EP2763763A1 - Emotional control methods and apparatus - Google Patents
Emotional control methods and apparatusInfo
- Publication number
- EP2763763A1 EP2763763A1 EP12838000.3A EP12838000A EP2763763A1 EP 2763763 A1 EP2763763 A1 EP 2763763A1 EP 12838000 A EP12838000 A EP 12838000A EP 2763763 A1 EP2763763 A1 EP 2763763A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- toy
- operator
- measurement
- behavior
- affecting
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H29/00—Drive mechanisms for toys in general
- A63H29/22—Electric drives
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/16—Devices for psychotechnics; Testing reaction times ; Devices for evaluating the psychological state
- A61B5/165—Evaluating the state of mind, e.g. depression, anxiety
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H30/00—Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H30/00—Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
- A63H30/02—Electrical arrangements
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/0002—Remote monitoring of patients using telemetry, e.g. transmission of vital signals via a communication network
- A61B5/0015—Remote monitoring of patients using telemetry, e.g. transmission of vital signals via a communication network characterised by features of the telemetry system
- A61B5/0024—Remote monitoring of patients using telemetry, e.g. transmission of vital signals via a communication network characterised by features of the telemetry system for multiple sensor units attached to the patient, e.g. using a body or personal area network
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/02—Detecting, measuring or recording pulse, heart rate, blood pressure or blood flow; Combined pulse/heart-rate/blood pressure determination; Evaluating a cardiovascular condition not otherwise provided for, e.g. using combinations of techniques provided for in this group with electrocardiography or electroauscultation; Heart catheters for measuring blood pressure
- A61B5/0205—Simultaneously evaluating both cardiovascular conditions and different types of body conditions, e.g. heart and respiratory condition
- A61B5/02055—Simultaneously evaluating both cardiovascular condition and temperature
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/02—Detecting, measuring or recording pulse, heart rate, blood pressure or blood flow; Combined pulse/heart-rate/blood pressure determination; Evaluating a cardiovascular condition not otherwise provided for, e.g. using combinations of techniques provided for in this group with electrocardiography or electroauscultation; Heart catheters for measuring blood pressure
- A61B5/021—Measuring pressure in heart or blood vessels
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/02—Detecting, measuring or recording pulse, heart rate, blood pressure or blood flow; Combined pulse/heart-rate/blood pressure determination; Evaluating a cardiovascular condition not otherwise provided for, e.g. using combinations of techniques provided for in this group with electrocardiography or electroauscultation; Heart catheters for measuring blood pressure
- A61B5/024—Detecting, measuring or recording pulse rate or heart rate
- A61B5/02405—Determining heart rate variability
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/02—Detecting, measuring or recording pulse, heart rate, blood pressure or blood flow; Combined pulse/heart-rate/blood pressure determination; Evaluating a cardiovascular condition not otherwise provided for, e.g. using combinations of techniques provided for in this group with electrocardiography or electroauscultation; Heart catheters for measuring blood pressure
- A61B5/024—Detecting, measuring or recording pulse rate or heart rate
- A61B5/02438—Detecting, measuring or recording pulse rate or heart rate with portable devices, e.g. worn by the patient
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/05—Detecting, measuring or recording for diagnosis by means of electric currents or magnetic fields; Measuring using microwaves or radio waves
- A61B5/053—Measuring electrical impedance or conductance of a portion of the body
- A61B5/0531—Measuring skin impedance
- A61B5/0533—Measuring galvanic skin response
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/24—Detecting, measuring or recording bioelectric or biomagnetic signals of the body or parts thereof
- A61B5/316—Modalities, i.e. specific diagnostic methods
- A61B5/369—Electroencephalography [EEG]
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/68—Arrangements of detecting, measuring or recording means, e.g. sensors, in relation to patient
- A61B5/6887—Arrangements of detecting, measuring or recording means, e.g. sensors, in relation to patient mounted on external non-worn devices, e.g. non-medical devices
- A61B5/6896—Toys
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/26—Miscellaneous game characteristics the game being influenced by physiological parameters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/26—Miscellaneous game characteristics the game being influenced by physiological parameters
- A63F2250/265—Miscellaneous game characteristics the game being influenced by physiological parameters by skin resistance
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H17/00—Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H2200/00—Computerized interactive toys, e.g. dolls
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H30/00—Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
- A63H30/02—Electrical arrangements
- A63H30/04—Electrical arrangements using wireless transmission
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
- A63H33/04—Building blocks, strips, or similar building parts
Definitions
- the inventors have recognized that there is a need for a treatment that is conceptually ascertainable by a child, engaging, and does not necessarily involve the use of antipsychotics or restraints. More specifically, the inventors have recognized the benefits of a physical toy that responds to the emotional state of a child in an effort to assist the child in developing mechanisms and responses to cope with their emotions while remaining engaged in an activity.
- Some embodiments include an apparatus comprising a physical toy capable of being manipulated and/or interacted with by an operator, at least one monitor communicatively coupled to at least one sensor configured to measure at least one physical parameter of the operator, the at least one monitor configured to receive at least one measurement from the at least one sensor indicative of the at least one physical parameter of the operator, and to determine whether the operator is in an elevated emotional state based, at least in part, on the at least one measurement, and a control system in communication with the at least one monitor, the control system configured to affect at least one behavior of the toy to cause the toy to be more difficult to use when the monitor indicates the operator is in an elevated emotional state.
- Some embodiments include at least on computer-readable storage medium storing instructions that, when executed on at least one processor, perform a method for controlling a physical toy capable of being manipulated and/or interacted with by an operator, the method comprising receiving at least one measurement from at least one sensor configured to measure at least one physical parameter of the operator, the at least one measurement indicative of the at least one physical parameter, determining whether the operator is in an elevated emotional state based, at least in part, on the at least one measurement, and affecting at least one behavior of the toy to cause the toy to be more difficult to use when it is determined that the operator is in an elevated emotional state.
- Some embodiments include a method for controlling a physical toy capable of being manipulated and/or interacted with by an operator, the method comprising receiving at least one measurement from at least one sensor configured to measure at least one physical parameter of the operator, the at least one measurement indicative of the at least one physical parameter, determining whether the operator is in an elevated emotional state based, at least in part, on the at least one measurement, and affecting at least one behavior of the toy to cause the toy to be more difficult to use when it is determined that the operator is in an elevated emotional state.
- Fig. 1 is a flow chart of a method for controlling a toy incorporating emotional control, in accordance with some embodiments
- Fig. 2 is a schematic representation of exemplary building material, in the form of a set of blocks, adapted with emotional control capabilities, in accordance with some embodiments
- Fig. 3 is a schematic representation of a remote control vehicle adapted with emotional control capabilities, in accordance with some embodiments;
- Fig. 4 is a schematic representation of two remote control vehicles with emotional control capabilities, in accordance with some embodiments;
- Figs. 5A & 5B illustrate configurations of emotional controlled toys in accordance with some embodiments;
- Figs. 6A-6F illustrate configurations of emotional controlled toys in accordance with some embodiments
- Fig. 7 illustrates an exemplary computer system that may be used to implement one or more components of an emotion controlled system
- Fig. 8 illustrates a remote control vehicle adapted with emotional control, in accordance with some embodiments
- Fig. 9 illustrates an interface between the controller and the remote control unit according to one embodiment of the system illustrated in Fig. 8; and Fig. 10 illustrates a construction surface adapted with emotional control, in accordance with some embodiments.
- treatment for pathological aggression may include one or more of cognitive behavioral therapy (CBT), medication and/or restraints.
- CBT cognitive behavioral therapy
- Medication is often an effective treatment, but has undesirable side effects.
- medication based treatments do not teach the patient emotional regulation skills. Consequently, dysregulated emotional behavior and aggression frequently resurface when the medication is stopped.
- CBT is a didactic approach that is effective in fostering regulation skills, but this approach requires motivation to practice and learn.
- CBT also requires a level of cognitive functioning that often does not develop to sufficient levels until a child is 10 to 12 years old. The difficulties with CBT are compounded in children who have developmental disorders, but these children are also at increased risk for developing pathological levels of aggressive behavior.
- the inventors previously developed a video game that responded to the emotional state of the player by altering the effectiveness of the firing capability of a computer graphic, such as an avatar of a tank or plane, that the player was capable of controlling in a video game context.
- a computer graphic such as an avatar of a tank or plane
- the inventors recognized that players tend to disconnect from the world and their peers when they are playing a video game. Therefore, a physical or tangible object or toy, as opposed to a non-physical video game, may promote increased interaction with the physical world and a person's peers while learning to regulate emotions during an activity.
- the physical system includes a monitor and a toy.
- a toy refers herein to any one or combination of physical objects/manipulatives, capable of being manipulated and/or interacted with by a user, that is of a physical and/or tangible character.
- a toy as used herein is to be distinguished from a video game in that, although the system may include a physical controller, the objects/manipulatives being controlled/interacted with (e.g., the one or more computer graphic avatars being controlled/manipulated) are virtual and not physical or tangible in character.
- the monitor may be configured to receive measurement(s) from one or more sensors regarding at least one physical parameter of an operator of the toy.
- the monitor may be configured to evaluate the measurement(s) to determine whether the operator is in a normal or in an elevated emotional state. For example, the monitor may be configured to compare measurement(s) of the at least one physical parameter to a predetermined criteria that is indicative of the operator's emotional state.
- the monitor may be configured to communicate with a control system of the toy and designed to provide one or more signals indicating whether the operator has reached an elevated emotional state (e.g., whether measurement(s) of the at least one physical parameter meet the predetermined criteria, such as whether the measurement(s) or values derived therefrom exceed a given threshold).
- the control system of the toy may operate to alter the behavior of the toy. More specifically, the control system may affect at least one behavior of the toy to make the toy more difficult to use. The control system may then return the toy to normal operating behavior when the monitor indicates that the operator has returned to a normal or acceptable emotional state (e.g., indicates that the measurement(s) of the at least one physical parameter no longer meet the predetermined criteria).
- Autonomic responses indicative of such elevated states such as anger include, but are not limited to, heart rate, heart rate variability, blood pressure, electroencephalogram (EEG) data, pupil dilation, skin temperature, galvanic skin response, perspiration, breathing, etc., or any other appropriate physical parameter and/or parameters derived therefrom that would indicate an emotional state of the operator.
- EEG electroencephalogram
- one or more sensors may measure at least one of the operator' s heart rate, blood pressure, EEG, pupil dilation, skin temperature, perspiration, breathing, etc., and the monitor and/or control system may evaluate the measurement(s) to assess whether the operator is in a normal or elevated state.
- the measurement(s) of at least one physical parameter include one or more measurements of the heart rate of an operator due to its relative ease of measurement and its generally reliable correlation with elevated emotional states.
- Heart rate monitoring, or values derived therefrom e.g., heart rate variability
- one or more other physical parameters e.g., any one or combination of the physical parameters listed above
- the one or more sensors, the monitor, the control system and the toy may be separate components, may be integrated, or may be separate and integrated components in any combination, as the aspects are not limited for use with any particular implementation.
- Fig. 1 illustrates a method of controlling a toy based on sensory input from an operator engaged with the toy, in accordance with some embodiments.
- at least one physical parameter of an operator is measured (e.g., by one or more sensors).
- the at least one physical parameter may include any physical property of the user such as heart rate, blood pressure, electroencephalogram (EEG) data, pupil dilation, skin temperature, galvanic skin response, perspiration, breathing, etc., either alone or in any combination.
- EEG electroencephalogram
- one or more measurements of the at least one physical parameter is received for assessment of the emotional state of the operator.
- the one more measurements may be evaluated to assess the emotional state of the operator (e.g., to determine whether the operator is in a normal or in an elevated emotional state). For example, the one or more measurements may be evaluated to ascertain whether the one or more measurements (or values derived therefrom) meet a predetermined criteria indicative of the operator' s emotional state.
- the predetermined criteria may include any set of one or more thresholds, values, rules, comparisons, analyses, etc., that, if satisfied, is suggestive of an emotionally elevated state.
- the one or more measurements may be processed in any manner to evaluate whether they meet the predetermined criteria including, but not limited to, performing one or more comparisons, processing the one or more
- the one or more measurements may be compared to a threshold value to determine whether the operator is believed to be in a normal or elevated emotional state. More sophisticated processing of the measurements to determine whether the one or more
- measurements indicates a normal or elevated emotional state may be used and the type of analysis performed may depend on the number and type of physical parameters being monitored and analyzed.
- the toy may be operated normally (e.g., the operator may enjoy normal and undisrupted control over the toy), as illustrated by act 130.
- the behavior of the toy may be disrupted (e.g., the ability of the operator to control the toy may be impaired), as illustrated in act 140.
- the operator may continue to be monitored to assess whether the operator is in a normal or in an elevated emotional state.
- normal control of the toy may be resumed. Any time that it is determined that the operator has entered an emotionally elevated state (e.g., as assessed in act 120), the control/behavior of the toy may be disrupted (e.g., as illustrated in act 140). Any time that it is determined that the operator is in or has regained a normal emotional state, the operator may be given normal (e.g., undisrupted/unimpaired) control of the toy (e.g., as illustrated in act 130).
- normal e.g., undisrupted/unimpaired
- the disruption or impairment of control of the toy may be dependent on (e.g., related or proportional) the extent of the arousal of the operator (e.g., based on the difference between measurement of the at least one physical parameter and a respective baseline for the operator). Consequently, an operator may receive feedback about their improving or worsening emotional state. That is, the behavior of the toy may be more disruptive under circumstances of increasingly elevated emotional states, and less so with less severe elevations in the emotional state, as indicated by the measurement(s) of the one or more physical parameters. However, in other circumstances, it may be more appropriate or desirable to decouple the extent of the arousal from the severity of the disruption and simply have one or more fixed levels of disruption that are used when it is detected that the operator is in an emotionally elevated state.
- FIG. 2 illustrates an emotional control system wherein the toy includes a set of blocks 200, in accordance with some embodiments.
- one or more sensors 202 may be coupled to the operator to measure one or more physical parameters of the operator indicative of the operator's emotional state.
- one or more heart rate sensors may be placed on the hands, arms and/or chest of the operator to monitor the heart rate 204 of the operator.
- Other sensors may also be coupled to the operator or to measure one or more other suitable physical parameters indicative of the operator's emotional state.
- the one or more sensors may be coupled to the operator either by direct contact with the operator or by measuring one or more physical parameters without direct contact (e.g., by obtaining measurements from a sensor located proximate or located remote from the operator that can detect or otherwise measure the respective one or more physical parameter of the operator).
- a baseline for the one or more physical parameters being monitored is obtained.
- a baseline heart rate 204a may be determined for the operator when the operator is deemed to be in a normal and/or acceptable emotional state to obtain a reference for the system.
- the operator may then be given instructions to build a structure of a certain shape, arrangement, or height with the blocks. Alternatively, the operator may simply be allowed to use the blocks as they desire.
- the blocks may function as normal blocks. For example, as illustrated in depiction 208, the operator has maintained a heart rate acceptably near the baseline 204a and has built a structure 200a out of the blocks.
- the blocks may begin to vibrate as shown in depiction 210. This vibration generally disrupts the operator's ability to construct or build a structure, and may cause the blocks to shift relative to one another or cause a structure to fall down (the latter result of which is shown depiction 212). Once the operator has calmed down, the blocks may return to normal operation as shown by depiction 206.
- the vibration of the blocks may be of a predetermined magnitude independent of the extent of the emotional arousal.
- the magnitude of the vibrations may be dependent on or otherwise related to the extent or severity of the elevated emotional state (e.g., the disruption of the toy may be proportional to the difference between the elevated heart rate 204b and baseline heart rate 204a). While the measurement of heart rate is depicted in FIG. 2, it should be appreciated that different or additional physical parameters may be monitored and the resulting measurement(s) may be evaluated to determine whether the operator is experiencing an elevated emotional state.
- the building material may be non-vibrating (e.g., the blocks may be conventional blocks) and instead the construction surface, such as a table, may be adapted such that the construction surface vibrates or shakes in response to elevated emotional states to disrupt the construction and/or play using the building material (e.g., blocks), as discussed in further detail below.
- both the building material (e.g., blocks) and construction surface (e.g., table) are adapted to vibrate or shake to disrupt the operator's ability to interact with toy, which comprises the building material and construction surface (e.g., blocks and table). It should be appreciated that a vibrating or shaking table may be used as part of a toy in other ways to disrupt play.
- any number of games can be played on the table such that game play may be disturbed when any monitored participant enters an emotionally elevated state.
- jacks, pick-up sticks, card games, or other games may be played on the construction surface such that game play may be disrupted by causing the table to vibrate/shake.
- vibration, magnetism may be utilized to disrupt play such that when emotionally elevated states are detected via monitoring one or more physical parameters of the user, the blocks and/or table can be induced to repel (or attract) one another to make manipulation and/or construction using the blocks more difficult.
- Other mechanisms for disrupting building, manipulation or play using the blocks may also be used, as aspects of the invention are not limited in this respect.
- the toy is the physical system comprising the construction surface and the blocks.
- any shaped building material of any type may be used, provided some aspect of either the building material or construction surface may be adapted to disrupt play when elevated emotional states are detected (e.g., Tinkertoys®, Legos®, etc., or even a conventional deck of cards may be used to build structures in connection with a vibrating or shaking table to provide an emotion controlled toy).
- puzzles may also be used wherein the puzzle pieces are adapted with mechanisms for disrupting
- constructing or otherwise completing the puzzle e.g., vibration or magnetism that prevents the puzzle pieces from being joined, or conventional puzzles may be constructed on a
- Fig. 3 illustrates a toy that can be used to implement techniques described herein, according to some embodiments.
- the toy comprises a remote controlled vehicle 300.
- Remote controlled vehicle 300 may include a controller 320 that allows an operator to control the speed of the vehicle and/or that allows the user to steer vehicle 300.
- the controller 320 may allow the operator the full range of speed and/or acceleration capabilities as indicated by speed indicator 350a.
- the controller 320 may disrupt control of the vehicle by slowing the vehicle, preventing faster speeds to be reached, decreasing the acceleration capability of the vehicle and/or otherwise disrupting optimal control/performance of the vehicle.
- the controller may disrupt the steering of the vehicle when elevated emotional states are detected via monitoring the one or more physical parameters of the operator to impair the operator' s ability to control the vehicle.
- the toy may be used in a competitive environment to potentially enhance the therapeutic value of the play.
- participants may be asked to compete in building a structure. For example, the participants may be instructed to race to build a structure of a certain height, or compete to build the tallest structure.
- participants may be asked to alternatively remove elements from a structure without causing the structure to fall as in the familiar game of Jenga®, wherein either the elements of the structure are adapted to vibrate/shake and/or the construction surface on which the structure is built is configured to vibrate/shake when monitored participants are determined to be in an emotionally elevated state.
- FIG. 4 illustrates a competitive environment involving an emotion controlled toys comprising remote control vehicles 400a and 400b, which are located on a race track 402.
- the two remote control vehicles 400a and 400b are associated with remote controls 404a and 404b, respectively.
- Sensors 406a and 406b may monitor one or more physical parameters (e.g., heart rate, EEG, galvanic skin response, pupil dilation, etc.) of the respective operators as they engage in driving remote control vehicles.
- the one or more physical parameters includes heart rate
- Operator A has a heart rate 408a that is within an acceptable range of closeness to Operator A's baseline heart rate such that Operator A is deemed to be in an emotionally acceptable state and is given undisrupted control of vehicle 400a.
- Operator B has a heart rate 408b that exceeds Operator B' s baseline heart rate by an amount deemed indicative of an elevated emotional state of Operator B (e.g., anger or frustration).
- the vehicles may slow, stop, or otherwise become more difficult to operate when it is determined that the operator is experiencing an emotionally elevated state.
- Operator A may be permitted to control vehicle 400a normally without impairment (e.g., vehicle 400a may be driven at its maximum speed as indicated by the arrow).
- vehicle 400b may only proceed around track 402 at a reduced speed, as indicated by the smaller arrow, until Operator B is able to control his/her emotions and return heart rate 408b back to a rate that is acceptably near the baseline rate.
- the reduction in speed may depend on the severity of the elevated emotions as indicated by the difference between the Operator B's measured physical parameter(s) and a baseline for Operator B, or the reduction in speed may remain fixed even as the emotional arousal heightens or lifts, until such time as Operator B is deemed to have returned to a normal or acceptable emotional state and optimal speed control returned to Operator B.
- the disruption to Operator B's vehicle is not limited to speed reduction and may include disruption by the controller in Operator B's ability to steer or otherwise control the operation of the vehicle.
- Clinical insight suggests that pathologically aggressive children often loose emotional control and become aggressive and/or angry when they are challenged with a complex, social, and potentially frustrating tasks. Therefore, it is desirable that the therapeutic training would motivate them to practice regulating their emotional arousal in the face of increasingly difficult cognitive and social demands.
- the child may be asked to perform a series of increasingly difficult tasks with a toy incorporating the emotional control system disclosed herein.
- One such series of tasks may involve the use of building materials (e.g., blocks, cards, Tinkertoys®, Legos®, Duplos®, etc.) and/or a construction surface as described above.
- the child may be asked to build increasingly complex and difficult structures, or patterns, with the building material.
- the child may be asked to navigate an increasingly difficult course with a remote control vehicle.
- the toys and activities may be designed to push the child to the point where they would need to control their emotions and then provide a physical indication of their emotional state as indicated by the behavior of the toys.
- Team activities also provide a stressor for a child exhibiting pathological aggression since it requires interpersonal interactions and communication that may challenge and/or frustrate the child. Therefore, it may be desirable to use a toy, or toys, implementing the presently disclosed emotion based control in a team based environment.
- the physical parameters of a single operator, or multiple operators may be measured.
- the emotional state of each operator may be used to affect the overall behavior of the toy.
- each team member may be responsible for one aspect of the toy' s operation.
- the emotion based control may affect separate aspects of the toys operation based on the emotional state of the individual operator responsible for those particular aspects of the toy's behavior.
- the remote control vehicle disclosed above may incorporate a sensor for measuring a heart rate directly into the remote control. While incorporated sensors have been described with regards to a remote control, it should be understood that integrated sensors may be implemented in other embodiments to exploit possible benefits of incorporating one or more sensors directly into a toy without the need for additional external sensors.
- the toy may emit an indication of this to the operator. For example, the toy may emit an audible tone, turn on an indicator light, affect the behavior of the toy to a lesser degree, or any other appropriate action that may indicate that an operator is about to reach an emotionally elevated state.
- Figs. 5A and 5B illustrate examples of locating a monitor relative to the control system of a toy, according to some embodiments.
- the monitor 500 may be placed external to the toy 504.
- An external control system 502 may be placed in
- External control system 502 may analyze a signal from monitor 500 regarding the at least one physical parameter to determine the emotional state of the operator. External control system 302 may then communicate a signal to internal control system 506 indicative of the emotional state of the operator.
- the external control system may simply communicate a signal to internal control system 506 indicating whether or not to disrupt the behavior of the toy to make it more difficult to operate. Communications between the monitor, external control system, and internal control system are indicated by the arrows in Fig. 5A. Communications may be provided by wired or wireless connections, as the aspects are not limited for use with any particular type of communication between components of the system.
- a monitor 508 and internal control system 510 may be disposed within the housing of a toy 512, or may otherwise be integrated with the toy. In such embodiments, there may be no need for a separate system or component to measure the one or more physical parameters and communicate them to the internal control system of the toy. Instead, monitor 508 located within the toy may directly communicate with the internal control system 510, and in some cases may be integrated into a single control component implemented in software and/or hardware.
- Figs. 6A-6F illustrate further configurations of emotion control systems comprising one or more sensors 605 that measure at least one physical parameter of an operator, a monitor 610 to determine whether an operator is in a normal or elevated emotional state based on signals from sensor(s) 605, a control system 620 to control toy 600 based, at least in part, on the indication of the emotional state of the operator provided by monitor 610.
- sensor(s) 605 and monitor 610 are integrated with control system 620 to control a toy via control signals 625 (the toy itself of which may have an internal controller to provide appropriate control over the toy based on signals received from control system 620).
- the controller for a remote control vehicle may have integrated heart rate sensors located where the operator holds the controller to measure heart rate as the operator controls the vehicle.
- the monitor and control system may also be integrated in the controller to provide indication of the emotional state of the operator such that the controller can decide whether to provide normal control signals to the vehicle based on the operator' s manipulation of the controller, or whether to disrupt the control of the vehicle in any of the ways described in the foregoing description.
- FIG. 6B illustrates a configuration wherein the sensor(s) 605 are not integrated with the control system 620 and are provided external to the control system 620 (e.g., positioned as necessary on or proximate the operator) to provide signals 615 (e.g., signal comprising measurements of one or more physical parameters of the operator) to control system 620 indicative of the at least one physical parameter of the operator.
- signals 615 e.g., signal comprising measurements of one or more physical parameters of the operator
- Such signals may be provided via wired or wireless connections between the components.
- Figs. 6C and 6D illustrate configurations wherein the monitor 610 is provided separate from (e.g., is not integrated with) the control system 620.
- sensor(s) 605 and monitor 610 are integrated together to provide signals 635 indicative of the operator's emotional state to control system 620 (e.g., signals indicating whether the operator is in an emotionally normal or elevated state and/or instructions to operate the toy normally or in a disrupted manner).
- the control system 620 may then control toy 600 normally or control toy in a disrupted manner based on signals 635 using control signals 625.
- Fig. 6C sensor(s) 605 and monitor 610 are integrated together to provide signals 635 indicative of the operator's emotional state to control system 620 (e.g., signals indicating whether the operator is in an emotionally normal or elevated state and/or instructions to operate the toy normally or in a disrupted manner).
- the control system 620 may then control toy 600 normally or control toy in a disrupted manner based on signals
- sensor(s) 605 are provided separate from the monitor 610 and provide signals 615, either via wired or wireless connection, to the monitor 610 that include measurements or are otherwise indicative of the at least one physical parameter of the operator for assessment by the monitor 610 of the emotional state of the operator.
- Figs. 6E and 6F illustrate configurations wherein the control system 620 is integrated with the toy.
- sensor(s) 605 and monitor 610 are integrated together to provide signals 635 to the toy indicative of the operator's emotional state and/or that provide instructions to control system 620 regarding how to operate the toy.
- the control system 620 integrated with the toy may receive signals 635 and control toy 600 normally or control toy in a disrupted manner based on signals 635.
- the control system 620 may either directly control the toy 600 via internal electronics, or may communicate with an embedded controller of toy 600.
- sensor(s) 605 are provided separate from the monitor and provide signals 615, either via wired or wireless connection, to the monitor 610 that include measurements or are otherwise indicative of the at least one physical parameter of the operator for evaluation by monitor 610 to assess the emotional state of the operator.
- Monitor 610 provides signals 635 indicative of the emotional state of the operator determined from the at least one physical parameters measured by sensor(s) 605 and/or that include instructions to control system 620 integrated with toy 600 via either wired or wireless communications to instruct control system 620 to operate toy 600 normally or in a disrupted manner.
- sensor(s), monitor(s), control systems(s) and toy(s) may be used, as the aspects of the invention are not limited for use with any particular implementation.
- Components of the exemplary systems described herein may be implemented in any way, including microcontrollers, application specific integrated circuits (ASICS), field programmable gate arrays (FPGA's), computer systems executing software, firmware, microcode, etc., or any combination of software and/or hardware suitable for implementing techniques described herein.
- Computer system 700 may include one or more processors 710 and one or more non-transitory computer- readable storage media (e.g., memory 720 and one or more non-volatile storage media 730).
- the processor 710 may control writing data to and reading data from the memory 720 and the non- volatile storage device 730 in any suitable manner, as the aspects of the invention described herein are not limited in this respect.
- the processor 710 may execute one or more instructions stored in one or more computer-readable storage media (e.g., the memory 720, storage media, etc.), which may serve as non-transitory computer-readable storage media storing instructions for execution by the processor 710.
- Computer system 700 may also include any other processor, controller or control unit needed to route data, perform computations, perform I/O functionality, etc.
- one or more programs that evaluate data may be stored on one or more computer- readable storage media of computer system 700.
- Processor 710 may execute any one or combination of such programs that are available to the processor by being stored locally on computer system 700 or accessible over a network. Any other software, programs or instructions described herein may also be stored and executed by computer system 700.
- Computer 700 may be a programmable microcontroller, standalone computer, mobile device, etc., and/or may be configured to communicate with other devices, either via a wired or wireless connection, or may be configured to connect to a network and access resources over the network and/or communicate with one or more other computers connected to the network.
- Some implementations comprise a device (e.g., one or more sensors) connected physiologically to the operator to measure at least one physical parameter or characteristic of the operator, a device/computer (e.g., a monitor) to read the physiological data and interpret it, and a device/computer (e.g., control system) to interface with the physical manipulative (e.g., toy) to provide changes in the manipulative' s behavior based on changes in emotional state (e.g., to disrupt the behavior of the manipulative when an emotionally aroused or elevated state is detected.
- a device e.g., one or more sensors
- a device/computer e.g., a monitor
- a device/computer e.g., control system
- an interface to the manipulative/toy may be different based on the type of manipulative/toy being controlled (e.g., remote control vehicle, blocks, puzzle, construction surface, etc.). For example, the interface for a remote control vehicle
- implementation may contain control outputs for forward, reverse, left, right, speed,
- the interface for a construction surface may contain one control determining whether the surface is vibrating/shaking or not, or may include an additional control indicating the intensity of the vibrating/shaking.
- Fig. 8 illustrates an implementation of an emotionally controlled remote control vehicle system, according to some embodiments.
- the system comprises one or more sensors 805, including a heart rate sensor, a monitor 810 (e.g., a computer similar to the computer system 700 illustrated in FIG. 7) to collect sensor data (e.g., via signals 815 received from sensor(s) 805) including heart rate information and to assess the information, and relay information (e.g., via signals 835) to a control system 820.
- the emotional control system further comprises a remote controlled vehicle, including a remote control unit 824 as part of the control system 820, and a vehicle unit 800 wirelessly controlled by remote control 824 (e.g., via radio frequency (RF) communication).
- RF radio frequency
- Control system 820 comprises a controller 822 having a processor, a USB input connection, power output connected to the vehicle's remote control unit 824, digital outputs 845 to send signals to the remote control unit 824 corresponding to moving the vehicle forward, moving the vehicle backward, turning the vehicle left, and turning the vehicle right, and a plurality of transistors to act as switches overriding normal control when emotionally elevated states are detected.
- Controller 822 may be implemented in any way that is suitable for disrupting control or otherwise impairing the operator's ability to control the toy. According to some embodiments, controller 822 may be implemented using an PC platform, providing an ATMEGA processor, digital output pins, and USB interface.
- Monitor 810 may execute software that obtains sensor data 815, including heart rate information, over a Bluetooth connection to compute RR heart rate variability.
- the software may be adapted to be indifferent to the source of heart rate information.
- Heart rate data could also be provided over audio (e.g., via a USB connection), or any other input port available to monitor 810.
- Software executed by monitor 810 may be configured to keep track of the operator's threshold heart rate. Threshold heart rate may be set prior to or at the beginning of the operator's interaction with the toy (e.g., the remote control vehicle in this embodiment). When threshold heart rate is exceeded by some designated amount, then the operator is considered to be emotionally aroused.
- the monitor When the monitor detects emotional arousal based on sensor signal(s) 815, the monitor alerts controller 822 of the control system 820 of a change in emotional state by signaling the change over a USB connection between the monitor and the controller. While a USB connection is used between the monitor and the controller in this particular example, connections between components in the system are not limited to any particular type of connection or connection protocol.
- Controller 822 and remote control unit 824 may be connected using any type of connection such as an internal bus system, electronics, embedded controls, etc. According to some embodiments, controller 822 is connected to control unit 824 via a series of transistors that operate as switches such that when controller 822 is informed of a change in the emotional state of the operator, controller 822 can provide signals at its digital outputs to disrupt the operation of the remote control vehicle 800.
- Fig. 9 illustrates an exemplary connection between controller 822 and remote control unit 824 that facilitates overriding the steering and/or acceleration of the vehicle when an emotionally elevated state is detected.
- a corresponding short circuit provides a connection to ground, causing the remote control unit 824 to send the desired signal to the vehicle unit 800.
- transistors may be placed at the physical switch to provide an electronic switch for each of the desired control lines.
- software provided on monitor 810 determines whether the operator is in an emotionally normal or elevated state based on the measurements obtained by sensor(s) 805.
- monitor 810 determines that the operator is in an emotionally elevated state, it signals the controller 822 to disrupt control of the vehicle.
- Software on controller 822 may be configured to disrupt control the vehicle in any number of different ways and to any level of desired disruption, including causing the vehicle to stop completely, move slowly and/or move randomly via digital outputs 845. In this way, software may be configured to provide different types of disruption, the severity of which may be related to the severity of the elevation in the operator's emotional state.
- Fig. 10 illustrates an implementation of an emotionally controlled table that can be used as a playing or construction surface, in accordance with some embodiments.
- the system includes one or more sensors 1005 and a monitor 1010 to obtain sensor information from sensor(s) 1005.
- monitor 1010 is integrated with control system 1020 to determine when the operator is emotionally aroused and to provide control signals to disrupt play/construction on table 1000.
- Table 1000 includes, or has attached to it, a vibrating motor (e.g., a 1 ⁇ 4 horse power, 185 watt motor) for causing the table to shake to disturb the action taking place at the table.
- Sensor(s) 1005 may communicate with the control system 1020 via a wireless connection such as an RF communication link.
- the control system 1020 may operate off of a 9 volt source and include one or more processors, an RF receiver, and an output to control the state of a solid state relay 875.
- the relay 875 may switch on and off 120 VAC power (e.g., wall power) to the motor depending on the state into which it is placed by the control system 1020.
- VAC power e.g., wall power
- one or more participants may be engaged in an activity on the table, such as any cognitive task that makes use of the table surface.
- the participants may be building a structure out of blocks or any other type of building material, may be engaged in a game, or may be assembling a puzzle.
- the table may remain still, thus allowing the participants to optimally perform their activities and/or achieve their tasks.
- the monitor 1010 detects that any of the target participant(s) (i.e., any of the participants being monitored) has entered an emotionally elevated state
- the control system 1020 disrupts the activity by causing the relay to provide power to the motor.
- the motor shakes or vibrates the table to make the task being performed and/or activity being conducted on the table more difficult.
- control system 1020 signals normal operation by turning the relay off such that power is no longer provided to the motor.
- table 1000 may be any suitable surface such as a mat, a rigid surface of any material, or other type of surface that can be configured to shake or vibrate to disrupt use, as the aspect in this respect are not limited to any particular type or surface on which activity may be conducted.
- the monitor and/or control features and mechanisms can be implemented using hardware, software or a combination thereof.
- the software code may be executed on any suitable processor or collection of processors to provide the above disclosed control functionality.
- the various measurement, analysis and/or control methods or processes outlined herein may be coded as software that is executable on one or more processors. Additionally, such software may be written using any of numerous suitable programming languages and/or programming or scripting tools, and also may be compiled as executable machine language code or intermediate code.
- inventive concepts may be embodied as at least one non- transitory computer readable storage medium (e.g., a computer memory, one or more floppy discs, compact discs, optical discs, magnetic tapes, flash memories, circuit configurations in Field Programmable Gate Arrays or other semiconductor devices, etc.) encoded with one or more programs that, when executed on one or more computers or other processors, implement the various embodiments of the present invention.
- the non-transitory computer-readable medium or media may be transportable, such that the program or programs stored thereon may be loaded onto any computer resource to implement various aspects of the present invention as discussed above.
- the use of the term computer readable storage medium reflects that the medium is an article of manufacture and therefore also non-transitory.
- program or “software” are used herein in a generic sense to refer to any type of computer code or set of computer-executable instructions that can be employed to program a computer or other processor to implement various aspects of embodiments as discussed above. Additionally, it should be appreciated that according to one aspect, one or more computer programs that when executed perform methods of the present invention need not reside on a single computer or processor, but may be distributed in a modular fashion among different computers or processors to implement various aspects of the present invention.
- Computer-executable instructions may be in many forms, such as program modules, executed by one or more computers or other devices.
- program modules include routines, programs, objects, components, data structures, etc. that perform particular tasks or implement particular abstract data types. Typically the functionality of the program modules may be combined or distributed as desired in various embodiments.
- inventive concepts may be embodied as one or more methods, of which an example has been provided.
- the acts performed as part of the method may be ordered in any suitable way. Accordingly, embodiments may be constructed in which acts are performed in an order different than illustrated, which may include performing some acts simultaneously, even though shown as sequential acts in illustrative embodiments.
- At least one of A and B can refer, in one embodiment, to at least one, optionally including more than one, A, with no B present (and optionally including elements other than B); in another embodiment, to at least one, optionally including more than one, B, with no A present (and optionally including elements other than A); in yet another embodiment, to at least one, optionally including more than one, A, and at least one, optionally including more than one, B (and optionally including other elements); etc.
- a reference to "A and/or B", when used in conjunction with open-ended language such as “comprising” can refer, in one embodiment, to A only (optionally including elements other than B); in another embodiment, to B only (optionally including elements other than A); in yet another embodiment, to both A and B (optionally including other elements); etc.
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Abstract
Description
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US9320977B2 (en) * | 2013-10-02 | 2016-04-26 | Horizon Hobby, LLC | Dynamic stabilization system and methods for a RC vehicle |
TWI627989B (en) | 2013-10-28 | 2018-07-01 | 崔賽斯公司 | Ground vehicle-like control for remote control aircraft |
JP6281164B2 (en) * | 2013-12-25 | 2018-02-21 | 株式会社国際電気通信基礎技術研究所 | Play action recognition system, play action recognition program, play action recognition method, and play action recognition apparatus |
US20160292983A1 (en) * | 2015-04-05 | 2016-10-06 | Smilables Inc. | Wearable infant monitoring device |
EP3283187B1 (en) | 2015-04-17 | 2019-05-22 | Traxxas LP | Steering stabilizing system with automatic parameter download for a model vehicle |
EP3283186B1 (en) | 2015-04-17 | 2019-05-22 | Traxxas LP | Steering stabilizing apparatus for a model vehicle |
US10163361B2 (en) * | 2016-03-21 | 2018-12-25 | Fujitsu Limited | Behavior shaping using a construction toy |
US10059446B2 (en) | 2016-06-06 | 2018-08-28 | Traxxas Lp | Ground vehicle-like control for remote control aircraft |
EP3487392A4 (en) | 2016-07-19 | 2020-07-29 | Akili Interactive Labs, Inc. | Platforms to implement signal detection metrics in adaptive response-deadline procedures |
EP3503809A4 (en) | 2016-08-26 | 2020-01-01 | Akili Interactive Labs, Inc. | Cognitive platform coupled with a physiological component |
US20180068573A1 (en) * | 2016-09-07 | 2018-03-08 | Cornell University | Mindless technologies to subtly influence behavior |
US11185267B2 (en) * | 2016-10-18 | 2021-11-30 | The Johns Hopkins University | Automated system for measurement of spatial-cognitive abilities |
US11845014B2 (en) | 2017-03-03 | 2023-12-19 | Lego A/S | Interactive modular construction element and a modular construction system with interactive modular construction elements |
US10952661B2 (en) * | 2017-06-14 | 2021-03-23 | International Business Machines Corporation | Analysis of cognitive status through object interaction |
US10952662B2 (en) | 2017-06-14 | 2021-03-23 | International Business Machines Corporation | Analysis of cognitive status through object interaction |
US11130064B2 (en) * | 2017-07-17 | 2021-09-28 | Neuromotion, Inc. | Systems and methods for biofeedback gameplay |
JP6713490B2 (en) * | 2018-02-07 | 2020-06-24 | 本田技研工業株式会社 | Information providing apparatus and information providing method |
US11410486B2 (en) * | 2020-02-04 | 2022-08-09 | Igt | Determining a player emotional state based on a model that uses pressure sensitive inputs |
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US5601433A (en) * | 1994-05-02 | 1997-02-11 | Potter; Kenyon D. | Earthquake toy, educational device or the like |
JPH0884755A (en) * | 1994-09-14 | 1996-04-02 | Namco Ltd | Body function training apparatus |
JP2820911B2 (en) * | 1994-11-18 | 1998-11-05 | 株式会社アムテックス | Games or gaming facilities controlled by biological information |
US5772508A (en) * | 1995-09-28 | 1998-06-30 | Amtex Co., Ltd. | Game or play facilities controlled by physiological information |
JPH09308770A (en) * | 1996-03-18 | 1997-12-02 | Ikyo Kk | Game machine reflecting mind and body condition, data indication method for judging the condition, judging and indication method for the condition and control method for controlling object based on the condition |
JPH1080577A (en) * | 1996-07-17 | 1998-03-31 | Ikyo Kk | Game machine |
US6048209A (en) | 1998-05-26 | 2000-04-11 | Bailey; William V. | Doll simulating adaptive infant behavior |
US6358201B1 (en) * | 1999-03-02 | 2002-03-19 | Doc L. Childre | Method and apparatus for facilitating physiological coherence and autonomic balance |
US9625905B2 (en) * | 2001-03-30 | 2017-04-18 | Immersion Corporation | Haptic remote control for toys |
JP2004357915A (en) * | 2003-06-04 | 2004-12-24 | Matsushita Electric Ind Co Ltd | Sensing toy |
US20080177197A1 (en) | 2007-01-22 | 2008-07-24 | Lee Koohyoung | Method and apparatus for quantitatively evaluating mental states based on brain wave signal processing system |
JP3751626B2 (en) * | 2004-07-12 | 2006-03-01 | コナミ株式会社 | Game device |
US8157609B2 (en) * | 2008-10-18 | 2012-04-17 | Mattel, Inc. | Mind-control toys and methods of interaction therewith |
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