EP2882507A1 - Game platform and game cards thereof - Google Patents
Game platform and game cards thereofInfo
- Publication number
- EP2882507A1 EP2882507A1 EP13827842.9A EP13827842A EP2882507A1 EP 2882507 A1 EP2882507 A1 EP 2882507A1 EP 13827842 A EP13827842 A EP 13827842A EP 2882507 A1 EP2882507 A1 EP 2882507A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- game
- card
- board
- magnetic
- platform
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/22—Accessories; Details
- A63F7/24—Devices controlled by the player to project or roll-off the playing bodies
- A63F7/26—Devices controlled by the player to project or roll-off the playing bodies electric or magnetic
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00694—Magnetic board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00264—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts
- A63F2003/00268—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts about a vertical axis, e.g. a disc
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00264—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts
- A63F2003/00268—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts about a vertical axis, e.g. a disc
- A63F2003/00274—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts about a vertical axis, e.g. a disc with or designed as a turntable, lazy Susan
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/0034—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a replaceable part of the playing surface
- A63F2003/00347—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a replaceable part of the playing surface the playing surface as a whole being replaceable
- A63F2003/00356—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a replaceable part of the playing surface the playing surface as a whole being replaceable by insertion through a slit
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00574—Connections between board and playing pieces
- A63F2003/0063—Magnetic
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00832—Playing pieces with groups of playing pieces, each group having its own characteristic
Definitions
- the invention is in the field of game platforms used to host a variety of games, like educational games, strategic games and memory games.
- a game platform is an apparatus used for playing with a variety of games, where for each game there are certain additional items particular to that specific game. For example, in electronic games old GAME BOYTM was a game platform used with a variety of uniformly shaped memory cards, each defining a different game. Another example is the console games like sony PLAYSTATIONTM , fiercely competing for worldwide distribution.
- game platform is less common in the field of non-computerized games. Thus, it is one objective of the present application to provide a noncomputerized game platform which may be used with a variety of games. Anyhow, an electrical computerized version is also provided.
- a game platform which includes sites for receiving respective game pieces, elements in the game platform for interacting with the game pieces, and means for simultaneous determination of all the distances between the elements and the sites. Each element interacts with a game piece in accordance with a distance between the element and the game piece.
- the game platform includes a receiving board, a magnetic board fixedly hosting magnetic elements, and means for positioning of the magnetic board relative to the receiving board.
- the receiving board receives a game card on a first side such that the game card has a predetermined position relative to the receiving board.
- the game card has sites for receiving game pieces.
- Each magnetic element has a certain polarity directed outward a first face of the magnetic board.
- the game platform facilitates placing of the magnetic board in a predetermined position relative to the receiving board.
- the first face of the magnetic board in a far state of the magnetic board relative to a second side of the receiving board, is positioned as far as a first distance from the receiving board.
- the first face of the magnetic board In a close state thereof, the first face of the magnetic board is positioned as close as a second distance from the receiving board.
- a spacing mechanism switches the position of the magnetic board between the far state and the close state.
- the receiving board and the magnetic board are positioned coaxially around a common axis, around which the magnetic board is free to rotate.
- the magnetic board is locked to a predetermined rotational position.
- the rotational positions are equally spaced angularly.
- game pieces have bases for disposing on a game card and a certain magnetic polarity directed outward the base.
- Several game pieces have a north polarity thereof, while other game pieces have a south polarity thereof.
- the game pieces are distinguishable by a nonmagnetic distinctive feature, like color, shape, weight, scale, and external texture.
- a bounding frame surrounds the receiving board and has a slot for receiving a game card having a respective tab, thus determining a position of the game card relative to the receiving board.
- a game card for disposing on a game platform and for receiving game pieces.
- the game card includes closed boundaries shaped such that the card is disposable on the game platform in a predetermined position relative to the game platform, several site marks for receiving the game pieces such that a game piece is disposed in a predetermined position relative to the game platform, and a game content associated with the site marks.
- the game card further includes a certain mark for directing internal alignment of the game platform in accordance with a distribution of the site marks on the game card.
- pictorial elements of a first class are disposed on the game card in association with a first plurality of the site marks, and pictorial elements of a second class are disposed thereof in association with a second plurality of the site marks.
- a player has game pieces divided into two classes of game pieces in accordance with a distinguishing feature. The player disposes the game pieces on the site marks in accordance with the classification of the pictorial elements and in accordance with the classification of the game pieces.
- the game card further includes a diagram associating the classes of pictorial elements with respective classes of the game pieces.
- a first plurality of the site marks are designated such as to be distinguishable from a second plurality of the site marks.
- a game rule directs to dispose the game pieces on the site marks in accordance with a feature distinguishing a respective first plurality of game pieces from a respective second plurality of game pieces.
- two faces of a game card participate a game.
- a first plurality of site marks are disposed on a certain face and a second plurality of site marks are disposed on the other face.
- a game system may include a game card, a game platform, and a plurality of magnetic game pieces.
- Each magnetic piece has a base for being disposing on the game card, a certain magnetic polarity directed outward the base, and a nonmagnetic distinguishable feature corresponding to the certain magnetic polarity. It is provided according to preferred embodiments of the present invention, a method for manufacturing a game card for disposing on a game platform and for receiving a plurality of game pieces.
- the method includes forming closed boundaries on a card raw material for shaping a game card such as to be disposed on the game platform in a predetermined position relative to the game platform, printing several site marks on the game card for receiving the game pieces in a predetermined position relative to the game platform, and printing a game content associated with the site marks on the game card.
- the method further includes a step of designating an aligning mark on the game card in a certain position for directing a desired alignment of the game platform relative to the game card.
- the method further includes a step of selecting one of six or more predetermined positions for designating the aligning mark.
- the method further includes a step of forming on the card a diagram presenting a rule for disposing the game pieces on the game card.
- a game platform which includes several sites for receiving respective game pieces, a plurality of elements in the game platform for interacting with the game pieces, each element interacting with a game piece in accordance with physical parameters influencing the interaction between the element and the game piece, and means for simultaneous determination of the physical parameters influencing the interaction between elements and game pieces.
- the game platform includes a receiving board for receiving a card on its face, several electromagnetic elements, each electromagnetic element having a certain polarity facing the receiving board, respective drivers for driving the electromagnetic elements, and player interfaces for controlling the respective plurality of drivers.
- the received card has a predetermined position relative to the receiving board, and has several sites for receiving game pieces.
- the game platform includes interfaces like an on-off button for activating and deactivation DC current to the electromagnetic elements, a selecting knob for selecting a certain distribution of magnetic polarities of the electromagnetic elements out of several predetermined distributions, a graphical user interface for controlling polarities of the electromagnetic elements, and a programmer interface for facilitating programmer embedding of operational modes of the game platform.
- the game platform includes a controller comprising a DC power supply for empowering said respective plurality of drivers, and user interfaces for providing player directions regarding activation and polarity of the electromagnetic elements.
- Fig. la presents a game platform for a game card and several game pieces.
- Fig. lb is an inset of Fig. la showing an aligning slot, an aligning mark and two game pieces on site marks.
- Fig. 2a presents a lower portion of the game platform including a base, a magnetic board, fixed magnetic elements and an aligning wheel.
- Fig. 3 is an exploding view of the game platform.
- Fig. 4a is a perspective cross section of the game platform in a lower far state of the magnetic board.
- Fig. 4b is an inset of Fig. 4a showing details of the switching mechanism.
- Fig. 4c is a perspective cross section of the game platform in an upper close state of the magnetic board.
- Fig. 4d shows a cylindrical element for pushing the magnetic board downwards sliding inside the aligning wheel.
- Fig. 5 presents a slightly angled bottom view of the magnetic board lockable to a bounding frame.
- Fig. 6a presents a template game card in a first position out of six predetermined positions.
- Fig. 6b presents a template game card in a second position thereof.
- Fig. 7 is an exemplary educational game card having two classes of pictures and associated site marks.
- Fig. 8 is an exemplary game card of a "three in a row" strategic game.
- Fig. 9a presents a first face of an exemplary memory game card having site marks at two colors.
- Fig. 9b presents a second face of the memory game card of Fig. 9a having uniformly colored site narks.
- Fig. 10 is a flow chart of a method for manufacturing a game card.
- Fig. 1 la presents an electromagnetically operated game platform for a game card and several game pieces.
- Fig. l ib is an inset of Fig. 1 1a showing an aligning slot of a selection knob, an aligning mark and two game pieces on site marks.
- Fig. 12a shows a typical electromagnetic element driven by a DC power supply.
- Fig. 12b shows the electromagnetic element of Fig. 12b driven by a reversed DC power supply.
- Fig. 13 is a block diagram of an electric system of the electromagnetically operated game platform.
- each of the verbs "comprise”, “include” and “have”, and conjugates thereof, are used to indicate that the object or objects of the verb are not necessarily a complete listing of members, components, elements or parts of the subject or subjects of the verb.
- a game platform is an apparatus used with additional items particular to a specific game for playing a game. Usually, several games may be played with a game platform, where each game has specific game cards, game pieces, a chance means like a cube, etc.
- a game card is a flat piece of material, paper or plastic for example, having a face with printed content material. It may also have designations to facilitate game management and control in accordance with the game rules.
- a game piece is a man, figurine or token used in games like checkers, chess, and monopoly for disposal on a game board or a game card in accordance with certain game rule.
- the bottom part of a game piece or its base is used for sitting on the board.
- a game platform 100 is presented in Figs, la, lb, 2a and 2b. It includes sites 105 for receiving respective game pieces 110 and 115 , elements 210 and 215 within game platform 100 for interacting with game pieces 110 and 115, and means for simultaneous determination of all the distances between elements like 210 and 215 and sites like 105.
- Each element 210 interacts with a game piece 110 in accordance with a distance there between.
- the interaction may be a magnetic interaction, where element 210 and game piece 110 have magnetic polarity of opposite direction in sides facing each other.
- element 210 and game piece 110 have magnetic polarity of opposite direction in sides facing each other.
- the magnetic interaction is too weak to apply any force in between.
- element 210 and game piece 115 which have the same magnetic polarity in sides facing each other, repels each other.
- game platform 100 includes a receiving board 325 located under an exemplary template game card 120, and a magnetic board 220 fixedly hosting magnetic elements 210 and 215.
- Template game card 120 is an accessory used while designing and manufacturing a game card for a specific card. Here it is used as an aid to explain the operation of game platform 100 using additional data imprinted on template game card 120 but not on game cards used for playing.
- magnetic elements 210 and 215 are permanent magnets, and no electrical power is needed to preserve their magnetic polarity and strength.
- magnetic elements 210 and 215 are electromagnets driven by an electrical power source.
- An embodiment with electromagnetic elements is elaborated separately below.
- Receiving board 325 receives a game card 120 such that game card 120 has a predetermined position relative to receiving board 325. For that aim, game card 120 has a tab 130 projected outward its circular boundary 135.
- An elevated bounding frame 140 hosting receiving board 325 has a respective slot defined by lips 140 and 150, such as to force disposal of tab 130 in between.
- Game card 120 has sites like site 105 for receiving game pieces 110 and 115. It further has a 7S designation near the site of game piece 110 and a 6N designation near the site of game piece 115.
- Game piece 110 is black colored and has south polarity on its base side 112, while game piece 115 is white colored and has north polarity on its base side.
- a game may be designed such that black colored game pieces should be disposed on sites near south designation like 7S, and white colored game pieces should be disposed on sites near a north designation like 6N.
- the game card has no magnetic designations and thus a player has to play in accordance with a game piece color, while the magnetic aspect of both the sites and the game pieces is hidden from the player, and is used by a game designer to silently affect game results.
- magnetic board 220 For registering the sites of receiving board 325 to magnetic elements 210 and 215 of magnetic board 220, magnetic board 220 has holes like open holes 225 and 230, and magnetic elements like 210 and 215 are installed within such holes and thus became fixedly positioned on magnetic board 220.
- Each magnetic element 210 fixed to magnetic board 220 has a certain polarity directed outward a first face of magnetic board 220.
- the north-south axis of magnetic element 220 is perpendicular to the surface of magnetic board 220.
- magnetic element 210 has a nearby designation 7 as it is north polarized, while magnetic element 215 is designated by 6S and is south polarized.
- game platform 100 For bringing magnetic elements 210 and 215 to the proximity of the site marks hosting game pieces 110 and 115, game platform 100 has two mechanisms, one for determining the distribution of magnetic elements 210 and 215 in the horizontal plane, and one for determining the location of magnetic board 220 in the vertical direction. More specifically, magnetic board 220 is free to move up and down in a vertical motion and to rotate around an axis of a wheel 125. Game card 120 has an aligning mark 165, and a player has to rotate wheel 125 such that a slot 170 is centered relative to aligning mark 165. Thus, the game card design ensures that magnetic board 220 is in a desired rotational state.
- the distances between all the magnetic elements 210 and 215 and all the site marks 105 are determined simultaneously.
- the rotational movement enables registration of sites on game card 120 in respect to hidden magnetic elements 210 and 215.
- the vertical motion enables switching between an inactive or far state where magnetic elements 210 and 215 are too far to attract or repel game pieces 110 and 115, and an active or close state where magnetic elements 210 and 215 are close enough for mutual interaction with game pieces 110 and 115.
- the magnetic board is in the close active position as indicated by an upper state of bottom 155 connected to magnetic board 220 by a cylindrical element 160.
- a player pushes bottom 155 and magnetic board 220 gets down to a far inactive state. Once a side bottom 168 is pressed, it releases magnetic board from the far inactive state to rise back to its close active state.
- a base 340 hosts part of the spacing or switching mechanism of magnetic board 220.
- An helical spring 345, cylinder 160, side button 168 and upper button 155 are also parts of the spacing mechanism.
- the operation of the spacing or switching mechanism is presented in the perspective cross section views of Figs. 4a,b,c and in the perspective view of Fig. 4d.
- the far inactive state is shown in Fig. 4a and inset Fig. 4b, while the close active state is shown in Fig. 4c, and in Fig. 4e.
- the switching mechanism includes cylindrical element 160 attached to magnetic board 220, wheel 125 surrounding cylindrical element 160 and having a cup or bottom 155, helical spring 345, a locking cylinder 410, and a moving hook 425.
- Spring 345 is compressed between base 340 and cup 155.
- Locking cylinder 410 is coupled to cylindrical element 160 and having in its bottom part an horizontal ring 430 having an upper flat face.
- moving hook 425 is inside locking cylinder 410 above horizontal ring 430.
- Moving hook 425 is free to move against a spring 510 (Fig. 5) in the horizontal direction, but is bound to its vertical position relative to base 340.
- hook 425 keeps locking cylinder 410 and the attached cylindrical element 160 and magnetic board 220 in the low position.
- Hook 425 is coupled by an arm 440 to bottom 168.
- a player presses bottom 168, thus displacing hook 425 towards the center of locking cylinder 410 such that it stops to hold horizontal ring 430. Consequently, compressed spring 345 stretches out and pushes cylindrical element 160 and magnetic board 220 upwards into the upper close state of Fig. 4c.
- cylindrical element 160 and wheel 125 are coupled rotationally while cylindrical element 160 is free to move vertically within wheel 125.
- cylindrical element 160 has ribs 460 projected outwardly along its external surface parallel to its co-axis with wheel 125, and residing within respective recessed channels 465 of wheel 125. Consequently, cylindrical element 160 is free to slide within wheel 125 while switching between the far and close states. In either state, once a player rotates wheel 125 in order to let the center of slot 170 coincide with aligning mark 165, magnetic board 220 rotates as well.
- bounding frame 140 has an internal sleeve 515 which surrounds magnetic board 220 and has six equally spaced vertical channels 520 recessed in the internal side facing magnetic board 220. Respectively, there are six equally spaced cantilevers 530 on the edge of magnetic board 220 with a tip 540 slightly exceeding the circular outline of magnetic board 220. While rotating magnetic board 220, tips 540 slides over the internal surface of sleeve 515 until tips 540 approach channels 520 and sit at respective recesses in a slightly locked position, from which they get off by application of slight force. Thus, there are six rotational states with a precise locked location just fitting a coincidence of aligning mark 165 and a center of slot 170.
- a game system may include a game card 700, a game platform 100, and a plurality of magnetic game pieces 110 and 115.
- Each magnetic game piece 110 has a base 112 for being disposing on the game card, a certain magnetic polarity directed outward the base, and a nonmagnetic distinguishable feature corresponding to the certain magnetic polarity.
- Figs. 6a and 6b present template cards 120a and 120b having magnetic polarity designations but no game content.
- Template game cards 120a and 120b are designed for two rotational positions of the above mentioned six positions. Besides these cards, a game designer may have in her or his possession additional template game cards for the remaining two rotational positions.
- the template game card are used for designing actual game cards like the game cards presented in Figs. 7,8, 9a and 9b, where a game designer takes a game piece polarity facilitating attraction to a magnetic element into account while designing but keeps the data on magnetic polarity hidden .
- Game card 120a includes an external closed boundary 610 shaped circularly over most of the circumference let alone a projected out tab 130. Thus, card 120a is disposable on the receiving board 325 in one of six predetermined positions relative to the game platform. Game card 120a has also several site marks 105 for receiving game pieces or men 110 and 115 such that a game piece is disposed in a predetermined position relative to the game platform. As a template game card, card 120b has also polarity designations 7S and 6N where the plus and minus signs stand for south and north polarities, respectively. A man having south polarity on base 112 is attracted to a respective magnetic element having north polarity on the side facing receiving board 325 provided that magnetic board 220 is in its upper close state.
- Template game cards 120a and 120b also include respective aligning marks 165a and 165b mark for directing alignment of magnetic board 220 in accordance with a distribution of site marks 110.
- aligning marks 165a and 165b are positioned in different angular positions relative to a virtual radial line 640 connecting the center of game card 120a or 120b with the center of tab 130.
- Aligning mark 165a and 165b are both positioned in an angle of 120° relative to line 640, but in the clockwise and counterclockwise directions, respectively.
- the consequent distributions of the desired polarities relative to tab 130 as designated by polarity designations 7S and 6N are also different. As the polarity designations and sometimes even the site marks 105 do not appear on actual game card, a game designer has a powerful tool for controlling the game in a surprising way.
- Site marks 105T, 105t, 105A and 105a have a similar elliptical shape and a variety of colors or a uniform color such that there is no hint or indication for a desired polarity.
- Pictorial elements 710A and 710T of respective capital letters A and T are disposed on game card 700 nearby respective site marks 105A and 105T.
- Pictorial elements 720a and 720t of respective small letters a and t are disposed nearby respective site marks 105a and 105t.
- Game pieces 110 and 115 are colored differently, 110 in black and 115 in white, for example.
- a diagram 740 directs a player to put black game pieces or men 110 on site marks 105 ⁇ and 105T near respective capital letters 710A and 710T, and white men 115 on site marks 720a and 7201 near respective small letters 105a and 105t.
- game steps for game card 700 are typical game steps:
- the player a kid probably, tries to put the men in place. Actually, the player succeeds to put part of the men in a correct manner, while certain men are disposed in an incorrect manner. Anyhow, as the magnetic board 220 is in its lower far state, nothing interferes with incorrect man placing. However, once the magnetic board switches to the upper close state, every man positioned correctly retains in place due to the attracting magnetic elements. In contrast, a man positioned incorrectly is surprisingly repelled by magnetic element of the same polarity and falls down.
- the educational game played with card 700 has features of action and surprise, which enhance the learning experience.
- Additional pictorial classes may be used in game cards, fruits versus vegetables, private items versus public items, rectangular items versus circular items, etc.
- An exemplary strategic game card (Fig. 8)
- a game card 800 for playing a well known "three in a row” strategic game in a novel surprising way is shown in Fig. 8.
- a first player has black men 110, while a second player has white men 115.
- a player put a man over one of the sites 805 or 810, such as to complete a continuous triplet of sites on a row, either a circular row like that of sites 805 or a radial row like that of sites 810.
- the other player tries to block rows such as to prevent the opponent player from getting row triplet, while completing rows with his/her men.
- magnetic board 220 is in the far state, "three in a row" may be played as usual.
- two faces 900a and 900b participate in a memory game. Both sides have the same distribution of pictorial elements 920,925,930, 935, 940 and 945. Also, aligning mark 165 is disposed at the same angular position of 120° counterclockwise to the radial line of the center of tab 130 at both sides. Consequently, the positions of the pictorial elements 920,925,930, 935, 940 and 945 and neighboring sites 905W and 905B relative to magnetic board 220 are the same for two faces 900a and 900b.
- Face 900a of the memory game card is different from face 900b of the memory card regarding the designations of the site marks.
- site marks 905W are white colored while site marks 905B are black colored.
- all site marks 915 of face 900b are colored the same.
- a player sets magnetic board 220 in the upper close state such as to let magnetic elements 210 and 215 act on men disposed above them.
- the player dispose the memory game card with face 900a up.
- the player has to put black men 110 on site marks 905 B and white men 115 on site marks 905W.
- each disposed man retains in place, and the player has to memorize that a black man 110 is standing near umbrella 935 while a white man 115 is standing near butterfly 930.
- Fig. 10 is a flowchart of a method 1000 for manufacturing a game card 120a or 700.
- Method 1000 includes a step 1010 of forming closed boundaries 610 and 620 on a card raw material for shaping game card 700 for being disposed on a receiving board 325 in a predetermined position.
- Method 1000 also includes a step 1020 of printing several site marks 105 on game card 700 for receiving game pieces 110 and 115 in a predetermined position relative to game platform 100, and a step 1030 of printing a game content associated with site marks 105 on game card 700.
- method 1000 further includes a step 1040 of selecting one of six or more predetermined positions for designating an aligning mark 165, and a step 1050 of printing aligning mark 165 on game card 700 in the selected position.
- the method further includes a step 1060 of forming game card 700 a diagram 740 which presents a rule for disposing game pieces 110 and 115 on game card 700.
- FIG. 11a An electromagnetic operated game platform 1100 is described in Figs. 11a, l ib, 12a 12b, and 13.
- Fig. l ib is an inset of Fig. 11a showing an aligning slot 1170 of a selection knob 1125, an aligning mark 1165 and two game pieces 110 and 115 on site marks.
- Fig. 12a shows a typical electromagnetic element 1310 which includes a magnetic core 1210 and an helical wire 1220 driven by a DC power supply 1230 such as to induce a magnetic field having a north pole N and a south pole S.
- Fig. 12b shows the reversal of the magnetic polarity once the direction of DC power supply 1230 is reversed.
- Fig. 13 is a block diagram of an electric system 1300 of the electromagnetically operated game platform 1100.
- Game platform 1100 includes a receiving board 325 for receiving a card 120 on its face, several electromagnetic elements 1310, 1312,1314,1316,1318,1320 and 1322, respective drivers 1350, 1352,1254,1356, 1358, 1360 and 1362 for driving them, and player interfaces 1168,1125 , 1370 and 1390 for controlling drivers 1350- 1362.
- Received card 120 has a predetermined position relative to receiving board 325, and has several sites 105 for receiving game pieces 110 and 115.
- Electromagnetic elements 1310-1322 have a certain polarity facing receiving board 325.
- An on-off button 1168 is used for activating and deactivation DC current to all electromagnetic elements 1310-1322.
- a selecting knob 1125 is used for selecting a certain distribution of magnetic polarities electromagnetic elements 1310-1322 from predetermined distributions. It is used in conjunction with aligning or setting mark 1165. A player rotates knob 1125 such that slot 1170 is aligned with aligning mark 1165. To prevent setting an undesired distribution in accordance with a setting approached while rotating, the activation of a certain distribution is delayed by 2-5 sec after setting knob 1125 in a desired place. Button 1168 and knob 1125 are connected to user interface 1373.
- GUI 1370 may be connected to user interface 1373 and used for controlling polarities of electromagnetic elements 1310-1322.
- setting mark 1165 may be a number 767 (Fig. 7) printed on game card 700
- GUI 1370 has a number keypad for pressing on the setting number corresponding to the number of setting mark 1165.
- GUI 1370 has "ACTIVATION” and “DEACTIVATING” buttons for the corresponding action.
- a lot more actions may be performed via GUI 1370 as predetermined by a game designer.
- a programmer interface 1395 may be used to enable a programmer using a monitor 1390 to embed desired operational modes of game platform 1 100 in conjunction with a processor 1385.
- a smartphone may be used as a monitor 1390. It may be loaded in an application store by an update application and a player has only to connect an appropriate communication cable between smartphone 1390 and interface 1395 to update game platform 1300 with a new operational mode suitable to a new game.
- the voltage applied by drivers 1350-1352 determines the electric currents and the magnetic field strength of the respective electromagnets 1310-1322.
- a new operational mode may include different voltage levels for different drivers, either in discrete levels or in a continuous level.
- drivers 1350-1362, processor 1385, interface 1395, interface 1373, and DC power supply 1375 may be incorporated inside a controller 1330.
- DC power supply 1375 may be empowered by a battery, preferably a rechargeable battery connected as needed to an AC power supply 1130, mains probably.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Credit Cards Or The Like (AREA)
- Toys (AREA)
Abstract
Description
Claims
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201261681157P | 2012-08-09 | 2012-08-09 | |
PCT/IB2013/056246 WO2014024091A1 (en) | 2012-08-09 | 2013-07-30 | Game platform and game cards thereof |
Publications (2)
Publication Number | Publication Date |
---|---|
EP2882507A1 true EP2882507A1 (en) | 2015-06-17 |
EP2882507A4 EP2882507A4 (en) | 2016-08-31 |
Family
ID=50067478
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP13827842.9A Withdrawn EP2882507A4 (en) | 2012-08-09 | 2013-07-30 | Game platform and game cards thereof |
Country Status (4)
Country | Link |
---|---|
US (1) | US20150145206A1 (en) |
EP (1) | EP2882507A4 (en) |
IL (1) | IL236577A0 (en) |
WO (1) | WO2014024091A1 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111870925A (en) * | 2020-09-04 | 2020-11-03 | 上海晟禾智能科技有限公司 | Intelligent chessboard interaction device suitable for double-convex weiqi chessman |
IL288492A (en) * | 2021-11-28 | 2023-06-01 | H D Mobile Imp And Marketing Ltd | Logic game apparatus |
Family Cites Families (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US1461633A (en) * | 1922-06-05 | 1923-07-10 | John H Stansbury | Card game board |
US2282430A (en) * | 1940-07-22 | 1942-05-12 | Nestor Johnson Mfg Company | Display device |
US2795427A (en) * | 1954-09-27 | 1957-06-11 | Sachs David | Magnetic toy game |
US3658338A (en) * | 1969-09-17 | 1972-04-25 | Kurt O Wheelock | Board game apparatus |
US4079945A (en) * | 1976-12-29 | 1978-03-21 | Brass Robert L | Rotatable board game with magnetically affected playing pieces |
US4211414A (en) * | 1979-03-12 | 1980-07-08 | Moodt John C | Wheedle wheel game apparatus |
CA1288787C (en) * | 1988-01-26 | 1991-09-10 | Rick J. Ironside | Oil exploration game |
US5415411A (en) * | 1994-10-06 | 1995-05-16 | Peterson; Laverne R. | Board games of global conquest |
MXPA02000571A (en) * | 2000-12-29 | 2004-02-17 | D Lynn James | Game board apparatus and method of playing same. |
IL145115A0 (en) * | 2001-08-26 | 2002-06-30 | Laor Toys Ltd | Magnetically operated table board game |
JP2005279157A (en) * | 2004-03-31 | 2005-10-13 | Atsushi Tanimoto | Magnet board which is easy to take |
US7255346B1 (en) * | 2004-04-21 | 2007-08-14 | Madock Daniel J | Galactic board game method and apparatus |
-
2013
- 2013-07-30 US US14/412,679 patent/US20150145206A1/en not_active Abandoned
- 2013-07-30 WO PCT/IB2013/056246 patent/WO2014024091A1/en active Application Filing
- 2013-07-30 EP EP13827842.9A patent/EP2882507A4/en not_active Withdrawn
-
2015
- 2015-01-04 IL IL236577A patent/IL236577A0/en unknown
Also Published As
Publication number | Publication date |
---|---|
IL236577A0 (en) | 2015-02-26 |
WO2014024091A4 (en) | 2014-04-03 |
EP2882507A4 (en) | 2016-08-31 |
WO2014024091A1 (en) | 2014-02-13 |
US20150145206A1 (en) | 2015-05-28 |
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