EP3014873A2 - Systèmes hiérarchiques, appareils et procédés conçus pour afficher un contenu sensible au contexte - Google Patents

Systèmes hiérarchiques, appareils et procédés conçus pour afficher un contenu sensible au contexte

Info

Publication number
EP3014873A2
EP3014873A2 EP14817809.8A EP14817809A EP3014873A2 EP 3014873 A2 EP3014873 A2 EP 3014873A2 EP 14817809 A EP14817809 A EP 14817809A EP 3014873 A2 EP3014873 A2 EP 3014873A2
Authority
EP
European Patent Office
Prior art keywords
context
data
output devices
content
output device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
EP14817809.8A
Other languages
German (de)
English (en)
Other versions
EP3014873A4 (fr
Inventor
David Crow
Sanjay Manandhar
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Aerva Inc
Original Assignee
Aerva Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Aerva Inc filed Critical Aerva Inc
Publication of EP3014873A2 publication Critical patent/EP3014873A2/fr
Publication of EP3014873A4 publication Critical patent/EP3014873A4/fr
Ceased legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0241Advertisements
    • G06Q30/0251Targeted advertisements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0241Advertisements
    • G06Q30/0277Online advertisement

Definitions

  • the invention pertains to digital data processing and. more particularly, for examp!e, to multimedia digital data distribution, it has application, by way of noniimiting example, to the automated distribution of advertising, digital shelf labeling and other digital signage..
  • Signage is at least as old as business. Whether it dates back to the advent of the world's oldest profession is a topic for another day According to the Oxford English Dictionary, the term signage generaily refers to commerciai signs, that is, commerciai marks, notices, etc., that convey information or instructions.
  • the word has a rich etymology that indicates Middle English, Anglo-Norman, Old French, Middle French roots and that lends credence to the Wikipedia history of signage, suggesting that the ancient Egyptians and Romans used signs, and that King Richard II compelled taverns to employ them to facilitate inspections by the local authorities.
  • Aerva provides rea!-tlme interactivity between mobile, sociai media applications and digital display networks
  • its AerWave product is a web- based platform for managing arid scheduling content on networked dispiays, with integration for sociai media, real -time data feeds, and mobile interactivity, it features to-bust content management, easy scheduling, and a powerful network operations system that is served from the "cloud,”
  • Still other objects of the invention include providing such systems, apparatus and methods as are applicable to multimedia digital data distribution.
  • a system for display of context-aware content that includes a server storing context-sensitive data, a player that is persistently or at ieast intermittently, coupled to the server, and that is likewise coupled to a plurality of output devices—such as, for example, electronic shelf labels, personal digital assistants, mobile phones, and LCD, LED or other fixed displays.
  • the player responds to the context of each of the plurality of output devices by obtaining from the server data germane to that context, storing that data or content germane to that context generated from that data, and driving that content to that output device for presentation thereon, wherein the player concurrently drives different content to at least two of the output devices.
  • the data includes any of static media files, dynamic media and raw data.
  • the player drives content to one or more of the output devices by serving or rendering such files, media or raw data.
  • the invention provides a system, e.g., as described above, in which the piayer discards data germane to an output device when its (the player's) coupling with that output device is discontinued, e.g., as when the output device is moved.
  • aspects of the invention provide a system, e.g., as described above, that includes a plurality of players, a first one of which is at ieast intermittently coupled to the server and to a set of output devices.
  • a first one of those players discards data germane to each of a subset of the output devices upon discontinuance of at least intermittent coupling with them (i.e., that subset), and a second one of the players which comes into contact with one of the output devices in that subset responds to a context of that output device by obtaining from the server data germane to that context, storing that data or content germane to that context generated from that data, and driving that content to that output device for presentation thereon.
  • the piayer concurrently drives different content to at ieast two of the output devices.
  • the set of output devices comprises a plurality of electronic shelf labels
  • the set of output devices comprises any of personal digital assistants, mobile phones, and LCD, LED or other fixed displays.
  • Figure 1 depicts a hierarchicai system for display of context-aware content according to one practice of the invention.
  • Figures 2 and 3 depict modes of operation of the system of Figure 1 ,
  • Figure 1 depicts a system 10 for display of context- aware content according to one practice of the invention including a server 12, piayers 14, 18, and output devices 18- 22, coupled for communications, e.g., by networks 24-28, as shown.
  • Server 12 stores multimedia data to be selectively presented on the output devices 18- 22, as well as rules governing the context(s) in which that data is to be presented on those devices 18-22,
  • the sewer 12 comprises digital data processing apparatus of the type commercially available in the marketplace, such as. for example, a mainframe computer, minicomputer, workstation, desktop computer, or other data processing device, as adapted in accord with the teachings hereof.
  • the illustrated server 12 is depicted as a single device, in other embodiments it may comprises one or more such devices, physical or virtual,
  • Piayers 14-16 store and/or relay multimedia data from the server 12 to the respective output devices 18-22 to which those piayers are connected.
  • the players 14-16 likewise store and/or relay context information from those respective output devices 18-22 to server 12.
  • piayers 14-18 can comprise mainframe computers, minicomputers, workstations, desktop computers, or other data processing devices, again, as adapted in accord with the teachings hereof.
  • two piayers 14, 18 are shown in the drawing, each comprising a single device, other embodiments may utilize stili more piayers, each comprising one or more devices, physical or virtual.
  • Output devices 18-22 present context-sensitive data (or renderings of such data) supplied to them by the respective piayers 14 to which they are coupled.
  • output devices 18-20 comprise conventional electronic shelf labels (ESLs) and output device 22 comprises a conventional LCD display, all as adapted in accord with the teachings hereof, in other embodiments, output devices 18-22 comprise any of a variety of digital data devices (desktop computers, tablet computers, smart phones, persona! digital assistants, MPS players, etc.), digital signage, LCD displays, and other conventional devices of the type commercially available in the marketplace suitable for visual, audio or other presentation of information— again, as adapted in accord with the teachings hereof.
  • digital data devices desktop computers, tablet computers, smart phones, persona! digital assistants, MPS players, etc.
  • digital signage LCD displays
  • other conventional devices of the type commercially available in the marketplace suitable for visual, audio or other presentation of information— again, as adapted in accord with the teachings hereof.
  • Networks 24-28 comprise communications media of the type known in the art, inciuding, for example, the internet, LANs, WANs, ceil phone networks, iandline-based networks, and so forth, ali as adapted in accord with the teaching hereof. Though illustrated here, by way of example, as an Internet 24, a WPAN 26, and LAN 28, it will be appreciated that a variety of other communications media (e.g., WiF! can be used instead or in addition. Regardless, those networks 24-28 and their respective media provide at least intermittent coupling between and among connected ones of the respective devices 12-22.
  • the server 12 is persistently coupled to p!ayers 14, 16 which, in turn, maybe persistently coupled to some output devices and oniy intermittently coupled to other output devices (e.g., portable output devices that may come into and go out of range of the players, e.g., as the owners of those portable devices move about).
  • output devices e.g., portable output devices that may come into and go out of range of the players, e.g., as the owners of those portable devices move about.
  • devices 12-22 and networks 24-28 form a hierarchical device network (referred to below as the "device network,” or the like) having server 12 as a base node, output devices 18-22 as leaf nodes and players 14-16 and (other nodes intermediate to the server 12 and output devices 18-22) as branch nodes.
  • server 12 as a base node
  • output devices 18-22 as leaf nodes and players 14-16 and (other nodes intermediate to the server 12 and output devices 18-22) as branch nodes.
  • Output devices 18-22 are each associated with one or more contexts. These can include, for example, an identity of the respective device, an identity of an owner of that device, an absolute or relative location of the device, the time at that location in absolute or relative terms, a type of the device, one or more presentation or other capabiiities of the device, and an environment in which the output device is disposed, ail by way of non-limiting example.
  • owner refers to an owner of information presented by the device, an operator of the device, a legal owner of the device, or other entity the identity of which may inform the selection of data to be presented on the device.
  • Context-indicative data is embodied in records, fifes and/or other data structures (hereinafter, "context-indicative data") suitable for storage on the respective output devices 18-22, as well as on (in many instances) the piayers 14, 16 and/or server 1 2 to which they are directly or indirectly coupled.
  • Context- indicative data are represented in the drawing as diamonds. This includes context-indicative data represented by the diamond labelled "A" (or “Context A,” for short) embodying context information for device 18; context- indicative data represented by the diamond labelled "B” ⁇ "Context 8") embodying context information for device 20; and context- indicative data represented by the diamond labelled "C" (“Context C”) embodying context information for device 18.
  • This also includes context- indicative data represented by the diamonds labelled "D" and "E” embodying context information for other devices (not shown ⁇ .
  • each such datum can represent a plurality of contexts associated with the respective device, and/or (ii) multiple such data can be associated with that device.
  • each datum i.e. , Context A, Context B and Context C
  • Context A, Context B and Context C are each assumed to represent a plurality of contexts for the respective device.
  • each of Contexts A-C can reflect MAC address, !P addresses and other hardware- and/or addressing-specific information for the respective devices assigned to the them "at the factory” and/or by piayers 14-18, server 12 or other "upstream" devices within respective branches of the device network.
  • one or more of Contexts A-C can reflect jumper or other switch settings that are made to the respective devices, e.g. , at installation and that reflect, for example, their presentation capabilities.
  • Contexts A-C can reflect ambient temperatures, geoiocation information, ambient network signal strength, and other conditions reflecting "operational" conditions of the respective devices, e.g., as sensed by on -board sensors or otherwise.
  • output devices 18-22 transmit some or ail of their respective context- indicative data, here, Contexts A-C, respectively, to the players 14- 16 to which they are respectively directly coupled for storage by those players, e.g. , In orvboard (or other) tables, databases and/or other data stores (not shown). And, those players, in turn, transmit that data to server 12 for storage there, again, for example, in on -board (or other) tables, databases and oilier data stores (not shown).
  • the context-indicative data Contexts A-C are stored not only within the respective output devices 18-22, but also in the server 12 and branch nodes (e.g. , players 14-16) intermediate thereto in the device network hierarchy.
  • the context-sensitive data can be propagated upstream within those branches (i.e. , from the output devices 18-22 to the respective players 14-16 and, from them to the server 12, and so forth), utilizing conventional data transmission techniques known in the art, e.g., transmission upon power-up, at regular intervals, upon being polled, or otherwise, via TCP with SSL, HTTPS, or other protocols and/or techniques.
  • context -indicative data is maintained on respective output devices 18-22, as well as on the other nodes of respective branches of the device network of which each of those devices 18-22 forms a part
  • the output devices 18-22 may, for example, generate but not maintain some or ail of their own respective context-indicative data themselves.
  • the players 14- 16 may relay to server 12 context- indicative data received from the output devices 18-22 in the respective branch of the device network, but not maintain that context-indicative data themselves.
  • the server 12 may maintain only a portion of the context-indicative data received from the output devices 1 8-22 via the players 14, 16.
  • the context-indicative data is indicative of the context of the illustrated output devices 18-22
  • additional context-indicative data may be generated and/or maintained by the p!ayers 14, 16, server 1 2 and/or other nodes in the device network that is indicative of the contexts of those respective nodes, in the case of piayers 14, 16, such additional context-indicative data can be propagated by them to "higher" nodes in respective branches of the device network, here, to server 1 2. Examples of such additiona!
  • context-indicative data are data reflecting an aggregate count, population, or "output density" of output devices attached to a given player 14, 16 ⁇ or otherwise “beneath” it in the respective branch of the device network), an identity of a common owner of those output devices, an indication of a common iocation of those output devices, and so forth,
  • Context-sensitive data e.g., stored on server 12 for selective presentation on the output devices 18-22 (in accord with their respective contexts), can comprise multimedia data such as, for example, static media (e.g., HTML or other text data, and JPEG or other image data), dynamic media (e.g. , video and other moving picture data and audio data) and raw data (e.g.
  • static media e.g., HTML or other text data, and JPEG or other image data
  • dynamic media e.g. , video and other moving picture data and audio data
  • raw data e.g.
  • the aforesaid context-sensitive data are typically embodied in files (e.g., HTML, TXT, JPEG, and MOV files, by way of noniimiting example) and/or records or other data structures (hereinafter, "context-sensitive data” or, without loss of generality, “context-sensitive data files”) suitable for fi) presentation and/or rendering for presentation on the respective output devices 18-22, and, (it) for storage on the at least the immediate upstream nodes ⁇ here, piayers 14, 16) of respective branches of the device network of which each of those devices 18-22 forms a part.
  • files e.g., HTML, TXT, JPEG, and MOV files, by way of noniimiting example
  • context-sensitive data or, without loss of generality, “context-sensitive data files”
  • suitable for fi) presentation and/or rendering for presentation on the respective output devices 18-22 and, (it) for storage on the at least the immediate upstream nodes ⁇ here, piayers 14,
  • that data is not necessarily suitable for storage on those upstream nodes but, rather, is merely suitable for presentation and/or rendering for presentation on the output devices 18-22 themselves.
  • the context-sensitive data comprise HTML and related stili image files, all by way of noniimltlng example.
  • the context-sensitive data files comprise Flash or HTML 5 and related still image, video and audio files, again, ali by way of noniimltlng example, in yet another typical embodiment supporting the display of inventory and pricing data on electronic shelf labels, the context-sensitive data files comprise XML or other data files containing product identification and pricing information, yet again, by way of noniimiting example.
  • Context-sensitive data is represented in the drawing by circles. This includes context- sensitive data represented by the circle labelled "A” (or “Context-Sensitive Data A,” for short ⁇ embodying multimedia or other data destined for presentation on device 18; context-sensitive data represented by the circle labelled “B :: (“Context-Sensitive Data B”5 embodying multimedia or other data destined for presentation on device 20; and context-sensitive data represented by the circle labelled “C” (“Context-Sensitive Data C”) embodying multimedia or other data destined for presentation on device 22. This also includes context-sensitive data represented by the circled labelled "D” and ⁇ " embodying multimedia or other data destined for presentation on other devices (not shown).
  • each such file can represent a plurality of context-sensitive data files destined for presentation on the respective device, and/or (ii) multiple such context-sensitive data files can be associated with that device.
  • each data file i.e., Context- Sensitive Data A, Context-Sensitive Data B and Context-Sensitive Data C
  • server 12 transmits downstream some or ail of the context-sensitive data destined for presentation on the respective output devices 18-22 (here, Context-Sensitive Data A-C, respectively) to p!ayers 14-16 upstream of those respective output devices 18-22 in the aforementioned device network for storage by those players, e.g., in on-board data stores (not shown).
  • the players transmit that context-sensitive data downstream to the respective output devices 18-22 for storing, rendering and presentation by them.
  • This is shown in the drawing, by way of example, for Context-Sensitive Data C. which is shown as transmitted from server 12 to piayer 16 and, in turn, to output device 22, from which it is rendered and displayed.
  • the players can render the context sensitive data received by them from the server 12 (or other upstream device ⁇ and transmit the rendered result to the respective output devices for storage and/or presentation.
  • This is shown in the drawing, by way of exampie, for Context-Sensitive Data A and Context-Sensitive Data B, both of which are shown as transmitted from server 12 to piayer 14, rendered by piayer 14 and transmitted to output devices 18, 20, respectively for presentation by them.
  • the context-sensitive data and/or renderings thereof can be propagated downstream within branches of the device network (i.e., from the server 12 to output devices 18-22 via players 14, 16), utilizing conventional data transmission techniques known in the art, e.g., TCP with SSL, HTTPS, or other protocols and/or techniques.
  • the context-sensitive data here, Context-Sensitive Data A, Context-Sensitive Data 8, and Context-Sensitive Data C— are stored not only within server 12 and the respective output devices 18-22, but also in the branch nodes (e.g., players 14-16) intermediate to those output devices in the device network hierarchy.
  • branch nodes e.g., players 14-16
  • the branch nodes may retain only a portion or none of the context-sensitive data, in instances where the upstream players 14-16 render the context-sensitive data and pass it on to the respective downstream output devices 18-22, that rendering may be accomplished by converting data from the format in which it is received from the server 1 2 (or other upstream node in the device network) to a form suitable for display or other presentation on the respective output devices. Examples of such conversions include converting PDF, HTML and other fiies to text sequences; converting such fiies to raster or vector graphics; decoding MOV, MPS and/or other audio/video flies into formats suitable for the respective output devices; and so forth, ail by way of noniimiting example.
  • Serve? 12 stores rules 30, which can be embodied in on-board (or other) tables, databases and/or other data stores (not shown) of setver 12, governing the context® under which multimedia and other data embodied in Context-Sensitive Data A-E is to be presented on output devices 18-22.
  • rules 30 may specify contexts such as, by way of noniimiting example, one or more of the following:
  • output device identity (e.g. , globally unique device ID, MAC address, etc.);
  • output device owner identi y (e.g., owner name, globally unique owner ID, etc):
  • device location e.g., globally unique location ID, IP address or address range, location of the nearest player 14, 16 to which the device is coupled, etc);
  • time e.g., local to output device, GMT, etc
  • output device type e.g., "dumb” LCD display, smart phone, tabiet computer, digital billboard, etc.
  • the rules 30 may, as well, specify the data to be presented in those contexts by way of reference to context-sensitive data, such as, by way of example, to one or more of Context-Sensitive Data A-E, portions thereof and/or combinations thereof.
  • the rules may specify the output devices on which the data is to be presented.
  • Specification of the output device may include output device identity, identity of the player to which the output device is coupled, and so forth.
  • specification of the output device may overlap specification of the context.
  • rules 30 may specify directives of the type listed below.
  • the encoding of such ruies may vary by embodiment:
  • context-sensitive data e.g., Context-Sensitive Data A-E
  • server 12 Operation in operation, context-sensitive data, e.g., Context-Sensitive Data A-E, are loaded onto server 12 in the form of multimedia files or otherwise, by an administrator or other authorized user.
  • the rules 30 are likewise loaded. Both the context-sensitive data and ruies can be updated as the administrator (or other authorized user) sees fit.
  • context -indicative data is propagated from the output devices 18-22 and/ or their respective associated players 14, 16 to server 12 upon power-up, upon at regular intervals, upon being polled, or otherwise
  • a ruies engine (not shown) of the type known in the art (as adapted in accord with the teachings hereof) executing on the processor of server 12 effectuates the ruies 30, That engine, which may run continuously, periodically, episodically, or otherwise, compares context-indicative data, e.g., Contexts A-E, received by the server 12 from the players 14, 16 (and their associated output devices 18-22) against the rules to identify (a) context- indicative data matching the constraints specified in those ruies, (b) context- sensitive data to be presented as a result of those matches, and (c) output devices on which to present that data as a result of those matches.
  • the engine transmits that identified context-sensitive data to the players 14, 16 for transmittal to the associated respective output devices 18-22 for presentation thereon and/or for rendering by those respective players and transmittal of the rendering to the associated respective output devices 18-22 for presentation.
  • the drawing depicts the transmittal of Context-Sensitive Data C from server 12 to player 16 via network 24 on matching a ru!e 30 and, in turn, Its transmittal from that player 16 to output device 22 for rendering and presentation thereon.
  • Suitably- equipped players e.g., players with suitable processing and storage capabilities
  • ruies so received on their own respective ruies engines (parai!eiing that discussed above executing on server 12) to (a) facilitate continuous presentation of the context-sensitive data on the respective output devices, e.g., in the event communications between the server 12 and the respective player are lost and/or (b) make changes to presentation of data on the respective output devices 18-22 in response to changing contexts (e.g., changes in local time, local weather,
  • the server 12 can transmit to the players 14, 16 ail of the rules 30 or, more typically, a subset of those ruies iikeiy to be needed by the respective player in the event of such communications loss or such a context change.
  • the changes in context that can be addressed by rules executing on the players 14, 16 is the discontinuance of coupling between a player and an output device, e.g.
  • the fatter ceases function or, more typicai!y, as in the case of portabie output devices (such as, smart phones, personal digital assistants, and so forth),as where the output device is disconnected from (in the case of wired connectivity) and/or moved outside the range of (in the case of wireless connectivity) the player.
  • the player that has lost connectivity with the output device can discard the context-sensitive data that it (the player) had received from the server 12 for transmittal and/or rendering on that output device, as well as the context -indicative data that player had received from the "disconnected" device, in some embodiments, the server 12 discards that data, as well.
  • Figure 2 An example of the foregoing is depicted in Figure 2, which parallels Figure 1 , except insofar as it reflects disconnection of output device 20 from player 14 and the consequent discarding of context-indicative and context-sensitive data pertaining to that device from both that player and the server 12,
  • the rules engine executing on server 12 can effectuate any rules pertaining to that output device and transmit the appropriate context-sensitive data to it, via the player to which it has (rejnewly attached, along with any corresponding rules.
  • Figure 3 shows attachment of output device 20 to piayer 16, and the commensurate propagation of context-indicative and context- sensitive data up- and down-stream within the device network. More particuiariy that drawing shows propagation of context- indicative data, Context Data B, from the output device 20 via piayer 16 to server 12.
  • That drawing also depicts transmittal of Context- Sensitive Data B from sewer 12 to player 18 via network 24 on matching a ru!e 30 and, in turn, the transmittal of Context-Sensitive Data B from that piayer 16 to output device 20 for presentation thereon.

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Abstract

Selon certains aspects, cette invention concerne un système d'affichage d'un contenu sensible au contexte qui comprend un serveur stockant des données sensibles au contexte, un joueur qui est connecté au serveur de manière persistante ou au moins intermittente et qui est similairement connecté à une pluralité de dispositifs de sortie tels que, par exemple, des étiquettes électroniques, des assistants électroniques de poche, des téléphones portables et des écrans LCD, LED ou autres écrans fixes. Ledit joueur répond au contexte de chacun desdits dispositifs de sortie en obtenant à partir du serveur des données se rapportant audit contexte, en enregistrant lesdites données ou le contenu se rapportant audit contexte généré par lesdites données et en acheminant ledit contenu vers un dispositif de sortie afin de l'afficher sur celui-ci, ledit joueur acheminant simultanément du contenu vers au moins deux desdits dispositifs de sortie.
EP14817809.8A 2013-06-28 2014-06-24 Systèmes hiérarchiques, appareils et procédés conçus pour afficher un contenu sensible au contexte Ceased EP3014873A4 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US13/930,064 US9996854B2 (en) 2013-06-28 2013-06-28 Hierarchical systems, apparatus and methods for displaying context-aware content
PCT/US2014/043871 WO2014210003A2 (fr) 2013-06-28 2014-06-24 Systèmes hiérarchiques, appareils et procédés conçus pour afficher un contenu sensible au contexte

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EP3014873A2 true EP3014873A2 (fr) 2016-05-04
EP3014873A4 EP3014873A4 (fr) 2016-12-14

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US (1) US9996854B2 (fr)
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AU (1) AU2014302644B2 (fr)
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JP2018160069A (ja) * 2017-03-22 2018-10-11 東芝テック株式会社 広告管理装置、方法及び制御プログラム

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EP3014873A4 (fr) 2016-12-14
US20150154633A1 (en) 2015-06-04
AU2014302644A1 (en) 2016-01-28
AU2014302644B2 (en) 2018-07-05
WO2014210003A3 (fr) 2015-06-11
CA2916597C (fr) 2021-10-26
CA2916597A1 (fr) 2014-12-31
US9996854B2 (en) 2018-06-12

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