EP4100139A4 - Ki-basierte inhaltserzeugung für spielanwendungen - Google Patents
Ki-basierte inhaltserzeugung für spielanwendungen Download PDFInfo
- Publication number
- EP4100139A4 EP4100139A4 EP21750106.3A EP21750106A EP4100139A4 EP 4100139 A4 EP4100139 A4 EP 4100139A4 EP 21750106 A EP21750106 A EP 21750106A EP 4100139 A4 EP4100139 A4 EP 4100139A4
- Authority
- EP
- European Patent Office
- Prior art keywords
- based content
- content generation
- game applications
- game
- applications
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
- G06N3/04—Architecture, e.g. interconnection topology
- G06N3/0464—Convolutional networks [CNN, ConvNet]
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
- G06N3/04—Architecture, e.g. interconnection topology
- G06N3/0475—Generative networks
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
- G06N3/08—Learning methods
- G06N3/09—Supervised learning
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
- G06N3/08—Learning methods
- G06N3/092—Reinforcement learning
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
- G06N3/08—Learning methods
- G06N3/094—Adversarial learning
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N7/00—Computing arrangements based on specific mathematical models
- G06N7/01—Probabilistic graphical models, e.g. probabilistic networks
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
- G06N3/04—Architecture, e.g. interconnection topology
- G06N3/045—Combinations of networks
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
- G06N3/04—Architecture, e.g. interconnection topology
- G06N3/047—Probabilistic or stochastic networks
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Computing Systems (AREA)
- General Engineering & Computer Science (AREA)
- Data Mining & Analysis (AREA)
- Evolutionary Computation (AREA)
- Artificial Intelligence (AREA)
- Software Systems (AREA)
- Mathematical Physics (AREA)
- Biomedical Technology (AREA)
- Biophysics (AREA)
- Molecular Biology (AREA)
- General Health & Medical Sciences (AREA)
- Computational Linguistics (AREA)
- Life Sciences & Earth Sciences (AREA)
- Health & Medical Sciences (AREA)
- Multimedia (AREA)
- Probability & Statistics with Applications (AREA)
- Computational Mathematics (AREA)
- Algebra (AREA)
- Mathematical Analysis (AREA)
- Mathematical Optimization (AREA)
- Pure & Applied Mathematics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Electrically Operated Instructional Devices (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US202062969928P | 2020-02-04 | 2020-02-04 | |
| US17/159,907 US11596867B2 (en) | 2019-03-19 | 2021-01-27 | AI-based content generation for gaming applications |
| PCT/US2021/015496 WO2021158423A1 (en) | 2020-02-04 | 2021-01-28 | Ai-based content generation for gaming applications |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| EP4100139A1 EP4100139A1 (de) | 2022-12-14 |
| EP4100139A4 true EP4100139A4 (de) | 2024-10-16 |
Family
ID=77200439
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP21750106.3A Pending EP4100139A4 (de) | 2020-02-04 | 2021-01-28 | Ki-basierte inhaltserzeugung für spielanwendungen |
Country Status (3)
| Country | Link |
|---|---|
| EP (1) | EP4100139A4 (de) |
| CN (1) | CN115175750A (de) |
| WO (1) | WO2021158423A1 (de) |
Families Citing this family (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN116966563A (zh) * | 2022-04-29 | 2023-10-31 | 完美世界(北京)软件科技发展有限公司 | 游戏地图中数据交互的方法及装置 |
| CN119857270B (zh) * | 2024-12-14 | 2025-09-05 | 深圳市奥库科技有限公司 | 一种基于ai的游戏平面设计生成系统 |
| CN119565171B (zh) * | 2024-12-31 | 2025-06-27 | 北京阿派朗创造力科技有限公司 | 游戏互动实现方法、系统和电子设备及存储介质 |
| CN120031075B (zh) * | 2025-04-18 | 2025-06-20 | 南京邮电大学 | 一种基于量子耦合的生成对抗网络设计方法 |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7580972B2 (en) * | 2001-12-12 | 2009-08-25 | Valve Corporation | Method and system for controlling bandwidth on client and server |
| KR101380565B1 (ko) * | 2009-12-21 | 2014-04-02 | 한국전자통신연구원 | 실시간 게임 사용자 특성 분석 장치 및 그 제어 방법 |
| US8724906B2 (en) * | 2011-11-18 | 2014-05-13 | Microsoft Corporation | Computing pose and/or shape of modifiable entities |
| JP6103683B2 (ja) * | 2012-06-06 | 2017-03-29 | 国立大学法人北見工業大学 | ロールプレイングゲームの攻略法算出装置、算出方法、算出プログラム及びこのプログラムを記録した記録媒体 |
| US10888788B2 (en) * | 2016-06-30 | 2021-01-12 | Sony Interactive Entertainment Inc. | Automated artificial intelligence (AI) control mode for playing specific tasks during gaming applications |
| GB2572548A (en) * | 2018-03-28 | 2019-10-09 | Sony Interactive Entertainment Inc | Content generation system |
| CN111841011A (zh) * | 2019-04-30 | 2020-10-30 | 北京达佳互联信息技术有限公司 | 游戏关卡的配置信息生成方法、系统及服务器和存储介质 |
-
2021
- 2021-01-28 CN CN202180012333.4A patent/CN115175750A/zh active Pending
- 2021-01-28 WO PCT/US2021/015496 patent/WO2021158423A1/en not_active Ceased
- 2021-01-28 EP EP21750106.3A patent/EP4100139A4/de active Pending
Non-Patent Citations (3)
| Title |
|---|
| See also references of WO2021158423A1 * |
| SNODGRASS SAM ET AL: "Learning to Generate Video Game Maps Using Markov Models", IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, vol. 9, no. 4, 1 December 2017 (2017-12-01), USA, pages 410 - 422, XP055909439, ISSN: 1943-068X, Retrieved from the Internet <URL:https://ieeexplore.ieee.org/stampPDF/getPDF.jsp?tp=&arnumber=7728021&ref=aHR0cHM6Ly9pZWVleHBsb3JlLmllZWUub3JnL2RvY3VtZW50Lzc3MjgwMjE=> DOI: 10.1109/TCIAIG.2016.2623560 * |
| SUMMERVILLE ADAM ET AL: "Procedural Content Generation via Machine Learning (PCGML)", IEEE TRANSACTIONS ON GAMES, IEEE, vol. 10, no. 3, 1 September 2018 (2018-09-01), pages 257 - 270, XP011690332, ISSN: 2475-1502, [retrieved on 20180913], DOI: 10.1109/TG.2018.2846639 * |
Also Published As
| Publication number | Publication date |
|---|---|
| EP4100139A1 (de) | 2022-12-14 |
| WO2021158423A1 (en) | 2021-08-12 |
| CN115175750A (zh) | 2022-10-11 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: THE INTERNATIONAL PUBLICATION HAS BEEN MADE |
|
| PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
Free format text: ORIGINAL CODE: 0009012 |
|
| STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: REQUEST FOR EXAMINATION WAS MADE |
|
| 17P | Request for examination filed |
Effective date: 20220829 |
|
| AK | Designated contracting states |
Kind code of ref document: A1 Designated state(s): AL AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HR HU IE IS IT LI LT LU LV MC MK MT NL NO PL PT RO RS SE SI SK SM TR |
|
| DAV | Request for validation of the european patent (deleted) | ||
| DAX | Request for extension of the european patent (deleted) | ||
| A4 | Supplementary search report drawn up and despatched |
Effective date: 20240912 |
|
| RIC1 | Information provided on ipc code assigned before grant |
Ipc: A63F 13/45 20140101ALI20240906BHEP Ipc: A63F 13/70 20140101ALI20240906BHEP Ipc: A63F 13/60 20140101AFI20240906BHEP |