EP3631780A1 - Landbasierte trainingseinrichtung für eine unterseebootbesatzung - Google Patents
Landbasierte trainingseinrichtung für eine unterseebootbesatzungInfo
- Publication number
- EP3631780A1 EP3631780A1 EP18725217.6A EP18725217A EP3631780A1 EP 3631780 A1 EP3631780 A1 EP 3631780A1 EP 18725217 A EP18725217 A EP 18725217A EP 3631780 A1 EP3631780 A1 EP 3631780A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- simulator
- virtual reality
- input means
- submarine
- simulation
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
- G09B9/02—Simulators for teaching or training purposes for teaching control of vehicles or other craft
- G09B9/06—Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of ships, boats, or other waterborne vehicles
- G09B9/063—Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of ships, boats, or other waterborne vehicles by using visual displays
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Definitions
- the invention relates to a simulator for training a crew, in particular of a submarine, the simulation comprising a simulation space and a virtual simulation environment.
- the simulation comprising a simulation space and a virtual simulation environment.
- it is possible to enter the virtual simulation environment virtually from the simulation space during the training.
- training is also efficiently possible for highly complex systems, such as a submarine.
- Simulators typically include a simulation space that reflects an important area of the vehicle to be simulated. For example, an airplane is the cockpit. This is sufficient for most applications as the staff to be trained does not have to regularly leave the area during normal operation.
- the object of the invention is to provide a simulator, which allows training for a crew of a submarine, but without providing a real submarine for this purpose.
- the simulator according to the invention is used to simulate a submarine.
- the simulator has at least a first simulation space, wherein the first simulation space imitates a first area of a submarine object.
- the first area is the control room, the so-called bridge, of the submarine.
- the simulator further comprises a device for generating and displaying a virtual reality, wherein the virtual reality virtually simulates at least those areas not physically simulated in the simulation space, for example and in particular rooms and objects of a submarine, as far as they are accessible to the crew in a submarine.
- Rooms and objects that have no meaning for a simulation can be simplified be omitted, for example, objects that serve, for example, only the food on board.
- the at least one first simulation space has at least one first access device for entry into the virtual reality. Through this first access device it is possible for a person to be trained during the simulation to virtually leave the first area, which is reproduced in the first simulation room, and to virtually enter other areas of the submarine. This allows action to be taken in all areas. A simulation is thus not limited to a limited area. Compared to a complete simulation in a virtual reality, the use of a first simulation space with real components results in a great improvement of the training due to a better practical experience of the person to be trained to significantly improved training results.
- Virtual reality in the sense of the invention is understood to mean a three-dimensional calculated model, which on the one hand reflects the environment, the interior of the submarine.
- the virtual reality also includes the possibility to interact with this environment, for example to operate switching elements, to open or close hydraulic lines, to actuate mechanical devices.
- the virtual reality includes the calculation of the effects of these interactions, where appropriate, plus external influencing variables which are predetermined by the scenario given in the simulation, for example simulated system failures, damages and the like.
- An entry device for entry into the virtual reality in the sense of the invention serves to display the areas of the submarine generated in the virtual reality and has input device for manipulation.
- the input for manipulation can be done for example by keyboard, mouse or gesture recognition.
- An access device therefore comprises at least one reproduction device and at least one input device.
- an access device additionally comprises an acoustic communication device, for example and in particular consisting of a microphone and headphones.
- Entry into the virtual reality in the sense of the invention is understood as the use of the access device.
- entry into the virtual reality for example, by placing a corresponding glasses and placing a corresponding headset done.
- the simulator has at least one first training room, wherein the at least one first training room has at least one second access device for entry into the virtual reality.
- the simulator has first input means in the at least one first simulation space.
- the simulator has second input means in the virtual reality.
- Input means in the sense of the invention include all possibilities of interaction of a person with a submarine. This may, for example, but not limited to computer consoles, levers, valves, switches and the like.
- the trim can be done via the corresponding input means on a computer console of the submarine automation system in the first simulation room, but also via hand-operated trim pumps. This serves, for example, to practice the behavior in the event of failure of the primary system.
- the simulator uses inputs via the first input means and inputs via the second input means to simulate the at least one first simulation space.
- the simulator uses inputs via the first input means and inputs via the second input means for simulating the virtual reality. It is precisely the above-mentioned example with regard to trimming that shows that only in the use of the inputs via first input means and second input means a complete simulation in the simulator is possible.
- First input means comprise, in particular, control and control panels, as used in real submarines.
- control and control panels are used in real submarines.
- the control room is equipped with real facilities which are also suitable for use in a real submarine.
- the input is thus exactly identical to the input in a submarine, whereby the training result is improved.
- Second input means are the devices depicted in virtual reality, such as control panels, valves, levers, flaps, doors, computers, and the like.
- second input means everything that can be manipulated in a submarine by the crew.
- Input devices include keyboard, mouse, gesture recognition, speech recognition, motion capture, and the like.
- the virtual reality is such that the selection of a second input means takes place in two stages, wherein a person first selects an area with a plurality of second input means, wherein the simulator magnifies the selected plurality of second input means, wherein the person subsequently inputs can select certain second input means.
- This is particularly advantageous if in the area a plurality of second input means are close to each other or these second input means can also be arranged one behind the other. This also corresponds to the natural behavior of a person who first selects an area in which he would like to work and then focuses on this in their perception. This may include, for example, opening a flap or bending the person to a valve.
- the simulator is designed for the simultaneous training of a plurality of persons.
- the simulator has communication means.
- the communication means are designed so that a person can only communicate with another person via the means of communication, if this is also possible in the submarine. For example, people who are in the first simulation room can talk directly to each other. Persons who are in different rooms of the submarine in the virtual reality, can only talk, for example via a headset, when they use, for example, an intercom, for example in the first simulation room or in virtual reality, or together in rooms without separation by doors or bulkheads, in particular virtual closed soundproof doors or bulkheads, the distance not exceeding the normal possible communication distance in a submarine.
- the communication means allow communication, provided that the persons involved are in the same virtual space or use a virtual communication means, for example an intercom.
- the at least one first simulation space is movably mounted.
- the first simulation space can be tilted and / or tilted in the room in accordance with the simulated position of the submarine.
- the simulator is designed for the reproduction of persons involved in training in the form of avatars in virtual reality.
- An avatar does not have to represent a specific person, especially the appearance of the person represented.
- generic avatars are preferably used. Due to the limited space in a submarine, the interaction between people involved is very important. In order for a person to quickly reach a place of action, it is necessary to pass on other people on a regular basis. Thus, to achieve a good training result, the simulation of all persons involved, which are in virtual reality, useful.
- the simulator has at least first program elements and second program elements.
- the first program elements are used to calculate the behavior of the submarine.
- the second program elements serve to simulate the control of the submarine by means of the built-in components.
- the second program elements are the program elements which are also used in the submarine itself.
- the simulator has a control room.
- the control room has control input means, wherein the control input means are designed to intervene in the simulation.
- the simulator has at least one second training room, wherein the at least one second training room contains devices which are usually located in a submarine in the virtual reality only in the simulator.
- the second training room serves to train the manual handling of such devices.
- the devices may be, for example, compounds which, for example, have to be screwed apart or together. This is about the concrete manual training on these devices to train the concrete handles by practical action easily and efficiently.
- the first simulation space 10 shows a simulator with a first simulation room 10 and a first training room 20.
- the first simulation space is preferably movably mounted so that the movements of the simulated submarine are reproduced directly and thus can be felt by exercising persons in the first simulation space 10.
- the first simulation space 10 has first access means 40. These are preferably consoles, which are also used on a real submarine. Through these consoles the crew can take control measures.
- a first access device 50 is arranged in the first simulation room 10. A person who trains in the first simulation room 10 can use this first access device 50 to virtually leave the room reproduced in the first simulation room 10.
- the first access device 50 consists of a VR glasses with headset and motion capture system.
- a first training room 20 three second access devices 52, 54, 56 are arranged. Further trainers can enter the virtual area of the simulation here.
- first input means first access device second access device second access device second access device
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Multimedia (AREA)
- Educational Administration (AREA)
- Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Aviation & Aerospace Engineering (AREA)
- Educational Technology (AREA)
- General Physics & Mathematics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Processing Or Creating Images (AREA)
- Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
- Measurement Of Velocity Or Position Using Acoustic Or Ultrasonic Waves (AREA)
- Toys (AREA)
Abstract
Description
Claims
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| EP25157128.7A EP4541437A3 (de) | 2017-05-24 | 2018-05-17 | Landbasierte trainingseinrichtung für eine unterseebootbesatzung |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| DE102017208866.4A DE102017208866A1 (de) | 2017-05-24 | 2017-05-24 | Landbasierte Trainingseinrichtung für eine Unterseebootbesatzung |
| PCT/EP2018/062839 WO2018215275A1 (de) | 2017-05-24 | 2018-05-17 | Landbasierte trainingseinrichtung für eine unterseebootbesatzung |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP25157128.7A Division EP4541437A3 (de) | 2017-05-24 | 2018-05-17 | Landbasierte trainingseinrichtung für eine unterseebootbesatzung |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| EP3631780A1 true EP3631780A1 (de) | 2020-04-08 |
Family
ID=62186476
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP18725217.6A Ceased EP3631780A1 (de) | 2017-05-24 | 2018-05-17 | Landbasierte trainingseinrichtung für eine unterseebootbesatzung |
| EP25157128.7A Pending EP4541437A3 (de) | 2017-05-24 | 2018-05-17 | Landbasierte trainingseinrichtung für eine unterseebootbesatzung |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP25157128.7A Pending EP4541437A3 (de) | 2017-05-24 | 2018-05-17 | Landbasierte trainingseinrichtung für eine unterseebootbesatzung |
Country Status (4)
| Country | Link |
|---|---|
| EP (2) | EP3631780A1 (de) |
| KR (2) | KR20190139964A (de) |
| DE (1) | DE102017208866A1 (de) |
| WO (1) | WO2018215275A1 (de) |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| DE102019218109A1 (de) * | 2019-11-25 | 2020-11-12 | Thyssenkrupp Ag | Unterseebootsimulator mit einer anpassbaren Trainingsumgebung |
| DE102019218110A1 (de) * | 2019-11-25 | 2021-05-27 | Thyssenkrupp Ag | Verfahren zum Training einer Schiffsbesatzung auf einem Schiff |
Family Cites Families (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9677840B2 (en) | 2014-03-14 | 2017-06-13 | Lineweight Llc | Augmented reality simulator |
| KR102097180B1 (ko) * | 2015-07-07 | 2020-04-09 | 임진국 | 증강현실 기술을 이용한 특수 차량 훈련용 시뮬레이터시스템 및 그 방법 |
| KR101636360B1 (ko) * | 2015-10-26 | 2016-07-06 | 국방과학연구소 | 가상 현실을 이용한 가상 정비 훈련 시스템 |
-
2017
- 2017-05-24 DE DE102017208866.4A patent/DE102017208866A1/de not_active Withdrawn
-
2018
- 2018-05-17 EP EP18725217.6A patent/EP3631780A1/de not_active Ceased
- 2018-05-17 EP EP25157128.7A patent/EP4541437A3/de active Pending
- 2018-05-17 KR KR1020197033667A patent/KR20190139964A/ko not_active Ceased
- 2018-05-17 WO PCT/EP2018/062839 patent/WO2018215275A1/de not_active Ceased
- 2018-05-17 KR KR1020217035052A patent/KR102425334B1/ko active Active
Also Published As
| Publication number | Publication date |
|---|---|
| EP4541437A3 (de) | 2025-07-16 |
| KR20190139964A (ko) | 2019-12-18 |
| WO2018215275A1 (de) | 2018-11-29 |
| EP4541437A2 (de) | 2025-04-23 |
| KR20210132750A (ko) | 2021-11-04 |
| DE102017208866A1 (de) | 2018-11-29 |
| KR102425334B1 (ko) | 2022-07-25 |
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