EP3578238A1 - Game system, game apparatus, game program and game control method - Google Patents
Game system, game apparatus, game program and game control method Download PDFInfo
- Publication number
- EP3578238A1 EP3578238A1 EP18214014.5A EP18214014A EP3578238A1 EP 3578238 A1 EP3578238 A1 EP 3578238A1 EP 18214014 A EP18214014 A EP 18214014A EP 3578238 A1 EP3578238 A1 EP 3578238A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- game
- controller
- accessory
- attached
- image
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
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Images
Classifications
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- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
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- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
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- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
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- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
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- A63F2300/8017—Driving on land or water; Flying
Definitions
- the present invention relates to a game system, a game apparatus, a gam program and a game control method, and more specifically, relates to a game system, a game apparatus, a gam program and a game control method, in which predetermined game processing is performed based on an operation of an accessory to which a controller is attached.
- an operation device has a elongated housing, and an acceleration sensor and/or a gyro sensor are incorporated in this housing.
- the acceleration data and/or the angular velocity data obtained by the acceleration sensor and/or the gyro sensor are included in the operation data that is transmitted by the operation data transmission unit.
- the elastic member having a spherical surface or a substantially spherical surface is provided at the lower end portion of the housing.
- the user grasps the housing with the elastic member, brings the spherical surface or substantially spherical surface of the elastic member into contact with the desk surface or the like, and tilts the housing with the contact or contact surface as a fulcrum, whereby the operation device can be operated like a joystick.
- the housing can be easily tilted by attaching the elastic member to the housing of the operation device, but other operations using the function provided in the operation device are not implemented.
- a first invention is a game system comprising a game controller having an operation portion, an accessory to which the game controller is attachable, and a game processing portion configured to perform predetermined game processing based on an operation to the accessory to which the game controller is attached, comprising: a display portion, a first selection portion, an attachment detection portion, and a second selection portion.
- the display portion is configured to display a selection image for performing a selection operation related to game processing.
- the first selection portion is configured to allow selecting the selection image by a first method based on an operation to the operation portion of the game controller.
- the attachment detection portion is configured to detect that the game controller is in an attached state to the accessory.
- the second selection portion is configured to allow selecting the selection image by a second method different from the first method based on an operation to the accessory when it is detected by the attachment detection portion that the game controller is in the attached state.
- the selection image is selected by a method different from a method of operating the operation portion of the controller when the controller is attached to the accessory, it is possible to implement more various operations using the controller.
- a second invention is the game system according to the first invention, wherein the game controller further comprises an operation detection portion configured to detect an operation to the accessory.
- the second selection portion is configured to allow selecting the selection image by the second method based on a detection result by the operation detection portion.
- a third invention is the game system according to the second invention, wherein the game controller further comprises an imaging portion as the operation detection portion.
- the accessory comprises an operation portion, a movable portion configured to be moved according to an operation to the operation portion, and a detection target that is provided on the movable portion and is capable of being imaged by the imaging portion of the game controller attached to the accessory.
- the game system further comprises an operation manner determination portion configured to determine an operation manner to the accessory based on at least one of a position, a shape and a direction of the detection target included in an image that is imaged by the imaging portion.
- a fourth invention is the game system according to the second invention, wherein the game controller further comprises an imaging portion as the operation detection portion.
- the accessory further comprises an insertion portion for inserting and attaching the game controller, and a detection target that is provided in an inside of the accessory and is capable of being imaged by the imaging portion of the game controller.
- the attachment detection portion is configured to detect whether the game controller is in an attached state to the accessory based on an image including the detection target imaged by the imaging portion of the game controller that is being inserted and attached to the insertion portion.
- a fifth invention is the game system according to the second invention, wherein the game processing portion performs predetermined game processing based on a detection result of the operation detection portion.
- a selection operation for the game processing and also, a game operation for performing the game processing can be performed.
- a sixth invention is the game system according to any one of the first invention to the fifth invention, wherein the display portion is configured to a first object.
- the second selection portion allows selecting the selection image by operating the first object based on an operation to the accessory, as the second method.
- the sixth invention it is possible to select the selection image by operating the first object by an operation to the accessory to which the game controller is attached.
- a seventh invention is the game system according to the sixth invention, wherein the display portion is configured to display a second object when the game processing is to be performed by the game processing portion.
- the game processing portion is configured to cause the second object to move in a direction based on a direction instructing operation to the accessory.
- the second selection portion is configured to cause, based on the same direction instructing operation to the accessory, the first object to move in the same direction.
- the first object and the second object are controllable by the same operation using the accessory. Therefore, even if an operation target is changed from the second object to the first object, it is possible to perform selection by operating the first object with the same operational feeling as that in operating the second object.
- An eighth invention is the game system according to any one of the first invention to the seventh invention, further comprising a game processing starting portion configured to start the game processing by selecting the selection image during selection by the second selection portion.
- the eighth invention since the game processing is started by selecting the selection image, it is possible to continuously perform the operation to the accessory, whereby time and effort such as exchange of the game controller can be saved.
- a ninth invention is the game system according to any one of the first invention to the eighth invention, wherein the display portion is configured to further display a predetermined object that is operable based on the operation to the accessory when selection by at least the second selection portion becomes to be allowed.
- the ninth invention since the predetermined object is displayed, it is possible to know at a glance that the selection by the second selection portion becomes to be allowed.
- a tenth invention is the game system according to any one the first invention to the ninth invention, wherein the display portion is configured to display the first object that is operable based on the operation to the accessory when it is detected by the attachment detection portion that the game controller is in an attached state to the accessory, and display the second object related in appearance to the first object when the game processing is to be performed.
- the second object is related in appearance to the first object, it is possible to intuitively know that it is sufficient to operate the first object with the same feeling as the operation the game processing.
- An eleventh invention is a game apparatus comprising a game controller having an operation portion, an accessory to which the game controller is attachable, and a game processing portion configured to perform predetermined game processing based on an operation to the accessory to which the game controller is attached, comprising: a display portion, a first selection portion, an attachment detection portion, and a second selection portion.
- the display portion is configured to display a selection image for performing a selection operation related to game processing.
- the first selection portion is configured to allow selecting the selection image by a first method based on an operation to the operation portion of the game controller.
- the attachment detection portion is configured to detect that the game controller is in an attached state to the accessory.
- the second selection portion is configured to allow selecting the selection image by a second method different from the first method based on an operation to the accessory when it is detected by the attachment detection portion that the game controller is in the attached state.
- a twelfth invention is a game program executable by a computer of a game apparatus comprising a game controller having an operation portion, an accessory to which the game controller is attachable, and a game processing portion configured to perform predetermined game processing based on an operation to the accessory to which the game controller is attached, wherein the game program causes one or more processors of the computer to perform following steps of: a display step configured to display a selection image for performing a selection operation for game processing; a first selection step configured to allow selecting the selection image by a first method based on an operation to the operation portion of the game controller; an attachment detection step configured to detect that the game controller is in an attached state to the accessory; and a second selection step configured to allow selecting the selection image by a second method different from the first method based on an operation to the accessory when it is detected in the attachment detection step that the game controller is in the attached state.
- a thirteenth invention is a game control method of a game apparatus comprising a game controller having an operation portion, an accessory to which the game controller is attachable, and a game processing portion configured to perform predetermined game processing based on an operation to the accessory to which the game controller is attached, comprising following steps of: (a) displaying a selection image for performing a selection operation for game processing; (b) allowing selecting the selection image by a first method based on an operation to the operation portion of the game controller; (c) detecting that the game controller is in an attached state to the accessory; and (d) allowing selecting the selection image by a second method different from the first method based on an operation to the accessory when it is detected in the step (c) that the game controller is in the attached state.
- the game system 1 comprises a main body apparatus (an information processing apparatus that functions as a game apparatus main body in this embodiment) 2, a left controller 3 and a right controller 4.
- the left controller 3 and the right controller 4 are attachable to or detachable from the main body apparatus 2, respectively. That is, the game system 1 can be used as a unified apparatus formed by attaching each of the left controller 3 and the right controller 4 to the main body apparatus 2.
- the main body apparatus 2, the left controller 3 and the right controller 4 can also be used as separate bodies (see Figure 2 ).
- the game system 1 comprises an attachment(s) (additional operation apparatuses (6, 7) described later) to which the controller 3 or 4.
- attachment(s) additional operation apparatuses (6, 7) described later
- Figure 1 is an illustration view showing an example of a state where the left controller 3 and the right controller 4 are attached to the main body apparatus 2.
- the left controller 3 and the right controller 4 is respectively attached to the main body apparatus 2, thereby to be unified it.
- the main body apparatus 2 is an apparatus for performing various processing (game processing, for example) in the game system 1.
- the main body apparatus 2 comprises a display 12.
- Each of the left controller 3 and the right controller 4 is a device comprising an operation section with which a user provides inputs.
- FIG 2 is an illustration view showing an example of a state where the left controller 3 and the right controller 4 are detached from the main body apparatus 2, respectively. As shown in Figures 1 and 2 , each of the left controller 3 and the right controller 4 are attachable to and detachable from the main body apparatus 2. In addition, it should be noted that the left controller 3 and the right controller 4 may be referred to collectively as a "controller" in the following.
- Figure 3 is six orthogonal views showing an example of the main body apparatus 2.
- the main body apparatus 2 comprises a housing 11 having an approximately plate-shape.
- a main surface in other words, a surface on a front side, i.e., a surface on which the display 12 is provided
- the housing 11 has a generally rectangular shape.
- a shape and a size of the housing 11 are optional.
- the housing 11 may be of a portable size.
- the main body apparatus 2 alone or the unified apparatus obtained by attaching the left controller 3 and the right controller 4 to the main body apparatus 2 may function as a mobile apparatus.
- the main body apparatus 2 or the unified apparatus may be a handheld apparatus.
- the main body apparatus 2 or the unified apparatus may be a handheld apparatus or a portable apparatus.
- the main body apparatus 2 comprises the display 12 that is provided on the main surface of the housing 11.
- the display 12 displays an image generated by the main body apparatus 2.
- the display 12 is a liquid crystal display device (LCD).
- the display 12 may be a display device of any type.
- the main body apparatus 2 comprises a touch panel 13 on a screen of the display 12.
- the touch panel 13 is of a type that allows a multi-touch input (e.g., a capacitive type).
- the touch panel 13 may be of any type, and for example, the touch panel 13 may be of a type that allows a single-touch input (e.g., a resistive type).
- the main body apparatus 2 includes speakers (i.e., speakers 88 shown in Figure 6 ) within the housing 11. As shown in Figure 3 , speaker holes 11a and 11b are formed on the main surface of the housing 11. Then, sounds output from the speakers 88 are emitted through the speaker holes 11a and 11b.
- speakers i.e., speakers 88 shown in Figure 6
- speaker holes 11a and 11b are formed on the main surface of the housing 11. Then, sounds output from the speakers 88 are emitted through the speaker holes 11a and 11b.
- the main body apparatus 2 comprises a left terminal 17 that is a terminal for the main body apparatus 2 to perform wired communication with the left controller 3, and a right terminal 21 that is a terminal for the main body apparatus 2 performs wired communication with the right controller 4.
- the main body apparatus 2 comprises a slot 23.
- the slot 23 is provided on an upper side surface of the housing 11.
- the slot 23 has a shape to which a predetermined type of storage medium can be attached.
- the predetermined type of storage medium is, for example, a dedicated storage medium (e.g., a dedicated memory card) for the game system 1 and an information processing apparatus of the same type as the game system 1.
- the predetermined type of storage medium is used to store, for example, data (e.g., saved data of an application or the like) used by the main body apparatus 2 and/or a program (e.g., a program for an application or the like) executed by the main body apparatus 2.
- the main body apparatus 2 comprises a power button 28.
- the main body apparatus 2 comprises a lower terminal 27.
- the lower terminal 27 is a terminal through which the main body apparatus 2 performs communication with a cradle.
- the lower terminal 27 is a USB connector (more specifically, a female connector).
- the game system 1 can display on a stationary monitor an image generated by and output from the main body apparatus 2.
- the cradle has the function of charging the unified apparatus or the main body apparatus 2 alone that is put on the cradle.
- the cradle has a function of a hub device (specifically, a USB hub).
- Figure 4 is six orthogonal views showing an example of the left controller 3.
- the left controller 3 comprises a housing 31.
- the housing 31 has a vertically long shape, i.e., is shaped to be long in an up-down direction (i.e., a y-axis direction shown in Figures 1 and 4 ).
- the left controller 3 can also be held in a direction that the left controller 3 is vertically long.
- the housing 31 has a shape and a size that when held in a direction that the housing 31 is vertically long, the housing 31 can be held with one hand, especially the left hand.
- the left controller 3 can also be held in a direction that the left controller 3 is horizontally long. When held in the direction that the left controller 3 is horizontally long, the left controller 3 may be held with both hands.
- the left controller 3 comprises an analog stick 32.
- the analog stick 32 is provided on a main surface of the housing 31.
- the analog stick 32 can be used as a direction input section capable of inputting a direction.
- the user tilts the analog stick 32 and thereby can input a direction corresponding to a tilted direction (and input a magnitude corresponding to a tilted angle).
- the left controller 3 may comprise a cross key or a slide stick capable of performing a slide input, or the like as the direction input section, instead of the analog stick.
- the left controller 3 comprises various operation buttons.
- the left controller 3 comprises four (4) operation buttons 33-36 (specifically, a right direction button 33, a down direction button 34, an up direction button 35 and a left direction button 36) on the main surface of the housing 31.
- the left controller 3 comprises a record button 37 and a "-" (minus) button 47.
- the left controller 3 comprises a first L-button 38 and a ZL-button 39 in an upper left portion of a side surface of the housing 31.
- the left controller 3 comprises a second L-button 43 and a second R-button 44 on a surface at a side to be attached to the main body apparatus 2 out of side surfaces of the housing 31.
- These operation buttons are used to input instructions according to various programs (e.g., an OS program and an application program) executed by the main body apparatus 2.
- the left controller 3 comprises a terminal 42 for the left controller 3 to perform wired communication with the main body apparatus 2.
- FIG. 5 is six orthogonal views showing an example of the right controller 4.
- the right controller 4 comprises a housing 51.
- the housing 51 has a vertically long shape, i.e., a shape long in the up-down direction.
- the right controller 4 can also be held in a direction that the right controller 4 is vertically long.
- the housing 51 has a shape and a size that when held in a direction that the housing 51 is vertically long, the housing 51 can be held with one hand, especially the right hand.
- the right controller 4 can also be held in a direction that the right controller 4 is horizontally long. When held in the direction that the right controller 4 is horizontally long, the right controller 4 may be held with both hands.
- the right controller 4 comprises an analog stick 52 as a direction input section.
- the analog stick 52 has the same configuration as that of the analog stick 32 of the left controller 3.
- the right controller 4 may comprise a cross key or a slide stick capable of performing a slide input, or the like as the direction input section, instead of the analog stick.
- the right controller 4 comprises four (4) operation buttons 53-56 (specifically, an A-button 53, a B-button 54, an X-button 55 and a Y-button 56) on the main surface of the housing 51.
- the right controller 4 comprises a "+" (plus) button 57 and a home button 58.
- the right controller 4 comprises a first R-button 60 and a ZR-button 61 in an upper right portion of a side surface of the housing 51. Moreover, similar to the left controller 3, the right controller 4 comprises a second L-button 65 and a second R-button 66.
- the right controller 4 comprises an infrared imaging section 123 and an infrared light-emitting section 124, which are placed within the housing 51.
- the infrared imaging section 123 is an example of "operation detection portion", and images a portion around the right controller 4 through the window portion 68 such that a down direction of the right controller 4 (a negative direction of a y-axis shown in Figure 5 ) is an image capturing direction.
- the infrared light-emitting section 124 irradiates infrared light through the window portion 68 to an image capturing target to be captured by the infrared imaging section 123 such that a predetermined range centered on the lower direction of the right controller 4 (a negative direction of the y-axis in Figure 5 ) is an irradiation range.
- the window portion 68 is used to protect a lens of a camera of the infrared imaging section 123, a light emitter of the infrared light-emitting section 124 and the like, and formed of a material that transmits light of a wavelength sensed by the camera and light emitted from the light emitter (e.g., a transparent material).
- the window portion 68 may be a through hole formed in the housing 51.
- the infrared imaging section 123 itself has a filter member for inhibiting transmission of light of a wavelength other than the light sensed by the camera (infrared light in this embodiment).
- the window portion 68 may have a filter function.
- the right controller 4 comprises an NFC communication section 122.
- the NFC communication section 122 performs short-range wireless communication based on the NFC (Near Field Communication) standard.
- the NFC communication section 122 has an antenna 122a to be used for short-range wireless communication and a circuit (e.g., an NFC chip) that generates a signal (a radio wave) to be sent from the antenna 122a.
- the NFC communication section 122 may perform short-range wireless communication through any proximity communication (or contactless communication) instead of performing short-range wireless communication based on the NFC standard.
- the NFC standard can be used for proximity communication (contactless communication), and "may perform short-range wireless communication through any proximity communication" is intended to mean that short-range wireless communication may be performed through other proximity communication except for proximity communication based on the NFC standard.
- the right controller 4 comprises a terminal 64 for the right controller 4 to perform wired communication with the main body apparatus 2.
- Figure 6 is a block diagram showing an example of an internal configuration of the main body apparatus 2.
- the main body apparatus 2 comprises components 81-91, 97 and 98 shown in Figure 6 in addition to components shown in Figure 3 .
- Some of the components 81-91, 97 and 98 may be mounted as electronic components on an electronic circuit board to be accommodated in the housing 11.
- the main body apparatus 2 comprises a processor 81.
- the processor 81 is an information processing section that performs various types of information processing to be performed by the main body apparatus 2, and may be composed only of a CPU (Central Processing Unit), or may be composed of a SoC (System-on-a-chip) having a plurality of functions such as a CPU function and a GPU (Graphics Processing Unit) function.
- the processor 81 executes an information processing program (e.g., a game program) stored in a storage section (specifically, an internal storage medium such as a flash memory 84, an external storage medium attached to the slot 23, or the like), thereby performing the various types of information processing.
- a storage section specifically, an internal storage medium such as a flash memory 84, an external storage medium attached to the slot 23, or the like
- the main body apparatus 2 comprises a flash memory 84 and a DRAM (Dynamic Random Access Memory) 85 as examples of internal storage media incorporated in the main body apparatus 2.
- the flash memory 84 and the DRAM 85 are connected to the processor 81.
- the flash memory 84 is a memory mainly used to store various data (or programs) to be saved in the main body apparatus 2.
- the DRAM 85 is a memory used to temporarily store various data used for information processing.
- the main body apparatus 2 comprises a slot interface (hereinafter, abbreviated as "I/F") 91.
- the slot I/F 91 is connected to the processor 81.
- the slot I/F 91 is connected to the slot 23, and reads and writes, in accordance with instructions from the processor 81, data from and to the predetermined type of storage medium (e.g., a dedicated memory card) attached to the slot 23.
- the predetermined type of storage medium e.g., a dedicated memory card
- the processor 81 appropriately reads and writes data from and to the flash memory 84, the DRAM 85 and each of the above storage media, thereby performing the above-described information processing.
- the main body apparatus 2 comprises a network communication section 82.
- the network communication section 82 is connected to the processor 81.
- the network communication section 82 performs communication (specifically, wireless communication) with external apparatus via a network.
- the network communication section 82 is connected to a wireless LAN to perform communication with external apparatus by a system in compliant with the Wi-Fi standard.
- the network communication section 82 performs wireless communication with a further main body apparatus 2 of the same type by a predetermined communication system (e.g., communication based on a unique protocol or infrared light communication).
- the wireless communication in the above-described second communication manner achieves a function of enabling so-called "local communication", in which the main body apparatus 2 can perform wireless communication with further main body apparatus 2 placed in a closed local network area, and a plurality of main body apparatus 2 perform communication directly with each other to transmit and receive data.
- the main body apparatus 2 comprises a controller communication section 83.
- the controller communication section 83 is connected to the processor 81.
- the controller communication section 83 performs wireless communication with the left controller 3 and/or the right controller 4.
- communication system between the main body apparatus 2 and the left controller 3 and the right controller 4 is optional, in this embodiment, the controller communication section 83 performs communication with the left controller 3 and with the right controller 4 in conformity with Bluetooth (registered trademark) standard.
- the processor 81 is connected to the left terminal 17, the right terminal 21 and the lower terminal 27.
- the processor 81 transmits data to the left controller 3 via the left terminal 17 and receives operation data from the left controller 3 via the left terminal 17.
- the processor 81 transmits data to the right controller 4 via the right terminal 21 and receives operation data from the right controller 4 via the right terminal 21.
- the processor 81 transmits data to the cradle via the lower terminal 27.
- the main body apparatus 2 can perform both wired communication and wireless communication with each of the left controller 3 and the right controller 4.
- the main body apparatus 2 can output data (e.g., image data and sound data) to the stationary monitor or the like via the cradle.
- data e.g., image data and sound data
- the main body apparatus 2 can perform communication with a plurality of left controllers 3 simultaneously (in other words, in parallel). Moreover, the main body apparatus 2 can perform communication with a plurality of right controllers 4 simultaneously (in other words, in parallel). Therefore, a plurality of users can simultaneously provide inputs to the main body apparatus 2, each using a set of the left controller 3 and the right controller 4. As an example, a first user can provide an input to the main body apparatus 2 using a first set of the left controller 3 and the right controller 4, and simultaneously, a second user can provide an input to the main body apparatus 2 using a second set of the left controller 3 and the right controller 4.
- the main body apparatus 2 comprises a touch panel controller 86 that is a circuit for controlling the touch panel 13.
- the touch panel controller 86 is connected between the touch panel 13 and the processor 81. Based on a signal from the touch panel 13, the touch panel controller 86 generates, for example, data indicating a position where a touch input is performed, and outputs the data to the processor 81.
- the display 12 is connected to the processor 81.
- the processor 81 displays a generated image (e.g., an image generated by performing or executing the above information processing) and/or an externally acquired image on the display 12.
- the main body apparatus 2 comprises a codec circuit 87 and speakers (specifically, a left speaker and a right speaker) 88.
- the codec circuit 87 is connected to the speakers 88 and a sound input/output (I/O) terminal 25 and also connected to the processor 81.
- the codec circuit 87 is a circuit for controlling an input/output of sound data to and from the speakers 88 and the sound input/output terminal 25.
- the main body apparatus 2 comprises an acceleration sensor 89.
- the acceleration sensor 89 detects magnitudes of accelerations along predetermined three (3) axial (e.g., x, y and z axes shown in Figure 1 ) directions.
- the acceleration sensor 89 may detect an acceleration along one (1) axial direction or accelerations along two (2) axial directions.
- the main body apparatus 2 comprises an angular velocity sensor 90.
- the angular velocity sensor 90 detects angular velocities around predetermined three (3) axes (e.g., the x, y and z axes shown in Figure 1 ).
- the angular velocity sensor 90 may detect an angular velocity around one (1) axis or angular velocities around two (2) axes.
- the acceleration sensor 89 and the angular velocity sensor 90 are connected to the processor 81, and detection results of the acceleration sensor 89 and the angular velocity sensor 90 are output to the processor 81. Based on the detection results of the acceleration sensor 89 and the angular velocity sensor 90, the processor 81 can calculate information regarding a motion and/or a posture (or an orientation) of the main body apparatus 2.
- the main body apparatus 2 comprises a power control section 97 and a battery 98.
- the power control section 97 is connected to the battery 98 and the processor 81.
- the power control section 97 is connected to respective components of the main body apparatus 2 (specifically, components that receive power supplied from the battery 98, the left terminal 17 and the right terminal 21). Based on a command from the processor 81, the power control section 97 controls power supply from the battery 98 to the above-described components.
- the battery 98 is connected to the lower terminal 27.
- an external charging device e.g., the cradle
- the battery 98 is charged with the supplied power.
- Figure 7 is a block diagram showing examples of internal configurations of the main body apparatus 2, the left controller 3 and the right controller 4. In addition, details of the internal configuration of the main body apparatus 2 are shown in Figure 6 and thus are omitted in Figure 7 .
- the left controller 3 comprises a communication control section 101 that performs communication with the main body apparatus 2.
- the communication control section 101 is connected to components including the terminal 42.
- the communication control section 101 can perform communication with the main body apparatus 2 through both wired communication via the terminal 42 and wireless communication not via the terminal 42.
- the communication control section 101 controls a method of performing communication by the left controller 3 with the main body apparatus 2. That is, when the left controller 3 is attached to the main body apparatus 2, the communication control section 101 performs communication with the main body apparatus 2 via the terminal 42.
- the communication control section 101 when the left controller 3 is detached from the main body apparatus 2, the communication control section 101 performs wireless communication with the main body apparatus 2 (specifically, the controller communication section 83).
- the wireless communication between the communication control section 101 and the controller communication section 83 is performed in accordance with Bluetooth (registered trademark) standard, for example.
- the left controller 3 comprises a memory 102 such as a flash memory.
- the communication control section 101 is constituted by a microcomputer (also referred to as a microprocessor), for example, and executes firmware stored in the memory 102, thereby performing various processing.
- the left controller 3 comprises buttons 103 (specifically, the buttons 33-39, 43, 44 and 47). Further, the left controller 3 comprises the analog stick (in Figure 7 , indicated as "stick") 32. The respective buttons 103 and the analog stick 32 outputs information regarding an operation performed to itself to the communication control section 101 repeatedly at appropriate timings.
- the left controller 3 comprises inertial sensors. Specifically, the left controller 3 comprises an acceleration sensor 104. Moreover, the left controller 3 comprises an angular velocity sensor 105. In this embodiment, the acceleration sensor 104 detects magnitudes of accelerations along predetermined three (3) axial (e.g., x, y and z axes shown in Figure 4 ) directions. In addition, the acceleration sensor 104 may detect an acceleration along one (1) axial direction or accelerations along two (2) axial directions. In this embodiment, the angular velocity sensor 105 detects angular velocities around predetermined three (3) axes (e.g., x, y and z axes shown in Figure 4 ).
- the angular velocity sensor 105 may detect an angular velocity around one (1) axis or angular velocities around two (2) axes.
- the acceleration sensor 104 and the angular velocity sensor 105 are respectively connected to the communication control section 101. Then, detection results of the acceleration sensor 104 and the angular velocity sensor 105 are output to the communication control section 101 repeatedly at appropriate timings.
- the communication control section 101 acquires information regarding an input(s) (specifically, information regarding an operation or the detection results of the sensors) from respective input sections (specifically, the buttons 103, the analog stick 32 and the sensors 104 and 105).
- the communication control section 101 transmits operation data including the acquired information (or information obtained by performing predetermined processing on the acquired information) to the main body apparatus 2.
- the operation data is transmitted repeatedly, once every predetermined time period.
- the interval that the information regarding an input(s) is transmitted from each of the input sections to the main body apparatus 2 may or may not be the same.
- the above-described operation data is transmitted to the main body apparatus 2, whereby the main body apparatus 2 can obtain an input(s) provided to the left controller 3. That is, the main body apparatus 2 can determine operations on the buttons 103 and the analog stick 32 based on the operation data. Moreover, the main body apparatus 2 can calculate information regarding the motion and/or the posture of the left controller 3 based on the operation data (specifically, the detection results of the acceleration sensor 104 and the angular velocity sensor 105).
- the left controller 3 comprises a vibrator 107 for notifying to the user by vibration.
- the vibrator 107 is controlled by a command from the main body apparatus 2. That is, if receiving the above-described command from the main body apparatus 2, the communication control section 101 causes the vibrator 107 to be driven in accordance with the received command.
- the left controller 3 comprises a codec section 106. If receiving the above-described command, the communication control section 101 outputs a control signal according to the command to the codec section 106.
- the codec section 106 generates a driving signal for causing the vibrator 107 to be driven from the control signal from the communication control section 101, and outputs the control signal to the vibrator 107. Accordingly, the vibrator 107 operates.
- the vibrator 107 is a linear vibration motor. Unlike a regular motor that performs a rotational motion, the linear vibration motor is driven in a predetermined direction in accordance with an input voltage and thus generates at amplitude and a frequency according to a waveform of the input voltage.
- a vibration control signal transmitted from the main body apparatus 2 to the left controller 3 may be a digital signal representing the frequency and the amplitude every unit of time.
- the main body apparatus 2 may transmit information indicating the waveform itself in a further embodiment, transmission of only the amplitude and the frequency enables a reduction in an amount of communication data.
- the codec section 106 converts a digital signal indicating the values of the amplitude and the frequency acquired from the communication control section 101 into a waveform of an analog voltage and inputs a voltage in accordance with the waveform, thereby to drive the vibrator 107. Therefore, by changing the amplitude and the frequency to be transmitted every unit time, the main body apparatus 2 can control the amplitude and the frequency that cause the vibrator 107 to be vibrated at that time.
- the codec section 106 combines waveforms indicated by a plurality of received amplitudes and frequencies and thereby can generate the waveform of a voltage for controlling the vibrator 107.
- the left controller 3 comprises a power supply section 108.
- the power supply section 108 has a battery and a power control circuit.
- the power control circuit is connected to the battery and also connected to components of the left controller 3 (specifically, components that receive power supplied from the battery).
- the right controller 4 comprises a communication control section 111 that performs communication with the main body apparatus 2. Moreover, the right controller 4 comprises a memory 112 connected to the communication control section 111.
- the communication control section 111 is connected to components including the terminal 64.
- the communication control section 111 and the memory 112 have functions similar to those of the communication control section 101 and the memory 102, respectively, of the left controller 3. Therefore, the communication control section 111 can perform communication with the main body apparatus 2 through both wired communication via the terminal 64 and wireless communication not via the terminal 64 (specifically, communication in conformity with the Bluetooth (registered trademark) standard), and a method of communication to be performed with the main body apparatus 2 is controlled by the right controller 4.
- the right controller 4 comprises input sections similar to the input sections of the left controller 3. Specifically, the right controller 4 comprises buttons 113, the analog stick 52 and inertial sensors (an acceleration sensor 114 and an angular velocity sensor 115). These input sections have functions similar to those of the input sections of the left controller 3 and operate similarly to the input sections of the left controller 3.
- the right controller 4 comprises a vibrator 117 and a codec section 116.
- the vibrator 117 and the codec section 116 operate similarly to the vibrator 107 and the codec section 106, respectively, of the left controller 3. That is, in accordance with a command from the main body apparatus 2, the communication control section 111 causes the vibrator 117 to operate, using the codec section 116.
- the right controller 4 comprises an NFC communication section 122 that performs short-range wireless communication based on the NFC standard.
- the NFC communication section 122 has a function of a so-called NFC reader/writer.
- short-range wireless communication includes a communication system that a radio wave from an apparatus (here, the right controller 4) develops an electromotive force (e.g., by electromagnetic induction) in a further device (here, a device near the antenna 122a).
- the further device can operate by the developed electromotive force, and may or may not have a power supply.
- the NFC communication section 122 becomes able to communicate with the communication target.
- the communication target is any apparatus capable of performing short-range wireless communication with the NFC communication section 122 and is, for example, an NFC tag or a storage medium having a function of the NFC tag.
- the communication target may be other apparatus having an NFC card emulation function.
- the right controller 4 comprises an infrared imaging section 123.
- the infrared imaging section 123 has an infrared camera that images a portion around the right controller 4.
- the main body apparatus 2 and/or the right controller 4 calculate information of the captured image (e.g., information related to luminance of each of a plurality of blocks into which at least a whole of a partial area of a captured image is divided or the like), and based on the calculated information, determine a change in the portion around the right controller 4.
- the infrared imaging section 123 may capture an image using ambient light, but in this embodiment, has an infrared light-emitting section 124 that emits infrared light.
- the infrared light-emitting section 124 irradiates infrared light, for example, in synchronous with a timing when the infrared camera images an image. Then, the infrared light emitted from the infrared light-emitting section 124 is reflected by an image capturing target, and the infrared camera receives the reflected infrared light, thereby acquiring an image of the infrared light. This enables the infrared imaging section 123 to obtain a clearer infrared light image.
- the infrared imaging section 123 and the infrared light-emitting section 124 may be provided as different devices in the right controller 4, or may be provided as a single device in the same package in the right controller 4.
- a visible light camera a camera using a visible light image sensor
- the right controller 4 comprises a processing section 121.
- the processing section 121 is connected to the communication control section 111. Moreover, the processing section 121 is connected to the NFC communication section 122, the infrared imaging section 123 and the infrared light-emitting section 124, respectively.
- the processing section 121 performs control processing about the NFC communication section 122 in accordance with a command from the main body apparatus 2. For example, the processing section 121 controls an operation of the NFC communication section 122 in accordance with a command from the main body apparatus 2.
- the processing section 121 controls a start of the NFC communication section 122 and controls an operations (specifically, reading, writing and the like) of the NFC communication section 122 performed on a communication target (e.g., an NFC tag). Moreover, the processing section 121 receives, from the main body apparatus 2, information to be transmitted to the communication target via the communication control section 111 and transfers the information to the NFC communication section 122, and acquires, from the NFC communication section 122, information received from the communication target and transmits the information to the main body apparatus 2 via the communication control section 111.
- a communication target e.g., an NFC tag
- the processing section 121 comprises a CPU, a memory and so on, and performs, in accordance with a command from the main body apparatus 2, control processing with respect to the infrared imaging section 123 based on a predetermined program (e.g., an application program for performing image processing and various calculations) stored in a storage device (e.g., a nonvolatile memory or the like) (not shown) included in the right controller 4.
- a predetermined program e.g., an application program for performing image processing and various calculations
- a storage device e.g., a nonvolatile memory or the like
- the processing section 121 causes the infrared imaging section 123 to perform an image capturing operation, or acquires and/or calculates information based on an image capturing result (information of the captured image, information calculated from this information, and the like) and transmits the information to the main body apparatus 2 via the communication control section 111.
- the processing section 121 performs control processing of managing the infrared light-emitting section 124 in accordance with a command from the main body apparatus 2.
- the processing section 121 controls light emission of the infrared light-emitting section 124 in accordance with a command from the main body apparatus 2.
- a memory used by the processing section 121 in performing the processing may be provided in the processing section 121 or may be the memory 112.
- the right controller 4 comprises a power supply section 118.
- the power supply section 118 has a function similar to that of the power supply section 108 of the left controller 3 and operates similarly to the power supply section 108.
- the game system 1 includes a plurality of types (here, two types) of additional operation apparatuses as peripheral equipment used together with the above-described main body apparatus 2 and each of the controllers 3 and 4.
- the additional operation apparatus is peripheral equipment to be used in a state where the controller is attached to the additional operation apparatus.
- the controller (here, the right controller 4) is attached to the additional operation apparatus in an attachable and detachable manner.
- a user or player attaches the controller to the additional operation apparatus, and performs a game operation using the additional operation apparatus to which the controller is attached.
- a game operation is performed using the sub device to which the main device is attached.
- the controller 4 is attached to the additional operation apparatus, since the controller 4 is inserted into an insertion portion (an insertion hole 603 or an insertion hole 703) as described later (see Figure 9 , Figure 10 and Figure 17 ), it is impossible to operate the operation portion such as the stick 52 and the buttons 113 provided on the controller 4, or it is hard to operate them. Therefore, in this embodiment, the operation portion of the controller 4 is made not to be used for the game operation.
- the game system 1 of this embodiment includes two types of additional operation apparatuses. Specifically, as shown in Figure 8 , a first additional operation apparatus 6 and a second additional operation apparatus 7 are used. In addition, in other embodiments, the number of the additional operation apparatuses included in the game system 1 may be arbitrary numbers, one, or three or more.
- the user plays a game using a plurality of types (here, two types) additional operation apparatuses.
- types here, two types
- additional operation apparatuses the content of the game to be performed in the game application
- the content of the game to be performed in the game application (hereinafter, may be referred to as an "individual game") is arbitrary, in this embodiment, it is a game that a player character that is operated by the user can operate various types of vehicle objects to move in a game space.
- the user can change the additional operation apparatus to which the controller is attached during when performing the above-described game application (more specifically, during when playing the individual game).
- different game processing can be performed according to the type of the additional operation apparatus to which the controller is attached.
- the vehicle object that the player character operates is changed according to the type of the additional operation apparatus to which the controller is attached. That is, in this embodiment, the vehicle object that is an operation target that the user operates is changed according to the type of the additional operation apparatus to which the controller is attached.
- Figure 8 is an illustration view showing a relationship between combination of the controller and the additional operation apparatus and an object that is the operation target. As shown in Figure 8 , in this embodiment, it is possible to attach the right controller 4 to the first additional operation apparatus 6 or the second additional operation apparatus 7.
- the right controller 4 is used as a controller to be attached to the additional operation apparatus.
- a reason for this is that based on an imaging result by the infrared imaging section 123 provided on the right controller 4, it is detected that the right controller 4 is in an attached state to the additional operation apparatus, and a type of the additional operation apparatus to which the right controller 4 is attached is determined, and the object is operated.
- details of a method of determining the type of the additional operation apparatus and a method of operating the object will be described later.
- a car (automobile) object 201 that the player character operates appears in a game space of the individual game as shown in Figure 8 .
- the user operates the car object 201 of the individual game using the first additional operation apparatus 6 to which the right controller 4 is attached.
- the game system 1 arranges the player character and the car object 201 in the game space of the individual game. Then, the game system 1 controls an operation of the car object 201 based on an operation to the first additional operation apparatus 6 to which the right controller 4 is attached.
- the second additional operation apparatus 7 (hereinafter, referred to as a "second attached state") as shown in Figure 8 .
- an airplane object 202 that the player character operates appears in the game space of the individual game.
- the game system 1 arranges the player character and the airplane object 202 in the game space of the individual game. Then, the game system 1 controls a motion of the airplane object 202 based on an operation to the second additional operation apparatus 7 to which the right controller 4 is attached.
- the vehicle object (car object or airplane object) is stopped, and the user is prevented from performing an operation on the player character, i.e., an operation using the right controller 4.
- the car object 201 becomes in a state where an accelerator is not stepped on, and remains at a position stopped in the game space.
- the airplane object 202 descends in the game space and lands on the ground.
- the game system 1 performs processing for advancing the individual game without interruption. That is, the game system 1 seamlessly advances the individual game even if there is a change in the attachment state of the right controller 4. For example, when the user intends to change the right controller 4 that is attached to the first additional operation apparatus 6 to the second additional operation apparatus 7 to be attached, the attachment state of the right controller 4 becomes the unattached state from the first attached state, and then, shifts to the second attached state. In this case, the game system 1 continues and performs the processing for advancing the individual game, without interrupting the advance of the individual game, for example, without temporarily stopping the processing in response to the attachment state becomes the unattached state.
- the game system 1 continuously receives the operation by the user, thereby performing continuously the game processing according to the operation.
- the individual game is advanced even during a period that the user changes the attachment state of the right controller 4, whereby it is possible to allow the user to recognize an operation on the additional operation apparatus to which the right controller 4 is to be attached is a part of the game operation. Accordingly, it is possible to provide the user with new game experience that the game operation is performed while changing the additional operation apparatus to which the right controller 4 is attached during a game play.
- the game system 1 may suspend the processing for advancing the individual game according to the right controller 4 having been changed to the unattached state. In this case, the game system 1 may resume the processing for advancing the individual game according to the right controller 4 having been attached to any additional operation apparatus.
- the user can change the object that is an operation target by changing the attachment state of the right controller 4 during when playing the individual game. Therefore, according to this embodiment, it is possible to provide the user with new game experience that the individual game can be played while exchanging the additional operation apparatus to which the right controller 4 is attached according to a situation during the game, and thus, to provide highly interesting game application.
- Figure 9 is an illustration view showing a non-limiting example first additional operation apparatus 6 and right controller 4.
- Figure 10 is an illustration view showing the first additional operation apparatus 6 shown in Figure 9 seen from the front side (that is, a negative direction side of a Z-axis shown in Figure 9 ).
- the first additional operation apparatus 6 comprises a housing 601, a steering wheel 602, a left lever 604 and a right lever 605.
- the first additional operation apparatus 6 is an operation apparatus that the steering wheel 602 and respective levers 604 and 605 are operable.
- the first additional operation apparatus 6 is an operation apparatus imitating a steering wheel of a car, and is an operation apparatus for operating the car object 201 using the steering wheel 602 and the levers 604 and 605.
- the material of the first additional operation apparatus 6 is arbitrary, in this embodiment, the material of each component (except a marker, described later) of the first additional operating device 6 is corrugated paper. Moreover, the first additional operation apparatus 6 may be provided to the user in a state before assembly so as to allow the user to assemble the first additional operation apparatus 6. Moreover, by allowing the user to assemble the first additional operation apparatus 6, it is possible to provide the user with enjoyment of assembling the operation apparatus used for the game. These can be also applied to the second additional operation apparatus 7 described later.
- the steering wheel 602 shown in Figure 9 is connected to the front surface (that is, a surface in a side of a negative direction of the Z-axis) of the housing 601.
- the steering wheel 602 is connected to the housing 601 in a turnable manner.
- the steering wheel 602 has an annular portion having a donut shape, and a bar portion extended so as to connect opposite portions of the annular portion passing the center of the annular portion.
- the steering wheel 602 is turnable with respect to the housing 601 around the center of the annular portion as a turning axis.
- the user can perform an operation of turning the steering wheel 602 (hereinafter, referred to as a "turning operation”) ( Figure 10 ).
- an insertion hole 603 is provided in a position of the turning axis of the steering wheel 602 in the above-described bar portion.
- the insertion hole 603 is provided so as to extend along the turning axis (in other words, along a direction perpendicular to a turning plane of the steering wheel). That is, the insertion hole 603 is extended in parallel with the direction perpendicular to the turning plane of the steering wheel 602.
- This insertion hole 603 is provided in order to attach the right controller 4. As shown in Figure 9 , the right controller 4 is inserted into the insertion hole 603, whereby the right controller 4 can be attached to the first additional operation apparatus 6.
- markers (612, 613, 614) provided within the housing 601 are imaged by the infrared imaging section 123, and the markers are detected from the imaged image, thereby determining the type of the additional operation apparatus, and determining the content of the operation (operation manner) by the user. Therefore, the user attaches the right controller 4 to the first additional operation apparatus 6 by inserting the right controller 4 into the insertion hole 603 from a side provided with the window portion 68 of the infrared imaging section 123.
- a bottom surface against which the right controller 4 that is being inserted in the insertion hole 603 abuts is provided in a deeper portion of the insertion hole 603 in the bar portion. Therefore, the right controller 4 that is inserted in the insertion hole 603 is stopped because when the right controller 4 is inserted to a certain depth, the right controller 4 abuts the above-described bottom surface.
- the infrared imaging section 123 of the right controller 4 having been attached to the first additional operation apparatus 6 can image an inside of the housing 601 through the hole of the above-described bottom surface.
- Each of the levers 604 and 605 shown in Figure 9 is provided to be protruded from each of side surfaces of the housing 601.
- the left lever 604 is provided on the side surface at a left upper side of the housing 601 (that is, in Figure 9 , a negative direction side of the X-axis and a positive direction side of the Y-axis).
- the right lever 605 is provided on the side surface at a right upper side of the housing 601 (that is, in Figure 9 , a positive direction side of the X-axis and a positive direction side of the Y-axis).
- the left lever 604 and the right lever 605 are respectively connected to the housing 601 movably an up-down direction.
- Figure 11 is an illustration view showing a non-limiting example internal configuration of the housing 601.
- Figure 11 is a view indicating the inside of the housing 601 by removing the front surface of the housing 601 (that is, a surface to which the steering wheel 602 is connected).
- a left lever hole 606 is provided on the side surface in the left upper side of the housing 601.
- a right lever hole 607 is provided on the side surface in the right upper side of the housing 601.
- Each of the left lever 604 and the right lever 605 is formed in a bar shape.
- one end of the left lever 604 is turnably connected to the housing 601 in the inside of the housing 601, and the other end of the left lever 604 is provided so as to be protruded outside the housing 601 through the left lever hole 606.
- one end of the right lever 605 is turnably connected to the housing 601 in the inside of the housing 601, and the other end of the right lever 605 is provided so as to be protruded outside the housing 601 through the right lever hole 607.
- a direction of each of turning axes of the left lever 604 and the right lever 605 is substantially the same as a direction of the turning axis of the steering wheel 602. That is, the directions of the turning axes of the steering wheel 602, the left lever 604 and the right lever 605 are in parallel with each other.
- the left lever hole 606 is provided in a size that the left lever 604 can be turned. Therefore, the end of the left lever 604 protruded outside the housing 601 can be moved in the up-down direction as described above.
- the right lever hole 607 is provided in a size that the right lever 605 can be turned. Therefore, the end of the right lever 605 protruded outside the housing 601 can be moved in the up-down direction as described above.
- each of the left lever 604 and the right lever 605 is biased by a biasing member not shown so that its end protruded outside the housing 601 is moved upward.
- the markers that can be imaged by the infrared imaging section 123 of the right controller 4 are provided in the inside of the first additional operation apparatus 6 and the second additional operation apparatus 7,
- the infrared imaging section 123 of the right controller 4 that is attached to the additional operation apparatus images the markers, and the markers are detected from an imaged image. Then, the game system 1 determines the type of the additional operation apparatus based on a detection result of the markers, or determines the content of the operation performed by the user to the additional operation apparatus.
- the right controller 4 is attached to the first additional operation apparatus 6, the turning operation or the lowering operation is determined. In the following, determination processing using the markers will be described.
- a plane to be imaged 611 is provided in a position capable of being imaged by the infrared imaging section 123 of the right controller 4 attached to the first additional operation apparatus 6, i.e., within an imaging range of the infrared imaging section 123.
- a first basic marker 612 is provided in the plane to be imaged 611.
- a marker used in order to determine the type of the additional operation apparatus to which the right controller 4 is attached is referred to as a "basic marker”.
- a first basic marker 612 is a basic marker provided in the first additional operation apparatus 6, and is used in order to determine that the right controller 4 is attached to the first additional operation apparatus 6. That is, the first basic marker 612 is used in order to determine that the right controller 4 is in an attached state to the first additional operation apparatus 6, and to determine that the type of the additional operation apparatus to which the right controller 4 is attached is the first additional operation apparatus 6.
- the marker is configured by the material (and/or color) that the infrared imaging section 123 can distinguish the marker from other portions on an inside wall of the housing (that is, portions other than the marker).
- a marker may be a figure, a picture pattern drawn on the inner surface of the housing, or a combination of a figure and a picture pattern, or a part or component provided on an inner surface of the housing.
- the marker may be configured by the material having a retroreflection property, for example.
- the material having the retroreflection property it may adopt a configuration that the infrared light-emitting section 124 is provided inside the housing as the marker.
- the first basic marker 612 has a shape or form consists of four (4) square portions ( Figure 11 ). Moreover, in this embodiment, the four square portions are arranged in two rows vertically and horizontally.
- the basic markers provided in the first additional operation apparatus 6 and the basic marker of the second additional operation apparatus 7 have shapes different from each other.
- the first basic marker 612 has a shape that one square portion out of the four square portions forming the first basic marker 612 is larger than remaining three square portions. Therefore, the game system 1 can determine that the right controller 4 is attached to the first additional operation apparatus 6 when the first basic marker 612 is detected in the image that is imaged by the infrared imaging section 123 of the right controller 4.
- the "shape of the marker” is a concept including a size of the marker. That is, it can be said that two markers having different sizes have shapes different from each other.
- the game system 1 detects, in response to detection of this switching operation, that the right controller 4 is in the attached state to the additional operation apparatus, and determines the type of this additional operation apparatus. This is the same as when the right controller 4 is attached by the user to the second additional operation apparatus 7 described later.
- a fact that the right controller 4 is attached to the additional operation apparatus by the user does not become a trigger for the processor 81 to detect that the right controller 4 is in the attached state to the additional operation apparatus and to determine the type of this additional operation apparatus.
- a fact that the user indicates his/her intention to use the first additional operation apparatus 6 and second additional operation apparatus 7 by performing the switching operation after attaching the right controller 4 to the additional operation apparatus becomes a trigger for the processor 81 to detect that the right controller 4 is in the attached state to the additional operation apparatus and to determine the type of this additional operation apparatus.
- the additional operation apparatus the user uses and a vehicle object corresponding to the additional operation apparatus are determined.
- the processor 81 may detect the right controller 4 is in the attached state to the additional operation apparatus, and determine the type of this additional operation apparatus.
- the right controller 4 may be detected that the right controller 4 is in an attached state to the additional operation apparatus when the right controller 4 is attached to the additional operation apparatus and any operation is further detected, or only when the right controller 4 is attached to the additional operation apparatus.
- the first basic marker 612 is used in order to determine a turning operation to the steering wheel 602.
- a method of determining the turning operation will be described with reference to Figure 12 and Figure 13 .
- Figure 12 is an illustration view showing an example of an imaged image that is imaged by the infrared imaging section 123 when the steering wheel 602 of the first additional operation apparatus 6 is a reference state (specifically, a state where the bar portion is horizontal).
- Figure 13 is an illustration view showing an example of an imaged image that is imaged by the infrared imaging section 123 when the steering wheel 602 of the first additional operation apparatus 6 is a turned state from the reference state.
- a first basic marker image 622 shown in Figure 12 and Figure 13 is an image indicating the first basic marker 612 in an imaged image.
- the right controller 4 attached to the steering wheel 602 is also turned. Therefore, according to a turning angle of the steering wheel 602, a direction of the first basic marker image 622 included in the imaged image is changed. Therefore, the game system 1 can calculate the turning angle of the steering wheel 602 based on the direction of the first basic marker image 622 in the imaged image, and can determine the turning operation based on the turning angle. Specifically, the game system 1 calculates a turning amount of the turning operation while determining whether the turning operation is performed.
- the first basic marker image 622 shown in Figure 13 is arranged in a direction turned to the left 90 degrees on the basis of the first basic marker image 622 shown in Figure 12 . Therefore, the game system 1 can determine that the steering wheel 602 is in a state turned to the right 90 degrees from the reference state when the imaged image shown in Figure 13 is acquired from the right controller 4.
- the basic marker that is to be used in order to determine the type of the additional operation apparatus to which the right controller 4 is attached may be also used in order to determine the content (manner) of the operation to the additional operation apparatus.
- a left lever marker 613 is provided inside the housing 601 out of the left lever 604 and in a position capable of being imaged by the infrared imaging section 123 of the right controller 4 being attached to the first additional operation apparatus 6.
- the left lever marker 613 is used in order to determine an operation to the left lever 604.
- Figure 12 , Figure 14 and Figure 15 a method of determining a lowering operation.
- Figure 14 is an illustration view showing an example of the first additional operation apparatus 6 in a state where a lowering operation to the left lever 604 is performed.
- Figure 15 is an illustration view showing an example of an imaged image that is imaged by the infrared imaging section 123 in the state where the lowering operation to the left lever 604 is performed.
- Figure 11 is an illustration view showing an example the first additional operation apparatus 6 in a state where the lowering operation to the left lever 604 is not performed
- Figure 12 is an illustration view showing an imaged image that is imaged by the infrared imaging section 123 in that state.
- the left lever marker image 623 shown in Figure 12 and Figure 15 is an image indicating the left lever marker 613 in the imaged image.
- the position of the left lever marker image 623 in the state where the lowering operation to the left lever 604 is performed is moved to lower left compared with the position of the left lever marker image 623 in the state where the lowering operation to the left lever 604 is not performed. Therefore, when the imaged image shown in Figure 15 is acquired from the right controller 4, the game system 1 can determine that the lowering operation to the left lever 604 is being performed.
- the right controller 4 attached to the first additional operation apparatus 6 is turned according to the turn of the steering wheel 602. Therefore, as the position and the direction of the left lever marker image 623 in the imaged image, the game system 1 calculates a position and a direction on the basis of the first basic marker image 622, and determines a lowering operation to the left lever 604 based on the position and the direction that are calculated. This is the same as when a lowering operation to the right lever 605 is to be determined.
- a right lever marker 614 is provided in a position that becomes inside the housing 601 out of the right levers 605.
- the right lever marker 614 is used in order to determine an operation to the right lever 605. It is possible to perform determination of the lowering operation to the right lever 605 similarly to the determination of the lowering operation to the left lever 604. That is, the game system 1 calculates a position and a direction of the right lever marker image 624 in the imaged image, and determines a lowering operation to the right lever 605 based on the position and the direction that are calculated.
- Figure 16 is an illustration view showing a non-limiting example game image that is displayed when the right controller 4 is attached to the first additional operation apparatus 6.
- the game system 1 displays a game image representing a state where a player character 200 boards on a car object (hereinafter, referred to as a "game car object") 201 as shown in Figure 16 .
- the above-described display 12 or a stationary monitor may be sufficient as a display on which the game image is to be displayed. This is the same also about a menu image described later.
- the game system 1 determines the content of each operation to the first additional operation apparatus 6 (specifically, the turning operation and the lowering operation), and controls a motion of the game car object 201 according to these operations performed by the user.
- a method of controlling the operation of the game car object 201 according to the operation by the user is arbitrary.
- the game system 1 controls a moving direction of the game car object 201 according to the turning operation to the steering wheel 602.
- the turning operation is corresponding to a "direction designating operation".
- the moving direction of the game car object 201 is changed to the left.
- the moving direction of the game car object 201 is changed to the right. Therefore, for example, a course in the game space can be selected, or an item object to be acquired by the player character 200 can be selected from a plurality of item objects arranged in the game space. It does not need to be limited to the item object, and an object that can exhibit a certain function or effectiveness when selected by the player character 200 or the game car object 201 may be arranged in the game space.
- the game system 1 changes the gear of the game car object 201 according to the lowering operation to the left lever 604, and fires a bullet from the game car object 201 according to the lowering operation to the right lever 605. Therefore, for example, in the game space, a moving speed of the game car object 201 is increased or decreased, or the game car object 201 attacks an enemy object that interferes with movement, or destroys a rock object or a wall object etc. that block the course.
- the moving speed it is possible to set the moving speed to three different speeds, a low speed, a medium speed and a high speed, and at the time of a start of the individual game, the moving speed is set to the medium speed, and if the gear of the game car object 201 is changed according to the lowering operation of the left lever 604, the moving speed is changed so as to be increased.
- the moving speed is set to the low speed. This is the same also about a change of a moving speed of a menu car object 201a described later.
- the right controller 4 is attached by the user to the first additional operation apparatus 6, it is possible to cause the game car object 201 to appear in the game space of the individual game and to play the individual game for operating the game car object 201.
- Figure 17 is an illustration view showing a non-limiting example second additional operation apparatus 7 and right controller 4.
- Figure 18 is an illustration view seeing the second additional operation apparatus 7 shown in Figure 17 seen from the above (that is, a positive direction side of a Y-axis shown in Figure 17 ).
- the second additional operation apparatus 7 comprises a pedestal portion 701, a grip portion 702 and a button 704.
- the second additional operation apparatus 7 is an operation apparatus that the grip portion 702 and the button 704 are operable.
- the second additional operation apparatus 7 is an operation apparatus imitating a control stick of an airplane, and is an operation apparatus for operating an airplane object (hereinafter, referred to as a "game airplane object") 202 using the grip portion 702 like the control stick.
- the grip portion 702 is connected to the pedestal portion 701 in the second additional operation apparatus 7 shown in Figure 17 .
- the grip portion 702 can be tilted with respect to the pedestal portion 701.
- arrow marks of four directions of front and rear, right and left showing tiltable directions of the grip portion 702 are shown in Figure 17
- the grip portion 702 can be tilted in an arbitrary direction from a reference state where a longitudinal direction of the grip portion 702 is vertical.
- the grip portion 702 has an insertion hole 703 on its upper surface.
- the insertion hole 703 is provided so as to be extended along the longitudinal direction of the grip portion 702.
- the insertion hole 703 is provided in order to attach the right controller 4 thereto.
- an upper portion of the grip portion 702 is formed as a cylindrical portion, and the right controller 4 can be inserted into the cylindrical portion. That is, as shown in Figure 17 , the right controller 4 is attached to the second additional operation apparatus 7 by inserting the right controller 4 into the insertion hole 703. As described above, since a marker is provided also inside the second additional operation apparatus 7, in this embodiment, a user attaches the right controller 4 to the second additional operation apparatus 7 by inserting the right controller 4 in the insertion hole
- a groove is provided in a side surface of the cylindrical portion.
- the insertion hole 703 of the grip portion 702 is communicated with a cavity inside the grip portion 702. Therefore, the infrared imaging section 123 of the right controller 4 that is inserted in the insertion hole 703 and attached to the grip portion 702 can image an inside of the grip portion 702.
- the button 704 is provided on the grip portion 702, and specifically, is provided on a side surface of the cylindrical portion of the grip portion 702.
- the button 704 is provided so as to be depressible from above.
- a hole 705 is provided on a side surface that the button 704 is provided out of the above-described cylindrical portion of the grip portion 702.
- the button 704 is provided such that a part of the button 704 is protruded from the above-described hole 705 ( Figure 18 ). Therefore, the above-described part of the button 704 can be imaged by the infrared imaging section 123 of the right controller 4 that is attached to the second additional operation apparatus 7.
- tilting operation an operation of tilting the grip portion 702
- depressing operation an operation of depressing the button 704
- the second additional operation apparatus 7 is also provided with a marker capable of being imaged by the infrared imaging section 123 in the inside of the second additional operation apparatus 7, similar to the first additional operation apparatus 6.
- the game system 1 detects the marker from the imaged image that is imaged by the infrared imaging section 123 of the right controller 4 that is attached to the second additional operation apparatus 7. Then, based on a detection result of the marker, the game system 1 determines that the right controller 4 is attached to the second additional operation apparatus 7, or determines the content of an operation (specifically, depressing operation) performed to the second additional operation apparatus 7.
- a second basic marker 711 is provided in a bottom surface of the inside of the grip portion 702 in a position capable of being imaged by the infrared imaging section 123 of the right controller 4 that is attached to the second additional operation apparatus 7.
- a shape of the second basic marker 711 is arbitrary, the second basic marker 711 has a shape different from that of the above-described first basic marker 612.
- the second basic marker 711 has a shape in which one square portion out of four square portions forming the second basic marker 711 is smaller than remaining three square portions.
- the game system 1 can determine the type of the additional operation apparatus to which the right controller 4 is attached, using the basic marker.
- the second basic marker 711 is a basic marker provided in the second additional operation apparatus 7, and is used in order to determine that the right controller 4 is attached to the second additional operation apparatus 7. That is, the second basic marker 711 is used in order to determine that the right controller 4 is in an attached state to the additional operation apparatus, and to determine the type of the additional operation apparatus to which the right controller 4 is attached is the second additional operation apparatus 7.
- the game system 1 detects the second basic marker 711 in the imaged image acquired from the right controller 4.
- the button 704 is provided with a button marker 712 in a position that can be imaged by the infrared imaging section 123 of the right controller 4 having been attached to the second additional operation apparatus 7.
- the button marker 712 is provided in a portion protruded from the above-described hole 705 of the grip portion 702 out of the button 704. The button marker 712 is used in order to determine the depressing operation to the button 704.
- Figure 19 is an illustration view showing an example of the inside of the grip portion 702 in a state where the button 704 of the grip portion 702 is depressed.
- Figure 18 is an illustration view showing an example of the inside the grip portion 702 in a state where the button of the grip portion 702 is not depressed.
- a position of the button marker 712 seen from the infrared imaging portion 123 of the right controller 4 that is attached to the second additional operation apparatus 7 differs between a state where the button 704 of the grip portion 702 is not depressed ( Figure 18 ) and a state where the button 704 of the grip portion 702 is depressed ( Figure 19 ).
- the game system 1 can determine that an operation to the button 704 is performed, based on the position of the image indicative of the button marker 712 in the imaged image that is imaged by the infrared imaging section 123 of the right controller 4 attached to the second additional operation apparatus 7.
- the tilting operation to the grip portion 702 is detected based on a detection result of the acceleration sensor 114 of the right controller 4. That is, the game system 1 calculates a posture or an orientation of the right controller 4 based on the acceleration detected by the acceleration sensor 114 that is provided on the right controller 4. Then, the game system 1 calculates, based on the calculated posture, a direction that the right controller 4 and the grip portion 702 are tilted with respect to the above-described reference state, and a tilting amount. Accordingly, the game system 1 can determine the tilting operation to the grip portion 702.
- the game system 1 determines the tilting operation to the grip portion 702 based on the detection result of the acceleration sensor 114 of the right controller 4 in this embodiment, the tilting operation may be detected based on the detection result of the angular velocity sensor 115 of the right controller 4 instead of the detection result of the acceleration sensor 114 or together with the detection result of the acceleration sensor 114.
- the game system 1 may detect the operation to the additional operation apparatus using the marker, or may detect the operation using the operation data from the right controller 4 that is attached to the additional operation apparatus. Moreover, the game system 1 may detect the operation to the additional operation apparatus using both the marker and the operation data.
- Figure 20 is an illustration view showing an example of a game image to be displayed when the right controller 4 is attached to the second additional operation apparatus 7.
- the game system 1 determines, based on the imaged image acquired from the infrared imaging section 123 of the right controller 4, that the right controller 4 is attached to the second additional operation apparatus 7. At this time, the game system 1 displays a game image representing a state where the player character 200 boards on the game airplane object 202, as shown in Figure 20 .
- the game system 1 determines the content of the operation (specifically, tilting operation and depressing operation) to the second additional operation apparatus 7, and controls a motion of the game airplane object 202 according to the operation performed by the user.
- a method of controlling an operation of the game airplane object 202 according to the operation by the user is arbitrary.
- the game system 1 controls a moving direction of the game airplane object 202 according to the tilting operation to the grip portion 702.
- the tilting operation is corresponding to a "direction designating operation".
- the tilting operation to the grip portion 702 is directed the left, the moving direction of the game airplane object 202 is changed to the left.
- the tilting operation to the grip portion 702 is directed the right, the moving direction of the game airplane object 202 is changed to the right. Therefore, for example, a moving direction in the game space is selected, or an item object to be acquired by the player character 200 is selected from a plurality of item objects arranged in the game space.
- the game system 1 fires a bullet from the game airplane object 202 according to the depressing operation to the button 704. Therefore, for example, the game airplane object 202 attacks an enemy object existing in the game space.
- the user can select the individual game the user wants to play in advance by a menu image.
- the menu image is changed according to the attachment state of the right controller 4 to the additional operation apparatus.
- Figure 21 is an illustration view showing a non-limiting example menu image to be displayed in the first attached state where the right controller 4 is attached to the first additional operation apparatus 6.
- Figure 22 is an illustration view showing a non-limiting example menu image to be displayed in the second attached state where the right controller 4 is attached to the second additional operation apparatus 7.
- Figure 23 is an illustration view showing a non-limiting example menu image to be displayed in the unattached state where the right controller 4 is not attached to the additional operation apparatus.
- an automobile (car) object (hereinafter, referred to as a "menu car object”) 201a that functions as a designation image is displayed in the menu image in the first attached state.
- a plurality of icons (in this embodiment, four) 210, 211, 212 and 213 for designating selection and performance (or start) of an individual game are displayed in the menu image in the first attached state.
- the menu car object 201a is a two-dimensional image obtained by simplifying the game car object 201 while seen from the above. That is, the menu car object 201a is related (approximated) in appearance to the game car object 201.
- This menu car object 201a can be operated similarly to a case where the game car object 201 is operated in the game processing of the individual game. That is, the game system 1 controls a moving direction of the menu car object 201a in the menu image in the first attached state according to the turning operation to the steering wheel 602. Therefore, if the turning operation to the steering wheel 602 is directed the left, the moving direction of the menu car object 201a is changed to the left. Moreover, if the turning operation to the steering wheel 602 is directed the right, the moving direction of the menu car object 201a is changed to the right. Therefore, for example, a course in the game space is selected and the menu car object 201a can be operated to move over the icon 210, 211, 212 or 213. When the menu car object 201a is moved over the icon 210, 211, 212 or 213, the icon 210, 211, 212 or 213 is selected.
- the game system 1 changes the gear of the menu car object 201a according to the lowering operation to the left lever 604, and fires a bullet from the menu car object 201 according to the lowering operation to the right lever 605. Therefore, for example, in the menu image, a moving speed of the menu car object 201a is increased or decreased. However, since an object other than icons 210-213 is not displayed in the menu image, a manner that the fired bullet is flying is displayed. Moreover, as described above, a method of changing the moving speed of the menu car object 201a is the same as that of the game car object 201.
- the menu car object 201a is related (approximated) in appearance to the game car object 201, the user can intuitively know that it is sufficient to operate the menu car object 201a by the same operation as that for the game car object 201. This is the same about operations of a game airplane object 202 and a menu airplane object 202a described later.
- the game system 1 can perform the individual game (a first game, a second game, a third game or a fourth game) corresponding to the turned-on icon 210, 211, 212 or 213. That is, game processing of the selected individual game is started.
- an airplane object (referred to as the "menu airplane object") 202a that functions as a designation image is displayed.
- the icons 210, 211, 212, and 213 are displayed in the menu image in the second attached state similarly to the menu image in the first attached state shown in Figure 21 .
- the icons (or individual games) that can be selected by the menu image in the first attached state are the same as the icons (or individual games) that can be selected by the menu image in the second attached state; however, all or some individual games may differ. This is the same about a menu image in an unattached state described later.
- the menu airplane object 202a is a two-dimensional image obtained by simplifying the game airplane object 202 while seen from the above. That is, the menu airplane object 202a is related (approximated) in appearance to the game airplane object 202.
- This menu airplane object 202a can be operated similarly to a case where the game airplane object 202 is operated in the game processing of the individual game. That is, in the menu image in the second attached state, the game system 1 controls a moving direction of the menu airplane object 202a according to the tilting operation to the grip portion 702. Therefore, if the tilting operation to the grip portion 702 is directed to the left, the moving direction of the menu airplane object 202a is changed to the left.
- the moving direction of the menu airplane object 202a is changed to the right. Therefore, for example, a moving direction in the game space is selected and the menu airplane object 202a can be operated so as to move over the icon 210, 211, 212 or 213. Moreover, the game system 1 fires a bullet from the menu airplane object 202a according to the depressing operation to the button 704. As described above, since an object other than icons 210-213 is not displayed in the menu image, a manner that the fired bullet is flying is displayed.
- the game system 1 can perform the individual game (a first game, a second game, a third game or a fourth game) corresponding to the turned-on icon 210, 211, 212 or 213. That is, game processing of the selected individual game is started.
- the operation method can be acquired and/or learned.
- the icon 210, 211, 212 or 213 is selected in the menu image, whereby the individual game (the first game, the second game, the third game or the fourth game) corresponding to the selected icon 210, 211, 212 or 213 can be played. That is, it is possible to perform selecting and performing the individual game by operating the additional operation apparatus to which the right controller 4 is attached.
- the further individual game can be selected by operating the menu vehicle object with operational feeling similar to that of the game vehicle object.
- a designation image 220 is displayed in the menu image in an unattached state. Moreover, in the menu image in the unattached state, similar to the menu image shown in Figure 21 and Figure 22 , the icons 210, 211, 212 and 213 are displayed.
- the designation image 220 is a two-dimensional image like a mouse pointer. As for the game system 1, according to an operation of the analog stick 52 of the right controller 4, the designation image 220 is moved in the up-down and left-right directions and diagonal directions. However, the designation image 220 is moved between the icons 210, 211, 212 and 213. Therefore, the designation image 220 is moved so as to be overlapped with the icons 210, 211, 212 or 213. In the example shown in Figure 23 , the menu image that is in a state where the icon 210 is selected by the designation image 220 is displayed.
- the selected icon 210, 211, 212 or 213 is turned on (clicked) according to an operation of the A button 53, and the individual game (a first game, a second game, a third game or a fourth game) corresponding to the turned-on icon 210, 211, 212 or 213 is performed.
- the right controller 4 is attached to the additional operation apparatus, and the individual game is played.
- the menu image in the unattached state is displayed, if the user attaches the right controller 4 to the additional operation apparatus and performs the lowering operation or the depressing operation, the type of the additional operation apparatus to which the right controller 4 is attached is determined, and thus, the menu image of the first attached state or the second attached state is displayed according to the determined type.
- the menu car object 201a or the menu airplane object 202a is displayed instead of the designation image 220, it is possible to know at a glance that it becomes operable by the additional operation apparatus.
- the user detaches the right controller 4 from the additional operation apparatus when the menu image in the first attached state or the second attached state is being displayed the menu image in the unattached state is displayed.
- the same designation image may be displayed in all the states.
- the designation image is moved similar to the game object in the first attached state and the second attached state.
- an icon for returning to a home screen is also displayed in the menu image. If this icon is selected and turned on (or clicked), the home image is displayed on the display. It is possible to select ending the game application in this home image.
- FIG 24 is an illustration showing a non-limiting example memory map 850 of the DRAM 85 shown in Figure 6 .
- the DRAM 85 includes a program storage area 852 and a data storage area 854.
- the program storage area 852 is stored with a program of a game application (i.e., game program).
- the game program includes a main processing program 852a, an image generation program 852b, an image display program 852c, an operation detection program 852d, an attachment confirmation program 852e, a type determination program 852f, a game object control program 852g, a menu object control program 852h, etc.
- a part or all of each of the programs 852a-852h is read from the flash memory 84 and/or a storage medium attached to the slot 23 so as to be stored in the DRAM 85.
- a part or all of each of the programs 852a-852h may be acquired from other computers capable of performing communication with the main body apparatus 2.
- the main processing program 852a is a program for performing overall game processing.
- the image generation program 852b is a program for generating display image data corresponding to various kinds of images, such as a menu image and a game image, using image generation data 854b described later.
- the image display program 852c is a program for outputting the display image data generated according to the image generation program 852b to the display. Therefore, images corresponding to the display image data can be displayed on a display device such as the display 12.
- the operation detection program 852d is a program for receiving the operation data 854a from the controllers.
- the attachment confirmation program 852e is a program for confirming whether the right controller 4 is attached to the additional operation apparatus.
- the type determination program 852f is a program for determining the type of the additional operation apparatus to which the right controller 4 is attached according to having determined that the lowering operation or the depressing operation is performed. Although the type of the additional operation apparatus to which the right controller 4 is attached is determined according to having determined that the lowering operation or the depressing operation is performed in this embodiment, instead of these operations or together with these operations, the type of the additional operation apparatus to which the right controller 4 is attached may be determined according to having determined that the turning operation or the tiling operation.
- the game object control program 852g is a program for controlling a motion of the game object according to an operation of the user.
- the game object means the game car object 201 or the game airplane object 202.
- the menu object control program 852h is a program for controlling a motion of the menu object according to an operation of the user.
- the menu object means the menu car object 201a or the menu airplane object 202a.
- the menu object control program 852h is also a program for controlling movement of the designation image 220 according to an operation of the user.
- the program storage area 852 is further stored with a sound output program for outputting a sound such as a BGM, a communication program for performing communication with other apparatuses, a backup program for storing data in a nonvolatile storage medium such as the flash memory 84, etc.
- the data storage area 854 is stored with operation data 854a, image generation data 854b, attachment target data 854c, current position data 854d, etc. Moreover, an attachment flag 854e, a type determination flag 854f, etc. are provided in the data storage area 854.
- the operation data 854a is operation data received from the controllers.
- the operation data 854a includes data of the imaged image by the infrared imaging section 123.
- the operation data 854a may include information obtained by applying some processing to the imaged image and/or information obtained from the imaged image (for example, information indicative of a position and a direction of the marker).
- the main body apparatus 2 receives operation data from a plurality of controllers, the main body apparatus 2 stores the operation data 854a for each of the controllers.
- the image generation data 854b is data required for generating the display image data, such as polygon data and texture data.
- the attachment target data 854c is data about identification information indicative of the type of the additional operation apparatus to which the right controller 4 is attached. However, when the right controller 4 is not attached to the additional operation apparatus, the attachment target data 854c is not stored. Otherwise, null data is stored as the attachment target data 854c.
- the current position data 854d is position data about a current position of the game object in the game space, the menu object in the game space or the designation image 220 in the game space.
- the attachment flag 854e is a flag for determining whether the right controller 4 is attached to the additional operation apparatus, and the attachment flag 854e is turned on when it is determined that the right controller 4 is in an attached state, and turned off when it is determined that the right controller 4 is in an unattached state.
- the type determination flag 854f is a flag for determining whether the type of the additional operation apparatus to which the right controller 4 is attached (or attachment target) is determined, and the type determination flag 854f is turned on when the type of the additional operation apparatus is determined, and turned off when the type of the additional operation device is not determined.
- the type of the additional operation apparatus is determined on the assumption that the right controller 4 is attached to the additional operation apparatus. Therefore, when the right controller 4 is in the attached state to the additional operation apparatus, the type determination flag 854f and the attachment flag 854e are both turned on, and the type determination flag 854f and the attachment flag 854e are both turned off when the right controller 4 is in the unattached state where the right controller 4 is unattached to the additional operation apparatus.
- the data storage area 854 is stored with other data, and provided with other flags and counters (timers).
- Figure 25- Figure 27 are flowcharts showing non-limiting example processing of the game program (the overall game processing) by the processor 81 (or computer) of the main body apparatus 2.
- processing of respective steps of the flowcharts of Figure 25- Figure 27 are mere examples, and if the same or similar result is obtainable, an order of the respective steps may be exchanged.
- the processor 81 performs the processing of each step of the flowcharts shown in Figure 25- Figure 30 ; however, some steps may be performed by a processor(s) and/or a dedicated circuit(s) other than the processor 81.
- the processor 81 executes a boot program stored in a boot ROM not shown, whereby respective units such as the DRAM 85 are initialized.
- the main body apparatus 2 starts the overall game processing when the user instructs to execute the game program of this embodiment.
- the processor 81 displays the menu image on the display in a step S1.
- the processor 81 determines whether the right controller 4 is attached to the additional operation apparatus, and determines, when the right controller 4 is attached to the additional operation apparatus, the type of the additional operation apparatus. Therefore, at the beginning of starting the overall game processing, in the step S1, the processor 81 displays the menu image on the display according to a result of such pre-processing.
- the menu image in the first attached state as shown in Figure 21 , the menu image in the second attached state as shown in Figure 22 , or the menu image in the unattached state as shown in Figure 23 is displayed on the display.
- the processor 81 turns on or turns off the attachment flag 854e and the type determination flag 854f according to the result of the above-described preprocessing.
- the attachment flag 854e and the type determination flag 854f are turned on, according to the determined type of the additional operation apparatus, the menu image in the first attached state or the menu image in the second attached state is displayed on the display.
- the attachment flag 854e is turned off, the menu image in the unattached state is displayed on the display.
- step S3 operation data is detected. Subsequently, it is determined, in a step S5, whether the A button 53 is operated. If "YES” is determined in the step S5, that is, if the A button 53 is operated, in a step S7, the attachment flag 854e and the type determination flag 854f are turned off, and in a step S9, the individual game processing ( Figure 28- Figure 30 ) described later is performed, and the process returns to the step S1. However, in the step S9, an individual game corresponding to the icon 210, 211, 212 or 213 designated or selected with the designation image 220 is performed. That is, game processing of the selected individual game is started.
- step S5 determines whether the analog stick 52 is operated. If "YES” is determined in the step S11, that is, if the analog stick 52 is operated, in a step S13, the attachment flag 854e and the type determination flag 854f are turned off, and in a step S15, a position of the designation image 220 is moved according to an operation of the analog stick 52, and then, the process returns to the step S1.
- step S11 determines whether the analog stick 52 is not operated. If "NO" is determined in the step S17, that is, if the marker image is not detected, it is determined that the right controller 4 is an unattached state where the right controller 4 is not attached to the additional operation apparatus, and in a step S19, the attachment flag 854e and the type determination flag 854f are turned off, and the process proceeds to a step S29.
- step S5 and the step S11 are performed before the processing of the step S17 and subsequent steps in order to prioritize the operation of the user to the right controller 4.
- step S3 data from the touch panel controller 86 is also detected, between the steps S3 and S5, it is determined whether the icon 210, 211, 212 or 213 is selected (touched) by the operation to the touch panel 13, the process may proceed to the step S7 if "YES” is determined, and if "NO” is determined, the process may proceed to the step S5.
- step S17 determines whether the marker image is moved. That is, the processor 81 determines whether an operation to the additional operation apparatus is detected.
- step S23 If “NO” is determined in the step S23, that is, if the marker image is not moved, it is determined that an operation to the additional operation apparatus is not performed, and it is determined, in a step S25, whether the type determination flag 854f is turned on. If “YES” is determined in the step S25, that is, if the type determination flag 854f is turned on, it is determined that the right controller 4 is in the attached state to the additional operation apparatus and the type of the additional operation apparatus is determined, and in a step S27, the menu object according to the attached state is made to be moved straight ahead, and the process returns to the step S1.
- the processor 81 makes the menu car object 201a move to a position that is moved straight ahead from the current position by a distance according to the current moving speed in the first attached state, and makes the menu airplane object 202a move to a position that is moved straight ahead from the current position by a distance according to the current moving speed in the second attached state.
- the current position data 854d is updated.
- step S29 other game processing in the menu image, and the process returns to the step S1.
- the processor 81 performs game processing, such as changing the moving speed of the menu car object 201a, moving the bullet fired from the menu car object 201a, or moving the bullet fired from the menu airplane object 202a.
- game processing such as changing the moving speed of the menu car object 201a, moving the bullet fired from the menu car object 201a, or moving the bullet fired from the menu airplane object 202a.
- a position of the designation image 220 i.e., the current position data 854d is not updated.
- step S23 determines whether an operation to the additional operation apparatus is performed, and then, as shown in Figure 26 , it is determined, in a step S31, whether the type determination flag 854f is turned on. If "NO” is determined in the step S31, it is determined, in a step S33, whether the operation to the additional operation apparatus is the lowering operation or the depressing operation.
- the processor 81 detects that the right controller 4 is in the attached state to the additional operation apparatus, and determines whether an operation that instructs to perform the processing that determines the type of the additional operation apparatus to which the right controller 4 is attached is performed.
- a method that the processor 81 determines the turning operation, the lowering operation, the tilting operation or the depressing operation is as described above.
- step S33 determines whether “NO” is determined in the step S33, that is, if it is the turning operation or the tilting operation, it is determined that it is detected that the right controller 4 is in the attached state to the additional operation apparatus and an operation that instructs to perform the processing that determines the type of the additional operation apparatus to which the right controller 4 is attached is not performed, and then, the process returns to the step S1 shown in Figure 25 .
- step S33 determines whether it is the lowering operation or the depressing operation, it is detected that the right controller 4 is in the attached state to the additional operation apparatus and that an operation that instructs to perform the processing that determines the type of the additional operation apparatus to which the right controller 4 is attached is performed.
- step S35 it is detected, in a subsequent step S35, that the right controller 4 is in the attached state to the additional operation apparatus, and the type of the additional operation apparatus to which the right controller 4 is attached is determined in a step S37. Then, in a step S39, the attachment flag 854e and the type determination flag 854f are turned on, and the process returns to the step S1.
- the processor 81 detects that the right controller 4 is in the attached state to the additional operation apparatus. That is, it can be said that the processing in the step S35 is processing to detect whether the right controller 4 is in the attached state to the additional operation apparatus based on the processing in the steps S17, S25 and S33.
- the processor 81 stores or updates data indicative of the determined type (in this embodiment, identification information of the additional operation apparatus) in the data storage area 854 as the attachment target data 854c.
- the processor 81 detects that the right controller 4 is in the attached state to the additional operation apparatus when the user attaches the right controller 4 to the additional operation apparatus and performs the switching operation such as the lowering operation or the depressing operation.
- the processor 81 may detect that the right controller 4 is in the attached state to the additional operation apparatus irrespective of whether the switching operation is performed or not.
- step S31 it is determined that the operation to the additional operation apparatus is an operation to control the menu object, and it is determined, in a step S41, whether the attachment state is the first attached state.
- the processor 81 determines, with reference to the attachment target data 854c, whether the additional operation apparatus to which the right controller 4 is attached is the first additional operation apparatus 6.
- step S41 determines whether it is the first attached state. If “YES” is determined in the step S41, that is, if it is the first attached state, it is determined, in a step S43, whether it is the turning operation. If “YES” is determined in the step S43, that is, if it is the turning operation, a direction of the menu car object 201a is changed according to the turning operation in a step S45, and the process returns to the step S1. On the other hand, if "NO" is determined in the S43, that is, if it is the lowering operation, it is determined, in the step S47, whether the menu car object 201a is on the icon 210, 211, 212 or 213.
- step S47 determines whether “YES” is determined in the step S47, that is, if the menu car object 201a is on the icon 210, 211, 212 or 213, it is determined that playing a corresponding individual game is instructed, thereby to proceed to the step S9 shown in Figure 25 .
- step S49 determines whether “NO” is determined in the S47, that is, if the menu car object 201a is not on the icon 210, 211, 212 or 213, it is determined, in a step S49, that it is the depressing operation of the left lever 604.
- step S49 If “YES” is determined in the step S49, that is, if it is the depressing operation of the left lever 604, in a step S51, the gear of the menu car object 201a is changed, and the process returns to the step S1.
- step S53 if "NO" is determined in the S49, that is, if it is the lowering operation of the right lever 605, in a step S53, a bullet is fired from the menu car object 201a, and the process returns to the step S1.
- step S55 As described above, if "NO” is determined in the S41, it is determined, in the step S55 shown in Figure 27 , whether it is the tilting operation. If “YES” is determined in the step S55, that is, if it is the tilting operation, in a step S57, a direction of the menu airplane object 202a is changed according to the tilting operation, and the process returns to the step S1. On the other hand, if "NO" is determined in the S55, that is, if it is the depressing operation, it is determined, in the step S59, whether the menu airplane object 202a is on the icon 210, 211, 212 or 213.
- step S59 determines whether “YES” is determined in the step S59, that is, if the menu airplane object 202a is over the icon 210, 211, 212 or 213, it is determined that playing a corresponding individual game is instructed, thereby to proceed to the step S9 shown in Figure 25 .
- step S61 determines whether the menu airplane object 202a is not on the icon 210, 211, 212 or 213, in a step S61, a bullet is fired from the menu airplane object 202a, and the process returns to the step S1.
- Figure 28- Figure 30 are flowcharts showing non-limiting example processing of the individual game in the step S9 shown in Figure 25 .
- the game processing of the individual game will be described with reference to Figure 28- Figure 30 ; however, the same processing as the processing already described in the overall game processing of Figure 25- Figure 27 will be described briefly.
- detailed description of the game processing of the individual game will be omitted, as for the game processing other than the control of the game object ("other game processing" to be described later), in each of the first game to the fourth game, different processing is performed.
- the processor 81 performs initial processing in a step S71.
- the processor 81 constructs a virtual game space for generating and displaying the game image, and places respective characters or objects such as a player character 200, a vehicle object (201 or 202), etc. appearing in the game space at their initial positions, and places background objects such as terrain objects to be arranged (or to be present) in this game space at predetermined positions.
- the processor 81 performs processing that sets initial values of various parameters to be used in the game processing of the individual game.
- an initial game image is displayed on the display.
- step S73 operation data is detected. Subsequently, it is determined, in a step S75, whether the marker image is detected. If "NO" is determined in the step S75, it is determined that the attachment state is the unattached state where the right controller 4 is not attached to the additional operation apparatus, and in a step S77, the attachment flag 854e and the type determination flag 854f are turned off, and the process proceeds to a step S87.
- step S75 it is determined, in a step S81, whether the marker image is moved. If “NO” is determined in the step S81, it is determined that no operation to the additional operation apparatus is performed, and it is determined, in a step S83, whether the type determination flag 854f is turned on. If “NO” is determined in the step S83, the process proceeds to the step S87. On the other hand, if "YES” is determined in the step S83, the game object is caused to move straight ahead according to the attached state in a step S85, and the process proceeds to a step S117 shown in Figure 30 .
- the processor 81 makes the game car object 201 move to a position that is moved straight ahead from the current position by a distance according to the current moving speed in the first attached state, or makes the game airplane object 202 move to a position that is moved straight ahead from the current position by a distance according to the current moving speed in the second attached state.
- the current position data 854d is updated.
- step S87 other game processing in an individual game is performed, and the progress proceeds to the step S117.
- the processor 81 performs game processing, such as changing the moving speed of the game car object 201, moving the bullet fired from the game car object 201, and moving the bullet fired from the game airplane object 202.
- the processor 81 performs game processing, such as moving an enemy object, determining whether the bullet fired from the game vehicle object hits the enemy object, and determining of game clear or game over.
- step S81 it is determined that the operation to the additional operation apparatus is performed, and as shown in Figure 29 , it is determined, in a step S89, whether the type determination flag 854f is turned on. If "NO” is determined in the step S89, it is determined, in a step S91, whether the operation is the lowering operation or the depressing operation.
- step S91 If “NO” is determined in the step S91, it is determined that it is detected that the right controller 4 is in the attached state to the additional operation apparatus and an operation that instructs to perform the processing that determines the type of the additional operation apparatus to which the right controller 4 is attached is not performed, and then, the process proceeds to the step S117. On the other hand, if "YES” is determined in the step S91, it is determined that it is detected that the right controller 4 is in the attached state to the additional operation apparatus and it is instructed to perform the processing that determines the type of the additional operation apparatus to which the right controller 4 is attached.
- step S93 it is detected that the right controller 4 is in the attached state to the additional operation apparatus, and in a step S95, the type of the additional operation apparatus to which the right controller 4 is attached is determined. Then, in a step S97, the attachment flag 854e and the type determination flag 854f are turned on, and the process proceeds to the step S117.
- step S89 it is determined that the operation to the additional operation apparatus is an operation that controls the game object, and it is determined, in a step S99, whether it is the first attached state. If “NO” is determined in the step S99, the process proceeds to a step S111 shown in Figure 30 .
- step S101 it is determined, in a step S101, whether it is the turning operation. If “YES” is determined in the step S101, in a step S103, a direction of the game car object 201 is changed according to the turning operation, and the process proceeds to the step S117.
- step S105 determines whether it is the depressing operation of the left lever 604. If “YES” is determined in the step S105, the gear of the game car object 201 is changed in a step S107, and the process proceeds to the step 117. On the other hand, if "NO” is determined in the S105, a bullet is fired from the game car object 201 in a step S109, and the process proceeds to the step S117.
- step S111 As described above, if "NO” is determined in the S99, it is determined, in the step S111 shown in Figure 30 , whether it is the tilting operation. If “NO” is determined in the step S111, a bullet is fired from the game airplane object 202 in a step S113, and the process proceeds to the step S117. On the other hand, if "YES” is determined in the step S111, a direction of the game airplane object 202 is changed according to the tilting operation in a step S115, and the process proceeds to the step S117.
- the game image is generated and displayed in the step S117.
- the processor 81 generates the game image about the game space seen from the virtual camera based on the game processing in the steps S75-S115, and displays the game image on the display.
- a game sound is generated and output.
- the processor 81 generates the game sound based on the game processing in the steps S75-S115, thereby outputting from the speakers 88 or a speaker of the television that is an example of the stationary monitor.
- step S121 is determined whether the game is to be ended in a step S121.
- the processor 81 determines whether ending the game is instructed by the user, or it becomes the game clear or game over. If “NO” is determined in the step S121, that is, if it is not the ending of the game, the process returns to the step S73. On the other hand, if "YES” is determined in the step S121, that is, if it is the ending of the game, the game processing of the individual game is terminated.
- the designation image is operated by the operation portion of the controller, and if the controller is attached to the additional operation apparatus, the menu object is operated by operating the additional operation apparatus, and therefore, more various operations using the controller can be implemented.
- the vehicle object similar to the vehicle object that is operated in the game processing of the individual game is displayed as the designation image and controlled by the same operation, and therefore, even if the operation target is changed from the game vehicle object to the menu vehicle object, by operating the menu vehicle object with the same operational feeling as that of the game vehicle object, a further individual game can be selected.
- the operation method of the vehicle object can be acquired and/or learned.
- the type of the additional operation apparatus to which the right controller is attached is determined according to having determined not only that the right controller is attached to the additional operation apparatus but also that the lowering operation or the depressing operation is performed; however, it does not need to be limited to this. In other embodiments, the type of the additional operation apparatus to which the right controller is attached may be determined according to having determined that the right controller is attached to the additional operation apparatus.
- an operation by the operation portion provided on the controller may be received.
- a movement of the game object is controlled so as to control a movement of the designation image in the menu image. That is, a direction of the game object is changed according to an operation of the analog stick.
- this embodiment is described about the vehicle object that is moved straight ahead when no direction changing operation is performed, such as the car object or the airplane object; however, such a vehicle object may be moved along a circular trajectory clockwise or counterclockwise, or may be reciprocated on a straight line.
- an object such as an icon is selected by changing a moving direction of the vehicle object on the circular trajectory or the straight line.
- the car object or the airplane object is moved straight ahead even if no operation is performed when the right controller is attached to the additional operation apparatus, but the same may be moved straight ahead in response to an operation by the user. For example, a predetermined button or switch of the left controller is operated, or a posture or an orientation of the left controller is changed, so that the car object or the airplane object can be moved straight ahead.
- the configuration of the game system shown in this embodiment is mere example, and it does not need to be limited to this, and a further configuration can be adopted.
- the above-described "computer” is a single computer (specifically, the processor 81), but a plurality of computers may be used in other embodiments.
- the above-described "computer” may be (a plurality of) computers provided in a plurality of apparatuses, and more specifically, the above-described "computer” may be configured by the processor 81 of the main body apparatus 2 and the communication control sections (microprocessors) 101 and 111 of the controllers 3 and 4.
- the controller that is attachable/detachable to/from the main body apparatus is attached
- the controller an electronic apparatus that is provided with the infrared imaging section, the acceleration sensor and the angular velocity sensor and configured to be performable communication with the main body apparatus may be attached to the main body apparatus.
- the overall game processing including the game processing of the individual game may be performed by the processor on a side of the electronic apparatus, and processing results may be transmitted to the main body apparatus.
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Abstract
Description
- The present invention relates to a game system, a game apparatus, a gam program and a game control method, and more specifically, relates to a game system, a game apparatus, a gam program and a game control method, in which predetermined game processing is performed based on an operation of an accessory to which a controller is attached.
- An example of a related art is disclosed in Japanese patent application laying-open No.
[G06F 3/033, G06F 3/041, G06F 3/01, A63F 13/12] (Literature 1) laid-open on November 10,2011. In this2011-227804 literature 1, an operation device has a elongated housing, and an acceleration sensor and/or a gyro sensor are incorporated in this housing. The acceleration data and/or the angular velocity data obtained by the acceleration sensor and/or the gyro sensor are included in the operation data that is transmitted by the operation data transmission unit. Moreover, the elastic member having a spherical surface or a substantially spherical surface is provided at the lower end portion of the housing. The user grasps the housing with the elastic member, brings the spherical surface or substantially spherical surface of the elastic member into contact with the desk surface or the like, and tilts the housing with the contact or contact surface as a fulcrum, whereby the operation device can be operated like a joystick. - In this
literature 1, the housing can be easily tilted by attaching the elastic member to the housing of the operation device, but other operations using the function provided in the operation device are not implemented. - Therefore, it is a primary object of present invention to provide a novel game system, game apparatus, game program and game control method.
- Moreover, it is another object of present invention to provide a game system, game apparatus, game program and game control method, capable of implementing more various operations.
- A first invention is a game system comprising a game controller having an operation portion, an accessory to which the game controller is attachable, and a game processing portion configured to perform predetermined game processing based on an operation to the accessory to which the game controller is attached, comprising: a display portion, a first selection portion, an attachment detection portion, and a second selection portion. The display portion is configured to display a selection image for performing a selection operation related to game processing. The first selection portion is configured to allow selecting the selection image by a first method based on an operation to the operation portion of the game controller. The attachment detection portion is configured to detect that the game controller is in an attached state to the accessory. The second selection portion is configured to allow selecting the selection image by a second method different from the first method based on an operation to the accessory when it is detected by the attachment detection portion that the game controller is in the attached state.
- According to the first invention, since the selection image is selected by a method different from a method of operating the operation portion of the controller when the controller is attached to the accessory, it is possible to implement more various operations using the controller.
- A second invention is the game system according to the first invention, wherein the game controller further comprises an operation detection portion configured to detect an operation to the accessory. The second selection portion is configured to allow selecting the selection image by the second method based on a detection result by the operation detection portion.
- A third invention is the game system according to the second invention, wherein the game controller further comprises an imaging portion as the operation detection portion. The accessory comprises an operation portion, a movable portion configured to be moved according to an operation to the operation portion, and a detection target that is provided on the movable portion and is capable of being imaged by the imaging portion of the game controller attached to the accessory. The game system further comprises an operation manner determination portion configured to determine an operation manner to the accessory based on at least one of a position, a shape and a direction of the detection target included in an image that is imaged by the imaging portion.
- A fourth invention is the game system according to the second invention, wherein the game controller further comprises an imaging portion as the operation detection portion. The accessory further comprises an insertion portion for inserting and attaching the game controller, and a detection target that is provided in an inside of the accessory and is capable of being imaged by the imaging portion of the game controller. The attachment detection portion is configured to detect whether the game controller is in an attached state to the accessory based on an image including the detection target imaged by the imaging portion of the game controller that is being inserted and attached to the insertion portion.
- A fifth invention is the game system according to the second invention, wherein the game processing portion performs predetermined game processing based on a detection result of the operation detection portion.
- According to the fifth invention, using the accessory, a selection operation for the game processing, and also, a game operation for performing the game processing can be performed.
- A sixth invention is the game system according to any one of the first invention to the fifth invention, wherein the display portion is configured to a first object. The second selection portion allows selecting the selection image by operating the first object based on an operation to the accessory, as the second method.
- According to the sixth invention, it is possible to select the selection image by operating the first object by an operation to the accessory to which the game controller is attached.
- A seventh invention is the game system according to the sixth invention, wherein the display portion is configured to display a second object when the game processing is to be performed by the game processing portion. The game processing portion is configured to cause the second object to move in a direction based on a direction instructing operation to the accessory. The second selection portion is configured to cause, based on the same direction instructing operation to the accessory, the first object to move in the same direction.
- According to the seventh invention, the first object and the second object are controllable by the same operation using the accessory. Therefore, even if an operation target is changed from the second object to the first object, it is possible to perform selection by operating the first object with the same operational feeling as that in operating the second object.
- An eighth invention is the game system according to any one of the first invention to the seventh invention, further comprising a game processing starting portion configured to start the game processing by selecting the selection image during selection by the second selection portion.
- According to the eighth invention, since the game processing is started by selecting the selection image, it is possible to continuously perform the operation to the accessory, whereby time and effort such as exchange of the game controller can be saved.
- A ninth invention is the game system according to any one of the first invention to the eighth invention, wherein the display portion is configured to further display a predetermined object that is operable based on the operation to the accessory when selection by at least the second selection portion becomes to be allowed.
- According to the ninth invention, since the predetermined object is displayed, it is possible to know at a glance that the selection by the second selection portion becomes to be allowed.
- A tenth invention is the game system according to any one the first invention to the ninth invention, wherein the display portion is configured to display the first object that is operable based on the operation to the accessory when it is detected by the attachment detection portion that the game controller is in an attached state to the accessory, and display the second object related in appearance to the first object when the game processing is to be performed.
- According to the tenth invention, since the second object is related in appearance to the first object, it is possible to intuitively know that it is sufficient to operate the first object with the same feeling as the operation the game processing.
- An eleventh invention is a game apparatus comprising a game controller having an operation portion, an accessory to which the game controller is attachable, and a game processing portion configured to perform predetermined game processing based on an operation to the accessory to which the game controller is attached, comprising: a display portion, a first selection portion, an attachment detection portion, and a second selection portion. The display portion is configured to display a selection image for performing a selection operation related to game processing. The first selection portion is configured to allow selecting the selection image by a first method based on an operation to the operation portion of the game controller. The attachment detection portion is configured to detect that the game controller is in an attached state to the accessory. The second selection portion is configured to allow selecting the selection image by a second method different from the first method based on an operation to the accessory when it is detected by the attachment detection portion that the game controller is in the attached state.
- A twelfth invention is a game program executable by a computer of a game apparatus comprising a game controller having an operation portion, an accessory to which the game controller is attachable, and a game processing portion configured to perform predetermined game processing based on an operation to the accessory to which the game controller is attached, wherein the game program causes one or more processors of the computer to perform following steps of: a display step configured to display a selection image for performing a selection operation for game processing; a first selection step configured to allow selecting the selection image by a first method based on an operation to the operation portion of the game controller; an attachment detection step configured to detect that the game controller is in an attached state to the accessory; and a second selection step configured to allow selecting the selection image by a second method different from the first method based on an operation to the accessory when it is detected in the attachment detection step that the game controller is in the attached state.
- A thirteenth invention is a game control method of a game apparatus comprising a game controller having an operation portion, an accessory to which the game controller is attachable, and a game processing portion configured to perform predetermined game processing based on an operation to the accessory to which the game controller is attached, comprising following steps of: (a) displaying a selection image for performing a selection operation for game processing; (b) allowing selecting the selection image by a first method based on an operation to the operation portion of the game controller; (c) detecting that the game controller is in an attached state to the accessory; and (d) allowing selecting the selection image by a second method different from the first method based on an operation to the accessory when it is detected in the step (c) that the game controller is in the attached state.
- According also to respective one of the eleventh invention to the thirteenth invention, it is possible to implement more various operations, like the first embodiment.
- The above described objects and other objects, features, aspects and advantages of the present invention will become more apparent from the following detailed description when taken in conjunction with the accompanying drawings.
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Figure 1 is an illustration view showing a non-limiting example state where a left controller and a right controller are attached to a main body apparatus according to the present invention. -
Figure 2 is an illustration view showing a non-limiting example state where the left controller and the right controller are detached from the main body apparatus, respectively. -
Figure 3 is six orthogonal views showing a non-limiting example main body apparatus shown inFigure 1 andFigure 2 . -
Figure 4 is sixth orthogonal views showing a non-limiting example left controller shown inFigure 1 andFigure 2 . -
Figure 5 is sixth orthogonal views showing a non-limiting example right controller shown inFigure 1 andFigure 2 . -
Figure 6 is a block diagram showing a non-limiting example internal configuration of the main body apparatus shown inFigure 1 andFigure 2 . -
Figure 7 is a block diagram showing non-limiting example internal configurations of the main body apparatus, the left controller and the right controller shown inFigure 1 andFigure 2 . -
Figure 8 is an illustration view showing a non-limiting example relationship between combination of a controller and an additional operation apparatus, and an object that is an operation target. -
Figure 9 is an illustration view showing a non-limiting example first additional operation apparatus and right controller. -
Figure 10 is an illustration view showing a non-limiting example front view of the first additional operation apparatus shown inFigure 9 . -
Figure 11 is an illustration view showing a non-limiting example internal configuration of a housing of the first additional operation apparatus. -
Figure 12 is an illustration view showing a non-limiting example imaged image that is imaged by an infrared imaging section when a steering wheel of the first additional operation apparatus becomes in a reference state. -
Figure 13 is an illustration view showing a non-limiting example imaged image that is imaged by the infrared imaging section when the steering wheel of the first additional operation apparatus becomes in a turned state from the reference state. -
Figure 14 is an illustration view showing a non-limiting example internal configuration of the housing of the first additional operation apparatus in a state where a lowering operation to a left lever is performed. -
Figure 15 is an illustration view showing a non-limiting example imaged image that is imaged by the infrared imaging section in a state where the lowering operation to the left lever of the first additional operation apparatus is performed. -
Figure 16 is an illustration view showing a non-limiting example game image that is displayed when the right controller is attached to the first additional operation apparatus. -
Figure 17 is an illustration view showing a non-limiting example second additional operation apparatus and the right controller. -
Figure 18 is an illustration view showing a non-limiting example top view of the second additional operation apparatus shown inFigure 17 . -
Figure 19 is an illustration view showing a non-limiting example inside of a grip portion in a state where a button of the grip portion of the second additional operation apparatus is depressed. -
Figure 20 is an illustration view showing a non-limiting example game image to be displayed when the right controller is attached to the second additional operation apparatus. -
Figure 21 is an illustration view showing a non-limiting example menu image to be displayed when the right controller is attached to the first additional operation apparatus. -
Figure 22 is an illustration view showing a non-limiting example menu image to be displayed when the right controller is attached to the second additional operation apparatus. -
Figure 23 is an illustration view showing a non-limiting example menu image to be displayed when the right controller is not attached to the additional operation apparatus. -
Figure 24 is an illustration view showing a non-limiting example memory map of a DRAM of the main body apparatus shown inFigure 6 . -
Figure 25 is a flowchart showing a part of non-limiting example overall game processing by a processor(s) of the main body apparatus shown inFigure 6 . -
Figure 26 is a flowchart showing another part of the non-limiting example overall game processing of the processor(s) by the main body apparatus shown inFigure 6 , followingFigure 25 . -
Figure 27 is a flowchart showing the other part of the non-limiting example overall game processing of the processor(s) by the main body apparatus shown inFigure 6 , followingFigure 26 . -
Figure 28 is a flowchart showing a part of non-limiting example game processing of an individual game of the processor(s) by the main body apparatus shown inFigure 6 . -
Figure 29 is a flowchart showing another part of the non-limiting example game processing of the individual game by the processor(s) of the main body apparatus shown inFigure 6 , followingFigure 28 . -
Figure 30 is a flowchart showing the other part of non-limiting example game processing of the individual game by the processor(s) of the main body apparatus shown inFigure 6 , followingFigure 29 . - A non-limiting example game system according to an exemplary embodiment will be described in the following. The
game system 1 according to this embodiment comprises a main body apparatus (an information processing apparatus that functions as a game apparatus main body in this embodiment) 2, aleft controller 3 and aright controller 4. Theleft controller 3 and theright controller 4 are attachable to or detachable from themain body apparatus 2, respectively. That is, thegame system 1 can be used as a unified apparatus formed by attaching each of theleft controller 3 and theright controller 4 to themain body apparatus 2. Moreover, in thegame system 1, themain body apparatus 2, theleft controller 3 and theright controller 4 can also be used as separate bodies (seeFigure 2 ). - In addition, details will be described later, the
game system 1 comprises an attachment(s) (additional operation apparatuses (6, 7) described later) to which the 3 or 4. Hereinafter, first, hardware configurations of thecontroller main body apparatus 2 and the 3 and 4 will be described, and then, a configuration of the attachment and processing of thecontrollers game system 1 in a case where the attachment is used will be described.Figure 1 is an illustration view showing an example of a state where theleft controller 3 and theright controller 4 are attached to themain body apparatus 2. As shown inFigure 1 , theleft controller 3 and theright controller 4 is respectively attached to themain body apparatus 2, thereby to be unified it. Themain body apparatus 2 is an apparatus for performing various processing (game processing, for example) in thegame system 1. Themain body apparatus 2 comprises adisplay 12. Each of theleft controller 3 and theright controller 4 is a device comprising an operation section with which a user provides inputs. -
Figure 2 is an illustration view showing an example of a state where theleft controller 3 and theright controller 4 are detached from themain body apparatus 2, respectively. As shown inFigures 1 and2 , each of theleft controller 3 and theright controller 4 are attachable to and detachable from themain body apparatus 2. In addition, it should be noted that theleft controller 3 and theright controller 4 may be referred to collectively as a "controller" in the following. -
Figure 3 is six orthogonal views showing an example of themain body apparatus 2. As shown inFigure 3 , themain body apparatus 2 comprises ahousing 11 having an approximately plate-shape. In this embodiment, a main surface (in other words, a surface on a front side, i.e., a surface on which thedisplay 12 is provided) of thehousing 11 has a generally rectangular shape. - In addition, a shape and a size of the
housing 11 are optional. As an example, thehousing 11 may be of a portable size. Moreover, themain body apparatus 2 alone or the unified apparatus obtained by attaching theleft controller 3 and theright controller 4 to themain body apparatus 2 may function as a mobile apparatus. Themain body apparatus 2 or the unified apparatus may be a handheld apparatus. Themain body apparatus 2 or the unified apparatus may be a handheld apparatus or a portable apparatus. - As shown in
Figure 3 , themain body apparatus 2 comprises thedisplay 12 that is provided on the main surface of thehousing 11. Thedisplay 12 displays an image generated by themain body apparatus 2. In this embodiment, thedisplay 12 is a liquid crystal display device (LCD). However, thedisplay 12 may be a display device of any type. Moreover, themain body apparatus 2 comprises atouch panel 13 on a screen of thedisplay 12. In this embodiment, thetouch panel 13 is of a type that allows a multi-touch input (e.g., a capacitive type). However, thetouch panel 13 may be of any type, and for example, thetouch panel 13 may be of a type that allows a single-touch input (e.g., a resistive type). - The
main body apparatus 2 includes speakers (i.e.,speakers 88 shown inFigure 6 ) within thehousing 11. As shown inFigure 3 , speaker holes 11a and 11b are formed on the main surface of thehousing 11. Then, sounds output from thespeakers 88 are emitted through the speaker holes 11a and 11b. - Moreover, the
main body apparatus 2 comprises aleft terminal 17 that is a terminal for themain body apparatus 2 to perform wired communication with theleft controller 3, and aright terminal 21 that is a terminal for themain body apparatus 2 performs wired communication with theright controller 4. - As shown in
Figure 3 , themain body apparatus 2 comprises aslot 23. Theslot 23 is provided on an upper side surface of thehousing 11. Theslot 23 has a shape to which a predetermined type of storage medium can be attached. The predetermined type of storage medium is, for example, a dedicated storage medium (e.g., a dedicated memory card) for thegame system 1 and an information processing apparatus of the same type as thegame system 1. The predetermined type of storage medium is used to store, for example, data (e.g., saved data of an application or the like) used by themain body apparatus 2 and/or a program (e.g., a program for an application or the like) executed by themain body apparatus 2. Moreover, themain body apparatus 2 comprises apower button 28. - The
main body apparatus 2 comprises alower terminal 27. Thelower terminal 27 is a terminal through which themain body apparatus 2 performs communication with a cradle. In this embodiment, thelower terminal 27 is a USB connector (more specifically, a female connector). When the unified apparatus or themain body apparatus 2 alone is put on the cradle, thegame system 1 can display on a stationary monitor an image generated by and output from themain body apparatus 2. Moreover, in this embodiment, the cradle has the function of charging the unified apparatus or themain body apparatus 2 alone that is put on the cradle. Moreover, the cradle has a function of a hub device (specifically, a USB hub). -
Figure 4 is six orthogonal views showing an example of theleft controller 3. As shown inFigure 4 , theleft controller 3 comprises ahousing 31. In this embodiment, thehousing 31 has a vertically long shape, i.e., is shaped to be long in an up-down direction (i.e., a y-axis direction shown inFigures 1 and4 ). In a state where theleft controller 3 is detached from themain body apparatus 2, theleft controller 3 can also be held in a direction that theleft controller 3 is vertically long. Thehousing 31 has a shape and a size that when held in a direction that thehousing 31 is vertically long, thehousing 31 can be held with one hand, especially the left hand. Moreover, theleft controller 3 can also be held in a direction that theleft controller 3 is horizontally long. When held in the direction that theleft controller 3 is horizontally long, theleft controller 3 may be held with both hands. - The
left controller 3 comprises ananalog stick 32. As shown inFigure 4 , theanalog stick 32 is provided on a main surface of thehousing 31. Theanalog stick 32 can be used as a direction input section capable of inputting a direction. The user tilts theanalog stick 32 and thereby can input a direction corresponding to a tilted direction (and input a magnitude corresponding to a tilted angle). In addition, theleft controller 3 may comprise a cross key or a slide stick capable of performing a slide input, or the like as the direction input section, instead of the analog stick. Moreover, in this embodiment, it is possible to provide an input by pressing theanalog stick 32. - The
left controller 3 comprises various operation buttons. Theleft controller 3 comprises four (4) operation buttons 33-36 (specifically, aright direction button 33, adown direction button 34, an updirection button 35 and a left direction button 36) on the main surface of thehousing 31. Furthermore, theleft controller 3 comprises arecord button 37 and a "-" (minus)button 47. Theleft controller 3 comprises a first L-button 38 and a ZL-button 39 in an upper left portion of a side surface of thehousing 31. Moreover, theleft controller 3 comprises a second L-button 43 and a second R-button 44 on a surface at a side to be attached to themain body apparatus 2 out of side surfaces of thehousing 31. These operation buttons are used to input instructions according to various programs (e.g., an OS program and an application program) executed by themain body apparatus 2. - Moreover, the
left controller 3 comprises a terminal 42 for theleft controller 3 to perform wired communication with themain body apparatus 2. -
Figure 5 is six orthogonal views showing an example of theright controller 4. As shown inFigure 5 , theright controller 4 comprises ahousing 51. In this embodiment, thehousing 51 has a vertically long shape, i.e., a shape long in the up-down direction. In a state where theright controller 4 is detached from themain body apparatus 2, theright controller 4 can also be held in a direction that theright controller 4 is vertically long. Thehousing 51 has a shape and a size that when held in a direction that thehousing 51 is vertically long, thehousing 51 can be held with one hand, especially the right hand. Moreover, theright controller 4 can also be held in a direction that theright controller 4 is horizontally long. When held in the direction that theright controller 4 is horizontally long, theright controller 4 may be held with both hands. - Similar to the
left controller 3, theright controller 4 comprises ananalog stick 52 as a direction input section. In this embodiment, theanalog stick 52 has the same configuration as that of theanalog stick 32 of theleft controller 3. Moreover, theright controller 4 may comprise a cross key or a slide stick capable of performing a slide input, or the like as the direction input section, instead of the analog stick. Moreover, similar to theleft controller 3, theright controller 4 comprises four (4) operation buttons 53-56 (specifically, an A-button 53, a B-button 54, an X-button 55 and a Y-button 56) on the main surface of thehousing 51. Furthermore, theright controller 4 comprises a "+" (plus)button 57 and ahome button 58. Moreover, theright controller 4 comprises a first R-button 60 and a ZR-button 61 in an upper right portion of a side surface of thehousing 51. Moreover, similar to theleft controller 3, theright controller 4 comprises a second L-button 65 and a second R-button 66. - Moreover, a window portion 68 is provided on a lower side surface of the
housing 51. Although details will be described later, theright controller 4 comprises aninfrared imaging section 123 and an infrared light-emittingsection 124, which are placed within thehousing 51. Theinfrared imaging section 123 is an example of "operation detection portion", and images a portion around theright controller 4 through the window portion 68 such that a down direction of the right controller 4 (a negative direction of a y-axis shown inFigure 5 ) is an image capturing direction. The infrared light-emittingsection 124 irradiates infrared light through the window portion 68 to an image capturing target to be captured by theinfrared imaging section 123 such that a predetermined range centered on the lower direction of the right controller 4 (a negative direction of the y-axis inFigure 5 ) is an irradiation range. The window portion 68 is used to protect a lens of a camera of theinfrared imaging section 123, a light emitter of the infrared light-emittingsection 124 and the like, and formed of a material that transmits light of a wavelength sensed by the camera and light emitted from the light emitter (e.g., a transparent material). In addition, the window portion 68 may be a through hole formed in thehousing 51. In addition, in this embodiment, theinfrared imaging section 123 itself has a filter member for inhibiting transmission of light of a wavelength other than the light sensed by the camera (infrared light in this embodiment). However, in another embodiment, the window portion 68 may have a filter function. - Moreover, although details will be described later, the
right controller 4 comprises anNFC communication section 122. TheNFC communication section 122 performs short-range wireless communication based on the NFC (Near Field Communication) standard. TheNFC communication section 122 has anantenna 122a to be used for short-range wireless communication and a circuit (e.g., an NFC chip) that generates a signal (a radio wave) to be sent from theantenna 122a. In addition, theNFC communication section 122 may perform short-range wireless communication through any proximity communication (or contactless communication) instead of performing short-range wireless communication based on the NFC standard. Here, the NFC standard can be used for proximity communication (contactless communication), and "may perform short-range wireless communication through any proximity communication" is intended to mean that short-range wireless communication may be performed through other proximity communication except for proximity communication based on the NFC standard. - Moreover, the
right controller 4 comprises a terminal 64 for theright controller 4 to perform wired communication with themain body apparatus 2. -
Figure 6 is a block diagram showing an example of an internal configuration of themain body apparatus 2. Themain body apparatus 2 comprises components 81-91, 97 and 98 shown inFigure 6 in addition to components shown inFigure 3 . Some of the components 81-91, 97 and 98 may be mounted as electronic components on an electronic circuit board to be accommodated in thehousing 11. - The
main body apparatus 2 comprises aprocessor 81. Theprocessor 81 is an information processing section that performs various types of information processing to be performed by themain body apparatus 2, and may be composed only of a CPU (Central Processing Unit), or may be composed of a SoC (System-on-a-chip) having a plurality of functions such as a CPU function and a GPU (Graphics Processing Unit) function. Theprocessor 81 executes an information processing program (e.g., a game program) stored in a storage section (specifically, an internal storage medium such as aflash memory 84, an external storage medium attached to theslot 23, or the like), thereby performing the various types of information processing. - The
main body apparatus 2 comprises aflash memory 84 and a DRAM (Dynamic Random Access Memory) 85 as examples of internal storage media incorporated in themain body apparatus 2. Theflash memory 84 and theDRAM 85 are connected to theprocessor 81. Theflash memory 84 is a memory mainly used to store various data (or programs) to be saved in themain body apparatus 2. TheDRAM 85 is a memory used to temporarily store various data used for information processing. - The
main body apparatus 2 comprises a slot interface (hereinafter, abbreviated as "I/F") 91. The slot I/F 91 is connected to theprocessor 81. The slot I/F 91 is connected to theslot 23, and reads and writes, in accordance with instructions from theprocessor 81, data from and to the predetermined type of storage medium (e.g., a dedicated memory card) attached to theslot 23. - The
processor 81 appropriately reads and writes data from and to theflash memory 84, theDRAM 85 and each of the above storage media, thereby performing the above-described information processing. - The
main body apparatus 2 comprises anetwork communication section 82. Thenetwork communication section 82 is connected to theprocessor 81. Thenetwork communication section 82 performs communication (specifically, wireless communication) with external apparatus via a network. In this embodiment, as a first communication manner, thenetwork communication section 82 is connected to a wireless LAN to perform communication with external apparatus by a system in compliant with the Wi-Fi standard. Moreover, as a second communication manner, thenetwork communication section 82 performs wireless communication with a furthermain body apparatus 2 of the same type by a predetermined communication system (e.g., communication based on a unique protocol or infrared light communication). In addition, the wireless communication in the above-described second communication manner achieves a function of enabling so-called "local communication", in which themain body apparatus 2 can perform wireless communication with furthermain body apparatus 2 placed in a closed local network area, and a plurality ofmain body apparatus 2 perform communication directly with each other to transmit and receive data. - The
main body apparatus 2 comprises acontroller communication section 83. Thecontroller communication section 83 is connected to theprocessor 81. Thecontroller communication section 83 performs wireless communication with theleft controller 3 and/or theright controller 4. Although communication system between themain body apparatus 2 and theleft controller 3 and theright controller 4 is optional, in this embodiment, thecontroller communication section 83 performs communication with theleft controller 3 and with theright controller 4 in conformity with Bluetooth (registered trademark) standard. - The
processor 81 is connected to theleft terminal 17, theright terminal 21 and thelower terminal 27. When performing wired communication with theleft controller 3, theprocessor 81 transmits data to theleft controller 3 via theleft terminal 17 and receives operation data from theleft controller 3 via theleft terminal 17. Moreover, when performing wired communication with theright controller 4, theprocessor 81 transmits data to theright controller 4 via theright terminal 21 and receives operation data from theright controller 4 via theright terminal 21. Moreover, when performing communication with the cradle, theprocessor 81 transmits data to the cradle via thelower terminal 27. Thus, in this embodiment, themain body apparatus 2 can perform both wired communication and wireless communication with each of theleft controller 3 and theright controller 4. Moreover, when the unified apparatus formed by attaching theleft controller 3 and theright controller 4 to themain body apparatus 2 or themain body apparatus 2 alone is attached to the cradle, themain body apparatus 2 can output data (e.g., image data and sound data) to the stationary monitor or the like via the cradle. - Here, the
main body apparatus 2 can perform communication with a plurality ofleft controllers 3 simultaneously (in other words, in parallel). Moreover, themain body apparatus 2 can perform communication with a plurality ofright controllers 4 simultaneously (in other words, in parallel). Therefore, a plurality of users can simultaneously provide inputs to themain body apparatus 2, each using a set of theleft controller 3 and theright controller 4. As an example, a first user can provide an input to themain body apparatus 2 using a first set of theleft controller 3 and theright controller 4, and simultaneously, a second user can provide an input to themain body apparatus 2 using a second set of theleft controller 3 and theright controller 4. - The
main body apparatus 2 comprises atouch panel controller 86 that is a circuit for controlling thetouch panel 13. Thetouch panel controller 86 is connected between thetouch panel 13 and theprocessor 81. Based on a signal from thetouch panel 13, thetouch panel controller 86 generates, for example, data indicating a position where a touch input is performed, and outputs the data to theprocessor 81. - Moreover, the
display 12 is connected to theprocessor 81. Theprocessor 81 displays a generated image (e.g., an image generated by performing or executing the above information processing) and/or an externally acquired image on thedisplay 12. - The
main body apparatus 2 comprises acodec circuit 87 and speakers (specifically, a left speaker and a right speaker) 88. Thecodec circuit 87 is connected to thespeakers 88 and a sound input/output (I/O) terminal 25 and also connected to theprocessor 81. Thecodec circuit 87 is a circuit for controlling an input/output of sound data to and from thespeakers 88 and the sound input/output terminal 25. - Moreover, the
main body apparatus 2 comprises anacceleration sensor 89. In this embodiment, theacceleration sensor 89 detects magnitudes of accelerations along predetermined three (3) axial (e.g., x, y and z axes shown inFigure 1 ) directions. In addition, that theacceleration sensor 89 may detect an acceleration along one (1) axial direction or accelerations along two (2) axial directions. - Moreover, the
main body apparatus 2 comprises anangular velocity sensor 90. In this embodiment, theangular velocity sensor 90 detects angular velocities around predetermined three (3) axes (e.g., the x, y and z axes shown inFigure 1 ). In addition, theangular velocity sensor 90 may detect an angular velocity around one (1) axis or angular velocities around two (2) axes. - The
acceleration sensor 89 and theangular velocity sensor 90 are connected to theprocessor 81, and detection results of theacceleration sensor 89 and theangular velocity sensor 90 are output to theprocessor 81. Based on the detection results of theacceleration sensor 89 and theangular velocity sensor 90, theprocessor 81 can calculate information regarding a motion and/or a posture (or an orientation) of themain body apparatus 2. Themain body apparatus 2 comprises apower control section 97 and abattery 98. Thepower control section 97 is connected to thebattery 98 and theprocessor 81. Moreover, although not shown inFigure 6 , thepower control section 97 is connected to respective components of the main body apparatus 2 (specifically, components that receive power supplied from thebattery 98, theleft terminal 17 and the right terminal 21). Based on a command from theprocessor 81, thepower control section 97 controls power supply from thebattery 98 to the above-described components. - Moreover, the
battery 98 is connected to thelower terminal 27. When an external charging device (e.g., the cradle) is connected to thelower terminal 27, and power is supplied to themain body apparatus 2 via thelower terminal 27, thebattery 98 is charged with the supplied power. -
Figure 7 is a block diagram showing examples of internal configurations of themain body apparatus 2, theleft controller 3 and theright controller 4. In addition, details of the internal configuration of themain body apparatus 2 are shown inFigure 6 and thus are omitted inFigure 7 . - The
left controller 3 comprises acommunication control section 101 that performs communication with themain body apparatus 2. As shown inFigure 7 , thecommunication control section 101 is connected to components including the terminal 42. In this embodiment, thecommunication control section 101 can perform communication with themain body apparatus 2 through both wired communication via the terminal 42 and wireless communication not via theterminal 42. Thecommunication control section 101 controls a method of performing communication by theleft controller 3 with themain body apparatus 2. That is, when theleft controller 3 is attached to themain body apparatus 2, thecommunication control section 101 performs communication with themain body apparatus 2 via theterminal 42. Moreover, when theleft controller 3 is detached from themain body apparatus 2, thecommunication control section 101 performs wireless communication with the main body apparatus 2 (specifically, the controller communication section 83). The wireless communication between thecommunication control section 101 and thecontroller communication section 83 is performed in accordance with Bluetooth (registered trademark) standard, for example. - Moreover, the
left controller 3 comprises amemory 102 such as a flash memory. Thecommunication control section 101 is constituted by a microcomputer (also referred to as a microprocessor), for example, and executes firmware stored in thememory 102, thereby performing various processing. - The
left controller 3 comprises buttons 103 (specifically, the buttons 33-39, 43, 44 and 47). Further, theleft controller 3 comprises the analog stick (inFigure 7 , indicated as "stick") 32. Therespective buttons 103 and theanalog stick 32 outputs information regarding an operation performed to itself to thecommunication control section 101 repeatedly at appropriate timings. - The
left controller 3 comprises inertial sensors. Specifically, theleft controller 3 comprises anacceleration sensor 104. Moreover, theleft controller 3 comprises anangular velocity sensor 105. In this embodiment, theacceleration sensor 104 detects magnitudes of accelerations along predetermined three (3) axial (e.g., x, y and z axes shown inFigure 4 ) directions. In addition, theacceleration sensor 104 may detect an acceleration along one (1) axial direction or accelerations along two (2) axial directions. In this embodiment, theangular velocity sensor 105 detects angular velocities around predetermined three (3) axes (e.g., x, y and z axes shown inFigure 4 ). In addition, theangular velocity sensor 105 may detect an angular velocity around one (1) axis or angular velocities around two (2) axes. Theacceleration sensor 104 and theangular velocity sensor 105 are respectively connected to thecommunication control section 101. Then, detection results of theacceleration sensor 104 and theangular velocity sensor 105 are output to thecommunication control section 101 repeatedly at appropriate timings. - The
communication control section 101 acquires information regarding an input(s) (specifically, information regarding an operation or the detection results of the sensors) from respective input sections (specifically, thebuttons 103, theanalog stick 32 and thesensors 104 and 105). Thecommunication control section 101 transmits operation data including the acquired information (or information obtained by performing predetermined processing on the acquired information) to themain body apparatus 2. In addition, the operation data is transmitted repeatedly, once every predetermined time period. In addition, the interval that the information regarding an input(s) is transmitted from each of the input sections to themain body apparatus 2 may or may not be the same. - The above-described operation data is transmitted to the
main body apparatus 2, whereby themain body apparatus 2 can obtain an input(s) provided to theleft controller 3. That is, themain body apparatus 2 can determine operations on thebuttons 103 and theanalog stick 32 based on the operation data. Moreover, themain body apparatus 2 can calculate information regarding the motion and/or the posture of theleft controller 3 based on the operation data (specifically, the detection results of theacceleration sensor 104 and the angular velocity sensor 105). - The
left controller 3 comprises avibrator 107 for notifying to the user by vibration. In this embodiment, thevibrator 107 is controlled by a command from themain body apparatus 2. That is, if receiving the above-described command from themain body apparatus 2, thecommunication control section 101 causes thevibrator 107 to be driven in accordance with the received command. Here, theleft controller 3 comprises acodec section 106. If receiving the above-described command, thecommunication control section 101 outputs a control signal according to the command to thecodec section 106. Thecodec section 106 generates a driving signal for causing thevibrator 107 to be driven from the control signal from thecommunication control section 101, and outputs the control signal to thevibrator 107. Accordingly, thevibrator 107 operates. - More specifically, the
vibrator 107 is a linear vibration motor. Unlike a regular motor that performs a rotational motion, the linear vibration motor is driven in a predetermined direction in accordance with an input voltage and thus generates at amplitude and a frequency according to a waveform of the input voltage. In this embodiment, a vibration control signal transmitted from themain body apparatus 2 to theleft controller 3 may be a digital signal representing the frequency and the amplitude every unit of time. Although themain body apparatus 2 may transmit information indicating the waveform itself in a further embodiment, transmission of only the amplitude and the frequency enables a reduction in an amount of communication data. Furthermore, in order to further reduce an amount of data, only differences between numerical values of the amplitude and the frequency at that time and previous values of the amplitude and the frequency may be transmitted, instead of the numerical values. In this case, thecodec section 106 converts a digital signal indicating the values of the amplitude and the frequency acquired from thecommunication control section 101 into a waveform of an analog voltage and inputs a voltage in accordance with the waveform, thereby to drive thevibrator 107. Therefore, by changing the amplitude and the frequency to be transmitted every unit time, themain body apparatus 2 can control the amplitude and the frequency that cause thevibrator 107 to be vibrated at that time. In addition, not only single amplitude and a single frequency, but also two or more amplitudes and two or more frequencies may be transmitted from themain body apparatus 2 to theleft controller 3. In this case, thecodec section 106 combines waveforms indicated by a plurality of received amplitudes and frequencies and thereby can generate the waveform of a voltage for controlling thevibrator 107. - The
left controller 3 comprises apower supply section 108. In this embodiment, thepower supply section 108 has a battery and a power control circuit. Although not shown inFigure 7 , the power control circuit is connected to the battery and also connected to components of the left controller 3 (specifically, components that receive power supplied from the battery). - As shown in
Figure 7 , theright controller 4 comprises acommunication control section 111 that performs communication with themain body apparatus 2. Moreover, theright controller 4 comprises amemory 112 connected to thecommunication control section 111. Thecommunication control section 111 is connected to components including the terminal 64. Thecommunication control section 111 and thememory 112 have functions similar to those of thecommunication control section 101 and thememory 102, respectively, of theleft controller 3. Therefore, thecommunication control section 111 can perform communication with themain body apparatus 2 through both wired communication via the terminal 64 and wireless communication not via the terminal 64 (specifically, communication in conformity with the Bluetooth (registered trademark) standard), and a method of communication to be performed with themain body apparatus 2 is controlled by theright controller 4. - The
right controller 4 comprises input sections similar to the input sections of theleft controller 3. Specifically, theright controller 4 comprisesbuttons 113, theanalog stick 52 and inertial sensors (anacceleration sensor 114 and an angular velocity sensor 115). These input sections have functions similar to those of the input sections of theleft controller 3 and operate similarly to the input sections of theleft controller 3. - Moreover, the
right controller 4 comprises avibrator 117 and acodec section 116. Thevibrator 117 and thecodec section 116 operate similarly to thevibrator 107 and thecodec section 106, respectively, of theleft controller 3. That is, in accordance with a command from themain body apparatus 2, thecommunication control section 111 causes thevibrator 117 to operate, using thecodec section 116. - The
right controller 4 comprises anNFC communication section 122 that performs short-range wireless communication based on the NFC standard. TheNFC communication section 122 has a function of a so-called NFC reader/writer. Here, the term "short-range wireless communication" as used herein includes a communication system that a radio wave from an apparatus (here, the right controller 4) develops an electromotive force (e.g., by electromagnetic induction) in a further device (here, a device near theantenna 122a). The further device can operate by the developed electromotive force, and may or may not have a power supply. When the right controller 4 (theantenna 122a) and a communication target come close to each other (typically, the distance between theright controller 4 and the communication target becomes dozen centimeters or less), theNFC communication section 122 becomes able to communicate with the communication target. The communication target is any apparatus capable of performing short-range wireless communication with theNFC communication section 122 and is, for example, an NFC tag or a storage medium having a function of the NFC tag. However, the communication target may be other apparatus having an NFC card emulation function. - Moreover, the
right controller 4 comprises aninfrared imaging section 123. Theinfrared imaging section 123 has an infrared camera that images a portion around theright controller 4. As an example, themain body apparatus 2 and/or theright controller 4 calculate information of the captured image (e.g., information related to luminance of each of a plurality of blocks into which at least a whole of a partial area of a captured image is divided or the like), and based on the calculated information, determine a change in the portion around theright controller 4. Moreover, theinfrared imaging section 123 may capture an image using ambient light, but in this embodiment, has an infrared light-emittingsection 124 that emits infrared light. The infrared light-emittingsection 124 irradiates infrared light, for example, in synchronous with a timing when the infrared camera images an image. Then, the infrared light emitted from the infrared light-emittingsection 124 is reflected by an image capturing target, and the infrared camera receives the reflected infrared light, thereby acquiring an image of the infrared light. This enables theinfrared imaging section 123 to obtain a clearer infrared light image. In addition, theinfrared imaging section 123 and the infrared light-emittingsection 124 may be provided as different devices in theright controller 4, or may be provided as a single device in the same package in theright controller 4. Moreover, although theinfrared imaging section 123 having an infrared camera is used in this embodiment, in other embodiments, a visible light camera (a camera using a visible light image sensor) may be used as an imaging section, instead of the infrared camera. - The
right controller 4 comprises aprocessing section 121. Theprocessing section 121 is connected to thecommunication control section 111. Moreover, theprocessing section 121 is connected to theNFC communication section 122, theinfrared imaging section 123 and the infrared light-emittingsection 124, respectively. Theprocessing section 121 performs control processing about theNFC communication section 122 in accordance with a command from themain body apparatus 2. For example, theprocessing section 121 controls an operation of theNFC communication section 122 in accordance with a command from themain body apparatus 2. Moreover, theprocessing section 121 controls a start of theNFC communication section 122 and controls an operations (specifically, reading, writing and the like) of theNFC communication section 122 performed on a communication target (e.g., an NFC tag). Moreover, theprocessing section 121 receives, from themain body apparatus 2, information to be transmitted to the communication target via thecommunication control section 111 and transfers the information to theNFC communication section 122, and acquires, from theNFC communication section 122, information received from the communication target and transmits the information to themain body apparatus 2 via thecommunication control section 111. - Moreover, the
processing section 121 comprises a CPU, a memory and so on, and performs, in accordance with a command from themain body apparatus 2, control processing with respect to theinfrared imaging section 123 based on a predetermined program (e.g., an application program for performing image processing and various calculations) stored in a storage device (e.g., a nonvolatile memory or the like) (not shown) included in theright controller 4. For example, theprocessing section 121 causes theinfrared imaging section 123 to perform an image capturing operation, or acquires and/or calculates information based on an image capturing result (information of the captured image, information calculated from this information, and the like) and transmits the information to themain body apparatus 2 via thecommunication control section 111. Moreover, theprocessing section 121 performs control processing of managing the infrared light-emittingsection 124 in accordance with a command from themain body apparatus 2. For example, theprocessing section 121 controls light emission of the infrared light-emittingsection 124 in accordance with a command from themain body apparatus 2. In addition, a memory used by theprocessing section 121 in performing the processing may be provided in theprocessing section 121 or may be thememory 112. - The
right controller 4 comprises apower supply section 118. Thepower supply section 118 has a function similar to that of thepower supply section 108 of theleft controller 3 and operates similarly to thepower supply section 108. - In this embodiment, the
game system 1 includes a plurality of types (here, two types) of additional operation apparatuses as peripheral equipment used together with the above-describedmain body apparatus 2 and each of the 3 and 4. The additional operation apparatus is peripheral equipment to be used in a state where the controller is attached to the additional operation apparatus. The controller (here, the right controller 4) is attached to the additional operation apparatus in an attachable and detachable manner. Although details will be described later, in this embodiment, a user or player (hereinafter, simply referred to as a "user") attaches the controller to the additional operation apparatus, and performs a game operation using the additional operation apparatus to which the controller is attached. Thus, in this embodiment, on the assumption that the controller is a main device and the additional operation apparatus is a sub device, a game operation is performed using the sub device to which the main device is attached. However, when thecontrollers controller 4 is attached to the additional operation apparatus, since thecontroller 4 is inserted into an insertion portion (aninsertion hole 603 or an insertion hole 703) as described later (seeFigure 9 ,Figure 10 andFigure 17 ), it is impossible to operate the operation portion such as thestick 52 and thebuttons 113 provided on thecontroller 4, or it is hard to operate them. Therefore, in this embodiment, the operation portion of thecontroller 4 is made not to be used for the game operation. - The
game system 1 of this embodiment includes two types of additional operation apparatuses. Specifically, as shown inFigure 8 , a firstadditional operation apparatus 6 and a secondadditional operation apparatus 7 are used. In addition, in other embodiments, the number of the additional operation apparatuses included in thegame system 1 may be arbitrary numbers, one, or three or more. - In this embodiment, during when performing a game application, the user plays a game using a plurality of types (here, two types) additional operation apparatuses. In addition, although the content of the game to be performed in the game application (hereinafter, may be referred to as an "individual game") is arbitrary, in this embodiment, it is a game that a player character that is operated by the user can operate various types of vehicle objects to move in a game space. The user can change the additional operation apparatus to which the controller is attached during when performing the above-described game application (more specifically, during when playing the individual game). Moreover, in the
game system 1, different game processing can be performed according to the type of the additional operation apparatus to which the controller is attached. Although details will be described later, in this embodiment, the vehicle object that the player character operates is changed according to the type of the additional operation apparatus to which the controller is attached. That is, in this embodiment, the vehicle object that is an operation target that the user operates is changed according to the type of the additional operation apparatus to which the controller is attached. -
Figure 8 is an illustration view showing a relationship between combination of the controller and the additional operation apparatus and an object that is the operation target. As shown inFigure 8 , in this embodiment, it is possible to attach theright controller 4 to the firstadditional operation apparatus 6 or the secondadditional operation apparatus 7. - In this embodiment, the
right controller 4 is used as a controller to be attached to the additional operation apparatus. A reason for this is that based on an imaging result by theinfrared imaging section 123 provided on theright controller 4, it is detected that theright controller 4 is in an attached state to the additional operation apparatus, and a type of the additional operation apparatus to which theright controller 4 is attached is determined, and the object is operated. In addition, details of a method of determining the type of the additional operation apparatus and a method of operating the object will be described later. - In a case where the
right controller 4 is in a state of being attached to the additional operation apparatus (hereinafter, referred to as an "attached state") and the type of the additional operation apparatus to which theright controller 4 is attached is the first additional operation apparatus 6 (hereinafter, referred to as a "first attached state"), a car (automobile)object 201 that the player character operates appears in a game space of the individual game as shown inFigure 8 . When theright controller 4 is in the first attached state, the user operates thecar object 201 of the individual game using the firstadditional operation apparatus 6 to which theright controller 4 is attached. That is, if it is determined that theright controller 4 is attached to the firstadditional operation apparatus 6, thegame system 1 arranges the player character and thecar object 201 in the game space of the individual game. Then, thegame system 1 controls an operation of thecar object 201 based on an operation to the firstadditional operation apparatus 6 to which theright controller 4 is attached. - Moreover, in a case where the
right controller 4 is in a state of being attached to the additional operation apparatus and the type of the additional operation apparatus to which theright controller 4 is attached is the second additional operation apparatus 7 (hereinafter, referred to as a "second attached state") as shown inFigure 8 , anairplane object 202 that the player character operates appears in the game space of the individual game. When theright controller 4 becomes in the second attached state, the user operates theairplane object 202 using the secondadditional operation apparatus 7 to which theright controller 4 is attached. That is, if it is determined that theright controller 4 is attached to the secondadditional operation apparatus 7, thegame system 1 arranges the player character and theairplane object 202 in the game space of the individual game. Then, thegame system 1 controls a motion of theairplane object 202 based on an operation to the secondadditional operation apparatus 7 to which theright controller 4 is attached. - Although illustration is omitted, in a state where the
right controller 4 is not attached to any additional operation apparatus (hereinafter, referred as to a "unattached state"), the vehicle object (car object or airplane object) is stopped, and the user is prevented from performing an operation on the player character, i.e., an operation using theright controller 4. For example, when thecar object 201 is stopped, thecar object 201 becomes in a state where an accelerator is not stepped on, and remains at a position stopped in the game space. On the other hand, when theairplane object 202 is stopped, theairplane object 202 descends in the game space and lands on the ground. - In this embodiment, even if the attachment state of the
right controller 4 is changed, thegame system 1 performs processing for advancing the individual game without interruption. That is, thegame system 1 seamlessly advances the individual game even if there is a change in the attachment state of theright controller 4. For example, when the user intends to change theright controller 4 that is attached to the firstadditional operation apparatus 6 to the secondadditional operation apparatus 7 to be attached, the attachment state of theright controller 4 becomes the unattached state from the first attached state, and then, shifts to the second attached state. In this case, thegame system 1 continues and performs the processing for advancing the individual game, without interrupting the advance of the individual game, for example, without temporarily stopping the processing in response to the attachment state becomes the unattached state. That is, in a period that the attachment state of theright controller 4 shifts to the second attached state via the unattached state from the first attached state, thegame system 1 continuously receives the operation by the user, thereby performing continuously the game processing according to the operation. Thus, in this embodiment, the individual game is advanced even during a period that the user changes the attachment state of theright controller 4, whereby it is possible to allow the user to recognize an operation on the additional operation apparatus to which theright controller 4 is to be attached is a part of the game operation. Accordingly, it is possible to provide the user with new game experience that the game operation is performed while changing the additional operation apparatus to which theright controller 4 is attached during a game play. - In addition, in other embodiments, the
game system 1 may suspend the processing for advancing the individual game according to theright controller 4 having been changed to the unattached state. In this case, thegame system 1 may resume the processing for advancing the individual game according to theright controller 4 having been attached to any additional operation apparatus. - As described above, in this embodiment, the user can change the object that is an operation target by changing the attachment state of the
right controller 4 during when playing the individual game. Therefore, according to this embodiment, it is possible to provide the user with new game experience that the individual game can be played while exchanging the additional operation apparatus to which theright controller 4 is attached according to a situation during the game, and thus, to provide highly interesting game application. - Next, respective configurations of the first
additional operation apparatus 6 and the secondadditional operation apparatus 7 and processing to be performed when theright controller 4 is attached to each of the firstadditional operation apparatus 6 and the secondadditional operation apparatus 7 will be described. - With reference to
Figure 9-Figure 16 , the firstadditional operation apparatus 6 and game processing of the individual game when theright controller 4 is attached to the firstadditional operation apparatus 6 will be described.Figure 9 is an illustration view showing a non-limiting example firstadditional operation apparatus 6 andright controller 4.Figure 10 is an illustration view showing the firstadditional operation apparatus 6 shown inFigure 9 seen from the front side (that is, a negative direction side of a Z-axis shown inFigure 9 ). - As shown in
Figure 9 , the firstadditional operation apparatus 6 comprises ahousing 601, asteering wheel 602, aleft lever 604 and aright lever 605. The firstadditional operation apparatus 6 is an operation apparatus that thesteering wheel 602 and 604 and 605 are operable. The firstrespective levers additional operation apparatus 6 is an operation apparatus imitating a steering wheel of a car, and is an operation apparatus for operating thecar object 201 using thesteering wheel 602 and the 604 and 605.levers - Here, although the material of the first
additional operation apparatus 6 is arbitrary, in this embodiment, the material of each component (except a marker, described later) of the firstadditional operating device 6 is corrugated paper. Moreover, the firstadditional operation apparatus 6 may be provided to the user in a state before assembly so as to allow the user to assemble the firstadditional operation apparatus 6. Moreover, by allowing the user to assemble the firstadditional operation apparatus 6, it is possible to provide the user with enjoyment of assembling the operation apparatus used for the game. These can be also applied to the secondadditional operation apparatus 7 described later. - The
steering wheel 602 shown inFigure 9 is connected to the front surface (that is, a surface in a side of a negative direction of the Z-axis) of thehousing 601. Thesteering wheel 602 is connected to thehousing 601 in a turnable manner. Specifically, thesteering wheel 602 has an annular portion having a donut shape, and a bar portion extended so as to connect opposite portions of the annular portion passing the center of the annular portion. Thesteering wheel 602 is turnable with respect to thehousing 601 around the center of the annular portion as a turning axis. With the above-described configuration, the user can perform an operation of turning the steering wheel 602 (hereinafter, referred to as a "turning operation") (Figure 10 ). - Moreover, in this embodiment, an
insertion hole 603 is provided in a position of the turning axis of thesteering wheel 602 in the above-described bar portion. Theinsertion hole 603 is provided so as to extend along the turning axis (in other words, along a direction perpendicular to a turning plane of the steering wheel). That is, theinsertion hole 603 is extended in parallel with the direction perpendicular to the turning plane of thesteering wheel 602. Thisinsertion hole 603 is provided in order to attach theright controller 4. As shown inFigure 9 , theright controller 4 is inserted into theinsertion hole 603, whereby theright controller 4 can be attached to the firstadditional operation apparatus 6. - In this embodiment, as described later, markers (612, 613, 614) provided within the
housing 601 are imaged by theinfrared imaging section 123, and the markers are detected from the imaged image, thereby determining the type of the additional operation apparatus, and determining the content of the operation (operation manner) by the user. Therefore, the user attaches theright controller 4 to the firstadditional operation apparatus 6 by inserting theright controller 4 into theinsertion hole 603 from a side provided with the window portion 68 of theinfrared imaging section 123. - Although illustration is omitted, a bottom surface against which the
right controller 4 that is being inserted in theinsertion hole 603 abuts is provided in a deeper portion of theinsertion hole 603 in the bar portion. Therefore, theright controller 4 that is inserted in theinsertion hole 603 is stopped because when theright controller 4 is inserted to a certain depth, theright controller 4 abuts the above-described bottom surface. - In addition, although illustration is omitted, in the above-described bottom surface provided in the deeper portion of the
insertion hole 603, a hole is provided in a position corresponding to the window portion 68 of theright controller 4 having been attached to the firstadditional operation apparatus 6. Therefore, theinfrared imaging section 123 of theright controller 4 having been attached to the firstadditional operation apparatus 6 can image an inside of thehousing 601 through the hole of the above-described bottom surface. - Each of the
604 and 605 shown inlevers Figure 9 is provided to be protruded from each of side surfaces of thehousing 601. Specifically, theleft lever 604 is provided on the side surface at a left upper side of the housing 601 (that is, inFigure 9 , a negative direction side of the X-axis and a positive direction side of the Y-axis). Theright lever 605 is provided on the side surface at a right upper side of the housing 601 (that is, inFigure 9 , a positive direction side of the X-axis and a positive direction side of the Y-axis). Theleft lever 604 and theright lever 605 are respectively connected to thehousing 601 movably an up-down direction. -
Figure 11 is an illustration view showing a non-limiting example internal configuration of thehousing 601.Figure 11 is a view indicating the inside of thehousing 601 by removing the front surface of the housing 601 (that is, a surface to which thesteering wheel 602 is connected). As shown inFigure 9 andFigure 11 , aleft lever hole 606 is provided on the side surface in the left upper side of thehousing 601. Aright lever hole 607 is provided on the side surface in the right upper side of thehousing 601. Each of theleft lever 604 and theright lever 605 is formed in a bar shape. As shown inFigure 11 , one end of theleft lever 604 is turnably connected to thehousing 601 in the inside of thehousing 601, and the other end of theleft lever 604 is provided so as to be protruded outside thehousing 601 through theleft lever hole 606. Moreover, as shown inFigure 11 , one end of theright lever 605 is turnably connected to thehousing 601 in the inside of thehousing 601, and the other end of theright lever 605 is provided so as to be protruded outside thehousing 601 through theright lever hole 607. In addition, a direction of each of turning axes of theleft lever 604 and theright lever 605 is substantially the same as a direction of the turning axis of thesteering wheel 602. That is, the directions of the turning axes of thesteering wheel 602, theleft lever 604 and theright lever 605 are in parallel with each other. - The
left lever hole 606 is provided in a size that theleft lever 604 can be turned. Therefore, the end of theleft lever 604 protruded outside thehousing 601 can be moved in the up-down direction as described above. Moreover, theright lever hole 607 is provided in a size that theright lever 605 can be turned. Therefore, the end of theright lever 605 protruded outside thehousing 601 can be moved in the up-down direction as described above. Moreover, each of theleft lever 604 and theright lever 605 is biased by a biasing member not shown so that its end protruded outside thehousing 601 is moved upward. Therefore, in a state not operated by the user, as shown inFigure 9 andFigure 11 , theleft lever 604 is brought into contact with an upper side edge of theleft lever hole 606 to be stopped, and theright lever 605 is brought into contact with an upper side edge of theright lever hole 607 to be stopped. By the configuration described above, the user can perform an operation that lowers theleft lever 604 and/or the right lever 605 (hereinafter, referred to as a "lowering operation") (Figure 10 ). - As described above, in this embodiment, the markers that can be imaged by the
infrared imaging section 123 of theright controller 4 are provided in the inside of the firstadditional operation apparatus 6 and the secondadditional operation apparatus 7, - respectively. In this embodiment, in the
game system 1, theinfrared imaging section 123 of theright controller 4 that is attached to the additional operation apparatus images the markers, and the markers are detected from an imaged image. Then, thegame system 1 determines the type of the additional operation apparatus based on a detection result of the markers, or determines the content of the operation performed by the user to the additional operation apparatus. When theright controller 4 is attached to the firstadditional operation apparatus 6, the turning operation or the lowering operation is determined. In the following, determination processing using the markers will be described. - As shown in
Figure 11 , inside thehousing 601, a plane to be imaged 611 is provided in a position capable of being imaged by theinfrared imaging section 123 of theright controller 4 attached to the firstadditional operation apparatus 6, i.e., within an imaging range of theinfrared imaging section 123. A firstbasic marker 612 is provided in the plane to be imaged 611. In addition, in this specification, a marker used in order to determine the type of the additional operation apparatus to which theright controller 4 is attached is referred to as a "basic marker". A firstbasic marker 612 is a basic marker provided in the firstadditional operation apparatus 6, and is used in order to determine that theright controller 4 is attached to the firstadditional operation apparatus 6. That is, the firstbasic marker 612 is used in order to determine that theright controller 4 is in an attached state to the firstadditional operation apparatus 6, and to determine that the type of the additional operation apparatus to which theright controller 4 is attached is the firstadditional operation apparatus 6. - Here, the marker is configured by the material (and/or color) that the
infrared imaging section 123 can distinguish the marker from other portions on an inside wall of the housing (that is, portions other than the marker). A marker may be a figure, a picture pattern drawn on the inner surface of the housing, or a combination of a figure and a picture pattern, or a part or component provided on an inner surface of the housing. Moreover, the marker may be configured by the material having a retroreflection property, for example. Moreover, instead of the material having the retroreflection property, it may adopt a configuration that the infrared light-emittingsection 124 is provided inside the housing as the marker. - In this embodiment, the first
basic marker 612 has a shape or form consists of four (4) square portions (Figure 11 ). Moreover, in this embodiment, the four square portions are arranged in two rows vertically and horizontally. Although details will be described later, the basic markers provided in the firstadditional operation apparatus 6 and the basic marker of the secondadditional operation apparatus 7 have shapes different from each other. In the example shown inFigure 11 , the firstbasic marker 612 has a shape that one square portion out of the four square portions forming the firstbasic marker 612 is larger than remaining three square portions. Therefore, thegame system 1 can determine that theright controller 4 is attached to the firstadditional operation apparatus 6 when the firstbasic marker 612 is detected in the image that is imaged by theinfrared imaging section 123 of theright controller 4. In addition, in this specification, the "shape of the marker" is a concept including a size of the marker. That is, it can be said that two markers having different sizes have shapes different from each other. - In this embodiment, when the
right controller 4 is attached to the additional operation apparatus by the user, and a switching operation such as the lowering operation (the depressing operation in case of the second additional operation apparatus 7) is performed by the user, the game system 1 (specifically, the processor 81) detects, in response to detection of this switching operation, that theright controller 4 is in the attached state to the additional operation apparatus, and determines the type of this additional operation apparatus. This is the same as when theright controller 4 is attached by the user to the secondadditional operation apparatus 7 described later. That is, in this embodiment, a fact that theright controller 4 is attached to the additional operation apparatus by the user does not become a trigger for theprocessor 81 to detect that theright controller 4 is in the attached state to the additional operation apparatus and to determine the type of this additional operation apparatus. A fact that the user indicates his/her intention to use the firstadditional operation apparatus 6 and secondadditional operation apparatus 7 by performing the switching operation after attaching theright controller 4 to the additional operation apparatus becomes a trigger for theprocessor 81 to detect that theright controller 4 is in the attached state to the additional operation apparatus and to determine the type of this additional operation apparatus. Moreover, according to a fact that the type of the additional operation apparatus to which theright controller 4 is attached is determined, the additional operation apparatus the user uses and a vehicle object corresponding to the additional operation apparatus are determined. - However, in other embodiments, using as a trigger a fact that the
right controller 4 is attached to the additional operation apparatus by the user, theprocessor 81 may detect theright controller 4 is in the attached state to the additional operation apparatus, and determine the type of this additional operation apparatus. - That is, it may be detected that the
right controller 4 is in an attached state to the additional operation apparatus when theright controller 4 is attached to the additional operation apparatus and any operation is further detected, or only when theright controller 4 is attached to the additional operation apparatus. - Moreover, in this embodiment, the first
basic marker 612 is used in order to determine a turning operation to thesteering wheel 602. In the following, a method of determining the turning operation will be described with reference toFigure 12 andFigure 13 . -
Figure 12 is an illustration view showing an example of an imaged image that is imaged by theinfrared imaging section 123 when thesteering wheel 602 of the firstadditional operation apparatus 6 is a reference state (specifically, a state where the bar portion is horizontal).Figure 13 is an illustration view showing an example of an imaged image that is imaged by theinfrared imaging section 123 when thesteering wheel 602 of the firstadditional operation apparatus 6 is a turned state from the reference state. A firstbasic marker image 622 shown inFigure 12 andFigure 13 is an image indicating the firstbasic marker 612 in an imaged image. - If the
steering wheel 602 is tuned by the turning operation, theright controller 4 attached to thesteering wheel 602 is also turned. Therefore, according to a turning angle of thesteering wheel 602, a direction of the firstbasic marker image 622 included in the imaged image is changed. Therefore, thegame system 1 can calculate the turning angle of thesteering wheel 602 based on the direction of the firstbasic marker image 622 in the imaged image, and can determine the turning operation based on the turning angle. Specifically, thegame system 1 calculates a turning amount of the turning operation while determining whether the turning operation is performed. In the example shown inFigure 12 andFigure 13 , for example, the firstbasic marker image 622 shown inFigure 13 is arranged in a direction turned to the left 90 degrees on the basis of the firstbasic marker image 622 shown inFigure 12 . Therefore, thegame system 1 can determine that thesteering wheel 602 is in a state turned to the right 90 degrees from the reference state when the imaged image shown inFigure 13 is acquired from theright controller 4. - As described above, the basic marker that is to be used in order to determine the type of the additional operation apparatus to which the
right controller 4 is attached may be also used in order to determine the content (manner) of the operation to the additional operation apparatus. - As shown in
Figure 11 , aleft lever marker 613 is provided inside thehousing 601 out of theleft lever 604 and in a position capable of being imaged by theinfrared imaging section 123 of theright controller 4 being attached to the firstadditional operation apparatus 6. Theleft lever marker 613 is used in order to determine an operation to theleft lever 604. In the following, with reference toFigure 11, Figure 12 ,Figure 14 andFigure 15 , a method of determining a lowering operation. -
Figure 14 is an illustration view showing an example of the firstadditional operation apparatus 6 in a state where a lowering operation to theleft lever 604 is performed. Moreover,Figure 15 is an illustration view showing an example of an imaged image that is imaged by theinfrared imaging section 123 in the state where the lowering operation to theleft lever 604 is performed. In addition, the above-describedFigure 11 is an illustration view showing an example the firstadditional operation apparatus 6 in a state where the lowering operation to theleft lever 604 is not performed, andFigure 12 is an illustration view showing an imaged image that is imaged by theinfrared imaging section 123 in that state. Moreover, the leftlever marker image 623 shown inFigure 12 andFigure 15 is an image indicating theleft lever marker 613 in the imaged image. - When the
left lever 604 is moved downward by the lowering operation, a position and a direction of theleft lever marker 613 seen from theinfrared imaging section 123 of theright controller 4 that is attached to the firstadditional operation apparatus 6 are changed from a position and a direction of theleft lever marker 613 in a state where the lowering operation to theleft lever 604 is not performed. Therefore, the position and the direction of the leftlever marker image 623 in an imaged image are changed between the state where the lowering operation to theleft lever 604 is not performed (Figure 12 ) and the lowering operation is performed (Figure 15 ). Specifically, the position of the leftlever marker image 623 in the state where the lowering operation to theleft lever 604 is performed is moved to lower left compared with the position of the leftlever marker image 623 in the state where the lowering operation to theleft lever 604 is not performed. Therefore, when the imaged image shown inFigure 15 is acquired from theright controller 4, thegame system 1 can determine that the lowering operation to theleft lever 604 is being performed. - However, in this embodiment, the
right controller 4 attached to the firstadditional operation apparatus 6 is turned according to the turn of thesteering wheel 602. Therefore, as the position and the direction of the leftlever marker image 623 in the imaged image, thegame system 1 calculates a position and a direction on the basis of the firstbasic marker image 622, and determines a lowering operation to theleft lever 604 based on the position and the direction that are calculated. This is the same as when a lowering operation to theright lever 605 is to be determined. - Moreover, as shown in
Figure 11 , aright lever marker 614 is provided in a position that becomes inside thehousing 601 out of the right levers 605. Theright lever marker 614 is used in order to determine an operation to theright lever 605. It is possible to perform determination of the lowering operation to theright lever 605 similarly to the determination of the lowering operation to theleft lever 604. That is, thegame system 1 calculates a position and a direction of the rightlever marker image 624 in the imaged image, and determines a lowering operation to theright lever 605 based on the position and the direction that are calculated. -
Figure 16 is an illustration view showing a non-limiting example game image that is displayed when theright controller 4 is attached to the firstadditional operation apparatus 6. In an individual game, when theright controller 4 is attached to the firstadditional device 6, thegame system 1 displays a game image representing a state where aplayer character 200 boards on a car object (hereinafter, referred to as a "game car object") 201 as shown inFigure 16 . In addition, in this embodiment, the above-describeddisplay 12 or a stationary monitor may be sufficient as a display on which the game image is to be displayed. This is the same also about a menu image described later. - Moreover, when the
right controller 4 is attached to the firstadditional operation apparatus 6, thegame system 1 determines the content of each operation to the first additional operation apparatus 6 (specifically, the turning operation and the lowering operation), and controls a motion of thegame car object 201 according to these operations performed by the user. In addition, a method of controlling the operation of thegame car object 201 according to the operation by the user is arbitrary. In this embodiment, thegame system 1 controls a moving direction of thegame car object 201 according to the turning operation to thesteering wheel 602. When theright controller 4 is attached to the firstadditional operation apparatus 6, the turning operation is corresponding to a "direction designating operation". That is, if the turning operation to thesteering wheel 602 is directed the left, the moving direction of thegame car object 201 is changed to the left. Moreover, if the turning operation to thesteering wheel 602 is directed the right, the moving direction of thegame car object 201 is changed to the right. Therefore, for example, a course in the game space can be selected, or an item object to be acquired by theplayer character 200 can be selected from a plurality of item objects arranged in the game space. It does not need to be limited to the item object, and an object that can exhibit a certain function or effectiveness when selected by theplayer character 200 or thegame car object 201 may be arranged in the game space. - Moreover, the
game system 1 changes the gear of thegame car object 201 according to the lowering operation to theleft lever 604, and fires a bullet from thegame car object 201 according to the lowering operation to theright lever 605. Therefore, for example, in the game space, a moving speed of thegame car object 201 is increased or decreased, or thegame car object 201 attacks an enemy object that interferes with movement, or destroys a rock object or a wall object etc. that block the course. In this embodiment, it is possible to set the moving speed to three different speeds, a low speed, a medium speed and a high speed, and at the time of a start of the individual game, the moving speed is set to the medium speed, and if the gear of thegame car object 201 is changed according to the lowering operation of theleft lever 604, the moving speed is changed so as to be increased. However, when being the high speed, the moving speed is set to the low speed. This is the same also about a change of a moving speed of amenu car object 201a described later. - As described above, according to determination that the
right controller 4 is attached by the user to the firstadditional operation apparatus 6, it is possible to cause thegame car object 201 to appear in the game space of the individual game and to play the individual game for operating thegame car object 201. - With reference to
Figure 17-Figure 22 , the secondadditional operation apparatus 7 and game processing of an individual game when theright controller 4 is attached to the secondadditional operation apparatus 7 will be described.Figure 17 is an illustration view showing a non-limiting example secondadditional operation apparatus 7 andright controller 4. Moreover,Figure 18 is an illustration view seeing the secondadditional operation apparatus 7 shown inFigure 17 seen from the above (that is, a positive direction side of a Y-axis shown inFigure 17 ). - As shown in
Figure 17 , the secondadditional operation apparatus 7 comprises apedestal portion 701, agrip portion 702 and abutton 704. The secondadditional operation apparatus 7 is an operation apparatus that thegrip portion 702 and thebutton 704 are operable. The secondadditional operation apparatus 7 is an operation apparatus imitating a control stick of an airplane, and is an operation apparatus for operating an airplane object (hereinafter, referred to as a "game airplane object") 202 using thegrip portion 702 like the control stick. - The
grip portion 702 is connected to thepedestal portion 701 in the secondadditional operation apparatus 7 shown inFigure 17 . Thegrip portion 702 can be tilted with respect to thepedestal portion 701. Although arrow marks of four directions of front and rear, right and left showing tiltable directions of thegrip portion 702 are shown inFigure 17 , thegrip portion 702 can be tilted in an arbitrary direction from a reference state where a longitudinal direction of thegrip portion 702 is vertical. As shown inFigure 17 , thegrip portion 702 has aninsertion hole 703 on its upper surface. Theinsertion hole 703 is provided so as to be extended along the longitudinal direction of thegrip portion 702. Theinsertion hole 703 is provided in order to attach theright controller 4 thereto. Moreover, an upper portion of thegrip portion 702 is formed as a cylindrical portion, and theright controller 4 can be inserted into the cylindrical portion. That is, as shown inFigure 17 , theright controller 4 is attached to the secondadditional operation apparatus 7 by inserting theright controller 4 into theinsertion hole 703. As described above, since a marker is provided also inside the secondadditional operation apparatus 7, in this embodiment, a user attaches theright controller 4 to the secondadditional operation apparatus 7 by inserting theright controller 4 in the insertion hole - 703 from a side provided with the window portion 68 of the
infrared imaging section 123. Moreover, as shown inFigure 17 , a groove is provided in a side surface of the cylindrical portion. When theright controller 4 is inserted in thegrip portion 702, theanalog stick 52 is inserted along the above-described groove, and when theanalog stick 52 abuts an end portion of the groove, insertion of theright controller 4 into thegrip portion 702 is stopped. - As shown in
Figure 18 , theinsertion hole 703 of thegrip portion 702 is communicated with a cavity inside thegrip portion 702. Therefore, theinfrared imaging section 123 of theright controller 4 that is inserted in theinsertion hole 703 and attached to thegrip portion 702 can image an inside of thegrip portion 702. - As shown in
Figure 17 , thebutton 704 is provided on thegrip portion 702, and specifically, is provided on a side surface of the cylindrical portion of thegrip portion 702. Thebutton 704 is provided so as to be depressible from above. In addition, as shown inFigure 18 , ahole 705 is provided on a side surface that thebutton 704 is provided out of the above-described cylindrical portion of thegrip portion 702. Thebutton 704 is provided such that a part of thebutton 704 is protruded from the above-described hole 705 (Figure 18 ). Therefore, the above-described part of thebutton 704 can be imaged by theinfrared imaging section 123 of theright controller 4 that is attached to the secondadditional operation apparatus 7. - With the above-described configuration, the user can perform an operation of tilting the grip portion 702 (hereinafter, referred to as a "tilting operation") and an operation of depressing the button 704 (hereinafter, referred to as a "depressing operation") (
Figure 17 ). - The second
additional operation apparatus 7 is also provided with a marker capable of being imaged by theinfrared imaging section 123 in the inside of the secondadditional operation apparatus 7, similar to the firstadditional operation apparatus 6. Thegame system 1 detects the marker from the imaged image that is imaged by theinfrared imaging section 123 of theright controller 4 that is attached to the secondadditional operation apparatus 7. Then, based on a detection result of the marker, thegame system 1 determines that theright controller 4 is attached to the secondadditional operation apparatus 7, or determines the content of an operation (specifically, depressing operation) performed to the secondadditional operation apparatus 7. - As shown in
Figure 18 , a secondbasic marker 711 is provided in a bottom surface of the inside of thegrip portion 702 in a position capable of being imaged by theinfrared imaging section 123 of theright controller 4 that is attached to the secondadditional operation apparatus 7. Although a shape of the secondbasic marker 711 is arbitrary, the secondbasic marker 711 has a shape different from that of the above-described firstbasic marker 612. In an example shown inFigure 18 , the secondbasic marker 711 has a shape in which one square portion out of four square portions forming the secondbasic marker 711 is smaller than remaining three square portions. - As to the second
additional operation apparatus 7, similar to the firstadditional operation apparatus 6, thegame system 1 can determine the type of the additional operation apparatus to which theright controller 4 is attached, using the basic marker. The secondbasic marker 711 is a basic marker provided in the secondadditional operation apparatus 7, and is used in order to determine that theright controller 4 is attached to the secondadditional operation apparatus 7. That is, the secondbasic marker 711 is used in order to determine that theright controller 4 is in an attached state to the additional operation apparatus, and to determine the type of the additional operation apparatus to which theright controller 4 is attached is the secondadditional operation apparatus 7. However, thegame system 1 detects the secondbasic marker 711 in the imaged image acquired from theright controller 4. - As shown in
Figure 18 , thebutton 704 is provided with abutton marker 712 in a position that can be imaged by theinfrared imaging section 123 of theright controller 4 having been attached to the secondadditional operation apparatus 7. Specifically, thebutton marker 712 is provided in a portion protruded from the above-describedhole 705 of thegrip portion 702 out of thebutton 704. Thebutton marker 712 is used in order to determine the depressing operation to thebutton 704. -
Figure 19 is an illustration view showing an example of the inside of thegrip portion 702 in a state where thebutton 704 of thegrip portion 702 is depressed. In addition,Figure 18 is an illustration view showing an example of the inside thegrip portion 702 in a state where the button of thegrip portion 702 is not depressed. A position of thebutton marker 712 seen from theinfrared imaging portion 123 of theright controller 4 that is attached to the secondadditional operation apparatus 7 differs between a state where thebutton 704 of thegrip portion 702 is not depressed (Figure 18 ) and a state where thebutton 704 of thegrip portion 702 is depressed (Figure 19 ). Specifically, the position of thebutton marker 712 in a state where thebutton 704 is depressed is moved to the right compared with the position of thebutton marker 712 in a state where thebutton 704 is not depressed (in other word, a direction approaching the second basic marker 711). Therefore, thegame system 1 can determine that an operation to thebutton 704 is performed, based on the position of the image indicative of thebutton marker 712 in the imaged image that is imaged by theinfrared imaging section 123 of theright controller 4 attached to the secondadditional operation apparatus 7. - Moreover, the tilting operation to the
grip portion 702 is detected based on a detection result of theacceleration sensor 114 of theright controller 4. That is, thegame system 1 calculates a posture or an orientation of theright controller 4 based on the acceleration detected by theacceleration sensor 114 that is provided on theright controller 4. Then, thegame system 1 calculates, based on the calculated posture, a direction that theright controller 4 and thegrip portion 702 are tilted with respect to the above-described reference state, and a tilting amount. Accordingly, thegame system 1 can determine the tilting operation to thegrip portion 702. - In addition, although the
game system 1 determines the tilting operation to thegrip portion 702 based on the detection result of theacceleration sensor 114 of theright controller 4 in this embodiment, the tilting operation may be detected based on the detection result of theangular velocity sensor 115 of theright controller 4 instead of the detection result of theacceleration sensor 114 or together with the detection result of theacceleration sensor 114. - As described above, the
game system 1 may detect the operation to the additional operation apparatus using the marker, or may detect the operation using the operation data from theright controller 4 that is attached to the additional operation apparatus. Moreover, thegame system 1 may detect the operation to the additional operation apparatus using both the marker and the operation data. -
Figure 20 is an illustration view showing an example of a game image to be displayed when theright controller 4 is attached to the secondadditional operation apparatus 7. In the individual game, when theright controller 4 is attached to the secondadditional operation apparatus 7 by the user and a switching operation is further performed by the user, thegame system 1 determines, based on the imaged image acquired from theinfrared imaging section 123 of theright controller 4, that theright controller 4 is attached to the secondadditional operation apparatus 7. At this time, thegame system 1 displays a game image representing a state where theplayer character 200 boards on thegame airplane object 202, as shown inFigure 20 . - Moreover, when it is determined that the
right controller 4 is attached to the secondadditional operation apparatus 7, thegame system 1 determines the content of the operation (specifically, tilting operation and depressing operation) to the secondadditional operation apparatus 7, and controls a motion of thegame airplane object 202 according to the operation performed by the user. In addition, a method of controlling an operation of thegame airplane object 202 according to the operation by the user is arbitrary. - For example, in this embodiment, the
game system 1 controls a moving direction of thegame airplane object 202 according to the tilting operation to thegrip portion 702. When theright controller 4 is attached to the secondadditional operation apparatus 7, the tilting operation is corresponding to a "direction designating operation". As an example, if the tilting operation to thegrip portion 702 is directed the left, the moving direction of thegame airplane object 202 is changed to the left. Moreover, if the tilting operation to thegrip portion 702 is directed the right, the moving direction of thegame airplane object 202 is changed to the right. Therefore, for example, a moving direction in the game space is selected, or an item object to be acquired by theplayer character 200 is selected from a plurality of item objects arranged in the game space. It does not need to be limited to the item object, and an object that can exhibit a certain function or effectiveness when selected by theplayer character 200 or thegame airplane object 202 may be arranged in the game space. Moreover, thegame system 1 fires a bullet from thegame airplane object 202 according to the depressing operation to thebutton 704. Therefore, for example, thegame airplane object 202 attacks an enemy object existing in the game space. - As described above, when the user attaches the
right controller 4 to the secondadditional operation apparatus 7, it is possible to cause thegame airplane object 202 to appear in the game space of the individual game and to play the individual game for operating thegame airplane object 202. - In the above-described game application, a plurality of different kinds of individual games are prepared, and the user can select the individual game the user wants to play in advance by a menu image. In this embodiment, the menu image is changed according to the attachment state of the
right controller 4 to the additional operation apparatus. -
Figure 21 is an illustration view showing a non-limiting example menu image to be displayed in the first attached state where theright controller 4 is attached to the firstadditional operation apparatus 6. Moreover,Figure 22 is an illustration view showing a non-limiting example menu image to be displayed in the second attached state where theright controller 4 is attached to the secondadditional operation apparatus 7. Furthermore,Figure 23 is an illustration view showing a non-limiting example menu image to be displayed in the unattached state where theright controller 4 is not attached to the additional operation apparatus. - As shown in
Figure 21 , an automobile (car) object (hereinafter, referred to as a "menu car object") 201a that functions as a designation image is displayed in the menu image in the first attached state. Moreover, a plurality of icons (in this embodiment, four) 210, 211, 212 and 213 for designating selection and performance (or start) of an individual game are displayed in the menu image in the first attached state. Themenu car object 201a is a two-dimensional image obtained by simplifying thegame car object 201 while seen from the above. That is, themenu car object 201a is related (approximated) in appearance to thegame car object 201. Thismenu car object 201a can be operated similarly to a case where thegame car object 201 is operated in the game processing of the individual game. That is, thegame system 1 controls a moving direction of themenu car object 201a in the menu image in the first attached state according to the turning operation to thesteering wheel 602. Therefore, if the turning operation to thesteering wheel 602 is directed the left, the moving direction of themenu car object 201a is changed to the left. Moreover, if the turning operation to thesteering wheel 602 is directed the right, the moving direction of themenu car object 201a is changed to the right. Therefore, for example, a course in the game space is selected and themenu car object 201a can be operated to move over the 210, 211, 212 or 213. When theicon menu car object 201a is moved over the 210, 211, 212 or 213, theicon 210, 211, 212 or 213 is selected.icon - Moreover, the
game system 1 changes the gear of themenu car object 201a according to the lowering operation to theleft lever 604, and fires a bullet from themenu car object 201 according to the lowering operation to theright lever 605. Therefore, for example, in the menu image, a moving speed of themenu car object 201a is increased or decreased. However, since an object other than icons 210-213 is not displayed in the menu image, a manner that the fired bullet is flying is displayed. Moreover, as described above, a method of changing the moving speed of themenu car object 201a is the same as that of thegame car object 201. - As described above, since the
menu car object 201a is related (approximated) in appearance to thegame car object 201, the user can intuitively know that it is sufficient to operate themenu car object 201a by the same operation as that for thegame car object 201. This is the same about operations of agame airplane object 202 and amenu airplane object 202a described later. - However, in a state where the
210, 211, 212 or 213 is selected, the selectedicon 210, 211, 212 or 213 is turned on (or clicked) according to the lowering operation to theicon left lever 604 or theright lever 605, and therefore, thegame system 1 can perform the individual game (a first game, a second game, a third game or a fourth game) corresponding to the turned-on 210, 211, 212 or 213. That is, game processing of the selected individual game is started.icon - Moreover, as shown in
Figure 22 , in a menu image in the second attached state, an airplane object (referred to as the "menu airplane object") 202a that functions as a designation image is displayed. Moreover, the 210, 211, 212, and 213 are displayed in the menu image in the second attached state similarly to the menu image in the first attached state shown inicons Figure 21 . In this embodiment, the icons (or individual games) that can be selected by the menu image in the first attached state are the same as the icons (or individual games) that can be selected by the menu image in the second attached state; however, all or some individual games may differ. This is the same about a menu image in an unattached state described later. - The
menu airplane object 202a is a two-dimensional image obtained by simplifying thegame airplane object 202 while seen from the above. That is, themenu airplane object 202a is related (approximated) in appearance to thegame airplane object 202. Thismenu airplane object 202a can be operated similarly to a case where thegame airplane object 202 is operated in the game processing of the individual game. That is, in the menu image in the second attached state, thegame system 1 controls a moving direction of themenu airplane object 202a according to the tilting operation to thegrip portion 702. Therefore, if the tilting operation to thegrip portion 702 is directed to the left, the moving direction of themenu airplane object 202a is changed to the left. Moreover, if the tilting operation to thegrip portion 702 is directed to the right, the moving direction of themenu airplane object 202a is changed to the right. Therefore, for example, a moving direction in the game space is selected and themenu airplane object 202a can be operated so as to move over the 210, 211, 212 or 213. Moreover, theicon game system 1 fires a bullet from themenu airplane object 202a according to the depressing operation to thebutton 704. As described above, since an object other than icons 210-213 is not displayed in the menu image, a manner that the fired bullet is flying is displayed. - However, in a state where the
210, 211, 212 or 213 is selected, the selectedicon 210, 211, 212 or 213 is turned on (or clicked) according to the depressing operation to theicon button 704, and therefore, thegame system 1 can perform the individual game (a first game, a second game, a third game or a fourth game) corresponding to the turned-on 210, 211, 212 or 213. That is, game processing of the selected individual game is started.icon - Thus, in the first attached state or the second attached state, in the menu image, it is possible to perform the same operation to the
menu car object 201a or themenu airplane object 202a as the operation to thegame car object 201 or thegame airplane object 202 in the individual game. Therefore, prior to playing the individual game, the operation method can be acquired and/or learned. - Moreover, also in the first attached state or the second attached state, the
210, 211, 212 or 213 is selected in the menu image, whereby the individual game (the first game, the second game, the third game or the fourth game) corresponding to the selectedicon 210, 211, 212 or 213 can be played. That is, it is possible to perform selecting and performing the individual game by operating the additional operation apparatus to which theicon right controller 4 is attached. Therefore, in a case where a certain individual game is played, and then, a further individual game is to be selected and performed, even if an operation target is changed to a menu vehicle object (themenu car object 201a or themenu airplane object 202a) from a game vehicle object (thegame car object 201 or the game airplane object 202), the further individual game can be selected by operating the menu vehicle object with operational feeling similar to that of the game vehicle object. Moreover, it is not necessary to take out theright controller 4 from the additional operation apparatus or switch to another controller (for example, the left controller 3), and playing the individual game, and selecting and performing the menu (or individual game) can be performed seamlessly. - However, as shown in
Figure 23 , adesignation image 220 is displayed in the menu image in an unattached state. Moreover, in the menu image in the unattached state, similar to the menu image shown inFigure 21 and Figure 22 , the 210, 211, 212 and 213 are displayed.icons - The
designation image 220 is a two-dimensional image like a mouse pointer. As for thegame system 1, according to an operation of theanalog stick 52 of theright controller 4, thedesignation image 220 is moved in the up-down and left-right directions and diagonal directions. However, thedesignation image 220 is moved between the 210, 211, 212 and 213. Therefore, theicons designation image 220 is moved so as to be overlapped with the 210, 211, 212 or 213. In the example shown inicons Figure 23 , the menu image that is in a state where theicon 210 is selected by thedesignation image 220 is displayed. Moreover, in thegame system 1, the selected 210, 211, 212 or 213 is turned on (clicked) according to an operation of theicon A button 53, and the individual game (a first game, a second game, a third game or a fourth game) corresponding to the turned-on 210, 211, 212 or 213 is performed. In this case, after the individual game is started, theicon right controller 4 is attached to the additional operation apparatus, and the individual game is played. - However, when the menu image in the unattached state is displayed, if the user attaches the
right controller 4 to the additional operation apparatus and performs the lowering operation or the depressing operation, the type of the additional operation apparatus to which theright controller 4 is attached is determined, and thus, the menu image of the first attached state or the second attached state is displayed according to the determined type. At this time, since themenu car object 201a or themenu airplane object 202a is displayed instead of thedesignation image 220, it is possible to know at a glance that it becomes operable by the additional operation apparatus. Moreover, if the user detaches theright controller 4 from the additional operation apparatus when the menu image in the first attached state or the second attached state is being displayed, the menu image in the unattached state is displayed. - In addition, although different designation images in the first attached state, the second attached state and the unattached state are displayed, respectively in this embodiment, the same designation image may be displayed in all the states. However, also in such a case, the designation image is moved similar to the game object in the first attached state and the second attached state.
- Moreover, in this embodiment, although illustration is omitted, an icon for returning to a home screen is also displayed in the menu image. If this icon is selected and turned on (or clicked), the home image is displayed on the display. It is possible to select ending the game application in this home image.
-
Figure 24 is an illustration showing a non-limitingexample memory map 850 of theDRAM 85 shown inFigure 6 . As shown inFigure 24 , theDRAM 85 includes aprogram storage area 852 and adata storage area 854. Theprogram storage area 852 is stored with a program of a game application (i.e., game program). As shown inFigure 24 , the game program includes amain processing program 852a, animage generation program 852b, animage display program 852c, anoperation detection program 852d, anattachment confirmation program 852e, atype determination program 852f, a gameobject control program 852g, a menuobject control program 852h, etc. - Although detailed description is omitted, at a proper timing after the power of the
main body apparatus 2 is turned on, a part or all of each of theprograms 852a-852h is read from theflash memory 84 and/or a storage medium attached to theslot 23 so as to be stored in theDRAM 85. However, a part or all of each of theprograms 852a-852h may be acquired from other computers capable of performing communication with themain body apparatus 2. - The
main processing program 852a is a program for performing overall game processing. Theimage generation program 852b is a program for generating display image data corresponding to various kinds of images, such as a menu image and a game image, usingimage generation data 854b described later. Theimage display program 852c is a program for outputting the display image data generated according to theimage generation program 852b to the display. Therefore, images corresponding to the display image data can be displayed on a display device such as thedisplay 12. - The
operation detection program 852d is a program for receiving theoperation data 854a from the controllers. Theattachment confirmation program 852e is a program for confirming whether theright controller 4 is attached to the additional operation apparatus. Thetype determination program 852f is a program for determining the type of the additional operation apparatus to which theright controller 4 is attached according to having determined that the lowering operation or the depressing operation is performed. Although the type of the additional operation apparatus to which theright controller 4 is attached is determined according to having determined that the lowering operation or the depressing operation is performed in this embodiment, instead of these operations or together with these operations, the type of the additional operation apparatus to which theright controller 4 is attached may be determined according to having determined that the turning operation or the tiling operation. - The game
object control program 852g is a program for controlling a motion of the game object according to an operation of the user. However, the game object means thegame car object 201 or thegame airplane object 202. The menuobject control program 852h is a program for controlling a motion of the menu object according to an operation of the user. Moreover, the menu object means themenu car object 201a or themenu airplane object 202a. However, the menuobject control program 852h is also a program for controlling movement of thedesignation image 220 according to an operation of the user. - In addition, the
program storage area 852 is further stored with a sound output program for outputting a sound such as a BGM, a communication program for performing communication with other apparatuses, a backup program for storing data in a nonvolatile storage medium such as theflash memory 84, etc. - Moreover, the
data storage area 854 is stored withoperation data 854a,image generation data 854b,attachment target data 854c,current position data 854d, etc. Moreover, anattachment flag 854e, atype determination flag 854f, etc. are provided in thedata storage area 854. - The
operation data 854a is operation data received from the controllers. In this embodiment, theoperation data 854a includes data of the imaged image by theinfrared imaging section 123. In addition, in other embodiments, theoperation data 854a may include information obtained by applying some processing to the imaged image and/or information obtained from the imaged image (for example, information indicative of a position and a direction of the marker). Moreover, when themain body apparatus 2 receives operation data from a plurality of controllers, themain body apparatus 2 stores theoperation data 854a for each of the controllers. - The
image generation data 854b is data required for generating the display image data, such as polygon data and texture data. Theattachment target data 854c is data about identification information indicative of the type of the additional operation apparatus to which theright controller 4 is attached. However, when theright controller 4 is not attached to the additional operation apparatus, theattachment target data 854c is not stored. Otherwise, null data is stored as theattachment target data 854c. Thecurrent position data 854d is position data about a current position of the game object in the game space, the menu object in the game space or thedesignation image 220 in the game space. - The
attachment flag 854e is a flag for determining whether theright controller 4 is attached to the additional operation apparatus, and theattachment flag 854e is turned on when it is determined that theright controller 4 is in an attached state, and turned off when it is determined that theright controller 4 is in an unattached state. Thetype determination flag 854f is a flag for determining whether the type of the additional operation apparatus to which theright controller 4 is attached (or attachment target) is determined, and thetype determination flag 854f is turned on when the type of the additional operation apparatus is determined, and turned off when the type of the additional operation device is not determined. - In addition, in this embodiment, the type of the additional operation apparatus is determined on the assumption that the
right controller 4 is attached to the additional operation apparatus. Therefore, when theright controller 4 is in the attached state to the additional operation apparatus, thetype determination flag 854f and theattachment flag 854e are both turned on, and thetype determination flag 854f and theattachment flag 854e are both turned off when theright controller 4 is in the unattached state where theright controller 4 is unattached to the additional operation apparatus. - Although illustration is omitted, the
data storage area 854 is stored with other data, and provided with other flags and counters (timers). -
Figure 25-Figure 27 are flowcharts showing non-limiting example processing of the game program (the overall game processing) by the processor 81 (or computer) of themain body apparatus 2. However, processing of respective steps of the flowcharts ofFigure 25-Figure 27 (also processing of the individual game inFigure 28-Figure 30 described later) are mere examples, and if the same or similar result is obtainable, an order of the respective steps may be exchanged. Moreover, in this embodiment, basically, it is determined that theprocessor 81 performs the processing of each step of the flowcharts shown inFigure 25-Figure 30 ; however, some steps may be performed by a processor(s) and/or a dedicated circuit(s) other than theprocessor 81. - If the power of the
main body apparatus 2 is turned on, prior to performing the overall game processing, theprocessor 81 executes a boot program stored in a boot ROM not shown, whereby respective units such as theDRAM 85 are initialized. Themain body apparatus 2 starts the overall game processing when the user instructs to execute the game program of this embodiment. - As shown in
Figure 25 , if the overall game processing is started, theprocessor 81 displays the menu image on the display in a step S1. Although illustration is omitted, at the beginning of the start of the overall game processing, prior to performing the processing of step S1, theprocessor 81 determines whether theright controller 4 is attached to the additional operation apparatus, and determines, when theright controller 4 is attached to the additional operation apparatus, the type of the additional operation apparatus. Therefore, at the beginning of starting the overall game processing, in the step S1, theprocessor 81 displays the menu image on the display according to a result of such pre-processing. That is, the menu image in the first attached state as shown inFigure 21 , the menu image in the second attached state as shown inFigure 22 , or the menu image in the unattached state as shown inFigure 23 is displayed on the display. Moreover, theprocessor 81 turns on or turns off theattachment flag 854e and thetype determination flag 854f according to the result of the above-described preprocessing. In this embodiment, if theattachment flag 854e and thetype determination flag 854f are turned on, according to the determined type of the additional operation apparatus, the menu image in the first attached state or the menu image in the second attached state is displayed on the display. Moreover, if theattachment flag 854e is turned off, the menu image in the unattached state is displayed on the display. - In a next step S3, operation data is detected. Subsequently, it is determined, in a step S5, whether the
A button 53 is operated. If "YES" is determined in the step S5, that is, if theA button 53 is operated, in a step S7, theattachment flag 854e and thetype determination flag 854f are turned off, and in a step S9, the individual game processing (Figure 28-Figure 30 ) described later is performed, and the process returns to the step S1. However, in the step S9, an individual game corresponding to the 210, 211, 212 or 213 designated or selected with theicon designation image 220 is performed. That is, game processing of the selected individual game is started. Moreover, although illustration is omitted, when the icon for returning to the home image is selected and turned on, the display returns to the home image, and when ending the game application in the home image is designated, the overall game processing is terminated. On the other hand, when returning to the menu image in the home image is designated, the process returns to the step S1. These matters are also the same as a case where "YES" is determined in a step S47 or a step S59 described later. - On the other hand, if "NO" is determined in the step S5, that is, if the
A button 53 is not operated, it is determined, in a step S11, whether theanalog stick 52 is operated. If "YES" is determined in the step S11, that is, if theanalog stick 52 is operated, in a step S13, theattachment flag 854e and thetype determination flag 854f are turned off, and in a step S15, a position of thedesignation image 220 is moved according to an operation of theanalog stick 52, and then, the process returns to the step S1. - On the other hand, if "NO" is determined in the step S11, that is, if the
analog stick 52 is not operated, it is determined, in a step S17, whether the marker image is detected. If "NO" is determined in the step S17, that is, if the marker image is not detected, it is determined that theright controller 4 is an unattached state where theright controller 4 is not attached to the additional operation apparatus, and in a step S19, theattachment flag 854e and thetype determination flag 854f are turned off, and the process proceeds to a step S29. - In addition, although detailed description is omitted, the processing in the step S5 and the step S11 is performed before the processing of the step S17 and subsequent steps in order to prioritize the operation of the user to the
right controller 4. - Moreover, although detailed description is omitted, when the menu image is being displayed on the
display 12, it is possible to select the 210, 211, 212 or 213 by an operation of theicon touch panel 13. In such a case, if the user touches the 210, 211, 212 or 213, the touchedicon 210, 211, 212 or 213 is selected, and then, the game processing of a corresponding individual game is started. In this case, an operation to theicon touch panel 13 is prioritized. Specifically, in the step S3, data from thetouch panel controller 86 is also detected, between the steps S3 and S5, it is determined whether the 210, 211, 212 or 213 is selected (touched) by the operation to theicon touch panel 13, the process may proceed to the step S7 if "YES" is determined, and if "NO" is determined, the process may proceed to the step S5. - Moreover, if "YES" is determined in the step S17, that is, if the marker image is detected, it is determined, in a step S23, whether the marker image is moved. That is, the
processor 81 determines whether an operation to the additional operation apparatus is detected. - If "NO" is determined in the step S23, that is, if the marker image is not moved, it is determined that an operation to the additional operation apparatus is not performed, and it is determined, in a step S25, whether the
type determination flag 854f is turned on. If "YES" is determined in the step S25, that is, if thetype determination flag 854f is turned on, it is determined that theright controller 4 is in the attached state to the additional operation apparatus and the type of the additional operation apparatus is determined, and in a step S27, the menu object according to the attached state is made to be moved straight ahead, and the process returns to the step S1. In the step S27, theprocessor 81 makes themenu car object 201a move to a position that is moved straight ahead from the current position by a distance according to the current moving speed in the first attached state, and makes themenu airplane object 202a move to a position that is moved straight ahead from the current position by a distance according to the current moving speed in the second attached state. At this time, thecurrent position data 854d is updated. - On the other hand, if "NO" is determined in the S25, that is, if the
type determination flag 854f is turned off, after determining that theright controller 4 is in the unattached state where theright controller 4 is unattached to the additional operation apparatus and that the type of the additional operation apparatus is not determined, the process proceeds to the step S29. - In the step S29, other game processing in the menu image, and the process returns to the step S1. In this step S29, the
processor 81 performs game processing, such as changing the moving speed of themenu car object 201a, moving the bullet fired from themenu car object 201a, or moving the bullet fired from themenu airplane object 202a. However, since theanalog stick 52 and theA button 53 are not operated, when the menu image in the unattached state is being displayed, in the step S29, a position of thedesignation image 220, i.e., thecurrent position data 854d is not updated. - Moreover, if "YES" is determined in the step S23, that is, if the marker image is moved, it is determined that an operation to the additional operation apparatus is performed, and then, as shown in
Figure 26 , it is determined, in a step S31, whether thetype determination flag 854f is turned on. If "NO" is determined in the step S31, it is determined, in a step S33, whether the operation to the additional operation apparatus is the lowering operation or the depressing operation. Here, theprocessor 81 detects that theright controller 4 is in the attached state to the additional operation apparatus, and determines whether an operation that instructs to perform the processing that determines the type of the additional operation apparatus to which theright controller 4 is attached is performed. In addition, a method that the processor 81 (or game system 1) determines the turning operation, the lowering operation, the tilting operation or the depressing operation is as described above. - If "NO" is determined in the step S33, that is, if it is the turning operation or the tilting operation, it is determined that it is detected that the
right controller 4 is in the attached state to the additional operation apparatus and an operation that instructs to perform the processing that determines the type of the additional operation apparatus to which theright controller 4 is attached is not performed, and then, the process returns to the step S1 shown inFigure 25 . On the other hand, if "YES" is determined in the step S33, that is, if it is the lowering operation or the depressing operation, it is detected that theright controller 4 is in the attached state to the additional operation apparatus and that an operation that instructs to perform the processing that determines the type of the additional operation apparatus to which theright controller 4 is attached is performed. Therefore, it is detected, in a subsequent step S35, that theright controller 4 is in the attached state to the additional operation apparatus, and the type of the additional operation apparatus to which theright controller 4 is attached is determined in a step S37. Then, in a step S39, theattachment flag 854e and thetype determination flag 854f are turned on, and the process returns to the step S1. - However, when the marker image ("YES" is determined in the step S17) detected and the movement of the marker image is detected ("YES" is determined in the step S23), and if the movement is due to the switching operation ("YES" is determined in the step S33), in the step S35, the
processor 81 detects that theright controller 4 is in the attached state to the additional operation apparatus. That is, it can be said that the processing in the step S35 is processing to detect whether theright controller 4 is in the attached state to the additional operation apparatus based on the processing in the steps S17, S25 and S33. - Moreover, if the type of the additional operation apparatus to which the
right controller 4 is attached is determined in the step S37, theprocessor 81 stores or updates data indicative of the determined type (in this embodiment, identification information of the additional operation apparatus) in thedata storage area 854 as theattachment target data 854c. - In addition, as described above, in this embodiment, the
processor 81 detects that theright controller 4 is in the attached state to the additional operation apparatus when the user attaches theright controller 4 to the additional operation apparatus and performs the switching operation such as the lowering operation or the depressing operation. However, since the marker image is already detected before the switching operation is performed ("YES" is determined in the step S17), in other embodiments, when the user attaches theright controller 4 to the additional operation apparatus, theprocessor 81 may detect that theright controller 4 is in the attached state to the additional operation apparatus irrespective of whether the switching operation is performed or not. - Moreover, if "YES" is determined in the step S31, it is determined that the operation to the additional operation apparatus is an operation to control the menu object, and it is determined, in a step S41, whether the attachment state is the first attached state. Here, the
processor 81 determines, with reference to theattachment target data 854c, whether the additional operation apparatus to which theright controller 4 is attached is the firstadditional operation apparatus 6. - If "NO" is determined in the step S41, that is, if it is not the first attached state, it is determined that the
right controller 4 is attached to the secondadditional operation apparatus 7, and the process proceeds to a step S55 shown inFigure 27 . On the other hand, if "YES" is determined in the step S41, that is, if it is the first attached state, it is determined, in a step S43, whether it is the turning operation. If "YES" is determined in the step S43, that is, if it is the turning operation, a direction of themenu car object 201a is changed according to the turning operation in a step S45, and the process returns to the step S1. On the other hand, if "NO" is determined in the S43, that is, if it is the lowering operation, it is determined, in the step S47, whether themenu car object 201a is on the 210, 211, 212 or 213.icon - If "YES" is determined in the step S47, that is, if the
menu car object 201a is on the 210, 211, 212 or 213, it is determined that playing a corresponding individual game is instructed, thereby to proceed to the step S9 shown inicon Figure 25 . On the other hand, if "NO" is determined in the S47, that is, if themenu car object 201a is not on the 210, 211, 212 or 213, it is determined, in a step S49, that it is the depressing operation of theicon left lever 604. - If "YES" is determined in the step S49, that is, if it is the depressing operation of the
left lever 604, in a step S51, the gear of themenu car object 201a is changed, and the process returns to the step S1. On the other hand, if "NO" is determined in the S49, that is, if it is the lowering operation of theright lever 605, in a step S53, a bullet is fired from themenu car object 201a, and the process returns to the step S1. - As described above, if "NO" is determined in the S41, it is determined, in the step S55 shown in
Figure 27 , whether it is the tilting operation. If "YES" is determined in the step S55, that is, if it is the tilting operation, in a step S57, a direction of themenu airplane object 202a is changed according to the tilting operation, and the process returns to the step S1. On the other hand, if "NO" is determined in the S55, that is, if it is the depressing operation, it is determined, in the step S59, whether themenu airplane object 202a is on the 210, 211, 212 or 213.icon - If "YES" is determined in the step S59, that is, if the
menu airplane object 202a is over the 210, 211, 212 or 213, it is determined that playing a corresponding individual game is instructed, thereby to proceed to the step S9 shown inicon Figure 25 . On the other hand, if "NO" is determined in the S59, that is, if themenu airplane object 202a is not on the 210, 211, 212 or 213, in a step S61, a bullet is fired from theicon menu airplane object 202a, and the process returns to the step S1. -
Figure 28-Figure 30 are flowcharts showing non-limiting example processing of the individual game in the step S9 shown inFigure 25 . In the following, the game processing of the individual game will be described with reference toFigure 28-Figure 30 ; however, the same processing as the processing already described in the overall game processing ofFigure 25-Figure 27 will be described briefly. Although detailed description of the game processing of the individual game will be omitted, as for the game processing other than the control of the game object ("other game processing" to be described later), in each of the first game to the fourth game, different processing is performed. - As shown in
Figure 28 , if the game processing of the individual game is started, theprocessor 81 performs initial processing in a step S71. In this initial processing, for example, theprocessor 81 constructs a virtual game space for generating and displaying the game image, and places respective characters or objects such as aplayer character 200, a vehicle object (201 or 202), etc. appearing in the game space at their initial positions, and places background objects such as terrain objects to be arranged (or to be present) in this game space at predetermined positions. Furthermore, theprocessor 81 performs processing that sets initial values of various parameters to be used in the game processing of the individual game. Moreover, in the initial processing, an initial game image is displayed on the display. - In a next step S73, operation data is detected. Subsequently, it is determined, in a step S75, whether the marker image is detected. If "NO" is determined in the step S75, it is determined that the attachment state is the unattached state where the
right controller 4 is not attached to the additional operation apparatus, and in a step S77, theattachment flag 854e and thetype determination flag 854f are turned off, and the process proceeds to a step S87. - In addition, since the individual game is played using the first
additional operation apparatus 6 to which theright controller 4 is attached or the secondadditional operation apparatus 7 to which theright controller 4 is attached, when the operation data detected in the step S73 is of the operation by the user to theright controller 4, the operation data is ignored. - Moreover, if "YES" is determined in the step S75, it is determined, in a step S81, whether the marker image is moved. If "NO" is determined in the step S81, it is determined that no operation to the additional operation apparatus is performed, and it is determined, in a step S83, whether the
type determination flag 854f is turned on. If "NO" is determined in the step S83, the process proceeds to the step S87. On the other hand, if "YES" is determined in the step S83, the game object is caused to move straight ahead according to the attached state in a step S85, and the process proceeds to a step S117 shown inFigure 30 . In the step S85, theprocessor 81 makes thegame car object 201 move to a position that is moved straight ahead from the current position by a distance according to the current moving speed in the first attached state, or makes thegame airplane object 202 move to a position that is moved straight ahead from the current position by a distance according to the current moving speed in the second attached state. At this time, thecurrent position data 854d is updated. - In the step S87, other game processing in an individual game is performed, and the progress proceeds to the step S117. In this step S87, the
processor 81 performs game processing, such as changing the moving speed of thegame car object 201, moving the bullet fired from thegame car object 201, and moving the bullet fired from thegame airplane object 202. Moreover, in this step S87, theprocessor 81 performs game processing, such as moving an enemy object, determining whether the bullet fired from the game vehicle object hits the enemy object, and determining of game clear or game over. - Moreover, if "YES" is determined in the step S81, it is determined that the operation to the additional operation apparatus is performed, and as shown in
Figure 29 , it is determined, in a step S89, whether thetype determination flag 854f is turned on. If "NO" is determined in the step S89, it is determined, in a step S91, whether the operation is the lowering operation or the depressing operation. - If "NO" is determined in the step S91, it is determined that it is detected that the
right controller 4 is in the attached state to the additional operation apparatus and an operation that instructs to perform the processing that determines the type of the additional operation apparatus to which theright controller 4 is attached is not performed, and then, the process proceeds to the step S117. On the other hand, if "YES" is determined in the step S91, it is determined that it is detected that theright controller 4 is in the attached state to the additional operation apparatus and it is instructed to perform the processing that determines the type of the additional operation apparatus to which theright controller 4 is attached. Therefore, in a subsequent step S93, it is detected that theright controller 4 is in the attached state to the additional operation apparatus, and in a step S95, the type of the additional operation apparatus to which theright controller 4 is attached is determined. Then, in a step S97, theattachment flag 854e and thetype determination flag 854f are turned on, and the process proceeds to the step S117. - Moreover, if "YES" is determined in the step S89, it is determined that the operation to the additional operation apparatus is an operation that controls the game object, and it is determined, in a step S99, whether it is the first attached state. If "NO" is determined in the step S99, the process proceeds to a step S111 shown in
Figure 30 . On the other hand, if "YES" is determined in the step S99, it is determined, in a step S101, whether it is the turning operation. If "YES" is determined in the step S101, in a step S103, a direction of thegame car object 201 is changed according to the turning operation, and the process proceeds to the step S117. - On the other hand, if "NO" is determined in the S101, it is determined, in a step S105, whether it is the depressing operation of the
left lever 604. If "YES" is determined in the step S105, the gear of thegame car object 201 is changed in a step S107, and the process proceeds to thestep 117. On the other hand, if "NO" is determined in the S105, a bullet is fired from thegame car object 201 in a step S109, and the process proceeds to the step S117. - As described above, if "NO" is determined in the S99, it is determined, in the step S111 shown in
Figure 30 , whether it is the tilting operation. If "NO" is determined in the step S111, a bullet is fired from thegame airplane object 202 in a step S113, and the process proceeds to the step S117. On the other hand, if "YES" is determined in the step S111, a direction of thegame airplane object 202 is changed according to the tilting operation in a step S115, and the process proceeds to the step S117. - The game image is generated and displayed in the step S117. The
processor 81 generates the game image about the game space seen from the virtual camera based on the game processing in the steps S75-S115, and displays the game image on the display. In a next step S119, a game sound is generated and output. Theprocessor 81 generates the game sound based on the game processing in the steps S75-S115, thereby outputting from thespeakers 88 or a speaker of the television that is an example of the stationary monitor. - Then, is determined whether the game is to be ended in a step S121. Here, the
processor 81 determines whether ending the game is instructed by the user, or it becomes the game clear or game over. If "NO" is determined in the step S121, that is, if it is not the ending of the game, the process returns to the step S73. On the other hand, if "YES" is determined in the step S121, that is, if it is the ending of the game, the game processing of the individual game is terminated. - According to this embodiment, in the menu image, the designation image is operated by the operation portion of the controller, and if the controller is attached to the additional operation apparatus, the menu object is operated by operating the additional operation apparatus, and therefore, more various operations using the controller can be implemented.
- Moreover, according to this embodiment, in also the menu selection processing, the vehicle object similar to the vehicle object that is operated in the game processing of the individual game is displayed as the designation image and controlled by the same operation, and therefore, even if the operation target is changed from the game vehicle object to the menu vehicle object, by operating the menu vehicle object with the same operational feeling as that of the game vehicle object, a further individual game can be selected. Moreover, it is not necessary to change the operation apparatus, and it is possible to seamlessly perform playing of the individual game, and selection and execution of the menu. Furthermore, prior to playing the individual game, the operation method of the vehicle object can be acquired and/or learned.
- In addition, in this embodiment, the type of the additional operation apparatus to which the right controller is attached is determined according to having determined not only that the right controller is attached to the additional operation apparatus but also that the lowering operation or the depressing operation is performed; however, it does not need to be limited to this. In other embodiments, the type of the additional operation apparatus to which the right controller is attached may be determined according to having determined that the right controller is attached to the additional operation apparatus.
- Moreover, although it is made not to receive an operation by the operation portion provided on the controller in the game processing of the individual game in this embodiment, an operation by the operation portion provided on the controller may be received. In such a case, a movement of the game object is controlled so as to control a movement of the designation image in the menu image. That is, a direction of the game object is changed according to an operation of the analog stick.
- Furthermore, this embodiment is described about the vehicle object that is moved straight ahead when no direction changing operation is performed, such as the car object or the airplane object; however, such a vehicle object may be moved along a circular trajectory clockwise or counterclockwise, or may be reciprocated on a straight line. In this case, an object such as an icon is selected by changing a moving direction of the vehicle object on the circular trajectory or the straight line.
- Furthermore, in this embodiment, the car object or the airplane object is moved straight ahead even if no operation is performed when the right controller is attached to the additional operation apparatus, but the same may be moved straight ahead in response to an operation by the user. For example, a predetermined button or switch of the left controller is operated, or a posture or an orientation of the left controller is changed, so that the car object or the airplane object can be moved straight ahead.
- Moreover, the configuration of the game system shown in this embodiment is mere example, and it does not need to be limited to this, and a further configuration can be adopted. In this embodiment, for example, the above-described "computer" is a single computer (specifically, the processor 81), but a plurality of computers may be used in other embodiments. For example, the above-described "computer" may be (a plurality of) computers provided in a plurality of apparatuses, and more specifically, the above-described "computer" may be configured by the
processor 81 of themain body apparatus 2 and the communication control sections (microprocessors) 101 and 111 of the 3 and 4.controllers - Furthermore, although the additional operation apparatus to which the controller that is attachable/detachable to/from the main body apparatus is attached is operated in this embodiment, instead the controller, an electronic apparatus that is provided with the infrared imaging section, the acceleration sensor and the angular velocity sensor and configured to be performable communication with the main body apparatus may be attached to the main body apparatus. In such a case, the overall game processing including the game processing of the individual game may be performed by the processor on a side of the electronic apparatus, and processing results may be transmitted to the main body apparatus.
- Furthermore, specific numeral values, images and configurations of the additional operation apparatuses shown in the above-described embodiment are mere examples and can be appropriately changed according to actual products.
- Although certain example systems, methods, storage media, devices and apparatuses have been described herein, it is to be understood that the appended claims are not to be limited to the systems, methods, storage media, devices and apparatuses disclosed, but on the contrary, are intended to cover various modifications and equivalent arrangements included within the scope of the appended claims.
Claims (13)
- A game system (1) comprising a game controller (4) having an operation portion (52-58), an accessory (6, 7) to which the game controller (4) is attachable, and a game processing portion (81, S85, S87, S103, S107, S109, S113, S115) configured to perform predetermined game processing based on an operation to the accessory (6, 7) to which the display controller is attached, comprising:a display portion (12, 81, S1) configured to display a selection image (210-213) for performing a selection operation related to game processing;a first selection portion (81, S5, S11, S15) configured to allow selecting the selection image (210-213) by a first method based on an operation to the operation portion (52-58) of the game controller (4);an attachment detection portion (81, S17, S23, S31, S33, S35) configured to detect that the game controller (4) is in an attached state to the accessory (6, 7); anda second selection portion (81, S23, S47, S49) configured to allow selecting the selection image (210-213) by a second method different from the first method based on an operation to the accessory (6, 7) when it is detected by the attachment detection portion (81, S17, S23, S31, S33, S35) that the game controller (4) is in the attached state.
- The game system (1) according to claim 1, wherein the game controller (4) further comprises an operation detection portion (81, S3) configured to detect an operation to the accessory (6, 7), and the second selection portion (81, S23, S47, S49) is configured to allow selecting the selection image (210-213) by the second method based on a detection result by the operation detection portion (81, S3).
- The game system (1) according to claim 2, wherein the game controller (4) further comprises an imaging portion (123) as the operation detection portion (81, S3), and
the accessory (6, 7) comprisesan operation portion (602-605, 702, 704),a movable portion configured to be moved according to an operation to the operation portion (602-605, 702, 704), anda detection target (612-614, 711, 712)that is provided on the movable portion and is capable of being imaged by the imaging portion (123) of the game controller (4) attached to the accessory (6, 7), andthe game system (1) further comprises an operation manner determination portion (81, S43, S49, S55) configured to determine an operation manner to the accessory (6, 7) based on at least one of a position, a shape and a direction of the detection target (612-614, 711, 712) included in an image that is imaged by the imaging portion (123). - The game system (1) according to claim 2, wherein the game controller (4) further comprises an imaging portion (123) as the operation detection portion (81, S3), and
the accessory (6, 7) further comprises an insertion portion (603, 703) for inserting and attaching the game controller (4), and a detection target (612-614, 711, 712) that is provided in an inside of the accessory (6, 7) and is capable of being imaged by the imaging portion (123) of the game controller (4),
the attachment detection portion (81, S17, S23, S31, S33, S35) is configured to detect whether the game controller (4) is in an attached state to the accessory (6, 7) based on an image including the detection target (612-614, 711, 712) imaged by the imaging portion (123) of the game controller (4) that is being inserted and attached to the insertion portion (603, 703). - The game system (1) according to claim 2, wherein the game processing portion (81, S85, S87, S103, S107, S109, S113, S115) performs predetermined game processing based on a detection result of the operation detection portion (81, S3).
- The game system (1) according to any one of claims 1 to 5 , wherein the display portion (12, 81, S1) is configured to a first object (201a, 202a), and the second selection portion (81, S23, S47, S49) allows selecting the selection image (210-213) by operating the first object (201a, 202a) based on an operation to the accessory (6, 7), as the second method.
- The game system (1) according to claim 6, wherein the display portion (12, 81, S1) is configured to display a second object (201, 202) when the game processing is to be performed by the game processing portion (81, S85, S87, S103, S107, S109, S113, S115), and
the game processing portion (81, S85, S87, S103, S107, S109, S113, S115) is configured to cause the second object (201, 202) to move in a direction based on a direction instructing operation to the accessory (6, 7), and
the second selection portion (81, S23, S47, S49) is configured to cause, based on the same direction instructing operation to the accessory (6, 7), the first object (201a, 202a) to move in the same direction. - The game system (1) according to any one of claims 1 to 7, further comprising a game processing starting portion (81, S47, S59) configured to start the game processing by selecting the selection image (210-213) during selection by the second selection portion (81, S23, S47, S49).
- The game system (1) according to any one of claims 1 to 8, wherein the display portion (12, 81, S1) is configured to further display a predetermined object that is operable based on the operation to the accessory (6, 7) when selection by at least the second selection portion (81, S23, S47, S49) becomes to be allowed.
- The game system (1) according to anyone of claims 1 to 9, wherein the display portion (12, 81, S1) is configured to display the first object (201a, 202a) that is operable based on the operation to the accessory (6, 7) when it is detected by the attachment detection portion (81, S17, S23, S31, S33, S35) that the game controller (4) is in an attached state to the accessory (6, 7), and display the second object (201, 202) related in appearance to the first object (201a, 202a) when the game processing is to be performed.
- A game apparatus(2) comprising a game controller (4) having an operation portion (52-58), an accessory (6, 7) to which the game controller (4) is attachable, and a game processing portion (81, S85, S87, S103, S107, S109, S113, S115) configured to perform predetermined game processing based on an operation to the accessory (6, 7) to which the game controller (4) is attached, comprising:a display portion (12, 81, S1) configured to display a selection image (210-213) for performing a selection operation related to game processing;a first selection portion (81, S5, S11, S15) configured to allow selecting the selection image (210-213) by a first method based on an operation to the operation portion (52-58) of the game controller (4);an attachment detection portion (81, S17, S23, S31, S33, S35) configured to detect that the game controller (4) is in an attached state to the accessory (6, 7); anda second selection portion (81, S23, S47, S49) configured to allow selecting the selection image (210-213) by a second method different from the first method based on an operation to the accessory (6, 7) when it is detected by the attachment detection portion (81, S17, S23, S31, S33, S35) that the game controller (4) is in the attached state.
- A game program executable by a computer (81) of a game apparatus (2) comprising a game controller (4) having an operation portion (52-58), an accessory (6, 7) to which the game controller (4) is attachable, and a game processing portion (81, S85, S87, S103, S107, S109, S113, S115) configured to perform predetermined game processing based on an operation to the accessory (6, 7) to which the game controller (4) is attached, wherein the game program causes one or more processors of the computer to perform following steps of:a display step (S1)configured to display a selection image (210-213) for performing a selection operation for game processing;a first selection step (S5, S11, S15) configured to allow selecting the selection image (210-213) by a first method based on an operation to the operation portion (52-58) of the game controller (4);an attachment detection step (S17, S23, S31, S33, S35) configured to detect that the game controller (4) is in an attached state to the accessory (6, 7); anda second selection step (S23, S47, S49)configured to allow selecting the selection image (210-213) by a second method different from the first method based on an operation to the accessory (6, 7) when it is detected in the attachment detection step that the game controller (4) is in the attached state.
- A game control method of a game apparatus (2) comprising a game controller (4) having an operation portion (52-58), an accessory (6, 7) to which the game controller (4) is attachable, and a game processing portion (81, S85, S87, S103, S107, S109, S113, S115) configured to perform predetermined game processing based on an operation to the accessory (6, 7) to which the game controller (4) is attached, comprising following steps of:(a) displaying a selection image (210-213) for performing a selection operation for game processing (S5, S11, S15);(b) allowing selecting the selection image (210-213) by a first method based on an operation to the operation portion (52-58) of the game controller (4) (S5, S11, S15);(c) detecting that the game controller (4) is in an attached state to the accessory (6, 7) (S17, S23, S31, S33, S35); and(d) allowing selecting the selection image (210-213) by a second method different from the first method based on an operation to the accessory (6, 7) when it is detected in the step (c) (S17, S23, S31, S33, S35) that the game controller (4) is in the attached state (S23, S47, S49).
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| USD819696S1 (en) | 2016-08-30 | 2018-06-05 | Nintendo Co., Ltd. | Computer |
| TWI767155B (en) * | 2019-04-09 | 2022-06-11 | 仁寶電腦工業股份有限公司 | Gaming device and gaming controller |
| JP6670030B1 (en) * | 2019-08-30 | 2020-03-18 | 任天堂株式会社 | Peripheral device, game controller, information processing system, and information processing method |
| JP7604210B2 (en) * | 2020-12-14 | 2024-12-23 | 本田技研工業株式会社 | MOBILE BODY, INTERACTION PROVIDING SYSTEM, INTERACTION PROVIDING METHOD, AND INTERACTION PROVIDING PROGRAM |
| USD1072053S1 (en) * | 2021-09-09 | 2025-04-22 | Nintendo Co., Ltd. | Computer |
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| JP6327669B2 (en) * | 2015-02-10 | 2018-05-23 | 任天堂株式会社 | Attached equipment, information processing system, information processing apparatus, information processing program, operation determination method, and processing execution method |
-
2018
- 2018-06-08 JP JP2018109934A patent/JP6710720B2/en active Active
- 2018-12-19 EP EP18214014.5A patent/EP3578238A1/en not_active Withdrawn
-
2019
- 2019-01-23 US US16/254,645 patent/US10967251B2/en active Active
Patent Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2011227804A (en) | 2010-04-22 | 2011-11-10 | Nintendo Co Ltd | Operation device and information processing system |
| US8482540B1 (en) * | 2011-01-18 | 2013-07-09 | Sprint Communications Company L.P. | Configuring a user interface for use with an overlay |
| US20180028913A1 (en) * | 2016-07-29 | 2018-02-01 | Nintendo Co., Ltd. | Information processing system, case, and cardboard member |
| US20180043248A1 (en) * | 2016-08-09 | 2018-02-15 | Nintendo Co., Ltd. | Attachment and game system |
| US20180043270A1 (en) * | 2016-08-09 | 2018-02-15 | Nintendo Co., Ltd. | Attachment and game system |
| US9895606B1 (en) * | 2017-01-11 | 2018-02-20 | Nintendo Co., Ltd. | Accessory device |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2019209023A (en) | 2019-12-12 |
| US10967251B2 (en) | 2021-04-06 |
| JP6710720B2 (en) | 2020-06-17 |
| US20190374852A1 (en) | 2019-12-12 |
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