EP2884221B1 - Method and weapon simulator for training the use of firearms, central control unit of a weapon simulator and computer program for performing the method - Google Patents

Method and weapon simulator for training the use of firearms, central control unit of a weapon simulator and computer program for performing the method Download PDF

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Publication number
EP2884221B1
EP2884221B1 EP14191874.8A EP14191874A EP2884221B1 EP 2884221 B1 EP2884221 B1 EP 2884221B1 EP 14191874 A EP14191874 A EP 14191874A EP 2884221 B1 EP2884221 B1 EP 2884221B1
Authority
EP
European Patent Office
Prior art keywords
weapon simulator
training
shooters
control unit
firing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Not-in-force
Application number
EP14191874.8A
Other languages
German (de)
French (fr)
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EP2884221A1 (en
Inventor
Marco Zender
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
GTS Deutschland GmbH
Original Assignee
Thales Deutschland GmbH
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Filing date
Publication date
Application filed by Thales Deutschland GmbH filed Critical Thales Deutschland GmbH
Publication of EP2884221A1 publication Critical patent/EP2884221A1/en
Application granted granted Critical
Publication of EP2884221B1 publication Critical patent/EP2884221B1/en
Not-in-force legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J11/00Target ranges
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41GWEAPON SIGHTS; AIMING
    • F41G3/00Aiming or laying means
    • F41G3/26Teaching or practice apparatus for gun-aiming or gun-laying
    • F41G3/2616Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device
    • F41G3/2622Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile
    • F41G3/2627Cooperating with a motion picture projector
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41GWEAPON SIGHTS; AIMING
    • F41G3/00Aiming or laying means
    • F41G3/26Teaching or practice apparatus for gun-aiming or gun-laying
    • F41G3/2616Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device
    • F41G3/2622Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile
    • F41G3/2655Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile in which the light beam is sent from the weapon to the target
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J9/00Moving targets, i.e. moving when fired at
    • F41J9/14Cinematographic targets, e.g. moving-picture targets

Definitions

  • the present invention relates to a method of training the use and deployment of firearms in a weapon simulator.
  • the weapon simulator has a predetermined number of multiple firing lanes arranged next to each other and each firing lane has an image display unit for displaying a training scenario.
  • the image display units of juxtaposed shooting lanes are arranged side by side and immediately adjacent to each other.
  • the invention also relates to a computer program which is provided for processing on a computing device, in particular on at least one microprocessor, a central control unit of a weapon simulator for training the use and the use of firearms. Furthermore, the invention relates to a central control unit of a weapon simulator for training the use and the use of firearms.
  • the present invention also relates to a weapon simulator for training the use and the use of firearms.
  • the weapon simulator has a predetermined number of multiple shooting tracks arranged side by side and a central control unit for controlling training on the shooting lanes.
  • Each shooting track has an image display unit for displaying a training scenario.
  • the image display units of juxtaposed shooting lanes are arranged side by side and immediately adjacent to each other.
  • weapons simulators have been presented in the prior art, on which the use and the use of any firearms can be trained as realistic as possible.
  • a shooting range is referred to below, on the basis of using rebuilt for training purposes firearms, the use and use of appropriate original weapons can be trained as realistic as possible without blanks or real ammunition must be fired.
  • Such a weapon simulator is, for example, from the DE 100 42 982 A1 known.
  • a weapon simulator is sold by the applicant under the name Sagittarius®, which is used, for example, in the German Federal Armed Forces under the name AGSHP (training device shooting simulator handguns / antitank handguns) becomes.
  • Other weapons simulators are, for example, from the WO 99/14549 and the WO 94/2586 however, these are of a completely different design than the weapon simulator of the present invention.
  • the rebuilt firearms which are commonly used in known weapon simulators, do not fire blanks or real ammunition. Nevertheless, in order to allow the most realistic possible training, a recoil movement is simulated when the firearms are "fired” by means of compressed air.
  • a converted firearm in the form of a rifle is known in which compressed air from downwardly facing orifices enters the rifle barrel when a "shot” is fired to force the barrel up to simulate recoil.
  • a switch on the trigger (the so-called trigger) actuates an electromagnetic valve to control the flow of compressed air to the openings in the gun barrel.
  • a recoil of a converted firearm when "firing" a shot by a triggered by compressed air movement of a movable in the firearm slide assembly or a movable shutter of the firearm can be realized.
  • the sliding assembly or the closure is driven against a stop, which simulates recoil.
  • the slide assembly or latch is pneumatically placed in a reciprocating motion (a so-called "cycle of motion") that can also simulate ejecting the "fired" cartridge and reloading a new cartridge from a magazine of the firearm.
  • a converted firearm is, for example, from the WO 2004/015357 A2 known.
  • the firearm can be connected via a pneumatic line to a compressor, which generates the compressed air.
  • a pneumatic valve is arranged in the firearm, the Compressed air supply to a pneumatic system controls the firearm.
  • the pneumatic system may include pneumatic lines or channels, pneumatic valves, a pneumatically actuated slide assembly, and / or a pneumatically actuable shutter.
  • the pneumatic valve disposed in the firearm is opened so that compressed air can flow into the pneumatic system of the firearm to effect the reciprocation of the sliding assembly or closure.
  • a pressure of about 300 to 400 bar is required. In the case described, the full pressure is constantly applied to the pneumatic line during training on the weapon simulator.
  • the firearm can be connected to the compressed air supply via a pneumatic line to a controlled compressed air supply unit (so-called Weapon Connection Box) of the weapon simulator, which in turn is connected to the compressor.
  • the compressed air supply unit comprises a pneumatic valve which controls the supply of compressed air to the pneumatic line and further to the pneumatic system of the firearm.
  • a corresponding sensor signal is transmitted to the compressed air supply unit, which opens the valve and briefly allows compressed air to flow into the pneumatic line and the pneumatic system of the firearm to effect the reciprocating movement of the sliding assembly or the closure. Thereafter, the valve closes again and the pneumatic line is depressurized again. In this case, so only during the "firing" of a shot of the full pressure on the pneumatic line.
  • the firearm for compressed air supply have an internal compressed air reservoir, which controlled by a pneumatic valve compressed air to the pneumatic system of the Firearm can deliver.
  • the compressed air reservoir is either removably disposed in the weapon, so that an empty reservoir removed and a new, filled with compressed air reservoir can be used, or the reservoir has an externally accessible port on which it from time to time, eg. About a connectable pneumatic line, can be filled with compressed air.
  • a removable compressed air reservoir is, for example, part of a reusable magazine which can be detachably inserted into a magazine receptacle of the firearm.
  • Such a firearm is, for example, from the US 6,854,480 B2 and the US 7,306,462 B2 known.
  • Actuation of the trigger of the firearm may open the pneumatic valve and allow pressurized air to flow into the pneumatic system of the firearm to effect reciprocation of the sliding assembly or closure.
  • the shooter can move freely in the weapon simulator and is not limited by a pneumatic line in its radius of movement.
  • the converted firearm can use compressed air cartridges for compressed air supply. These are used as conventional sharp cartridges directly into the chamber of the firearm or in a magazine, from where they are then loaded individually during operation of the firearm in the chamber.
  • the compressed air cartridges have a compressed air reservoir which communicates with the environment via valve means integrated in the cartridge. In the compressed air reservoir compressed air is contained, which can be discharged by opening the valve means to the environment.
  • the valve means of the compressed air cartridge located in the chamber are opened so that the compressed air contained in the compressed air reservoir can escape into the pneumatic system of the firearm to effect a cycle of movement of the sliding assembly or the closure.
  • the "fired" cartridge is ejected from the chamber and a new cartridge from the magazine is loaded into the chamber.
  • a converted firearm is, for example, from the filed by the applicant on 27.11.2013 at the German Patent and Trademark Office DE 10 2013 224 209 known. Also in the WO 2004/015357 A2 is described such a converted firearm.
  • a compressed air cartridge for compressed air supply to a converted firearm a particularly realistic simulation of the use and use of the firearm is possible.
  • the known weapon simulators include several juxtaposed shooting lanes on which several shooters can train at the same time.
  • Each shooting lane comprises an image display unit arranged at a distance from the shooter on which a training scenario for the shooter is displayed.
  • the training scenario may include realistic dynamic situations, eg a demonstration with some violent demonstrators or a house fight, but also static pure training situation, eg a target.
  • the shooter keeps the converted firearms for training purposes and uses them as part of the scenario shown as a conventional firearm, for example, by trying to adequately combat demonstrators or opposing fighters or to achieve as many hits on the target shown.
  • a laser beam can be emitted from the weapon, the course of which essentially corresponds to the trajectory of a fired projectile of a sharp cartridge.
  • a light spot generated by the laser beam on the image display unit thus corresponds approximately to the point at which a projectile would strike if the weapon were an original weapon that fires live ammunition.
  • the image display unit may be a screen onto which the training scenario is projected, for example, by means of a beamer.
  • the image display unit may also include at least one display (e.g., an LCD, LED, OLED, or plasma flat panel display) on which the training scenario is displayed.
  • each shooting lane has a picture display unit, each shooting lane does not have to have a separate picture display unit.
  • an image reproduction unit formed as a screen extends across the width of a plurality of shooting tracks, in particular over the entire width of all the shooting tracks.
  • a screen to extend across the width of a plurality of shooting lanes or for a shooting lane to comprise a plurality of monitors arranged side by side and / or one above the other.
  • the weapon simulator can also have at least one controlled compressed air supply unit (so-called Weapon Connection Box) to which the converted firearms used in the weapon simulator can be connected via a pneumatic line. It is conceivable that always one or two firearms are connected to a compressed air supply unit, so that several compressed air supply units can be present in the weapon simulator.
  • the weapon simulator has a central control unit which coordinates and controls the course of the training, preferably on all shooting ranges of the weapon simulator. In particular, the control unit selects the respective training scenario and controls the image display units of the shooting lanes to display the selected scenario.
  • the control unit is also responsible for the detection of the current operating state of the firearms and for the "firing" of a shot, ie a pneumatic actuation of the slide assembly or the closure of a firearm.
  • the weapon simulator has at least one camera for detecting the position of the light spot at the time of actuation of the trigger of a firearm by evaluating the image taken by the at least one camera and, if there are a plurality of spaced-apart cameras, the different images or the corresponding evaluation results are compared with each other.
  • the at least one camera is responsible for the detection of the position of the light spots on several shooting lanes. The at least one camera monitors one shot window per shooting range.
  • the simulated firearms used in the weapon simulator have a plurality of sensors which detect the current operating state of the firearm and generate corresponding sensor signals.
  • the detected operating state of a firearm includes, for example, a breakpoint (leveling on the target), a contact pressure of the shoulder rest, tilting of the weapon to the left or right, a current position of the shutter, magazine inserted (yes / no), a magazine change, a Pipe change in certain firearms, and / or a jam (wedged cartridge).
  • the corresponding sensor signals are transmitted to the central control unit and / or to the at least one compressed air supply unit and evaluated there.
  • the control unit or the compressed air supply unit can generate suitable control signals for a simulation of the operation of the firearm on the basis of the sensor signals and forward them to corresponding actuators (eg pneumatic valves).
  • the control unit or the compressed air supply unit for example, due to a Actuating the trigger of the firearm (after inserting a magazine and after first pressing the shutter to "load” the firearm) cause the delivery of a simulated shot and generate corresponding control signals for at least one pneumatic valve in the compressed air supply unit and / or the firearm and this accordingly to trigger a pneumatically actuated movement cycle of the slide assembly and the closure.
  • the transmission of the sensor signals by the simulated firearm and the transmission of the control signals for the actuators can be done via an electrical line or wirelessly.
  • a wireless signal transmission can, for example, be implemented by radio or optically.
  • the known weapon simulators it is disadvantageous that they have a fixed number of shooting lanes of a predetermined width. Even if less than the maximum possible number of shooters trained on the weapon simulator at the same time, the number of shooting lanes and their width remains constant, although some lanes are unused. Based on the described prior art, the invention is therefore the object of being able to use a weapon simulator more flexible and efficient.
  • an adaptive adaptation of the number and the width of shooting lanes of a weapon simulator is proposed as a function of the number of shooters actually training at the same time.
  • This will always allow the total available width of the weapon simulator, i. all shooting ranges are used for training purposes, regardless of whether less than the maximum possible number of shooters train at the same time.
  • On the at least one widened shooting lane a widened image of the virtual training scenario corresponding to the width of the shooting lane is available on the screen display device.
  • the entire available width of the image display device is utilized. As a result, a particularly realistic and intensive training is possible on the at least one widened shooting range.
  • training scenarios that should have a wider display on the image display device or even need to represent on the image display units, which are usually provided only for the presentation of narrower scenarios. No additional, special weapon simulators need to be procured, which allow a particularly broad representation of the training scenarios.
  • any simulated firearms can be used.
  • the firearms can also shoot live ammunition or blanks.
  • rebuilt firearms are used in which an operation of the firearm, in particular the "firing" of a shot, by means of a movable slide assembly and / or a movable shutter is simulated, wherein a movement cycle of the slide assembly or the closure is effected by means of compressed air.
  • compressed air supply of the simulated firearms internal compressed air sources (compressed air reservoir in the firearm or in the magazine or compressed air reservoir in compressed air cartridges) or external compressed air sources (compressed air line to compressor or controlled compressed air supply unit) can be used.
  • For signal transmission between the sensors of the simulated firearms and the central control unit lines or wireless communication links, for example. Via radio or optical, can be used.
  • the signal transmission between the sensors of the firearms and the central control unit can also be done indirectly via a controlled compressed air supply unit.
  • the number of shooters simultaneously trained at a particular time in the weapon simulator is automatically determined on the basis of the number of firearms converted for training purposes, which are arranged and ready for operation in the weapon simulator at this time. According to this development, it is therefore not necessary for the shooters currently training in the weapon simulator to log in manually, for example by entering their name, at the central control unit of the weapon simulator. Rather, the presence of ready-to-use simulated firearms is automatically detected in the weapon simulator.
  • the operational readiness of a firearm is recognized by the fact that a compressed air line to the compressed air supply of a pneumatic system and to simulate a realistic operation of the firearm in a controlled compressed air supply unit
  • Weapon simulator is inserted and / or a line for signal transmission between the firearm and a central control unit of the weapon simulator is inserted into a transmitting / receiving unit of the weapon simulator.
  • the simulated firearms used in the weapon simulator have an external compressed air source via a compressed air line to a compressor or a controlled compressed air supply unit (so-called Weapon Connection Box), at the beginning of the training session, the compressed air line of a firearm in the corresponding receiving section in the central Control unit or plugged in the controlled compressed air supply unit.
  • the remote from the firearm end of the compressed air line may for this purpose have a connection element which corresponds to the receiving portion and can enter into an airtight connection with this.
  • a connection element which corresponds to the receiving portion and can enter into an airtight connection with this.
  • an electrical line between the firearm and the central control unit or a controlled compressed air supply unit is provided.
  • sensor signals and control commands can be transmitted via this line.
  • any other information can be transmitted via this line.
  • energy supply lines can be provided between the firearms and the central control unit or the compressed air supply units in order to supply the firearms, in particular their sensors, with electrical energy.
  • a wired signal or energy transfer is at the beginning of the Training unit inserted at least one electrical line of a firearm in the corresponding receiving portion in the central control unit or in a controlled compressed air supply unit.
  • the remote from the firearm end of the line may for this purpose have a connection element which corresponds to the receiving portion and can enter into an electrically conductive connection with this.
  • the insertion of the pneumatic line and / or the electrical line of a firearm is automatically detected or notified by the central control unit, so that it always knows how many shooters currently train in the weapon simulator.
  • the compressed air supply of the simulated firearms by the controlled compressed air supply unit via the connected compressed air line
  • the data communication via radio, optical or via a signal line takes place directly between the firearm and the central control unit.
  • the controlled compressed air supply unit and the transmitting / receiving unit are combined to form a common unit, which communicates with the central control unit for signal transmission and which is associated with a compressor for generating the compressed air. In this case, therefore, both the compressed air supply of the simulated firearms and the data communication between the control unit and the firearms via the controlled compressed air supply unit.
  • the operational readiness of a firearm in the weapon simulator is recognized by the fact that the firearm is registered with the control unit.
  • the control unit In the case of a wireless signal transmission between the Firearms and the central control unit logs on a ready-firearm firearm as part of an initialization process for establishing the communication connection to the control unit.
  • the registration can take place either directly at the control unit or indirectly via another unit of the weapon simulator, for example via the controlled compressed air supply unit.
  • the control unit can determine the current number of operational firearms in the weapon simulator.
  • the number of shooting lanes is reduced by at least one and the width of at least one of the shooting lanes is increased. If, for example, on the basis of the firearms currently operational in the weapon simulator, it appears that a shooting track is free, the number of shooting lanes is reduced by one and at the same time the width of at least one of the occupied shooting lanes is widened. If, for example, it turns out that two shooting lanes are free, the number of shooting lanes will be reduced by two and at the same time the width of at least one of the occupied lanes will be widened.
  • the entire width of the released shooting lanes is distributed to at least one of the occupied shooting lanes.
  • the entire width of the released shooting lanes is distributed to at least one of the occupied shooting lanes, so that always the entire width of the weapon simulator is utilized.
  • the number of shooting lanes at a particular time by a value which corresponds to a difference between the maximum possible number of shooters and the number of shooters training at the same time. Accordingly, the number of shooting lanes available in the weapon simulator is reduced by two at a certain time, for example, if the number of shooters training at the same time is two less than the maximum possible number of shooters. Accordingly, the number of shooting lanes available in the weapon simulator is reduced by three at a certain time, for example, if the number of shooters training at the same time is three less than the maximum possible number of shooters. Thus, only as many shooting lanes are available in the weapon simulator, as shooters train at the same time.
  • the width of at least one shooting lane compared to the width of the shooting lanes, when the maximum possible number of shooters in the weapon simulator trains simultaneously is doubled. Accordingly, for example, the width of a selected shooting lane is doubled if the number of shooters training at the same time is one less than the maximum possible number of shooters. Accordingly, for example, the width of two selected shooting lanes can be doubled if the number of shooters training at the same time is two less than the maximum possible number of shooters. In a corresponding manner, for example, the width of a selected shooting lanes can be tripled if the number of shooters training at the same time is two less than the maximum possible number of shooters.
  • the width of at least two of the shooting lanes is increased, wherein the sum of the additional widths of the widened shooting lanes at least equal to the conventional width of a shooting lane when the maximum possible number of shooters trained in the weapon simulator simultaneously.
  • the width of two selected shooting lanes is increased by 50% in each case if the number of shooters training at the same time is one less than the maximum possible number of shooters.
  • the width of three selected shooting lanes can each be increased by 33% if the number of shooters training at the same time is one less than the maximum possible number of shooters.
  • the width of eight selected shooting lanes can each be increased by 25% if the number of shooters training at the same time is two less than the maximum possible number of shooters. Any other combinations of broadening of the individual shooting lanes are also conceivable. Thus, it is conceivable to increase the width of selected shooting lanes to varying degrees. In this sense, it is conceivable, for example, to increase the width of a first selected shooting range by 25% and to increase the width of a second selected shooting range by 75% if the number of shooters training at the same time is one less than the maximum possible Number of shooters.
  • the weapon simulator comprises at least one camera for detecting breakpoints of the firearms of the shooters trained simultaneously in the weapon simulator, wherein the at least one camera monitors a specific firing window on the screen display unit for each of the firing lanes, and the number and the widths of the firing windows are determined Number and the determined widths of the shooting lanes are adjusted.
  • each shooting lane is not assigned its own camera for detecting the breakpoint of the firearm of the shooter training on the shooting lane. In this case, a camera monitors the firing windows on several shooting lanes.
  • each shooting lane is assigned at least one camera, so that the at least one camera assigned to a shooting lane only monitors the shooting window of this one shooting lane.
  • the number and widths of the monitored by the at least one camera firing window to the determined number and widths of the trajectories are adjusted so that the cameras for the respective shooting track monitor the correct and complete firing windows to the breakpoints and in particular hits at "firing "to recognize a shot by the shooter reliably.
  • the number and widths of the shooting lanes of a weapon simulator can be changed adaptively, but also the shot windows monitored by the cameras of the weapon simulator can be adapted to the changed number and width of the shooting lanes.
  • the method according to the invention is particularly preferably implemented in the form of a computer program that is used for processing on a computing device, in particular on at least one Microprocessor, a central control unit of the weapon simulator for training the use and the use of firearms is provided.
  • the computer program is programmed such that it carries out the method according to the invention when it runs on the computing device of the central control unit of the weapon simulator.
  • the computer program likewise represents the invention as well as the method according to the invention, for the execution of which the program is programmed.
  • a central control unit of a weapon simulator for training the use and the use of firearms of the aforementioned type which comprises means for carrying out the method according to the invention.
  • the central control unit has a computing device, in particular at least one microprocessor, wherein the means for carrying out the method according to the invention are designed as a computer program that is programmed to execute the method when the computer program runs on the computing device.
  • the central control unit of the weapon simulator comprises means for carrying out the method according to the invention.
  • the means are preferably designed as a computer program that can run on a computing device of the control unit.
  • the computing device comprises at least one microprocessor.
  • the computer program is programmed to execute the method according to the invention when it runs on the computing device.
  • FIG. 2 a weapon simulator known from the prior art is designated in its entirety by the reference numeral 1.
  • the weapon simulator 1 is used to train the use and the use of any firearms as realistic as possible. It can both original firearms, the sharp cartridges or blanks firing, as are also used for training purposes rebuilt firearms that simulate a firing by pneumatically effected reciprocating a sliding assembly and / or a closure of the firearm recoil or reloading the firearm.
  • the weapon simulator 1 comprises a plurality of, in the illustrated example, nine shooting lanes 2 arranged next to each other, so that in the weapon simulator 1 several shooters 3 can train at the same time.
  • Each shooter 3 and its simulated firearm 4 is assigned a shooting lane 2.
  • the weapon simulator 1 further comprises at least one image display unit 5 arranged at a distance from the shooters 3, which is projected as a screen on which a specific training scenario for the shooter 3 of the corresponding shooting track 2 is projected, or as at least one screen (for example LCD, LED, OLED or plasma flat panel display), on which the training scenario is displayed.
  • the weapon simulator 1 comprises at least one camera 6, which is arranged at a distance from the at least one image display unit 5. If multiple cameras 2 are used, three-dimensional information can be obtained from their respective two-dimensional images. In FIG. 2 two cameras 6 are shown. Each of the cameras 6 observes the at least one image reproduction unit 5 over the entire width of the weapon simulator 1. The area observed by the cameras 6 is subdivided into a plurality of shooting windows 7, which correspond in each case to the width of a trajectory 2. The cameras 6 monitor a specific shot window 7 on the screen display unit 5 for each of the shooting lanes 2.
  • the cameras 6 detect breakpoints (eg light spots generated by a laser beam) of the firearms 4 of the shooters 3 training simultaneously in the weapon simulator 1 Firearms 4 correspond to a position in the illustrated training scenario where a fired bullet would likely impact if the converted firearm 4 were an original weapon firing live ammunition. By determining the breakpoints so the accuracy of the shooters 3 can be determined.
  • breakpoints eg light spots generated by a laser beam
  • the cameras 6 each observe only a part of the shooting lanes 2 of the weapon simulator 1.
  • the left camera 6 to observe the left four shooting paths a to d, the associated image display units 5 and the corresponding shot windows 7.
  • the right camera 6 could observe the right five shooting paths e to i, the associated image display units 5 and the corresponding shot windows 7, respectively.
  • the problem with the known weapon simulators 1 is that the number and the width of the shooting lanes 2 is fixed. Thus, if less than the maximum possible number of shooters 3 train at the same time in the weapon simulator 1, the shooters 3 who are training at the same time have to make do with the relatively narrow trajectories 2, although other trajectories 2 are unused and free.
  • a weapon simulator 10 of the invention as exemplified in the FIGS. 1 and 3 to 5 is shown, the number and widths of the shooting lanes 2 are varied almost arbitrarily.
  • the training scenarios shown on the at least one image display unit 5 to the changed number and the changed widths of Shooting lanes 2 are adjusted.
  • Those shooters 3 who train on a widened shooting lane 2 may be able to train training scenarios that could not be trained on a conventional narrow shooting lane 2, as was common, for example, in shooting lanes 1 known from the prior art.
  • the learning effect for the shooters 3 can be improved with the aid of the weapon simulator 10 according to the invention.
  • FIG. 1 a first embodiment of a weapon simulator 10 according to the invention is shown.
  • a weapon simulator 10 was assumed, which comprises a maximum of nine juxtaposed conventional narrow shooting lanes 2, so that a total of a maximum of nine shooters 3 can train in the weapon simulator 10.
  • a weapon simulator 1 known from the prior art would thus have six free and unused narrow shooting lanes 2 of conventional width. According to the present invention, the width available from the free shooting lanes 2 is used to broaden the shooting lanes 2 on which shooters 3 actually train.
  • the width of the three shooting lanes 2 used is each tripled so that the weapon simulator 10 comprises three particularly wide shooting lanes 2 for the shooters 3.
  • Each shooting lane used 2 is widened by the same amount, so that there are three juxtaposed equal width shooting lanes 2, each having three times the width of a conventional narrow shooting lane 2.
  • FIG. 3 a further embodiment of the weapon simulator 10 according to the invention is shown.
  • the number of shooting lanes 2 is therefore reduced to seven.
  • the available through the two free and unused shooting lanes 2 width is used to widen the middle shooting lane 2 to three times the width.
  • FIG. 4 a further embodiment of a weapon simulator 10 according to the invention is shown.
  • the number of shooting lanes 2 can therefore be reduced to five.
  • the width of the four free and unused shooting lanes 2 is divided into two shooting lanes 2, so that they each have three times the width of a conventional shooting lane 2.
  • three shooters 3 can train on shooting lanes 2 conventional width, while two shooters 3 can train on shooting lanes 2 of three times the width.
  • FIG. 5 a further embodiment of a weapon simulator 10 according to the invention is shown.
  • the number of shooting lanes 2 can be reduced to seven.
  • the width available through the two free and unused shooting lanes 2 is divided into a total of three used shooting lanes 2.
  • the width of the left shooting lane 2 is widened to twice the width of a conventional shooting lane 2.
  • the width of the two right shooting lanes 2 is widened to 1.5 times a conventional shooting lane 2. Consequently can in the embodiment of FIG. 5 train four shooters on a shooting lane 2 of conventional width.
  • the shooter 3 can train on the left shooting lane 2 on a shooting lane 2 twice the width. Accordingly, the two shooters 3 on the two right shooting lanes 2 each train on a shooting lane 2 of 1.5 times the width of a conventional shooting lane 2.
  • the embodiments of the FIGS. 1 and 3 to 5 can be realized with one and the same weapon simulator 10.
  • the different embodiments of the FIGS. 1 and 3 to 5 In other words, the number and the widths of the shooting lanes 2 can be adapted adaptively as a function of the number of shooters 3 actually trained in the weapon simulator 10 at a specific point in time. In particular, when training less than the maximum possible number of shooters 3 in the weapon simulator 10, the number of shooting lanes 2 can be reduced to the number of shooters 3 training simultaneously. Furthermore, the width available by the free shooting lanes 2 can be divided into one or more of the shooting lanes 2 used.
  • the adaptation of the number and the widths of the shooting lanes 2 can be coordinated by a central control unit 20 of the weapon simulator 10.
  • the control unit 20 comprises a computing device 21 which has at least one microprocessor on which a computer program 22 for realizing the method according to the invention can run.
  • the computer program 22 can be stored on an internal or external memory element 23 of the control unit 20. For processing the computer program 22, this is transmitted in the form of commands or sections or as a whole to the computing device 21, where it is processed.
  • the computer program 22 is programmed to be used in the Processing on the computing device 21 performs the inventive method.
  • the control unit 20 has information regarding the number of shooters 3 currently training simultaneously in the weapon simulator 10. In dependence on this information, the control unit 20 or the computer program 22 running on the computing device 21 determines a suitable number of shooting lanes 2 for Furthermore, suitable widths are determined for the shooting lanes 2 used. Depending on the determined number of shooting lanes 2 and the determined widths of the shooting lanes used 2, the at least one image display unit 5 of the weapon simulator 10 is driven to represent a corresponding training scenario for the determined number of shooting lanes 2 over the entire determined widths of the shooting lanes 2.
  • the at least one camera 6 or its downstream image evaluation unit can be controlled such that the number and the widths of the shooting windows 7 monitored by the cameras 6 correspond to the determined number and the determined widths of the shooting lanes 2 are adjusted.
  • the corresponding communication connections between the central control unit 20 and the at least one image display unit 5 and the at least one camera 6 are in FIG. 1 not explicitly shown.
  • FIGS. 3 to 5 illustrated weapon simulators 10 via at least one camera 6 for detecting stopping points of firearms 4 of the same time trained in the weapon simulator 10 shooters 3 and the central control unit 20 have, although these in the FIGS. 3 to 5 are not explicitly shown.
  • the firearms 4 used in the illustrated embodiment of the weapon simulator 10 are rebuilt for training purposes firearms instead of live ammunition or blanks by compressed air recoil when "firing" the firearm 4 by reciprocating a sliding assembly or a closure of the firearm 4 simulate.
  • a movement cycle of the sliding arrangement or the closure of the firearm 4 also simulates a reloading of the firearm 4.
  • the compressed air supply of the firearm 4 can be done by means of internal, arranged in the firearm 4, or external, outside the firearm 4 arranged, compressed air sources.
  • Internal compressed air sources are, for example, a compressed air reservoir or compressed air cartridges in a converted magazine of the firearm 4, which have compressed air accumulators in their interior, whose compressed air escapes during the simulated "firing" of the firearm 4 and triggers a cycle of movement of the sliding arrangement or the closure of the firearm 4.
  • External compressed air sources can be connected, for example by means of a pneumatic line 31 to the firearm 4. It is conceivable to connect the firearm 4 directly to a compressor 32, in which case a pneumatic valve is provided in the firearm 4 to briefly open the compressed air supply via the pneumatic line 31 during the simulated "firing" of a shot and so a movement cycle of the slide assembly or to trigger the closure.
  • the pneumatic valve can also be outside the firearm 4, for example in an externally controlled compressed air supply unit (so-called Weapon Connection Box). 30, which in turn communicates with the compressor 32.
  • the advantage of this embodiment is that the pneumatic line 31 is only briefly under pressure when a simulated shot is "fired".
  • the compressed air supply unit 30 can communicate with the central control unit 20 of the weapon simulator 10 via a data communication connection 33.
  • a data transmission via the connection 33 can be cable-bound or wireless, for example by radio or optical.
  • the weapon simulators 10 of FIGS. 3 to 5 have such a controlled compressed air supply unit 30 with the connected components 31, 32, 33, although these in the FIGS. 3 to 5 are not explicitly shown. Furthermore, it is conceivable that the weapon simulator 10 of the FIGS. 1 and 3 to 5 a plurality of controlled compressed air supply units 30, wherein always at least one firearm 4 is connected via a pneumatic line 31 to a separate unit 30. All units 30 may be connected to the same compressor 32.
  • the simulated firearms 4 contain a large number of sensors in order to detect a current operating state and various operating parameters of the firearm 4 and to generate corresponding output signals.
  • the output signals are transmitted to the central control unit 20 of the weapon simulator 10 and used there for the control, coordination and evaluation of the training units.
  • the sensor signals can be transmitted in any manner to the control unit 20, in particular via an electrical or optical signal line and wirelessly, for example by radio or optically. It is also conceivable that the sensor signals are first transmitted to a transmitting / receiving unit 40 of the weapon simulator 10, from where they then be forwarded via a communication link 41 to the central control unit 20. A data transmission via the connection 41 can be wired or wireless, eg. By radio or optical, done.
  • the sensor signals are transmitted from the firearm 4 either via an electrical data line 42 or wirelessly, for example by radio or optically, to the transmitting / receiving unit 40.
  • the transmitting / receiving unit 40 is an integral part of the central control unit 20 or a controlled compressed air supply unit 30.
  • FIG. 1 merely exemplified one of the firearms 4 connected to a transmitting / receiving unit 40 shown.
  • all firearms 4 of the weapon simulator 10 from FIG. 1 are connected by means of a data line 42 to a transmitting / receiving unit 40.
  • the weapon simulators 10 from the FIGS. 3 to 5 have a transmitting / receiving unit 40 to which the simulated firearms transmit 4 sensor signals.
  • connection of the firearms 4 to the controlled compressed air supply unit 30 by means of the pneumatic lines 31 and to the transmitting / receiving unit 40 by means of the signal and / or power supply lines 42 can be used to automatically detect how many firearms 4 at a given time in train the weapon simulator 10 at the same time.

Description

Die vorliegende Erfindung betrifft ein Verfahren zum Trainieren der Benutzung und des Einsatzes von Schusswaffen in einem Waffensimulator. Der Waffensimulator weist eine vorgegebene Anzahl von mehreren nebeneinander angeordneten Schießbahnen und jede Schießbahn eine Bildwiedergabeeinheit zur Darstellung eines Trainingsszenarios auf. Die Bildwiedergabeeinheiten von nebeneinander angeordneten Schießbahnen sind nebeneinander angeordnet und grenzen unmittelbar aneinander.The present invention relates to a method of training the use and deployment of firearms in a weapon simulator. The weapon simulator has a predetermined number of multiple firing lanes arranged next to each other and each firing lane has an image display unit for displaying a training scenario. The image display units of juxtaposed shooting lanes are arranged side by side and immediately adjacent to each other.

Die Erfindung betrifft außerdem ein Computerprogramm, das zur Abarbeitung auf einem Rechengerät, insbesondere auf mindestens einem Mikroprozessor, einer zentralen Steuerungseinheit eines Waffensimulators zum Trainieren der Benutzung und des Einsatzes von Schusswaffen vorgesehen ist. Ferner betrifft die Erfindung eine zentrale Steuerungseinheit eines Waffensimulators zum Trainieren der Benutzung und des Einsatzes von Schusswaffen.The invention also relates to a computer program which is provided for processing on a computing device, in particular on at least one microprocessor, a central control unit of a weapon simulator for training the use and the use of firearms. Furthermore, the invention relates to a central control unit of a weapon simulator for training the use and the use of firearms.

Schließlich betrifft die vorliegende Erfindung auch einen Waffensimulator zum Trainieren der Benutzung und des Einsatzes von Schusswaffen. Der Waffensimulator weist eine vorgegebene Anzahl von mehreren nebeneinander angeordneten Schießbahnen und eine zentrale Steuerungseinheit zur Steuerung eines Trainings auf den Schießbahnen auf. Jede Schießbahn weist eine Bildwiedergabeeinheit zur Darstellung eines Trainingsszenarios auf. Die Bildwiedergabeeinheiten von nebeneinander angeordneten Schießbahnen sind nebeneinander angeordnet und grenzen unmittelbar aneinander.Finally, the present invention also relates to a weapon simulator for training the use and the use of firearms. The weapon simulator has a predetermined number of multiple shooting tracks arranged side by side and a central control unit for controlling training on the shooting lanes. Each shooting track has an image display unit for displaying a training scenario. The image display units of juxtaposed shooting lanes are arranged side by side and immediately adjacent to each other.

Aufgrund der tödlichen Gefahren, die vom Betrieb von Schusswaffen ausgehen, ist es unerlässlich, dass die Benutzung von Schusswaffen umfangreich trainiert wird. Ein solches Training umfasst häufig das Abfeuern von Platzpatronen oder echter Munition. Ein hoher Lärmpegel, Hülsen und andere Rückstände von abgefeuerten Patronen, gesundheitsschädliche verbrannte Pulvergase, Umweltbeschränkungen, hohe Kosten und eine allgemeine Gefahr für den Schützen und umstehende Personen sind wesentliche Nachteile hinsichtlich der Verwendung von Platzpatronen oder realer Munition.Due to the deadly dangers posed by the operation of firearms, it is essential that the use of firearms be extensively trained. Such training often involves firing blanks or real ammunition. High levels of noise, pods and other remnants of fired cartridges, harmful burned powder gases, environmental restrictions, high costs and a general danger to the shooter and bystanders are major disadvantages with regard to the use of blanks or real ammunition.

Um diese Nachteile zu überwinden, sind im Stand der Technik Waffensimulatoren vorgestellt worden, auf denen die Benutzung und der Einsatz von beliebigen Schusswaffen möglichst realitätsnah trainiert werden kann. Als ein Waffensimulator wird nachfolgend ein Schießstand bezeichnet, auf dem mit Hilfe von zu Trainingszwecken umgebauten Schusswaffen die Benutzung und der Einsatz entsprechender Originalwaffen möglichst realitätsnah trainiert werden kann, ohne dass Platzpatronen oder reale Munition verschossen werden muss. Ein solcher Waffensimulator ist bspw. aus der DE 100 42 982 A1 bekannt. Ferner wird von der Anmelderin unter dem Namen Sagittarius® ein Waffensimulator vertrieben, der bspw. bei der deutschen Bundeswehr unter der Bezeichnung AGSHP (Ausbildungsgerät Schießsimulator Handwaffen/ Panzerabwehrhandwaffen) eingesetzt wird. Weitere Waffensimulatoren sind bspw. aus der WO 99/14549 und der WO 94/2586 bekannt, diese sind jedoch völlig anders aufgebaut als der Waffensimulator der vorliegenden Erfindung.In order to overcome these disadvantages, weapons simulators have been presented in the prior art, on which the use and the use of any firearms can be trained as realistic as possible. As a weapon simulator, a shooting range is referred to below, on the basis of using rebuilt for training purposes firearms, the use and use of appropriate original weapons can be trained as realistic as possible without blanks or real ammunition must be fired. Such a weapon simulator is, for example, from the DE 100 42 982 A1 known. Furthermore, a weapon simulator is sold by the applicant under the name Sagittarius®, which is used, for example, in the German Federal Armed Forces under the name AGSHP (training device shooting simulator handguns / antitank handguns) becomes. Other weapons simulators are, for example, from the WO 99/14549 and the WO 94/2586 however, these are of a completely different design than the weapon simulator of the present invention.

Die umgebauten Schusswaffen, die bei den bekannten Waffensimulatoren üblicherweise Anwendung finden, feuern keine Platzpatronen oder reale Munition ab. Um dennoch ein möglichst realitätsnahes Training zu ermöglichen, wird beim "Abfeuern" der Schusswaffen mittels Druckluft eine Rückstoßbewegung simuliert. Aus der US 4,302,190 ist bspw. eine umgebaute Schusswaffe in Form eines Gewehres bekannt, bei der beim Auslösen eines "Schusses" Druckluft aus nach unten weisende Öffnungen in dem Gewehrlauf tritt, um den Lauf zur Simulation einer Rückstoßbewegung nach oben zu zwingen. Dabei betätigt ein Schalter am Auslöser (dem sog. Abzug) ein elektromagnetisches Ventil, um den Durchfluss der Druckluft zu den Öffnungen in dem Gewehrlauf zu kontrollieren. Ferner kann ein Rückstoß einer umgebauten Schusswaffe beim "Abfeuern" eines Schusses durch eine mittels Druckluft ausgelöste Bewegung einer in der Schusswaffe bewegbar angeordneten Gleitanordnung oder eines bewegbaren Verschlusses der Schusswaffe realisiert werden. Dabei wird die Gleitanordnung bzw. der Verschluss gegen einen Anschlag gefahren, was den Rückstoß simuliert. Insbesondere wird die Gleitanordnung oder der Verschluss beim Betätigen des Auslösers pneumatisch in eine Hin- und Herbewegung (in einen sog. Bewegungszyklus) versetzt, die zudem das Auswerfen der "abgefeuerten" Patrone und das Nachladen einer neuen Patrone aus einem Magazin der Schusswaffe simulieren kann. Eine solche umgebaute Schusswaffe ist bspw. aus der WO 2004/015357 A2 bekannt.The rebuilt firearms, which are commonly used in known weapon simulators, do not fire blanks or real ammunition. Nevertheless, in order to allow the most realistic possible training, a recoil movement is simulated when the firearms are "fired" by means of compressed air. From the US 4,302,190 For example, a converted firearm in the form of a rifle is known in which compressed air from downwardly facing orifices enters the rifle barrel when a "shot" is fired to force the barrel up to simulate recoil. In this case, a switch on the trigger (the so-called trigger) actuates an electromagnetic valve to control the flow of compressed air to the openings in the gun barrel. Further, a recoil of a converted firearm when "firing" a shot by a triggered by compressed air movement of a movable in the firearm slide assembly or a movable shutter of the firearm can be realized. The sliding assembly or the closure is driven against a stop, which simulates recoil. In particular, when the trigger is actuated, the slide assembly or latch is pneumatically placed in a reciprocating motion (a so-called "cycle of motion") that can also simulate ejecting the "fired" cartridge and reloading a new cartridge from a magazine of the firearm. Such a converted firearm is, for example, from the WO 2004/015357 A2 known.

Zur Versorgung der umgebauten Schusswaffe mit Druckluft sind verschiedene Möglichkeiten denkbar. Zum einen kann die Schusswaffe über eine pneumatische Leitung an einen Kompressor angeschlossen sein, der die Druckluft erzeugt. In diesem Fall ist in der Schusswaffe ein Pneumatikventil angeordnet, das die Druckluftzufuhr zu einem pneumatischen System der Schusswaffe steuert. Das pneumatische System kann u.a. Pneumatikleitungen oder -kanäle, Pneumatikventile, eine pneumatisch betätigbare Gleitanordnung und/oder einen pneumatisch betätigbaren Verschluss umfassen. Beim Betätigen des Auslösers der Schusswaffe wird das in der Schusswaffe angeordnete Pneumatikventil geöffnet, so dass Druckluft in das pneumatische System der Schusswaffe strömen kann, um die Hin- und Herbewegung der Gleitanordnung bzw. des Verschlusses zu bewirken. Zur Betätigung der bewegbaren Gleitanordnung bzw. des bewegbaren Verschlusses ist ein Druck von etwa 300 bis 400 bar erforderlich. In dem beschriebenen Fall liegt während des Trainings auf dem Waffensimulator ständig der volle Druck an der Pneumatikleitung an.To supply the converted firearm with compressed air various possibilities are conceivable. On the one hand, the firearm can be connected via a pneumatic line to a compressor, which generates the compressed air. In this case, a pneumatic valve is arranged in the firearm, the Compressed air supply to a pneumatic system controls the firearm. The pneumatic system may include pneumatic lines or channels, pneumatic valves, a pneumatically actuated slide assembly, and / or a pneumatically actuable shutter. Upon actuation of the trigger of the firearm, the pneumatic valve disposed in the firearm is opened so that compressed air can flow into the pneumatic system of the firearm to effect the reciprocation of the sliding assembly or closure. To actuate the movable slide assembly or the movable closure, a pressure of about 300 to 400 bar is required. In the case described, the full pressure is constantly applied to the pneumatic line during training on the weapon simulator.

Zum anderen kann die Schusswaffe zur Druckluftversorgung über eine Pneumatikleitung an eine gesteuerte Druckluftversorgungseinheit (sog. Weapon Connection Box) des Waffensimulators angeschlossen sein, die ihrerseits an den Kompressor angeschlossen ist. Die Druckluftversorgungseinheit umfasst ein Pneumatikventil, das die Druckluftzufuhr zu der Pneumatikleitung und weiter zu dem pneumatischen System der Schusswaffe steuert. Beim Betätigen des Auslösers der Schusswaffe wird ein entsprechendes Sensorsignal an die Druckluftversorgungseinheit übermittelt, die das Ventil öffnet und kurzzeitig Druckluft in die Pneumatikleitung und das pneumatische System der Schusswaffe strömen lässt, um die Hin- und Herbewegung der Gleitanordnung bzw. des Verschlusses zu bewirken. Danach schließt das Ventil wieder und die Pneumatikleitung ist wieder drucklos. In diesem Fall liegt also nur während des "Abfeuerns" eines Schusses der volle Druck an der Pneumatikleitung an.On the other hand, the firearm can be connected to the compressed air supply via a pneumatic line to a controlled compressed air supply unit (so-called Weapon Connection Box) of the weapon simulator, which in turn is connected to the compressor. The compressed air supply unit comprises a pneumatic valve which controls the supply of compressed air to the pneumatic line and further to the pneumatic system of the firearm. Upon actuation of the trigger of the firearm, a corresponding sensor signal is transmitted to the compressed air supply unit, which opens the valve and briefly allows compressed air to flow into the pneumatic line and the pneumatic system of the firearm to effect the reciprocating movement of the sliding assembly or the closure. Thereafter, the valve closes again and the pneumatic line is depressurized again. In this case, so only during the "firing" of a shot of the full pressure on the pneumatic line.

Ferner kann die Schusswaffe zur Druckluftversorgung ein internes Druckluftreservoir aufweisen, das gesteuert über ein Pneumatikventil Druckluft an das pneumatische System der Schusswaffe abgeben kann. Das Druckluftreservoir ist entweder entnehmbar in der Waffe angeordnet, so dass ein leeres Reservoir entnommen und ein neues, mit Druckluft befülltes Reservoir eingesetzt werden kann, oder das Reservoir weist einen von außen zugänglichen Anschluss auf, über den es von Zeit zu Zeit, bspw. über eine anschließbare Pneumatikleitung, mit Druckluft befüllt werden kann. Ein entnehmbares Druckluftreservoir ist bspw. Teil eines in eine Magazinaufnahme der Schusswaffe lösbar einsetzbaren umgebauten Magazins. Eine solche Schusswaffe ist bspw. aus der US 6,854,480 B2 und der US 7,306,462 B2 bekannt. Ein Betätigen des Auslösers der Schusswaffe kann das Pneumatikventil öffnen und Druckluft in das pneumatische System der Schusswaffe strömen lassen, um die Hin- und Herbewegung der Gleitanordnung bzw. des Verschlusses zu bewirken. Mit einer solchen umgebauten Schusswaffe kann sich der Schütze frei im Waffensimulator bewegen und ist nicht durch eine Pneumatikleitung in seinem Bewegungsradius beschränkt.Furthermore, the firearm for compressed air supply have an internal compressed air reservoir, which controlled by a pneumatic valve compressed air to the pneumatic system of the Firearm can deliver. The compressed air reservoir is either removably disposed in the weapon, so that an empty reservoir removed and a new, filled with compressed air reservoir can be used, or the reservoir has an externally accessible port on which it from time to time, eg. About a connectable pneumatic line, can be filled with compressed air. A removable compressed air reservoir is, for example, part of a reusable magazine which can be detachably inserted into a magazine receptacle of the firearm. Such a firearm is, for example, from the US 6,854,480 B2 and the US 7,306,462 B2 known. Actuation of the trigger of the firearm may open the pneumatic valve and allow pressurized air to flow into the pneumatic system of the firearm to effect reciprocation of the sliding assembly or closure. With such a converted firearm, the shooter can move freely in the weapon simulator and is not limited by a pneumatic line in its radius of movement.

Schließlich kann die umgebaute Schusswaffe zur Druckluftversorgung Druckluftpatronen verwenden. Diese werden wie herkömmliche scharfe Patronen direkt in die Kammer der Schusswaffe oder in ein Magazin eingesetzt, von wo aus sie dann während des Betriebs der Schusswaffe einzeln in die Kammer geladen werden. Die Druckluftpatronen weisen einen Druckluftspeicher auf, der über in der Patrone integrierte Ventilmittel mit der Umgebung in Verbindung steht. In dem Druckluftspeicher ist Druckluft enthalten, die durch Öffnen der Ventilmittel an die Umgebung abgegeben werden kann. Beim Betätigen des Auslösers der Schusswaffe werden die Ventilmittel der in der Kammer befindlichen Druckluftpatrone geöffnet, so dass die in dem Druckluftspeicher enthaltene Druckluft in das pneumatische System der Schusswaffe entweichen kann, um einen Bewegungszyklus der Gleitanordnung bzw. des Verschlusses zu bewirken. Im Rahmen des Bewegungszyklus der Gleitanordnung oder des Verschlusses kann die "abgefeuerte" Patrone aus der Kammer ausgeworfen und eine neue Patrone aus dem Magazin die die Kammer geladen werden. Eine solche umgebaute Schusswaffe ist bspw. aus der von der Anmelderin am 27.11.2013 beim Deutschen Patent- und Markenamt eingereichten DE 10 2013 224 209 bekannt. Auch in der WO 2004/015357 A2 ist eine solche umgebaute Schusswaffe beschrieben. Bei Verwendung einer Druckluftpatrone zur Druckluftversorgung einer umgebauten Schusswaffe ist eine besonders realitätsnahe Simulation der Benutzung und des Einsatzes der Schusswaffe möglich.Finally, the converted firearm can use compressed air cartridges for compressed air supply. These are used as conventional sharp cartridges directly into the chamber of the firearm or in a magazine, from where they are then loaded individually during operation of the firearm in the chamber. The compressed air cartridges have a compressed air reservoir which communicates with the environment via valve means integrated in the cartridge. In the compressed air reservoir compressed air is contained, which can be discharged by opening the valve means to the environment. Upon actuation of the trigger of the firearm, the valve means of the compressed air cartridge located in the chamber are opened so that the compressed air contained in the compressed air reservoir can escape into the pneumatic system of the firearm to effect a cycle of movement of the sliding assembly or the closure. As part of the movement cycle of the slide assembly or the closure can The "fired" cartridge is ejected from the chamber and a new cartridge from the magazine is loaded into the chamber. Such a converted firearm is, for example, from the filed by the applicant on 27.11.2013 at the German Patent and Trademark Office DE 10 2013 224 209 known. Also in the WO 2004/015357 A2 is described such a converted firearm. When using a compressed air cartridge for compressed air supply to a converted firearm, a particularly realistic simulation of the use and use of the firearm is possible.

Die bekannten Waffensimulatoren umfassen mehrere nebeneinander angeordnete Schießbahnen, auf denen mehrere Schützen gleichzeitig trainieren können. Jede Schießbahn umfasst eine in einem Abstand zu dem Schützen angeordnete Bildwiedergabeeinheit, auf der ein Trainingsszenario für den Schützen dargestellt wird. Das Trainingsszenario kann realistische dynamische Situationen, bspw. eine Demonstration mit einigen gewalttätigen Demonstranten oder einen Häuserkampf, aber auch statische reine Trainingssituation, bspw. eine Zielscheibe, umfassen. Der Schütze hält die zu Trainingszwecken umgebaute Schusswaffe und setzt diese im Rahmen des dargestellten Szenarios wie eine herkömmliche Schusswaffe ein, indem er bspw. versucht, Demonstranten oder gegnerische Kämpfer in angemessener Weise zu bekämpfen oder aber auf der dargestellten Zielscheibe möglichst viele Treffer zu erzielen. Zumindest beim "Abfeuern" der simulierten Schusswaffe kann von der Waffe ein Laserstrahl ausgesandt werden, dessen Verlauf im Wesentlichen der Flugbahn eines abgefeuerten Projektils einer scharfen Patrone entspricht. Ein durch den Laserstrahl auf der Bildwiedergabeeinheit erzeugter Lichtpunkt entspricht somit in etwa der Stelle, an der ein Projektil einschlagen würde, wäre die Waffe eine Originalwaffe, die scharfe Munition verschießt. Durch eine Ermittlung der Position des Lichtpunkts auf der Bildwiedergabeeinheit und durch einen Vergleich der ermittelten Position mit dem zum Zeitpunkt der "Schussauslösung" auf der Bildwiedergabeeinheit dargestellten Trainingsszenario können virtuelle Treffer detektiert werden.The known weapon simulators include several juxtaposed shooting lanes on which several shooters can train at the same time. Each shooting lane comprises an image display unit arranged at a distance from the shooter on which a training scenario for the shooter is displayed. The training scenario may include realistic dynamic situations, eg a demonstration with some violent demonstrators or a house fight, but also static pure training situation, eg a target. The shooter keeps the converted firearms for training purposes and uses them as part of the scenario shown as a conventional firearm, for example, by trying to adequately combat demonstrators or opposing fighters or to achieve as many hits on the target shown. At least during the "firing" of the simulated firearm, a laser beam can be emitted from the weapon, the course of which essentially corresponds to the trajectory of a fired projectile of a sharp cartridge. A light spot generated by the laser beam on the image display unit thus corresponds approximately to the point at which a projectile would strike if the weapon were an original weapon that fires live ammunition. By determining the position of the light spot on the image display unit and by comparing the determined position with the training scenario shown on the image display unit at the time of "shot firing" virtual hits can be detected.

Die Bildwiedergabeeinheit kann eine Leinwand sein, auf die das Trainingsszenario bspw. mittels eines Beamers projiziert wird. Die Bildwiedergabeeinheit kann aber auch mindestens einen Bildschirm (z.B. einen LCD-, LED-, OLED- oder Plasma-Flat Panel Display) umfassen, auf dem das Trainingsszenario dargestellt wird. Obwohl zwar jede Schießbahn über eine Bildwiedergabeeinheit verfügt, muss nicht jede Schießbahn über eine separate Bildwiedergabeeinheit verfügen. So ist es bspw. denkbar, dass sich eine als Leinwand ausgebildete Bildwiedergabeeinheit über die Breite mehrerer Schießbahnen, insbesondere über die gesamte Breite sämtlicher Schießbahnen, erstreckt. Ebenso wäre es denkbar, dass sich ein Bildschirm über die Breite mehrerer Schießbahnen erstreckt oder aber eine Schießbahn mehrere neben- und/oder übereinander angeordnete Bildschirme umfasst.The image display unit may be a screen onto which the training scenario is projected, for example, by means of a beamer. However, the image display unit may also include at least one display (e.g., an LCD, LED, OLED, or plasma flat panel display) on which the training scenario is displayed. Although each shooting lane has a picture display unit, each shooting lane does not have to have a separate picture display unit. Thus, for example, it is conceivable that an image reproduction unit formed as a screen extends across the width of a plurality of shooting tracks, in particular over the entire width of all the shooting tracks. It would also be conceivable for a screen to extend across the width of a plurality of shooting lanes or for a shooting lane to comprise a plurality of monitors arranged side by side and / or one above the other.

Falls die Druckluftversorgung der simulierten Schusswaffen über eine externe Druckluftquelle realisiert ist, kann der Waffensimulator zudem über mindestens eine gesteuerte Druckluftversorgungseinheit (sog. Weapon Connection Box) verfügen, an der die in dem Waffensimulator eingesetzten umgebauten Schusswaffen über eine Pneumatikleitung angeschlossen werden können. Es ist denkbar, dass immer ein oder zwei Schusswaffen an einer Druckluftversorgungseinheit angeschlossen werden, so dass in dem Waffensimulator mehrere Druckluftversorgungseinheiten vorhanden sein können. Zudem verfügt der Waffensimulator über eine zentrale Steuerungseinheit, welche den Ablauf des Trainings, vorzugsweise auf allen Schießbahnen des Waffensimulators, koordiniert und steuert. Insbesondere wählt die Steuerungseinheit das jeweilige Trainingsszenario aus und steuert die Bildwiedergabeeinheiten der Schießbahnen entsprechend an, um das ausgewählte Szenario darzustellen. Die Steuerungseinheit ist ferner zuständig für die Erfassung des aktuellen Betriebszustands der Schusswaffen und für das "Abfeuern" eines Schusses, d.h. eine pneumatische Betätigung der Gleitanordnung bzw. des Verschlusses einer Schusswaffe. Außerdem verfügt der Waffensimulator über mindestens eine Kamera, die zur Detektion der Position des Lichtpunkts zum Zeitpunkt der Betätigung des Auslösers einer Schusswaffe dient, indem das von der mindestens einen Kamera aufgenommene Bild ausgewertet wird und, falls mehrere zueinander beabstandete Kameras vorhanden sind, die verschiedenen Bilder bzw. die entsprechenden Auswerteergebnisse miteinander verglichen werden. Üblicherweise ist die mindestens eine Kamera für die Detektion der Position der Lichtpunkte auf mehreren Schießbahnen zuständig. Die mindestens eine Kamera überwacht dabei jeweils ein Schussfenster je Schießbahn.If the compressed air supply of the simulated firearms is realized via an external compressed air source, the weapon simulator can also have at least one controlled compressed air supply unit (so-called Weapon Connection Box) to which the converted firearms used in the weapon simulator can be connected via a pneumatic line. It is conceivable that always one or two firearms are connected to a compressed air supply unit, so that several compressed air supply units can be present in the weapon simulator. In addition, the weapon simulator has a central control unit which coordinates and controls the course of the training, preferably on all shooting ranges of the weapon simulator. In particular, the control unit selects the respective training scenario and controls the image display units of the shooting lanes to display the selected scenario. The control unit is also responsible for the detection of the current operating state of the firearms and for the "firing" of a shot, ie a pneumatic actuation of the slide assembly or the closure of a firearm. In addition, the weapon simulator has at least one camera for detecting the position of the light spot at the time of actuation of the trigger of a firearm by evaluating the image taken by the at least one camera and, if there are a plurality of spaced-apart cameras, the different images or the corresponding evaluation results are compared with each other. Usually, the at least one camera is responsible for the detection of the position of the light spots on several shooting lanes. The at least one camera monitors one shot window per shooting range.

Die in dem Waffensimulator eingesetzten simulierten Schusswaffen verfügen über mehrere Sensoren, welche den aktuellen Betriebszustand der Schusswaffe detektieren und entsprechende Sensorsignale erzeugen. Der detektierte Betriebszustand einer Schusswaffe umfasst bspw. einen Haltepunkt (Einpendeln auf das Ziel), einen Anpressdruck der Schulterstütze, eine Verkantung der Waffe nach links oder rechts, eine aktuelle Position des Auslösers, Magazin eingesetzt (ja/nein), einen durchgeführten Magazinwechsel, einen Rohrwechsel bei bestimmten Schusswaffen, und/oder eine Ladehemmung (verkeilte Patrone). Die entsprechenden Sensorsignale werden an die zentrale Steuerungseinheit und/oder an die mindestens eine Druckluftversorgungseinheit übermittelt und dort ausgewertet. Die Steuerungseinheit bzw. die Druckluftversorgungseinheit kann anhand der Sensorsignale geeignete Ansteuersignale für eine Simulation des Betriebs der Schusswaffe generieren und an entsprechende Aktoren (z.B. Pneumatikventile) weiterleiten. So kann die Steuerungseinheit bzw. die Druckluftversorgungseinheit bspw. infolge einer Betätigung des Auslösers der Schusswaffe (nach dem Einsetzen eines Magazins und nach einem erstmaligen Betätigen des Verschlusses zum "Laden" der Schusswaffe) die Abgabe eines simulierten Schusses veranlassen und entsprechende Ansteuersignale für mindestens ein Pneumatikventil in der Druckluftversorgungseinheit und/oder der Schusswaffe generieren und diese entsprechend ansteuern, um einen pneumatisch betätigten Bewegungszyklus der Gleitanordnung bzw. des Verschlusses auszulösen. Die Übermittlung der Sensorsignale durch die simulierte Schusswaffe sowie die Übermittlung der Ansteuersignale für die Aktoren kann über eine elektrische Leitung oder kabellos erfolgen. Eine kabellose Signalübertragung kann bspw. mittels Funk oder optisch realisiert sein.The simulated firearms used in the weapon simulator have a plurality of sensors which detect the current operating state of the firearm and generate corresponding sensor signals. The detected operating state of a firearm includes, for example, a breakpoint (leveling on the target), a contact pressure of the shoulder rest, tilting of the weapon to the left or right, a current position of the shutter, magazine inserted (yes / no), a magazine change, a Pipe change in certain firearms, and / or a jam (wedged cartridge). The corresponding sensor signals are transmitted to the central control unit and / or to the at least one compressed air supply unit and evaluated there. The control unit or the compressed air supply unit can generate suitable control signals for a simulation of the operation of the firearm on the basis of the sensor signals and forward them to corresponding actuators (eg pneumatic valves). Thus, the control unit or the compressed air supply unit, for example, due to a Actuating the trigger of the firearm (after inserting a magazine and after first pressing the shutter to "load" the firearm) cause the delivery of a simulated shot and generate corresponding control signals for at least one pneumatic valve in the compressed air supply unit and / or the firearm and this accordingly to trigger a pneumatically actuated movement cycle of the slide assembly and the closure. The transmission of the sensor signals by the simulated firearm and the transmission of the control signals for the actuators can be done via an electrical line or wirelessly. A wireless signal transmission can, for example, be implemented by radio or optically.

Bei den bekannten Waffensimulatoren ist es nachteilig, dass diese eine feste Anzahl an Schießbahnen einer vorgegebenen Breite aufweisen. Selbst wenn auf dem Waffensimulator weniger als die aufgrund der verfügbaren Anzahl an Schießbahnen maximal mögliche Anzahl an Schützen gleichzeitig trainiert, bleibt die Anzahl der Schießbahnen und deren Breite konstant, obwohl einige Bahnen ungenutzt sind. Ausgehend von dem beschriebenen Stand der Technik liegt der Erfindung deshalb die Aufgabe zugrunde, einen Waffensimulator flexibler und effizienter einsetzen zu können.In the known weapon simulators, it is disadvantageous that they have a fixed number of shooting lanes of a predetermined width. Even if less than the maximum possible number of shooters trained on the weapon simulator at the same time, the number of shooting lanes and their width remains constant, although some lanes are unused. Based on the described prior art, the invention is therefore the object of being able to use a weapon simulator more flexible and efficient.

Zur Lösung dieser Aufgabe wird ausgehend von dem Verfahren der eingangs genannten Art vorgeschlagen, dass

  • eine Anzahl der auf dem Waffensimulator gleichzeitig trainierenden Schützen ermittelt wird,
  • eine Anzahl und Breiten der Schießbahnen des Waffensimulators in Abhängigkeit von der Anzahl der auf dem Waffensimulator gleichzeitig trainierenden Schützen ermittelt wird, und
  • die Bildwiedergabeeinheiten derart angesteuert werden, dass diese die Trainingsszenarien für die ermittelte Anzahl an Schießbahnen jeweils über die gesamte ermittelte Breite der Schießbahnen darstellen.
To solve this problem is proposed starting from the method of the type mentioned that
  • a number of the shooter training simultaneously on the weapon simulator is determined,
  • a number and widths of the firing ranges of the weapon simulator are determined as a function of the number of shooters training simultaneously on the weapon simulator, and
  • the image display units are controlled such that they determine the training scenarios for the Show number of shooting lanes each over the entire determined width of the shooting lanes.

Erfindungsgemäß wird also eine adaptive Anpassung der Anzahl und der Breite von Schießbahnen eines Waffensimulators in Abhängigkeit von der Anzahl der tatsächlich zur gleichen Zeit trainierenden Schützen vorgeschlagen. Dadurch kann stets die gesamte verfügbare Breite des Waffensimulators, d.h. aller Schießbahnen, für Trainingszwecke genutzt werden, unabhängig davon ob weniger als die maximal mögliche Anzahl an Schützen gleichzeitig trainieren. Auf der mindestens einen verbreiterten Schießbahn steht ein der Breite der Schießbahn entsprechendes verbreitertes Bild des virtuellen Trainingsszenarios auf der Bildschirmwiedergabeeinrichtung zur Verfügung. Es wird also die gesamte zur Verfügung stehende Breite der Bildwiedergabeeinrichtung ausgenutzt. Dadurch ist auf der mindestens einen verbreiterten Schießbahn ein besonders realitätsnahes und intensives Training möglich. Aufgrund der Flexibilität des Waffensimulators bzw. der Bildwiedergabeeinrichtungen ist es mit der vorliegenden Erfindung zudem möglich, Trainingsszenarien, die eine größere Darstellungsbreite auf der Bildwiedergabeeinrichtung haben sollten oder gar benötigen, auf den Bildwiedergabeeinheiten darzustellen, die üblicherweise lediglich zur Darstellung von schmaleren Szenarien vorgesehen sind. Es müssen keine zusätzlichen, speziellen Waffensimulatoren beschafft werden, die eine besonders breite Darstellung der Trainingsszenarien erlauben.Thus, according to the invention, an adaptive adaptation of the number and the width of shooting lanes of a weapon simulator is proposed as a function of the number of shooters actually training at the same time. This will always allow the total available width of the weapon simulator, i. all shooting ranges are used for training purposes, regardless of whether less than the maximum possible number of shooters train at the same time. On the at least one widened shooting lane, a widened image of the virtual training scenario corresponding to the width of the shooting lane is available on the screen display device. Thus, the entire available width of the image display device is utilized. As a result, a particularly realistic and intensive training is possible on the at least one widened shooting range. Due to the flexibility of the weapon simulator or the image display devices, it is also possible with the present invention, training scenarios that should have a wider display on the image display device or even need to represent on the image display units, which are usually provided only for the presentation of narrower scenarios. No additional, special weapon simulators need to be procured, which allow a particularly broad representation of the training scenarios.

In dem Waffensimulator mit der adaptiven Anzahl und Breite der Schießbahnen können beliebige simulierte Schusswaffen eingesetzt werden. Die Schusswaffen können auch scharfe Munition oder Platzpatronen verschießen. Vorzugsweise werden jedoch umgebaute Schusswaffen eingesetzt, bei denen ein Betrieb der Schusswaffe, insbesondere das "Abfeuern" eines Schusses, mittels einer bewegbaren Gleitanordnung und/oder eines bewegbaren Verschlusses simuliert wird, wobei ein Bewegungszyklus der Gleitanordnung bzw. des Verschlusses mittels Druckluft bewirkt wird. Zur Druckluftversorgung der simulierten Schusswaffen können interne Druckluftquellen (Druckluftreservoir in der Schusswaffe oder im Magazin oder Druckluftspeicher in Druckluftpatronen) oder externe Druckluftquellen (Druckluftleitung zu Kompressor oder zu gesteuerten Druckluftversorgungseinheit) verwendet werden. Zur Signalübertragung zwischen den Sensoren der simulierten Schusswaffen und der zentralen Steuerungseinheit können Leitungen oder kabellose Kommunikationsverbindungen, bspw. über Funk oder optisch, verwendet werden. Die Signalübertragung zwischen den Sensoren der Schusswaffen und der zentralen Steuerungseinheit kann auch mittelbar über eine gesteuerte Druckluftversorgungseinheit erfolgen.In the weapon simulator with the adaptive number and width of the shooting lanes any simulated firearms can be used. The firearms can also shoot live ammunition or blanks. Preferably, however, rebuilt firearms are used in which an operation of the firearm, in particular the "firing" of a shot, by means of a movable slide assembly and / or a movable shutter is simulated, wherein a movement cycle of the slide assembly or the closure is effected by means of compressed air. For compressed air supply of the simulated firearms, internal compressed air sources (compressed air reservoir in the firearm or in the magazine or compressed air reservoir in compressed air cartridges) or external compressed air sources (compressed air line to compressor or controlled compressed air supply unit) can be used. For signal transmission between the sensors of the simulated firearms and the central control unit lines or wireless communication links, for example. Via radio or optical, can be used. The signal transmission between the sensors of the firearms and the central control unit can also be done indirectly via a controlled compressed air supply unit.

Gemäß einer vorteilhaften Weiterbildung der Erfindung wird vorgeschlagen, dass die Anzahl der zu einem bestimmten Zeitpunkt in dem Waffensimulator gleichzeitig trainierenden Schützen anhand der Anzahl der zu Trainingszwecken umgebauten Schusswaffen automatisch ermittelt wird, die zu diesem Zeitpunkt in dem Waffensimulator angeordnet und betriebsbereit sind. Gemäß dieser Weiterbildung ist es also nicht erforderlich, dass sich die momentan in dem Waffensimulator trainierenden Schützen manuell, bspw. durch Eingabe ihres Namens, bei der zentralen Steuerungseinheit des Waffensimulators anmelden. Vielmehr wird die Präsenz von einsatzbereiten simulierten Schusswaffen in dem Waffensimulator automatisch erkannt.According to an advantageous development of the invention, it is proposed that the number of shooters simultaneously trained at a particular time in the weapon simulator is automatically determined on the basis of the number of firearms converted for training purposes, which are arranged and ready for operation in the weapon simulator at this time. According to this development, it is therefore not necessary for the shooters currently training in the weapon simulator to log in manually, for example by entering their name, at the central control unit of the weapon simulator. Rather, the presence of ready-to-use simulated firearms is automatically detected in the weapon simulator.

Gemäß einer bevorzugten Ausführungsform der Erfindung wird vorgeschlagen, dass die Betriebsbereitschaft einer Schusswaffe daran erkannt wird, dass eine Druckluftleitung zur Druckluftversorgung eines pneumatischen Systems und zur Simulation eines realitätsnahen Betriebs der Schusswaffe in eine gesteuerte Druckluftversorgungseinheit des Waffensimulators gesteckt ist und/oder eine Leitung zur Signalübertragung zwischen der Schusswaffe und einer zentralen Steuerungseinheit des Waffensimulators in eine Sende-/ Empfangseinheit des Waffensimulators gesteckt ist. Für den Fall, dass die in dem Waffensimulator eingesetzten simulierten Schusswaffen eine externe Druckluftquelle über eine Druckluftleitung zu einem Kompressor oder einer gesteuerten Druckluftversorgungseinheit (sog. Weapon Connection Box) aufweisen, wird zu Beginn der Trainingseinheit die Druckluftleitung einer Schusswaffe in den entsprechenden Aufnahmeabschnitt in der zentralen Steuerungseinheit oder in der gesteuerten Druckluftversorgungseinheit gesteckt. Das von der Schusswaffe abgewandte Ende der Druckluftleitung kann dazu ein Anschlusselement aufweisen, das dem Aufnahmeabschnitt entspricht und mit diesem in eine luftdichte Verbindung treten kann. Gleichzeitig können in dem Aufnahmeabschnitt und/oder in dem Anschlusselement der Druckluftleitung Ventilmittel angeordnet sein, die unmittelbar nach dem Trennen des Anschlusselements von dem Aufnahmeabschnitt die Öffnung automatisch verschließen und ein Entweichen von Druckluft verhindern.According to a preferred embodiment of the invention it is proposed that the operational readiness of a firearm is recognized by the fact that a compressed air line to the compressed air supply of a pneumatic system and to simulate a realistic operation of the firearm in a controlled compressed air supply unit Weapon simulator is inserted and / or a line for signal transmission between the firearm and a central control unit of the weapon simulator is inserted into a transmitting / receiving unit of the weapon simulator. In the event that the simulated firearms used in the weapon simulator have an external compressed air source via a compressed air line to a compressor or a controlled compressed air supply unit (so-called Weapon Connection Box), at the beginning of the training session, the compressed air line of a firearm in the corresponding receiving section in the central Control unit or plugged in the controlled compressed air supply unit. The remote from the firearm end of the compressed air line may for this purpose have a connection element which corresponds to the receiving portion and can enter into an airtight connection with this. At the same time can be arranged in the receiving portion and / or in the connecting element of the compressed air line valve means, which close the opening automatically after the separation of the connecting element of the receiving portion and prevent the escape of compressed air.

Im Falle einer leitungsgebundenen Signalübertragung zwischen der zentralen Steuerungseinheit und der simulierten Schusswaffe, ist eine elektrische Leitung zwischen der Schusswaffe und der zentralen Steuerungseinheit oder einer gesteuerten Druckluftversorgungseinheit vorgesehen. Über diese Leitung können bspw. Sensorsignale und Ansteuerbefehle übertragen werden. Selbstverständlich können über diese Leitung beliebig andere Informationen übermittelt werden. Ferner können zwischen den Schusswaffen und der zentralen Steuerungseinheit bzw. den Druckluftversorgungseinheiten Energieversorgungsleitungen vorgesehen sein, um die Schusswaffen, insbesondere deren Sensoren mit elektrischer Energie zu versorgen. Im Falle einer leitungsgebundenen Signal- oder Energieübertragung wird zu Beginn der Trainingseinheit mindestens eine elektrische Leitung einer Schusswaffe in den entsprechenden Aufnahmeabschnitt in der zentralen Steuerungseinheit oder in einer gesteuerten Druckluftversorgungseinheit gesteckt. Das von der Schusswaffe abgewandte Ende der Leitung kann dazu ein Anschlusselement aufweisen, das dem Aufnahmeabschnitt entspricht und mit diesem in eine elektrisch leitfähige Verbindung treten kann.In the case of a wired signal transmission between the central control unit and the simulated firearm, an electrical line between the firearm and the central control unit or a controlled compressed air supply unit is provided. For example, sensor signals and control commands can be transmitted via this line. Of course, any other information can be transmitted via this line. Furthermore, energy supply lines can be provided between the firearms and the central control unit or the compressed air supply units in order to supply the firearms, in particular their sensors, with electrical energy. In the case of a wired signal or energy transfer is at the beginning of the Training unit inserted at least one electrical line of a firearm in the corresponding receiving portion in the central control unit or in a controlled compressed air supply unit. The remote from the firearm end of the line may for this purpose have a connection element which corresponds to the receiving portion and can enter into an electrically conductive connection with this.

Das Einstecken der Pneumatikleitung und/oder der elektrischen Leitung einer Schusswaffe wird von der zentralen Steuerungseinheit automatisch erkannt oder ihr mitgeteilt, so dass sie stets weiß, wie viele Schützen momentan in dem Waffensimulator trainieren.The insertion of the pneumatic line and / or the electrical line of a firearm is automatically detected or notified by the central control unit, so that it always knows how many shooters currently train in the weapon simulator.

Es ist denkbar, dass die Druckluftversorgung der simulierten Schusswaffen durch die gesteuerte Druckluftversorgungseinheit (sog. Weapon Connection Box) über die daran angeschlossene Druckluftleitung erfolgt, während die Datenkommunikation über Funk, optisch oder über eine Signalleitung unmittelbar zwischen der Schusswaffe und der zentralen Steuerungseinheit erfolgt. Gemäß einer bevorzugten Ausführungsform der Erfindung wird allerdings vorgeschlagen, dass die gesteuerte Druckluftversorgungseinheit und die Sende-/ Empfangseinheit zu einer gemeinsamen Einheit zusammengefasst sind, die mit der zentralen Steuerungseinheit zur Signalübertragung in Verbindung steht und der ein Kompressor zur Erzeugung der Druckluft zugeordnet ist. In diesem Fall erfolgt also sowohl die Druckluftversorgung der simulierten Schusswaffen als auch die Datenkommunikation zwischen der Steuerungseinheit und der Schusswaffen über die gesteuerte Druckluftversorgungseinheit.It is conceivable that the compressed air supply of the simulated firearms by the controlled compressed air supply unit (so-called Weapon Connection Box) via the connected compressed air line, while the data communication via radio, optical or via a signal line takes place directly between the firearm and the central control unit. According to a preferred embodiment of the invention, however, it is proposed that the controlled compressed air supply unit and the transmitting / receiving unit are combined to form a common unit, which communicates with the central control unit for signal transmission and which is associated with a compressor for generating the compressed air. In this case, therefore, both the compressed air supply of the simulated firearms and the data communication between the control unit and the firearms via the controlled compressed air supply unit.

Gemäß einer anderen vorteilhaften Weiterbildung der Erfindung wird vorgeschlagen, dass die Betriebsbereitschaft einer Schusswaffe in dem Waffensimulator daran erkannt wird, dass die Schusswaffe bei der Steuerungseinheit angemeldet ist. Im Falle einer kabellosen Signalübertragung zwischen den Schusswaffen und der zentralen Steuerungseinheit meldet sich eine betriebsbereite Schusswaffe im Rahmen eines Initialisierungsprozesses zum Aufbau der Kommunikationsverbindung bei der Steuerungseinheit an. Die Anmeldung kann entweder direkt bei der Steuerungseinheit oder aber mittelbar über eine andere Einheit des Waffensimulators, bspw. über die gesteuerte Druckluftversorgungseinheit erfolgen. Anhand der momentan angemeldeten Schusswaffen kann die Steuerungseinheit die momentane Anzahl an betriebsbereiten Schusswaffen in dem Waffensimulator ermitteln.According to another advantageous embodiment of the invention, it is proposed that the operational readiness of a firearm in the weapon simulator is recognized by the fact that the firearm is registered with the control unit. In the case of a wireless signal transmission between the Firearms and the central control unit logs on a ready-firearm firearm as part of an initialization process for establishing the communication connection to the control unit. The registration can take place either directly at the control unit or indirectly via another unit of the weapon simulator, for example via the controlled compressed air supply unit. Based on the currently registered firearms, the control unit can determine the current number of operational firearms in the weapon simulator.

Gemäß einer bevorzugten Ausführungsform der Erfindung wird vorgeschlagen, dass falls in dem Waffensimulator weniger Schützen als eine maximal mögliche Anzahl an Schützen gleichzeitig trainieren, die Anzahl der Schießbahnen um mindestens eins reduziert und die Breite mindestens einer der Schießbahnen vergrößert wird. Wenn sich bspw. anhand der momentan in dem Waffensimulator betriebsbereiten Schusswaffen ergibt, dass eine Schießbahn frei ist, wird die Anzahl der Schießbahnen um eins verringert und gleichzeitig die Breite mindestens einer der besetzten Schießbahnen verbreitert. Wenn sich bspw. ergibt, dass zwei Schießbahnen frei sind, wird die Anzahl der Schießbahnen um zwei reduziert und gleichzeitig die Breite mindestens einer der besetzten Schießbahnen verbreitert. Dabei ist es nicht unbedingt erforderlich, dass die gesamte Breite der freiwerdenden Schießbahnen auf mindestens eine der besetzten Schießbahnen verteilt wird. Vorzugsweise wird aber die gesamte Breite der freiwerdenden Schießbahnen auf mindestens eine der besetzten Schießbahnen verteilt, so dass stets die gesamte Breite des Waffensimulators ausgenutzt wird.According to a preferred embodiment of the invention it is proposed that if fewer shooters than a maximum possible number of shooters train simultaneously in the weapon simulator, the number of shooting lanes is reduced by at least one and the width of at least one of the shooting lanes is increased. If, for example, on the basis of the firearms currently operational in the weapon simulator, it appears that a shooting track is free, the number of shooting lanes is reduced by one and at the same time the width of at least one of the occupied shooting lanes is widened. If, for example, it turns out that two shooting lanes are free, the number of shooting lanes will be reduced by two and at the same time the width of at least one of the occupied lanes will be widened. It is not absolutely necessary that the entire width of the released shooting lanes is distributed to at least one of the occupied shooting lanes. Preferably, however, the entire width of the released shooting lanes is distributed to at least one of the occupied shooting lanes, so that always the entire width of the weapon simulator is utilized.

Ferner ist es denkbar, dass selbst nach Reduzierung der Anzahl der Schießbahnen noch mindestens eine unbesetzte Schießbahn vorhanden ist. Vorzugsweise wird aber die Anzahl der Schießbahnen zu einem bestimmten Zeitpunkt um einen Wert reduziert, welcher einer Differenz zwischen der maximal möglichen Anzahl an Schützen und der Anzahl der zu diesem Zeitpunkt gleichzeitig trainierenden Schützen entspricht. Demnach wird die Anzahl der in dem Waffensimulator verfügbaren Schießbahnen zu einem bestimmten Zeitpunkt bspw. um zwei reduziert, wenn die Anzahl der zu diesem Zeitpunkt gleichzeitig trainierenden Schützen um zwei kleiner ist als die maximal mögliche Anzahl an Schützen. Dementsprechend wird die Anzahl der in dem Waffensimulator verfügbaren Schießbahnen zu einem bestimmten Zeitpunkt bspw. um drei reduziert, wenn die Anzahl der zu diesem Zeitpunkt gleichzeitig trainierenden Schützen um drei kleiner ist als die maximal mögliche Anzahl an Schützen. Somit sind in dem Waffensimulator immer nur so viele Schießbahnen verfügbar, wie Schützen gleichzeitig trainieren.Furthermore, it is conceivable that even after reducing the number of shooting lanes at least one unoccupied shooting lane is still present. Preferably, however, the number of shooting lanes at a particular time by a value which corresponds to a difference between the maximum possible number of shooters and the number of shooters training at the same time. Accordingly, the number of shooting lanes available in the weapon simulator is reduced by two at a certain time, for example, if the number of shooters training at the same time is two less than the maximum possible number of shooters. Accordingly, the number of shooting lanes available in the weapon simulator is reduced by three at a certain time, for example, if the number of shooters training at the same time is three less than the maximum possible number of shooters. Thus, only as many shooting lanes are available in the weapon simulator, as shooters train at the same time.

Gemäß einer anderen vorteilhaften Ausführungsform der Erfindung wird vorgeschlagen, dass die Breite von mindestens einer Schießbahn im Vergleich zu der Breite der Schießbahnen, wenn die maximal mögliche Anzahl an Schützen in dem Waffensimulator gleichzeitig trainiert, verdoppelt wird. Demnach wird bspw. die Breite einer ausgewählten Schießbahn verdoppelt, wenn die Anzahl der zu diesem Zeitpunkt gleichzeitig trainierenden Schützen um eins kleiner ist als die maximal mögliche Anzahl an Schützen. Dementsprechend kann bspw. die Breite von zwei ausgewählten Schießbahnen verdoppelt werden, wenn die Anzahl der zu diesem Zeitpunkt gleichzeitig trainierenden Schützen um zwei kleiner ist als die maximal mögliche Anzahl an Schützen. In entsprechender Weise kann bspw. die Breite von einer ausgewählten Schießbahnen verdreifacht werden, wenn die Anzahl der zu diesem Zeitpunkt gleichzeitig trainierenden Schützen um zwei kleiner ist als die maximal mögliche Anzahl an Schützen.According to another advantageous embodiment of the invention, it is proposed that the width of at least one shooting lane compared to the width of the shooting lanes, when the maximum possible number of shooters in the weapon simulator trains simultaneously, is doubled. Accordingly, for example, the width of a selected shooting lane is doubled if the number of shooters training at the same time is one less than the maximum possible number of shooters. Accordingly, for example, the width of two selected shooting lanes can be doubled if the number of shooters training at the same time is two less than the maximum possible number of shooters. In a corresponding manner, for example, the width of a selected shooting lanes can be tripled if the number of shooters training at the same time is two less than the maximum possible number of shooters.

Gemäß noch einer anderen vorteilhaften Ausführungsform der Erfindung wird vorgeschlagen, dass die Breite von mindestens zwei der Schießbahnen vergrößert wird, wobei die Summe der zusätzlichen Breiten der verbreiterten Schießbahnen mindestens der herkömmlichen Breite einer Schießbahn entspricht, wenn die maximal mögliche Anzahl an Schützen in dem Waffensimulator gleichzeitig trainiert. Gemäß dieser Ausführungsform wird bspw. die Breite von zwei ausgewählten Schießbahnen jeweils um 50% vergrößert, wenn die Anzahl der zu diesem Zeitpunkt gleichzeitig trainierenden Schützen um eins kleiner ist als die maximal mögliche Anzahl an Schützen. Dementsprechend kann bspw. die Breite von drei ausgewählten Schießbahnen jeweils um 33% vergrößert werden, wenn die Anzahl der zu diesem Zeitpunkt gleichzeitig trainierenden Schützen um eins kleiner ist als die maximal mögliche Anzahl an Schützen. Ebenso kann bspw. die Breite von acht ausgewählten Schießbahnen jeweils um 25% vergrößert werden, wenn die Anzahl der zu diesem Zeitpunkt gleichzeitig trainierenden Schützen um zwei kleiner ist als die maximal mögliche Anzahl an Schützen. Beliebig andere Kombinationen von Verbreiterungen der einzelnen Schießbahnen sind ebenfalls denkbar. So ist es denkbar, die Breite von ausgewählten Schießbahnen in unterschiedlichem Maße zu vergrößern. In diesem Sinne ist es denkbar bspw. die Breite einer erste ausgewählten Schießbahn um 25% zu vergrößern und die Breite einer zweiten ausgewählten Schießbahn um 75% zu vergrößern, wenn die Anzahl der zu diesem Zeitpunkt gleichzeitig trainierenden Schützen um eins kleiner ist als die maximal mögliche Anzahl an Schützen.According to yet another advantageous embodiment of the invention, it is proposed that the width of at least two of the shooting lanes is increased, wherein the sum of the additional widths of the widened shooting lanes at least equal to the conventional width of a shooting lane when the maximum possible number of shooters trained in the weapon simulator simultaneously. According to this embodiment, for example, the width of two selected shooting lanes is increased by 50% in each case if the number of shooters training at the same time is one less than the maximum possible number of shooters. Accordingly, for example, the width of three selected shooting lanes can each be increased by 33% if the number of shooters training at the same time is one less than the maximum possible number of shooters. Likewise, for example, the width of eight selected shooting lanes can each be increased by 25% if the number of shooters training at the same time is two less than the maximum possible number of shooters. Any other combinations of broadening of the individual shooting lanes are also conceivable. Thus, it is conceivable to increase the width of selected shooting lanes to varying degrees. In this sense, it is conceivable, for example, to increase the width of a first selected shooting range by 25% and to increase the width of a second selected shooting range by 75% if the number of shooters training at the same time is one less than the maximum possible Number of shooters.

Die Frage, welche der Schießbahnen um wie viel verbreitert werden sollen, kann von einer Vielzahl von Faktoren abhängen:

  • von der Differenz zwischen der maximal möglichen Anzahl an Schützen und der Anzahl der zu diesem Zeitpunkt gleichzeitig trainierenden Schützen,
  • von dem auf der Bildwiedergabeeinheit der jeweiligen Schießbahn darzustellenden Trainingsszenario, oder
  • von einer Vorgabe durch einen Schützen oder einen Trainingsleiter über die zentrale Steuerungseinheit des Waffensimulators, etc.
The question of which of the shooting ranges should be widened by how much can depend on a variety of factors:
  • the difference between the maximum possible number of shooters and the number of shooters training at the same time,
  • from the training scenario to be displayed on the image display unit of the respective shooting lane, or
  • from a guideline by a shooter or a training leader via the central control unit of the weapon simulator, etc.

Vorteilhafterweise umfasst der Waffensimulator mindestens eine Kamera zum Erfassen von Haltepunkten der Schusswaffen der in dem Waffensimulator gleichzeitig trainierenden Schützen, wobei die mindestens eine Kamera für jede der Schießbahnen ein bestimmtes Schussfenster auf der Bildschirmwiedergabeeinheit überwacht, und wobei die Anzahl und die Breiten der Schussfenster an die ermittelte Anzahl und die ermittelten Breiten der Schießbahnen angepasst werden. Es ist denkbar, dass nicht jeder Schießbahn eine eigene Kamera zum Erfassen des Haltepunktes der Schusswaffe des auf der Schießbahn trainierenden Schützen zugeordnet ist. In diesem Fall überwacht eine Kamera also die Schussfenster auf mehreren Schießbahnen. Selbstverständlich wäre es aber auch denkbar, dass jeder Schießbahn mindestens eine eigene Kamera zugeordnet ist, so dass die einer Schießbahn zugeordnete mindestens eine Kamera nur das Schussfenster dieser einen Schießbahn überwacht. In beiden Fällen werden die Anzahl und die Breiten der von der mindestens einen Kamera überwachten Schussfenster an die ermittelten Anzahl und Breiten der Schussbahnen angepasst, damit die Kameras für die jeweilige Schießbahn die richtigen und vollständigen Schussfenster überwachen, um die Haltepunkte und insbesondere Treffer beim "Abfeuern" eines Schusses durch den Schützen zuverlässig erkennen zu können. Somit können also nicht nur die Anzahl und Breiten der Schießbahnen eines Waffensimulators adaptiv verändert, sondern auch die von den Kameras des Waffensimulators überwachten Schussfenster an die veränderte Anzahl und Breite der Schießbahnen angepasst werden.Advantageously, the weapon simulator comprises at least one camera for detecting breakpoints of the firearms of the shooters trained simultaneously in the weapon simulator, wherein the at least one camera monitors a specific firing window on the screen display unit for each of the firing lanes, and the number and the widths of the firing windows are determined Number and the determined widths of the shooting lanes are adjusted. It is conceivable that each shooting lane is not assigned its own camera for detecting the breakpoint of the firearm of the shooter training on the shooting lane. In this case, a camera monitors the firing windows on several shooting lanes. Of course, it would also be conceivable that each shooting lane is assigned at least one camera, so that the at least one camera assigned to a shooting lane only monitors the shooting window of this one shooting lane. In both cases, the number and widths of the monitored by the at least one camera firing window to the determined number and widths of the trajectories are adjusted so that the cameras for the respective shooting track monitor the correct and complete firing windows to the breakpoints and in particular hits at "firing "to recognize a shot by the shooter reliably. Thus, not only the number and widths of the shooting lanes of a weapon simulator can be changed adaptively, but also the shot windows monitored by the cameras of the weapon simulator can be adapted to the changed number and width of the shooting lanes.

Das erfindungsgemäße Verfahren ist besonders bevorzugt in der Form eines Computerprogramms realisiert, das zur Abarbeitung auf einem Rechengerät, insbesondere auf mindestens einem Mikroprozessor, einer zentralen Steuerungseinheit des Waffensimulators zum Trainieren der Benutzung und des Einsatzes von Schusswaffen vorgesehen ist. Dabei ist das Computerprogramm derart programmiert, dass es das erfindungsgemäße Verfahren ausführt, wenn es auf dem Rechengerät der zentralen Steuerungseinheit des Waffensimulators abläuft. Das Computerprogramm stellt also gleichermaßen die Erfindung dar wie das erfindungsgemäße Verfahren, zu dessen Ausführung das Programm programmiert ist.The method according to the invention is particularly preferably implemented in the form of a computer program that is used for processing on a computing device, in particular on at least one Microprocessor, a central control unit of the weapon simulator for training the use and the use of firearms is provided. In this case, the computer program is programmed such that it carries out the method according to the invention when it runs on the computing device of the central control unit of the weapon simulator. Thus, the computer program likewise represents the invention as well as the method according to the invention, for the execution of which the program is programmed.

Als eine weitere Lösung der Aufgabe der vorliegenden Erfindung wird eine zentrale Steuerungseinheit eines Waffensimulators zum Trainieren der Benutzung und des Einsatzes von Schusswaffen der eingangs genannten Art vorgeschlagen, die Mittel zur Ausführung des erfindungsgemäßen Verfahrens aufweist. Vorteilhafterweise weist die zentrale Steuerungseinheit ein Rechengerät, insbesondere mindestens einen Mikroprozessor, auf, wobei die Mittel zur Ausführung des erfindungsgemäßen Verfahrens als ein Computerprogramm ausgebildet sind, das programmiert ist, das Verfahren auszuführen, wenn das Computerprogramm auf dem Rechengerät abläuft.As a further solution to the object of the present invention, a central control unit of a weapon simulator for training the use and the use of firearms of the aforementioned type is proposed which comprises means for carrying out the method according to the invention. Advantageously, the central control unit has a computing device, in particular at least one microprocessor, wherein the means for carrying out the method according to the invention are designed as a computer program that is programmed to execute the method when the computer program runs on the computing device.

Schließlich wird als noch eine Lösung der Aufgabe der vorliegenden Erfindung ein Waffensimulator zum Trainieren der Benutzung und des Einsatzes von Schusswaffen der eingangs genannten Art vorgeschlagen, wobei die zentrale Steuerungseinheit des Waffensimulators ausgebildet ist,

  • eine Anzahl der in dem Waffensimulator gleichzeitig trainierenden Schützen zu ermitteln,
  • eine Anzahl und Breiten der Schießbahnen des Waffensimulators in Abhängigkeit von der Anzahl der in dem Waffensimulator gleichzeitig trainierenden Schützen zu ermitteln, und
  • die Bildwiedergabeeinheiten derart anzusteuern, dass diese die Trainingsszenarien für die ermittelte Anzahl an Schießbahnen jeweils über die gesamte ermittelte Breite der Schießbahnen darstellen.
Finally, as a still further object of the present invention, there is proposed a weapon simulator for training the use and the use of firearms of the kind set forth, wherein the central control unit of the weapon simulator is designed,
  • determine a number of shooters training simultaneously in the weapon simulator,
  • determine a number and widths of the firing ranges of the weapon simulator in dependence on the number of shooters training simultaneously in the weapon simulator, and
  • to control the image display units such that they the training scenarios for the number determined Shooting lanes represent each over the entire determined width of the shooting lanes.

Gemäß einer vorteilhaften Weiterbildung weist die zentrale Steuerungseinheit des Waffensimulators Mittel zur Ausführung des erfindungsgemäßen Verfahrens auf. Die Mittel sind vorzugsweise als ein Computerprogramm ausgebildet, das auf einem Rechengerät der Steuerungseinheit ablauffähig ist. Das Rechengerät umfasst mindestens einen Mikroprozessor. Das Computerprogramm ist programmiert, das erfindungsgemäße Verfahren auszuführen, wenn es auf dem Rechengerät abläuft.According to an advantageous development, the central control unit of the weapon simulator comprises means for carrying out the method according to the invention. The means are preferably designed as a computer program that can run on a computing device of the control unit. The computing device comprises at least one microprocessor. The computer program is programmed to execute the method according to the invention when it runs on the computing device.

Weitere Merkmale und Vorteile der Erfindung werden nachfolgend anhand der Figuren näher erläutert. Es zeigen:

Figur 1
einen erfindungsgemäßen Waffensimulator gemäß einer ersten bevorzugten Ausführungsform;
Figur 2
einen aus dem Stand der Technik bekannten Waffensimulator;
Figur 3
einen erfindungsgemäßen Waffensimulator gemäß einer anderen bevorzugten Ausführungsform;
Figur 4
einen erfindungsgemäßen Waffensimulator gemäß einer weiteren bevorzugten Ausführungsform; und
Figur 5
einen erfindungsgemäßen Waffensimulator gemäß einer anderen bevorzugten Ausführungsform.
Further features and advantages of the invention will be explained in more detail with reference to FIGS. Show it:
FIG. 1
a weapon simulator according to the invention according to a first preferred embodiment;
FIG. 2
a weapon simulator known in the art;
FIG. 3
a weapon simulator according to the invention according to another preferred embodiment;
FIG. 4
a weapon simulator according to the invention according to another preferred embodiment; and
FIG. 5
an inventive weapon simulator according to another preferred embodiment.

In Figur 2 ist ein aus dem Stand der Technik bekannter Waffensimulator in seiner Gesamtheit mit dem Bezugszeichen 1 bezeichnet. Der Waffensimulator 1 dient dazu, die Benutzung und den Einsatz von beliebigen Schusswaffen möglichst realitätsnah trainieren zu können. Dabei können sowohl Originalschusswaffen, die scharfe Patronen oder Platzpatronen abfeuern, als auch zu Trainingszwecken umgebaute Schusswaffen eingesetzt werden, die eine Schussabgabe durch pneumatisch bewirktes Hin- und Herbewegen einer Gleitanordnung und/oder eines Verschlusses der Schusswaffe einen Rückstoß bzw. ein Nachladen der Schusswaffe simulieren.In FIG. 2 a weapon simulator known from the prior art is designated in its entirety by the reference numeral 1. The weapon simulator 1 is used to train the use and the use of any firearms as realistic as possible. It can both original firearms, the sharp cartridges or blanks firing, as are also used for training purposes rebuilt firearms that simulate a firing by pneumatically effected reciprocating a sliding assembly and / or a closure of the firearm recoil or reloading the firearm.

Der Waffensimulator 1 umfasst mehrere, in dem dargestellten Beispiel neun, nebeneinander angeordnete Schießbahnen 2, so dass in dem Waffensimulator 1 mehrere Schützen 3 gleichzeitig trainieren können. Dabei ist jedem Schützen 3 und seiner simulierten Schusswaffe 4 eine Schießbahn 2 zugeordnet. Der Waffensimulator 1 umfasst ferner mindestens eine in einem Abstand zu den Schützen 3 angeordnete Bildwiedergabeeinheit 5, die als eine Leinwand, auf der ein bestimmtes Trainingsszenario für den Schützen 3 der entsprechenden Schießbahn 2 projiziert wird, oder als mindestens ein Bildschirm (zum Beispiel LCD-, LED-, OLED- oder Plasma-Flat Panel Display) ausgebildet sein, auf dem das Trainingsszenario dargestellt wird.The weapon simulator 1 comprises a plurality of, in the illustrated example, nine shooting lanes 2 arranged next to each other, so that in the weapon simulator 1 several shooters 3 can train at the same time. Each shooter 3 and its simulated firearm 4 is assigned a shooting lane 2. The weapon simulator 1 further comprises at least one image display unit 5 arranged at a distance from the shooters 3, which is projected as a screen on which a specific training scenario for the shooter 3 of the corresponding shooting track 2 is projected, or as at least one screen (for example LCD, LED, OLED or plasma flat panel display), on which the training scenario is displayed.

Ferner umfasst der Waffensimulator 1 mindestens eine Kamera 6, die in einem Abstand zu der mindestens einen Bildwiedergabeeinheit 5 angeordnet ist. Wenn mehrere Kameras 2 verwendet werden, können aus deren jeweils zweidimensionalen Bildern dreidimensionale Informationen gewonnen werden. In Figur 2 sind zwei Kameras 6 dargestellt. Jede der Kameras 6 beobachtet die mindestens eine Bildwiedergabeeinheit 5 über die gesamte Breite des Waffensimulators 1. Der von den Kameras 6 beobachtete Bereich ist dabei in mehrere Schussfenster 7 unterteilt, die jeweils der Breite einer Schussbahn 2 entsprechen. Die Kameras 6 überwachen für jede der Schießbahnen 2 ein bestimmtes Schussfenster 7 auf der Bildschirmwiedergabeeinheit 5. Die Kameras 6 erfassen Haltepunkte (z.B. mittels eines Laserstrahls erzeugte Lichtpunkte) der Schusswaffen 4 der in dem Waffensimulator 1 gleichzeitig trainierenden Schützen 3. Die Haltepunkte der Schusswaffen 4 entsprechen einer Position in dem dargestellten Trainingsszenario, wo ein abgefeuertes Geschoss wahrscheinlich auftreffen würde, wäre die umgebaute Schusswaffe 4 eine Originalwaffe, die scharfe Munition verschießt. Durch die Ermittlung der Haltepunkte kann also die Treffergenauigkeit der Schützen 3 ermittelt werden.Furthermore, the weapon simulator 1 comprises at least one camera 6, which is arranged at a distance from the at least one image display unit 5. If multiple cameras 2 are used, three-dimensional information can be obtained from their respective two-dimensional images. In FIG. 2 two cameras 6 are shown. Each of the cameras 6 observes the at least one image reproduction unit 5 over the entire width of the weapon simulator 1. The area observed by the cameras 6 is subdivided into a plurality of shooting windows 7, which correspond in each case to the width of a trajectory 2. The cameras 6 monitor a specific shot window 7 on the screen display unit 5 for each of the shooting lanes 2. The cameras 6 detect breakpoints (eg light spots generated by a laser beam) of the firearms 4 of the shooters 3 training simultaneously in the weapon simulator 1 Firearms 4 correspond to a position in the illustrated training scenario where a fired bullet would likely impact if the converted firearm 4 were an original weapon firing live ammunition. By determining the breakpoints so the accuracy of the shooters 3 can be determined.

Selbstverständlich wäre es auch denkbar, dass die Kameras 6 jeweils nur einen Teil der Schießbahnen 2 des Waffensimulators 1 beobachten. So wäre es beispielsweise denkbar, dass die linke Kamera 6 die linken vier Schießbahnen a bis d, die diesen zugeordneten Bildwiedergabeeinheiten 5 beziehungsweise die entsprechenden Schussfenster 7 beobachtet. Dementsprechend könnte die rechte Kamera 6 die rechten fünf Schießbahnen e bis i, die diesen zugeordneten Bildwiedergabeeinheiten 5 beziehungsweise die entsprechenden Schussfenster 7 beobachten.Of course, it would also be conceivable that the cameras 6 each observe only a part of the shooting lanes 2 of the weapon simulator 1. Thus, it would be conceivable, for example, for the left camera 6 to observe the left four shooting paths a to d, the associated image display units 5 and the corresponding shot windows 7. Accordingly, the right camera 6 could observe the right five shooting paths e to i, the associated image display units 5 and the corresponding shot windows 7, respectively.

Problematisch bei den bekannten Waffensimulatoren 1 ist es, dass die Anzahl und die Breite der Schießbahnen 2 fest vorgegeben ist. Falls also zu einem bestimmten Zeitpunkt weniger als die maximal mögliche Anzahl an Schützen 3 gleichzeitig in dem Waffensimulator 1 trainieren, müssen die gleichzeitig trainierenden Schützen 3 mit den relativ schmalen Schussbahnen 2 vorlieb nehmen, obwohl andere Schussbahnen 2 unbenutzt und frei sind.The problem with the known weapon simulators 1 is that the number and the width of the shooting lanes 2 is fixed. Thus, if less than the maximum possible number of shooters 3 train at the same time in the weapon simulator 1, the shooters 3 who are training at the same time have to make do with the relatively narrow trajectories 2, although other trajectories 2 are unused and free.

Demgegenüber können bei einem erfindungsgemäßen Waffensimulator 10, wie er beispielhaft in den Figuren 1 und 3 bis 5 dargestellt ist, die Anzahl und die Breiten der Schießbahnen 2 nahezu beliebig variiert werden. Insbesondere ist es mit der vorliegenden Erfindung möglich, freie und ungenutzte Schießbahnen 2 zu nutzen, indem sie zur Verbreiterung von einer oder mehreren benutzten Schießbahnen 2 dienen. Dementsprechend müssen auch die auf der mindestens einen Bildwiedergabeeinheit 5 dargestellten Trainingsszenarien an die veränderte Anzahl und die veränderten Breiten der Schießbahnen 2 angepasst werden. Diejenigen Schützen 3, die auf einer verbreiterten Schießbahn 2 trainieren, können unter Umständen Trainingsszenarien trainieren, die auf einer herkömmlichen schmalen Schießbahn 2, wie sie beispielsweise bei aus dem Stand der Technik bekannten Schießbahnen 1 üblich waren, nicht trainiert werden konnten. Dadurch kann der Lerneffekt für die Schützen 3 mit Hilfe des erfindungsgemäßen Waffensimulators 10 verbessert werden.In contrast, in a weapon simulator 10 of the invention, as exemplified in the FIGS. 1 and 3 to 5 is shown, the number and widths of the shooting lanes 2 are varied almost arbitrarily. In particular, it is possible with the present invention to use free and unused shooting lanes 2 by serving to widen one or more used shooting lanes 2. Accordingly, the training scenarios shown on the at least one image display unit 5 to the changed number and the changed widths of Shooting lanes 2 are adjusted. Those shooters 3 who train on a widened shooting lane 2 may be able to train training scenarios that could not be trained on a conventional narrow shooting lane 2, as was common, for example, in shooting lanes 1 known from the prior art. As a result, the learning effect for the shooters 3 can be improved with the aid of the weapon simulator 10 according to the invention.

In Figur 1 ist ein erstes Ausführungsbeispiel eines erfindungsgemäßen Waffensimulators 10 gezeigt. Dabei wurde in diesem Beispiel von einem Waffensimulator 10 ausgegangen, der maximal neun nebeneinander angeordnete herkömmliche schmale Schießbahnen 2 umfasst, so dass also insgesamt maximal neun Schützen 3 in dem Waffensimulator 10 trainieren können. In dem dargestellten Ausführungsbeispiel der Figur 1 trainieren statt der maximal möglichen neun Schützen lediglich drei Schützen 3 in dem Waffensimulator 10. Ein aus dem Stand der Technik bekannter Waffensimulator 1 hätte somit sechs freie und ungenutzte schmale Schießbahnen 2 herkömmlicher Breite. Gemäß der vorliegenden Erfindung wird nun die von den freien Schießbahnen 2 zur Verfügung stehende Breite zur Verbreiterung derjenigen Schießbahnen 2 genutzt, an denen tatsächlich Schützen 3 trainieren. In dem dargestellten Ausführungsbeispiel wird die Breite der drei benutzten Schießbahnen 2 jeweils verdreifacht, so dass der Waffensimulator 10 drei besonders breite Schießbahnen 2 für die Schützen 3 umfasst. Jede genutzte Schießbahn 2 wird um denselben Betrag verbreitert, so dass sich drei nebeneinander angeordnete gleich breite Schießbahnen 2 ergeben, die jeweils die dreifache Breite einer herkömmlichen schmalen Schießbahn 2 haben.In FIG. 1 a first embodiment of a weapon simulator 10 according to the invention is shown. In this case, a weapon simulator 10 was assumed, which comprises a maximum of nine juxtaposed conventional narrow shooting lanes 2, so that a total of a maximum of nine shooters 3 can train in the weapon simulator 10. In the illustrated embodiment of the FIG. 1 Instead of the maximum possible nine shooters, only three shooters 3 train in the weapon simulator 10. A weapon simulator 1 known from the prior art would thus have six free and unused narrow shooting lanes 2 of conventional width. According to the present invention, the width available from the free shooting lanes 2 is used to broaden the shooting lanes 2 on which shooters 3 actually train. In the illustrated embodiment, the width of the three shooting lanes 2 used is each tripled so that the weapon simulator 10 comprises three particularly wide shooting lanes 2 for the shooters 3. Each shooting lane used 2 is widened by the same amount, so that there are three juxtaposed equal width shooting lanes 2, each having three times the width of a conventional narrow shooting lane 2.

In Figur 3 ist ein weiteres Ausführungsbeispiel des erfindungsgemäßen Waffensimulators 10 gezeigt. Dabei trainieren statt der maximal möglichen neun Schützen 3 lediglich sieben Schützen 3 gleichzeitig in dem Waffensimulator 10. Die Anzahl der Schießbahnen 2 wird deshalb auf sieben reduziert. Die durch die zwei freien und ungenutzten Schießbahnen 2 zur Verfügung stehende Breite wird zur Verbreiterung der mittleren Schießbahn 2 auf die dreifache Breite genutzt. Somit können in dem Ausführungsbeispiel aus Figur 3 sechs Schützen 3 auf Schießbahnen 2 herkömmlicher Breite trainieren, während der Schütze 3 der mittleren Schießbahn 2 auf einer Schießbahn 2 der dreifachen Breite trainieren kann.In FIG. 3 a further embodiment of the weapon simulator 10 according to the invention is shown. In the process, instead of the maximum possible nine shooters 3 only seven shooters 3 simultaneously in the weapon simulator 10. The number of shooting lanes 2 is therefore reduced to seven. The available through the two free and unused shooting lanes 2 width is used to widen the middle shooting lane 2 to three times the width. Thus, in the embodiment of FIG. 3 train six shooters 3 on shooting lanes 2 conventional width, while the shooter 3 of the middle shooting lane 2 can train on a shooting lane 2 of three times the width.

In Figur 4 ist ein weiteres Ausführungsbeispiel eines erfindungsgemäßen Waffensimulators 10 gezeigt. Dabei trainieren statt der maximal möglichen neun Schützen 3 lediglich fünf Schützen 3 in dem Waffensimulator 10. Die Anzahl der Schießbahnen 2 kann deshalb auf fünf reduziert werden. Gleichzeitig wird die Breite der vier freien und ungenutzten Schießbahnen 2 auf zwei Schießbahnen 2 aufgeteilt, so dass diese jeweils die dreifache Breite einer herkömmlichen Schießbahn 2 aufweisen. In diesem Ausführungsbeispiel können also drei Schützen 3 auf Schießbahnen 2 herkömmlicher Breite trainieren, während zwei Schützen 3 auf Schießbahnen 2 der dreifachen Breite trainieren können.In FIG. 4 a further embodiment of a weapon simulator 10 according to the invention is shown. In this case, instead of the maximum possible nine shooters 3, only five shooters 3 train in the weapon simulator 10. The number of shooting lanes 2 can therefore be reduced to five. At the same time the width of the four free and unused shooting lanes 2 is divided into two shooting lanes 2, so that they each have three times the width of a conventional shooting lane 2. In this embodiment, therefore, three shooters 3 can train on shooting lanes 2 conventional width, while two shooters 3 can train on shooting lanes 2 of three times the width.

In Figur 5 ist ein weiteres Ausführungsbeispiel eines erfindungsgemäßen Waffensimulators 10 gezeigt. Dabei trainieren in dem Waffensimulator 10 statt der maximal möglichen neun Schützen 3 lediglich sieben Schützen 3. Somit kann die Anzahl der Schießbahnen 2 auf sieben reduziert werden. Gleichzeitig wird die durch die zwei freien und ungenutzten Schießbahnen 2 zur Verfügung stehende Breite auf insgesamt drei benutzte Schießbahnen 2 aufgeteilt. Insbesondere wird die Breite der linken Schießbahn 2 auf die doppelte Breite einer herkömmlichen Schießbahn 2 verbreitert. Die Breite der beiden rechten Schießbahnen 2 wird auf das 1,5-fache einer herkömmlichen Schießbahn 2 verbreitert. Somit können bei dem Ausführungsbeispiel aus Figur 5 vier Schützen auf einer Schießbahn 2 herkömmlicher Breite trainieren. Gleichzeitig kann der Schütze 3 auf der linken Schießbahn 2 auf einer Schießbahn 2 der doppelten Breite trainieren. Dementsprechend können die beiden Schützen 3 auf den beiden rechten Schießbahnen 2 jeweils auf einer Schießbahn 2 der 1,5-fachen Breite einer herkömmlichen Schießbahn 2 trainieren.In FIG. 5 a further embodiment of a weapon simulator 10 according to the invention is shown. In this case, instead of the maximum possible nine shooters 3, only seven shooters 3 train in the weapon simulator 3. Thus, the number of shooting lanes 2 can be reduced to seven. At the same time, the width available through the two free and unused shooting lanes 2 is divided into a total of three used shooting lanes 2. In particular, the width of the left shooting lane 2 is widened to twice the width of a conventional shooting lane 2. The width of the two right shooting lanes 2 is widened to 1.5 times a conventional shooting lane 2. Consequently can in the embodiment of FIG. 5 train four shooters on a shooting lane 2 of conventional width. At the same time the shooter 3 can train on the left shooting lane 2 on a shooting lane 2 twice the width. Accordingly, the two shooters 3 on the two right shooting lanes 2 each train on a shooting lane 2 of 1.5 times the width of a conventional shooting lane 2.

Die Ausführungsbeispiele der Figuren 1 und 3 bis 5 können mit ein und demselben Waffensimulator 10 realisiert werden. Die verschiedenen Ausführungsformen der Figuren 1 und 3 bis 5 stellen also für ein und demselben Waffensimulator 10 unterschiedliche Variationsmöglichkeiten dar. Dabei können die Anzahl und die Breiten der Schießbahnen 2 abhängig von der Anzahl der zu einem bestimmten Zeitpunkt in dem Waffensimulator 10 tatsächlich trainierenden Schützen 3 adaptiv angepasst werden. Insbesondere kann, wenn weniger als die maximal mögliche Anzahl an Schützen 3 in dem Waffensimulator 10 trainiert, die Anzahl der Schießbahnen 2 auf die Anzahl der gleichzeitig trainierenden Schützen 3 reduziert werden. Ferner kann die durch die freien Schießbahnen 2 zur Verfügung stehende Breite auf eine oder mehrere der genutzten Schießbahnen 2 aufgeteilt werden.The embodiments of the FIGS. 1 and 3 to 5 can be realized with one and the same weapon simulator 10. The different embodiments of the FIGS. 1 and 3 to 5 In other words, the number and the widths of the shooting lanes 2 can be adapted adaptively as a function of the number of shooters 3 actually trained in the weapon simulator 10 at a specific point in time. In particular, when training less than the maximum possible number of shooters 3 in the weapon simulator 10, the number of shooting lanes 2 can be reduced to the number of shooters 3 training simultaneously. Furthermore, the width available by the free shooting lanes 2 can be divided into one or more of the shooting lanes 2 used.

Die Adaption der Anzahl und der Breiten der Schießbahnen 2 kann durch eine zentrale Steuerungseinheit 20 des Waffensimulators 10 koordiniert werden. Die Steuerungseinheit 20 umfasst ein Rechengerät 21, das mindestens einen Mikroprozessor aufweist, auf dem ein Computerprogramm 22 zur Realisierung des erfindungsgemäßen Verfahrens ablaufen kann. Das Computerprogramm 22 kann auf einem internen oder externen Speicherelement 23 der Steuerungseinheit 20 abgespeichert sein. Zur Abarbeitung des Computerprogramms 22 wird dieses befehls- oder abschnittsweise oder als Ganzes an das Rechengerät 21 übertragen, wo es abgearbeitet wird. Das Computerprogramm 22 ist so programmiert, dass es bei der Abarbeitung auf dem Rechengerät 21 das erfindungsgemäße Verfahren ausführt.The adaptation of the number and the widths of the shooting lanes 2 can be coordinated by a central control unit 20 of the weapon simulator 10. The control unit 20 comprises a computing device 21 which has at least one microprocessor on which a computer program 22 for realizing the method according to the invention can run. The computer program 22 can be stored on an internal or external memory element 23 of the control unit 20. For processing the computer program 22, this is transmitted in the form of commands or sections or as a whole to the computing device 21, where it is processed. The computer program 22 is programmed to be used in the Processing on the computing device 21 performs the inventive method.

Zur Ausführung des erfindungsgemäßen Verfahrens verfügt die Steuerungseinheit 20 über Informationen bezüglich der Anzahl der in dem Waffensimulator 10 momentan gleichzeitig trainierenden Schützen 3. In Abhängigkeit von dieser Information ermittelt die Steuerungseinheit 20 beziehungsweise das auf dem Rechengerät 21 ablaufende Computerprogramm 22 eine geeignete Anzahl an Schießbahnen 2 für die gleichzeitig trainierenden Schützen 3. Ferner werden geeignete Breiten für die benutzten Schießbahnen 2 ermittelt. In Abhängigkeit von der ermittelten Anzahl an Schießbahnen 2 und der ermittelten Breiten der benutzten Schießbahnen 2 wird die mindestens eine Bildwiedergabeeinheit 5 des Waffensimulators 10 angesteuert, um für die ermittelte Anzahl an Schießbahnen 2 jeweils über die gesamten ermittelten Breiten der Schießbahnen 2 ein entsprechendes Trainingsszenario darzustellen.In order to carry out the method according to the invention, the control unit 20 has information regarding the number of shooters 3 currently training simultaneously in the weapon simulator 10. In dependence on this information, the control unit 20 or the computer program 22 running on the computing device 21 determines a suitable number of shooting lanes 2 for Furthermore, suitable widths are determined for the shooting lanes 2 used. Depending on the determined number of shooting lanes 2 and the determined widths of the shooting lanes used 2, the at least one image display unit 5 of the weapon simulator 10 is driven to represent a corresponding training scenario for the determined number of shooting lanes 2 over the entire determined widths of the shooting lanes 2.

Ferner kann in Abhängigkeit von der ermittelten Anzahl und den ermittelten Breiten der Schießbahnen 2 des erfindungsgemäßen Waffensimulators 10 die mindestens eine Kamera 6 beziehungsweise deren nachgeschaltete Bildauswerteeinheit derart angesteuert werden, dass die Anzahl und die Breiten der von den Kameras 6 überwachten Schussfenster 7 an die ermittelte Anzahl und die ermittelten Breiten der Schießbahnen 2 angepasst werden. Die entsprechenden Kommunikationsverbindungen zwischen der zentralen Steuerungseinheit 20 und der mindestens einen Bildwiedergabeeinheit 5 sowie der mindestens einen Kamera 6 sind in Figur 1 nicht explizit dargestellt. Des Weiteren wird angemerkt, dass selbstverständlich auch die in den Figuren 3 bis 5 dargestellten Waffensimulatoren 10 über mindestens eine Kamera 6 zum Erfassen von Haltepunkten der Schusswaffen 4 der in dem Waffensimulator 10 gleichzeitig trainierenden Schützen 3 sowie die zentrale Steuerungseinheit 20 verfügen, obwohl diese in den Figuren 3 bis 5 nicht explizit dargestellt sind.Furthermore, depending on the determined number and the determined widths of the shooting lanes 2 of the weapon simulator 10 according to the invention, the at least one camera 6 or its downstream image evaluation unit can be controlled such that the number and the widths of the shooting windows 7 monitored by the cameras 6 correspond to the determined number and the determined widths of the shooting lanes 2 are adjusted. The corresponding communication connections between the central control unit 20 and the at least one image display unit 5 and the at least one camera 6 are in FIG. 1 not explicitly shown. Furthermore, it is noted that of course in the FIGS. 3 to 5 illustrated weapon simulators 10 via at least one camera 6 for detecting stopping points of firearms 4 of the same time trained in the weapon simulator 10 shooters 3 and the central control unit 20 have, although these in the FIGS. 3 to 5 are not explicitly shown.

Bei den in dem dargestellten Ausführungsbeispiel des Waffensimulators 10 genutzten Schusswaffen 4 handelt es sich um zu Trainingszwecken umgebaute Schusswaffen, die statt scharfer Munition oder Platzpatronen mittels Druckluft einen Rückstoß beim "Abfeuern" der Schusswaffe 4 durch Hin- und Herbewegen einer Gleitanordnung oder eines Verschlusses der Schusswaffe 4 simulieren. Ein Bewegungszyklus der Gleitanordnung oder des Verschlusses der Schusswaffe 4 simuliert auch ein Nachladen der Schusswaffe 4. Die Druckluftversorgung der Schusswaffen 4 kann mittels interner, in der Schusswaffe 4 angeordneter, oder externer, außerhalb der Schusswaffe 4 angeordneter, Druckluftquellen erfolgen. Interne Druckluftquellen sind beispielsweise ein in einem umgebauten Magazin der Schusswaffe 4 vorhandenes Druckluftreservoir oder Druckluftpatronen, die in ihrem Inneren einen Druckluftspeicher aufweisen, dessen Druckluft beim simulierten "Abfeuern" der Schusswaffe 4 entweicht und einen Bewegungszyklus der Gleitanordnung oder des Verschlusses der Schusswaffe 4 auslöst.The firearms 4 used in the illustrated embodiment of the weapon simulator 10 are rebuilt for training purposes firearms instead of live ammunition or blanks by compressed air recoil when "firing" the firearm 4 by reciprocating a sliding assembly or a closure of the firearm 4 simulate. A movement cycle of the sliding arrangement or the closure of the firearm 4 also simulates a reloading of the firearm 4. The compressed air supply of the firearm 4 can be done by means of internal, arranged in the firearm 4, or external, outside the firearm 4 arranged, compressed air sources. Internal compressed air sources are, for example, a compressed air reservoir or compressed air cartridges in a converted magazine of the firearm 4, which have compressed air accumulators in their interior, whose compressed air escapes during the simulated "firing" of the firearm 4 and triggers a cycle of movement of the sliding arrangement or the closure of the firearm 4.

Externe Druckluftquellen können beispielsweise mittels einer Pneumatikleitung 31 an die Schusswaffe 4 angeschlossen sein. Dabei ist es denkbar, die Schusswaffe 4 unmittelbar an einen Kompressor 32 anzuschließen, wobei dann in der Schusswaffe 4 ein Pneumatikventil vorgesehen ist, um beim simulierten "Abfeuern" eines Schusses die Druckluftzufuhr über die Pneumatikleitung 31 kurzzeitig zu öffnen und so einen Bewegungszyklus der Gleitanordnung oder des Verschlusses auszulösen.External compressed air sources can be connected, for example by means of a pneumatic line 31 to the firearm 4. It is conceivable to connect the firearm 4 directly to a compressor 32, in which case a pneumatic valve is provided in the firearm 4 to briefly open the compressed air supply via the pneumatic line 31 during the simulated "firing" of a shot and so a movement cycle of the slide assembly or to trigger the closure.

Alternativ kann das Pneumatikventil auch außerhalb der Schusswaffe 4, beispielsweise in einer externen gesteuerten Druckluftversorgungseinheit (sogenannte Weapon Connection Box) 30 angeordnet sein, die ihrerseits mit dem Kompressor 32 in Verbindung steht. Der Vorteil dieser Ausführungsform ist, dass die Pneumatikleitung 31 nur dann kurzzeitig unter Druck steht, wenn ein simulierter Schuss "abgefeuert" wird. Die Druckluftversorgungseinheit 30 kann über eine Datenkommunikationsverbindung 33 mit der zentralen Steuerungseinheit 20 des Waffensimulators 10 in Verbindung stehen. Eine Datenübertragung über die Verbindung 33 kann leitungsgebunden oder aber kabellos, bspw. mittels Funk oder optisch, erfolgen.Alternatively, the pneumatic valve can also be outside the firearm 4, for example in an externally controlled compressed air supply unit (so-called Weapon Connection Box). 30, which in turn communicates with the compressor 32. The advantage of this embodiment is that the pneumatic line 31 is only briefly under pressure when a simulated shot is "fired". The compressed air supply unit 30 can communicate with the central control unit 20 of the weapon simulator 10 via a data communication connection 33. A data transmission via the connection 33 can be cable-bound or wireless, for example by radio or optical.

Selbstverständlich ist es denkbar, dass auch die Waffensimulatoren 10 der Figuren 3 bis 5 eine solche gesteuerte Druckluftversorgungseinheit 30 mit den daran angeschlossenen Komponenten 31, 32, 33 aufweisen, obwohl diese in den Figuren 3 bis 5 nicht explizit dargestellt sind. Ferner ist es denkbar, dass der Waffensimulator 10 der Figuren 1 und 3 bis 5 mehrere gesteuerte Druckluftversorgungseinheiten 30 aufweist, wobei immer mindestens eine Schusswaffe 4 über eine Pneumatikleitung 31 an eine eigene Einheit 30 angeschlossen ist. Alle Einheiten 30 können an den gleichen Kompressor 32 angeschlossen sein.Of course, it is conceivable that the weapon simulators 10 of FIGS. 3 to 5 have such a controlled compressed air supply unit 30 with the connected components 31, 32, 33, although these in the FIGS. 3 to 5 are not explicitly shown. Furthermore, it is conceivable that the weapon simulator 10 of the FIGS. 1 and 3 to 5 a plurality of controlled compressed air supply units 30, wherein always at least one firearm 4 is connected via a pneumatic line 31 to a separate unit 30. All units 30 may be connected to the same compressor 32.

In den simulierten Schusswaffen 4 sind eine Vielzahl von Sensoren enthalten, um einen aktuellen Betriebszustand und verschiedene Betriebsparameter der Schusswaffe 4 zu detektieren und entsprechende Ausgangssignale zu generieren. Die Ausgangssignale werden an die zentralen Steuerungseinheit 20 des Waffensimulators 10 übertragen und dort zur Steuerung, Koordination und Auswertung der Trainingseinheiten verwendet. Die Sensorsignale können auf beliebige Weise an die Steuerungseinheit 20 übertragen werden, insbesondere über eine elektrische oder optische Signalleitung sowie kabellos, beispielsweise über Funk oder optisch. Ebenso ist es denkbar, dass die Sensorsignale zunächst an eine Sende-/Empfangseinheit 40 des Waffensimulators 10 übertragen werden, von wo aus sie dann über eine Kommunikationsverbindung 41 an die zentralen Steuerungseinheit 20 weitergeleitet werden. Eine Datenübertragung über die Verbindung 41 kann leitungsgebunden oder aber kabellos, bspw. mittels Funk oder optisch, erfolgen. Die Sensorsignale werden von der Schusswaffe 4 entweder über eine elektrische Datenleitung 42 oder kabellos, beispielsweise über Funk oder optisch, an die Sende-/ Empfangseinheit 40 übertragen.The simulated firearms 4 contain a large number of sensors in order to detect a current operating state and various operating parameters of the firearm 4 and to generate corresponding output signals. The output signals are transmitted to the central control unit 20 of the weapon simulator 10 and used there for the control, coordination and evaluation of the training units. The sensor signals can be transmitted in any manner to the control unit 20, in particular via an electrical or optical signal line and wirelessly, for example by radio or optically. It is also conceivable that the sensor signals are first transmitted to a transmitting / receiving unit 40 of the weapon simulator 10, from where they then be forwarded via a communication link 41 to the central control unit 20. A data transmission via the connection 41 can be wired or wireless, eg. By radio or optical, done. The sensor signals are transmitted from the firearm 4 either via an electrical data line 42 or wirelessly, for example by radio or optically, to the transmitting / receiving unit 40.

Es ist denkbar, dass die Sende-/ Empfangseinheit 40 integraler Bestandteil der zentralen Steuerungseinheit 20 oder einer gesteuerten Druckluftversorgungseinheit 30 ist. Ferner ist in Figur 1 lediglich beispielhaft eine der Schusswaffen 4 an eine Sende-/Empfangseinheit 40 angeschlossen dargestellt. Selbstverständlich ist es denkbar, dass sämtliche Schusswaffen 4 des Waffensimulators 10 aus Figur 1 mittels einer Datenleitung 42 an eine Sende-/Empfangseinheit 40 angeschlossen sind. Des Weiteren ist es denkbar, dass auch die Waffensimulatoren 10 aus den Figuren 3 bis 5 über eine Sende-/ Empfangseinheit 40 verfügen, an die die simulierten Schusswaffen 4 Sensorsignale übermitteln.It is conceivable that the transmitting / receiving unit 40 is an integral part of the central control unit 20 or a controlled compressed air supply unit 30. Furthermore, in FIG. 1 merely exemplified one of the firearms 4 connected to a transmitting / receiving unit 40 shown. Of course, it is conceivable that all firearms 4 of the weapon simulator 10 from FIG. 1 are connected by means of a data line 42 to a transmitting / receiving unit 40. Furthermore, it is conceivable that the weapon simulators 10 from the FIGS. 3 to 5 have a transmitting / receiving unit 40 to which the simulated firearms transmit 4 sensor signals.

Der Anschluss der Schusswaffen 4 an die gesteuerte Druckluftversorgungseinheit 30 mittels der Pneumatikleitungen 31 bzw. an die Sende-/ Empfangseinheit 40 mittels der Signal- und/oder Energieversorgungsleitungen 42 kann dazu genutzt werden, automatisch zu erkennen, wie viele Schusswaffen 4 zu einem bestimmten Zeitpunkt in dem Waffensimulator 10 gleichzeitig trainieren.The connection of the firearms 4 to the controlled compressed air supply unit 30 by means of the pneumatic lines 31 and to the transmitting / receiving unit 40 by means of the signal and / or power supply lines 42 can be used to automatically detect how many firearms 4 at a given time in train the weapon simulator 10 at the same time.

Claims (16)

  1. A method for training the use of firearms (4) in a weapon simulator (10) wherein the weapon simulator (10) has a predetermined number of several firing ranges (2) positioned next to each other and each firing range (2) has an image display unit (5) to display a training scenario wherein the image display units (5) of firing ranges (2) positioned next to each other are positioned next to each other and border directly on each other, characterized in that,
    - a number of shooters (3) simultaneously training on the weapon simulator (10) is determined,
    - a number and breadths of firing ranges (2) of the weapon simulator (10) subject to the number of shooters (3) simultaneously training on the weapon simulator (10) is determined,
    - the image display units (5) are controlled in such a way that they show the training scenarios for the determined number of firing ranges (2) each over the total determined breadth of the firing ranges (2).
  2. The method according to claim 1, characterized in that the number of shooters (3) simultaneously training in the weapon simulator (10) at a certain point in time is automatically determined on the basis of the number of firearms (4) adapted for training purposes which are arranged and ready to use in the weapon simulator (10) at that point in time.
  3. The method according to claim 2, characterized in that the readiness for use of a firearm (4) can be recognized by the fact that a compressed air line (31) to supply compressed air to a pneumatic system and to simulate a realistic operation of the firearm (4) is inserted in a controlled compressed air supply unit (30) of the weapon simulator (10) and/or a line (42) for signal transmission between the firearm (4) and a central control unit (20) of the weapon simulator (10) is inserted in a sender/receiving unit (40) of the weapon simulator (10).
  4. The method according to claim 2 or 3, characterized in that a firearm's (4) readiness for use can be recognized by the fact that the firearm (4) is registered with the control unit (20).
  5. The method according to one of the claims 1 to 4, characterized in that if there are fewer shooters (3) simultaneously training in the weapon simulator (10) than the maximum possible number of shooters (3), then the number of firing ranges (2) will be reduced by at least one and the breadth of at least one of the firing ranges (2) will be increased.
  6. The method according to claim 5, characterized in that the number of firing ranges (2) at a certain point in time will be reduced by a value which corresponds to a difference between the maximum possible number of shooters (3) and the number of shooters (3) simultaneously training at this point in time.
  7. The method according to one of the claims 1 to 6, characterized in that the breadth of at least one firing range (2) is doubled in comparison to the breadth of the firing ranges (2) when the maximum possible number of shooters simultaneously training in the weapon simulator (10).
  8. The method according to claims 1 to 7, characterized in that the breadth of at least two of the firing ranges (2) is increased, wherein the sum of the additional breadths of the widened firing ranges (2) corresponds to at least the breadth of one firing range (2) if the maximum possible number of shooters (3) are simultaneously training in the weapon simulator (10).
  9. The method according to one of the claims 1 to 8, characterized in that the weapon simulator (10) has at least one camera (6) to capture aiming points of the firearms (4) of the shooters (3) simultaneously training in the weapon simulator (10), wherein the at least one camera (6) for each of the firing ranges (2) monitors a certain firing window (7) on the image display unit (5), wherein the number and breadths of the firing windows (7) are adjusted to the determined number and the determined breadths of the firing ranges (2).
  10. A computer program (22) which is designated for processing on a computer (21), particularly on at least a microprocessor, of a central control unit (20) of a weapon simulator (10) for training the use of firearms (4), wherein the weapon simulator (10) has a predetermined number of several firing ranges (2) positioned next to each other and the control unit (20) is configured to control a training on the firing ranges (2), wherein each firing range (2) has an image display unit (5) which displays a training scenario and the image display units (5) of the firing ranges (2) positioned next to each other are positioned next to each other and border directly on each other, characterized in that the computer program (22) is programmed to perform a method according to one of the claims 1 to 9 if it is running on the computer (21) of the central control unit (20).
  11. A central control unit (20) of a weapon simulator (10) for training the use of firearms (4), wherein the weapon simulator (10) has a predetermined number of several firing ranges (2) positioned next to each other and the control unit (20) is configured to control a training on the firing ranges (2), wherein each firing range (2) has an image display unit (5) which displays a training scenario and the image display units (5) of the firing ranges (2) positioned next to each other are positioned next to each other and border directly on each other, characterized in that the control unit (20) comprises means to
    - determine a number of shooters (3) simultaneously training on the weapon simulator (10),
    - determine a number and breadths of firing ranges (2) of the weapon simulator (10) subject to the number of shooters (3) simultaneously training on the weapon simulator (10), and
    - control the image display units (5) so that they display the training scenarios for the determined number of firing ranges (2) each over the total determined breadth of the firing ranges (2).
  12. The control unit (20) according to claim 11, characterized in that the central control unit (20) has a computer (21), particularly at least a microprocessor, and that a computer program (20) constitutes the means to process the method which is programmed to process the method if the computer program (22) runs on the computer (21).
  13. A weapon simulator (10) for training the use of firearms (4), wherein the weapon simulator (10) has a predetermined number of several firing ranges (2) positioned next to each other and a central control unit (20) to control one training on the firing ranges (2), wherein each firing range (2) has an image display unit (5) which displaces a training scenario and the image display units (5) of the firing ranges (2) positioned next to each other are positioned next to each other and border directly on each other, characterized in that the control unit (20)
    - determines a number of shooters (3) simultaneously training on the weapon simulator (10),
    - determines a number and breadths of firing ranges (2) of the weapon simulator (10) subject to the number of shooters (3) simultaneously training on the weapon simulator (10), and
    - controls the image display units (5) in such a way that they display the training scenarios for the determined number of firing ranges (2) each over the total determined breadth of the firing ranges (2).
  14. The weapon simulator (10) according to claim 13, characterized in that the control unit (20) has the means to process a method according to claims 2 to 9.
  15. The weapon simulator (10) according to claim 13 or 14, characterized in that a compressed air supply unit (30) of the weapon simulator (10), in which a compressed air line (31) to supply compressed air to a pneumatic system and to simulate a realistic operation of the firearm (4) is inserted, and/or a sender/receiving unit (40), in which a line (42) for signal transmission between the firearm (4) and the control unit (20) is inserted, are combined into a single unit which is connected to the control unit (20) for signal transmission and to which a compressor (32) is assigned for producing compressed air.
  16. The weapon simulator (10) according to claim 13 or 14, characterized in that the central control unit (20) of the weapon simulator (10) and a sender/receiving unit (40), in which a line (42) for signal transmission between the firearm (4) and the control unit (20) is inserted, is combined into a single unit.
EP14191874.8A 2013-12-13 2014-11-05 Method and weapon simulator for training the use of firearms, central control unit of a weapon simulator and computer program for performing the method Not-in-force EP2884221B1 (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
DE102013225967.0A DE102013225967A1 (en) 2013-12-13 2013-12-13 Method and weapon simulator for training the use and the use of firearms, central control unit of a weapon simulator and computer program for implementing the method

Publications (2)

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EP2884221A1 EP2884221A1 (en) 2015-06-17
EP2884221B1 true EP2884221B1 (en) 2017-02-15

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EP14191874.8A Not-in-force EP2884221B1 (en) 2013-12-13 2014-11-05 Method and weapon simulator for training the use of firearms, central control unit of a weapon simulator and computer program for performing the method

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EP2884221A1 (en) 2015-06-17

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