EP3129110A2 - Remote controlled simulator system by computer acting experience with devices moving on external site - Google Patents

Remote controlled simulator system by computer acting experience with devices moving on external site

Info

Publication number
EP3129110A2
EP3129110A2 EP15776001.8A EP15776001A EP3129110A2 EP 3129110 A2 EP3129110 A2 EP 3129110A2 EP 15776001 A EP15776001 A EP 15776001A EP 3129110 A2 EP3129110 A2 EP 3129110A2
Authority
EP
European Patent Office
Prior art keywords
centre
game
players
cameras
simulator
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP15776001.8A
Other languages
German (de)
French (fr)
Other versions
EP3129110A4 (en
Inventor
Mihály MUSZKA
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from HU1500119A external-priority patent/HUP1500119A2/en
Application filed by Individual filed Critical Individual
Publication of EP3129110A2 publication Critical patent/EP3129110A2/en
Publication of EP3129110A4 publication Critical patent/EP3129110A4/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H30/00Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
    • A63H30/02Electrical arrangements
    • A63H30/04Electrical arrangements using wireless transmission
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05DSYSTEMS FOR CONTROLLING OR REGULATING NON-ELECTRIC VARIABLES
    • G05D1/00Control of position, course or altitude of land, water, air, or space vehicles, e.g. automatic pilot
    • G05D1/0011Control of position, course or altitude of land, water, air, or space vehicles, e.g. automatic pilot associated with a remote control arrangement
    • G05D1/0027Control of position, course or altitude of land, water, air, or space vehicles, e.g. automatic pilot associated with a remote control arrangement involving a plurality of vehicles, e.g. fleet or convoy travelling
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05DSYSTEMS FOR CONTROLLING OR REGULATING NON-ELECTRIC VARIABLES
    • G05D1/00Control of position, course or altitude of land, water, air, or space vehicles, e.g. automatic pilot
    • G05D1/0011Control of position, course or altitude of land, water, air, or space vehicles, e.g. automatic pilot associated with a remote control arrangement
    • G05D1/0038Control of position, course or altitude of land, water, air, or space vehicles, e.g. automatic pilot associated with a remote control arrangement by providing the operator with simple or augmented images from one or more cameras located onboard the vehicle, e.g. tele-operation
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes

Definitions

  • Remote controlled simulator system by computer acting experience with devices moving on external site, which system, in addition to the usual features of the well know simulation games, utilizes various means, such as land vehicles, water vehicles and aircraft in real physical situations, to be controlled remotely, and which is suitable for giving the player a sense of rear experience.
  • the US2010009735 patent description makes known a method of display adjustment for a video game system.
  • the system comprises a remotely-controlled vehicle with a sensor for sensing the attitude of the vehicle, and an electronic entity including a display unit, the electronic entity serving to control the vehicle on a circuit, remotely.
  • the method comprises the following steps: using the sensor to acquire the instantaneous attitude of the vehicle dynamically; dynamically estimating at least one inclination parameter of the circuit from instantaneous attitude values delivered by the sensor; and adjusting the display of the electronic entity as a function of the estimated values for the inclination parameter(s) of the circuit.
  • the KR20090130790 patent description makes known a business mode for car race on the Internet is provided to perform a robot car race by renting wireless cars through the Internet.
  • a transmission and reception device performs wireless bidirectional communication with a wireless transmission and reception remote control device of a car in the race.
  • the image signals and motion signals of a camera installed at a car are delivered to sub-computers.
  • the sub-computers control the cars in the car race.
  • the aim was to create a computer simulation system, which is suitable for playing competitive games among real circumstances instead of virtually generated terrain or race track, taking place on simulation terrain produced solid surface or on water or in the air.
  • the invention is remote controlled simulator system by computer acting experience with devices moving on external site, which system is suitable for playing games with remote control in the real physical circumstances of know simulation games, and which simulator system includes mobile units with mounted cameras, which are connected to the informatics system of the simulator system, which mobile units are manipulated on a real model layout of race track, so that the direction and control of mobile units, and the signals of one or more cameras mounted on them are transmitted in a wireless manner to a local centre on site, which local centre is in direct or indirect data transmission link with the game centre controlling and handling the centre of the game e.g. through the internet, and furthermore, local players or additional remote players are linked to the game centre also with direct or indirect data transmission link, e.g. through the internet.
  • position sensors also in the mobile unit, e.g. detectors that are capable of sensing tilt, twist, as well as acceleration/deceleration, the signals of which are transmitted together with the signals of the cameras to the centre, and from here to the players, and furthermore, the simulator cabin is also tilted and rotated, as well as moved according to the acceleration or deceleration of the vehicle based on the signals of position detectors placed in the mobile unit. 15 000035
  • the mode of creating the physical surface of the game is race track or model layout, and the design of the model layout in the given case if a purpose made terrain, e.g. town or training track.
  • the mobile unit can be in the given case four wheeled vehicle or crawler mounted vehicle, or even watercraft of aircraft.
  • on or more power sources are installed in the mobile unit, which driving as well as the onboard power supply, which power source is preferable high capacity single use battery or rechargeable battery, or the energy supply is provided by electric generator in case of driving with internal combustion engine.
  • Fig. 1 shows the major units of the data transmission system used for creating the game, as well as the construction of the information technology system that creates the system.
  • Fig. 2 shows the design of the simulator cabin 8, which provides the audio-visual experience for the players.
  • Fig. 1 shows the major units of the data transmission system used for creating the game, as well as the construction of the information technology system that creates the system. It is possible to see in the figure the mobile units or vehicles 2 moving on the model layout 1 or the race track, as veil as the units realising the remote and the control.
  • the wireless transmission modes may be radio frequency, wifi, or optical transmission, etc.
  • the figure shows the model layout 1 and game field I or terrain manipulated on it, as well as the central part II containing the game centre 5, and the external game consoles III connected to the central part II, in which the remote players 7 stay in purpose-made cabins 8.
  • U2015/000035 the model layout 1 and game field I or terrain manipulated on it, as well as the central part II containing the game centre 5, and the external game consoles III connected to the central part II, in which the remote players 7 stay in purpose-made cabins 8.
  • Fig. 2 shows the design of the simulator cabin 8, which provides the audio-visual experience for the players.
  • the image from cameras 3 mounted on the mobile units 2 is displayed or projected on the wall of carbine 8, by which the appropriate images are exhibited about the movement and locations of the mobile units 2.
  • the essential concept of the solution according to the invention is that the signals of the cameras 3 mounted on the given remote controlled vehicles (automobile, aircraft, tank, ship, helicopter, etc.) are transmitted to the players.
  • Cameras 3 are located at front, at rear and at sides of the vehicles in a way, that the images transmitted by the cameras 3 simulate the view what the driver sitting in the given vehicle could see.
  • the images transmitted by the cameras are forwarded by means of wireless link to a computer, and from here to the players.
  • Players could play alone, as well as together or separately in a game centre 5 created for this purpose in a simulator cabin 8 which provides an audiovisual experience.
  • the images of the cameras 3 mounted on the mobile units are displayed or projected on the wall of cabin 8, by which the images corresponding to the movement and location of the mobile unit 2 are shown, thus providing an "in situ" experience for the player.
  • the mobile unit 2 in the given case can be a four wheeled vehicle or a crawler-mounted vehicle, or even a watercraft or an aircraft.
  • One or more power sources are mounted on the mobile unit 2, which ensures the driving, and well as power for the onboard equipment.
  • the energy sources can be high capacity single-use batteries or rechargeable batteries, which have operating time 1 -2-3 hours.
  • the drive (electric motor) can be remotely controlled - it received power from the outside.
  • the steering (which can be remote controlled) - receives control from the outside.
  • One or more cameras 3 are mounted on the mobile unit - the signals of which are forwarded to the central unit.
  • the mode of transmission can be radio frequency, wifi or mobile phone (3, 4, 5 G) transmission.
  • the entire mobile unit 2 shall have small mass and light weight preferably.
  • the driving of the mobile unit could be made by internal combustion engine, and at the same time the energy to the onboard equipment could be produced by the internal combustion engine, in which case the energy supply is not a problem.
  • position sensors 10 in the mobile unit 2 e.g. detectors suitable for sensing tilt, twist, as well as acceleration/deceleration, the signals of which, together with the signals of cameras, are forwarded to the game centre 5, and from here to the players.
  • Fig. 1 shows the local centre 4 on site, which is the fix unit providing the direction and control of the computer simulation system according to the invention.
  • a locally deployed information processing centre is necessary on site for the control of the mobile units 2.
  • This handles the control of the movement of mobile units 2, and also it receives the signals from the cameras 3 mounted on the mobile units 2.
  • this could be resolved with a wireless local network, e.g. wifi LAN.
  • a wireless local network e.g. wifi LAN.
  • Such network can provide a broadband link within a radius of 200 - 500 m, or in a oriented manned to a distance of 1-2 km, according to standard 100 Mbit/sec.
  • the local centre 4 on site could be provided with energy from normal utility mains, and for informatics it could be connected to the internet in known mode, and through the internet to a remote centre.
  • Fig. 1 show the game centre 5, which is the fix unit providing the direction and control of the computer simulation system according to the invention.
  • the central server is situated here, which runs the software realizing the game.
  • remote players 7 may be at external points, who can join the game by logging in the server of the game centre, through which they are linked to the actually controlled automobile.
  • the remote player 7 must have an own computer and a suitable broadband internet link, as well as a robot steering wheel or joystick connected to the computer. It can control the vehicle remotely through this also as the local player 6.
  • the players can play alone, or together or separately in a game centre 5 created for this purpose with the help of a simulator deployed in the cabin 8, which provides an audio-visual experience.
  • the images of cameras 3 mounted on the mobile units 2 are displayed or projected on the wall of the cabin 8, on which the images appear corresponding to the movement and locations of the mobile units 2, so they ensure a local "in situ" experience for the players.
  • the experience for the players can be extended, if the simulator cabin 8 is tilted, turned and moved corresponding to the acceleration and deceleration of the vehicle, based on signals coming from the position sensors 10 installed in the mobile unit 2 or vehicle, e.g. from detectors which are capable of sensing tilt, twist, as well as acceleration/ deceleration.
  • a true to life control unit can be created in the cabin 8, which gives the experience of remotely controlled steering and driving.
  • the items available for the system are the vehicles, the centre, among which wireless data transmission is possible, and an internet link is also available. Accordingly, the players are able to play from a remote location if they establish link to the system, and players 6, 7 staying at various locations can also racing on the same plotting board. Such games can be played through the internet or in an on-line manner.
  • the vehicles in the given case can be provided with infrared sensors too, so it is possible to play with them even in darkness or when the visibility conditions are limited.
  • a steering wheel is connected to the computer of the player, which could be a joystick in the given case, or a control console generally used for computer games, with the help of which the given vehicle can be controlled remotely.
  • the solution creates the feeling in the player while sitting in front of a computer as if actually sitting in the toy vehicle moving on the physical terrain or race track.

Abstract

Remote controlled simulator system by computer acting experience with devices moving on external site, which system, in addition to the usual features of the well know simulation games, utilizes various means, such as land vehicles, water vehicles and aircraft in real physical situations, to be controlled remotely, and which is suitable for giving the player a sense of rear experience. The simulator system according to the invention includes mobile units (2) with mounted cameras (3), which are connected to the informatics system of the simulator system, which mobile units are manipulated on a real model layout of race track (1), so that the direction and control of mobile units (2), and the signals of one or more cameras (3) mounted on them are transmitted in a wireless manner to a local centre (4) on site, which local centre is in direct or indirect data transmission link with the game centre (5) controlling and handling the centre of the game e.g. through the internet, and furthermore, local players (6) or additional remote players (7) are linked to the game centre (5) also with direct or indirect data transmission link, e.g. through the internet. It is characterised by that, there are one or more cameras (3) mounted on the mobile unit (2), the video signal of which are transmitted to the local centre (4) on site, and from here to the game centre (5), and the mode of wireless transmission could be radio frequency, in the given case wifi, or mobile phone or optical data transmission, the players (6) connected to the game centre (5) are staying together or separately in a simulator cabin (8) created for this purpose to provide an audio-visual experience, on the wall of which cabin (8) the images of the cameras (3) mounted on the mobile units (2) are displayed or projected on monitors (9) or screens, with which the images are shown corresponding to the movement and locations of the mobile unit (2), thus ensuring a local "in situ" experiment for the players.

Description

Remote controlled simulator system by computer acting experience
with devices moving on external site
Remote controlled simulator system by computer acting experience with devices moving on external site, which system, in addition to the usual features of the well know simulation games, utilizes various means, such as land vehicles, water vehicles and aircraft in real physical situations, to be controlled remotely, and which is suitable for giving the player a sense of rear experience.
The development of video games based on the simulation of vehicle driving was an important branch of the computer games right from the beginning. Many different kinds of games were developed in the past period exceeding two decades as the computer technology became increasingly more advanced. The improvement of the video processors was particularly the branch of development, which allowed to display environments and backgrounds on the screen which closely resample the reality. These games, however, are always based on situations generated by the program running in the computer. All the vehicles move in virtual place, and although they present an experience close to reality to the driver, but such video game cannot ensure the experience of competition on real terrain, on model layout or on race track.
Various methods are also known, which serve for moving by remote control certain vehicles having smaller or larger sizes, such as car, aircraft, helicopter, ship or other vehicles. Such controls are made nowadays with wireless technology most of the time by using a latest technical advances. In the given case, the vehicle is provided with image recording device, which allows to the controlling persons or others to watch the image broadcasted by the vehicle. If the vehicle exits from the field of view of the person in control, then it is still possible to control the vehicle based on the image transmitted by the camera on board of the vehicle, for instance, a "drone" operating mode can be used for aircraft, but this same method is known and used for directing vehicles with various sizes, smaller or larger automobiles, or even tanks. Various solutions are know according to the state of art for manipulating vehicles by means of remote control and for transmitting images of devices, cameras mounted on the vehicles.
As a resault of a preliminary search in relation to the subject matter of the invention we found the following patents:
US 4 334 221, US 4 952 152, US 4 161 021, US 5 309 140, US 5 481 257, US 5 596 319, US 6 304 290, US 6 497 608, US 6 746 304, US 2003/0043268, US 5 555 019, US 6 439 956, US 6 692 329.
The USA patent description No. US4334221 makes known a multi-vehicle multi- controller radio remote control system.
The USA patent description No. US5161021 makes known a wireless video/audio signal or data transmission device and its remote control circuit.
The USA patent description No. US5596319 makes known a vehicle remote control system.
The USA patent description No. US6497608 makes known a toy car camera system, in which rear view mirrors help visually display the image behind the car.
The USA patent description No. US2003190856 makes known a video enhanced guided toy vehicles.
The US2010009735 patent description makes known a method of display adjustment for a video game system. The system comprises a remotely-controlled vehicle with a sensor for sensing the attitude of the vehicle, and an electronic entity including a display unit, the electronic entity serving to control the vehicle on a circuit, remotely. The method comprises the following steps: using the sensor to acquire the instantaneous attitude of the vehicle dynamically; dynamically estimating at least one inclination parameter of the circuit from instantaneous attitude values delivered by the sensor; and adjusting the display of the electronic entity as a function of the estimated values for the inclination parameter(s) of the circuit.
The KR20090130790 patent description makes known a business mode for car race on the Internet is provided to perform a robot car race by renting wireless cars through the Internet. A transmission and reception device performs wireless bidirectional communication with a wireless transmission and reception remote control device of a car in the race. The image signals and motion signals of a camera installed at a car are delivered to sub-computers. The sub-computers control the cars in the car race.
In developing the solution according to the invention the aim was to create a computer simulation system, which is suitable for playing competitive games among real circumstances instead of virtually generated terrain or race track, taking place on simulation terrain produced solid surface or on water or in the air.
It was recognised during the development of the solution according to the invention that, if vehicles having onboard cameras are moved on racetrack formed on a real model layout or on water or in the air, and the direction and control of the vehicles, as well as the transmission of one or more cameras take place in a wireless manner through a local centre on site, which is in direct or indirect data transmission contact, e.g. through the internet with the game centre controlling and handling the game centre, and furthermore, the players are connected to the game centre locally, or also with further direct or indirect data transmission link, e.g. through the internet, and the players connected to the game central stay together or separately in a simulator cabin created for this purpose, which provides an audio-visual experience, on the wall of which cabin the image of the cameras on board of the mobile units are suitably displayed or projected, which images correspond to the movement and positions of the mobile units, thus providing a local "in situ" experiments for the players, then the set aim can be achieved. The invention is remote controlled simulator system by computer acting experience with devices moving on external site, which system is suitable for playing games with remote control in the real physical circumstances of know simulation games, and which simulator system includes mobile units with mounted cameras, which are connected to the informatics system of the simulator system, which mobile units are manipulated on a real model layout of race track, so that the direction and control of mobile units, and the signals of one or more cameras mounted on them are transmitted in a wireless manner to a local centre on site, which local centre is in direct or indirect data transmission link with the game centre controlling and handling the centre of the game e.g. through the internet, and furthermore, local players or additional remote players are linked to the game centre also with direct or indirect data transmission link, e.g. through the internet. It is characterised by that, there are one or more cameras mounted on the mobile unit, the video signal of which are transmitted to the local centre on site, and from here to the game centre, and the mode of wireless transmission could be radio frequency, in the given case wifi, or mobile phone or optical data transmission, the players connected to the game centre are staying together or separately in a simulator cabin created for this purpose to provide an audio-visual experience, on the wall of which cabin the images of the cameras mounted on the mobile units are displayed or projected on monitors or screens, with which the images are shown corresponding to the movement and locations of the mobile unit, thus ensuring a local "in situ" experiment for the players.
In a preferred embodiment of the solution according to the invention in case of a preferred embodiment, there are position sensors also in the mobile unit, e.g. detectors that are capable of sensing tilt, twist, as well as acceleration/deceleration, the signals of which are transmitted together with the signals of the cameras to the centre, and from here to the players, and furthermore, the simulator cabin is also tilted and rotated, as well as moved according to the acceleration or deceleration of the vehicle based on the signals of position detectors placed in the mobile unit. 15 000035
5
In another preferred embodiment of the solution according to the invention the mode of creating the physical surface of the game is race track or model layout, and the design of the model layout in the given case if a purpose made terrain, e.g. town or training track.
In a further preferred embodiment of the solution according to the invention the mobile unit can be in the given case four wheeled vehicle or crawler mounted vehicle, or even watercraft of aircraft.
In a further preferred embodiment of the solution according to the invention on or more power sources are installed in the mobile unit, which driving as well as the onboard power supply, which power source is preferable high capacity single use battery or rechargeable battery, or the energy supply is provided by electric generator in case of driving with internal combustion engine.
The solution according to the invention is furthermore set forth on basis of the attached figures:
Fig. 1 shows the major units of the data transmission system used for creating the game, as well as the construction of the information technology system that creates the system. Fig. 2 shows the design of the simulator cabin 8, which provides the audio-visual experience for the players.
Fig. 1 shows the major units of the data transmission system used for creating the game, as well as the construction of the information technology system that creates the system. It is possible to see in the figure the mobile units or vehicles 2 moving on the model layout 1 or the race track, as veil as the units realising the remote and the control. The wireless transmission modes may be radio frequency, wifi, or optical transmission, etc.
The figure shows the model layout 1 and game field I or terrain manipulated on it, as well as the central part II containing the game centre 5, and the external game consoles III connected to the central part II, in which the remote players 7 stay in purpose-made cabins 8. U2015/000035
6
Fig. 2 shows the design of the simulator cabin 8, which provides the audio-visual experience for the players. As can be seen, the image from cameras 3 mounted on the mobile units 2 is displayed or projected on the wall of carbine 8, by which the appropriate images are exhibited about the movement and locations of the mobile units 2.
The essential concept of the solution according to the invention is that the signals of the cameras 3 mounted on the given remote controlled vehicles (automobile, aircraft, tank, ship, helicopter, etc.) are transmitted to the players. Cameras 3 are located at front, at rear and at sides of the vehicles in a way, that the images transmitted by the cameras 3 simulate the view what the driver sitting in the given vehicle could see. The images transmitted by the cameras are forwarded by means of wireless link to a computer, and from here to the players. Players could play alone, as well as together or separately in a game centre 5 created for this purpose in a simulator cabin 8 which provides an audiovisual experience. The images of the cameras 3 mounted on the mobile units are displayed or projected on the wall of cabin 8, by which the images corresponding to the movement and location of the mobile unit 2 are shown, thus providing an "in situ" experience for the player.
The possible modes of application are:
- race track or model layout created on solid surface,
- track created on water, e.g. marked with buoys,
- track created in the air, similarly to that used for air racing.
The possibilities for creating model layout are:
- terrain (town, etc.) made for this purpose,
- training track, in the given case for teaching the rules of traffic on public roads.
Construction of the mobile unit:
The mobile unit 2 in the given case can be a four wheeled vehicle or a crawler-mounted vehicle, or even a watercraft or an aircraft. One or more power sources are mounted on the mobile unit 2, which ensures the driving, and well as power for the onboard equipment. The energy sources can be high capacity single-use batteries or rechargeable batteries, which have operating time 1 -2-3 hours.
The drive (electric motor) can be remotely controlled - it received power from the outside.
The steering (which can be remote controlled) - receives control from the outside.
One or more cameras 3 are mounted on the mobile unit - the signals of which are forwarded to the central unit.
The mode of transmission can be radio frequency, wifi or mobile phone (3, 4, 5 G) transmission.
In case of electrical power supply the entire mobile unit 2 shall have small mass and light weight preferably.
In an alternative case, the driving of the mobile unit could be made by internal combustion engine, and at the same time the energy to the onboard equipment could be produced by the internal combustion engine, in which case the energy supply is not a problem.
In case of a preferred embodiment there are position sensors 10 in the mobile unit 2, e.g. detectors suitable for sensing tilt, twist, as well as acceleration/deceleration, the signals of which, together with the signals of cameras, are forwarded to the game centre 5, and from here to the players.
Local centre on site:
Fig. 1 shows the local centre 4 on site, which is the fix unit providing the direction and control of the computer simulation system according to the invention.
- A locally deployed information processing centre is necessary on site for the control of the mobile units 2.
This handles the control of the movement of mobile units 2, and also it receives the signals from the cameras 3 mounted on the mobile units 2. - In practice, this could be resolved with a wireless local network, e.g. wifi LAN. Such network can provide a broadband link within a radius of 200 - 500 m, or in a oriented manned to a distance of 1-2 km, according to standard 100 Mbit/sec. The local centre 4 on site could be provided with energy from normal utility mains, and for informatics it could be connected to the internet in known mode, and through the internet to a remote centre.
Game centre:
Fig. 1 show the game centre 5, which is the fix unit providing the direction and control of the computer simulation system according to the invention.
The central server is situated here, which runs the software realizing the game.
It is possible for the player to stay within the centre to play the game if suitable terminals are deployed there.
Players:
The local players 6 are able to play the game while staying in the game centre 5 using the computer terminal deployed there, remote players 7 may be at external points, who can join the game by logging in the server of the game centre, through which they are linked to the actually controlled automobile. For this purpose the remote player 7 must have an own computer and a suitable broadband internet link, as well as a robot steering wheel or joystick connected to the computer. It can control the vehicle remotely through this also as the local player 6.
In case of a preferred embodiment, the players can play alone, or together or separately in a game centre 5 created for this purpose with the help of a simulator deployed in the cabin 8, which provides an audio-visual experience. The images of cameras 3 mounted on the mobile units 2 are displayed or projected on the wall of the cabin 8, on which the images appear corresponding to the movement and locations of the mobile units 2, so they ensure a local "in situ" experience for the players. The experience for the players can be extended, if the simulator cabin 8 is tilted, turned and moved corresponding to the acceleration and deceleration of the vehicle, based on signals coming from the position sensors 10 installed in the mobile unit 2 or vehicle, e.g. from detectors which are capable of sensing tilt, twist, as well as acceleration/ deceleration. A true to life control unit can be created in the cabin 8, which gives the experience of remotely controlled steering and driving.
A possible embodiment of the informatics part related to this topic is as follows:
It is assumed that the items available for the system are the vehicles, the centre, among which wireless data transmission is possible, and an internet link is also available. Accordingly, the players are able to play from a remote location if they establish link to the system, and players 6, 7 staying at various locations can also racing on the same plotting board. Such games can be played through the internet or in an on-line manner. The vehicles in the given case can be provided with infrared sensors too, so it is possible to play with them even in darkness or when the visibility conditions are limited.
Preferred applications:
In case of a preferred actual application of the solution according to the invention, a steering wheel is connected to the computer of the player, which could be a joystick in the given case, or a control console generally used for computer games, with the help of which the given vehicle can be controlled remotely. The solution creates the feeling in the player while sitting in front of a computer as if actually sitting in the toy vehicle moving on the physical terrain or race track.
In the given case a model layout is applied for playing with the system (miniature versions of towns, automobile race tracts, terrains), where tasks are being executed by the players with the vehicles, or they compete against one another, or the vehicles move on real terrain. List of references:
1 - track, model layout
2 - mobile unit
3 - camera
4 - local centre
5 - game centre
6 - local player
7 - remote players
8 - cabin
9 - monitor
10 - position sensor
I - game field / terrain
11 - central part III - game control

Claims

CLAIMS:
1. Remote controlled simulator system by computer acting experience with devices moving on external site, which system is suitable for playing games with remote control in the real physical circumstances of know simulation games, and which simulator system includes mobile units (2) with mounted cameras (3), which are connected to the informatics system of the simulator system, which mobile units are manipulated on a real model layout of race track (1), so that the direction and control of mobile units (2), and the signals of one or more cameras (3) mounted on them are transmitted in a wireless manner to a local centre (4) on site, which local centre is in direct or indirect data transmission link with the game centre (5) controlling and handling the centre of the game e.g. through the internet, and furthermore, local players (6) or additional remote players (7) are linked to the game centre (5) also with direct or indirect data transmission link, e.g. through the internet, characterised by that, there are one or more cameras (3) mounted on the mobile unit (2), the video signal of which are transmitted to the local centre (4) on site, and from here to the game centre (5), and the mode of wireless transmission could be radio frequency, in the given case wifi, or mobile phone or optical data transmission, the players (6) connected to the game centre (5) are staying together or separately in a simulator cabin (8) created for this purpose to provide an audio-visual experience, on the wall of which cabin (8) the images of the cameras (3) mounted on the mobile units (2) are displayed or projected on monitors (9) or screens, with which the images are shown corresponding to the movement and locations of the mobile unit (2), thus ensuring a local "in situ" experiment for the players.
2. Simulator game according to claim 1, characterised by that, in case of a preferred embodiment, there are position sensors (10) also in the mobile unit (2), e.g. detectors that are capable of sensing tilt, twist, as well as acceleration/deceleration, the signals of which are transmitted together with the signals of the cameras (3) to the centre, and from here to the players, and furthermore, the simulator cabin (8) is also tilted and rotated, as well as moved according to the acceleration or deceleration of the vehicle based on the signals of position detectors (10) placed in the mobile unit (2).
3. Simulator game according to claim 1 or 2, characterised by that, the mode of creating the physical surface of the game is race track or model layout (1), and the design of the model layout (1) in the given case if a purpose made terrain, e.g. town or training track.
4. Simulator game according to any of the claims 1 - 3, characterised by that, the mobile unit (2) can be in the given case four wheeled vehicle or crawler mounted vehicle, or even watercraft of aircraft.
5. Simulator game according to any of the claims 1 - 4, characterised by that, on or more power sources are installed in the mobile unit (2), which driving as well as the onboard power supply, which power source is preferable high capacity single use battery or rechargeable battery, or the energy supply is provided by electric generator in case of driving with internal combustion engine.
EP15776001.8A 2014-04-10 2015-04-09 Remote controlled simulator system by computer acting experience with devices moving on external site Withdrawn EP3129110A4 (en)

Applications Claiming Priority (3)

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HUP1400198 2014-04-10
HU1500119A HUP1500119A2 (en) 2015-03-18 2015-03-18 Remote controlled moving object for computer based simulation system with realistic perception
PCT/HU2015/000035 WO2015155557A2 (en) 2014-04-10 2015-04-09 Remote controlled simulator system by computer acting experience with devices moving on external site

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EP3129110A4 EP3129110A4 (en) 2017-11-22

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SE542679C2 (en) * 2018-04-17 2020-06-23 Scania Cv Ab Method and a control device for remotely controlling driving of a vehicle
CA3161088C (en) * 2021-01-26 2023-09-26 Cae Inc. Method and system for providing remote visibility into a simulation environment
IT202100009878A1 (en) * 2021-04-19 2021-07-19 Arcardream S R L Driving simulator device
CN113470463A (en) * 2021-07-11 2021-10-01 上海松鼠课堂人工智能科技有限公司 Experiment teaching method and device for performing remote experiment by using remote control technology

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JP2003103038A (en) * 2001-09-28 2003-04-08 Ishikawajima Harima Heavy Ind Co Ltd Robot game system
WO2006056231A1 (en) * 2004-11-29 2006-06-01 Nokia Corporation Mobile gaming with external devices in single and multiplayer games
US20120239200A1 (en) * 2011-02-28 2012-09-20 D-Box Technologies Inc. Remote object vibro-kinetic feedback system and method
US20120229660A1 (en) * 2011-03-09 2012-09-13 Matthews Cynthia C Methods and apparatus for remote controlled devices

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