EP3746195A1 - System and method for an interactive board game - Google Patents
System and method for an interactive board gameInfo
- Publication number
- EP3746195A1 EP3746195A1 EP19701534.0A EP19701534A EP3746195A1 EP 3746195 A1 EP3746195 A1 EP 3746195A1 EP 19701534 A EP19701534 A EP 19701534A EP 3746195 A1 EP3746195 A1 EP 3746195A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- management device
- board game
- antenna
- game management
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 238000000034 method Methods 0.000 title claims abstract description 13
- 230000002452 interceptive effect Effects 0.000 title claims abstract description 12
- 239000000463 material Substances 0.000 claims description 12
- 238000001514 detection method Methods 0.000 claims description 8
- 230000000694 effects Effects 0.000 claims description 4
- 229910000859 α-Fe Inorganic materials 0.000 description 7
- 238000004891 communication Methods 0.000 description 3
- 241000920340 Pion Species 0.000 description 2
- 101150092978 Slc25a4 gene Proteins 0.000 description 2
- 238000004590 computer program Methods 0.000 description 2
- 230000005672 electromagnetic field Effects 0.000 description 2
- 238000005516 engineering process Methods 0.000 description 2
- 101100545272 Caenorhabditis elegans zif-1 gene Proteins 0.000 description 1
- 230000001413 cellular effect Effects 0.000 description 1
- 239000004020 conductor Substances 0.000 description 1
- 238000007654 immersion Methods 0.000 description 1
- 239000011159 matrix material Substances 0.000 description 1
- 230000006641 stabilisation Effects 0.000 description 1
- 238000011105 stabilization Methods 0.000 description 1
- 239000000230 xanthan gum Substances 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/04—Dice; Dice-boxes; Mechanical dice-throwing devices
- A63F9/0415—Details of dice, e.g. non-cuboid dice
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/04—Dice; Dice-boxes; Mechanical dice-throwing devices
- A63F9/0468—Electronic dice; electronic dice simulators
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
- A63F2003/00662—Electric board games; Electric features of board games with an electric sensor for playing pieces
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2402—Input by manual operation
- A63F2009/241—Touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2483—Other characteristics
- A63F2009/2488—Remotely playable
- A63F2009/2489—Remotely playable by radio transmitters, e.g. using RFID
Definitions
- the present invention relates to a method and an interactive board game system.
- Board games are non-sporty, play with others, usually indoors, and most often use material made specifically for this game.
- the material consists for example of cards, a game board, dice, pawns, supports ...
- a lover of board games must, if he wants to vary his pleasure, or adapt the game choice according to the wishes of his partners, have a large number of board games. New board games appear regularly and quite often, the board game lover does not have the game he would like to discover at a given moment.
- the present invention aims to solve the disadvantages of the prior art by providing a method and an interactive board games system that allows to play a wide variety of board games.
- the invention proposes an interactive board game system composed of game equipment, characterized in that the system further comprises a board game management device having a touch screen comprising a plurality of antennas, a plurality of antennas arranged at the periphery of the board game management device, each game equipment comprises at least one radio identification tag which is activated by an antenna of the board game management device when the hardware is in an area comprising the antenna and which responds with a signal received by the antenna and transferred to the board game management device and the board game management device includes a display means of information to destination of the board game players who evolve according to the placement of the game material on the screen or near the antennas on the periphery.
- the present invention also relates to a game method in an interactive board game system composed of game equipment, characterized in that the system further comprises a board game management device having a screen device comprising a plurality of antennas, a plurality of antennas disposed at the periphery of the board game management device, each game equipment comprises at least one radio identification tag which is activated by an antenna of the board game management device when the equipment is in an area having the antenna and responsively transmitting a signal received by the antenna and transferred to the board game management device, and in that the method includes the steps of:
- the game management device detects at any time the position of the game equipment and allows to roll out the board game, to change the display of information.
- the game system replaces a large amount of board games, provides interactivity, adapts to players' actions, improves immersion in the game by displaying videos, is adapted to age and player knowledge, can provide a tutorial.
- a games catalog can be accessible at any time.
- the equipment comprises at least one die and a radio-identification tag is placed on each face of the die, each radio-identification tag identifying the face of the die.
- the game system allows the use of dice and allows automatic detection of the face of the dice.
- an electromagnetic screen for limiting the direction in which the radio-identification tag is activated by an antenna.
- the present invention does not need to use gyro-based technologies that are expensive.
- the present invention uses, if necessary, electromagnetic screens such as ferrites adapted to the power of emission of electromagnetic waves by the antennas.
- the system further comprises a dice track comprising a plurality of antennas.
- the present invention avoids that the die is launched on the game management device.
- the dice track is of conical shape, thus limiting the number of antennas, and the antennas of the dice track are placed on a first and a second layer, the antennas of the first layer being offset from the antennas of the second layer to ensure that no non-detection area exists on the dice track.
- the present invention avoids that the die is launched on the game management device.
- the equipment comprises a plurality of cards, each card comprises at least two radio identification tags and an electromagnetic screen associated with a tag preventing the radio-identification tag associated with it. to be activated by an antenna of the game management device when the card is disposed on a predetermined face.
- the equipment comprises a plurality of cards, each card comprises at least two radio-identification tags disposed on the ends of the card in order to identify the directional orientation of the card.
- the present invention makes it possible to recognize which face of a card is presented during the game.
- the present invention thus makes it possible to be compatible with a large number of board games.
- the hardware comprises a plurality of pins and each pin further comprises conductive elements to allow detection of the pin by capacitive effect on the screen of the board game management device.
- the board game management device detects the position of each player around the board game management device when the board is placed close to an antenna disposed at the periphery of the management device. board games.
- the present invention makes it possible to determine automatically and simply the position of each player.
- the game management device detects each card placed by a player when it is placed in the area near the antenna that has detected the player's pawn.
- the present invention makes it possible to determine automatically and simply which card is placed and which player has placed it.
- the information display means intended for the players of the game displays messages to each player in a zone and an orientation corresponding to the detected position of the player.
- the man-machine interface is user-friendly and practical for the players.
- the invention also relates to computer programs stored on an information medium, said programs comprising instructions for implementing the methods described above, when they are loaded and executed by a computer system.
- FIG. 1 shows an interactive board game system according to the present invention
- FIG. 2 shows an exemplary architecture of a game management device according to the present invention
- FIG. 3 represents a first view of a die according to the present invention
- FIG. 4 is a second view of a die according to the present invention.
- FIG. Figure 5 shows an antenna arrangement in the dice track according to the present invention
- FIG. 6a is a section of a map according to the present invention.
- FIG. 6b is a view on one side of a card according to the present invention.
- FIG. 7 shows an exemplary embodiment of a pin according to the present invention
- FIG. 8 shows an example of an algorithm executed by the game management device according to the present invention.
- Fig. 1 represents an interactive board game system according to the present invention.
- the interactive board game system is comprised of a board game management device PL, pions P1 to P4, at least one die De, cal cards Ca6 and a dice mat or track. dice Pd.
- the board game management device PL comprises a touch screen Ec on which is disposed a plurality of antennas not shown in FIG. 1, and a plurality of antennas Ant1 to Ant8 disposed peripherally, more particularly on the sides of the board game management device PL.
- the antennas are compatible with the NFC / RFID technology (Near Field Contact / Radio Frequency Identification.
- RFID Fa radio-identification, most commonly referred to as RFID is a method for remotely storing and retrieving data using markers called "RFID tags" ("RFID tag” or “RFID transponder” in English) for identification. .
- the Ca6 Cal cards, the De die have at least one radio-tag.
- tags are small objects that can be pasted or embedded in objects.
- the tags include an antenna associated with an electronic chip that allows them to receive and respond to radio requests from the transceiver.
- These electronic chips contain an identifier and possibly additional data.
- Each pin P1 to P3 further comprises conductive elements to allow detection of the pin by capacitive effect on the screen Ec of the board game management device P1.
- Fe De De has a radio-identification tag that is placed on each face of the die, each radio-identification tag identifying the face of the die.
- an electromagnetic screen such as a ferrite to limit the direction in which the radio-identification tag is activated by an antenna.
- Fe system comprises a dice track Pd having a plurality of antennas.
- the dice track is of conical shape, thus limiting the number of antennas, and the antennas of the dice track are placed on a first and a second layer, antennas of the first layer being offset from the antennas of the second layer to ensure that no non-detection area exists on the dice track.
- Each Ca6 Cal card has at least two tags and a label-associated screen preventing the associated radio-identification tag from being activated by an antenna of the gaming management device when the card is disposed of. a predetermined face.
- each player places a pawn next to at least one antenna, for example three antennas, Antla, Antlb, Ant1c to Ant8a, Ant8b, Ant8c placed on the periphery of the PL board game management device.
- the board game management device PL thus identifies the number of players and the position of the player with the pawn.
- each card Ca6 Ca placed peripherally, represented in hatched lines, an Antl antenna to Ant8 will be identified and identify the player who placed it.
- Supl, Sup2 supports are placed above or at the periphery of the antennas Antla, Antlb, Ant1c to Ant8a, Ant8b, Ant8c.
- the media includes at least one radio identification tag identifying the board game played among a plurality of board games.
- the tag is activated by an antenna and responsively delivers a signal received by the antenna and transferred to the board game management device that enables the board game management device to identify, among a plurality of board games , the board game to play, from the signal transmitted by the radio-identification label of the support.
- Fig. 2 shows an exemplary architecture of a game management device according to the present invention.
- the PL board game management device comprises:
- processor a processor, microprocessor, or microcontroller 200
- non-volatile memory 202 a non-volatile memory 202
- an interface towards a network 205 for example of the radio type
- a communication bus 201 connecting the processor 200 to the ROM 202, to the RAM 203 at the interface to a first network 205; at interfaces 206 and 207 and at the touch screen Ec.
- the processor 200 is capable of executing instructions loaded into the volatile memory 203 from the nonvolatile memory 202, an external memory (not shown), a storage medium such as an SD card or other, or a communication network.
- the processor 200 is capable of reading volatile memory 203 instructions and executing them. These instructions form a computer program which causes the processor 200 to implement part of the method according to the present invention.
- All or part of the method can be implemented in software form by executing a set of instructions by a programmable machine such as a DSP (Digital Signal Processor in English or Digital Signal Processing Unit in French) or a microcontroller or be implemented in hardware form by a dedicated machine or component, such as an LPGA (Field Programmable Gate Array in English or French Programmable Gate Matrix) or an ASIC (Application-Specifîc Integrated Circuit) Specific to an Application in French).
- a programmable machine such as a DSP (Digital Signal Processor in English or Digital Signal Processing Unit in French) or a microcontroller
- a dedicated machine or component such as an LPGA (Field Programmable Gate Array in English or French Programmable Gate Matrix) or an ASIC (Application-Specifîc Integrated Circuit) Specific to an Application in French).
- the interface to the network 205 is for example a communication interface via a cellular network or Internet type.
- Fig. 3 represents a first view of a die according to the present invention.
- De die is essentially plastic. Each face of the die integrates an RFID tag Tag 1 Tag6, an electromagnetic screen such as a sheet of ferrite to isolate each of the faces of each other. When one of the faces of the die is in contact with the dice track Pd, it is detected and this information is interpreted by the board game management device PL.
- Fig. 4 is a second view of a die according to the present invention.
- the second view shows the ferrites disposed on each face of the die to limit the direction in which the radio-identification tag is activated by an antenna. Ferrite Fe3 limits the direction in which the Tag3 radio-identification tag is activated.
- Ferrite Fe4 limits the direction in which the Tag4 radio-identification tag is activated.
- the ferrites have an orientation, a size, for example cylindrical or conical, adapted to the power of the electromagnetic field of the antennas of the die Pd,
- Fig. 5 shows an antenna arrangement in the dice track according to the present invention.
- the dice track Pd is connected to the game management device Pe. It has, in the example of FIG. 5, a conical shape so as to promote the stabilization of the die on a predetermined surface, more precisely at its center, on which are disposed a plurality of antennas.
- the surface to be covered by the antennas is limited while providing a large track surface.
- the plurality of antennas is made for example in networks of four antennas L1, L2, L3 and L4 so as to better distribute the electromagnetic field and reduce the power consumption.
- the antennas L1 to L4 are interconnected in a parallel series arrangement optimizing the direction of the electric current as shown in FIG. 5.
- Figs. 6 show a map according to the present invention.
- the Ca Card contains two TaglO and Tagl 1 radio-identification tags.
- the TaglO radio-identification tag is able to be activated by an antenna whatever the face on which the card Ca is arranged.
- the radio-identification tag Tag1 is able to be activated by an antenna only when the electromagnetic screen Is is not between an antenna Ant and a Tagl radio-identification tag 1.
- each face may comprise at least two radio frequency tags so as to identify the orientation of the card.
- Fig. 7 shows an exemplary embodiment of a pin according to the present invention.
- Each pin P1 to P4 has a Tag 12 radio frequency tag and contact points which are electrical conductors which detect a change in the capacitance at the point of contact of the pin P with the touch screen Ec when the player place the pawn on the touch screen.
- the contact point is provided by an electro conductive layer disposed on the part of the pin that the player touches.
- Fig. 8 shows an example of an algorithm executed by the game management device according to the present invention.
- the present algorithm is described in an example in which it is executed by the processor 200 of the game management device.
- step E800 the processor 200 detects, by means of the touch screen Ec or antennas, the placement of the pins P1 to P4 or supports near the antennas Antla, Antlb, Ant1c to Ant8a, Ant8b, Ant8c .
- the processor 200 determines the game to be played in step E801. If the information necessary to execute the board game is not present in the RAM 203, the processor 200 obtains the information from a remote server via the radio interface 206.
- step E802 the processor 200 determines the number of players by counting the number of supports or counters placed near the antennas Ant1 to Ant8.
- step E803 the processor 200 controls the display of a message intended for the players.
- step E804 the processor 200 checks whether at least one card is placed near the antennas Antla, Antlb, Ant1c to Ant8a, Ant8b, Ant8c or on the game management device via the antenna interface 206. .
- processor 200 proceeds to step E805. If not, processor 200 proceeds to step E810.
- step E805 the processor 200 identifies the card and the player who placed the card by identifying the antenna Ant near it or in the order in which the players play.
- step E806 the processor 200 controls the display of a message intended for the players.
- step E804 processor 200 returns to step E804. If the test performed in step E804 is negative, processor 200 proceeds to step
- step E810 the processor 200 checks whether at least one pin is placed or moved on the screen of the PL game management device via the antenna interface 206 and the touch screen.
- processor 200 proceeds to step E811. If not, processor 200 proceeds to step E415.
- step E811 the processor 200 identifies the pawn, its position, and the player who placed or moved the pawn.
- step E812 the processor 200 controls the display of a message intended for the players.
- step E804 If the tests in steps E804 and E810 are negative, processor 200 proceeds to step E815.
- step E815 the processor 200 checks whether at least one die has been rolled on the dice track Pd.
- processor 200 proceeds to step E816. If not, processor 200 returns to step E804.
- step E816 the processor 200 identifies the upper face of the die by deducing the identification of the lower face.
- step E817 the processor 200 controls the display of a message intended for the players.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- General Engineering & Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
- Credit Cards Or The Like (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Description
Claims
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR1850902A FR3077504A1 (en) | 2018-02-02 | 2018-02-02 | SYSTEM AND METHOD FOR INTERACTIVE GAMING |
PCT/EP2019/052206 WO2019149732A1 (en) | 2018-02-02 | 2019-01-30 | System and method for an interactive board game |
Publications (2)
Publication Number | Publication Date |
---|---|
EP3746195A1 true EP3746195A1 (en) | 2020-12-09 |
EP3746195B1 EP3746195B1 (en) | 2022-03-30 |
Family
ID=62167503
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP19701534.0A Active EP3746195B1 (en) | 2018-02-02 | 2019-01-30 | System and method for an interactive board game |
Country Status (5)
Country | Link |
---|---|
US (1) | US11612805B2 (en) |
EP (1) | EP3746195B1 (en) |
CN (1) | CN112055606A (en) |
FR (1) | FR3077504A1 (en) |
WO (1) | WO2019149732A1 (en) |
Family Cites Families (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8425312B1 (en) * | 2005-08-05 | 2013-04-23 | Electronicard Corp. | Playing card indentification system |
US20070093170A1 (en) * | 2005-10-21 | 2007-04-26 | Yu Zheng | Interactive toy system |
US8348763B2 (en) * | 2006-07-31 | 2013-01-08 | Cork Group Trading Ltd. | Method for implementing a live dealer game |
US20100113140A1 (en) * | 2007-11-02 | 2010-05-06 | Bally Gaming, Inc. | Gesture Enhanced Input Device |
CA2717546A1 (en) * | 2008-03-12 | 2009-09-17 | Elektroncek D.D. | Gaming system and game controller |
FR2929432B1 (en) * | 2008-03-26 | 2010-05-14 | Eira Fernando Da | AUTONOMOUS SYSTEM FOR FOLLOWING A GAME IN PARALLEL OF ITS REAL MOVEMENT |
EP2613855A4 (en) * | 2010-09-09 | 2014-12-31 | Tweedletech Llc | A board game with dynamic characteristic tracking |
JP5379176B2 (en) * | 2011-01-25 | 2013-12-25 | 株式会社ソニー・コンピュータエンタテインメント | Portable electronic devices |
KR101928933B1 (en) * | 2012-03-29 | 2018-12-14 | 삼성전자 주식회사 | Antenna device of mobile terminal |
US9174116B2 (en) * | 2012-09-28 | 2015-11-03 | Intel Corporation | System for developing, managing, acquiring and playing electronic board games |
FR2998072B1 (en) * | 2012-11-12 | 2016-01-08 | Epawn | DETERMINING THE SURFACE OF INTERACTION OF A MOBILE DEVICE WITH A HOST DEVICE |
FR3004267B1 (en) * | 2013-04-08 | 2015-04-17 | Epawn | DEVICE AND SYSTEM FOR GENERATING AND ENSURING MOVING FORCE OF REAL-TIME LOCALLY MOBILE ELEMENT |
EP3001288B1 (en) * | 2014-09-24 | 2018-10-31 | Nintendo Co., Ltd. | Information processing system, information processing apparatus, information processing program, and information processing method |
EP3278199B1 (en) * | 2015-04-02 | 2022-09-07 | Jörg R. Bauer | Touchpad and system for detecting an object on a detection surface, and generating and releasing object-specific information |
TW201636082A (en) * | 2015-04-13 | 2016-10-16 | Infinite Electronics Inc | Digital mahjong game machine |
-
2018
- 2018-02-02 FR FR1850902A patent/FR3077504A1/en active Pending
-
2019
- 2019-01-30 EP EP19701534.0A patent/EP3746195B1/en active Active
- 2019-01-30 WO PCT/EP2019/052206 patent/WO2019149732A1/en unknown
- 2019-01-30 CN CN201980011191.2A patent/CN112055606A/en active Pending
- 2019-01-30 US US16/966,522 patent/US11612805B2/en active Active
Also Published As
Publication number | Publication date |
---|---|
EP3746195B1 (en) | 2022-03-30 |
US11612805B2 (en) | 2023-03-28 |
WO2019149732A1 (en) | 2019-08-08 |
CN112055606A (en) | 2020-12-08 |
FR3077504A1 (en) | 2019-08-09 |
US20210052972A1 (en) | 2021-02-25 |
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