EP4100139A4 - Ki-basierte inhaltserzeugung für spielanwendungen - Google Patents

Ki-basierte inhaltserzeugung für spielanwendungen Download PDF

Info

Publication number
EP4100139A4
EP4100139A4 EP21750106.3A EP21750106A EP4100139A4 EP 4100139 A4 EP4100139 A4 EP 4100139A4 EP 21750106 A EP21750106 A EP 21750106A EP 4100139 A4 EP4100139 A4 EP 4100139A4
Authority
EP
European Patent Office
Prior art keywords
based content
content generation
game applications
game
applications
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
EP21750106.3A
Other languages
English (en)
French (fr)
Other versions
EP4100139A1 (de
Inventor
Sam Snodgrass
Vanessa Volz
Niels Orsleff JUSTESEN
Sebastian RISI
Lars Henriksen
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Modl AI ApS
Original Assignee
Modl AI ApS
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US17/159,907 external-priority patent/US11596867B2/en
Application filed by Modl AI ApS filed Critical Modl AI ApS
Publication of EP4100139A1 publication Critical patent/EP4100139A1/de
Publication of EP4100139A4 publication Critical patent/EP4100139A4/de
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computing arrangements based on biological models
    • G06N3/02Neural networks
    • G06N3/04Architecture, e.g. interconnection topology
    • G06N3/0464Convolutional networks [CNN, ConvNet]
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computing arrangements based on biological models
    • G06N3/02Neural networks
    • G06N3/04Architecture, e.g. interconnection topology
    • G06N3/0475Generative networks
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computing arrangements based on biological models
    • G06N3/02Neural networks
    • G06N3/08Learning methods
    • G06N3/09Supervised learning
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computing arrangements based on biological models
    • G06N3/02Neural networks
    • G06N3/08Learning methods
    • G06N3/092Reinforcement learning
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computing arrangements based on biological models
    • G06N3/02Neural networks
    • G06N3/08Learning methods
    • G06N3/094Adversarial learning
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N7/00Computing arrangements based on specific mathematical models
    • G06N7/01Probabilistic graphical models, e.g. probabilistic networks
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computing arrangements based on biological models
    • G06N3/02Neural networks
    • G06N3/04Architecture, e.g. interconnection topology
    • G06N3/045Combinations of networks
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computing arrangements based on biological models
    • G06N3/02Neural networks
    • G06N3/04Architecture, e.g. interconnection topology
    • G06N3/047Probabilistic or stochastic networks

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Computing Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Data Mining & Analysis (AREA)
  • Evolutionary Computation (AREA)
  • Artificial Intelligence (AREA)
  • Software Systems (AREA)
  • Mathematical Physics (AREA)
  • Biomedical Technology (AREA)
  • Biophysics (AREA)
  • Molecular Biology (AREA)
  • General Health & Medical Sciences (AREA)
  • Computational Linguistics (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Health & Medical Sciences (AREA)
  • Multimedia (AREA)
  • Probability & Statistics with Applications (AREA)
  • Computational Mathematics (AREA)
  • Algebra (AREA)
  • Mathematical Analysis (AREA)
  • Mathematical Optimization (AREA)
  • Pure & Applied Mathematics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Electrically Operated Instructional Devices (AREA)
EP21750106.3A 2020-02-04 2021-01-28 Ki-basierte inhaltserzeugung für spielanwendungen Pending EP4100139A4 (de)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US202062969928P 2020-02-04 2020-02-04
US17/159,907 US11596867B2 (en) 2019-03-19 2021-01-27 AI-based content generation for gaming applications
PCT/US2021/015496 WO2021158423A1 (en) 2020-02-04 2021-01-28 Ai-based content generation for gaming applications

Publications (2)

Publication Number Publication Date
EP4100139A1 EP4100139A1 (de) 2022-12-14
EP4100139A4 true EP4100139A4 (de) 2024-10-16

Family

ID=77200439

Family Applications (1)

Application Number Title Priority Date Filing Date
EP21750106.3A Pending EP4100139A4 (de) 2020-02-04 2021-01-28 Ki-basierte inhaltserzeugung für spielanwendungen

Country Status (3)

Country Link
EP (1) EP4100139A4 (de)
CN (1) CN115175750A (de)
WO (1) WO2021158423A1 (de)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN116966563A (zh) * 2022-04-29 2023-10-31 完美世界(北京)软件科技发展有限公司 游戏地图中数据交互的方法及装置
CN119857270B (zh) * 2024-12-14 2025-09-05 深圳市奥库科技有限公司 一种基于ai的游戏平面设计生成系统
CN119565171B (zh) * 2024-12-31 2025-06-27 北京阿派朗创造力科技有限公司 游戏互动实现方法、系统和电子设备及存储介质
CN120031075B (zh) * 2025-04-18 2025-06-20 南京邮电大学 一种基于量子耦合的生成对抗网络设计方法

Family Cites Families (7)

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Publication number Priority date Publication date Assignee Title
US7580972B2 (en) * 2001-12-12 2009-08-25 Valve Corporation Method and system for controlling bandwidth on client and server
KR101380565B1 (ko) * 2009-12-21 2014-04-02 한국전자통신연구원 실시간 게임 사용자 특성 분석 장치 및 그 제어 방법
US8724906B2 (en) * 2011-11-18 2014-05-13 Microsoft Corporation Computing pose and/or shape of modifiable entities
JP6103683B2 (ja) * 2012-06-06 2017-03-29 国立大学法人北見工業大学 ロールプレイングゲームの攻略法算出装置、算出方法、算出プログラム及びこのプログラムを記録した記録媒体
US10888788B2 (en) * 2016-06-30 2021-01-12 Sony Interactive Entertainment Inc. Automated artificial intelligence (AI) control mode for playing specific tasks during gaming applications
GB2572548A (en) * 2018-03-28 2019-10-09 Sony Interactive Entertainment Inc Content generation system
CN111841011A (zh) * 2019-04-30 2020-10-30 北京达佳互联信息技术有限公司 游戏关卡的配置信息生成方法、系统及服务器和存储介质

Non-Patent Citations (3)

* Cited by examiner, † Cited by third party
Title
See also references of WO2021158423A1 *
SNODGRASS SAM ET AL: "Learning to Generate Video Game Maps Using Markov Models", IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, vol. 9, no. 4, 1 December 2017 (2017-12-01), USA, pages 410 - 422, XP055909439, ISSN: 1943-068X, Retrieved from the Internet <URL:https://ieeexplore.ieee.org/stampPDF/getPDF.jsp?tp=&arnumber=7728021&ref=aHR0cHM6Ly9pZWVleHBsb3JlLmllZWUub3JnL2RvY3VtZW50Lzc3MjgwMjE=> DOI: 10.1109/TCIAIG.2016.2623560 *
SUMMERVILLE ADAM ET AL: "Procedural Content Generation via Machine Learning (PCGML)", IEEE TRANSACTIONS ON GAMES, IEEE, vol. 10, no. 3, 1 September 2018 (2018-09-01), pages 257 - 270, XP011690332, ISSN: 2475-1502, [retrieved on 20180913], DOI: 10.1109/TG.2018.2846639 *

Also Published As

Publication number Publication date
EP4100139A1 (de) 2022-12-14
WO2021158423A1 (en) 2021-08-12
CN115175750A (zh) 2022-10-11

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