EP3394847A1 - Simulator zum training eines teams einer hubschrauberbesatzung - Google Patents
Simulator zum training eines teams einer hubschrauberbesatzungInfo
- Publication number
- EP3394847A1 EP3394847A1 EP17709042.0A EP17709042A EP3394847A1 EP 3394847 A1 EP3394847 A1 EP 3394847A1 EP 17709042 A EP17709042 A EP 17709042A EP 3394847 A1 EP3394847 A1 EP 3394847A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- virtual
- training
- images
- hand
- virtual reality
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
- G09B9/02—Simulators for teaching or training purposes for teaching control of vehicles or other craft
Definitions
- the present invention relates to a simulator for training at least one user, in particular a team of a helicopter crew, as well as a method for operating such a simulator.
- simulators are often used in which the persons to be trained act in a virtual world. This can be done, for example, for Be ⁇ statutes of aircraft, land and sea vehicles.
- a physical Nachbil ⁇ dung a vehicle cabin for example an aircraft cabin, shown in a virtu ⁇ economic reality on, for example, a spherical projection.
- the virtual second solution can be at an attractive price realize.
- an object of the present invention is to improve the simulation for training at least one user, in particular a team of a helicopter crew.
- a simulator for training at least one user in particular ⁇ sondere a team of a helicopter crew, suggested to at least one Trai ⁇ beginnings object in a training room includes a virtual-reality goggles to display virtual images of training to ⁇ least one arranged on the virtual reality glasses video camera for on ⁇ acceptance of video images of a visual field of virtual reality glasses, a ers ⁇ te unit for providing gesture recognition data from a Gestestener ⁇ recognition of gestures of the user by means of the recorded video images, a second unit for providing hand-tracking data from a hand-tracking of hand movements of at least one hand of the user recorded by means of video images, and an image generator for generating displayed by the virtual reality glasses virtual images by means of the set ⁇ taken video images, the gesture recognition data provided and hand tracking data provided.
- the simulator can be ⁇ also referred to as simulation system or as a system trainer.
- the user can also as a trainee or team member designated ⁇ net are.
- the training-object for example, a reduced on the replica of a haptic device to be trained, for example, a weapon, a Ret ⁇ processing thread or an external load of a helicopter.
- a virtual scene, formed by the virtual images provided by the image generator, is displayed in the virtual reality glasses, in particular according to the position and viewing direction of the trainee. For example, by means of head tracking and position tracking, the position and direction of the trainee are determined and transferred into the virtual images (hereinafter also: the virtual representation) of the training room.
- the trainee can move freely in the training room and the virtual scene is ⁇ accordingly representing the changing perspective of the trainee in the virtual reality glasses.
- the hand tracking the movements and positions of the hands of trainees are recorded and the virtual representation, especially the virtuel ⁇ len hands of the trainee imaging in the training room avatars, worn over ⁇ .
- the gestures or activities of the trainee he known and also on the virtual representation, in particular the virtual hands of the avatar, transmitted.
- the avatar now serves the virtual training objects for which, as explained above, simplified haptic physical replicas or mock-ups exist.
- the trainee can be taught the necessary feel, which allows the trainee to fully immerse himself in the virtual training environment.
- the Trai- nee operates the training object, namely the simple haptic replica of Ge ⁇ Raets, and looks at the same time the complex representation of the same in the virtu ⁇ economic scene through the virtual reality goggles.
- the optical illusion and the haptic illusion are thus optimally matched.
- only the haptics of the mock-ups or replicas of the training objects are replicated, since the details in the virtual scene, formed by the virtual images of the image generator, represented by the virtual mock-up represented in the virtual reality glasses.
- each team member will be assigned a virtual reality goggle common space is not necessary .
- the team members can train separately from each other and still see each other through their virtual reality glasses in the same virtual training room.
- Each team member is this exemplified in particular by an avatar in the virtual scene to which the movements of the desiredge ⁇ impaired team member to be transferred. In this way they can interact with one another, even if they do not physically touch each other, despite a possible physical separation.
- the training room itself is designed to correlate with the virtual scene, for example, doors are simplified, so that the trainee can open them, for example, or lean on the frame or hold on while he is in the operation, for example, the rescue winch from the helicopter lean out.
- the team members of a helicopter crew using the simulator should work together so a rescue hoist, an external load method and a weapon in the area of a Bordsi ⁇ cherungssolish (Door gunner), for example, to replicate.
- Form are then in the simulator at least the safe handling of the (gun and Ret ⁇ processing thread) systems, and the safe and effective use of these systems in use.
- the individual work areas and training objects can be housed together in the simulator and used, but it can also be trained physically separated from each other.
- the simulator is suitable for training at least one user or one person, although preferably several users or team members are the same. can train early in the training room. Therefore, the simulator can Wenig ⁇ least include two virtual reality glasses, can be generated on soft-to-date by the imager images for each user. In the present case, visual range is understood in particular as the range that the user can see when looking through the virtual reality glasses.
- an avatar is in particular an artificial or virtual Nachbil ⁇ dung of the user, for example, a graphic figure, understood that is associated with the user in the virtual scene.
- the virtual reality glasses for displaying pure virtual images by means of a user in the training room absent ⁇ denden avatar is set up.
- the virtual scene comprises exclusively virtual images.
- the image generator is set up to generate the virtual images to be displayed by means of the provided hand-tracking data such that they comprise a position and / or a movement at least one virtual hand of the avatar.
- the BEWE ⁇ account the hand of the user immediate feedback and impact on the movement of the virtual hand of the avatar.
- the image generator is configured to generate the virtual images to be displayed using the provided Gestenerken ⁇ planning data such that they comprise at least one virtual gesture of the avatar. This will translate the user's gestures directly to the avatar's virtual gestures.
- the simulator includes a third input unit for providing finger-tracking data of a finger tracking finger movements of at least a finger of the user by means of the set ⁇ recessed video images.
- the image generator is configured to generate is ⁇ the delivering virtual images by means of the recorded video images, the be ⁇ riding detected gesture recognition data, the provided hand-tracking data and the finger-tracking data provided.
- the image generator comprises two Rickge ⁇ erator units for generating two image data streams by means of the power consumed by the two video cameras video images, the provided Ges ⁇ tenerkennungswill and hand-tracking data provided and a video Processing unit for processing the two generated image data streams to the virtual images to be displayed by the two displays.
- the video processing unit is set up especially for the simultaneous mixing of images of the video cameras with projected virtual images in the jewei ⁇ time view of user.
- the video processing unit thus preferably makes it possible to mix the recordings of the video cameras at the same time with a calculated virtual scenario and to give each user their individual view of the scenario of the training room.
- the two image generator units allow a different representation for each eye of the user.
- each team member training receives a head-mounted display as virtual reality glasses, each equipped with two video cameras for stereoscopic images and a head tracker, which determine the direction of the concerned Team member allows.
- the two image generator units of the image generator then generate a stereoscopic display of each display of the scenario from the individual point of view of the team member.
- the simulator comprises a head tracking sensor for providing head tracking data for determining a position of the user and a viewing direction of the user.
- the head tracking sensor is arranged on the virtual reality glasses. According to another embodiment, the head tracking sensor is provided external to the virtual reality glasses.
- the image generator is set up to display the virtual images to be displayed by means of the recorded video images, the gesture recognition data provided, the hand provided.
- the exercise room is designed to be movable in the room. Characterized in that the training room been ⁇ leads movable in space, it is advantageously possible that maneuvers, such as the helicopter be able to transmit with a movement system for the training room. The vibrations can also be transmitted to the floor of the training room and thus to the training crew. For example, it may be advantageous to decouple the floor from the side walls of the exercise room.
- the training object is designed as a haptic-reduced replica (mock-up) of the device to be trained, for example a weapon, a rescue hoist or an outside load of a helicopter.
- the rope of this rescue winch can be coupled to a moving plate which is movable within a plane in two directions, wherein the moving plate by the Rechenvorrich ⁇ device or host can be controlled. This makes it possible to noticeably simulate the pendulum motion of a load on the rope.
- the moving plate for example, with a sensor being equipped ⁇ , with which the force transmission of a trainee on the cable of the rescue hoist detected and transmitted to the computing device or host. Transmissions of the trainees can be taken into account by the simulation so, thereby enabling the trainee to influence the oscillation of Ret ⁇ tung overcome by our own power.
- the rope of the rescue winch can run between two spools, on which the rope can be rolled up and unrolled. These coils can, for example, be located outside the training room and serve to make the unwinding and reeling of the rope on the palms of the trainee perceptible.
- the virtual reality glasses include an emergency stop device.
- the emergency stop facility When pressing the emergency stop facility, the video images taken on ⁇ be switched to the virtual reality goggles. The Dar ⁇ position of the virtual images is interrupted or terminated. This is advantageous, in particular, when the user or trainee becomes ill during the training because the user can then return to the physical training room by pressing the emergency stop device.
- the emergency stop device is designed, for example, as a button or button arranged on the virtual reality goggles.
- the simulator comprises a haptic feedback device for the user, which is set up to give haptic feedback from the training objects or mock-ups back to the user.
- the respective unit for example the first unit or the second unit, can be implemented in terms of hardware and / or software technology.
- the respective unit may be embodied as a device or as part of a device, for example as a computer or as a microprocessor.
- the respective unit as a computer program product, as a function, as a routine ⁇ be formed as part of a program code or an executable object to be.
- a method of operating a simulator for training to ⁇ least a user, particularly a team of a helicopter crew proposed to at least one training-object in a training space wherein the simulator is a virtual reality glasses for the display of virtual images of the training and at least includes a angeord- on the virtual reality goggles designated video camera for capturing video images, a visual range of Vir ⁇ tual reality glasses, comprising the steps of: Providing gesture recognition data from gesture recognition of user gestures using the captured video images,
- a computer program product such as a computer program means, for example, as a storage medium, such as memory card, USB stick, CD-ROM, DVD, or in the form of a downloadable file provided by a server in ei ⁇ nem network or delivered. This can be done, for example, in a wireless communication network by the transmission of a ent ⁇ speaking file with the computer program product or computer program means.
- an implementation of the simulator in embodiments may include the following:
- H / C cabin H / C Helicopter Rear cabin crew
- H / C Helicopter Rear cabin crew are required vorteilhafter- as no exact physical replica of the simulated stroke ⁇ helicopter variant.
- a possible training space for this purpose includes, for example simple Rah ⁇ men for the door sections of the H / C cabin, a simple haptic mock-up of the machine gun (Door gunner) and a model of a rescue hoist (Winchman).
- the visual system consists in particular of the image generator, the virtual reality glasses and the analysis device.
- the image generator is independent of the underlying concept.
- virtual reality glasses a head-mounted display with video-see-through function can be used in combination with hand-tracking and gesture recognition.
- the cameras of the head-mounted display provide a video with the hands of the wearer as soon as they are moved into the field of view. These movements of the hands, as well as their gestures, are analyzed by means of the analysis device, interpreted in ⁇ and handed over to the image generator for a correlating visual presentation.
- the image generator in turn encourages a trainee to reflect ⁇ the avatar and allows these virtual systems training room Bedie ⁇ nen.
- the cameras of the head-mounted display can also be used for head tracking.
- a separate head-tracking system or a separate head-tracking sensor can be used to determine the position and viewing direction of the trainee.
- Vibrations at the H / C are preferably transmitted to the floor of the cabin and thus to the crew. Vibrations can be supplemented by the recreational Parts that could pose a potential obstacle in the team members 'or trainees' space of action can be transferred. The transmission of vibrations is optional. Jobs :
- rescue winch (Winchman), outside load method, on-board security soldier (Doorgunner).
- Bedie ⁇ voltage (simplified), ballistics, cadence, recoil and weight.
- This is a simplified haptic mock-up of the weapon the machine gun ⁇ protect is used as Trainingsob ⁇ ject.
- the virtual representation of the weapon is preferably a photorealistic SD model.
- This 3D model is superimposed on the mock-up and complements it, for example, with a realistic barrel and the visor.
- a sight by ei ⁇ nes red laser dot can be also implemented within the simulated virtual scene. This is done inside the image generator, by the WAF is fenausraumraum extended by an imaginary line, a common point of intersection is determined with the terrain and there a light spot Darge ⁇ represents.
- the mock-up preferably has a Recoil system.
- the weight and the distribution of the weapon are emulated in particular by an optional control-load system.
- This control load system can also simulate wind forces and shifting weights within the magazines acting on the barrel of the weapon.
- the following functions can preferably be simulated ⁇ Operation, pen ⁇ delmony, unrolling / rolling.
- the pendulum movement of the load is simulated on the cable of the rescue hoist beispielswei ⁇ se by means of an XY moving plate noticeable to the trainee.
- Currency ⁇ end is the upper end of the rope at a fixed point, the lower end of the rope can be moved.
- the pendulum motion of a simulated load is converted into a relative XY coordinate and transmitted to the XY plate provided with servomotors at the end of the rope.
- Sensors preferably detect the force transmission of the trainees on the rope, which in turn is transmitted to the simulator. This makes it possible for the trainee to be able to influence the pendulum movement.
- the trainee can also feel the unwinding and rolling up of the rope preferably on the palm of his hand.
- the rope as in a real winch, unrolled from a spool and wound at the same time at the lower end on a second coil. This can also simulate the rope tension, which changes when the load is placed on the ground.
- the retrieval of the rope simu lated ⁇ is controlled via the Rescue Hoist Remote Control Unit.
- a correlating 3D model for the cable is preferably used and displayed for this purpose.
- the oscillation of this model is calculated by its own mathematical model on the computing device or host ⁇ .
- These simulated movements are ⁇ give albge to the image generator and control the virtual representation, which the haptic perception ⁇ recess serving physical cable is superposed visually.
- the training environment for the external load method is in particular part of the equipment of the Doorgunner or the Winchman.
- a machine-gunner, on-board mechanic or on-board attendant equipped with the head-mounted display can observe the external load during the external load procedure both through a simulated floor hatch and through the H / C cabin windows and doors shown. He stands in connection with the instructor, for example, the pilot, and can optionally be passed to him Infor ⁇ mation or commands.
- Fig. 1 shows a schematic block diagram of a first gameheldsbei ⁇ a simulator for training at least one user on at least one training-object in a training space;
- Fig. 2 shows a schematic block diagram of a second gameheldsbei ⁇ a simulator for training at least one user on at least one training-object in a training space;
- FIG. 3 shows a schematic flow diagram of an embodiment of a method for operating a simulator.
- identical or like elements with the same function Be ⁇ reference numbers have been provided, except where otherwise indicated.
- Fig. 1 is a schematic block diagram of a first embodiment of a simulator 10 for training at least one user on at least ei ⁇ nem training-object 300, represented in a training locale 400.
- the simulator 10 can also be referred to as a system trainer or simulation system.
- the simulator 10 comprises a virtual reality device 100 and a host device 200, which couples the virtual reality device 100 with the training objects 300, 400.
- the Trai ⁇ beginnings objects 300, 400 of FIG. 1 are formed as a gun 300 and as a rescue hoist 400 in the example.
- the weapon 300 and the rescue winch 400 are in particular a model of the original or reduced to essential haptic elements of the original dummy (mock-up).
- the weapon 300 has in particular ⁇ a weapons simulation unit 301 and the rescue winch 400 has a winch simulation unit 401, which are coupled via the computing device 200 with the virtual reality arrangement 100.
- the virtual reality arrangement 100 comprises a virtual reality goggles 110, an analysis device 120 and an image generator 130.
- the virtual reality goggles 110 comprise a video camera 111, in particular alignable with the user's left eye , and a video camera 112, in particular alignable to the right eye of the user.
- the video camera 111 may also be referred to as an L-video camera (L; left eye) and the video camera 112 as an R-video camera (R; right eye).
- the virtual reality glasses 110 include a display 113, in particular alignable to the left eye of the user, and a display 114, in particular alignable to the right eye of the user.
- the display 113 may also be referred to as an L display and the display 114 as an R display.
- the analysis device 120 comprises a first unit 121 and a second unit 122.
- the first unit 121 and the second unit 122 are in particular formed as a part, in particular as a software part and / or as a hardware part, of the analysis device 120.
- the image generator 130 preferably comprises a Jardingenerator- unit 131, in particular aligned on the left eye of the groove ⁇ decomp a Jardingenerator- unit 132, in particular, aligned to the right eye of the user, and a video processing unit 133 which both the Jardingenerator- Unit 131 as well as the image generator unit 132 gekop ⁇ pelt is.
- the virtual reality glasses 110 is set up to display virtual images S1 of the exercise room.
- the virtual reality glasses 110 are preferably set up to display pure virtual images S1 by means of an avatar depicting the user in the training room.
- the video cameras 111, 112 arranged on the virtual reality glasses 110 are set up to record video images S2 of a viewing region of the virtual reality glasses 110.
- the first unit 121 of the analysis device 120 is configured to provide gestures ⁇ recognition data S3 from a gesture recognition of gestures of the user by means of the captured video images S2.
- the second unit 122 of the analysis device 120 is set up, hand tracking data S4 from a hand-tracking of hand movements of at least one hand of the user by means of the recorded video images S2 deviszustel ⁇ len.
- the image generator 130 is configured to generate the displayed by the virtual reality goggles 110 virtual images Sl by means of the recorded video images S2, the provided gesture recognition data S3 and the ready rack ⁇ th hand tracking data S4. Functionalities of the image generator 130 may additionally or alternatively also be executed by the computing device 200 (host).
- the image generator 130 is in particular configured to generate the virtual images Sl to be displayed by means of the provided hand tracking data S4 such that they comprise a position and / or a movement of at least one virtual hand of the avatar.
- the image generator 130 is in particular configured to generate the virtual images Sl to be represented by means of the provided gesture recognition data S3 in such a way that they comprise at least one virtual gesture of the avatar.
- the virtual reality goggles 110 are configured as a head-mounted display with integrated video sea-through function.
- the two are arranged on the virtual reality goggles 110 Vi ⁇ deo cameras 111, 112 adapted to stereoscope recording video images S2 of the view area of the virtual reality goggles 110th
- the video cameras 111, 112 are integrated in the virtual reality glasses 110.
- the width ⁇ ren, the two displays 113, 114 of the virtual reality goggles 110 to the stereoscope representation of the virtual images SI are preferably furnished.
- the two Jardingenerator- units 131, 132 are for generating two image data streams S6 and S7, by means of the taken from the two video cameras 111, 112 ⁇ video images S2, the provided gesture recognition data S3 and the manual provided Tracking data S4 set up.
- the video processing unit 133 of the image generator 130 is configured to process the two generated image data streams S6, S7 to the virtual images S1 to be represented by the two displays 113, 114.
- the displayed virtu ⁇ ellen images SI are in particular a virtual scene in the training room in which the user trains with the training object, for example the replica of the weapon 300 or the rescue winch 400.
- Fig. 2 shows a schematic block diagram of a second exemplary embodiment of a simulator 10 for training at least one user on at least one ⁇ training-object 300, 400 in a training room.
- the second embodiment of FIG. 2 includes all features of the first embodiment of FIG. 1.
- the analysis device 120 may include a third unit 123 and a fourth unit 124.
- the third unit 123 is adapted to provide finger-tracking data S5 from a finger tracking finger movements of at least a finger of the groove ⁇ dec by means of the captured video images S2.
- the image generator can be set 130 to the provided finger-tracking data S5 also to generate the virtual images to be displayed to nut ⁇ zen Sl.
- the fourth unit 124 is configured to provide analysis data S10 to the position Determined ⁇ lung and / or position detection in the room.
- the Schmgene- can rator 130 and / or the computing device 200 be configured to S10 to use the ready ⁇ provided analysis data to generate the displayed virtual images Sl.
- FIG. 2 shows that the virtual reality arrangement 100 has a head tracking sensor 115, which is integrated in the virtual reality glasses 110, and an external head-tracking system that is different from the virtual reality glasses 110 Sensor 140 includes.
- both or only one of the head-tracking sensors 115, 140 may be provided.
- the respective head tracking sensor 115, 140 is configured to provide head tracking data S8 for determining a position of the user and a viewing direction of the user.
- the virtual reality system 100 may also include a proces ⁇ beitungsstatt 150 for the head tracking sensors 115, 140.
- the processing unit 150 in particular generates data S9 for the position and / or viewing direction from the provided head tracking data S8.
- the data S9 to the position and / or gaze direction can from the computing device 200 or the image generator 130 to generate the virtual images Sl USAGE be det ⁇ .
- FIG. 3 shows a schematic flow diagram of an exemplary embodiment of a method for operating a simulator 10.
- the simulator 10 comprises a virtual reality glasses 110 for displaying virtual images S1 of the training room and at least one video camera 111, 112 arranged on the virtual reality glasses 110 for capturing video images S2 of a viewing area Virtual reality glasses 110. Examples of the simulator 10 are shown in FIGS. 1 and 2.
- the method of Figure 3 includes the following process steps 301, 302 and 303:
- step 301 gesture recognition data S3 from a gesture recognition of gestures of the user are provided by the video camera 111, 112ipponom ⁇ menen video images S2 by means of the.
- hand tracking data S4 is provided from a hand tracking of hand movements of at least one hand of the user by means of the captured video images S2.
- step 303 the virtual images S1 to be displayed by the virtual reality glasses 110 are generated by the captured video images S2, the provided gesture recognition data S3, and the provided hand tracking data S4.
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- Engineering & Computer Science (AREA)
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- Aviation & Aerospace Engineering (AREA)
- Business, Economics & Management (AREA)
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- Educational Technology (AREA)
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Abstract
Description
Claims
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE102016104186.6A DE102016104186A1 (de) | 2016-03-08 | 2016-03-08 | Simulator zum Training eines Teams einer Hubschrauberbesatzung |
PCT/EP2017/055121 WO2017153305A1 (de) | 2016-03-08 | 2017-03-06 | Simulator zum training eines teams einer hubschrauberbesatzung |
Publications (1)
Publication Number | Publication Date |
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EP3394847A1 true EP3394847A1 (de) | 2018-10-31 |
Family
ID=58231608
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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EP17709042.0A Withdrawn EP3394847A1 (de) | 2016-03-08 | 2017-03-06 | Simulator zum training eines teams einer hubschrauberbesatzung |
Country Status (3)
Country | Link |
---|---|
EP (1) | EP3394847A1 (de) |
DE (1) | DE102016104186A1 (de) |
WO (1) | WO2017153305A1 (de) |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP3577641A4 (de) | 2017-02-01 | 2020-10-14 | Adga Group Consultants Inc | System und verfahren für ein fahrzeugübungsfeld der virtuellen realität |
DE102019132277A1 (de) * | 2019-11-28 | 2021-06-02 | Krauss-Maffei Wegmann Gmbh & Co. Kg | Virtuelles Training mit einem realen Bediengerät |
JP7478041B2 (ja) * | 2020-06-26 | 2024-05-02 | 川崎重工業株式会社 | 航空機のvr訓練システム、航空機のvr訓練方法及び航空機のvr訓練プログラム |
JP7429613B2 (ja) * | 2020-06-26 | 2024-02-08 | 川崎重工業株式会社 | 航空機のvr訓練システム、航空機のvr訓練方法及び航空機のvr訓練プログラム |
JP2022007791A (ja) * | 2020-06-26 | 2022-01-13 | 川崎重工業株式会社 | 航空機のvr訓練システム、航空機のvr訓練方法および航空機のvr訓練プログラム |
DE102020129255A1 (de) | 2020-11-06 | 2022-05-12 | Meritis AG | Trainingsvorrichtung mit einer Waffe |
CN115547135A (zh) * | 2022-07-25 | 2022-12-30 | 北方工业大学 | 一种基于视觉的航空医学应急救援训练引导装置 |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5980256A (en) * | 1993-10-29 | 1999-11-09 | Carmein; David E. E. | Virtual reality system with enhanced sensory apparatus |
WO2005084209A2 (en) * | 2004-02-27 | 2005-09-15 | University Of Florida Research Foundation, Inc. | Interactive virtual characters for training including medical diagnosis training |
US8040361B2 (en) * | 2005-04-11 | 2011-10-18 | Systems Technology, Inc. | Systems and methods for combining virtual and real-time physical environments |
KR100721713B1 (ko) * | 2005-08-25 | 2007-05-25 | 명지대학교 산학협력단 | 몰입형 활선작업 교육시스템 및 그 방법 |
EP2678849B1 (de) * | 2011-02-22 | 2017-12-06 | Rheinmetall Defence Electronics GmbH | Simulator zur ausbildung eines teams, insbesondere zur ausbildung einer hubschrauberbesatzung |
KR101389894B1 (ko) * | 2012-07-18 | 2014-04-29 | 주식회사 도담시스템스 | 모션 캡쳐 기술을 이용한 가상 현실 시뮬레이션 장치 및 방법 |
US20160027218A1 (en) * | 2014-07-25 | 2016-01-28 | Tom Salter | Multi-user gaze projection using head mounted display devices |
-
2016
- 2016-03-08 DE DE102016104186.6A patent/DE102016104186A1/de active Pending
-
2017
- 2017-03-06 WO PCT/EP2017/055121 patent/WO2017153305A1/de active Application Filing
- 2017-03-06 EP EP17709042.0A patent/EP3394847A1/de not_active Withdrawn
Also Published As
Publication number | Publication date |
---|---|
WO2017153305A1 (de) | 2017-09-14 |
DE102016104186A1 (de) | 2017-09-14 |
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