EP3849680B1 - Guidage de véhicule utilisant de la peinture réactive aux uv - Google Patents

Guidage de véhicule utilisant de la peinture réactive aux uv Download PDF

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Publication number
EP3849680B1
EP3849680B1 EP19752860.7A EP19752860A EP3849680B1 EP 3849680 B1 EP3849680 B1 EP 3849680B1 EP 19752860 A EP19752860 A EP 19752860A EP 3849680 B1 EP3849680 B1 EP 3849680B1
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EP
European Patent Office
Prior art keywords
vehicle
paths
path
guiding
wavelength
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Application number
EP19752860.7A
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German (de)
English (en)
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EP3849680A1 (fr
Inventor
Christopher Lee REYNE
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Universal City Studios LLC
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Universal City Studios LLC
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Publication of EP3849680A1 publication Critical patent/EP3849680A1/fr
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Classifications

    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05DSYSTEMS FOR CONTROLLING OR REGULATING NON-ELECTRIC VARIABLES
    • G05D1/00Control of position, course, altitude or attitude of land, water, air or space vehicles, e.g. using automatic pilots
    • G05D1/02Control of position or course in two dimensions
    • G05D1/021Control of position or course in two dimensions specially adapted to land vehicles
    • G05D1/0231Control of position or course in two dimensions specially adapted to land vehicles using optical position detecting means
    • G05D1/0234Control of position or course in two dimensions specially adapted to land vehicles using optical position detecting means using optical markers or beacons
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G25/00Autocar-like self-drivers; Runways therefor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G31/00Amusement arrangements
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05DSYSTEMS FOR CONTROLLING OR REGULATING NON-ELECTRIC VARIABLES
    • G05D1/00Control of position, course, altitude or attitude of land, water, air or space vehicles, e.g. using automatic pilots
    • G05D1/0088Control of position, course, altitude or attitude of land, water, air or space vehicles, e.g. using automatic pilots characterized by the autonomous decision making process, e.g. artificial intelligence, predefined behaviours
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05DSYSTEMS FOR CONTROLLING OR REGULATING NON-ELECTRIC VARIABLES
    • G05D1/00Control of position, course, altitude or attitude of land, water, air or space vehicles, e.g. using automatic pilots
    • G05D1/02Control of position or course in two dimensions
    • G05D1/021Control of position or course in two dimensions specially adapted to land vehicles
    • G05D1/0287Control of position or course in two dimensions specially adapted to land vehicles involving a plurality of land vehicles, e.g. fleet or convoy travelling
    • G05D1/0291Fleet control
    • G05D1/0297Fleet control by controlling means in a control room

Definitions

  • the present disclosure relates generally to the field of vehicle guidance. More specifically, embodiments of the present disclosure relate to amusement attractions utilizing ultraviolet (UV) paint-based ride vehicle guidance.
  • UV ultraviolet
  • Amusement parks contain a variety of rides providing unique experiences to each park guest.
  • the addition of traditional rides without an added layer of intrigue may be insufficient to garner sufficient guest interest to address either guest traffic issues or provide an advantage over competitors.
  • improved and more creative attractions are needed, including attractions that provide a unique guest experience.
  • WO 2015/179661 A1 describes a dynamic signal to noise ratio tracking system which enables detection of people within the field of view of the tracking system.
  • the tracking system may include an emitter configured to emit electromagnetic radiation within an area, a detector configured to detect electromagnetic radiation reflected back from people and/or objects within the area, and a control unit configured to evaluate signals from the detector and control various automated amusement park equipment as a result of this evaluation.
  • US 8 179 337 describes a system for guiding a vehicle of an amusement park ride which in one example follows a coloured tape strip.
  • the invention provides a system for guiding a vehicle of an amusement park ride according to claim 1 and method for guiding a vehicle of an amusement park ride according to claim 14.
  • Amusement parks feature a wide variety of entertainment, such as amusement park rides, performance shows, and games.
  • Embodiments of the present disclosure are directed to a UV paint-based ride vehicle guidance system that may be utilized at an amusement park.
  • a plurality of paths may be disposed on a surface. Each path is defined by invisible clear UV reactive paint that emits visible light at a different wavelength (e.g., representative of different colors) in response to UV light.
  • each path generally includes a different invisible clear UV reactive paint configured to emit visible light at a specific wavelength different from the other paths.
  • Each ride vehicle may be equipped with a UV source configured to emit UV light and a sensor to detect emitted visible light from the UV reactive paint along the paths.
  • the paths and the visible light emitted by the paths may not be visible to the passengers on the vehicles or the people standing by to ride the vehicles.
  • the paths may intersect.
  • multiple vehicles may move along the paths at the same time and pass each other.
  • the passenger may be able to change the path the vehicle is moving along via an input provided to the vehicle.
  • the wavelengths emitted by the UV reactive paint may vary along a path at different locations to alter the speed of the vehicle (e.g., accelerate, decelerate, stop, etc.) or cause the vehicle to perform an action (e.g., spin). Due to the invisibility of the paths, the amusement attraction may seem unpredictable to the passenger and enhance the ride experience of the passenger.
  • FIG. 1 illustrates an embodiment of a schematic of an embodiment of a UV paint-based ride vehicle guidance system 10 of an amusement attraction.
  • the system 10 may include a vehicle 12 (e.g., ride vehicle) and a ride controller system 14.
  • the system 10 may include a plurality of vehicles 12.
  • the system 10 may be configured to be utilized in conjunction with a plurality of paths disposed on a surface. Each path may be defined by a clear invisible UV reactive paint configured to emit visible light at a specific wavelength (e.g., color) in response to UV light.
  • each path may be defined by a different UV reactive paint configured to emit visible light at a different wavelength (e.g., yellow, pink, orange, etc.) from the UV reactive paints defining the other paths.
  • a particular path may include, at different locations along the path, different UV reactive paints that emit different wavelengths, where different wavelengths (e.g. colors) represent different actions to be communicated to the vehicle 12. These different actions may include changing speed (e.g., accelerating, decelerating, stopping, etc.) or other actions (e.g., spin in place).
  • a particular path may include a central portion having a UV reactive path configured to emit visible light at a first wavelength (e.g., yellow) and one or more flanking portions that emit at a different wavelength (e.g., blue, purple, red, etc.) from the first wavelength, where wavelengths emitted by the UV reactive paint in the flanking portions communicate how far the vehicle 12 is deviating from the path (e.g., the central portion) and/or that vehicle 12 correct course to get back on the path.
  • additional marks e.g., tick marks, bar codes, etc.
  • sheen leveler may be disposed over the UV reactive paint of the paths to hide the paths.
  • each path may not be visible to any passenger on the vehicle 12 or any person waiting to get on the ride.
  • any visible light emitted by a respective path may not be visible to any passenger on the vehicle 12 or any person waiting to get on the ride.
  • the vehicle 12 may include a UV source 16 configured to emit UV light.
  • the UV source 16 may include one or more UV light emitting diodes.
  • the vehicle 12 also may include one or more sensors 18 configured to detect a wavelength of visible light emitted from the invisible UV reactive paint along any path.
  • both the UV source 16 and the one or more sensors 18 may be located along the vehicle 12 (e.g., bottom portion of the vehicle 12) to keep any visible light emitted by a respective path from being seen by the passenger or any person waiting to get on the ride.
  • the vehicle 12 also may include a controller 20 that is configured to control the actions of the vehicle 12.
  • the controller may include a memory 22 and a processor 24 configured to execute instructions stored on the memory 22.
  • the memory 22 may store a wavelength (or more than one wavelength) of emitted visible light for the vehicle 12 to utilize in guiding it along a particular path.
  • the memory 22 may store additional wavelengths of emitted visible light that cause various actions of the vehicle (e.g., accelerating, decelerating, stopping, spinning, etc.).
  • the memory 22 may store entire paths and any wavelengths or changes in wavelengths associated with particular paths.
  • the controller 20 may be configured to obtain a wavelength (e.g., from the memory 22 and/or the ride controller system 14) of emitted visible light to utilize in guiding the vehicle 12 along a particular path.
  • the controller 20 also may be configured to receive the detected wavelength from the sensor 18 and to utilize it to guide the vehicle 12 along the path.
  • a detected wavelength may cause the controller 20 to correct course back onto the path if the vehicle 12 deviates from the path.
  • the controller 20 may control the vehicle 12 via a steering system 26 coupled to wheels on the vehicle 12.
  • the controller also may be coupled to an input device 12 on the vehicle 12.
  • the input device 28 may include a touch screen, one or more buttons, levers, or any other device.
  • the input device 28 may enable the passenger to provide an input that results in selecting and/or changing a path.
  • the input device 28 may provide the passenger different options or scenarios (e.g., passage thru a particular themed section, a difficulty level of the passage, etc.).
  • Various inputs received via the input device 28 may be associated with particular wavelengths of emitted light to be utilized by the controller 20 in guiding the vehicle 12.
  • the passenger may be able to provide the input prior to the ride starting, which determines the initial path and/or subsequent path utilized by the vehicle 12. In certain embodiments, the passenger may be able to provide the input during the ride to change the path of the vehicle 12 (e.g., when the vehicle 12 encounters an intersection where the current path crosses other paths). In certain embodiments, when the passenger does not provide input, the controller 20 may automatically determine the path (i.e., the wavelength to utilize) in guiding the vehicle 12.
  • the controller 20 also may be coupled to a transceiver 30 configured to communicate wirelessly with other vehicles that may be on the paths and/or the ride controller system 30.
  • the vehicle 12 may communicate via the transceiver 30 its chosen wavelength, location, speed, future change in wavelength, and/or other information to the other vehicles and/or the ride controller system 14.
  • the controller 20 may receive, via the transceiver 30, the same information about other vehicles from the vehicles and/or the ride controller system 14.
  • the vehicle 14 may be autonomous from the ride controller system 14.
  • control of the vehicle 14 by the controller 20 may be overridden via the ride controller system 14.
  • the ride controller system 14 may include a controller 32 that controls one or more of the vehicles 12 in the amusement attraction.
  • the controller 32 may communicate a particular path (e.g., via a wavelength) for a particular vehicle 12 to utilize.
  • the ride controller system 14 may provide an entire path and any wavelengths or changes in wavelengths associated with the particular path to the vehicle 12.
  • the ride controller system 14 may provide information associated with other vehicles (e.g., wavelength, location, speed, future change in wavelength, and/or other information) to a particular vehicle 12. Actions for the vehicle 12 associated with particular wavelengths may be already stored on the vehicle 12 and/or provided to the vehicle 12 from the ride controller system 14.
  • the controller 32 may be coupled to a transceiver 38 that enables wireless communication with the vehicles 12.
  • the processors 20, 32 may each include multiple processors, one or more "general-purpose” microprocessors, one or more special-purpose microprocessors, and/or one or more application specific integrated circuits (ASIC), or some combination thereof.
  • each processor 20 and 32 may include one or more reduced instruction set (RISC) processor, advanced RISC machine (ARM) processor, performance optimization with enhanced RISC (PowerPC) processor, field-programmable gate array (FPGA) integrated circuit, graphics processing unit (GPU), or any other suitable processing device.
  • RISC reduced instruction set
  • ARM advanced RISC machine
  • PowerPC performance optimization with enhanced RISC
  • FPGA field-programmable gate array
  • GPU graphics processing unit
  • Each memory device 22 and 34 may include a volatile memory, such as random access memory (RAM), nonvolatile memory, such as read-only memory (ROM), flash memory, or any combination thereof.
  • RAM random access memory
  • ROM read-only memory
  • Each memory device 22 and 34 may store a variety of information that may be used for various purposes.
  • each memory device 22 and 34 may store processor-executable instructions (e.g., firmware or software) for the respective processors 20 and 32 to execute, such as instructions for controlling the vehicle 12.
  • the storage device(s) e.g., nonvolatile storage
  • FIG. 2 illustrates an embodiment of an environment of the amusement park utilizing the UV paint-based ride vehicle guidance system 10 of FIG. 1 .
  • the vehicle 12 depicted is as described in FIG. 1 .
  • the vehicle 12, which is configured to hold one or more passengers, may include on a bottom portion 40 of the vehicle 12 wheels 42 to enable the vehicle 12 to move along the paths 44 on surface 46.
  • the number of wheels 42 may vary.
  • the means for moving the vehicle may vary (e.g., tracks etc.).
  • the wheels 42 may be coupled to the steering system described above.
  • the vehicle 12 also may include on the bottom portion 40 the UV source 16 and the sensor 18 as described above.
  • Locating the UV source 16 and the sensor 18 on the bottom portion 40 of the vehicle 12 may keep the visible light emitted by the paths 44 from being seen by the passenger and any person waiting to get on the ride.
  • the location of the UV source 16 and the sensor 18 on the vehicle 12 may vary.
  • a plurality of paths 44 may be disposed on the surface 46.
  • the paths 44 may include straight and/or curved portions. Three paths 48 (solid line), 50 (dashed line), and 52 (dotted-dashed line) are illustrated.
  • the number of paths 44 may vary.
  • the paths 44 or portions of the paths 44 may be associated with a specific theme.
  • the paths 44 or portions of the paths 44 may be associated with different thrill levels. For example, less thrilling paths may include a higher number of straighter portions, slower speeds, and/or gradual turns. More thrilling paths may include a higher number of curved portions, faster speeds, sharper turns, and/or spins.
  • the paths 48, 50, 52 all three intersect at points 54 and 56.
  • Paths 48 and 50 also intersect at point 58.
  • Each path 44 may be primarily defined by a different clear invisible UV reactive paint that emits visible light at a specific wavelength in response to UV light.
  • the UV reactive paints defining paths 48, 50, and 52 may emit visible light in response to UV at wavelengths corresponding to yellow, pink, and green (or any other color), respectively.
  • One benefit of utilizing UV reactive paint is that the paths 44 may be easily altered on the surface 46 with little to no facility costs.
  • sheen leveler may be disposed over the UV reactive paint of the paths 44 to hide the paths 44. The ride may occur in the dark or in a lighted area.
  • a combination of wavelengths of visible light may be emitted.
  • the controller of the vehicle 12 may be programmed to recognize the wavelength of the assigned path 44 and the combination of wavelengths at the intersection to keep the vehicle 12 moving along the assigned path.
  • the vehicle 12 may change paths.
  • multiple vehicles 12 may be moving along paths 44 on the surface 46 at the same time.
  • the vehicle 12 and paths 44 are as described above.
  • Three vehicles 60, 62, 64 and three paths 66, 68, 70 are illustrated.
  • the number of vehicles 12 and paths 44 may vary.
  • Each vehicle 60, 62, and 64 may move along their respective paths 66, 68, and 70 based on the respective wavelength of visible light emitted in response to UV light by the UV reactive paint associated with the path.
  • the vehicles 60, 62, and 64 may be in communication with each other and/or the ride controller system. Thus, the vehicles 60, 62, and 64 and/or the ride controller system may be aware of the location of the other vehicles during the ride.
  • the vehicles 60, 62, 64 may change paths 44 (as predetermined or in response to passenger input).
  • a change in path due to a passenger input may be overridden (e.g., by the passenger's vehicle and/or the ride controller system) due to the location of another vehicle 12.
  • certain selections for passenger inputs may not be presented to the passenger due to the location of other vehicles.
  • a vehicle 12 may be sped up, slowed down, or stopped in response to the location of other vehicles.
  • more than one vehicle 12 may travel on the same path 44.
  • FIG. 4 illustrates an embodiment of a portion of the path 44 having different UV reactive paints surrounding the path 44, as taken within line 4-4 of FIGS. 2 and 3 .
  • the path 44 may include a central portion 72.
  • the central portion 72 may include the UV reactive paint that emits the visible light in response to UV light at the primary wavelength (e.g., yellow, pink, green, or any other color) for guiding the vehicle 12 along the path 44.
  • Multiple flanking portions may flank the central portion 72.
  • a first flanking portion 74 may flank the central portion 72 and a second flanking portion 76 may flank both the central portion 72 and the first flanking portion 74.
  • the number of flanking portions may vary.
  • the first flanking portion 72 may have both the left and right portions defined by a UV reactive paint different (i.e., emits visible light at different wavelength) from the central portion 72, the second flanking portion 76, and any other flanking portion.
  • the third flanking portion 76 may have both the left and right portions defined by a UV reactive paint different (i.e., emits visible light at different wavelength) from the central portion 72, the first flanking portion 76, and any other flanking portion.
  • the central portion 72 may be associated with yellow, the first flanking portion 74 with orange, and the second flanking portion 76 with red.
  • the wavelength emitted by the flanking portions 74, 76 may be associated within an indication of how much (e.g., distance, percentage, etc.) the vehicle 12 has strayed from the central portion 72. In certain embodiments, the wavelength emitted by the flanking portions 74, 76 may be associated with instructing the vehicle 12 to correct towards the central portion 72 (e.g., correct left, correct right, etc.). In certain embodiments, the wavelength emitted by one or more inner flanking portions may be associated with an indication of how much the vehicle 12 has strayed from the central portion 72, while the wavelength emitted by the outermost flanking portion may be associated with instructing the vehicle 12 to correct towards the central portion 72. In certain embodiments, the wavelength emitted by the outermost flanking portion may be associated with instructing the vehicle 12 to stop due to deviation from the path 44.
  • FIG. 5 illustrates an embodiment of a portion of the path 44 having a symbol or marking 78 adjacent the path 44, as taken within line 4-4 of FIGS. 2 and 3 .
  • symbol or marking may be painted adjacent the path 44 in the clear invisible UV reactive paint for detection by the vehicle 12.
  • the symbol or marking 78 may be a bar code.
  • the symbol or marking may be a tick mark, shape, number, or any other kind of marking.
  • the symbol or marking 78 may convey information (e.g., distance travelled, path information, speed, etc.) related to the path 44 to the vehicle 12 and/or the ride controller system.
  • FIG. 6 illustrates an embodiment of a portion of the path 44 having different UV reactive paints, as taken within line 4-4 of FIGS. 2 and 3 .
  • most of the path 44 e.g., regions 80
  • the UV reactive paint that emits the visible light in response to UV light at the primary wavelength (e.g., yellow, pink, green, or any other color) for guiding the vehicle 12 along the path 44.
  • Other regions along the path 44 may include a different UV reactive paint that emits a different wavelength from the primary wavelength associated with the path 44 that may be associated with different control actions for the vehicle 12.
  • region 80 may be yellow, while region 82 may be purple.
  • the wavelength emitted by region 82 may cause the vehicle 12 to spin or some other action (e.g., bounce, tilt, etc.).
  • other regions e.g., regions 84, 86
  • regions 84, 86 may provide other control actions related to the vehicle 12 (e.g., accelerate, decelerate, stop, etc.).
  • regions 84, 86 may be spaced apart on contact each other.
  • regions 84, 86 may include UV reactive paints that emit different wavelengths from region 80 and each other.
  • Each region 80, 84, 86 may be associated with a specific speed for the vehicle 12.
  • region 80 may be associated with the normal speed for the vehicle 12 along the path 44, while region 84 may be associated with a faster speed and region 86 may be associated with an even faster speed. Alternatively, region 84 may be associated with a slower speed and region 86 may be associated with an even slower speed.
  • the change in colors emitted by the regions may have gradations. For example, regions 80, 84, 86 may be yellow, red, orange, respectively, or yellow, green, blue, respectively.
  • the path 44 may include a combination of regions for both acceleration and deceleration of the vehicle 12. In certain embodiments, a wavelength emitted by a region may cause the vehicle 12 to have variable speeds.
  • FIG. 7 is a flow chart of an embodiment of a method 88 for guiding the vehicle 12 in an amusement attraction utilizing a UV paint-based ride vehicle guidance system 10 of FIG. 1 .
  • One or more of the steps of the method 88 may be performed by the vehicle's controller 20 and/or the ride controller system 14.
  • One or more of the steps of the method 88 may be performed simultaneously and/or in a different order from that depicted.
  • the method 88 may include obtaining a wavelength to guide the vehicle 12 along the path 44 (block 90). In certain embodiments, more than one wavelength may be obtained by the vehicle 12. For example, a first portion of a ride may follow a first path with a first wavelength and a second portion of the ride may follow a different path with a different wavelength.
  • the wavelength may represent the color emitted by the UV reactive paint along the path 44 in response to UV light.
  • the wavelength may be obtained from the respective memory of the vehicle's controller 20 and/or the ride controller system 14.
  • the passenger may provide an input based on presented selections (e.g., related to theme, thrill level, etc.) and the input may be associated with one or more particular wavelengths associated with one or more paths 44.
  • each vehicle 12 may obtain a respective wavelength or wavelengths to define their respective paths.
  • each vehicle 12 may obtain the wavelengths and/or other information related to the other vehicles and their respective paths.
  • the method 88 also may include emitting UV light via a UV source on the vehicle 12 (block 92).
  • the method 88 further may include detecting, via a sensor on the vehicle 12, the visible light emitted by the UV reactive paint disposed along the respective path 44 for the vehicle 12 (block 94).
  • the method 88 may include comparing the detected wavelength to the obtained wavelength associated with the vehicle's path 44 (block 96). When the detected wavelength is the same as the obtained wavelength, the method 88 may include guiding or moving the vehicle 12 along the path 44 (block 98). When the detected wavelength is different from the obtained wavelength, the method 88 may include the vehicle 12 performing a certain action while moving along the path 44 (block 100). These actions may include the vehicle 12 accelerating, decelerating, stopping, spinning, correct course back onto the path 44, or other types of actions.
  • the method 88 may include receiving, during the ride, input from the passenger (block 102).
  • the passenger may provide an input based on presented selections (e.g., related to theme, thrill level, etc.) and the input may be associated with one or more particular wavelengths associated with one or more paths 44.
  • the input may be associated with the same wavelength and the vehicle 12 keeps the same path.
  • the passenger input may be associated with a different wavelength that changes the wavelength and, thus, the path 44 for guiding the vehicle 12 (block 104).
  • the same techniques may be utilized in other applications.
  • the techniques may be applied to toys. Multiple pens, brushes, or other items containing different clear invisible UV reactive paints that emit visible light at different wavelengths in response to UV light may create multiple paths on a surface by a user. Different toy vehicles may also be provided (e.g., equipped with UV light sources and sensors) to follow the different paths drawn on the surface with the pens or brushes by the user.

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  • Automation & Control Theory (AREA)
  • Aviation & Aerospace Engineering (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Remote Sensing (AREA)
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  • Application Of Or Painting With Fluid Materials (AREA)
  • Circuit Arrangement For Electric Light Sources In General (AREA)

Claims (15)

  1. Système destiné au guidage d'un véhicule (12) d'un manège de parc d'attractions, comprenant :
    une pluralité de trajets sur une surface (46), dans lequel chaque trajet est défini par une peinture réactive aux ultraviolets (UV) configurée pour émettre une lumière visible en réponse à une lumière UV ;
    un véhicule (12), dans lequel le véhicule (12) comprend :
    une source d'UV (16) configurée pour émettre une lumière UV ;
    un capteur (18) configuré pour détecter la lumière visible émise par la peinture réactive aux UV d'un trajet respectif de la pluralité de trajets ; et
    un dispositif de commande (20) configuré pour guider le véhicule (12) le long du trajet respectif en fonction d'une longueur d'onde de la lumière visible détectée par le capteur (18).
  2. Système destiné au guidage du véhicule (12) selon la revendication 1, dans lequel la pluralité de trajets et la lumière visible émise par la peinture réactive aux UV le long de la pluralité de trajets n'est pas visible par un passager dans le véhicule (12).
  3. Système destiné au guidage d'un véhicule (12) selon la revendication 1, dans lequel la peinture réactive aux UV définissant chaque trajet de la pluralité de trajets est revêtue d'un régulateur de brillance pour masquer le trajet respectif.
  4. Système destiné au guidage d'un véhicule (12) selon la revendication 1, dans lequel la peinture réactive aux UV définissant chaque trajet de la pluralité de trajets est configurée pour émettre une lumière visible à une longueur d'onde unique en réponse à la lumière UV par rapport à d'autres trajets de la pluralité de trajets.
  5. Système destiné au guidage d'un véhicule (12) selon la revendication 1, dans lequel le dispositif de commande (20) est configuré pour déterminer le trajet de la pluralité de trajets le long duquel guider le véhicule (12) en fonction d'une entrée, dans lequel l'entrée est associée à une longueur d'onde spécifique de la lumière visible.
  6. Système destiné au guidage d'un véhicule (12) selon la revendication 5, dans lequel le dispositif de commande (20) est configuré pour recevoir l'entrée pendant un mouvement le long du trajet de la pluralité de trajets, et pour changer le trajet de la pluralité de trajets le long duquel guider le véhicule (12) en fonction de l'entrée.
  7. Système destiné au guidage d'un véhicule (12) selon la revendication 1, dans lequel la peinture réactive aux UV disposée le long du trajet respectif de la pluralité de trajets est configurée pour émettre une lumière visible à différentes longueurs d'onde au niveau de différents emplacements le long du trajet respectif.
  8. Système destiné au guidage d'un véhicule (12) selon la revendication 7, dans lequel les différentes longueurs d'onde représentent différentes vitesses pour le véhicule (12) le long du trajet respectif, et le dispositif de commande (20) est configuré pour ajuster une vitesse du véhicule (12) le long du trajet respectif en fonction d'un changement de la longueur d'onde de la lumière visible émise.
  9. Système destiné au guidage d'un véhicule (12) selon la revendication 7, dans lequel le dispositif de commande (20) est configuré pour amener le véhicule (12) à tourner en fonction d'un changement de la longueur d'onde de la lumière visible émise.
  10. Système destiné au guidage d'un véhicule (12) selon la revendication 1, comprenant en outre une pluralité de véhicules disposés sur différents trajets de la pluralité de trajets, et des dispositifs de commande respectifs de la pluralité de véhicules sont configurés pour guider la pluralité de véhicules sur les différents trajets de la pluralité de trajets.
  11. Système destiné au guidage d'un véhicule selon la revendication 10, dans lequel la pluralité de véhicules est configurée pour se déplacer le long des différents trajets de la pluralité de trajets simultanément.
  12. Système destiné au guidage d'un véhicule (12) selon la revendication 1, dans lequel le trajet respectif de la pluralité de trajets comprend une partie centrale comprenant une première peinture réactive aux UV configurée pour émettre une lumière visible à une première longueur d'onde et une première partie flanquant la partie centrale comprenant une seconde peinture réactive aux UV configurée pour émettre une lumière visible à une seconde longueur d'onde.
  13. Système destiné au guidage d'un véhicule (12) selon la revendication 12, dans lequel le dispositif de commande (20) est configuré pour guider le véhicule (12) de retour à la partie centrale du trajet respectif de la pluralité de trajets en réponse à une détection de la seconde longueur d'onde.
  14. Procédé destiné au guidage d'un véhicule (12) d'un manège de parc d'attractions, comprenant :
    l'obtention, au niveau d'un dispositif de commande (20) d'un véhicule (12), d'une longueur d'onde d'une lumière visible pour guider le véhicule (12) le long d'un trajet, dans lequel le trajet est parmi une pluralité de trajets sur une surface (46), et chaque trajet parmi la pluralité de trajets est défini par une peinture réactive aux ultraviolets (UV) configurée pour émettre une lumière visible à une longueur d'onde différente en réponse à une lumière UV ;
    l'émission d'une lumière UV, par l'intermédiaire d'une source d'UV (16) sur le véhicule (12), au niveau du trajet ;
    la détection, par l'intermédiaire d'un capteur (18) sur le véhicule (12), de la longueur d'onde de la lumière visible émise en réponse à la lumière UV ; et
    le guidage, par l'intermédiaire du dispositif de commande (20), du véhicule (12) le long du trajet parmi la pluralité de trajets en fonction de la longueur d'onde de la lumière visible détectée par le capteur (18).
  15. Procédé destiné au guidage d'un véhicule (12) selon la revendication 14, comprenant en outre le guidage d'une pluralité de véhicules le long de la pluralité de trajets simultanément, dans lequel les dispositifs de commande de la pluralité de véhicules guident la pluralité de véhicules le long de différents trajets en fonction de différentes longueurs d'onde de lumière visible détectée.
EP19752860.7A 2018-09-11 2019-08-01 Guidage de véhicule utilisant de la peinture réactive aux uv Active EP3849680B1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US16/127,862 US10496100B1 (en) 2018-09-11 2018-09-11 Ultraviolet paint-based vehicle guidance
PCT/US2019/044595 WO2020055520A1 (fr) 2018-09-11 2019-08-01 Guidage de véhicule utilisant de la peinture réactive aux uv

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EP3849680A1 EP3849680A1 (fr) 2021-07-21
EP3849680B1 true EP3849680B1 (fr) 2023-10-04

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EP (1) EP3849680B1 (fr)
JP (1) JP2022500145A (fr)
KR (1) KR20210052542A (fr)
CN (1) CN112654405B (fr)
CA (1) CA3109920A1 (fr)
ES (1) ES2967224T3 (fr)
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CN112654405A (zh) 2021-04-13
EP3849680A1 (fr) 2021-07-21
JP2022500145A (ja) 2022-01-04
WO2020055520A1 (fr) 2020-03-19
SG11202101535YA (en) 2021-03-30
KR20210052542A (ko) 2021-05-10
CN112654405B (zh) 2023-08-29
CA3109920A1 (fr) 2020-03-19
US10496100B1 (en) 2019-12-03
ES2967224T3 (es) 2024-04-29

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