EP2695042A2 - Figurine that interacts with a capacitive screen in an illuminated manner - Google Patents
Figurine that interacts with a capacitive screen in an illuminated mannerInfo
- Publication number
- EP2695042A2 EP2695042A2 EP12706069.7A EP12706069A EP2695042A2 EP 2695042 A2 EP2695042 A2 EP 2695042A2 EP 12706069 A EP12706069 A EP 12706069A EP 2695042 A2 EP2695042 A2 EP 2695042A2
- Authority
- EP
- European Patent Office
- Prior art keywords
- figurine
- light
- interactive
- screen
- fiber
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/98—Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
- A63F2003/00662—Electric board games; Electric features of board games with an electric sensor for playing pieces
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/0613—Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts
- A63F2009/0637—Optical fibres
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
- G06F3/044—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by capacitive means
Definitions
- the present invention relates to a material figurine with bright areas interacting with a digital capacitive screen.
- the invention applies in so-called game platform applications or the figurine is an advanced game board.
- the invention then opens up to completely new and innovative game experiences where the figurine becomes animated and interactive.
- the invention also applies in various applications or the figurine performs other functions than those of the game and responds to a domestic demand, business or attendance of public place.
- the figurine in this case can take a variety of forms such as a piece of furniture, a domestic utensil, a work utensil, an interactive 3D directional tray.
- the invention from a digital control center allows to diffuse light from a capacitive screen to many different places on one or more figurines, utensils and allows the user to interact from the areas which are illuminated with the digital control unit that drives the digital capacitive screen.
- the invention adapts to many software applications on digital tablet screen, mobile phone screen.
- the invention allows to imagine new applications where the capacitive screen would be a specific screen applied to home or professional applications or interactive show.
- the invention aims to give the material figure new functions by means of the light emitted by the screen which is channeled inside the figurine to be channeled and directed to one or more outputs from the inside to the outside of the figurine.
- the invention uses the touch screen recognition technology coupled with the transmission technology of the touch screen.
- the invention thus adapts particularly well to new touch screen mobile phones, interactive tablets, laptops.
- the invention also aims to give the figurine an interactive character by allowing the user who touches the figurine at a specific location of the figurine to transmit particular indications up to the capacitive screen and therefore to the piloting digital exchange. the digital screen.
- a main object of the invention is to use the digital screen to vary specifically the appearance of the figure of the user during the various actions of use.
- An object of the invention is to couple the hardware recognition of each figurine to a specific function of the software that specifically activates the game screen and / or the figurine according to the nature of the instructions given.
- An object of the invention is to give directional indications which are visible on the figurine.
- An object of the invention is to couple indications on the figurine and on the screen.
- the indications given on the screen and on the figurine may be complementary and / or independent and / or dependent.
- an object of a variant of the invention is to propose a solution that makes it possible to identify figurines that apparently are all identical.
- the figurine is identified by the light emitted through the figurine, the advance of boxes is identified by the screen which makes flash a precise box to reach.
- the user can interact with the figurine by touching the figurine on a determined area corresponding to the identification of the area that has been lit.
- An object of the invention is to provide an assembly that is economical, easily industrializable and that adapts to the latest technologies of touch screen terminals.
- An object of the invention is to provide a touch screen technology and interactive fiber light scattering which is sand, solid and durable and resistant to wear of repeated use.
- the invention provides a figurine that includes a light distribution network within the figurine from the figurine sole to a point or several exit points on the outer surface of the figurine, the The sole of the figurine is in contact with the capacitive screen.
- the invention provides a figurine whose sole is an authentication sole.
- the invention provides a figurine whose light distribution network is interactive.
- this interaction is achieved by using an optical fiber cable that is coupled to a conductive network.
- This conductive network comes to touch a conductive outer area of the figurine that the user can easily come to touch to generate the interaction.
- the cable is a coaxial cable with a conductive bead surrounding an optical fiber.
- the invention provides a light distribution device on the figurine head that can channel the light in several directions.
- the distribution of light reproduces the animated face of a figurine.
- the exit of the distribution of light being arranged on the place of the face of the figurine.
- the emission of light reproduces the animated face of the figurine which is put by the light source which is the screen of the digital terminal.
- the distribution of light is through a set of lenses and mirrors.
- the flow of light that comes from the capacitive screen passes through a first lens positioned on the sole of the figurine - to inside the figurine, a set of mirrors returns this light to an exit on the figurine.
- a lens that diffracts the image to retranscribe in a desired manner At the exit of the figurine is positioned a lens that diffracts the image to retranscribe in a desired manner.
- FIG. 1 shows a top view of a terminal with a figurine placed on the capacitive screen of the terminal.
- FIG. 2 represents a principle profile view of the light interaction between the screen and the figurine
- FIGS. 3a, 3b and 3c show a view from above and from below and of profile of two types of figurines according to the invention
- FIGS. 4a and 4b, 4c, 4d represent, in profile, the figurine according to three variants of the invention
- FIGS. 5a and 5b show a bottom view of the figurine according to two variants of the invention
- FIGS. 6a and 6b show two forms of light diffusion fiber according to the invention
- FIGS. 7a and 7b show front and side a figurine according to the interactive variant of the invention
- FIG. 8 represents a figurine with a multiple light scattering zone according to the invention.
- FIG. 1 represents a top view of a terminal (1) with a figurine (20) placed on the capacitive screen (2) of the terminal.
- the terminal includes manual control buttons (3) and control buttons through the interface of the capacitive screen that transmits information to the processor (41).
- FIG. 2 represents a principle profile view of the light interaction between the screen (2) and the figurine (20).
- the figure (20) is placed by its sole (30) on the capacitive screen (2).
- the figurine transmits energy to the screen, autonomously if the figurine includes a battery or a battery, non-autonomously and the figurine is then conductive from the figurine head (31). ) to the sole (30) and must then be touched by the user.
- the processor (41) which dialogs with the game software that is active on the screen transmits an order to the light source (42) of the screen, to emit light in a specific way.
- the emitted light may be directed under the sole of the figurine, it is a so-called figurine light (43), or outside the figurine sole surface (44), it is then called a tray light (44).
- the figurine light (43) can give a simple playful aspect to the figurine. She can also give game instructions. Example: Red to immobilize or Green to advance. It can also give direction instructions as shown in figure 3 represents a view from above, by dividing the leading light (31) of figurine in a particular direction (N, S, E, O).
- the figurine (43) and the tray light (44) light instructions can be cleverly coupled in a game.
- the examples are numerous and numerous.
- Head of figurine which indicates a red or green indication and light of plateau which indicates a displacement to carry out on a box to reach for the figurine which is green.
- This invention makes it possible to create many puzzle games. It also gives a playful aspect to the game with figurines that become animated and a tray that is also animated.
- Figures 3b and 3c show a variant of the invention in which the figures are decorative utensils.
- the house of ghosts which is alternately lighted at one place or another so as to let out light through a window (38), see figure 3c, or by another.
- Figure 3a is a profile of the figurine (20) with a light transmitting fiber (40), which is preferably an optical fiber of known type, which passes through the figure from the sole (30) to the head (31).
- the light transmitting fiber (40) can be made by means of different types, such as for example a reflection on the walls or a hole cleverly arranged at the head of the tube.
- the figurine light (43) is therefore well transmitted from the light source (42) to the figurine head (31).
- the figurine 4b represents a profile of the figurine (20) with a light-transmitting fiber (40), which is preferably an optical fiber of known type, which passes through the figurine from the sole (30) to an exit at the top (31).
- the variant of Figure 4b compared to that of Figure 4a is that the fiber is bent so that the output is on the side of the figure and necessarily on the top. This variant allows particular playful effects such as that of reproducing a face that appears in the classical physical configuration of positioning on a character, see front figure 4c.
- FIG. 4d represents a variant of the invention in which the light flux (40) which comes from the capacitive screen passes through a first lens (Ll) positioned on the sole of the figurine, inside the figurine, a mirror set (M) returns this light to an exit on the figurine. At the exit of the figurine is positioned a second lens (L2) which diffracts the image to retranscribe it in a desired way.
- Figure 5 shows a bottom view of the figurine sole with the optical fiber which comes to find its sole end positioned between a signature (50) with conductive pins. The function of the pins is to serve as an authentication grid, signature, the identity of the figurine.
- the light transmitting fiber input head (40) is preferably positioned in the center of the sole (30) between the pins (50).
- FIG. 5b shows a form of the invention in which the light transmitting fiber (40) is interactive and coupled with a conductive network (55).
- the sole of the figure may include several light fiber input heads that will diffuse, see Figure 8, on several different outputs on the outer surface of the figure.
- the sole of the figurine may be a composition of the sole of Figure 5a, authentication grid and fiber head with that of Figure 5b, plurality of conductive fiber head.
- Figures 6a and 6b show two forms of light scattering fiber.
- Fig. 6a shows a coaxial nose wheel with a light transmitting fiber (40) in the center and a surrounding conductor circuit (55).
- Figure 6b shows a light transmitting fiber (40) with adjacent a conductive circuit (55) which is a conductive cable.
- Figures 7a and 7b show front and side a figurine according to the interactive variant of the invention.
- the light transmission fibers are conductive and come from a first part from the sole in contact with the capacitive screen and through the figurine to an output on its outer periphery. This output makes it possible to diffuse the light emitted by the screen through the optical fiber.
- a conductive pattern surface (60) around this outlet is both conductive and in contact with the conductive circuit (55). By touching this surface the user therefore transmits a pulse which is received by the capacitive screen and which is processed by the digital control circuit. This electrical pulse makes it possible to transmit specific information to the screen.
- FIG. 8 represents a multiple light scattering zone figurine according to the invention, which in this case comprises three light emission zones with, at the periphery of each of these zones, a conductive zone which detects the touch of the figurine by 'user. It is thus easily conceivable to be able to create an interaction between the figurine which for example emits a red color on the shoulder, an orange color on the torso and a green color on the face. By touching this or that area of the figurine, the user transmits this or that instruction to the digital control circuit.
- the figurine can be a play figure. It can also be a piece of furniture, a utensil. Several different figurines can be connected to the same digital terminal.
- a luminous / conductive interaction is thus created between the capacitive screen, the figurine (s) and the user.
- the figures can be put off the screen, the only cable conductor and light transmitter is connected to the screen. It is unrolled then finally comes to file through the figurine to exit on its conductive area. For example, it is possible to mesh a home with several interactive light distribution circuits that allow for example to create an interactive home automation.
- the present invention thus relates to an interactive assembly figurine material (20) / capacitive screen (2) controlled by a numerical control
- the numerical control drives software that specifically emits light emissions on the capacitive screen (2) characterized in that the material figurine (20) is traversed by a light transmitting fiber (40), the light transmitting fiber is laid by a first end on the screen (2), the other end of the light transmitting fiber fate at an exit point (S) on the exterior surface of the figurine (20), the light animation software instructs a light source (42) of the screen to emit light said figurine light (43), specifically on the input of the light transmitting fiber (40).
- the present invention therefore relates to an interactive assembly characterized in that the light transmitting fiber (40) is coupled with a conductive circuit (55), a figurine conductive surface (60) around the outlet (S) is at the same time conductive and in contact with the conductive circuit (55), by touching this surface the user therefore transmits a pulse which is received by the capacitive screen and which is processed by the digital control circuit
- the present invention thus relates to an interactive assembly characterized in that the light fiber (40) is a coaxial nose gear with a light transmitting fiber (40) in the center and a surrounding conductor circuit (55).
- the present invention therefore relates to an interactive assembly characterized in that on the light fiber (40) is adjacent adjacent a conductive circuit (55) which is a conductive cable
- the present invention therefore relates to an interactive assembly characterized in that the sole of the figurine comprises conductive pins With the sole signature, the software animates an electronic game board that interacts with the recognition of the figurine on the screen and emits a light under the sole of the figure.
- the present invention therefore relates to an interactive light-figure figurine (20) / electronic game board characterized in that the light emitted can be directed outside the figurine sole surface (44) on the plate to cooperate with the instructions given in the figurine.
- the present invention therefore relates to an interactive light figurine (20) / electronic game board interactive set characterized in that a light transmission fiber (40) is an optical fiber which passes through the figurine from the sole (30) to the head (31) of figurine.
- the present invention thus relates to an interactive set luminous material figurine (20) / electronic game board characterized in that the light transmission fiber (40) adopts a curved path so as to position itself on the location of the face of the figurine who is a character.
- the present invention therefore relates to an interactive set luminous material figurine (20) / electronic game board characterized in that several sources of light under the sole of the figurine artfully collaborate insole signature conductive pins, the figurine light is distributed by the game software in the various partitions of the figurine.
- the present invention therefore relates to an interactive assembly characterized in that a plurality of transmission fibers pass through the figurine and exit at several exit points (S) of the figure.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Toys (AREA)
- Illuminated Signs And Luminous Advertising (AREA)
Abstract
Description
Claims
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR1100390A FR2971166A1 (en) | 2011-02-09 | 2011-02-09 | Material figurine/electronic game pad interactive assembly for multi-player game, has figurine comprising authentication signature providing position of figurine to game software that provides instruction to supply source to emit light |
FR1100981A FR2973530B1 (en) | 2011-04-01 | 2011-04-01 | INTERACTIVE DEVICE WITH CONDUCTIVE OPTICAL FIBER MOUNTED ON FIGURINE |
PCT/FR2012/000020 WO2012107651A2 (en) | 2011-02-09 | 2012-01-11 | Figurine that interacts with a capacitive screen in an illuminated manner |
Publications (1)
Publication Number | Publication Date |
---|---|
EP2695042A2 true EP2695042A2 (en) | 2014-02-12 |
Family
ID=45768242
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP12706069.7A Withdrawn EP2695042A2 (en) | 2011-02-09 | 2012-01-11 | Figurine that interacts with a capacitive screen in an illuminated manner |
Country Status (3)
Country | Link |
---|---|
US (1) | US20140024287A1 (en) |
EP (1) | EP2695042A2 (en) |
WO (1) | WO2012107651A2 (en) |
Families Citing this family (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9492762B2 (en) * | 2012-05-08 | 2016-11-15 | Funfare, Llc | Sensor configuration for toy |
JP6132754B2 (en) * | 2013-12-06 | 2017-05-24 | 株式会社ソニー・インタラクティブエンタテインメント | Information processing system, output device, and output method |
CN107077229B (en) | 2014-09-02 | 2021-01-01 | 斯普林保尔控股有限公司 | Human-machine interface device and system |
US9977513B1 (en) * | 2015-06-09 | 2018-05-22 | Procreate Brands LLC | Conductive optic lens for interaction with capacitive touch screen technology |
CN205796543U (en) * | 2016-07-05 | 2016-12-14 | 福建蓝帽子互动娱乐科技股份有限公司 | Interactive device based on light intensity identification |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP1804942B1 (en) * | 2004-09-21 | 2013-05-08 | Koninklijke Philips Electronics N.V. | Game board, pawn, sticker and system for detecting pawns on a game board |
DE602005015606D1 (en) * | 2004-09-21 | 2009-09-03 | Koninkl Philips Electronics Nv | PLAYBOARD, GAME FIGURE AND SYSTEM FOR PLAYING BOARD GAMES |
WO2006082547A2 (en) * | 2005-02-02 | 2006-08-10 | Koninklijke Philips Electronics N.V. | Pawn with triggerable sub parts |
US20080211183A1 (en) * | 2005-05-11 | 2008-09-04 | Koninklijke Philips Electronics, N.V. | Computer Controlled Pawn |
WO2007017848A2 (en) * | 2005-08-11 | 2007-02-15 | N-Trig Ltd. | Apparatus for object information detection and methods of using same |
EP2077142A1 (en) * | 2008-01-04 | 2009-07-08 | Koninklijke Philips Electronics N.V. | Object, method and system for transmitting information to a user |
US20120194457A1 (en) * | 2011-01-28 | 2012-08-02 | Bruce Cannon | Identifiable Object and a System for Identifying an Object by an Electronic Device |
-
2012
- 2012-01-11 WO PCT/FR2012/000020 patent/WO2012107651A2/en active Application Filing
- 2012-01-11 US US13/261,741 patent/US20140024287A1/en not_active Abandoned
- 2012-01-11 EP EP12706069.7A patent/EP2695042A2/en not_active Withdrawn
Non-Patent Citations (1)
Title |
---|
See references of WO2012107651A2 * |
Also Published As
Publication number | Publication date |
---|---|
WO2012107651A3 (en) | 2014-09-18 |
US20140024287A1 (en) | 2014-01-23 |
WO2012107651A2 (en) | 2012-08-16 |
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