EP3816950A1 - Benutzerschnittstelle für fähigkeitsbasierte sportwetten auf mobilen vorrichtungen - Google Patents

Benutzerschnittstelle für fähigkeitsbasierte sportwetten auf mobilen vorrichtungen Download PDF

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Publication number
EP3816950A1
EP3816950A1 EP19206482.2A EP19206482A EP3816950A1 EP 3816950 A1 EP3816950 A1 EP 3816950A1 EP 19206482 A EP19206482 A EP 19206482A EP 3816950 A1 EP3816950 A1 EP 3816950A1
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EP
European Patent Office
Prior art keywords
player
wager
race
handicapping
user interface
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP19206482.2A
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English (en)
French (fr)
Inventor
David C. Williams
Calvin J. Martin
William H. Jackson
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Betmix LLC
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Betmix LLC
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Publication date
Application filed by Betmix LLC filed Critical Betmix LLC
Priority to EP19206482.2A priority Critical patent/EP3816950A1/de
Publication of EP3816950A1 publication Critical patent/EP3816950A1/de
Withdrawn legal-status Critical Current

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • G07F17/3218Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects wherein at least part of the system is portable
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3288Betting, e.g. on live events, bookmaking

Definitions

  • the present invention generally relates to new, technologically advanced devices for use in the sports wagering industry. More specifically, the invention is directed to improved online methods and devices that provide for enhanced, skill-based, sports wagering.
  • Parimutuel wagering is a betting system wherein all the amounts of money wagered by a group of players/system users on each of the possible outcomes of a contest (e.g., which horse from among a field of horses will win a specific horse race) are placed together in a pool; taxes and the "house take" are removed (e.g., 14.25%) so as to yield a payoff amount that is shared among those players or system users who correctly picked the winner of the contest (i.e., winning players).
  • a group of players/system users on each of the possible outcomes of a contest e.g., which horse from among a field of horses will win a specific horse race
  • taxes and the "house take” are removed (e.g., 14.25%) so as to yield a payoff amount that is shared among those players or system users who correctly picked the winner of the contest (i.e., winning players).
  • how much a player wins relative to one's bet depends on the payoff amount and the sum of the amounts that the other winning players also wagered. From knowing how much has been wagered on each horse in the race and thus the total amount wagered at the time of one placing his or her bet, one can get an idea of how much one might win if the percentages of money being wagered on the different horses stay the same until the start of the race when no further bets are accepted and the winning odds for the various horses are then determined.
  • Parimutuel betting differs from "fixed-odds” betting in that the final payout is not determined until the pool is closed - in "fixed odds” betting, the odds are often being offered by a bookmaker who is responsible for making the required payouts to the winning users from the monies that the bookmaker presumably collects from those users who placed non-winning bets on the same race with the bookmaker. If these monies are insufficient to make the required wining payouts, the bookmaker is expected to make up the balance of any needed funds from the bookmaker's own surplus funds.
  • Parimutuel wagering is usually state-regulated by the establishment of a body of rules by which those entities who provide parimutuel wagering must operate. Thus, parimutuel wagering is offered in many places where "fixed odds" betting or gambling is otherwise illegal.
  • the state regulatory agencies for parimutuel wagering usually belong to the Association of Racing Commissioners International (ARCI), which is their rule-making, umbrella organization in North America and parts of the Caribbean for parimutuel wagering on professional horse and greyhound racing.
  • parimutuel wagering evolved as part of the larger wagering, entertainment industry by developing a wide assortment of innovations, including: (1) cash-accepting, wagering terminals or machines, (2) self-service wagering machines, (3) advanced deposit wagering - first using the telephone and eventually using the internet and online mobile devices, (4) interstate simulcast wagering in the late 1970's, (5) intrastate simulcast wagering in the early 1980's, (6) new types of wagering opportunities, including wagering on previously-run, order of finish contests as part of what has become known as “instant wagering” or “instant racing,” or, for the horse racing industry, “historic horse racing” (HHR), and (7) online, mobile wagering.
  • HHR historical horse racing
  • mobile wagering involves a player signing up and establishing a player's secure account on one of the many websites that provide online, sports wagering (e.g., see Xpressbet.com) by completing the website's registration process and making an initial deposit to fund the player's account.
  • sports wagering e.g., see Xpressbet.com
  • a player is then provided with the pertinent data that is relevant to an upcoming race (e.g., identity of the horses and the jockeys in the race, appropriate background information on them, current racetrack conditions, the listed odds (for pari-mutuel wagering, based on the status of the current wagering on the race) on any one of the various horses actually winning the race) at any one of a multitude of racetracks.
  • the information relevant to an upcoming race is provided so as to aid the player in deciding which horse in the field the player thinks will finish in any specific position at the end of the race (i.e., handicapping the race).
  • handicapping the race There also exists various types of software that will assist a player in handicapping the races on which the player is considering placing a wager (e.g., see Betmix.com).
  • a player handicaps a race, he or she then places his or her wager or wagers that the outcome of a designated race will be one or more selected horses finishing in one or more order-of-finish places.
  • the player can watch the race live or on a video replay to see which horse or horses finish in specific order-of-finish places.
  • FIG. 1 Shown in FIG. 1 is a block diagram that illustrates the general architecture of a first, preferred embodiment of a system for use in the sports wagering industry, according to the present invention, that enables one or more players or users to make various types of wagers (e.g., Win, Place, Show, Exacta, Exacta Box, Trifecta, Trifecta Box, Superfecta, Superfecta Box, Quinella) on any of a number of races or multi-contestant, order-of-finish contests (OOFCs) that may be occurring at multiple locations or facilities.
  • wagers e.g., Win, Place, Show, Exacta, Exacta Box, Trifecta, Trifecta Box, Superfecta, Superfecta Box, Quinella
  • OOFCs order-of-finish contests
  • Such a system includes the server 10 of an entity that provides online, mobile, wagering and its database 11 and control software 12 that allows this server 10 and the mobile devices 13 , terminals 14 and, a totalisator 15 with which the server communicates to, for pari-mutuel wagers, accept the players' various wagered amounts, etc.
  • the server of the present invention connects over a network 16 (e.g., the Internet or other network) to its targeted players who are those with mobile devices (laptop computer 13a , smart phone 13b , etc. with a touch-screen, user interface) and wish to place a wager via a web-browser-enabled 14c wagering terminal that is connected to a totalisator 15.
  • a network 16 e.g., the Internet or other network
  • teller 14a teller 14a
  • self-service 14b self-service
  • web-browser enabled i.e., it connects & communicates over the network 16 ) 14c
  • a totalisator is a key element of a ssrimutuel wagering system as it performs a wide assortment of key tasks, including: (a) receiving and validating each individual wager placed on a race or OOFC, totaling all the wagers into pools, continually computing and announcing to interested players the odds of each of the contestants winning a specific OOFC based on the sum of the wagers placed at each instant in time before the beginning of the OOFC, calculating, for pari-mutuel wagering, the payout of each wager based on the outcome of the contest, providing operational management of the receipt and payment for each wager placed, and tracking winning wagers and applying appropriate tax regulations to the winnings; (b) report and presentation generation: the storage of all the racing and wagering information, the selection, filtering and rendering of reports used in the conduct, operations, management and regulation of wagering, (c) operation of various tasks associated with a OOFC: entering and managing race-relevant, handicapping information for each contestant so that a player can view and consider this information before
  • a smart phone 13b or other smart device that may include: a CPU 20 , memory 21 , a network interface 22 , video displays 23 for viewing by a player, a key board 24 and pointing device 25 to allow a player to interact with a web-browser enabled, terminal 14c , a means for accessing a printer 26 that allows a player to produce a hardcopy of any reports provided by the system, and control software 27 that controls the functioning of the mobile device as it relates to its interactions with the server 10 of the present invention and the rest of this wagering system. See FIG. 2 .
  • the mobile device's hardware and its control software assist in enabling a player or user to work with the server of the present invention to: (a) register to become a user of the present invention, (b) establish a player's account from which monies will be drawn to cover the cost of the various wagers placed by the player, (c) fund one's account through the use of one of the many forms of electronic fund transfers, whether bank account based or credit card based, (d) select, from among a multitude of races occurring at various race tracks around the world, one or more of such upcoming races on which to wager, (e) access and use information on various handicapping factors which can help a player better predict the outcome of the upcoming race, (f) access and use the unique analysis of the present invention to help identify which of these many handicapping factors is likely to be the most accurate or applicable to predicting the outcome of the upcoming race, (g) using this analysis, select the handicapping factors that the player wishes to use to handicap the upcoming race, (h) access and use the present invention's application of these selected handicap
  • the server's control software 11 is configured such that it facilitates all of the various functions and operations of the players' mobile devices while also keeping track of all of the register players and their accounts, plus all the information pertaining to upcoming and past races or OOFCs and the background data on the contestants participating in these OOFCs.
  • the present invention is ideally configured in such a manner as to build on and complement electronic payment technology, both today and into the future. Because of this commitment, its preferred embodiment is configured to run on a "cloud" server platform for maximum portability.
  • the present invention requires that minimal local software be downloaded or installed. This approach simplifies the usually involved software application (app) certification process.
  • the interface of the present invention is simply a website which its users visit. Local software is only used to enable access to local technology on the user device.
  • the software of the present invention is configured so as to perform on Windows and Apple laptops using current browsers. Smartphone and tablet compatibility is also provided--Apple iOS, Android, and Windows are fully supported.
  • the software of the present invention is also configured so that its mobile user interface operates with the look and feel of a local application, i.e., launched from an icon without starting the browser, even though it will run through the browser.
  • the present invention is further configured to access and utilize the local technology available on mobile devices, in particular cameras, near field communication (NFC) "swipe" sensors and readers.
  • NFC near field communication
  • FIGS. are various user interface screen illustrations or screenshots or portions of the user interface that the control software of the present invention makes appear on the display of a player's mobile device. These screenshots could be in a webpage or smart phone or tablet format, but are shown here in a smart phone format and in English. However, since the present invention is an international, multi-language, multi-currency invention, the native language environmental setting on each mobile device will be used to automatically select the language presented to the user. Date and currency formats will also match user preferences.
  • FIGS. 3A - 3D show examples of possible "login screens” and "account creation screens” for the present invention. These screens are configured so as to: (a) allow a player to register in order to gain access to use the present invention on the player's mobile device, and (b) setup a financial account that will provide from a financial institution of the player's choice the funds for the various wagers that a player elects to make.
  • the first step in this process will usually be to make a selection of the upcoming race on which the player wants to wager.
  • a screenshot similar to that shown in FIG. 4 will often appear on the mobile device of a player that utilizes the present invention.
  • This screenshot was created by configuring the control software 12 that runs on the server 10 of the present invention so as to display a list of all upcoming races, which are soon to be held at any one of a number of multiple tracks with which the present invention is communicating, on which a player can wager. These are sorted in ascending order in this screenshot by the minutes until a race's post time (i.e., the time at which the contestants in the race are required to be at the starting post).
  • This handicapping involves a player being presented with a list of numerous handicapping factors from which he or she can choose to use some or all of them to help the player handicap or predict the winner, etc. of an upcoming race. See FIG. 5 which shows another screenshot, that is created by configuring the software that runs on the server of the present invention, which shows on a player's mobile device a partial list of some of these possible handicapping factors that a player may use when handicapping an upcoming race.
  • the server 10 of the present invention includes and maintains a huge database 11 of past race results and background information (i.e., history of past performances) on the horses, jockeys, trainers, etc. that are continually updated so as to allow the various horses who might be racing in an upcoming race to be currently and timely assessed and rank ordered according to each of these handicapping factors.
  • control software 12 of the present invention is configured to provide this information, let's consider a specific one of these handicapping factors, e.g., the "BEST SPEED FAST TRACK" for each of the horses that are entered in an upcoming race.
  • the present invention has defined this handicapping factor as "for a specific horse, a number (e.g., a Beyer Speed Figure) that represents the highest speed figure earned by the horse when running on a fast dirt track.”
  • Such information is readily available from the database 11 of the present invention for past race results for each of the horses in an upcoming race. Assume that the upcoming race will have eight starters that will be numbered 1 - 8 and that the speed numbers (with the highest number representing the fastest horse) for these horses are respectively: 1 - 85, 2 - 96, 3 - 88, 4 - 102, 5 - 86, 6 - 92, 7 - 110, and 8 - 80. Thus, we see on the right-hand side of FIG. 5 that the present invention has searched its databases to determine that the top ranked horse according to this handicapping factor is #7, followed by #4, #2, #6, etc.
  • control software 12 of the present invention is configured so as to present the player with its own unique method of evaluating the potential usefulness of these handicapping factors. This evaluation begins by noting that the applicability of each of these handicapping factors will be a function of the nature of the upcoming race for which these handicapping factors are possibly to be used.
  • the control software 12 of the present invention is configured so as to begin this evaluation by taking into consideration the conditions relevant to the upcoming race.
  • the conditions that might be included in this evaluation include the following: (1) the specific track on which the race is to be contested, (2) distance to-be-raced, (3) type of surface on which the race is-to-be run, (4) number of starters (e.g., group 1: less than or equal to 6 starters; group 2: 7 - 9 starters, and group 3: 10 or more starters), and (5) class of the race (e.g., Maiden, Claiming, Allowance, Stakes and Graded Stakes).
  • the control software 12 of the present invention is further configured so as to then go about identifying from its vast database of past races, etc. a select number of prior similar races (with respect to track, distance, surface, starters, class, duration between when the prior race was run and the upcoming race, etc.) against which to assess the past success of each of these handicapping factors at predicting the winners, etc. in these prior, similar races.
  • the search criteria used by the control software 12 of the present invention for finding races that are similar to an upcoming race include: (1) whether run on the same track, (2) distance raced, (3) type of surface on which the race was run, (4) number of starters (e.g., group 1: less than or equal to 6 starters; group 2: 7 - 9 starters, and group 3: 10 or more starters), (5) class of racing, and (6) duration between when the prior race was run and the upcoming race (e.g., within the past two years).
  • a search of prior race results is made so to try to identify a specified number, for example, twenty or more, of such prior, similar races.
  • a second search is performed and the criteria is broadened by, for example, not limiting the identified similar races to only those held in the last two years. This broadening (e.g., drop the track criteria) and search effort continues until at least a specified number of prior, similar races are identified.
  • control software 12 of the present invention is configured so that it provides a unique handicapping factor applicability evaluation (using the results of identified, prior similar races) procedure that seeks to identify which among these many handicapping factors is most likely to have the greatest accuracy in predicting the result of an upcoming race.
  • FIG. 6 begins to show an example of how the present invention performs this handicapping factor applicability evaluation.
  • the first column or the one on the far left of this FIG. shows a number of the 34 prior races that were found to have been conducted under similar race conditions (i.e., same track, distance raced, type of surface, number of starters and class of racing) to that of the upcoming race on which the player wishes to place a wager (e.g., 12/31/17, race #4 at Fair Grounds).
  • the 2 nd column shows the finishing position of the top-ranked horse in each of these prior races according to the handicapping factor entitled "Best Lifetime Speed (see definition is the list at the end of this specification)."
  • the other columns to the right show similar information for other handicapping factors.
  • This data allows one to compute the percentage of time that a top-ranked horse according to any of these handicapping factors actually won, placed or showed, etc. in this group of prior races having similar race conditions. Then, these various handicapping factors can, based on these percentages, be ranked ordered as to their effectiveness at predicting various race results (e.g., placing 1 st , 2 nd or 3 rd , etc.) for this group of prior races that had similar race conditions to the upcoming race.
  • FIG. 8 shows one of these ways. It is a display of a screenshot that includes the handicapping factors previously seen in FIG. 5 and to the right of these are three columns, each of which gives an example of an "applicability result (examples of which were previously seen in FIG. 7 )," of the present invention's handicapping factor applicability evaluation, that a player can use to decide whether he or she wants to use the particular handicapping factor for handicapping the upcoming race.
  • WINS the percentage of time that the contestant that was top ranked by a specific handicapping factor actually won one of the races from the group of identified similar races
  • SHOWS the percentage of time that the contestant that was top ranked by a specific handicapping factor actually showed (i.e., finished 1 st , 2 nd or 3 rd ) in one of the races from the group of identified similar races
  • TOP 4 the percentage of time that one of the top 4 ranked contestants by a specific handicapping factor actually won one of the races from the group of identified similar races.
  • PLACE the percentage of time that the contestant that was top ranked by a specific handicapping factor actually placed (i.e., finished 1 st or 2 nd ) in one of the races from the group of identified similar races
  • ACCURACY a computed, relative score that describes how often the top ranked horse finishes 1 st , the 2 nd ranked horse finishes 2 nd , the 3 rd ranked horse finished 3 rd and the 4 th ranked horse finishes 4 th (a perfect accuracy score would be 100; a factors accuracy score is defined so as to be impacted negatively by races in which the top ranked horses do not run in any of the positions 1 st - 4 th );
  • WIN PROFIT the return on investment (ROI) of betting $2 to win on the top ranked horse within the factor for every race in the sample.
  • the % WINS column of "applicability results” is probably most applicable to those players who are considering making a Win wager
  • the % SHOWS column of "applicability results” is probably most applicable to those players who are considering making a Show wager
  • the % TOP 4 column of "applicability results” is probably most applicable to those players who are considering making a more exotic wager (e.g., a quinella).
  • the present invention is seeking to specifically aid those players who are following a well-considered and formulated wagering strategy. Ideally, a player will use the information provided by these "applicability results" to decide whether he or she wants to use a particular handicapping factor for handicapping the particular type of wager that the player is considering making on an upcoming race.
  • control software of the present invention it asks a player or user to pick or select only up to five of the present invention's handicapping factors to be used in handicapping an upcoming race. For example, assume that a player is interested in placing a wager on a certain horse to win in an upcoming race based our applicability evaluation that identified the most effective of the available handicapping factors in predicting the winning horses in the group of prior races having similar racing conditions, and assume that data, similar to that in FIG.
  • control software of the present invention is configured to apply the above selected handicapping factors to the contestants or horses in an upcoming race so as to handicap and/or predict all manner of outcomes for the upcoming race.
  • the handicapping factor applicability evaluation results or "applicability results" which the present invention used to evaluate the effectiveness of the available handicapping factors were the handicapping factor's seven, individual rankings according to the percentage of time the top-ranked horse (according to the handicapping factor) actually won, placed or showed and its winning, placing or showing ROIs, plus its Accuracy.
  • the present invention uses such results to compute a weighting that is applied to each of the player's selected five or fewer handicapping factor so as to ultimately yield a rank ordering of the horses in the upcoming race.
  • FIG. 9 demonstrates how these weightings are computed.
  • Such a calculation begins by determining a "score" for each of the selected handicapping factors. This score for each handicapping factor is defined to be the geometric mean of its seven, individual rankings according to the seven criteria that were used in the "applicability evaluation" of the available handicapping factors.
  • a handicapping factor has rankings of r1, r2, r3, r4, r5, r6 and r7
  • its score will be the geometric mean of these seven criteria rankings, i.e., (r1 x r2 x r3 x r4 x r5 x r6 x r7) 1/7 .
  • the inverse or reciprocal of each of these five scores are summed, and the percentage that each of these inverses is to their sum is defined as the weighting for the handicapping factor. See FIG. 9 .
  • each of the horses in an upcoming race is assessed and eventually rank-ordered using the above-calculated weightings applied to each of the player's five selected handicapping factors. See FIG. 10 where it is identified that the upcoming race will have nine participants and the data that goes into computing these rankings are shown.
  • HF handicapping factor
  • the present invention uses this same sort of analysis and applies it to the contestants in each of the group of selected prior races that were used to evaluate the applicability of the various handicapping factors in order to determine how each of the horses in each of these races performed relative to the "Horse's Mixed Score Ranking.”
  • the results of such an analysis is shown in FIG. 11 .
  • each horse in the race has a score (0 to 100) for each factor.
  • the final scores for each horse in the race of interest is used to rank-order the horses for the upcoming race.
  • FIG. 13A is a screenshot that can appear on a mobile device that utilizes the present invention and is an example of one the ways by which the present invention communicates its handicapping predictions.
  • the handicapping predictions At the top part of this screenshot is shown, for horse #2 in the upcoming race, the handicapping predictions from the application of the player's selected handicapping factors to horse #2. It can be seen that the handicapping predictions are that horse #2 is predicted to have the following percentage chances of winning, placing and showing respectively: 33%, 49% and 84%.
  • FIG. 13A At the bottom of FIG. 13A is shown other related information and predictions, including: (a) some (see FIG. 13B for the other selected handicapping factors) of the player's selected handicapping factors, (b) the ranking of the contestants per each of the selected handicapping factors (based on a score assigned to each of the contestants in response to the contestant's prior race results), and (c) according to each of the selected handicapping factors and based on these rankings, a contestant's probability of winning, placing or showing in the upcoming race.
  • FIG. 13A is actually only the top portion of a total screenshot; scrolling down this screenshot yields FIG. 13B which contains more information pertinent to contestant or horse #2, including information pertaining to the horse's pedigree and race history, etc.
  • this screenshot has been configured to yield much of the information that could be found in the racing program of the track that is hosting the upcoming race of interest.
  • the boxes around the ranked ordered numbers actually have color coding that is intended to give a player or user an indication of how closely each horse is ranked in relation to the leading horse in a particular handicapping factor.
  • the number of the top ranked horse is surrounded by a box that has a green background.
  • the boxes surrounding the numbers of horses that are ranked within 5% points of the top ranked horse are also shaded with a descending order of lighter versions of a green background.
  • the boxes surrounding the numbers of horses that are ranked further back (10% or more) are shaded with a different color background (e.g., orange or red).
  • the control software of the present invention has also been configured to present its handicapping predictions according to the type of wager that a player may be considering making for an upcoming race.
  • An example of this is shown in the screenshot of FIG. 14 for a player who is considering making only a Win wager on the upcoming race in which there are the listed, seven starters.
  • Horse #2 which has a Win % of 33% is seen to be the top ranked horse in the upcoming race (GSP 6) for a player who is considering making a Win wager.
  • control software 12 of the present invention is also configured to present a middle column in FIG. 14 that contains an additional handicapping prediction which is meant to help a player better manage his or her money while pari-mutuel wagering.
  • This middle column prediction is seen to be entitled the "Predicted Odds" or “Fair Odds” or “Fair Win Odds” and is defined as "the conversion of the calculation of the percentage probability of a specific contestant winning into the odds for the specific contestant that the prediction would expect to be showing on the tote board, or [100/(percentage probability of winning) - 1]/1 and wherein the numerator in the resultant number is usually rounded off to the nearest 0.2 when the numerator has a value in the range of 0 - 2 (except for 0.1 and 0.5) and is usually rounded off to the nearest 0.5 when the numerator has a value in the range of 2 - 5 and wherein the resultant number when in the range of 1-5 may be multiplied by 5 or 2, etc.
  • control software of the present invention has also been configured to present a wagering strategy or suggestions (based on its complete analysis of an upcoming event), according to a player's desired wager or bet amount on the upcoming race, on how to best apportion such an amount among the various types of available wagers and on which contestants to place such wagers.
  • the handicapping prediction capabilities of the present invention was used to analyze the results of prior similar race condition OOFCs to determine what would have been the best way to apportion a desired wager amount among the various types of available wagers in order to maximize a player's enjoyment (e.g., in order to yield the highest probability that a wager will yield a winning result) of wagering on order-of-finish contests.
  • FIG. 15 presents an example of how various total wager amounts on an upcoming race that are in the range of $2 to $50 should be wagered on horses that are identified as H1, H2, H3 and H4 and which are respectively the horses that are ranked the 1 st , 2 nd , 3 rd and 4 th highest according to their predicted probability of winning the upcoming race.
  • FIG. 16 shows an example of a screenshot that is provided by the present invention to facilitate the placing of the consequent wagers according to what is the total amount that the player wants to wager on the upcoming race.
  • a table that lists the horses that are schedule to run in the upcoming race and their respective probabilities of winning based on the player's earlier selection of the five handicapping factors that he had the present invention utilize to calculate these winning probabilities. Also shown in the other columns in this table are the "Predicted Odds" or "Fair Odds" and the posted “Actual Odds” on either of these respective starters actually winning the upcoming race.
  • Beneath the table is a slider button or other selection means that allows a player to select the total amount of the wager that the player wishes to place on the upcoming race.
  • the player has selected $20 as the total amount to be wager on the upcoming race.
  • the wagering strategy of the present invention requires that the player only predict, in order, the top two finishers in the upcoming race and a place is shown in this screenshot for the player to indicate his or her picked, top two finishers.
  • the player has selected horses numbered respectively #3 and #7.
  • Shown at the bottom of this screenshot is then another table which shows the present invention's recommended types of wagers and their amounts which total for the upcoming race to the desired amount of $20.
  • FIG. 17A Shown in FIG. 17A is the screenshot that is configured by the present invention and is an example of a type of basic wagering input screen that is intended to be used by a player in order to allow the player to place a wager. As shown, it is organized for a specific horse and allows a player to make either a win, place or show wager. Other similar screenshots provide the opportunity for the player to place alternative types of wagers. By moving a slider from left to right for each type of wager, the player is able to increase the amount of the wager. A row at the bottom of the screenshot indicates the total amount wagered on this specific horse and indicated how much money will be left in a player's account after this wager is made.
  • FIGS. 17B - 17C show the types of similar betting screens that are used to place most of the wagers indicated in FIG. 16 .
  • a second preferred embodiment of the present invention is the unique, user interface that has been described above.
  • This user interface is significant because it improves the technology of the parimutuel, sports wagering industry in that it enables a wager-accepting business in the industry to increase the enjoyment of their players who place wagers on UOOFCs.
  • the user interface of the present invention includes each of the screen shots or different potions of the user interface that have been disclosed and discussed above. These include screen shots that enable a player to: (1) register to place wagers on UOOFCs, (2) establish an account that includes the funds available to the player for wagering on UOOFCs, (3) be informed about a plurality of handicapping factors from which the player may select a handicapping factor to assist him/her with predicting the outcome of an UOOFC on which the player is interested in placing a wager (UOOFCw), (4) to have a prediction for which one of this plurality of handicapping factors is likely to predict the outcome of the UOOFCw, (5) to place a wager on a selected contestant in the UOOFCw and wherein the placed wager is chosen from the group of available wager types and the placed wager is for a specified amount from the funds available to the player, (6) to be presented with a prediction screenshot/portion that presents, upon the selection by the player of a handicapping factor for use in predicting the outcome of the UOOFCw, and after
EP19206482.2A 2019-10-31 2019-10-31 Benutzerschnittstelle für fähigkeitsbasierte sportwetten auf mobilen vorrichtungen Withdrawn EP3816950A1 (de)

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