substantially planar on their faces/exterior surfaces, with dimensions (e.g., sides) in the range of 6 to 350 microns.
  • a more preferred size for the facets 210 may be 12 to 100 microns (as measured along a side), but some embodiments may use larger or smaller facets.
  • All the facets 210 of a diffuser 200 may have matching sizes and shapes in some embodiments (e.g., all facets 210 may be square in shape with equal side lengths chosen from range of 12 to 30 microns (or another useful range)) while other embodiments may use differently sized facets 210 (within a set or cell or among different sets/cells).
  • Each facet 210 is defined, as explained below in more detail, during the design and manufacture process by calculating its direction cosines of normal and arranging them at locations about the front surface 206 to produce refraction of parallel incoming light 220 into a desired directions).
  • Many such facets 210 would be designed or calculated such as hundreds of thousands to several million depending on the size of the facets 210 and the size of the diffuser 200, and each facet orientation and transmission angle (or direction cosines of normal) is selected to direct light 230 to user-specified areas in space. This selectable distribution of diffuse light 230 allows the user to project images or messages in the space or area illuminated by the diffuse light 230.
  • the general impact of the new design of the diffuser 200 is quite large and disruptive as it allows one to manufacture highly engineered and refined diffusers at a cost equal to or less than traditional diffusers. Further, the diffuser 200 has shown in simulations to have much higher light transmission efficiencies than conventional diffusers such as 90 percent or greater when compared with less than 50 percent for some conventional diffusers.
  • FIG. 3 is a functional block diagram of a system 300 for designing and producing optical diffusers of the present description, such as those presented with reference to Figures 1 and 2.
  • the system 300 includes a workstation or computing system 310 that may be used by an operator or designer to design a diffuser to provide a user-specified light distribution.
  • the workstation 310 may be nearly any computing system useful for performing the functions described herein such as a desktop, a laptop, a notebook, a pad, a smartphone, or the like.
  • the workstation 310 includes a processor(s) 312 that processes or executes code, instructions, and/or software to perform or provide the functions described herein of a diffuser design module 320.
  • the design module 320 uses a facet defining algorithm 322 to generate definitions of facets for a diffuser to achieve a user- selectable light distribution.
  • the processor 312 also manages operations of input and output (I/O) devices 314 of the system 310 such as a monitor or display, a keyboard, a mouse, a touchscreen or pad, and so on that allow an operator or designer using the system 310 to input data and to view information presented by the module 320.
  • the module 320 may be configured to generate a graphical user interface (GUI) 316 that may be displayed on a monitor of the system 310 provided in the I/O devices 314, and an operator may interact with the GUI 316 to provide a set of user input 342 that is stored in memory/data storage 350 of the system 310 by processor 312.
  • GUI graphical user interface
  • the user input 342 along with other information such as size and shape of a front side or surface of a diffuser, transmissivity of the material used to form the diffuser, and the like is used as input by the facet defining algorithm 322 to generate for diffuser a design file 350 that can be stored in memory 340 by the processor 312.
  • This file 350 is then passed as output as shown with dashed arrow 360 (e.g., by wired or wireless communications) to a diffuser fabrication system 370 such as an extrusion system, a cast and cure system, or the like.
  • Each design file 350 may include information including facet shape 354 (such as rectangular, square, or the like), facet size 352 (e g., 12 microns by 12 microns for a squareshaped facet surf ace/ face), and facet number 356, which may be provided in user input 342 or, more often, is calculated by the module 320 based on the facet size 352 and the size and shape of the diffuser’s front or exterior surface so as to substantially cover this surface with facets.
  • facet shape 354 such as rectangular, square, or the like
  • facet size 352 e g., 12 microns by 12 microns for a squareshaped facet surf ace/ face
  • facet number 356 which may be provided in user input 342 or, more often, is calculated by the module 320 based on the facet size 352 and the size and shape of the diffuser’s front or exterior surface so as to substantially cover this surface with facets.
  • each diffuser’s design file 350 includes facet definitions 358 generated by the facet design algorithm 322, and these may include a location for each facet (e.g., X-Y coordinates of a center point of the planar face/surface) and its direction of cosines to normal (or orientation and transmission angle of the face/planar surface of the facet).
  • facet definitions 358 generated by the facet design algorithm 322, and these may include a location for each facet (e.g., X-Y coordinates of a center point of the planar face/surface) and its direction of cosines to normal (or orientation and transmission angle of the face/planar surface of the facet).
  • the inventors created a computer program, to implement the diffuser design module 320 with its facet defining algorithm 322, and this program is adapted to take a designer’s (or customer’s) design for a diffuser as input. Further, the program allows the designer to program and/or modify their design and to execute them to generate a design file (e.g., file 350 in Figure 3) that can be used to fabricate diffusers according to the program-generated design (e.g., with definitions of each facet on the front or exterior surface of the diffuser).
  • a design file e.g., file 350 in Figure 3
  • the program requests or uses to create a diffuser design and how the designer/user may enter this in some exemplary but not limiting implementations.
  • the user when using the program on their computing device, enters data that represents angle locations for each of two angles. The first angle is along the X-axis and the other is along the Y-axis.
  • the user is presented (in a GUI or the like on their monitor or display device) with brightness cells, and the user can enter desired brightness values for each cell (such as in fractions of one or percentages).
  • the program may have some default or hard-coded values for a few diffusers that have been previously designed, and these can be used by the program to automatically fill the brightness cells with these values, which the designer/user may then modify (or accept).
  • Each cell represents a compound angle at which rays of light will be aimed by the facets of the diffuser being designed.
  • the user input entries can be in fractions of a center cell or the number of rays for the desired direction.
  • the program can automatically calculate the number of rays of input light from the source to go to each cell based on the cell sizes and the overall size of the diffraction substrate (and its exterior or front surface containing the facets).
  • the facets may be sized (by default settings or user input) to have 12-micron square faces/ surfaces while the diffuser is defined (again by default or user input) to have a 40,000-micron square area on its front or exterior/transmission surface, and the program would determine that 11,111,111 total facets can be provided on this surface and need to be defined.
  • the program automatically fills the cells in proportion to the user input and total number of facets available.
  • Figure 4 illustrates a screen shot 400 of the user input page or GUI displayed to the user by the program that shows the number of rays placed in each cell by the program for use in distributing received light from a source from the diffuser’s multi-faceted front surface in a user-specified manner.
  • the computer program is configured to take the user design information and generate each facet normal that will refract rays along the desired paths (associated with the cells to which they are assigned by the program).
  • the program is further configured such that the facets are generated in a random location on the front or exterior surface of the diffuser under design. This allows edges of replicated diffusing substrates according to the design to be joined together to form a larger diffuser (e.g., 1 to N diffusers formed according to a diffuser design can be assembled in an abutting manner to form a single diffuser with a light distribution defined by the configuration of each sub-diffuser or substrate).
  • the details of the numbers and data used in these calculations can be output to a header file, which may include data as shown in the screen shot 500 of Figures 5A and 5B as may be viewed by a diffuser designer on their workstation.
  • This header is also put on top of the vendor file to keep track of the calculation details.
  • the final output file is a very long file containing the direction cosine of each of the 11,111,111 facets in this example. The file is too long to be practical to attach this description.
  • Figure 6 illustrates a graph or plot 600 plotting out relative brightness versus deflection angle for a designed diffuser such as the one of Figures 4-5B
  • Figure 7 illustrates a graph or plot 700 showing direction of rays transmitted from a diffuser designed according to the present description such as diffuser of Figures 4-5B.
  • the total X-directional spread is 60 degrees while total Y-directional spread is 16 degrees.
  • the inventors’ ideas can be implemented using software (and/or firmware) that generates data files.
  • the data files are used by a diffuser designer to create refractive elements or facets on a diffuser surface that send rays of incoming light from a light source(s) in desired directions and at desired intensities, with both being user selectable via user input to the software.
  • the software is configured so that various inputs may be used by the user to define the final output (e.g., a diffuser design file with defined facets), and these may include: (a) facet size; (b) array size (e.g., total final output canvas that may be associated with a diffuser’s front/transmission surface); (c) index of refraction for both facet and film on which facet exists (or an indication of which transmissive material is used along with film thickness); (d) angle of light diffusion desired (typically give in degrees); and (e) final product facing direction (facing toward/away from light source).
  • a diffuser design file with defined facets may include: (a) facet size; (b) array size (e.g., total final output canvas that may be associated with a diffuser’s front/transmission surface); (c) index of refraction for both facet and film on which facet exists (or an indication of which transmissive material is used along with film thickness); (d) angle of light diffusion desired (typically give in degrees);
  • the program provides a user interface to allow the user to use a “cell”-based system or approach to defining how the brightness of the source light is distributed through the defined angular distribution of light diffusion.
  • a “cell”-based system or approach to defining how the brightness of the source light is distributed through the defined angular distribution of light diffusion.
  • manually inputting brightness values can be tedious for the user of the program.
  • the inventors have added a function to the program that allows the input of data files which contain brightness information for each cell (e.g., a starting or default brightness that can be accepted or modified by the user).
  • the data files used to prefill the cells were generated in 3D software (e.g., AutoDesk® Maya®).
  • Figure 8 illustrates an exemplary brightness geometry that may be generated by the 3D software, and the brightness may be designated visually by vertex height and gray value.
  • representation 810 is an orthographic side view of a brightness curve
  • representation 820 is an isometric view of the curve with value levels shown with gray values.
  • a 3D “brightness” curve is generated by the 3D software with points along the curve then being converted to a format that can be read in by the software and used as appropriate brightness values.
  • the inventors further employed a software routine to perform raytracing of designed diffusers, with Figure 9 showing a graph 900 providing results of a raytracing for the brightness curves 810, 820 of Figure 8.
  • the ray count softly drops to zero as the angle of light diffusion increases toward user- specified settings.
  • the brightness cells are normalized by the software such as to feature a maximum brightness of one.
  • a brightness distribution can be seen in the screenshot of the user interface GUI 1000 shown in Figure 10, which includes a cell chart displaying the brightness values of each cell based on the “Gaussian” curve as seen in Figure 8.
  • Each cell represents a certain degree range that is based on the final desired distribution angle. Numbers within each cell represent brightness values for that particular degree range. For example, if the diffuser is being designed to have a 30 degree by 30 degree distribution and there are 15 cells, each cell represents a 2 degree by 2 degree region of the final output of diffuse light. Note, in Figure 10, that the comer cells contain zero facets and, therefore, zero brightness as the intended distribution in this example is ellipsoidal in shape.
  • the user/designer finds these brightness values satisfactory, they can instruct the algorithm to continue with adjusting the calculate brightness values to reflect the total number of available facets on the diffuser being designed.
  • the final calculation process converts decimal numbers into whole integers (as it is not likely practical to fabricate fractional facets).
  • the total number of facets is determined by facet size (which may be a default value or be selected from predefined ranges by the user/designer via their user input) and by the overall canvas size (or size of the diffuser front/transmission surface being designed).
  • Figure 11 illustrates a screenshot 1100 of a GUI providing brightness distribution of a diffuser under design showing a total number of facets associated with each brightness cell or set (e.g., number of facets assigned to distributing light in the direction and/or location associated with the brightness cell).
  • the numbers contained in each cell reflect the total number of facets that will be assigned to that cell’s designated degree range and will be tilted (or oriented) upon manufacture to refract incoming light somewhere within that degree range (with the face/surface of each facet in a cell/set having a like direction cosines of normal).
  • the software then proceeds with the algorithm by assigning facets to cells.
  • Each facet assigned to a cell has its tilt angle randomized while still falling within a range acceptable for the cell so as to allow for a smooth distribution of light.
  • some embodiments may have all facets for a single cell pointing at the direct middle angular value for the cell, but, in some cases, this may result in hot spots for each cell degree range (which may not be suited for many light distribution applications).
  • the algorithm is configured such that the assignment of facets across the face/surface of the diffuser is random and is not determined by facet location or cell angle.
  • the software outputs a text file (diffuser design file) containing X-Y coordinate data as well as dX/dY/dZ tilt (or orientation) data for each facet.
  • This text file can then be used to manufacture resist or tools for use in fabricating a diffuser with a surface having such cells or sets of facets that can be provided in an optical apparatus to provide user-defined distribution of light from a light source.
  • the text file may be used to create planar array precision tooling into a master (which may be a glass master or the like), and this master may be used to grow or form shims (e.g., nickel shims or the like).
  • the shims may then be used to make transparent castings such as through the use of UV curable fluid, and the quality of the final castings (e.g., the diffusers) match the initial tooling exactly or at least with very high precision. Hence, shining a light through these transparent or semi-transparent castings results in the initial brightness distributions input to the software by the user/designer (such as via the cell GUI shown above).
  • Figure 12 illustrates an exemplary brightness geometry that may be generated by the 3D software, and the brightness may be designated visually by vertex height and gray value.
  • representation 1210 is an orthographic side view of a brightness curve
  • representation 1220 is an isometric view of the curve with value levels shown with gray values.
  • the input curves are useful for generating a light distribution with a “ring” brightness falloff.
  • Figure 13 shows a graph 1300 providing results of a raytracing for the brightness curves 1210, 1220 of Figure 12.
  • these types of diffusers would be designed and fabricated such that they would work (e.g., properly diffuse light per a designer’s input) regardless of the area the incoming light from a light source (e.g., an LED, a laser-based light source, and so on) moves through the diffuser in a transmission mode (as well as reflected when desired) such that a light source does not have to be accurately aligned with a center of the diffuser or be stationary behind the diffuser.
  • a light source e.g., an LED, a laser-based light source, and so on
  • the transmission mode for the new diffusers proved to be extremely challenging.
  • the structures or facets should be randomized in their location on the front/transmission surface. Randomized location of sets or cells of facets directing light in certain directions (e.g., degree ranges as discussed above) is useful so that regardless of whether one is using a laser or an LED light the same shape of the light would occur (or distribution) (e.g., a particular input stream is not required for the new diffuser design). This also requires random structures within a subset of structures (e.g., within each brightness cell or set of facets assigned to provide a particular redirection of incoming light).
  • the equation(s) could be solved, and a more preferred embodiment to the algorithm carried out by the software (or diffuser design module/program) involves creating a cross product in a normalized format in which the sine of the angle between the two vectors is proportionate.
  • the diffuser can be designed to contain a very large number (hundreds of thousands to millions) of carefully oriented facets to bend/direct light into any shape or light distribution desired (even letters or symbols) with high efficiency.
  • incoming light need not be collimated, it can be input as any incoming vector (or even average of the incoming light vector) and still be refracted/redirected to the desired location by the facets on the front/transmission surface of the diffuser. In the past, this had proven to be extremely difficult if not impossible for most diffusion systems.
  • the facets defined for a diffuser may vary in shape (e.g., round, square, rectangular, hexagonal, or the like) and size, with common dimensions (such as sides of a rectangular (and square in some embodiments)) being in the range of about 6 to 8p to lOOOp. or more in some cases.
  • the facet defining algorithm uses random selection of the facets for assignment to a brightness beam/set (which may be associated with a particular range of distribution angles of the overall defined light distribution), and the algorithm further uses random assignment of transmission angles within this cell and its distribution angle range (or within a predetermined region) to avoid hotspots (e.g., not every or even any of the facets will be targeted at center of predetermined region).
  • the light distribution can be defined by user input to achieve nearly any desired light distribution such as for creating a line focus or an engineered diffusion to eliminate hot spots (such as may happen when using LED lights as light sources without use of the present invention).
  • the light distribution may be defined as engineered shapes such as letters or images, and the facets are defined to provide light distributions to present these shapes in space a distance away from the front/transmission surface of the diffuser.
  • the user input may define a direction and/or location of an incoming light stream from a light source, and the algorithm (or diffuser design module) may be configured to manipulate or respond to the direction of the incoming light for a solution the diffuser needs as part of defining the facets for desired light distribution.
  • the program further can be configured to provide the ability to manipulate the facets by changing (via user input or the like) the refractive index of the materials in the program (e.g., one parameter set by the user input may be a diffuser material and/or a refractive index for the substrate/film to be used in forming the diffuser).
  • one parameter set by the user input may be a diffuser material and/or a refractive index for the substrate/film to be used in forming the diffuser.
  • the new diffusers may be used with a wide variety of light sources such as LED, fluorescent, laser and halogen lighting or light sources.
  • the apparatus with a light diffuser described herein is implemented with an LED light source and is configured for use as or in LED lighting curing units for proper light distribution of curing energy cured inks and coatings for the printing and converting industry.
  • the apparatus in other implementations are used in or to provide projection screens.
  • the apparatus includes the new diffusers to provide theater lighting or lighting for film production.
  • the apparatus taught herein may take the form of a microdisplay or screen (e.g., an LED screen) of all types (e.g., displays or screens for a PDA, a TV, a smartphone or cellphone, computing devices such as pads, tablets, and the like, or other electronic device with a display or screen).
  • the new apparatus uses the diffusers for light diffusion in automobile headlights, taillights, and interiors.
  • Other apparatus may include and use the new diffusers for indoor and outdoor lighting applications.
  • the file defining the diffuser’s facets can be used (e g., to create tooling) for a variety of manufacturing processes.
  • the design file output by the software described herein can be used in a method of manufacture of the diffusers in extrusion processes as well as in a method of manufacture in cast and cure (UV or E Beam) curing of the facets.
  • the design file may be used as input for a method to create larger tooling and seamless tooling due to the use of the random selection processed taught herein.
  • the light receiving surface of the diffuser e.g., a back surface which faces the light source
  • the front surface may be planar. This reverse orientation compared to that described above is not shown in the figures, but it will be readily understood by those skilled in the arts.
  • the diffuser and its facets will often be configured for diffusing light of various wave lengths.
  • the facets may be engineered to provide the predefined light distribution (particular scattering or diffusing of light) for white light as well as specific ranges of wavelengths for various applications such as 1R, lower wave lengths, and the like.
  • the design programming can be done for touchless screens and so forth.
  • the diffusers can be made to work at very specific wavelengths as taught herein and understood by ready extension by those skilled in the arts.
  • the diffusers are configured as metallized reflective diffusers, and a thin film or layer of reflective metal is provided upon the planar surface of the diffuser and the output light from the light source first passes through the surface containing the facets prior to reflection with light scattering as described herein.
  • the diffusers described herein may be manufactured in a number of ways as discussed above and further including via molded glass and injection molded plastics processes.
  • a diffuser (such as diffuser 120 of Figure 1 or the diffuser 200 of Figure 2) is designed and fabricated to include a plurality of lenses on the “back surface” or surface opposite the “front” or facet-containing surface of the diffuser.
  • the facet-containing surface of the substrate or body of the diffuser may be the light transmission surface of the diffuser or may be the light receiving surface of the diffuser, with either arrangement being useful in an apparatus with a multi-faceted diffuser such as apparatus 100 of Figure 1.
  • Figure 14 is a simplified end view of an apparatus 1400 similar to that shown in Figures 1 and 2 but including a plurality of lenses 1415 on a light receiving or back surface 1414 of the substrate or body 1411 of the diffuser 1410.
  • Figure 15 is an enlarged view 1550 of a portion of the apparatus 1400 of Figure 14 showing light traveling through the diffuser 1410.
  • a light source 1420 is provided that includes a plurality of LEDs 1422 to generate the incoming light (or source light stream(s)) 1560 that is directed onto the back or lens-covered surface 1414 of the substrate 1411.
  • a different configuration for the light source 1420 may be utilized as discussed above to provide the collimated or non-collimated light 1560.
  • the light-receiving surface 1414 in this apparatus 1400 is fabricated to include a plurality of lenses 1415 that act to receive and focus or shape the incoming light 1560 that is then transmitted, as shown with arrows 1565, through the substrate or diffuser body 1410 and onto the light-transmitting or “front” surface 1412.
  • the facets 1413 are configured, as discussed in detail above, to diffuse the light through the use of specially configured cells or sets of facets 1413, as is shown with exiting diffuse light 1570.
  • the lenses 1415 typically will be formed of the same material as the facets 1413 and substrate 1410 and often in the same or a similar manner as the facets 1413.
  • the lenses 1415 may take a wide variety of shapes to practice the apparatus 1400, with round lenses being shown as one useful but non-limiting example. In other cases, the lenses (which are intended to include nearly any optical structure) 1415 may be square, hexagonal, elliptical, pyramid, lenticular, or any other useful configuration to obtain a desired amount of light shaping (e.g., to achieve a desired wider distribution in one or more axis in the diffuse light 1570).
  • the size and number of the lenses 1415 have been chosen to be similar to that of the facets 1413 (e.g., the number and/or an outer dimension of the lenses may match that of the facets or be within a range of plus or minus 10 to 20 percent of the number of facets), but this is not a requirement to implement the apparatus 1400.
  • Lenticular lenses when used for lenses 1415 would typically be in the range of 15 microns (in chord width) to about 500 microns, and other types of lenses 1415 and optical elements 1413 would often have similar dimensions (or sizes), with a preference in some cases being in the range of 15 to about 100 microns for the elements/facets 1413 and lenses 1415.
  • Figure 16 is a simplified end view of an apparatus 1600 similar to that shown in Figure 14 and using the same configuration for diffuser 1410.
  • the diffuser 1410 is oriented with the multi-faceted surface 1412 (or surface of the substrate 1411 with the facets 1413) of the diffuser 1410 acting as the light receiving surface.
  • the lens-covered surface 1414 acts as the front or light transmitting surface of the diffuser 1410.
  • Figure 17 is an enlarged view 1750 of a portion of the apparatus 1600 of Figure 16 showing light traveling through the diffuser 1410. Particularly, the incoming light 1560 from the LEDs 1422 strikes the facets 1413 first and is diffused and transmitted, as shown with arrows 1765, through the body or substrate 1411. This light 1765 then is passed through the lenses 1415 with a desired amount of shaping or focusing as exiting diffuse light 1770.
  • facets providing voxels can be set at different levels below the lighting element (on the top of the substrate or bottom of the substrate). These facets can be grouped and selected randomly, and a very small area (e.g., less than 1 mm 2 ) can contain several focusing facets creating voxels at different levels . In other words, one laser light shining through the facets can have 3 or more focal lengths in the voxels.
  • the voxels create points of light at the intersections that then spread at the desired cone angle to the desired area. As the voxels are created deeper below the optical element (longer focal lengths), the resulting cone angles become narrower, resulting in some collimating or narrower angles.
  • the focal lengths or voxels can be weighted with higher numbers of facets in order to increase the brightness level in the resulting cone angle. By doing this, lighting can be shaped per the target in the following working example. Obviously, these sets of facets are randomized together, and the apparatus performs the same without necessary registration to the LED's or lighting. However, by registering the facets, more accurate distributions can be achieved if needed or desired for a particular application.
  • Focal lengths for the voxels can be from a few microns to several feet. Facets can have a variety of sizes such as from about 15 microns to about 5,000 microns. Facets can be at the top of the substrate or bottom, or both, and facets can be extrusion embossed, injection molded, or cast and cured on the diffuser substrate.
  • the exemplary diffuser design project initially involved creating two unique diffusion surfaces, which were to feature two different light distributions from an LEDbased light source. However, it was determined that highly specific light distribution could only be achieved through registration of the facet array to specific LED source positions. Also, later data showed a symmetrical, regular angular distribution. With this new photometric data in hand and with the understanding by the inventors that it would be preferable to have a system or apparatus that does not require registration, the inventors determined that a new approach would be desirable.
  • the base luminaire or light source includes an LED board or light source with 120° LEDs having off- axis focus and the existing diffusion element was an array of “focusing” Fresnel lenses that primarily focus/ collimate (e g., to a point about 10 mm below the diffusion element). The rays then crossed over to form a cone angle of about 60 degrees. The resulting diffused light has a distribution with a shape that does slightly collimate the light at the top of the luminaire keeping light shaped off the walls and decreasing glare.
  • the limitations of the present or original lighting apparatus design include that it does not allow “weighting” of different layers in the Z axis or allow the desired target “flatness” at the bottom of the target.
  • Figure 18 is a side view of an apparatus 1800, similar to those shown in Figs. 14-17, designed to provide desired light distribution for a light source 1810 (an LED board in this non-limiting example).
  • the apparatus 1800 includes a light source 1810 in the form of a plurality of LEDs that output a 120° light distribution 1814.
  • This light 1814 is received by a diffuser 1820 configured to combine the use of lenses (such as on the back or light receiving surface facing the LED board 1810) with numerous facets (such as on the front or light transmission surface facing away from the LED board 1810).
  • the diffuser 1820 may take the form described above with reference to Figures 14 and 15 (or, in some cases, may take the form described above with reference to Figures 16 and 17).
  • this difluser 1820 with lenses and facets as taught herein, allow the apparatus 1800 to operate to achieve a desired target angular distribution as well as providing improvements to the output curve (when compared to the Fresnel lens diffuser discussed above).
  • the new facet array design of the diffuser 1820 combined with the focusing approach provided by the lenses of the diffuser 1820 takes the approximately 120° LED output 1814 and redirects it in a desirable manner as shown with highly-controlled angular distribution 1840. Rays transmitted from the diffuser 1820 intersect at points a distance from the diffuser surface as shown with intersection level 1830 to form voxels resulting in engineered angles of distribution.
  • Figure 19 illustrates a ray tracing 1900 of diffusion provided by a small portion of a diffuser 1910 of the present description such as the diffusers shown in Figs. 14-18.
  • the diffused or output light 1914 from the diffuser 1910 has multiple intersection points to provide a like number of voxels (e.g., 1 to 3 or more) spaced apart a distance from the light transmission surface of the diffuser 1910.
  • greater level of control is provided to the user of the design system (e.g., via inputs to the design optimization module) to intelligently or selectively place the multiple intersection points 1918 at desired distances from the diffuser 1910.
  • Each of the intersection points 1918 may, in this manner, feature unique, user- controllable angular distributions and facet counts by creating multiple voxel focal points below (or a distance away from) the luminaire or light source (not shown but understood at least from Figure 18).
  • the “voxel” approach is useful in many cases to limit the amount of glare created by a lighting apparatus 1900.
  • the light source includes LEDs providing incoming 120-degree inputs or light streams.
  • the facets of the diffuser 1910 are mixed and randomized so that in any given area (e.g., a few square millimeters or the like) the facets create multiple voxels or focal points 1918 at different levels per the ray tracing 1900.
  • Each of the voxels 1918 can be weighted as desired by a diffuser designer as discussed above to vary the brightness of each resulting cone angle (which may be set at 45 degrees, 60 degrees, and 90 degrees, for example, or any other desired cone angle, and these may be the same or differ for each of the three voxels 1918).
  • three voxels 1918 are shown, but one, two, three, four, or more may be provided to create one, two, three or more layers each with one, two, or more voxels 1918 to achieve a desired diffuser.
  • the width of the set of facets in the diffuser 1910 creating these voxels maybe a pattern less than 0.5 mm and repeating or several be up to 1 cm or more in size. In turn, all of these sets of patterns could be randomized, creating vectors rather than voxels for the same result in light distribution.
  • the facets themselves may or may not be randomized in position so as to avoid unwanted patterning.
  • the resulting cone angles are different in many applications such as for the voxels 1918 in the lighting apparatus 1900 shown in Figure 19.
  • the resulting cone angles are narrower allowing more light in the center (e.g., 90 degrees for closest voxel 1918, 60 degrees for middle voxel 1918, and 45 degrees for furthest or deepest voxel 1918 in this three-voxel example device 1900).
  • this technology can be used as a collimator, not just diffuser.
  • the facets refracting the light can be weighted so as more light is directed toward chosen cone angles (with a greater weight resulting in more facets of the diffuser 1910 being assigned to that particular voxel 1918).

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EP22760243.0A 2021-02-25 2022-02-18 Diffuser combining a multi-faceted surface and a lens-covered surface to provide specific light distributions Pending EP4298472A1 (en)

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