EP3746195A1 - System and method for an interactive board game - Google Patents

System and method for an interactive board game

Info

Publication number
EP3746195A1
EP3746195A1 EP19701534.0A EP19701534A EP3746195A1 EP 3746195 A1 EP3746195 A1 EP 3746195A1 EP 19701534 A EP19701534 A EP 19701534A EP 3746195 A1 EP3746195 A1 EP 3746195A1
Authority
EP
European Patent Office
Prior art keywords
management device
board game
antenna
game management
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
EP19701534.0A
Other languages
German (de)
French (fr)
Other versions
EP3746195B1 (en
Inventor
Franck Botta
Florent GUITTON
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Wizama
Original Assignee
Wizama
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Wizama filed Critical Wizama
Publication of EP3746195A1 publication Critical patent/EP3746195A1/en
Application granted granted Critical
Publication of EP3746195B1 publication Critical patent/EP3746195B1/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/04Card games combined with other games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0415Details of dice, e.g. non-cuboid dice
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0468Electronic dice; electronic dice simulators
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • A63F2003/00662Electric board games; Electric features of board games with an electric sensor for playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2402Input by manual operation
    • A63F2009/241Touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2483Other characteristics
    • A63F2009/2488Remotely playable
    • A63F2009/2489Remotely playable by radio transmitters, e.g. using RFID

Definitions

  • the present invention relates to a method and an interactive board game system.
  • Board games are non-sporty, play with others, usually indoors, and most often use material made specifically for this game.
  • the material consists for example of cards, a game board, dice, pawns, supports ...
  • a lover of board games must, if he wants to vary his pleasure, or adapt the game choice according to the wishes of his partners, have a large number of board games. New board games appear regularly and quite often, the board game lover does not have the game he would like to discover at a given moment.
  • the present invention aims to solve the disadvantages of the prior art by providing a method and an interactive board games system that allows to play a wide variety of board games.
  • the invention proposes an interactive board game system composed of game equipment, characterized in that the system further comprises a board game management device having a touch screen comprising a plurality of antennas, a plurality of antennas arranged at the periphery of the board game management device, each game equipment comprises at least one radio identification tag which is activated by an antenna of the board game management device when the hardware is in an area comprising the antenna and which responds with a signal received by the antenna and transferred to the board game management device and the board game management device includes a display means of information to destination of the board game players who evolve according to the placement of the game material on the screen or near the antennas on the periphery.
  • the present invention also relates to a game method in an interactive board game system composed of game equipment, characterized in that the system further comprises a board game management device having a screen device comprising a plurality of antennas, a plurality of antennas disposed at the periphery of the board game management device, each game equipment comprises at least one radio identification tag which is activated by an antenna of the board game management device when the equipment is in an area having the antenna and responsively transmitting a signal received by the antenna and transferred to the board game management device, and in that the method includes the steps of:
  • the game management device detects at any time the position of the game equipment and allows to roll out the board game, to change the display of information.
  • the game system replaces a large amount of board games, provides interactivity, adapts to players' actions, improves immersion in the game by displaying videos, is adapted to age and player knowledge, can provide a tutorial.
  • a games catalog can be accessible at any time.
  • the equipment comprises at least one die and a radio-identification tag is placed on each face of the die, each radio-identification tag identifying the face of the die.
  • the game system allows the use of dice and allows automatic detection of the face of the dice.
  • an electromagnetic screen for limiting the direction in which the radio-identification tag is activated by an antenna.
  • the present invention does not need to use gyro-based technologies that are expensive.
  • the present invention uses, if necessary, electromagnetic screens such as ferrites adapted to the power of emission of electromagnetic waves by the antennas.
  • the system further comprises a dice track comprising a plurality of antennas.
  • the present invention avoids that the die is launched on the game management device.
  • the dice track is of conical shape, thus limiting the number of antennas, and the antennas of the dice track are placed on a first and a second layer, the antennas of the first layer being offset from the antennas of the second layer to ensure that no non-detection area exists on the dice track.
  • the present invention avoids that the die is launched on the game management device.
  • the equipment comprises a plurality of cards, each card comprises at least two radio identification tags and an electromagnetic screen associated with a tag preventing the radio-identification tag associated with it. to be activated by an antenna of the game management device when the card is disposed on a predetermined face.
  • the equipment comprises a plurality of cards, each card comprises at least two radio-identification tags disposed on the ends of the card in order to identify the directional orientation of the card.
  • the present invention makes it possible to recognize which face of a card is presented during the game.
  • the present invention thus makes it possible to be compatible with a large number of board games.
  • the hardware comprises a plurality of pins and each pin further comprises conductive elements to allow detection of the pin by capacitive effect on the screen of the board game management device.
  • the board game management device detects the position of each player around the board game management device when the board is placed close to an antenna disposed at the periphery of the management device. board games.
  • the present invention makes it possible to determine automatically and simply the position of each player.
  • the game management device detects each card placed by a player when it is placed in the area near the antenna that has detected the player's pawn.
  • the present invention makes it possible to determine automatically and simply which card is placed and which player has placed it.
  • the information display means intended for the players of the game displays messages to each player in a zone and an orientation corresponding to the detected position of the player.
  • the man-machine interface is user-friendly and practical for the players.
  • the invention also relates to computer programs stored on an information medium, said programs comprising instructions for implementing the methods described above, when they are loaded and executed by a computer system.
  • FIG. 1 shows an interactive board game system according to the present invention
  • FIG. 2 shows an exemplary architecture of a game management device according to the present invention
  • FIG. 3 represents a first view of a die according to the present invention
  • FIG. 4 is a second view of a die according to the present invention.
  • FIG. Figure 5 shows an antenna arrangement in the dice track according to the present invention
  • FIG. 6a is a section of a map according to the present invention.
  • FIG. 6b is a view on one side of a card according to the present invention.
  • FIG. 7 shows an exemplary embodiment of a pin according to the present invention
  • FIG. 8 shows an example of an algorithm executed by the game management device according to the present invention.
  • Fig. 1 represents an interactive board game system according to the present invention.
  • the interactive board game system is comprised of a board game management device PL, pions P1 to P4, at least one die De, cal cards Ca6 and a dice mat or track. dice Pd.
  • the board game management device PL comprises a touch screen Ec on which is disposed a plurality of antennas not shown in FIG. 1, and a plurality of antennas Ant1 to Ant8 disposed peripherally, more particularly on the sides of the board game management device PL.
  • the antennas are compatible with the NFC / RFID technology (Near Field Contact / Radio Frequency Identification.
  • RFID Fa radio-identification, most commonly referred to as RFID is a method for remotely storing and retrieving data using markers called "RFID tags" ("RFID tag” or “RFID transponder” in English) for identification. .
  • the Ca6 Cal cards, the De die have at least one radio-tag.
  • tags are small objects that can be pasted or embedded in objects.
  • the tags include an antenna associated with an electronic chip that allows them to receive and respond to radio requests from the transceiver.
  • These electronic chips contain an identifier and possibly additional data.
  • Each pin P1 to P3 further comprises conductive elements to allow detection of the pin by capacitive effect on the screen Ec of the board game management device P1.
  • Fe De De has a radio-identification tag that is placed on each face of the die, each radio-identification tag identifying the face of the die.
  • an electromagnetic screen such as a ferrite to limit the direction in which the radio-identification tag is activated by an antenna.
  • Fe system comprises a dice track Pd having a plurality of antennas.
  • the dice track is of conical shape, thus limiting the number of antennas, and the antennas of the dice track are placed on a first and a second layer, antennas of the first layer being offset from the antennas of the second layer to ensure that no non-detection area exists on the dice track.
  • Each Ca6 Cal card has at least two tags and a label-associated screen preventing the associated radio-identification tag from being activated by an antenna of the gaming management device when the card is disposed of. a predetermined face.
  • each player places a pawn next to at least one antenna, for example three antennas, Antla, Antlb, Ant1c to Ant8a, Ant8b, Ant8c placed on the periphery of the PL board game management device.
  • the board game management device PL thus identifies the number of players and the position of the player with the pawn.
  • each card Ca6 Ca placed peripherally, represented in hatched lines, an Antl antenna to Ant8 will be identified and identify the player who placed it.
  • Supl, Sup2 supports are placed above or at the periphery of the antennas Antla, Antlb, Ant1c to Ant8a, Ant8b, Ant8c.
  • the media includes at least one radio identification tag identifying the board game played among a plurality of board games.
  • the tag is activated by an antenna and responsively delivers a signal received by the antenna and transferred to the board game management device that enables the board game management device to identify, among a plurality of board games , the board game to play, from the signal transmitted by the radio-identification label of the support.
  • Fig. 2 shows an exemplary architecture of a game management device according to the present invention.
  • the PL board game management device comprises:
  • processor a processor, microprocessor, or microcontroller 200
  • non-volatile memory 202 a non-volatile memory 202
  • an interface towards a network 205 for example of the radio type
  • a communication bus 201 connecting the processor 200 to the ROM 202, to the RAM 203 at the interface to a first network 205; at interfaces 206 and 207 and at the touch screen Ec.
  • the processor 200 is capable of executing instructions loaded into the volatile memory 203 from the nonvolatile memory 202, an external memory (not shown), a storage medium such as an SD card or other, or a communication network.
  • the processor 200 is capable of reading volatile memory 203 instructions and executing them. These instructions form a computer program which causes the processor 200 to implement part of the method according to the present invention.
  • All or part of the method can be implemented in software form by executing a set of instructions by a programmable machine such as a DSP (Digital Signal Processor in English or Digital Signal Processing Unit in French) or a microcontroller or be implemented in hardware form by a dedicated machine or component, such as an LPGA (Field Programmable Gate Array in English or French Programmable Gate Matrix) or an ASIC (Application-Specifîc Integrated Circuit) Specific to an Application in French).
  • a programmable machine such as a DSP (Digital Signal Processor in English or Digital Signal Processing Unit in French) or a microcontroller
  • a dedicated machine or component such as an LPGA (Field Programmable Gate Array in English or French Programmable Gate Matrix) or an ASIC (Application-Specifîc Integrated Circuit) Specific to an Application in French).
  • the interface to the network 205 is for example a communication interface via a cellular network or Internet type.
  • Fig. 3 represents a first view of a die according to the present invention.
  • De die is essentially plastic. Each face of the die integrates an RFID tag Tag 1 Tag6, an electromagnetic screen such as a sheet of ferrite to isolate each of the faces of each other. When one of the faces of the die is in contact with the dice track Pd, it is detected and this information is interpreted by the board game management device PL.
  • Fig. 4 is a second view of a die according to the present invention.
  • the second view shows the ferrites disposed on each face of the die to limit the direction in which the radio-identification tag is activated by an antenna. Ferrite Fe3 limits the direction in which the Tag3 radio-identification tag is activated.
  • Ferrite Fe4 limits the direction in which the Tag4 radio-identification tag is activated.
  • the ferrites have an orientation, a size, for example cylindrical or conical, adapted to the power of the electromagnetic field of the antennas of the die Pd,
  • Fig. 5 shows an antenna arrangement in the dice track according to the present invention.
  • the dice track Pd is connected to the game management device Pe. It has, in the example of FIG. 5, a conical shape so as to promote the stabilization of the die on a predetermined surface, more precisely at its center, on which are disposed a plurality of antennas.
  • the surface to be covered by the antennas is limited while providing a large track surface.
  • the plurality of antennas is made for example in networks of four antennas L1, L2, L3 and L4 so as to better distribute the electromagnetic field and reduce the power consumption.
  • the antennas L1 to L4 are interconnected in a parallel series arrangement optimizing the direction of the electric current as shown in FIG. 5.
  • Figs. 6 show a map according to the present invention.
  • the Ca Card contains two TaglO and Tagl 1 radio-identification tags.
  • the TaglO radio-identification tag is able to be activated by an antenna whatever the face on which the card Ca is arranged.
  • the radio-identification tag Tag1 is able to be activated by an antenna only when the electromagnetic screen Is is not between an antenna Ant and a Tagl radio-identification tag 1.
  • each face may comprise at least two radio frequency tags so as to identify the orientation of the card.
  • Fig. 7 shows an exemplary embodiment of a pin according to the present invention.
  • Each pin P1 to P4 has a Tag 12 radio frequency tag and contact points which are electrical conductors which detect a change in the capacitance at the point of contact of the pin P with the touch screen Ec when the player place the pawn on the touch screen.
  • the contact point is provided by an electro conductive layer disposed on the part of the pin that the player touches.
  • Fig. 8 shows an example of an algorithm executed by the game management device according to the present invention.
  • the present algorithm is described in an example in which it is executed by the processor 200 of the game management device.
  • step E800 the processor 200 detects, by means of the touch screen Ec or antennas, the placement of the pins P1 to P4 or supports near the antennas Antla, Antlb, Ant1c to Ant8a, Ant8b, Ant8c .
  • the processor 200 determines the game to be played in step E801. If the information necessary to execute the board game is not present in the RAM 203, the processor 200 obtains the information from a remote server via the radio interface 206.
  • step E802 the processor 200 determines the number of players by counting the number of supports or counters placed near the antennas Ant1 to Ant8.
  • step E803 the processor 200 controls the display of a message intended for the players.
  • step E804 the processor 200 checks whether at least one card is placed near the antennas Antla, Antlb, Ant1c to Ant8a, Ant8b, Ant8c or on the game management device via the antenna interface 206. .
  • processor 200 proceeds to step E805. If not, processor 200 proceeds to step E810.
  • step E805 the processor 200 identifies the card and the player who placed the card by identifying the antenna Ant near it or in the order in which the players play.
  • step E806 the processor 200 controls the display of a message intended for the players.
  • step E804 processor 200 returns to step E804. If the test performed in step E804 is negative, processor 200 proceeds to step
  • step E810 the processor 200 checks whether at least one pin is placed or moved on the screen of the PL game management device via the antenna interface 206 and the touch screen.
  • processor 200 proceeds to step E811. If not, processor 200 proceeds to step E415.
  • step E811 the processor 200 identifies the pawn, its position, and the player who placed or moved the pawn.
  • step E812 the processor 200 controls the display of a message intended for the players.
  • step E804 If the tests in steps E804 and E810 are negative, processor 200 proceeds to step E815.
  • step E815 the processor 200 checks whether at least one die has been rolled on the dice track Pd.
  • processor 200 proceeds to step E816. If not, processor 200 returns to step E804.
  • step E816 the processor 200 identifies the upper face of the die by deducing the identification of the lower face.
  • step E817 the processor 200 controls the display of a message intended for the players.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)
  • Credit Cards Or The Like (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The present invention relates to a system and method for an interactive board game consisting of game equipment. The present invention further comprises a board game management device (PL) having a touch screen (Ec) which comprises a plurality of antennas, several antennas (Ant1a, Ant1b, Ant1c to Ant8a, Ant8b, Ant8c) being arranged at the periphery of the board game management device, each item of game equipment (Ca1, Ca2, Ca3, Ca4, Ca5, Ca6, P1, P2, P3, P4, De) comprising at least one radio identification tag which is activated by an antenna of the board game management device when the equipment is in an area comprising the antenna, said radio identification tag outputting in response a signal received by the antenna and transferred to the board game management device, and the board game management device comprising a means for displaying (Ce) information for board game players who play according to the position of the game equipment on the screen or near the antennas arranged at the periphery of said device.

Description

Système et un procédé de jeu de société interactif  System and method of interactive board game
La présente invention concerne un procédé et un système de jeux de société interactif. The present invention relates to a method and an interactive board game system.
Les jeux de société sont non sportifs, se jouent à plusieurs, généralement en intérieur, et utilisent le plus souvent du matériel fabriqué spécialement pour ce jeu.  Board games are non-sporty, play with others, usually indoors, and most often use material made specifically for this game.
Le matériel est par exemple constitué de cartes, d’un plateau de jeu, de dés, de pions, de supports...  The material consists for example of cards, a game board, dice, pawns, supports ...
Un amateur de jeux de société doit, s’il veut varier son plaisir, ou adapter le choix de jeu en fonction des souhaits de ses partenaires, disposer d’un grand nombre de jeux de société. De nouveaux jeux de société apparaissent régulièrement et bien souvent, l’amateur de jeux de société ne dispose pas du jeu qu’il souhaiterait découvrir à un instant donné.  A lover of board games must, if he wants to vary his pleasure, or adapt the game choice according to the wishes of his partners, have a large number of board games. New board games appear regularly and quite often, the board game lover does not have the game he would like to discover at a given moment.
La présente invention a pour but de résoudre les inconvénients de l’art antérieur en proposant un procédé et un système de jeux de société interactif qui permet de jouer à une grande diversité de jeux de société.  The present invention aims to solve the disadvantages of the prior art by providing a method and an interactive board games system that allows to play a wide variety of board games.
A cette fin, selon un premier aspect, l’invention propose un système de jeu de société interactif composé de matériel de jeu, caractérisé en ce que le système comporte en outre un dispositif de gestion de jeux de société disposant d’un écran tactile comportant une pluralité d’antennes, de plusieurs antennes disposées en périphérie du dispositif de gestion de jeux de société, chaque matériel de jeu comporte au moins une étiquette de radio-identification qui est activée par une antenne du dispositif de gestion de jeux de société lorsque le matériel est dans une zone comportant l’antenne et qui délivre en réponse un signal reçu par l’antenne et transféré au dispositif de gestion de jeux de société et le dispositif de gestion de jeux de société comporte un moyen d’affichage d’informations à destination des joueurs du jeux de société qui évoluent en fonction du placement du matériel du jeu sur l’écran ou à proximité des antennes disposées en périphérie.  To this end, according to a first aspect, the invention proposes an interactive board game system composed of game equipment, characterized in that the system further comprises a board game management device having a touch screen comprising a plurality of antennas, a plurality of antennas arranged at the periphery of the board game management device, each game equipment comprises at least one radio identification tag which is activated by an antenna of the board game management device when the hardware is in an area comprising the antenna and which responds with a signal received by the antenna and transferred to the board game management device and the board game management device includes a display means of information to destination of the board game players who evolve according to the placement of the game material on the screen or near the antennas on the periphery.
La présente invention concerne aussi un procédé de jeu dans un système de jeu de société interactif composé de matériel de jeu, caractérisé en ce que le système comporte en outre un dispositif de gestion de jeu de société disposant d’un écran tactile comportant une pluralité d’antennes, de plusieurs antennes disposées en périphérie du dispositif de gestion de jeu de société, chaque matériel de jeu comporte au moins une étiquette de radio-identification qui est activée par une antenne du dispositif de gestion de jeu de société lorsque le matériel est dans une zone comportant l’antenne et qui délivre en réponse un signal reçu par l’antenne et transféré au dispositif de gestion de jeu de société, et en ce que le procédé comporte les étapes de : The present invention also relates to a game method in an interactive board game system composed of game equipment, characterized in that the system further comprises a board game management device having a screen device comprising a plurality of antennas, a plurality of antennas disposed at the periphery of the board game management device, each game equipment comprises at least one radio identification tag which is activated by an antenna of the board game management device when the equipment is in an area having the antenna and responsively transmitting a signal received by the antenna and transferred to the board game management device, and in that the method includes the steps of:
- détection du placement du matériel du jeu sur l’écran ou à proximité des antennes disposées en périphérie,  detection of the placement of the game material on the screen or in the vicinity of the antennas disposed at the periphery,
- affichage d’informations à destination des joueurs du jeu de société qui évoluent en fonction du placement du matériel du jeu sur l’écran ou à proximité des antennes disposées en périphérie.  - display of information for the players of the board game that evolve according to the placement of the game material on the screen or near antennas disposed peripherally.
Ainsi, le dispositif de gestion de jeu détecte à tout moment la position du matériel de jeu et permet dérouler le jeu de société, de faire évoluer l’affichage d’informations. Le système de jeu permet de remplacer une grande quantité de jeux de société, apporte de l’interactivité, s’adapte aux actions des joueurs, améliore une immersion dans le jeu par l’affichage de vidéos, est adapté à l’âge et aux connaissances des joueurs, peut fournir un didacticiel. Un catalogue de jeux peut être accessible à tout moment.  Thus, the game management device detects at any time the position of the game equipment and allows to roll out the board game, to change the display of information. The game system replaces a large amount of board games, provides interactivity, adapts to players' actions, improves immersion in the game by displaying videos, is adapted to age and player knowledge, can provide a tutorial. A games catalog can be accessible at any time.
Selon un mode particulier de l’invention, le matériel comporte au moins un dé et une étiquette de radio-identification est disposée sur chaque face du dé, chaque étiquette de radio-identification identifiant la face du dé.  According to a particular embodiment of the invention, the equipment comprises at least one die and a radio-identification tag is placed on each face of the die, each radio-identification tag identifying the face of the die.
Ainsi, le système de jeu permet l’utilisation de dés et permet une détection automatique de la face du dé.  Thus, the game system allows the use of dice and allows automatic detection of the face of the dice.
Selon un mode particulier de l’invention, sur chaque face du dé est disposé un écran électromagnétique pour limiter la direction selon laquelle l’étiquette de radio- identification est activée par une antenne.  According to a particular embodiment of the invention, on each face of the die is disposed an electromagnetic screen for limiting the direction in which the radio-identification tag is activated by an antenna.
Ainsi, la présente invention n’a pas besoin d’utiliser des technologies basées sur l’utilisation d’un gyroscope qui sont coûteuses. La présente invention utilise, si besoin, des écrans électromagnétiques tels que des ferrites adaptées à la puissance d’émission des ondes électromagnétiques par les antennes.  Thus, the present invention does not need to use gyro-based technologies that are expensive. The present invention uses, if necessary, electromagnetic screens such as ferrites adapted to the power of emission of electromagnetic waves by the antennas.
Selon un mode particulier de l’invention, le système comporte en outre une piste de dés comportant une pluralité d’antennes.  According to a particular embodiment of the invention, the system further comprises a dice track comprising a plurality of antennas.
Ainsi, la présente invention évite que le dé soit lancé sur le dispositif de gestion de jeu. Il est à remarquer ici que dans un mode particulier de la présente invention, la piste de dés est de forme conique, limitant ainsi le nombre d’antennes, et les antennes de la piste de dés sont placées sur une première et une seconde couches, les antennes de la première couche étant décalées par rapport aux antennes de la seconde couche de manière à garantir qu’aucune zone de non détection n’existe sur la piste de dés. Thus, the present invention avoids that the die is launched on the game management device. It should be noted here that in a particular embodiment of the present invention, the dice track is of conical shape, thus limiting the number of antennas, and the antennas of the dice track are placed on a first and a second layer, the antennas of the first layer being offset from the antennas of the second layer to ensure that no non-detection area exists on the dice track.
Ainsi, la présente invention évite que le dé soit lancé sur le dispositif de gestion de jeu.  Thus, the present invention avoids that the die is launched on the game management device.
Selon un mode particulier de l’invention, le matériel comporte une pluralité de cartes, chaque carte comporte au moins deux étiquettes de radio-identification et un écran électromagnétique associé à une étiquette empêchant l’étiquette de radio- identification qui lui est associée d’être activée par une antenne du dispositif de gestion de jeux de sociétés lorsque la carte est disposée sur une face prédéterminée.  According to one particular embodiment of the invention, the equipment comprises a plurality of cards, each card comprises at least two radio identification tags and an electromagnetic screen associated with a tag preventing the radio-identification tag associated with it. to be activated by an antenna of the game management device when the card is disposed on a predetermined face.
Selon un mode particulier de l’invention, le matériel comporte une pluralité de cartes, chaque carte comporte au moins deux étiquettes de radio -identification disposée sur des extrémités de la carte afin d’identifier l’orientation directionnelle de la carte.  According to a particular embodiment of the invention, the equipment comprises a plurality of cards, each card comprises at least two radio-identification tags disposed on the ends of the card in order to identify the directional orientation of the card.
Ainsi, la présente invention permet de reconnaître quelle face d’une carte est présentée pendant le jeu. La présente invention permet ainsi d’être compatible avec un grand nombre de jeux de société.  Thus, the present invention makes it possible to recognize which face of a card is presented during the game. The present invention thus makes it possible to be compatible with a large number of board games.
Selon un mode particulier de l’invention, le matériel comporte une pluralité de pions et chaque pion comporte en outre des éléments conducteurs pour permettre une détection du pion par effet capacitif sur l’écran du dispositif de gestion de jeux de société.  According to a particular embodiment of the invention, the hardware comprises a plurality of pins and each pin further comprises conductive elements to allow detection of the pin by capacitive effect on the screen of the board game management device.
Ainsi, il est possible de détecter précisément la position du pion sur l’écran tactile par effet capacitif et d’identifier le pion grâce à l’étiquette de radio identification lorsque celui-ci est disposé ou placé par le joueur.  Thus, it is possible to accurately detect the position of the pawn on the touch screen by capacitive effect and identify the pawn with the radio identification tag when it is arranged or placed by the player.
Selon un mode particulier de l’invention, le dispositif de gestion de jeu de société détecte la position de chaque joueur autour du dispositif de gestion de jeu de société lorsque le pion est placé à proximité d’une antenne disposée en périphérie du dispositif de gestion de jeux de société.  According to a particular embodiment of the invention, the board game management device detects the position of each player around the board game management device when the board is placed close to an antenna disposed at the periphery of the management device. board games.
Ainsi, la présente invention permet de déterminer automatiquement et simplement la position de chaque joueur. Selon un mode particulier de l’invention, le dispositif de gestion de jeu de société détecte chaque carte placée par un joueur lorsque celle-ci est placée dans la zone à proximité de l’antenne qui a détecté le pion du joueur. Thus, the present invention makes it possible to determine automatically and simply the position of each player. According to a particular embodiment of the invention, the game management device detects each card placed by a player when it is placed in the area near the antenna that has detected the player's pawn.
Ainsi, la présente invention permet de déterminer automatiquement et simplement quelle carte est placée et quel joueur l’a placée.  Thus, the present invention makes it possible to determine automatically and simply which card is placed and which player has placed it.
Selon un mode particulier de l’invention, le moyen d’affichage d’informations à destination des joueurs du jeu affiche des messages à chaque joueur dans une zone et une orientation correspondant à la position détectée du joueur.  According to a particular embodiment of the invention, the information display means intended for the players of the game displays messages to each player in a zone and an orientation corresponding to the detected position of the player.
Ainsi, l’interface homme machine est conviviale et pratique pour les joueurs. Thus, the man-machine interface is user-friendly and practical for the players.
L’invention concerne aussi les programmes d’ordinateur stockés sur un support d’informations, lesdits programmes comportant des instructions permettant de mettre en œuvre les procédés précédemment décrits, lorsqu’ils sont chargés et exécutés par un système informatique. The invention also relates to computer programs stored on an information medium, said programs comprising instructions for implementing the methods described above, when they are loaded and executed by a computer system.
Les caractéristiques de l’invention mentionnées ci-dessus, ainsi que d’autres, apparaîtront plus clairement à la lecture de la description suivante d’un exemple de réalisation, ladite description étant faite en relation avec les dessins joints, parmi lesquels :  The characteristics of the invention mentioned above, as well as others, will appear more clearly on reading the following description of an exemplary embodiment, said description being given in relation to the attached drawings, among which:
la Fig. 1 représente un système de jeux de société interactif selon la présente invention ;  FIG. 1 shows an interactive board game system according to the present invention;
la Fig. 2 représente un exemple d’architecture d’un dispositif de gestion de jeu selon la présente invention ;  FIG. 2 shows an exemplary architecture of a game management device according to the present invention;
la Fig. 3 représente une première vue d’un dé selon la présente invention ;  FIG. 3 represents a first view of a die according to the present invention;
la Fig. 4 représente une seconde vue d’un dé selon la présente invention ;  FIG. 4 is a second view of a die according to the present invention;
la Fig. 5 représente un arrangement d’antennes dans la piste de dés selon la présente invention ;  FIG. Figure 5 shows an antenna arrangement in the dice track according to the present invention;
la Fig. 6a représente une coupe d’une carte selon la présente invention ;  FIG. 6a is a section of a map according to the present invention;
la Fig. 6b représente une vue selon une face d’une carte selon la présente invention ;  FIG. 6b is a view on one side of a card according to the present invention;
la Fig. 7 représente un exemple de réalisation d’un pion selon la présente invention ;  FIG. 7 shows an exemplary embodiment of a pin according to the present invention;
la Fig. 8 représente un exemple d’un d’algorithme exécuté par le dispositif de gestion de jeu selon la présente invention. La Fig. 1 représente un système de jeux de société interactif selon la présente invention. FIG. 8 shows an example of an algorithm executed by the game management device according to the present invention. Fig. 1 represents an interactive board game system according to the present invention.
Le système de jeu de société interactif est constitué d’un dispositif de gestion de jeu de société PL, de pions Pl à P4, d’au moins un dé De, de cartes Cal à Ca6 et d’un tapis de dés ou piste de dés Pd.  The interactive board game system is comprised of a board game management device PL, pions P1 to P4, at least one die De, cal cards Ca6 and a dice mat or track. dice Pd.
Le dispositif de gestion de jeu de société PL comporte un écran tactile Ec sur lequel est disposée une pluralité d’antennes non représentées en Fig. 1, et une pluralité d’antennes Antl à Ant8 disposées en périphérie, plus particulièrement sur les côtés du dispositif de gestion de jeu de société PL. Les antennes sont compatibles avec la technologie NFC/RFID (Near Field Contact/Radio Frequency Identification en anglais.  The board game management device PL comprises a touch screen Ec on which is disposed a plurality of antennas not shown in FIG. 1, and a plurality of antennas Ant1 to Ant8 disposed peripherally, more particularly on the sides of the board game management device PL. The antennas are compatible with the NFC / RFID technology (Near Field Contact / Radio Frequency Identification.
Fa radio-identification, le plus souvent désignée par le sigle RFID est une méthode pour mémoriser et récupérer des données à distance en utilisant des marqueurs appelés « radio-étiquettes » (« RFID tag » ou « RFID transponder » en anglais) permettant une identification.  Fa radio-identification, most commonly referred to as RFID is a method for remotely storing and retrieving data using markers called "RFID tags" ("RFID tag" or "RFID transponder" in English) for identification. .
Fes pions Pl à P3, les cartes Cal à Ca6, le dé De comportent au moins une radio-étiquette. Fes radio-étiquettes sont de petits objets, qui peuvent être collés ou incorporés dans des objets. Fes radio-étiquettes comprennent une antenne associée à une puce électronique qui leur permet de recevoir et de répondre aux requêtes radio émises depuis l’émetteur-récepteur.  Its pions P1 to P3, the Ca6 Cal cards, the De die have at least one radio-tag. Its tags are small objects that can be pasted or embedded in objects. The tags include an antenna associated with an electronic chip that allows them to receive and respond to radio requests from the transceiver.
Ces puces électroniques contiennent un identifiant et éventuellement des données complémentaires.  These electronic chips contain an identifier and possibly additional data.
Chaque pion Pl à P3 comporte en outre des éléments conducteurs pour permettre une détection du pion par effet capacitif sur l’écran Ec du dispositif de gestion de jeux de société Pl.  Each pin P1 to P3 further comprises conductive elements to allow detection of the pin by capacitive effect on the screen Ec of the board game management device P1.
Fe Dé De comporte une étiquette de radio-identification qui est disposée sur chaque face du dé, chaque étiquette de radio -identification identifiant la face du dé. Sur chaque face du dé est disposé un écran électromagnétique tel qu’une ferrite pour limiter la direction selon laquelle l’étiquette de radio -identification est activée par une antenne.  Fe De De has a radio-identification tag that is placed on each face of the die, each radio-identification tag identifying the face of the die. On each face of the die is disposed an electromagnetic screen such as a ferrite to limit the direction in which the radio-identification tag is activated by an antenna.
Fe système comporte une piste de dés Pd comportant une pluralité d’antennes. Fe system comprises a dice track Pd having a plurality of antennas.
Il est à remarquer ici que dans un mode particulier de la présente invention, la piste de dés est de forme conique, limitant ainsi le nombre d’antennes, et les antennes de la piste de dés sont placées sur une première et une seconde couches, les antennes de la première couche étant décalées par rapport aux antennes de la seconde couche de manière à garantir qu’aucune zone de non détection n’existe sur la piste de dés. It should be noted here that in a particular embodiment of the present invention, the dice track is of conical shape, thus limiting the number of antennas, and the antennas of the dice track are placed on a first and a second layer, antennas of the first layer being offset from the antennas of the second layer to ensure that no non-detection area exists on the dice track.
Chaque carte Cal à Ca6 comporte au moins deux étiquettes et un écran associé à une étiquette empêchant l’étiquette de radio-identification qui lui est associée d’être activée par une antenne du dispositif de gestion de jeux de sociétés lorsque la carte est disposée sur une face prédéterminée.  Each Ca6 Cal card has at least two tags and a label-associated screen preventing the associated radio-identification tag from being activated by an antenna of the gaming management device when the card is disposed of. a predetermined face.
Au début du jeu, chaque joueur place un pion en regard d’au moins une antenne, par exemple trois antennes, Antla, Antlb, Antlc à Ant8a, Ant8b, Ant8c placées en périphérie du dispositif de gestion de jeu de société PL. Le dispositif de gestion de jeu de société PL identifie ainsi le nombre de joueur et la position du joueur disposant du pion. Durant le déroulement du jeu, chaque carte Cal à Ca6 placée en périphérie, représentée en traits hachurés, d’une antenne Antl àAnt8 sera identifiée et permettra d’identifier le joueur qui l’a placée.  At the beginning of the game, each player places a pawn next to at least one antenna, for example three antennas, Antla, Antlb, Ant1c to Ant8a, Ant8b, Ant8c placed on the periphery of the PL board game management device. The board game management device PL thus identifies the number of players and the position of the player with the pawn. During the course of the game, each card Ca6 Ca placed peripherally, represented in hatched lines, an Antl antenna to Ant8 will be identified and identify the player who placed it.
Lorsqu’un pion est placé ou déplacé sur l’écran tactile par un joueur, sa position est déterminée de manière précise par l’écran tactile et son identifiant est déterminé par une antenne de l’écran Ec.  When a piece is placed or moved on the touch screen by a player, its position is determined accurately by the touch screen and its identifier is determined by an antenna of the screen Ec.
Lorsqu’une carte est placée ou déplacé sur l’écran tactile, celle-ci est identifiée par une antenne de l’écran Ec.  When a card is placed or moved on the touch screen, it is identified by an antenna of the screen Ec.
En variante, des supports Supl, Sup2 sont placés au-dessus ou en périphérie des antennes Antla, Antlb, Antlc à Ant8a, Ant8b, Ant8c. Les supports comportent au moins une étiquette de radio-identification identifiant le jeu de société joué parmi une pluralité de jeux de société. L’étiquette est activée par une antenne et délivre en réponse un signal reçu par l’antenne et transféré au dispositif de gestion de jeux de société qui permet au dispositif de gestion de jeux de société d’identifier, parmi une pluralité de jeux de société, le jeu de société à jouer, à partir du signal transmis par l’étiquette de radio -identification du support.  In a variant, Supl, Sup2 supports are placed above or at the periphery of the antennas Antla, Antlb, Ant1c to Ant8a, Ant8b, Ant8c. The media includes at least one radio identification tag identifying the board game played among a plurality of board games. The tag is activated by an antenna and responsively delivers a signal received by the antenna and transferred to the board game management device that enables the board game management device to identify, among a plurality of board games , the board game to play, from the signal transmitted by the radio-identification label of the support.
La Fig. 2 représente un exemple d’architecture d’un dispositif de gestion de jeux selon la présente invention.  Fig. 2 shows an exemplary architecture of a game management device according to the present invention.
Le dispositif de gestion de jeu de société PL comprend :  The PL board game management device comprises:
- un processeur, micro-processeur, ou microcontrôleur 200 ;  a processor, microprocessor, or microcontroller 200;
- une mémoire volatile 203 ;  a volatile memory 203;
- une mémoire non volatile 202;  a non-volatile memory 202;
- un écran tactile Ec;  - a touch screen Ec;
- une interface vers un réseau 205, par exemple de type radio ; - une interface 206 avec les antennes en périphérie et/ou disposées sous l’écran tactile du dispositif de gestion de jeu de société PL ; an interface towards a network 205, for example of the radio type; an interface 206 with the antennas at the periphery and / or arranged beneath the touch screen of the board game management device PL;
- une interface 207 avec le tapis de dés Td ;  an interface 207 with the dice mat Td;
- un bus de communication 201 reliant le processeur 200 à la mémoire ROM 202, à la mémoire RAM 203, à l’interface vers un premier réseau 205 ; aux interfaces 206 et 207 et à l’écran tactile Ec.  a communication bus 201 connecting the processor 200 to the ROM 202, to the RAM 203 at the interface to a first network 205; at interfaces 206 and 207 and at the touch screen Ec.
Le processeur 200 est capable d’exécuter des instructions chargées dans la mémoire volatile 203 à partir de la mémoire non volatile 202, d’une mémoire externe (non représentée), d’un support de stockage tel qu’une carte SD ou autre, ou d’un réseau de communication. Lorsque le dispositif de gestion de jeu de société PL est mis sous tension, le processeur 200 est capable de lire de la mémoire volatile 203 des instructions et de les exécuter. Ces instructions forment un programme d’ordinateur qui cause la mise en œuvre, par le processeur 200, d’une partie du procédé selon la présente invention.  The processor 200 is capable of executing instructions loaded into the volatile memory 203 from the nonvolatile memory 202, an external memory (not shown), a storage medium such as an SD card or other, or a communication network. When the PL board game management device is turned on, the processor 200 is capable of reading volatile memory 203 instructions and executing them. These instructions form a computer program which causes the processor 200 to implement part of the method according to the present invention.
Tout ou partie du procédé peut être implémenté sous forme logicielle par exécution d’un ensemble d’instructions par une machine programmable telle qu’un DSP ( Digital Signal Processor en anglais ou Unité de Traitement de Signal Numérique en français) ou un microcontrôleur ou être implémenté sous forme matérielle par une machine ou un composant dédié, tel qu’un LPGA ( Field - Programmable Gâte Array en anglais ou Matrice de Portes Programmable sur le Terrain en français) ou un ASIC ( Application-Specifîc Integrated Circuit en anglais ou Circuit Intégré Spécifique à une Application en français).  All or part of the method can be implemented in software form by executing a set of instructions by a programmable machine such as a DSP (Digital Signal Processor in English or Digital Signal Processing Unit in French) or a microcontroller or be implemented in hardware form by a dedicated machine or component, such as an LPGA (Field Programmable Gate Array in English or French Programmable Gate Matrix) or an ASIC (Application-Specifîc Integrated Circuit) Specific to an Application in French).
L’interface vers le réseau 205 est par exemple une interface de communication via un réseau cellulaire ou de type internet.  The interface to the network 205 is for example a communication interface via a cellular network or Internet type.
La Fig. 3 représente une première vue d’un dé selon la présente invention.  Fig. 3 represents a first view of a die according to the present invention.
Le dé De est essentiellement en plastique. Chaque face du dé intègre un tag RFID noté Tag 1 à Tag6, un écran électromagnétique tel qu’une feuille de ferrite pour isoler chacune des faces l’une de l’autre. Lorsque l’une des faces du dé est en contact avec la piste de dés Pd, celle-ci et détectée et cette information est interprétée par le dispositif de gestion de jeu de société PL.  De die is essentially plastic. Each face of the die integrates an RFID tag Tag 1 Tag6, an electromagnetic screen such as a sheet of ferrite to isolate each of the faces of each other. When one of the faces of the die is in contact with the dice track Pd, it is detected and this information is interpreted by the board game management device PL.
La Fig. 4 représente une seconde vue d’un dé selon la présente invention.  Fig. 4 is a second view of a die according to the present invention.
La seconde vue représente les ferrites disposées sur chaque face du dé pour limiter la direction selon laquelle l’étiquette de radio -identification est activée par une antenne. La ferrite Fe3 limite la direction selon laquelle l’étiquette de radio -identification Tag3 est activée. The second view shows the ferrites disposed on each face of the die to limit the direction in which the radio-identification tag is activated by an antenna. Ferrite Fe3 limits the direction in which the Tag3 radio-identification tag is activated.
La ferrite Fe4 limite la direction selon laquelle l’étiquette de radio -identification Tag4 est activée. Les ferrites ont une orientation, une taille, par exemple cylindrique ou conique, adaptée à la puissance du champ électromagnétique des antennes de la piste de dé Pd,  Ferrite Fe4 limits the direction in which the Tag4 radio-identification tag is activated. The ferrites have an orientation, a size, for example cylindrical or conical, adapted to the power of the electromagnetic field of the antennas of the die Pd,
Seule la face du dé dans l’orientation du champ magnétique est détectée, ce qui permet par déduction de connaître la valeur indiquée sur la face opposée.  Only the face of the die in the orientation of the magnetic field is detected, which allows by deduction to know the value indicated on the opposite face.
La Fig. 5 représente un arrangement d’antennes dans la piste de dés selon la présente invention.  Fig. 5 shows an antenna arrangement in the dice track according to the present invention.
La piste de dés Pd est reliée au dispositif de gestion de jeu Pe. Elle a, dans l’exemple de la Fig. 5, une forme conique de manière à favoriser la stabilisation du dé sur une surface prédéterminée, plus précisément au niveau de son centre, sur laquelle sont disposées une pluralité d’antennes.  The dice track Pd is connected to the game management device Pe. It has, in the example of FIG. 5, a conical shape so as to promote the stabilization of the die on a predetermined surface, more precisely at its center, on which are disposed a plurality of antennas.
Ainsi, la surface devant être couverte par les antennes est limitée tout en offrant une surface de la piste importante.  Thus, the surface to be covered by the antennas is limited while providing a large track surface.
La pluralité d’antennes est réalisée par exemple en réseaux de quatre antennes Ll, L2, L3 et L4 de manière à mieux répartir le champ électromagnétique et à diminuer la consommation électrique.  The plurality of antennas is made for example in networks of four antennas L1, L2, L3 and L4 so as to better distribute the electromagnetic field and reduce the power consumption.
Les antennes Ll à L4 sont reliées entre elles selon un montage série parallèle optimisant le sens du courant électrique comme représenté en Fig. 5.  The antennas L1 to L4 are interconnected in a parallel series arrangement optimizing the direction of the electric current as shown in FIG. 5.
Les Figs. 6 représentent une carte selon la présente invention.  Figs. 6 show a map according to the present invention.
La Carte Ca comporte deux étiquettes de radio-identification TaglO et Tagl 1. The Ca Card contains two TaglO and Tagl 1 radio-identification tags.
L’étiquette de radio -identification TaglO est apte à être activée par une antenne quelle que soit la face sur laquelle la carte Ca est disposée. The TaglO radio-identification tag is able to be activated by an antenna whatever the face on which the card Ca is arranged.
L’étiquette de radio -identification Tagl l est apte à être activée par une antenne seulement lorsque l’écran électromagnétique Is ne se trouve pas entre une antenne Ant et une étiquette de radio-identification Tagl 1.  The radio-identification tag Tag1 is able to be activated by an antenna only when the electromagnetic screen Is is not between an antenna Ant and a Tagl radio-identification tag 1.
Ce même principe peut être généralisé à des cartes de différentes formes, par exemple rondes, triangulaires, carrées...  This same principle can be generalized to cards of different shapes, for example round, triangular, square ...
Dans un mode particulier, chaque face peut comporter au moins deux étiquettes radio fréquence de manière à permettre d’identifier l’orientation de la carte.  In a particular mode, each face may comprise at least two radio frequency tags so as to identify the orientation of the card.
La Fig. 7 représente un exemple de réalisation d’un pion selon la présente invention. Chaque pion Pl à P4 comporte une étiquette radio fréquence notée Tag 12 et des points de contacts qui sont des conducteurs électriques qui permettent de détecter un changement de la capacité à l’endroit de contact du pion P avec l’écran tactile Ec lorsque le joueur place le pion sur l’écran tactile. Fig. 7 shows an exemplary embodiment of a pin according to the present invention. Each pin P1 to P4 has a Tag 12 radio frequency tag and contact points which are electrical conductors which detect a change in the capacitance at the point of contact of the pin P with the touch screen Ec when the player place the pawn on the touch screen.
En variante, le point de contact est assuré par une couche électro conductive disposée sur la partie du pion que le joueur touche.  Alternatively, the contact point is provided by an electro conductive layer disposed on the part of the pin that the player touches.
La Fig. 8 représente un exemple d’un d’algorithme exécuté par le dispositif de gestion de jeu selon la présente invention.  Fig. 8 shows an example of an algorithm executed by the game management device according to the present invention.
Le présent algorithme est décrit dans un exemple dans lequel il est exécuté par le processeur 200 du dispositif de gestion de jeu.  The present algorithm is described in an example in which it is executed by the processor 200 of the game management device.
A l’étape E800, le processeur 200 détecte, par l’intermédiaire de l’écran tactile Ec ou des antennes, le placement des pions Pl à P4 ou des supports à proximité des antennes Antla, Antlb, Antlc à Ant8a, Ant8b, Ant8c.  In step E800, the processor 200 detects, by means of the touch screen Ec or antennas, the placement of the pins P1 to P4 or supports near the antennas Antla, Antlb, Ant1c to Ant8a, Ant8b, Ant8c .
A partir des identifiants de supports, le processeur 200 détermine le jeu qui doit être joué à l’étape E801. Si les informations nécessaires à l’exécution du jeu de société ne sont pas présentes dans la mémoire RAM 203, le processeur 200 obtient les informations d’un serveur distant par l’intermédiaire de l’interface radio 206.  From the media IDs, the processor 200 determines the game to be played in step E801. If the information necessary to execute the board game is not present in the RAM 203, the processor 200 obtains the information from a remote server via the radio interface 206.
A l’étape E802, le processeur 200 détermine le nombre de joueurs en comptant le nombre de supports ou de pions placés à proximité des antennes Antl à Ant8.  In step E802, the processor 200 determines the number of players by counting the number of supports or counters placed near the antennas Ant1 to Ant8.
A l’étape E803, le processeur 200 commande l’affichage d’un message à destination des joueurs.  In step E803, the processor 200 controls the display of a message intended for the players.
A l’étape E804, le processeur 200 vérifie si au moins une carte est placée à proximité des antennes Antla, Antlb, Antlc à Ant8a, Ant8b, Ant8c ou sur le dispositif de gestion de jeu par l’intermédiaire de l’interface antennes 206.  In step E804, the processor 200 checks whether at least one card is placed near the antennas Antla, Antlb, Ant1c to Ant8a, Ant8b, Ant8c or on the game management device via the antenna interface 206. .
Si au moins une carte est placée à proximité des antennes Antla, Antlb, Antlc à Ant8a, Ant8b, Ant8c ou sur le dispositif de gestion de jeu, le processeur 200 passe à l’étape E805. Dans la négative, le processeur 200 passe à l’étape E810.  If at least one card is placed near the antennas Antla, Antlb, Ant1c to Ant8a, Ant8b, Ant8c or on the game management device, the processor 200 proceeds to step E805. If not, processor 200 proceeds to step E810.
A l’étape E805, le processeur 200 identifie la carte et le joueur qui a placé la carte en identifiant l’antenne Ant à proximité de celle-ci ou selon l’ordre dans lequel les joueurs jouent.  In step E805, the processor 200 identifies the card and the player who placed the card by identifying the antenna Ant near it or in the order in which the players play.
A l’étape E806, le processeur 200 commande l’affichage d’un message à destination des joueurs.  In step E806, the processor 200 controls the display of a message intended for the players.
Cette opération effectuée, le processeur 200 retourne à l’étape E804. Si le test effectué à l’étape E804 est négatif, le processeur 200 passe à l’étapeWhen this is done, the processor 200 returns to step E804. If the test performed in step E804 is negative, processor 200 proceeds to step
E810. E810.
A l’étape E810, le processeur 200 vérifie si au moins un pion est placé ou déplacé sur l’écran du dispositif de gestion de jeu PL par l’intermédiaire de l’interface antennes 206 et de l’écran tactile.  In step E810, the processor 200 checks whether at least one pin is placed or moved on the screen of the PL game management device via the antenna interface 206 and the touch screen.
Si au moins un pion est placé ou déplacé, le processeur 200 passe à l’étape E811. Dans la négative, le processeur 200 passe à l’étape E415.  If at least one pin is placed or moved, the processor 200 proceeds to step E811. If not, processor 200 proceeds to step E415.
A l’étape E811, le processeur 200 identifie le pion, sa position et le joueur qui a placé ou déplacé le pion.  In step E811, the processor 200 identifies the pawn, its position, and the player who placed or moved the pawn.
A l’étape E812, le processeur 200 commande l’affichage d’un message à destination des joueurs.  In step E812, the processor 200 controls the display of a message intended for the players.
Cette opération effectuée, le processeur 200 retourne à l’étape E804.  When this is done, the processor 200 returns to step E804.
Si les tests effectués aux étapes E804 et E810 sont négatifs, le processeur 200 passe à l’étape E815.  If the tests in steps E804 and E810 are negative, processor 200 proceeds to step E815.
A l’étape E815, le processeur 200 vérifie si au moins un dé a été lancé sur la piste de dés Pd.  In step E815, the processor 200 checks whether at least one die has been rolled on the dice track Pd.
Si au moins un dé a été lancé, le processeur 200 passe à l’étape E816. Dans la négative, le processeur 200 retourne à l’étape E804.  If at least one die has been started, processor 200 proceeds to step E816. If not, processor 200 returns to step E804.
A l’étape E816, le processeur 200 identifie la face supérieure du dé par déduction de l’identification de la face inférieure.  In step E816, the processor 200 identifies the upper face of the die by deducing the identification of the lower face.
A l’étape E817, le processeur 200 commande l’affichage d’un message à destination des joueurs.  In step E817, the processor 200 controls the display of a message intended for the players.
Cette opération effectuée, le processeur 200 retourne à l’étape E804.  When this is done, the processor 200 returns to step E804.
Bien entendu, la présente invention n'est nullement limitée aux modes de réalisation décrits ici, mais englobe, bien au contraire, toute variante à la portée de l'homme du métier.  Of course, the present invention is not limited to the embodiments described herein, but encompasses, on the contrary, any variant within the scope of those skilled in the art.

Claims

REVENDICATIONS
1. Système de jeu de société interactif composé de matériel de jeu, dans lequelje système comporte en outre un dispositif de gestion de jeux de société (PL) disposant d’un écran tactile (Ec) comportant une pluralité d’antennes, chaque matériel de jeu (Cal, Ca2, Ca3, Ca4, Ca5, Ca6, Pl, P2, P3, P4, De) comporte au moins une étiquette de radio-identification qui est activée par une antenne du dispositif de gestion de jeux de société lorsque le matériel est dans une zone comportant l’antenne et qui délivre en réponse un signal reçu par l’antenne et transféré au dispositif de gestion de jeu de société, -et le dispositif de gestion de jeu de société comporte un moyen d’affichage d’informations à destination des joueurs du jeu de société qui évoluent en fonction du placement du matériel du jeu sur l’écran ou à proximité des antennes disposées en périphérie, An interactive board game system consisting of game equipment, wherein the system further comprises a board game management device (PL) having a touch screen (Ec) having a plurality of antennas, each set (Cal, Ca2, Ca3, Ca4, Ca5, Ca6, P1, P2, P3, P4, De) comprises at least one radio identification tag which is activated by an antenna of the board game management device when the equipment is in an area comprising the antenna and which responds with a signal received by the antenna and transferred to the board game management device, and the board game management device includes a display means of information intended for board game players who evolve according to the placement of the game material on the screen or in the vicinity of the antennas disposed at the periphery,
caractérisé en ce que le dispositif de gestion de jeux de société (PL) comporte en outre plusieurs antennes (Antla, Antlb, Antlc à Ant8a, Ant8b, Ant8c) disposées en périphérie du dispositif de gestion de jeux de société pour identifier le matériel de jeu, durant le jeu, en regard d’au moins une antenne disposée en périphérie du dispositif de gestion de jeux de société.  characterized in that the board game management device (PL) further comprises a plurality of antennas (Antla, Antlb, Ant1c to Ant8a, Ant8b, Ant8c) arranged on the periphery of the board game management device for identifying the game material during the game, facing at least one antenna disposed at the periphery of the board game management device.
2. Système selon la revendication 1, caractérisé en ce que le matériel comporte au moins un dé et en ce qu’une étiquette de radio-identification est disposée sur chaque face du dé, chaque étiquette de radio -identification identifiant la face du dé. 2. System according to claim 1, characterized in that the material comprises at least one die and in that a radio-identification tag is disposed on each face of the die, each radio-identification tag identifying the face of the die.
3. Système selon la revendication 2, caractérisé en ce que sur chaque face du dé est disposé un écran électromagnétique pour limiter la direction selon laquelle l’étiquette de radio -identification est activée par une antenne. 3. System according to claim 2, characterized in that on each side of the die is disposed an electromagnetic screen to limit the direction in which the radio-identification tag is activated by an antenna.
4. Système selon la revendication 3, caractérisé en ce que le système comporte en outre une piste de dés comportant une pluralité d’antennes. 4. System according to claim 3, characterized in that the system further comprises a dice track having a plurality of antennas.
5. Système selon l’une quelconque des revendications 1 à 4, caractérisé en ce que le matériel comporte une pluralité de cartes, chaque carte comporte au moins deux étiquettes et un écran associé à une étiquette empêchant l’étiquette de radio- identification qui lui est associée d’être activée par une antenne du dispositif de gestion de jeux de société lorsque la carte est disposée sur une face prédéterminée. 5. System according to any one of claims 1 to 4, characterized in that the material comprises a plurality of cards, each card comprises at least two labels and a screen associated with a label preventing the radio label. associated identification to be activated by an antenna of the board game management device when the card is disposed on a predetermined face.
6. Système selon l’une quelconque des revendications 1 à 5, caractérisé en ce que le matériel comporte une pluralité de pions et en ce que chaque pion comporte en outre des éléments conducteurs pour permettre une détection du pion par effet capacitif sur l’écran du dispositif de gestion de jeux de société. 6. System according to any one of claims 1 to 5, characterized in that the material comprises a plurality of pins and in that each pin further comprises conductive elements to allow detection of the pin capacitively effect on the screen the board game management device.
7. Système selon la revendication 6, caractérisé en ce que le dispositif de gestion de jeu de société détecte la position de chaque joueur autour du dispositif de gestion de jeu de société lorsque le pion est placé à proximité d’une antenne disposée en périphérie du dispositif de gestion de jeux de société. 7. System according to claim 6, characterized in that the game management device detects the position of each player around the board game management device when the pin is placed near an antenna disposed on the periphery of the board. board game management device.
8. Système selon les revendications 5 et 7, caractérisé en ce que le dispositif de gestion de jeu de société détecte chaque carte placée par un joueur lorsque celle-ci est placée dans la zone à proximité de l’antenne qui a détecté le pion du joueur. 8. System according to claims 5 and 7, characterized in that the board game management device detects each card placed by a player when it is placed in the area near the antenna that has detected the pawn of the player. player.
9. Système selon l’une quelconque des revendications 7 à 8, caractérisé en ce que le moyen d’affichage d’informations à destination des joueurs du jeu affiche des messages à chaque joueur dans une zone et une orientation correspondant à la position détectée du joueur. 9. System according to any one of claims 7 to 8, characterized in that the information display means for game players displays messages to each player in a zone and an orientation corresponding to the detected position of the game. player.
10. Procédé de jeu dans un système de jeu de société interactif composé de matériel de jeu, dans lequel le système comporte en outre un dispositif de gestion de jeu de société disposant d’un écran tactile comportant une pluralité d’antennes, chaque matériel de jeu comporte au moins une étiquette de radio -identification qui est activée par une antenne du dispositif de gestion de jeu de société lorsque le matériel est dans une zone comportant l’antenne et qui délivre en réponse un signal reçu par l’antenne et transféré au dispositif de gestion de jeu de société, caractérisé en ce que le dispositif de gestion de jeux de société (PL) comporte en outre plusieurs antennes (Antla, Antlb, Antlc à Ant8a, Ant8b, Ant8c) disposées en périphérie du dispositif de gestion de jeux de société et le procédé comporte les étapes de : A method of playing in an interactive board game system comprised of gaming equipment, wherein the system further comprises a board game management device having a touch screen having a plurality of antennas, each set includes at least one radio-identification tag which is activated by an antenna of the board game management device when the equipment is in an area including the antenna and which in response transmits a signal received by the antenna and transferred to the board game management device, characterized in that the game board management device (PL) further comprises several antennas (Antla, Antlb, Ant1c Ant8a, Ant8b, Ant8c) disposed on the periphery of the game management device of society and the method comprises the steps of:
- détection du placement du matériel du jeu sur l’écran, - détection, durant le jeu, du placement du matériel de jeu en regard d’au moins une antenne disposée en périphérie du dispositif de gestion de jeux de société. detection of the placement of the game material on the screen, - Detecting, during the game, the placement of the game equipment facing at least one antenna disposed at the periphery of the board game management device.
- affichage d’informations à destination des joueurs du jeu de société qui évoluent en fonction du placement du matériel du jeu sur l’écran ou en regard d’au moins une antenne disposée en périphérie du dispositif de gestion.  - Display information for the game of the game players who evolve according to the placement of the game material on the screen or facing at least one antenna disposed at the periphery of the management device.
EP19701534.0A 2018-02-02 2019-01-30 System and method for an interactive board game Active EP3746195B1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
FR1850902A FR3077504A1 (en) 2018-02-02 2018-02-02 SYSTEM AND METHOD FOR INTERACTIVE GAMING
PCT/EP2019/052206 WO2019149732A1 (en) 2018-02-02 2019-01-30 System and method for an interactive board game

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EP3746195A1 true EP3746195A1 (en) 2020-12-09
EP3746195B1 EP3746195B1 (en) 2022-03-30

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CN (1) CN112055606A (en)
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US11612805B2 (en) 2023-03-28
WO2019149732A1 (en) 2019-08-08
CN112055606A (en) 2020-12-08
FR3077504A1 (en) 2019-08-09
US20210052972A1 (en) 2021-02-25

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