EP3414749A1 - Lernspielzeugsimulator - Google Patents

Lernspielzeugsimulator

Info

Publication number
EP3414749A1
EP3414749A1 EP16889733.8A EP16889733A EP3414749A1 EP 3414749 A1 EP3414749 A1 EP 3414749A1 EP 16889733 A EP16889733 A EP 16889733A EP 3414749 A1 EP3414749 A1 EP 3414749A1
Authority
EP
European Patent Office
Prior art keywords
educational toy
image display
base member
simulator
cutout
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP16889733.8A
Other languages
English (en)
French (fr)
Other versions
EP3414749A4 (de
Inventor
Navneet KALIA
Devender Dutt KALIA
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority claimed from PCT/IB2016/053651 external-priority patent/WO2017137816A1/en
Publication of EP3414749A1 publication Critical patent/EP3414749A1/de
Publication of EP3414749A4 publication Critical patent/EP3414749A4/de
Withdrawn legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B1/00Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways
    • G09B1/02Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements
    • G09B1/04Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements the elements each bearing a single symbol or a single combination of symbols
    • G09B1/06Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements the elements each bearing a single symbol or a single combination of symbols and being attachable to, or mounted on, the support
    • G09B1/10Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements the elements each bearing a single symbol or a single combination of symbols and being attachable to, or mounted on, the support by means of pins and holes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0402Geographical or like games ; Educational games for learning languages
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0421Electric word or number games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0666Patience; Other games for self-amusement matching elementary shapes to corresponding holes
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B1/00Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways
    • G09B1/02Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements
    • G09B1/04Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements the elements each bearing a single symbol or a single combination of symbols
    • G09B1/06Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements the elements each bearing a single symbol or a single combination of symbols and being attachable to, or mounted on, the support
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B17/00Teaching reading
    • G09B17/003Teaching reading electrically operated apparatus or devices
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/06Foreign languages
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/02Electrically-operated educational appliances with visual presentation of the material to be studied, e.g. using film strip
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional jig-saw puzzles
    • A63F2009/1083Two-dimensional jig-saw puzzles having plural layers on top of each other
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/247Output devices audible, e.g. using a loudspeaker

Definitions

  • the present invention relates to an educational toy simulator and a software application thereof for effectively teaching languages to a learner or student while making the learning process more interesting and playful.
  • a new language is generally taught by teaching sounds of letters and groups of letters in a static format and then providing books for practice.
  • English language has 26 alphabets
  • the standard Hindi language as agreed by the Government of India, has 11 vowels and 35 consonants
  • the traditional Hindi alphabet is considered to be consisting of 13 vowels and 33 consonants
  • languages such as Vietnamese and Spanish contain 29 letters each and the Greek language contains 24 letters. It does not matter what nationality one is, and every child or adult across the world has to learn alphabets to learn a language. Therefore, it is very important to explore more effective and innovative ways to enhance the alphabet learning process.
  • the U.S. Patent 7,018,213 describes an electronic educational toy for teaching letters, words, numbers and pictures.
  • the cited document describes an electronic educational toy having a housing for teaching letters, words, numbers or pictures comprising a toy housing supporting a substantially planar work platform on which a child can make selections by causing contact with the work platform and enclosing a speaker, a processor, and a sensing system sensing occurrences of contact caused by the child across the surface of the work platform.
  • the U.S. Patent 6,966,777 describes a tool device, system and method for teaching reading.
  • the cited document describes a book- like reading teaching tool having a plurality of columns, wherein each column contains each letter of the alphabets in ascending format, which are simultaneously viewable, a picture corresponding to each sound of each letter in the alphabet and structure for interchanging, mixing and matching letters and identifying and selecting long vowel and short vowel sounds.
  • the reading tool includes a front cover, back cover, spiral binder, instructions, alphabet indicia, plurality of pictures corresponding to each letter and sound in the alphabet, plurality of windows or cutouts corresponding to selected letters and sounds, short vowel sound indicia, long vowel sound indicia and plurality of flip panels arranged in columns wherein each panel in each column contains a letter indicia.
  • the covers, pages and panels have a plurality of apertures that are joined at coinciding ends by the spiral binder.
  • the windows are formed in the second page over pictures corresponding to letters having only one sound or one common sound, such as the letter "B".
  • the instructions indicate how to form words and sounds using the panels and also include suggested beginning sounds, set of suggested complex beginning sounds, set of suggested ending sounds and set of suggested complex ending sounds.
  • the U.S. Patent 6,146,146 describes a learning device for children.
  • the cited document describes an interactive learning device for children that includes a housing with a front and back face. Multiple switches are located on the front face of the housing and an image of a letter of an alphabet is associated with each of the switches.
  • the housing also supports a speaker designed to produce sounds or music and one or more display devices for displaying images.
  • An electronic processor in the housing communicates electrically with the multiple switches, the speaker, and the one or more display screens. The processor responds to the switches to selectively cause the speaker to produce sounds and the screen to display images.
  • the present invention eliminates the drawbacks of the prior arts by providing an educational toy simulator which comprises a base member and a set of peg pieces.
  • the base member is formed of multiple layers, and one or more cutouts are formed in the base member for receiving the corresponding peg piece.
  • a slot is formed in the base member to slidably receive an image display member for displaying a picture through the cutouts.
  • a depth of each peg piece is smaller than a depth of the corresponding cutout.
  • Each peg piece and the corresponding cutout are formed as an alphabet, and the picture displayed through the cutout is associated with the alphabet. For example, if the peg piece and the cutout are shaped as alphabet ⁇ ', then the picture shows an apple, ant or any other figure which may be associated with ⁇ ' . Since the image display member is slidably received in the slot, the picture associated with the alphabet may be changed from time to time thus providing capabilities for introducing more vocabulary to the child in a playful way.
  • the image display member is a panel with a picture on a top surface of the panel, wherein the picture may be changed by gluing or replacing with a sheet of another picture over the old sheet.
  • the image display member is an electronic display device such as a tablet computer, personal digital assistant (PDA) or any other display device that may be inserted into the slot.
  • the display device may include a software application that can automatically change the old picture with a new picture selected from a set of pictures stored in a storage unit of the display device.
  • the display device may also be connected to a cloud server to download pictures to be stored and/or displayed.
  • the display device includes an audio device such as speakers, for providing audible instructions to a learner.
  • the image display member is a transparent casing that can enclose a sheet of picture, wherein the picture may be changed by opening the casing and replacing a new picture.
  • the cutout is shaped to hold the peg piece above the image display member, such that a gap is formed between a bottom surface of the peg piece and the image display member. Because of the gap x, a contact between the image display member and the peg piece is avoided, and thus the image display member is protected from potential damage. Moreover, the cloud connected image display member allows analyzing and tracking a development of alphabet knowledge of the learner, and assigning different images based on the development.
  • FIGURE 1 shows the exploded perspective view of the educational toy simulator in accordance with the first embodiment of the present invention.
  • FIGURE 2 shows the exploded perspective view of the educational toy simulator with the image display member partially slid into the slot provided on base member in accordance with the first embodiment of the present invention.
  • FIGURE 3 shows the exploded perspective view of the educational toy simulator with the image display member completely slid into the slot provided on the base member in accordance with the first embodiment of the present invention.
  • FIGURE 4 shows the exploded perspective view of the educational toy simulator with the image display member completely slid into the slot provided on the base member in accordance with the second embodiment of the present invention.
  • FIGURE 5 shows the perspective view of the base member with the image display member completely slid into the slot provided on the base member in accordance with the second embodiment of the present invention.
  • FIGURE 6 shows the perspective view of the peg piece in accordance with the second embodiment of the present invention.
  • FIGURE 7 shows the perspective view of the base member with the image display member completely slid into the slot provided on the base member in accordance with the third embodiment of the present invention.
  • FIGURE 8 shows the perspective view of the peg piece in accordance with the third embodiment of the present invention.
  • FIGURE 9 shows the perspective view of the base member with the slot provided and the peg piece in accordance with the third embodiment of the present invention.
  • FIGURE 10 shows the exploded perspective view of the educational toy simulator with the image display member partially slid into the slot provided on the base member in accordance with the third embodiment of the present invention.
  • FIGURE 11 shows the cut-away top perspective view of the base member and the peg piece in accordance with the second embodiment of the present invention.
  • FIGURE 12 shows the cut-away side perspective view of the base member and the peg piece in accordance with the second embodiment of the present invention.
  • FIGURE 13 shows the cut-away bottom perspective view of the base member and the peg piece in accordance with the second embodiment of the present invention.
  • FIGURE 14 shows the cut-away exploded perspective view of the base member and the peg piece in accordance with the second embodiment of the present invention.
  • FIGURE 15 shows the cut-away exploded perspective view of the educational toy simulator with the image display member partially slid into the slot provided on the base member in accordance with the third embodiment of the present invention.
  • FIGURE 16 shows the cut-away exploded perspective view of the educational toy simulator in accordance with the third embodiment of the present invention.
  • FIGURE 17 shows the exploded perspective view of the educational toy simulator in accordance with the first embodiment of the present invention.
  • FIGURE 18 shows the exploded perspective view of the educational toy simulator in accordance with the second embodiment of the present invention.
  • FIGURE 19 shows the front view of the educational toy simulator in accordance with the first embodiment of the present invention.
  • FIGURE 20 shows the front view of the base member in accordance with the first embodiment of the present invention.
  • FIGURE 21 shows the exploded perspective view of the educational toy simulator in accordance with the first embodiment of the present invention.
  • FIGURE 22 shows the perspective view of the base member and the peg pieces in accordance with the first embodiment of the present invention.
  • FIGURE 23 shows the exploded perspective view of the educational toy simulator in accordance with the fourth embodiment of the present invention.
  • FIGURE 24 shows the front view of the base member in accordance with the fourth embodiment of the present invention.
  • FIGURE 25 shows the front view of the peg pieces in accordance with the first embodiment of the present invention.
  • FIGURE 26 shows the perspective view of the peg pieces in accordance with the first embodiment of the present invention.
  • FIGURE 27 shows the front perspective view of the peg pieces in accordance with the second embodiment of the present invention.
  • FIGURE 28 shows the bottom perspective view of the peg pieces in accordance with the second embodiment of the present invention.
  • FIGURE 29 shows the bottom perspective view of the base member and the peg pieces in accordance with the fifth embodiment of the present invention.
  • FIGURE 30 shows the top perspective view of the bottom most layer of the base member in accordance with the fifth embodiment of the present invention.
  • FIGURE 31 shows the rear view of the base member in accordance with the first embodiment of the present invention.
  • FIGURE 32 shows the exploded perspective view of the educational toy simulator in accordance with the sixth embodiment of the present invention.
  • FIGURE 33 shows the flow diagram of the process of generating an image file by the mobile application in accordance with the sixth embodiment of the present invention
  • the present invention eliminates all the drawbacks of the prior arts by providing an educational toy simulator comprising a base member and a set of peg pieces.
  • the base member is formed of multiple layers, and one or more cutouts are formed in the base member for receiving the corresponding peg piece.
  • a slot is formed in the base member to slidably receive an image display member for displaying a picture through the cutouts.
  • a depth of each peg piece is smaller than the depth of the corresponding cutout.
  • the bottom most layer of the base member functions as a substrate to support the entire device.
  • the layer above the bottom most layer is cut to form the slot, while the two top layers are cut to form the cutouts.
  • the cutouts and the peg pieces are shaped appropriately, such that a top surface of each peg piece is in line with a top surface of the base member.
  • the cutouts and the peg pieces are formed with a contoured, stepped or tapered structure to prevent the peg pieces from coming in contact with the image display member. By this way, the image display member is protected from getting damaged due to frequent contact of the peg pieces.
  • the slot is shaped to receive the image display member that is in the form of a printed sheet of paper, electronic display or transparent case. This allows the picture associated with the alphabet to be changed from time to time thus providing capabilities for introducing more vocabulary to the child in a playful way.
  • FIGURE 1 shows the exploded perspective view of the educational toy simulator in accordance with the first embodiment of the present invention.
  • the simulator (100) includes a base member (101), a peg piece (102) and an image display member (103).
  • the peg piece (102) is shaped to look like an alphabet, for example 'A' as in FIGURE 1, and also fitted with a pin (H) for lifting the peg piece (102).
  • the base member (101) may preferably be formed of a rigid material like wood, plastic etc., and includes a cutout (102a) formed on the front face (102b) of the base member.
  • the cutout (102a) is shaped to receive the peg piece
  • the base member (101) is formed of four layers (lOla-lOld), wherein the bottom-most layer (lOld) functions as a substrate or supporting all the other components.
  • a depth of the peg piece (102) is equal to that of the topmost layer (101a), so that a top surface of the peg piece (102) is in level with the front face (102b).
  • the cutout (102a) is formed in the two top layers (101a & 101b) to look like a contoured structure, such that the peg piece (102) is held in the contoured structure and stopped from touching the image display member (103).
  • the base member (101) also includes a slot (102c) formed in the third layer (101c) in a shape that complies with the cross section of the image display member (103) for receiving the image display member (103) as shown in FIGURE 2.
  • a slot (102c) formed in the third layer (101c) in a shape that complies with the cross section of the image display member (103) for receiving the image display member (103) as shown in FIGURE 2.
  • FIGURE 4 shows the exploded perspective view of the educational toy simulator with the image display member completely slid into the base member in accordance with the second embodiment of the present invention.
  • the peg piece (102x) is formed with a contoured structure (104), as shown in FIGURE 6, that matches with the contoured structure of the cutout (102a), as shown in FIGURE 5.
  • a depth 'd2' of the peg piece (102x) is made to be equal to or less than a combined depth 'dl ' of the top two layers (101a & 101b), thus preventing the peg piece (102x) from touching the image display member (103).
  • FIGURE 7 shows the perspective view of the base member with the image display member completely slid into the base member in accordance with the third embodiment of the present invention.
  • the base member (201) is formed of three layers (201a - 201c), wherein the cutout (202a) is formed in the topmost layer (201a).
  • the cutout (202a) is formed with a tapered structure, such that the wider part is on the upper side of the topmost layer (201a) and the lower part is on the lower side of the topmost layer (201a).
  • the peg piece (202) is also formed with a tapered structure (204), as shown in FIGURE 8, that matches with that of the cutout (202a).
  • a depth 'd2' of the peg piece (202) is made to be equal to or smaller than a depth 'd2' of the topmost layer (201a), in order to prevent the peg piece (202) from touching the image display member (203).
  • the lower most layer (201c) functions as a substrate to support the entire simulator (200).
  • the slot (202c) is formed in the middle layer (201b) as shown in FIGURE 9, through which the image display member (203) can be slid into the base member (201) as shown in FIGURE 10.
  • contoured structures of the peg piece (102x) and cutout (102a) are shown in the FIGURES 11 - 14.
  • the contoured structure (104) of the peg piece (102x) includes an upper part (104u) and a lower part (1041), wherein a width of the upper part (104u) is greater than that of the lower part (1041).
  • the contoured structure of the cutout (102a) includes an upper cutout part (102u) and a lower cutout part (1021), wherein a width of the upper cutout part (102u) is smaller than that of the lower cutout part (1021).
  • the width difference of the upper part (104u) and the lower part (1041) is less than or equal to the width different of the upper cutout part (102u) and the lower cutout part (1021).
  • the base member (101) further includes an opening (110) in the top two layers (101a, 101b) as shown in FIGURES 17 & 18.
  • a reference number of the image display member (103) can be seen through the opening (110).
  • the image display member (103) is referenced as 'Sheet in FIGURE 17, whereas FIGURE 18 shows another image display member (103) with the reference number 'Sheet 2' inserted into the base member (101).
  • the English alphabet 'A' is assigned with an image of an apple in Sheet 1, while the same is assigned with an image of an ant in Sheet 2. This allows a trainer to maintain and track the learning steps of a learner and analyze the development in vocabulary knowledge of the learner.
  • the opening (110) can be closed with a covering member formed of a transparent material like plastic, glass and the like.
  • FIGURE 19 shows the front view of the simulator in accordance with the first embodiment of the present invention wherein all the peg pieces (102) are shown as placed on the base member (101).
  • FIGURE 20 shows the front view of the simulator in accordance with the first embodiment of the present invention.
  • the peg pieces (102) are removed from the cutouts (102a)
  • the bottom most layer (lOld) of the base member is visible through the cutouts (102a).
  • a notch (111) is formed in the bottom most layer (lOld) of the base member (101) as shown in FIGURE 21.
  • the notch (111) helps in holding the image display member (103) while pulling the image display member (103) out of the base member (101).
  • FIGURE 22 shows the exploded perspective view of the base member and the peg pieces in accordance with the second embodiment of the present invention.
  • FIGURE 23 shows the exploded perspective view of the base member and the peg pieces in accordance with the fourth embodiment of the present invention.
  • the bottom most layer (lOld) of the base member (101) is etched with alphabets (112), so that beginners may able to correlate the alphabets with the corresponding peg pieces (102).
  • the image display member (103) is removed from the base member (101)
  • the etched alphabets (112) are visible through the cutouts (102a) as shown in FIGURE 24.
  • FIGURE 25 shows the front view of the peg pieces in accordance with the first embodiment of the present invention.
  • the peg pieces (102) are formed of a wood or soft material such as plastic, rubber and the like, in the shape of alphabets with a single layer as shown in FIGURE 26.
  • the peg pieces (102x) include two layers with the upper part (102u) and the lower part (1021) which when combined or glued together form the alphabet peg with the contoured structure (104).
  • FIGURE 29 shows the bottom perspective view of the base member and the peg pieces in accordance with the fifth embodiment of the present invention.
  • a bottom surface of the bottom most layer (lOld) of the base member (101) is etched with the alphabets (113), which helps the beginners to learn the basic alphabets.
  • FIGURE 30 shows the bottom perspective view of the bottom most layer of the base member in accordance with the fifth embodiment of the present invention.
  • FIGURE 31 shows the rear perspective view of the base member in accordance with the first embodiment of the present invention.
  • the image display members (103, 203) are shown as a flash card or tub sheet that is removable from the slots (102c, 202c).
  • the flash card may be a simple card board with one or more images painted, pasted or etched on a top surface. In another embodiment, it may also be a transparent housing that encloses a sheet of images.
  • the image display member (103) may also be an electronic display device such as a tablet computer or any other programmable display device. In this case, the electronic display device is installed with a software application that allows a teacher, trainer or parent to change the images displayed through the cutouts (102a, 202a).
  • the images may be changed automatically in a random manner, and also by accessing the electronic display device through a cloud server.
  • an audio device may also be included to provide audible instruction to the kid. For example, the alphabet or word may be pronounced, so that the kid can select a corresponding peg piece and place it in the respective cutout.
  • the image display member allows changing the images as per requirement, languages may be taught to kids in an effective and progressive manner while making the learning process more interesting.
  • the image display device (103, 203) connected to a cloud server allows to introduce newer words and images periodically and to maintain and track learning steps of the kids.
  • the simulator (100) may also include cutouts and peg pieces shaped as numbers and alphabets of other languages.
  • FIGURE 32 shows the exploded perspective view of the educational toy simulator in accordance with the sixth embodiment of the present invention.
  • the simulator (500) includes a base member (501) formed of only three layers (501a - 501c). Instead of adding a dedicated layer for supporting the simulator, the image display member (503) which is an electronic device such as a tablet computer or any other flat panel display, is used as the substrate.
  • the bottom most layer (501c) is formed as a railing to receive and enclose the image display member (503) below the two top layers (501a - 501b).
  • the image display member (503) includes a storage unit for storing the images and controller for controlling the display.
  • the images displayed by the image display member (503) are automatically changed by a software application installed in the controller.
  • the software application may also obtain the images from a cloud server and stores the same in the storage unit for further display.
  • the software application is installed in a cloud server to remotely control the image display member (503).
  • the software application also allows using photos captured and stored through mobile phones or by the tablet computer, PDA and the like.
  • the display member (503) may also include an audio means such as a loudspeaker for pronouncing aloud the alphabet and word through voice automation.
  • the software application installed in a local device may obtain a set of images to be assigned from the cloud server or local storage and composes a collage that may be printed to form the image display member or tub sheet.
  • the software application uses a template in which the assigned images are positioned at corresponding locations that are aligned with the cutouts (502a) to be visible to the learner.
  • the software application analyses a history of images displayed and track the learner's development and progress of alphabet knowledge and selects the images to be displayed based on the analysis or user defined inputs.
  • the base member (501) may include a sensing or reading device positioned in the cutouts (502a) to record a time taken by the learner for placing the correct peg piece (502) for each image. For example, the learner may take 'x' seconds to place the A-shaped peg piece (502) upon seeing the image of an apple, while taking 'x ⁇ t' seconds to place the same peg piece (502) upon seeing the image of an ant. Similarly, the time taken for each alphabet for different images is recorded for grading the development of alphabet knowledge and learners pace of language acquisition. This information about the development of alphabet knowledge allows the software application to generate the next collage of images that helps in further development of the learner's alphabet knowledge and language skills.
  • the cloud connected display member enables introducing newer words and images periodically and maintaining and tracking the learning steps of the learners.
  • each peg piece may be covered with a special material such as rubber, fabric and the like, capable of being soaked in ink, so that each peg piece may be used as a letter stamp for imprinting corresponding letters on an ink printable medium to enhance learning experience.
  • a special material such as rubber, fabric and the like, capable of being soaked in ink, so that each peg piece may be used as a letter stamp for imprinting corresponding letters on an ink printable medium to enhance learning experience.
  • FIGURE 33 shows the flow diagram of the process of generating an image file by the mobile application in accordance with the sixth embodiment of the present invention.
  • the process initiates at step A by selecting a language to be learnt or taught, and then arranging the alphabets of the language in an order to create a template aligned to the design of the base member for the given language, at step B.
  • the template has to be in a size that is in proportion with a size of the simulator (100, 200, 500). For example, if the size of the simulator (100, 200, 500) is in the ratio of 4:3, then the size of the template is also made to be in the ratio of 4:3.
  • step C previous scores obtained by a learner for each set of images are fetched, and then, based on the scores or based on user defined choice or input, an image is selected for each alphabet at step D.
  • the scores may be manually entered or automatically fetched from a storage device that maintains a record of scores for each learner.
  • the images may be selected from a local storage device storing a group of images or may be downloaded from a cloud server. For example, if the scores show that vocabulary knowledge of the learner has developed well to correlate an image of an apple to the alphabet ⁇ ', then the image of an ant is selected for ⁇ '. In this case, the image of ant may be obtained from the local storage device or from the cloud server.
  • the image of the apple is selected for ⁇ '.
  • each selected image is arranged on the corresponding alphabet to which the image is assigned for.
  • the image file is displayed or printed to be made available for displaying in the simulator (100, 200, 500).
  • the image file is directly displayed by the device. In case of using a tub sheet as the image display members (103, 203), the image file is printed on a sheet that will be slid into the base members (101, 201).
  • the image file may also be shared with multiple trainers to teach the language to multiple learners.
  • the entire process may be executed in the cloud server and the image file may be transferred to the electronic device for display. Since the images associated with the alphabet may be changed from time to time, more vocabulary can be introduced to the child in a playful way, and, at the same time, a development in the knowledge of the child can also be recorded, analyzed and tracking, which leads to effective teaching without making the child feel bored.

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  • Engineering & Computer Science (AREA)
  • Educational Technology (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Multimedia (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Toys (AREA)
EP16889733.8A 2016-06-20 2016-06-20 Lernspielzeugsimulator Withdrawn EP3414749A4 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/IB2016/053651 WO2017137816A1 (en) 2016-02-13 2016-06-20 Educational toy simulator

Publications (2)

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EP3414749A1 true EP3414749A1 (de) 2018-12-19
EP3414749A4 EP3414749A4 (de) 2019-08-07

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Publication number Priority date Publication date Assignee Title
US5120226A (en) * 1990-01-10 1992-06-09 Tsai Lien S Toy and teaching aid combination
US5752701A (en) * 1997-04-11 1998-05-19 Kao; Fang-Shoung Game device
US20070085269A1 (en) * 2005-10-17 2007-04-19 Martin Paul E Jr User-customizable children's puzzles
US7828293B1 (en) * 2009-05-31 2010-11-09 Alan Pruzan Seek and find game with shifting three-dimensional underlay
US9311822B2 (en) * 2012-10-31 2016-04-12 Leo Paper Bags Manufacturing (1982) Limited Interactive puzzle book assembly
US20140356847A1 (en) * 2013-05-28 2014-12-04 Christine Albietz Learning Tool

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