EP4088193A1 - Verfahren und vorrichtung zur beschreibung von medienszenen - Google Patents

Verfahren und vorrichtung zur beschreibung von medienszenen

Info

Publication number
EP4088193A1
EP4088193A1 EP21918027.0A EP21918027A EP4088193A1 EP 4088193 A1 EP4088193 A1 EP 4088193A1 EP 21918027 A EP21918027 A EP 21918027A EP 4088193 A1 EP4088193 A1 EP 4088193A1
Authority
EP
European Patent Office
Prior art keywords
cbor
binary data
format
data blob
gltf
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
EP21918027.0A
Other languages
English (en)
French (fr)
Other versions
EP4088193A4 (de
Inventor
Shuai Zhao
Stephan Wenger
Shan Liu
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tencent America LLC
Original Assignee
Tencent America LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US17/499,380 external-priority patent/US11797476B2/en
Application filed by Tencent America LLC filed Critical Tencent America LLC
Publication of EP4088193A1 publication Critical patent/EP4088193A1/de
Publication of EP4088193A4 publication Critical patent/EP4088193A4/de
Pending legal-status Critical Current

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/80Information retrieval; Database structures therefor; File system structures therefor of semi-structured data, e.g. markup language structured data such as SGML, XML or HTML
    • G06F16/84Mapping; Conversion
    • G06F16/88Mark-up to mark-up conversion
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/10File systems; File servers
    • G06F16/11File system administration, e.g. details of archiving or snapshots
    • G06F16/116Details of conversion of file system types or formats
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/90Details of database functions independent of the retrieved data types
    • G06F16/95Retrieval from the web
    • G06F16/955Retrieval from the web using information identifiers, e.g. uniform resource locators [URL]
    • G06F16/9566URL specific, e.g. using aliases, detecting broken or misspelled links
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/38Creation or generation of source code for implementing user interfaces
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/40Transformation of program code
    • G06F8/41Compilation
    • G06F8/42Syntactic analysis
    • G06F8/427Parsing

Definitions

  • Embodiments of the present disclosure relate to system design to support media objects using a 3D modeling syntax, implement media syntax to support various media codecs, containers, and formats, manage media storage and delivery method through predefined programming interfaces, and provide media buffer control and rendering functions.
  • the Graphics Language Transmission Format is an API-neutral runtime asset 3D modeling delivery format. Compared with traditional 3D modeling tools, glTF provides a more efficient, extensible, interoperable format for the transmission and loading of 3D content.
  • glTF2.0 is the most recent version of the glTF specification written by the Khronos 3D Group. This format supports a simple scene graph format that is generally capable of supporting static (untimed) objects in scenes, including “png” and “jpeg” image formats.
  • glTF2.0 supports simple animations, including support for translate, rotate, and scale, of basic shapes described using the glTF primitives, i.e. for geometric objects.
  • glTF2.0 does not support timed media, and hence does not support video nor audio.
  • a method of managing media storage and delivery is implemented by at least one processor and includes obtaining, by a media access function (MAF), a Graphics Language Transmission Format (glTF) file corresponding to a scene; obtaining from the glTF file a uniform resource locator (URL) parameter indicating a binary data blob; determining that the binary data blob has a Concise Binary Object Representation (CBOR) format; converting the binary data blob into an object having a JavaScript Object Notation (JSON) format using a CBOR parser function implemented by the MAF; and obtaining media content corresponding to the scene based on the object.
  • MAF media access function
  • glTF Graphics Language Transmission Format
  • URL uniform resource locator
  • JSON JavaScript Object Notation
  • a device for managing media storage and delivery includes at least one memory configured to store program code; and at least one processor configured to read the program code and operate as instructed by the program code, the program code including: first obtaining code configured to cause the at least one processor to obtain, by a media access function (MAF), a Graphics Language Transmission Format (glTF) file corresponding to a scene; second obtaining code configured to cause the at least one processor to obtain from the glTF file a uniform resource locator (URL) parameter indicating a binary data blob; determining code configured to cause the at least one processor to determine that the binary data blob has a Concise Binary Object Representation (CBOR) format; converting code configured to cause the at least one processor to convert the binary data blob into an object having a JavaScript Object Notation (JSON) format using a CBOR parser function implemented by the MAF; and third obtaining code configured to cause the at least one processor to obtain media content corresponding to the scene
  • MAF media access function
  • a non-transitory computer-readable medium stores instructions, including one or more instructions that, when executed by at least one processor of a device for managing media storage and delivery, are configured to cause the at least one processor to: obtain, by a media access function (MAF), a Graphics Language Transmission Format (glTF) file corresponding to a scene; obtain from the glTF file a uniform resource locator (URL) parameter indicating a binary data blob; determine that the binary data blob has a Concise Binary Object Representation (CBOR) format; convert the binary data blob into an object having a JavaScript Object Notation (JSON) format using a CBOR parser function implemented by the MAF; and obtain media content corresponding to the scene based on the object.
  • MAF media access function
  • glTF Graphics Language Transmission Format
  • URL uniform resource locator
  • JSON JavaScript Object Notation
  • FIG. 1 is a diagram of an environment in which methods, apparatuses and systems described herein may be implemented, according to embodiments.
  • FIG. 2 is a block diagram of example components of one or more devices of
  • FIG. 1 according to embodiments.
  • FIG. 3 is a schematic illustration of glTF scene description objects, according to embodiments.
  • FIG. 4 is a schematic illustration of the media scene description system reference architecture, according to embodiments.
  • FIG. 5 is an example of glTF JavaScript Object Notation (JSON) format representation, according to embodiments.
  • JSON JavaScript Object Notation
  • FIG. 6 is an example of MPEG glTF extension, according to embodiments.
  • FIG. 7A is an illustration of a file having a JSON format, according to embodiments.
  • FIG. 7B is an illustration of a file having a CBOR format, according to embodiments.
  • FIG. 8 is an illustration of an example of glTF syntax, according to embodiments.
  • FIGS. 9A-9C are diagrams of example processes for managing media storage and delivery according to embodiments.
  • FIG. 1 is a diagram of an environment 100 in which methods, apparatuses, and systems described herein may be implemented, according to embodiments.
  • the environment 100 may include a user device 110, a platform 120, and a network 130.
  • Devices of the environment 100 may interconnect via wired connections, wireless connections, or a combination of wired and wireless connections.
  • the user device 110 includes one or more devices capable of receiving, generating, storing, processing, and/or providing information associated with platform 120.
  • the user device 110 may include a computing device (e.g., a desktop computer, a laptop computer, a tablet computer, a handheld computer, a smart speaker, a server, etc.), a mobile phone (e.g., a smart phone, a radiotelephone, etc.), a wearable device (e.g., a pair of smart glasses or a smart watch), or a similar device.
  • the user device 110 may receive information from and/or transmit information to the platform 120.
  • the platform 120 includes one or more devices as described elsewhere herein.
  • the platform 120 may include a cloud server or a group of cloud servers. In some implementations, the platform 120 may be designed to be modular such that software components may be swapped in or out depending on a particular need. As such, the platform 120 may be easily and/or quickly reconfigured for different uses. [0021] In some implementations, as shown, the platform 120 may be hosted in a cloud computing environment 122. Notably, while implementations described herein describe the platform 120 as being hosted in the cloud computing environment 122, in some implementations, the platform 120 may not be cloud-based (i.e., may be implemented outside of a cloud computing environment) or may be partially cloud-based.
  • the cloud computing environment 122 includes an environment that hosts the platform 120.
  • the cloud computing environment 122 may provide computation, software, data access, storage, etc. services that do not require end-user (e.g., the user device 110) knowledge of a physical location and configuration of system(s) and/or device(s) that hosts the platform 120.
  • the cloud computing environment 122 may include a group of computing resources 124 (referred to collectively as “computing resources 124” and individually as “computing resource 124”).
  • the computing resource 124 includes one or more personal computers, workstation computers, server devices, or other types of computation and/or communication devices.
  • the computing resource 124 may host the platform 120.
  • the cloud resources may include compute instances executing in the computing resource 124, storage devices provided in the computing resource 124, data transfer devices provided by the computing resource 124, etc.
  • the computing resource 124 may communicate with other computing resources 124 via wired connections, wireless connections, or a combination of wired and wireless connections.
  • the computing resource 124 includes a group of cloud resources, such as one or more applications (“APPs”) 124-1, one or more virtual machines (“VMs”) 124-2, virtualized storage (“VSs”) 124-3, one or more hypervisors
  • APPs applications
  • VMs virtual machines
  • VSs virtualized storage
  • the application 124-1 includes one or more software applications that may be provided to or accessed by the user device 110 and/or the platform 120.
  • the application 124- 1 may eliminate a need to install and execute the software applications on the user device 110.
  • the application 124-1 may include software associated with the platform 120 and/or any other software capable of being provided via the cloud computing environment 122.
  • one application 124-1 may send/receive information to/from one or more other applications 124-1, via the virtual machine 124-2.
  • the application 124-1 may provide media streaming that includes, but is not limited to, audio streaming, visual streaming, object description stream, scene description stream, etc.
  • a scene description generally refers to a descriptor that describes a scene.
  • a scene can generally refer to any 2D, 3D, and/or immersive objects and their associated properties, commands, and/or behaviors.
  • the scene description can be transmitted in the form of a scene graph, which is a hierarchical representation of audio, video and graphical objects. Note that scene description can be transmitted independently from other types of streams, e.g., audio stream, visual stream, object description stream, etc.
  • the virtual machine 124-2 includes a software implementation of a machine
  • the virtual machine 124-2 may be either a system virtual machine or a process virtual machine, depending upon use and degree of correspondence to any real machine by the virtual machine 124-2.
  • a system virtual machine may provide a complete system platform that supports execution of a complete operating system (“OS”).
  • a process virtual machine may execute a single program, and may support a single process.
  • the virtual machine 124-2 may execute on behalf of a user (e.g. , the user device 110), and may manage infrastructure of the cloud computing environment 122, such as data management, synchronization, or long-duration data transfers.
  • the virtualized storage 124-3 includes one or more storage systems and/or one or more devices that use virtualization techniques within the storage systems or devices of the computing resource 124.
  • types of virtualizations may include block virtualization and file virtualization.
  • Block virtualization may refer to abstraction (or separation) of logical storage from physical storage so that the storage system may be accessed without regard to physical storage or heterogeneous structure. The separation may permit administrators of the storage system flexibility in how the administrators manage storage for end users.
  • File virtualization may eliminate dependencies between data accessed at a file level and a location where files are physically stored. This may enable optimization of storage use, server consolidation, and/or performance of non-disruptive file migrations.
  • the hypervisor 124-4 may provide hardware virtualization techniques that allow multiple operating systems (e.g., “guest operating systems”) to execute concurrently on a host computer, such as the computing resource 124.
  • the hypervisor 124-4 may present a virtual operating platform to the guest operating systems, and may manage the execution of the guest operating systems. Multiple instances of a variety of operating systems may share virtualized hardware resources.
  • the network 130 includes one or more wired and/or wireless networks.
  • the network 130 may include a cellular network (e.g., a fifth generation (5G) network, a long-term evolution (LTE) network, a third generation (3G) network, a code division multiple access (CDMA) network, etc.), a public land mobile network (PLMN), a local area network (LAN), a wide area network (WAN), a metropolitan area network (MAN), a telephone network (e.g., the Public Switched Telephone Network (PSTN)), a private network, an ad hoc network, an intranet, the Internet, a fiber optic-based network, or the like, and/or a combination of these or other types of networks.
  • 5G fifth generation
  • LTE long-term evolution
  • 3G third generation
  • CDMA code division multiple access
  • PLMN public land mobile network
  • LAN local area network
  • WAN wide area network
  • MAN metropolitan area network
  • PSTN Public Switched Telephone Network
  • FIG. 1 The number and arrangement of devices and networks shown in FIG. 1 are provided as an example. In practice, there may be additional devices and/or networks, fewer devices and/or networks, different devices and/or networks, or differently arranged devices and/or networks than those shown in FIG. 1. Furthermore, two or more devices shown in FIG. 1 may be implemented within a single device, or a single device shown in FIG. 1 may be implemented as multiple, distributed devices. Additionally, or alternatively, a set of devices (e.g., one or more devices) of the environment 100 may perform one or more functions described as being performed by another set of devices of the environment 100. [0031] FIG. 2 is a block diagram of example components of one or more devices of
  • the device 200 may correspond to the user device 110 and/or the platform 120. As shown in FIG. 2, device 200 may include a bus 210, a processor 220, a memory 230, a storage component 240, an input component 250, an output component 260, and a communication interface 270.
  • the bus 210 includes a component that permits communication among the components of the device 200.
  • the processor 220 is implemented in hardware, firmware, or a combination of hardware and software.
  • the processor 220 is a central processing unit (CPU), a graphics processing unit (GPU), an accelerated processing unit (APU), a microprocessor, a microcontroller, a digital signal processor (DSP), a field-programmable gate array (FPGA), an application-specific integrated circuit (ASIC), or another type of processing component.
  • the processor 220 includes one or more processors capable of being programmed to perform a function.
  • the memory 230 includes a random access memory (RAM), a read only memory (ROM), and/or another type of dynamic or static storage device (e.g., a flash memory, a magnetic memory, and/or an optical memory) that stores information and/or instructions for use by the processor 220.
  • RAM random access memory
  • ROM read only memory
  • static storage device e.g., a flash memory, a magnetic memory, and/or an optical memory
  • the storage component 240 stores information and/or software related to the operation and use of the device 200.
  • the storage component 240 may include a hard disk (e.g., a magnetic disk, an optical disk, a magneto-optic disk, and/or a solid state disk), a compact disc (CD), a digital versatile disc (DVD), a floppy disk, a cartridge, a magnetic tape, and/or another type of non-transitory computer-readable medium, along with a corresponding drive.
  • a hard disk e.g., a magnetic disk, an optical disk, a magneto-optic disk, and/or a solid state disk
  • CD compact disc
  • DVD digital versatile disc
  • floppy disk e.g., a digital versatile disc
  • cartridge e.g., a magnetic tape
  • another type of non-transitory computer-readable medium e.g., a magnetic tape, and/or another type of non-transitory computer-readable medium, along with a corresponding drive.
  • the input component 250 includes a component that permits the device 200 to receive information, such as via user input (e.g., a touch screen display, a keyboard, a keypad, a mouse, a button, a switch, and/or a microphone). Additionally, or alternatively, the input component 250 may include a sensor for sensing information (e.g., a global positioning system (GPS) component, an accelerometer, a gyroscope, and/or an actuator).
  • the output component 260 includes a component that provides output information from the device 200 (e.g., a display, a speaker, and/or one or more light-emitting diodes (LEDs)).
  • LEDs light-emitting diodes
  • the communication interface 270 includes a transceiver-like component (e.g. , a transceiver and/or a separate receiver and transmitter) that enables the device 200 to communicate with other devices, such as via a wired connection, a wireless connection, or a combination of wired and wireless connections.
  • the communication interface 270 may permit the device 200 to receive information from another device and/or provide information to another device.
  • the communication interface 270 may include an Ethernet interface, an optical interface, a coaxial interface, an infrared interface, a radio frequency (RF) interface, a universal serial bus (USB) interface, a Wi-Fi interface, a cellular network interface, or the like.
  • the device 200 may perform one or more processes described herein. The device 200 may perform these processes in response to the processor 220 executing software instructions stored by a non-transitory computer-readable medium, such as the memory 230 and/or the storage component 240.
  • a computer-readable medium is defined herein as a non- transitory memory device.
  • a memory device includes memory space within a single physical storage device or memory space spread across multiple physical storage devices.
  • Software instructions may be read into the memory 230 and/or the storage component 240 from another computer-readable medium or from another device via the communication interface 270.
  • software instructions stored in the memory 230 and/or the storage component 240 may cause the processor 220 to perform one or more processes described herein.
  • hardwired circuitry may be used in place of or in combination with software instructions to perform one or more processes described herein. Thus, implementations described herein are not limited to any specific combination of hardware circuitry and software.
  • the device 200 may include additional components, fewer components, different components, or differently arranged components than those shown in FIG. 2. Additionally, or alternatively, a set of components (e.g. one or more components) of the device 200 may perform one or more functions described as being performed by another set of components of the device 200.
  • the Graphics Language Transmission Format is an application programming interface (API)-neutral runtime asset 3D modeling delivery format. Compared with traditional 3D modeling tools, glTF provides a more efficient, extensible, interoperable format for the transmission and loading of 3D content.
  • a glTF scene may be a combination of multiple glTF assets.
  • the glTF assets may be JavaScript Object Notation (JSON)-formatted files containing a full scene description which may include, for example, a scene object 301, node 302, camera 303, mesh 304, light 305, animation 306, accessor 307, material 308, skin 309, bufferview 310, technique 311, texture 312, buffer 313, program 314, image 315, sampler 316, shader 317, plus supporting external data.
  • JSON JavaScript Object Notation
  • glTF also supports external data sources which may be referenced in any above-mentioned scene objects.
  • a binary file may be used for animation 306 or other buffer-based data 313.
  • An image file may be used for object textures 312.
  • a glTF scene may be organized in
  • a glTF asset may include zero or more scenes 503, which may be the set of visual objects to render. Scenes may be defined in a scene array. In example illustrated in FIG. 5, there is a single scene 506 with a single node 501, although embodiments are not limited thereto.
  • Various parameters that may be associated with each node object For example, name 502 may specify the name of the node object, and scene name 504 may specify the name of the single scene.
  • the glTF scene assets may be consumed by a presentation engine for rendering a 3D or immersive scene to users.
  • the existing glTF syntax only supports 3D objects including static or computer-generated animations. There is no support for media types such as video or audio, let alone rendering those video/audio media types.
  • new extensions are MPEG media 330, MPEG scene dynamic 331, MPEG texture video 333, MEPG animation timing 332, MPEG audio spatial 334, MPEG accessor timed 335, MPEG buffer circular 336.
  • elements with rounded outlines, for example elements 301-317 may be glTF elements, and elements with square outlines, for example elements 330-336, may correspond to MPEG-based extensions of the glTF specification, although embodiments are not limited thereto.
  • MPEG media 330 as a root identifier, if specified, then MPEG media may be supported.
  • the syntax to support MPEG media may be declared as the top-level JSON syntax. Syntax from 601 to 604 in FIG. 6 may be presented exactly as shown if supported.
  • Scene Updates may be expressed using the JSON Patch protocol and
  • MPEG scene dynamic 331 may be used to support JSON patch protocol.
  • MPEG texture video extension identified by MPEG texture video 333, may provide the possibility to link a glTF texture object to MPEG media and its respective track, listed by an MPEG media object.
  • MPEG texture video extension may also provide a reference to the MPEG_accessor_timed 335, where the decoded timed texture will be made available.
  • the MPEG audio spatial 334 extension may support multiple audio types.
  • the buffer element may be extended to provide circular buffer functionality.
  • the extension is named MPEG buffer circular 336 and may be included as part of the glTF "buffers" objects, for example buffer 313.
  • MEPG extensions may allow for the creation of immersive experiences using glTF.
  • Eventually the glTF assets with MPEG extension may be used to be load into a rendering engine for visualization.
  • a reference media scene description architecture 400 illustrates an example of how MPEG extensions may be used to support media type such as audio/video.
  • the media contents may be retrieved using a Media Retrieval Engine and Media Access Functions (MAF) 402 from external sources such as a media cloud 401, processed using video decoder 403, audio decoder 404, and other data compressor 405, buffered in video buffer 406, audio buffer 407, and other buffer 408, and rendered by a presentation engine 409.
  • media content may be stored in local storage 410.
  • MAFs provide a framework for integration of elements from several MPEG standards into a single specification that is suitable for specific but widely usable applications.
  • MAFs can specify how to combine metadata with timed media information for a presentation in a well-defined format that facilitates interchange, management, editing, and presentation of the media.
  • the presentation may be ‘local’ to the system or may be accessible via a network or other stream delivery mechanism.
  • the MPEG scene description extensions may decouple the
  • Presentation Engine 409 from the Media Retrieval Engine 402.
  • Presentation Engine 409 and Media Retrieval Engine 402 may communicate through the predefined programming interfaces, which allows the Presentation Engine 409 to request media data required for the rendering of the scene.
  • the Media Retrieval Engine 402 may retrieve the requested media and make it available in a timely manner and in a format that can be immediately processed by the Presentation Engine 409. For instance, a requested media asset may be compressed and residing in the network, so the Media Retrieval Engine 402 will retrieve and decode the asset and pass the resulting media data to the Presentation Engine 409 for rendering.
  • the media data may be passed in form of buffers from the Media Retrieval Engine 402 to the Presentation Engine 409.
  • the requests for media data may be passed through a Media Retrieval API from the Presentation Engine 409 to the Media Retrieval Engine 402.
  • the Video Decoder 403 may be used.
  • the Presentation Engine 409 may provide information for input formatting and output formatting to the Video Decoder 403 through Application Configuration APIs.
  • glTF syntax may be expressed in a JSON file.
  • CBOR Internet Engineering Task Force (IETF) Concise Binary Object Representation (CBOR) may represent a concise data format compared with the traditional JSON format. CBOR relates to similar data objects like JSON in a name/value pair format, but expressed in a binary and compact way, also with much more support with key-value types. A size of a file in CBOR format may be smaller than a corresponding file in JSON format. In some cases, the CBOR file may be more than 50% smaller than the corresponding JSON file. CBOR is registered in Internet Assigned Numbers Authority (I AN A) as “application/cbor”.
  • I AN A Internet Assigned Numbers Authority
  • CBOR may be used as one of the glTF interchangeable compressed file formats which also has been widely supported due to its compact data size and interchangeability with JSON.
  • Information in CBOR is stored in binary form. Because many use cases for information includes machines to understand the data, a binary data format may have speed advantages over human-readable data formats like JSON or XML which may need to be parsed each time the computer or machine is used to understand the data stored.
  • FIG. 7A illustrates an example of a file in JSON format
  • FIG. 7B illustrates an example of a corresponding file in CBOR format
  • the character “a” (711) in the JSON formatted file of FIG. 7A may correspond to 0x61 (721) in the CBOR formatted file of FIG. 7B
  • the character “b” (712) in the JSON formatted file of FIG. 7A may correspond to 0x62 (722) in the CBOR formatted file of FIG. 7B
  • the character “c” (713) in the JSON formatted file of FIG. 7A may correspond to 0x63 (723) in the CBOR formatted file of FIG. 7B.
  • CBOR compared with JSON for scene description may bring advantages in terms of small data size, support of multiple key-value types instead of just String object in JSON.
  • Function programming interfaces may be used in the presented media scene description reference architecture, more precisely in the media access function module.
  • support of CBOR by glTF is gaining popularity, such support may be added into MPEG scene description in order to, for example, increase glTF file format interoperability, reduce file size for local storage or cache, and reduce glTF file transfer latency with minimum processing power at MAF 402.
  • a CBOR parser function may be implemented by
  • MAF 402 to translate CBOR input into glTF native supported JSON format and also could be used as a file compressor to save the large glTF file into local storage or cache 410.
  • the CBOR parser API offers one of the methods such as cbor2Json(), json2Cbor and save(), as shown in the Table 1 below:
  • interface InputFileParser readonly attribute FILE inputFileName; readonly attribute FILE outputFileName; readonly attribute CBOR cborDataBlob;
  • a glTF “uri” or “uri” syntax may point to a CBOR binary data blob (802).
  • a Multipurpose Internet Mail Extension (MIME) type may be signaled which specifies a “mimeTypes” with “application/cbor” (801).
  • MIME Multipurpose Internet Mail Extension
  • a prefix “application/cbor;” may be included in front of actual binary data. Examples 1 and 2 may be used together.
  • a function called “cbor2Json(Object)” which takes a CBOR binary data may be called to parse the CBOR file format into a JSON.
  • the output may be a glTF by using cbor2Json() API
  • a glTF file may be saved as a CBOR by using json2Cbor() and save() interface.
  • embodiments may relate to methods of providing glTF file format interoperability with CBOR, reducing file size for local storage or cache, increasing, data transfer speed, reducing file transfer latency.
  • FIG. 9A is a flowchart of an example process 900A for managing media storage and delivery.
  • process 900A may include obtaining, by a media access function (MAF), a glTF file corresponding to a scene (block 911).
  • MAF media access function
  • the MAF may correspond to MAF 402.
  • process 900A may include obtaining from the glTF file a uniform resource locator (URL) parameter indicating a binary data blob (block 912).
  • URL uniform resource locator
  • process 900A may include determining that the binary data blob has the CBOR format (block 913).
  • process 900A may include converting the binary data blob into an object having the JSON format using a CBOR parser function implemented by the MAF (block 914).
  • process 900 A may include obtaining media content corresponding to the scene based on the object (block 914).
  • the object having the JSON format may be larger than the binary data blob having the CBOR format.
  • the binary data blob may be determined to have the CBOR format based on a Multipurpose Internet Mail Extension (MIME) type that is signaled in the glTF file.
  • MIME Multipurpose Internet Mail Extension
  • the binary data blob may be determined to have the CBOR format based on a prefix included at a beginning of the binary data blob.
  • the binary data blob may be determined to have the CBOR format based on a Multipurpose Internet Mail Extension (MIME) type that is signaled in the glTF file and a prefix included at a beginning of the binary data blob.
  • MIME Multipurpose Internet Mail Extension
  • the MAF may be included in a Moving Picture Experts
  • MPEG Picture Description Architecture
  • the CBOR parser function may be implemented using an application programming interface associated with the MAF.
  • FIG. 9B is a flowchart of an example process 900B for managing media storage and delivery.
  • one or more blocks of process 900B may be performed in combination with one or more blocks of process 900A.
  • one or more blocks of process 900B may be performed after one or more blocks of process 900 A.
  • process 900B may include determining that the glTF file has a CBOR format (block 921).
  • process 900B may include converting the glTF file into a converted glTF file having a JSON format using a CBOR parser function implemented by the MAF (block 922). In embodiments, this CBOR parser function may be different from the CBOR parser function used in block 914. [0086] In embodiments, the converted glTF file having the JSON format may be larger than the glTF file having the CBOR format.
  • FIG. 9C is a flowchart of an example process 900C for managing media storage and delivery.
  • one or more blocks of process 900C may be performed in combination with one or more blocks of processes 900A and/or 900B.
  • one or more blocks of process 900C may be performed after one or more blocks of process 900A, or after one or more blocks of process 900B.
  • process 900C may include re-converting the converted glTF file into a re-converted glTF having the CBOR format using a JSON parser function implemented by the MAF (block 931).
  • process 900C may include storing the re converted glTF file in at least one of a local storage or a cache (block 932).
  • FIGS. 9A-9C show example blocks of processes 900A, 900B, and
  • processes 900A, 900B, and 900C may include additional blocks, fewer blocks, different blocks, or differently arranged blocks than those depicted in FIGS. 9A-9C. Additionally, or alternatively, two or more of the blocks of processes of processes 900A, 900B, and 900C may be performed in parallel. In embodiments, any one or more blocks of processes 900A, 900B, and 900C may be combined with any other one or more blocks of processes 900A, 900B, and 900C in any order, and any one or more of any blocks of processes 900A, 900B, and 900C may be split or combined as desired.
  • the one or more processors execute a program that is stored in a non-transitory computer-readable medium to perform one or more of the proposed methods.

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EP21918027.0A 2021-01-06 2021-10-13 Verfahren und vorrichtung zur beschreibung von medienszenen Pending EP4088193A4 (de)

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