EP3746195B1 - System and method for an interactive board game - Google Patents

System and method for an interactive board game Download PDF

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Publication number
EP3746195B1
EP3746195B1 EP19701534.0A EP19701534A EP3746195B1 EP 3746195 B1 EP3746195 B1 EP 3746195B1 EP 19701534 A EP19701534 A EP 19701534A EP 3746195 B1 EP3746195 B1 EP 3746195B1
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EP
European Patent Office
Prior art keywords
management device
board game
game management
antenna
antennas
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EP19701534.0A
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German (de)
French (fr)
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EP3746195A1 (en
Inventor
Franck Botta
Florent GUITTON
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Wizama
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Wizama
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/04Card games combined with other games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0415Details of dice, e.g. non-cuboid dice
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0468Electronic dice; electronic dice simulators
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • A63F2003/00662Electric board games; Electric features of board games with an electric sensor for playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2402Input by manual operation
    • A63F2009/241Touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2483Other characteristics
    • A63F2009/2488Remotely playable
    • A63F2009/2489Remotely playable by radio transmitters, e.g. using RFID

Definitions

  • the present invention relates to an interactive board game method and system.
  • Board games are non-sporting, are played by several people, usually indoors, and most often use equipment made specifically for this game.
  • the material is for example made up of cards, a game board, dice, pawns, supports...
  • a board game lover must, if he wants to vary his pleasure, or adapt the choice of game according to the wishes of his partners, have a large number of board games. New board games appear regularly and very often board game enthusiasts do not have the game they would like to discover at a given moment.
  • WO 2014/072622 A1 describes a method for interfacing a plurality of mobile devices with a computer system, and for determining, among a plurality of surfaces of a mobile device, which one is in interaction with a reception surface of the computer system.
  • the document EP 3 001 287 A1 describes an information reading system for performing near field communication using a positional relationship to an information storage medium or device.
  • the document US 2014/094312 A1 describes a device for developing, managing, acquiring and playing electronic board games.
  • the object of the present invention is to resolve the drawbacks of the prior art by proposing a method and an interactive board game system which makes it possible to play a wide variety of board games.
  • the invention proposes an interactive board game system composed of game equipment, characterized in that the system further comprises a board game management device having a touch screen comprising a plurality of antennas, each game material comprises at least one RFID tag which is activated by an antenna of the board game management device when the material is in an area comprising the antenna and which delivers in response a signal received by the antenna and transferred to the board game management device, the board game management device comprises means for displaying information intended for players of the board game who play depending on the placement of the game material on the screen or near the antennas.
  • the board game management device further comprises several antennas arranged on the periphery of the board game management device to identify the game material, during the game, with regard to at least one antenna arranged on the periphery of the management device board games.
  • the game management device detects the position of the game equipment at any time and allows the board game to be played, to change the display of information.
  • the game system can replace a large amount of board games, provides interactivity, adapts to player actions, improves immersion in the game by displaying videos, is suitable for age and player knowledge, can provide tutorial.
  • a catalog of games can be accessed at any time.
  • the equipment comprises at least one die and a radio-identification tag is arranged on each face of the die, each radio-identification tag identifying the face of the die.
  • the game system allows the use of dice and allows automatic detection of the face of the dice.
  • an electromagnetic screen to limit the direction in which the radio-identification tag is activated by an antenna.
  • the present invention does not need to use technologies based on the use of a gyroscope which are expensive.
  • the present invention uses, if necessary, electromagnetic screens such as ferrites adapted to the power of emission of the electromagnetic waves by the antennas.
  • the system further comprises a dice track comprising a plurality of antennas.
  • the present invention avoids the die being thrown on the game management device.
  • the equipment comprises a plurality of cards, each card comprises at least two radio-identification tags and an electromagnetic screen associated with a label preventing the radio-identification tag which is associated with it from be activated by an antenna of the board game management device when the card is placed on a predetermined face.
  • the equipment comprises a plurality of cards, each card comprises at least two radio-identification tags placed on the ends of the card in order to identify the directional orientation of the card.
  • the present invention makes it possible to recognize which face of a card is presented during the game.
  • the present invention thus makes it possible to be compatible with a large number of board games.
  • the material comprises a plurality of pawns and each pawn further comprises conductive elements to allow detection of the pawn by capacitive effect on the screen of the board game management device.
  • the board game management device detects the position of each player around the board game management device when the pawn is placed close to an antenna arranged on the periphery of the management device board games.
  • the present invention makes it possible to automatically and simply determine the position of each player.
  • the Fig. 1 shows an interactive board game system according to the present invention.
  • the interactive board game system consists of a board game management device PL, pawns P1 to P4, at least one die De, cards Cal to Ca6 and a dice mat or track. dice Pd.
  • the board game management device PL comprises a touch screen Ec on which is arranged a plurality of antennas not shown in Fig. 1 , and a plurality of antennas Ant1 to Ant8 arranged at the periphery, more particularly on the sides of the board game management device PL.
  • the antennas are compatible with NFC/RFID (Near Field Contact/Radio Frequency Identification) technology.
  • Radio-identification is a method for storing and retrieving data remotely using markers called "radio-labels"(" RFID tag " or " RFID transponder " in English) allowing identification .
  • the pawns P1 to P3, the Cal cards to Ca6, the De die include at least one radio tag.
  • Radio tags are small objects, which can be stuck or incorporated into objects.
  • RFID tags include an antenna associated with an electronic chip that allows them to receive and respond to radio requests sent from the transceiver.
  • These electronic chips contain an identifier and possibly additional data.
  • Each pawn P1 to P3 further comprises conductive elements to allow detection of the pawn by capacitive effect on the screen Ec of the board game management device P1.
  • the Die De has a RFID tag that is disposed on each face of the die, each RFID tag identifying the face of the die.
  • an electromagnetic screen such as a ferrite to limit the direction in which the radio-identification tag is activated by an antenna.
  • the system includes a Pd dice track having a plurality of antennas.
  • the dice track is of conical shape, thus limiting the number of antennas, and the antennas of the dice track are placed on a first and a second layer, antennas of the first layer being offset with respect to the antennas of the second layer so as to guarantee that no zone of non-detection exists on the dice track.
  • Each Cal to Ca6 card comprises at least two labels and a screen associated with a label preventing the radio-identification label associated with it from being activated by an antenna of the board game management device when the card is placed on a predetermined side.
  • each player places a pawn opposite at least one antenna, for example three antennas, Ant1a, Antlb, Ant1c to Ant8a, Ant8b, Ant8c placed on the periphery of the board game management device PL.
  • the board game management device PL thus identifies the number of players and the position of the player with the pawn.
  • each Cal to Ca6 card placed on the periphery, represented by hatched lines, of an Ant1 to Ant8 antenna will be identified and will make it possible to identify the player who placed it.
  • Sup1, Sup2 supports are placed above or on the periphery of the antennas Ant1a, Antlb, Ant1c to Ant8a, Ant8b, Ant8c.
  • the supports include at least one radio-identification tag identifying the board game played among a plurality of board games.
  • the tag is activated by an antenna and delivers in response a signal received by the antenna and transferred to the board game management device which allows the board game management device to identify, among a plurality of board games , the board game to be played, from the signal transmitted by the carrier's RFID tag.
  • the Fig. 2 represents an example of architecture of a game management device according to the present invention.
  • the processor 200 is capable of executing instructions loaded into the volatile memory 203 from the non-volatile memory 202, from an external memory (not shown), from a storage medium such as an SD card or the like, or a communication network.
  • the processor 200 is capable of reading instructions from the volatile memory 203 and executing them. These instructions form a computer program that causes processor 200 to perform part of the method of the present invention.
  • All or part of the method can be implemented in software form by executing a set of instructions by a programmable machine such as a DSP ( Digital Signal Processor in English or Digital Signal Processing Unit in French) or a microcontroller or be implemented in hardware form by a dedicated machine or component, such as an FPGA ( Field-Programmable Gate Array in English or Matrice de Portes Programmable sur le Terrain in French) or an ASIC ( Application-Specific Integrated Circuit in English or Integrated Circuit Specific to an Application in French).
  • a programmable machine such as a DSP ( Digital Signal Processor in English or Digital Signal Processing Unit in French) or a microcontroller
  • a dedicated machine or component such as an FPGA ( Field-Programmable Gate Array in English or Matrice de Portes Programmable sur le Terrain in French) or an ASIC ( Application-Specific Integrated Circuit in English or Integrated Circuit Specific to an Application in French).
  • the interface to the network 205 is for example a communication interface via a cellular network or of the Internet type.
  • the Fig. 3 shows a first view of a die according to the present invention.
  • the De die is essentially plastic.
  • Each face of the die incorporates an RFID tag denoted Tag 1 to Tag6, an electromagnetic screen such as a sheet of ferrite to isolate each of the faces from each other.
  • Tag 1 to Tag6 an RFID tag denoted Tag 1 to Tag6
  • an electromagnetic screen such as a sheet of ferrite to isolate each of the faces from each other.
  • the Fig. 4 shows a second view of a die according to the present invention.
  • the second view shows the ferrites arranged on each face of the die to limit the direction in which the RFID tag is activated by an antenna.
  • the Fe3 ferrite limits the direction in which the Tag3 RFID tag is activated.
  • the Fe4 ferrite limits the direction in which the Tag4 RFID tag is activated.
  • the ferrites have an orientation, a size, for example cylindrical or conical, adapted to the power of the electromagnetic field of the antennas of the Pd dice track,
  • the Fig. 5 shows an antenna arrangement in the dice track according to the present invention.
  • the dice track Pd is connected to the game management device Pe. It has, in the example of the Fig. 5 , a conical shape so as to favor the stabilization of the die on a predetermined surface, more precisely at its center, on which are arranged a plurality of antennas.
  • the surface to be covered by the antennas is limited while providing a large track surface.
  • the plurality of antennas is produced for example in arrays of four antennas L1, L2, L3 and L4 so as to better distribute the electromagnetic field and to reduce electrical consumption.
  • the antennas L1 to L4 are interconnected according to a parallel series assembly optimizing the direction of the electric current as represented in Fig. 5 .
  • the Figs. 6 represent a map according to the present invention.
  • the Ca Card has two RFID tags Tag10 and Tag11.
  • the Tag10 radio-identification tag is capable of being activated by an antenna regardless of the face on which the card Ca is placed.
  • the Tag11 radio-identification tag is able to be activated by an antenna only when the electromagnetic screen Is is not located between an Ant antenna and a Tag11 radio-identification tag.
  • each face can comprise at least two radio frequency labels so as to make it possible to identify the orientation of the card.
  • the Fig. 7 represents an embodiment of a pin according to the present invention.
  • Each pawn P1 to P4 comprises a radio frequency label denoted Tag 12 and contact points which are electrical conductors which make it possible to detect a change in the capacitance at the point of contact of the pawn P with the touch screen Ec when the player place the pawn on the touch screen.
  • the point of contact is ensured by an electro-conductive layer arranged on the part of the pawn that the player touches.
  • the Fig. 8 shows an example of an algorithm executed by the game management device according to the present invention.
  • the present algorithm is described in an example in which it is executed by the processor 200 of the game management device.
  • the processor 200 detects, via the touch screen Ec or the antennas, the placement of the pins P1 to P4 or of the supports near the antennas Ant1a, Antlb, Ant1c to Ant8a, Ant8b, Ant8c .
  • processor 200 determines the game which must be played in step E801. If the information needed to run the board game is not present in RAM 203, processor 200 obtains the information from a remote server via radio interface 206.
  • the processor 200 determines the number of players by counting the number of supports or pawns placed close to the antennas Ant1 to Ant8.
  • step E803 the processor 200 commands the display of a message intended for the players.
  • the processor 200 checks whether at least one card is placed near the antennas Ant1a, Antlb, Ant1c to Ant8a, Ant8b, Ant8c or on the game management device via the antenna interface 206 .
  • processor 200 passes to step E805. If not, processor 200 proceeds to step E810.
  • the processor 200 identifies the card and the player who placed the card by identifying the Ant antenna close to it or according to the order in which the players are playing.
  • the processor 200 commands the display of a message intended for the players.
  • step E804 If the test carried out at step E804 is negative, the processor 200 passes to step E810.
  • step E810 the processor 200 checks whether at least one pawn is placed or moved on the screen of the game management device PL via the antenna interface 206 and the touch screen.
  • processor 200 goes to step E811. If not, processor 200 proceeds to step E415.
  • the processor 200 identifies the pawn, its position and the player who placed or moved the pawn.
  • step E812 the processor 200 commands the display of a message intended for the players.
  • step E815 the processor 200 verifies whether at least one die has been rolled on the dice track Pd.
  • processor 200 proceeds to step E816. If not, processor 200 returns to step E804.
  • the processor 200 identifies the upper face of the die by deducing the identification of the lower face.
  • the processor 200 commands the display of a message intended for the players.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)
  • Credit Cards Or The Like (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Description

La présente invention concerne un procédé et un système de jeux de société interactif.The present invention relates to an interactive board game method and system.

Les jeux de société sont non sportifs, se jouent à plusieurs, généralement en intérieur, et utilisent le plus souvent du matériel fabriqué spécialement pour ce jeu.Board games are non-sporting, are played by several people, usually indoors, and most often use equipment made specifically for this game.

Le matériel est par exemple constitué de cartes, d'un plateau de jeu, de dés, de pions, de supports...The material is for example made up of cards, a game board, dice, pawns, supports...

Un amateur de jeux de société doit, s'il veut varier son plaisir, ou adapter le choix de jeu en fonction des souhaits de ses partenaires, disposer d'un grand nombre de jeux de société. De nouveaux jeux de société apparaissent régulièrement et bien souvent, l'amateur de jeux de société ne dispose pas du jeu qu'il souhaiterait découvrir à un instant donné.A board game lover must, if he wants to vary his pleasure, or adapt the choice of game according to the wishes of his partners, have a large number of board games. New board games appear regularly and very often board game enthusiasts do not have the game they would like to discover at a given moment.

Le document WO 2014/072622 A1 décrit un procédé pour interfacer une pluralité de dispositifs mobiles avec un système informatique, et pour déterminer, parmi une pluralité de surfaces d'un dispositif mobile, laquelle est en interaction avec une surface d'accueil du système informatique.The document WO 2014/072622 A1 describes a method for interfacing a plurality of mobile devices with a computer system, and for determining, among a plurality of surfaces of a mobile device, which one is in interaction with a reception surface of the computer system.

Le document EP 3 001 287 A1 décrit un système de lecture d'informations pour effectuer de la communication en champ proche en utilisant une relation de position par rapport à un support de stockage d'informations ou un dispositif.The document EP 3 001 287 A1 describes an information reading system for performing near field communication using a positional relationship to an information storage medium or device.

Le document US 2014/094312 A1 décrit un dispositif pour développer, gérer, acquérir et jouer à des jeux de société électroniques.The document US 2014/094312 A1 describes a device for developing, managing, acquiring and playing electronic board games.

La présente invention a pour but de résoudre les inconvénients de l'art antérieur en proposant un procédé et un système de jeux de société interactif qui permet de jouer à une grande diversité de jeux de société.The object of the present invention is to resolve the drawbacks of the prior art by proposing a method and an interactive board game system which makes it possible to play a wide variety of board games.

A cette fin, selon un premier aspect, l'invention propose un système de jeu de société interactif composé de matériel de jeu, caractérisé en ce que le système comporte en outre un dispositif de gestion de jeux de société disposant d'un écran tactile comportant une pluralité d'antennes, chaque matériel de jeu comporte au moins une étiquette de radio-identification qui est activée par une antenne du dispositif de gestion de jeux de société lorsque le matériel est dans une zone comportant l'antenne et qui délivre en réponse un signal reçu par l'antenne et transféré au dispositif de gestion de jeu de société, le dispositif de gestion de jeu de société comporte un moyen d'affichage d'informations à destination des joueurs du jeu de société qui évoluent en fonction du placement du matériel du jeu sur l'écran ou à proximité des antennes. Le dispositif de gestion de jeux de société comporte en outre plusieurs antennes disposées en périphérie du dispositif de gestion de jeux de société pour identifier le matériel de jeu, durant le jeu, au regard d'au moins une antenne disposée en périphérie du dispositif de gestion de jeux de société.To this end, according to a first aspect, the invention proposes an interactive board game system composed of game equipment, characterized in that the system further comprises a board game management device having a touch screen comprising a plurality of antennas, each game material comprises at least one RFID tag which is activated by an antenna of the board game management device when the material is in an area comprising the antenna and which delivers in response a signal received by the antenna and transferred to the board game management device, the board game management device comprises means for displaying information intended for players of the board game who play depending on the placement of the game material on the screen or near the antennas. The board game management device further comprises several antennas arranged on the periphery of the board game management device to identify the game material, during the game, with regard to at least one antenna arranged on the periphery of the management device board games.

La présente invention concerne aussi un procédé de jeu dans un système de jeu de société interactif composé de matériel de jeu, caractérisé en ce que le système comporte en outre un dispositif de gestion de jeu de société disposant d'un écran tactile comportant une pluralité d'antennes, chaque matériel de jeu comporte au moins une étiquette de radio-identification qui est activée par une antenne du dispositif de gestion de jeu de société lorsque le matériel est dans une zone comportant l'antenne et qui délivre en réponse un signal reçu par l'antenne et transféré au dispositif de gestion de jeu de société, et en ce que le procédé comporte les étapes de :

  • détection du placement du matériel du jeu sur l'écran,
  • détection, durant le jeu, du placement du matériel de jeu en regard d'au moins une antenne disposée en périphérie du dispositif de gestion de jeux de société,
  • affichage d'informations à destination des joueurs du jeu de société qui évoluent en fonction du placement du matériel du jeu sur l'écran ou ou en regard d'au moins une antenne disposée en périphérie du dispositif de gestion.
The present invention also relates to a game method in an interactive board game system composed of game equipment, characterized in that the system further comprises a board game management device having a touch screen comprising a plurality of antennas, each game material comprises at least one radio-identification tag which is activated by an antenna of the board game management device when the material is in an area comprising the antenna and which delivers in response a signal received by the antenna and transferred to the board game management device, and in that the method comprises the steps of:
  • detecting the placement of game material on the screen,
  • detection, during the game, of the placement of the game material opposite at least one antenna arranged on the periphery of the board game management device,
  • display of information intended for the players of the board game which evolve according to the placement of the game material on the screen or or facing at least one antenna arranged on the periphery of the management device.

Ainsi, le dispositif de gestion de jeu détecte à tout moment la position du matériel de jeu et permet dérouler le jeu de société, de faire évoluer l'affichage d'informations. Le système de jeu permet de remplacer une grande quantité de jeux de société, apporte de l'interactivité, s'adapte aux actions des joueurs, améliore une immersion dans le jeu par l'affichage de vidéos, est adapté à l'âge et aux connaissances des joueurs, peut fournir un didacticiel. Un catalogue de jeux peut être accessible à tout moment.Thus, the game management device detects the position of the game equipment at any time and allows the board game to be played, to change the display of information. The game system can replace a large amount of board games, provides interactivity, adapts to player actions, improves immersion in the game by displaying videos, is suitable for age and player knowledge, can provide tutorial. A catalog of games can be accessed at any time.

Selon un mode particulier de l'invention, le matériel comporte au moins un dé et une étiquette de radio-identification est disposée sur chaque face du dé, chaque étiquette de radio-identification identifiant la face du dé.According to a particular embodiment of the invention, the equipment comprises at least one die and a radio-identification tag is arranged on each face of the die, each radio-identification tag identifying the face of the die.

Ainsi, le système de jeu permet l'utilisation de dés et permet une détection automatique de la face du dé.Thus, the game system allows the use of dice and allows automatic detection of the face of the dice.

Selon un mode particulier de l'invention, sur chaque face du dé est disposé un écran électromagnétique pour limiter la direction selon laquelle l'étiquette de radio-identification est activée par une antenne.According to a particular embodiment of the invention, on each face of the die is arranged an electromagnetic screen to limit the direction in which the radio-identification tag is activated by an antenna.

Ainsi, la présente invention n'a pas besoin d'utiliser des technologies basées sur l'utilisation d'un gyroscope qui sont coûteuses. La présente invention utilise, si besoin, des écrans électromagnétiques tels que des ferrites adaptées à la puissance d'émission des ondes électromagnétiques par les antennes.Thus, the present invention does not need to use technologies based on the use of a gyroscope which are expensive. The present invention uses, if necessary, electromagnetic screens such as ferrites adapted to the power of emission of the electromagnetic waves by the antennas.

Selon un mode particulier de l'invention, le système comporte en outre une piste de dés comportant une pluralité d'antennes.According to a particular embodiment of the invention, the system further comprises a dice track comprising a plurality of antennas.

Ainsi, la présente invention évite que le dé soit lancé sur le dispositif de gestion de jeu.Thus, the present invention avoids the die being thrown on the game management device.

Selon un mode particulier de l'invention, le matériel comporte une pluralité de cartes, chaque carte comporte au moins deux étiquettes de radio-identification et un écran électromagnétique associé à une étiquette empêchant l'étiquette de radio-identification qui lui est associée d'être activée par une antenne du dispositif de gestion de jeux de société lorsque la carte est disposée sur une face prédéterminée.According to a particular mode of the invention, the equipment comprises a plurality of cards, each card comprises at least two radio-identification tags and an electromagnetic screen associated with a label preventing the radio-identification tag which is associated with it from be activated by an antenna of the board game management device when the card is placed on a predetermined face.

Selon un mode particulier de l'invention, le matériel comporte une pluralité de cartes, chaque carte comporte au moins deux étiquettes de radio-identification disposée sur des extrémités de la carte afin d'identifier l'orientation directionnelle de la carte.According to a particular embodiment of the invention, the equipment comprises a plurality of cards, each card comprises at least two radio-identification tags placed on the ends of the card in order to identify the directional orientation of the card.

Ainsi, la présente invention permet de reconnaître quelle face d'une carte est présentée pendant le jeu. La présente invention permet ainsi d'être compatible avec un grand nombre de jeux de société.Thus, the present invention makes it possible to recognize which face of a card is presented during the game. The present invention thus makes it possible to be compatible with a large number of board games.

Selon un mode particulier de l'invention, le matériel comporte une pluralité de pions et chaque pion comporte en outre des éléments conducteurs pour permettre une détection du pion par effet capacitif sur l'écran du dispositif de gestion de jeux de société.According to a particular mode of the invention, the material comprises a plurality of pawns and each pawn further comprises conductive elements to allow detection of the pawn by capacitive effect on the screen of the board game management device.

Ainsi, il est possible de détecter précisément la position du pion sur l'écran tactile par effet capacitif et d'identifier le pion grâce à l'étiquette de radio identification lorsque celui-ci est disposé ou placé par le joueur.Thus, it is possible to precisely detect the position of the pawn on the touch screen by capacitive effect and to identify the pawn thanks to the radio identification tag when the latter is arranged or placed by the player.

Selon un mode particulier de l'invention, le dispositif de gestion de jeu de société détecte la position de chaque joueur autour du dispositif de gestion de jeu de société lorsque le pion est placé à proximité d'une antenne disposée en périphérie du dispositif de gestion de jeux de société.According to a particular mode of the invention, the board game management device detects the position of each player around the board game management device when the pawn is placed close to an antenna arranged on the periphery of the management device board games.

Ainsi, la présente invention permet de déterminer automatiquement et simplement la position de chaque joueur.Thus, the present invention makes it possible to automatically and simply determine the position of each player.

La Fig. 1 représente un système de jeux de société interactif selon la présente invention.The Fig. 1 shows an interactive board game system according to the present invention.

Le système de jeu de société interactif est constitué d'un dispositif de gestion de jeu de société PL, de pions P1 à P4, d'au moins un dé De, de cartes Cal à Ca6 et d'un tapis de dés ou piste de dés Pd.The interactive board game system consists of a board game management device PL, pawns P1 to P4, at least one die De, cards Cal to Ca6 and a dice mat or track. dice Pd.

Le dispositif de gestion de jeu de société PL comporte un écran tactile Ec sur lequel est disposée une pluralité d'antennes non représentées en Fig. 1, et une pluralité d'antennes Antl à Ant8 disposées en périphérie, plus particulièrement sur les côtés du dispositif de gestion de jeu de société PL. Les antennes sont compatibles avec la technologie NFC/RFID (Near Field Contact/Radio Frequency Identification en anglais.The board game management device PL comprises a touch screen Ec on which is arranged a plurality of antennas not shown in Fig. 1 , and a plurality of antennas Ant1 to Ant8 arranged at the periphery, more particularly on the sides of the board game management device PL. The antennas are compatible with NFC/RFID (Near Field Contact/Radio Frequency Identification) technology.

La radio-identification, le plus souvent désignée par le sigle RFID est une méthode pour mémoriser et récupérer des données à distance en utilisant des marqueurs appelés « radio-étiquettes » (« RFID tag » ou « RFID transponder » en anglais) permettant une identification.Radio-identification, most often referred to by the acronym RFID, is a method for storing and retrieving data remotely using markers called "radio-labels"(" RFID tag " or " RFID transponder " in English) allowing identification .

Les pions P1 à P3, les cartes Cal à Ca6, le dé De comportent au moins une radio-étiquette. Les radio-étiquettes sont de petits objets, qui peuvent être collés ou incorporés dans des objets. Les radio-étiquettes comprennent une antenne associée à une puce électronique qui leur permet de recevoir et de répondre aux requêtes radio émises depuis l'émetteur-récepteur.The pawns P1 to P3, the Cal cards to Ca6, the De die include at least one radio tag. Radio tags are small objects, which can be stuck or incorporated into objects. RFID tags include an antenna associated with an electronic chip that allows them to receive and respond to radio requests sent from the transceiver.

Ces puces électroniques contiennent un identifiant et éventuellement des données complémentaires.These electronic chips contain an identifier and possibly additional data.

Chaque pion P1 à P3 comporte en outre des éléments conducteurs pour permettre une détection du pion par effet capacitif sur l'écran Ec du dispositif de gestion de jeux de société Pl.Each pawn P1 to P3 further comprises conductive elements to allow detection of the pawn by capacitive effect on the screen Ec of the board game management device P1.

Le Dé De comporte une étiquette de radio-identification qui est disposée sur chaque face du dé, chaque étiquette de radio-identification identifiant la face du dé. Sur chaque face du dé est disposé un écran électromagnétique tel qu'une ferrite pour limiter la direction selon laquelle l'étiquette de radio-identification est activée par une antenne.The Die De has a RFID tag that is disposed on each face of the die, each RFID tag identifying the face of the die. On each side of the die is arranged an electromagnetic screen such as a ferrite to limit the direction in which the radio-identification tag is activated by an antenna.

Le système comporte une piste de dés Pd comportant une pluralité d'antennes.The system includes a Pd dice track having a plurality of antennas.

Il est à remarquer ici que dans un mode particulier de la présente invention, la piste de dés est de forme conique, limitant ainsi le nombre d'antennes, et les antennes de la piste de dés sont placées sur une première et une seconde couches, les antennes de la première couche étant décalées par rapport aux antennes de la seconde couche de manière à garantir qu'aucune zone de non détection n'existe sur la piste de dés.It should be noted here that in a particular embodiment of the present invention, the dice track is of conical shape, thus limiting the number of antennas, and the antennas of the dice track are placed on a first and a second layer, antennas of the first layer being offset with respect to the antennas of the second layer so as to guarantee that no zone of non-detection exists on the dice track.

Chaque carte Cal à Ca6 comporte au moins deux étiquettes et un écran associé à une étiquette empêchant l'étiquette de radio-identification qui lui est associée d'être activée par une antenne du dispositif de gestion de jeux de sociétés lorsque la carte est disposée sur une face prédéterminée.Each Cal to Ca6 card comprises at least two labels and a screen associated with a label preventing the radio-identification label associated with it from being activated by an antenna of the board game management device when the card is placed on a predetermined side.

Au début du jeu, chaque joueur place un pion en regard d'au moins une antenne, par exemple trois antennes, Ant1a, Antlb, Ant1c à Ant8a, Ant8b, Ant8c placées en périphérie du dispositif de gestion de jeu de société PL. Le dispositif de gestion de jeu de société PL identifie ainsi le nombre de joueur et la position du joueur disposant du pion. Durant le déroulement du jeu, chaque carte Cal à Ca6 placée en périphérie, représentée en traits hachurés, d'une antenne Antl àAnt8 sera identifiée et permettra d'identifier le joueur qui l'a placée.At the start of the game, each player places a pawn opposite at least one antenna, for example three antennas, Ant1a, Antlb, Ant1c to Ant8a, Ant8b, Ant8c placed on the periphery of the board game management device PL. The board game management device PL thus identifies the number of players and the position of the player with the pawn. During the course of the game, each Cal to Ca6 card placed on the periphery, represented by hatched lines, of an Ant1 to Ant8 antenna will be identified and will make it possible to identify the player who placed it.

Lorsqu'un pion est placé ou déplacé sur l'écran tactile par un joueur, sa position est déterminée de manière précise par l'écran tactile et son identifiant est déterminé par une antenne de l'écran Ec.When a pawn is placed or moved on the touch screen by a player, its position is determined precisely by the touch screen and its identifier is determined by an antenna of the screen Ec.

Lorsqu'une carte est placée ou déplacé sur l'écran tactile, celle-ci est identifiée par une antenne de l'écran Ec.When a card is placed or moved on the touch screen, it is identified by a screen antenna Ec.

En variante, des supports Supl, Sup2 sont placés au-dessus ou en périphérie des antennes Ant1a, Antlb, Ant1c à Ant8a, Ant8b, Ant8c. Les supports comportent au moins une étiquette de radio-identification identifiant le jeu de société joué parmi une pluralité de jeux de société. L'étiquette est activée par une antenne et délivre en réponse un signal reçu par l'antenne et transféré au dispositif de gestion de jeux de société qui permet au dispositif de gestion de jeux de société d'identifier, parmi une pluralité de jeux de société, le jeu de société à jouer, à partir du signal transmis par l'étiquette de radio-identification du support.As a variant, Sup1, Sup2 supports are placed above or on the periphery of the antennas Ant1a, Antlb, Ant1c to Ant8a, Ant8b, Ant8c. The supports include at least one radio-identification tag identifying the board game played among a plurality of board games. The tag is activated by an antenna and delivers in response a signal received by the antenna and transferred to the board game management device which allows the board game management device to identify, among a plurality of board games , the board game to be played, from the signal transmitted by the carrier's RFID tag.

La Fig. 2 représente un exemple d'architecture d'un dispositif de gestion de jeux selon la présente invention.The Fig. 2 represents an example of architecture of a game management device according to the present invention.

Le dispositif de gestion de jeu de société PL comprend :

  • un processeur, micro-processeur, ou microcontrôleur 200 ;
  • une mémoire volatile 203 ;
  • une mémoire non volatile 202;
  • un écran tactile Ec;
  • une interface vers un réseau 205, par exemple de type radio ;
  • une interface 206 avec les antennes en périphérie et/ou disposées sous l'écran tactile du dispositif de gestion de jeu de société PL ;
  • une interface 207 avec le tapis de dés Td ;
  • un bus de communication 201 reliant le processeur 200 à la mémoire ROM 202, à la mémoire RAM 203, à l'interface vers un premier réseau 205 ; aux interfaces 206 et 207 et à l'écran tactile Ec.
The board game management device PL includes:
  • a processor, microprocessor, or microcontroller 200;
  • a volatile memory 203;
  • a non-volatile memory 202;
  • a touch screen Ec;
  • an interface to a network 205, for example of the radio type;
  • an interface 206 with the antennas on the periphery and/or arranged under the touch screen of the board game management device PL;
  • an interface 207 with the dice mat Td;
  • a communication bus 201 connecting the processor 200 to the ROM memory 202, to the RAM memory 203, to the interface to a first network 205; to the interfaces 206 and 207 and to the touch screen Ec.

Le processeur 200 est capable d'exécuter des instructions chargées dans la mémoire volatile 203 à partir de la mémoire non volatile 202, d'une mémoire externe (non représentée), d'un support de stockage tel qu'une carte SD ou autre, ou d'un réseau de communication. Lorsque le dispositif de gestion de jeu de société PL est mis sous tension, le processeur 200 est capable de lire de la mémoire volatile 203 des instructions et de les exécuter. Ces instructions forment un programme d'ordinateur qui cause la mise en œuvre, par le processeur 200, d'une partie du procédé selon la présente invention.The processor 200 is capable of executing instructions loaded into the volatile memory 203 from the non-volatile memory 202, from an external memory (not shown), from a storage medium such as an SD card or the like, or a communication network. When the board game management device PL is powered up, the processor 200 is capable of reading instructions from the volatile memory 203 and executing them. These instructions form a computer program that causes processor 200 to perform part of the method of the present invention.

Tout ou partie du procédé peut être implémenté sous forme logicielle par exécution d'un ensemble d'instructions par une machine programmable telle qu'un DSP (Digital Signal Processor en anglais ou Unité de Traitement de Signal Numérique en français) ou un microcontrôleur ou être implémenté sous forme matérielle par une machine ou un composant dédié, tel qu'un FPGA (Field-Programmable Gate Array en anglais ou Matrice de Portes Programmable sur le Terrain en français) ou un ASIC (Application-Specific Integrated Circuit en anglais ou Circuit Intégré Spécifique à une Application en français).All or part of the method can be implemented in software form by executing a set of instructions by a programmable machine such as a DSP ( Digital Signal Processor in English or Digital Signal Processing Unit in French) or a microcontroller or be implemented in hardware form by a dedicated machine or component, such as an FPGA ( Field-Programmable Gate Array in English or Matrice de Portes Programmable sur le Terrain in French) or an ASIC ( Application-Specific Integrated Circuit in English or Integrated Circuit Specific to an Application in French).

L'interface vers le réseau 205 est par exemple une interface de communication via un réseau cellulaire ou de type internet.The interface to the network 205 is for example a communication interface via a cellular network or of the Internet type.

La Fig. 3 représente une première vue d'un dé selon la présente invention.The Fig. 3 shows a first view of a die according to the present invention.

Le dé De est essentiellement en plastique. Chaque face du dé intègre un tag RFID noté Tag 1 à Tag6, un écran électromagnétique tel qu'une feuille de ferrite pour isoler chacune des faces l'une de l'autre. Lorsque l'une des faces du dé est en contact avec la piste de dés Pd, celle-ci et détectée et cette information est interprétée par le dispositif de gestion de jeu de société PL.The De die is essentially plastic. Each face of the die incorporates an RFID tag denoted Tag 1 to Tag6, an electromagnetic screen such as a sheet of ferrite to isolate each of the faces from each other. When one of the faces of the dice is in contact with the dice track Pd, the latter is detected and this information is interpreted by the board game management device PL.

La Fig. 4 représente une seconde vue d'un dé selon la présente invention.The Fig. 4 shows a second view of a die according to the present invention.

La seconde vue représente les ferrites disposées sur chaque face du dé pour limiter la direction selon laquelle l'étiquette de radio-identification est activée par une antenne.The second view shows the ferrites arranged on each face of the die to limit the direction in which the RFID tag is activated by an antenna.

La ferrite Fe3 limite la direction selon laquelle l'étiquette de radio-identification Tag3 est activée.The Fe3 ferrite limits the direction in which the Tag3 RFID tag is activated.

La ferrite Fe4 limite la direction selon laquelle l'étiquette de radio-identification Tag4 est activée. Les ferrites ont une orientation, une taille, par exemple cylindrique ou conique, adaptée à la puissance du champ électromagnétique des antennes de la piste de dé Pd,The Fe4 ferrite limits the direction in which the Tag4 RFID tag is activated. The ferrites have an orientation, a size, for example cylindrical or conical, adapted to the power of the electromagnetic field of the antennas of the Pd dice track,

Seule la face du dé dans l'orientation du champ magnétique est détectée, ce qui permet par déduction de connaître la valeur indiquée sur la face opposée.Only the face of the die in the orientation of the magnetic field is detected, which makes it possible by deduction to know the value indicated on the opposite face.

La Fig. 5 représente un arrangement d'antennes dans la piste de dés selon la présente invention.The Fig. 5 shows an antenna arrangement in the dice track according to the present invention.

La piste de dés Pd est reliée au dispositif de gestion de jeu Pe. Elle a, dans l'exemple de la Fig. 5, une forme conique de manière à favoriser la stabilisation du dé sur une surface prédéterminée, plus précisément au niveau de son centre, sur laquelle sont disposées une pluralité d'antennes.The dice track Pd is connected to the game management device Pe. It has, in the example of the Fig. 5 , a conical shape so as to favor the stabilization of the die on a predetermined surface, more precisely at its center, on which are arranged a plurality of antennas.

Ainsi, la surface devant être couverte par les antennes est limitée tout en offrant une surface de la piste importante.Thus, the surface to be covered by the antennas is limited while providing a large track surface.

La pluralité d'antennes est réalisée par exemple en réseaux de quatre antennes Ll, L2, L3 et L4 de manière à mieux répartir le champ électromagnétique et à diminuer la consommation électrique.The plurality of antennas is produced for example in arrays of four antennas L1, L2, L3 and L4 so as to better distribute the electromagnetic field and to reduce electrical consumption.

Les antennes L1 à L4 sont reliées entre elles selon un montage série parallèle optimisant le sens du courant électrique comme représenté en Fig. 5.The antennas L1 to L4 are interconnected according to a parallel series assembly optimizing the direction of the electric current as represented in Fig. 5 .

Les Figs. 6 représentent une carte selon la présente invention.The Figs. 6 represent a map according to the present invention.

La Carte Ca comporte deux étiquettes de radio-identification Tag10 et Tag11.The Ca Card has two RFID tags Tag10 and Tag11.

L'étiquette de radio-identification Tag10 est apte à être activée par une antenne quelle que soit la face sur laquelle la carte Ca est disposée.The Tag10 radio-identification tag is capable of being activated by an antenna regardless of the face on which the card Ca is placed.

L'étiquette de radio-identification Tag11 est apte à être activée par une antenne seulement lorsque l'écran électromagnétique Is ne se trouve pas entre une antenne Ant et une étiquette de radio-identification Tag11.The Tag11 radio-identification tag is able to be activated by an antenna only when the electromagnetic screen Is is not located between an Ant antenna and a Tag11 radio-identification tag.

Ce même principe peut être généralisé à des cartes de différentes formes, par exemple rondes, triangulaires, carrées...This same principle can be generalized to cards of different shapes, for example round, triangular, square...

Dans un mode particulier, chaque face peut comporter au moins deux étiquettes radio fréquence de manière à permettre d'identifier l'orientation de la carte.In a particular mode, each face can comprise at least two radio frequency labels so as to make it possible to identify the orientation of the card.

La Fig. 7 représente un exemple de réalisation d'un pion selon la présente invention.The Fig. 7 represents an embodiment of a pin according to the present invention.

Chaque pion P1 à P4 comporte une étiquette radio fréquence notée Tag 12 et des points de contacts qui sont des conducteurs électriques qui permettent de détecter un changement de la capacité à l'endroit de contact du pion P avec l'écran tactile Ec lorsque le joueur place le pion sur l'écran tactile.Each pawn P1 to P4 comprises a radio frequency label denoted Tag 12 and contact points which are electrical conductors which make it possible to detect a change in the capacitance at the point of contact of the pawn P with the touch screen Ec when the player place the pawn on the touch screen.

En variante, le point de contact est assuré par une couche électro conductive disposée sur la partie du pion que le joueur touche.As a variant, the point of contact is ensured by an electro-conductive layer arranged on the part of the pawn that the player touches.

La Fig. 8 représente un exemple d'un d'algorithme exécuté par le dispositif de gestion de jeu selon la présente invention.The Fig. 8 shows an example of an algorithm executed by the game management device according to the present invention.

Le présent algorithme est décrit dans un exemple dans lequel il est exécuté par le processeur 200 du dispositif de gestion de jeu.The present algorithm is described in an example in which it is executed by the processor 200 of the game management device.

A l'étape E800, le processeur 200 détecte, par l'intermédiaire de l'écran tactile Ec ou des antennes, le placement des pions P1 à P4 ou des supports à proximité des antennes Ant1a, Antlb, Ant1c à Ant8a, Ant8b, Ant8c.At step E800, the processor 200 detects, via the touch screen Ec or the antennas, the placement of the pins P1 to P4 or of the supports near the antennas Ant1a, Antlb, Ant1c to Ant8a, Ant8b, Ant8c .

A partir des identifiants de supports, le processeur 200 détermine le jeu qui doit être joué à l'étape E801. Si les informations nécessaires à l'exécution du jeu de société ne sont pas présentes dans la mémoire RAM 203, le processeur 200 obtient les informations d'un serveur distant par l'intermédiaire de l'interface radio 206.From the media identifiers, the processor 200 determines the game which must be played in step E801. If the information needed to run the board game is not present in RAM 203, processor 200 obtains the information from a remote server via radio interface 206.

A l'étape E802, le processeur 200 détermine le nombre de joueurs en comptant le nombre de supports ou de pions placés à proximité des antennes Antl à Ant8.At step E802, the processor 200 determines the number of players by counting the number of supports or pawns placed close to the antennas Ant1 to Ant8.

A l'étape E803, le processeur 200 commande l'affichage d'un message à destination des joueurs.In step E803, the processor 200 commands the display of a message intended for the players.

A l'étape E804, le processeur 200 vérifie si au moins une carte est placée à proximité des antennes Ant1a, Antlb, Ant1c à Ant8a, Ant8b, Ant8c ou sur le dispositif de gestion de jeu par l'intermédiaire de l'interface antennes 206.At step E804, the processor 200 checks whether at least one card is placed near the antennas Ant1a, Antlb, Ant1c to Ant8a, Ant8b, Ant8c or on the game management device via the antenna interface 206 .

Si au moins une carte est placée à proximité des antennes Ant1a, Antlb, Ant1c à Ant8a, Ant8b, Ant8c ou sur le dispositif de gestion de jeu, le processeur 200 passe à l'étape E805. Dans la négative, le processeur 200 passe à l'étape E810.If at least one card is placed near the antennas Ant1a, Antlb, Ant1c to Ant8a, Ant8b, Ant8c or on the game management device, the processor 200 passes to step E805. If not, processor 200 proceeds to step E810.

A l'étape E805, le processeur 200 identifie la carte et le joueur qui a placé la carte en identifiant l'antenne Ant à proximité de celle-ci ou selon l'ordre dans lequel les joueurs jouent.At step E805, the processor 200 identifies the card and the player who placed the card by identifying the Ant antenna close to it or according to the order in which the players are playing.

A l'étape E806, le processeur 200 commande l'affichage d'un message à destination des joueurs.At step E806, the processor 200 commands the display of a message intended for the players.

Cette opération effectuée, le processeur 200 retourne à l'étape E804.This operation done, the processor 200 returns to step E804.

Si le test effectué à l'étape E804 est négatif, le processeur 200 passe à l'étape E810.If the test carried out at step E804 is negative, the processor 200 passes to step E810.

A l'étape E810, le processeur 200 vérifie si au moins un pion est placé ou déplacé sur l'écran du dispositif de gestion de jeu PL par l'intermédiaire de l'interface antennes 206 et de l'écran tactile.In step E810, the processor 200 checks whether at least one pawn is placed or moved on the screen of the game management device PL via the antenna interface 206 and the touch screen.

Si au moins un pion est placé ou déplacé, le processeur 200 passe à l'étape E811. Dans la négative, le processeur 200 passe à l'étape E415.If at least one pawn is placed or moved, the processor 200 goes to step E811. If not, processor 200 proceeds to step E415.

A l'étape E811, le processeur 200 identifie le pion, sa position et le joueur qui a placé ou déplacé le pion.At step E811, the processor 200 identifies the pawn, its position and the player who placed or moved the pawn.

A l'étape E812, le processeur 200 commande l'affichage d'un message à destination des joueurs.In step E812, the processor 200 commands the display of a message intended for the players.

Cette opération effectuée, le processeur 200 retourne à l'étape E804.This operation done, the processor 200 returns to step E804.

Si les tests effectués aux étapes E804 et E810 sont négatifs, le processeur 200 passe à l'étape E815.If the tests carried out at steps E804 and E810 are negative, the processor 200 passes to step E815.

A l'étape E815, le processeur 200 vérifie si au moins un dé a été lancé sur la piste de dés Pd.At step E815, the processor 200 verifies whether at least one die has been rolled on the dice track Pd.

Si au moins un dé a été lancé, le processeur 200 passe à l'étape E816. Dans la négative, le processeur 200 retourne à l'étape E804.If at least one die has been rolled, processor 200 proceeds to step E816. If not, processor 200 returns to step E804.

A l'étape E816, le processeur 200 identifie la face supérieure du dé par déduction de l'identification de la face inférieure.At step E816, the processor 200 identifies the upper face of the die by deducing the identification of the lower face.

A l'étape E817, le processeur 200 commande l'affichage d'un message à destination des joueurs.At step E817, the processor 200 commands the display of a message intended for the players.

Cette opération effectuée, le processeur 200 retourne à l'étape E804.This operation done, the processor 200 returns to step E804.

Bien entendu, la présente invention n'est nullement limitée aux modes de réalisation décrits ici, mais englobe, bien au contraire, toute variante à la portée de l'homme du métier.Of course, the present invention is in no way limited to the embodiments described here, but encompasses, on the contrary, any variant within the reach of those skilled in the art.

Claims (10)

  1. Interactive board game system consisting of gaming equipment, wherein the system furthermore comprises a board game management device (PL) having a touchscreen (Ec) comprising a plurality of antennas, each item of gaming equipment (Cal, Ca2, Ca3, Ca4, Ca5, Ca6, P1, P2, P3, P4, De) comprises at least one RFID tag that is activated by an antenna of the board game management device when the equipment is in an area containing the antenna and that delivers, in response, a signal that is received by the antenna and transferred to the board game management device, the board game management device comprises a means for displaying information to players of the board game that changes depending on the placing of the gaming equipment on the screen or close to the antennas,
    characterized in that the board game management device (PL) furthermore comprises a plurality of antennas (Antla, Antlb, Ant1c to Ant8a, Ant8b, Ant8c) arranged at the periphery of the board game management device for identifying the gaming equipment, during the game, that is opposite at least one antenna arranged at the periphery of the board game management device.
  2. System according to Claim 1, characterized in that the equipment comprises at least one die and in that an RFID tag is arranged on each face of the die, each RFID tag identifying the face of the die.
  3. System according to Claim 2, characterized in that an electromagnetic shield is arranged on each face of the die in order to limit the direction in which the RFID tag is activated by an antenna.
  4. System according to Claim 3, characterized in that the system furthermore comprises a dice tray comprising a plurality of antennas.
  5. System according to any one of Claims 1 to 4, characterized in that the equipment comprises a plurality of cards, each card comprises at least two tags and a shield associated with a tag preventing the RFID tag associated therewith from being activated by an antenna of the board game management device when the card is placed on a predetermined face.
  6. System according to any one of Claims 1 to 5, characterized in that the equipment comprises a plurality of pieces and in that each piece furthermore comprises conductive elements for allowing the piece to be detected through a capacitive effect on the screen of the board game management device.
  7. System according to Claim 6, characterized in that the board game management device detects the position of each player around the board game management device when the piece is placed close to an antenna arranged at the periphery of the board game management device.
  8. System according to Claims 5 and 7, characterized in that the board game management device detects each card placed by a player when said card is placed in the area close to the antenna that detected the player's piece.
  9. System according to either one of Claims 7 and 8, characterized in that the means for displaying information to the players of the game displays messages to each player in an area and an orientation corresponding to the detected position of the player.
  10. Method for playing in an interactive board game system consisting of gaming equipment, wherein the system furthermore comprises a board game management device having a touchscreen comprising a plurality of antennas, each item of gaming equipment comprises at least one RFID tag that is activated by an antenna of the board game management device when the equipment is in an area containing the antenna and that delivers, in response, a signal that is received by the antenna and transferred to the board game management device, characterized in that the board game management device (PL) furthermore comprises a plurality of antennas (Antla, Antlb, Ant1c to Ant8a, Ant8b, Ant8c) arranged at the periphery of the board game management device, and the method comprises the steps of:
    - detecting the placing of the gaming equipment on the screen,
    - detecting, during the game, the placing of the gaming equipment opposite at least one antenna arranged at the periphery of the board game management device,
    - displaying information to players of the board game that changes depending on the placing of the gaming equipment on the screen or opposite at least one antenna arranged at the periphery of the management device.
EP19701534.0A 2018-02-02 2019-01-30 System and method for an interactive board game Active EP3746195B1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
FR1850902A FR3077504A1 (en) 2018-02-02 2018-02-02 SYSTEM AND METHOD FOR INTERACTIVE GAMING
PCT/EP2019/052206 WO2019149732A1 (en) 2018-02-02 2019-01-30 System and method for an interactive board game

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EP3746195A1 (en) 2020-12-09
US11612805B2 (en) 2023-03-28
WO2019149732A1 (en) 2019-08-08
CN112055606A (en) 2020-12-08
FR3077504A1 (en) 2019-08-09
US20210052972A1 (en) 2021-02-25

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