EP2385789B1 - Device and method for generating a representation of a subject's attention level - Google Patents

Device and method for generating a representation of a subject's attention level Download PDF

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Publication number
EP2385789B1
EP2385789B1 EP09833759.5A EP09833759A EP2385789B1 EP 2385789 B1 EP2385789 B1 EP 2385789B1 EP 09833759 A EP09833759 A EP 09833759A EP 2385789 B1 EP2385789 B1 EP 2385789B1
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subject
spectral
score
attention
features
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German (de)
French (fr)
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EP2385789A1 (en
EP2385789A4 (en
Inventor
Cuntai Guan
Brahim Hamadi Charef
Haihong Zhang
Chuanchu Wang
Keng Peng Tee
Kai Keng Ang
Zheng Yang Chin
Ranga Krishnan
Tih Shih Lee
Choon Guan Lim
Daniel Fung
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INSTITUTE OF MENTAL HEALTH
Agency for Science Technology and Research Singapore
National University of Singapore
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Institute Of Mental Health
Agency for Science Technology and Research Singapore
National University of Singapore
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/24Detecting, measuring or recording bioelectric or biomagnetic signals of the body or parts thereof
    • A61B5/316Modalities, i.e. specific diagnostic methods
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/24Detecting, measuring or recording bioelectric or biomagnetic signals of the body or parts thereof
    • A61B5/316Modalities, i.e. specific diagnostic methods
    • A61B5/369Electroencephalography [EEG]
    • A61B5/372Analysis of electroencephalograms
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    • A61B5/24Detecting, measuring or recording bioelectric or biomagnetic signals of the body or parts thereof
    • A61B5/316Modalities, i.e. specific diagnostic methods
    • A61B5/369Electroencephalography [EEG]
    • A61B5/372Analysis of electroencephalograms
    • A61B5/374Detecting the frequency distribution of signals, e.g. detecting delta, theta, alpha, beta or gamma waves
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
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    • A61B5/24Detecting, measuring or recording bioelectric or biomagnetic signals of the body or parts thereof
    • A61B5/316Modalities, i.e. specific diagnostic methods
    • A61B5/369Electroencephalography [EEG]
    • A61B5/375Electroencephalography [EEG] using biofeedback
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
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    • A61B5/72Signal processing specially adapted for physiological signals or for diagnostic purposes
    • A61B5/7235Details of waveform analysis
    • A61B5/7264Classification of physiological signals or data, e.g. using neural networks, statistical classifiers, expert systems or fuzzy systems
    • A61B5/7267Classification of physiological signals or data, e.g. using neural networks, statistical classifiers, expert systems or fuzzy systems involving training the classification device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/015Input arrangements based on nervous system activity detection, e.g. brain waves [EEG] detection, electromyograms [EMG] detection, electrodermal response detection
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/24Detecting, measuring or recording bioelectric or biomagnetic signals of the body or parts thereof
    • A61B5/316Modalities, i.e. specific diagnostic methods
    • A61B5/369Electroencephalography [EEG]
    • A61B5/377Electroencephalography [EEG] using evoked responses
    • A61B5/378Visual stimuli
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/24Detecting, measuring or recording bioelectric or biomagnetic signals of the body or parts thereof
    • A61B5/316Modalities, i.e. specific diagnostic methods
    • A61B5/369Electroencephalography [EEG]
    • A61B5/377Electroencephalography [EEG] using evoked responses
    • A61B5/38Acoustic or auditory stimuli
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/40Detecting, measuring or recording for evaluating the nervous system
    • A61B5/4058Detecting, measuring or recording for evaluating the nervous system for evaluating the central nervous system
    • A61B5/4064Evaluating the brain
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6027Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/61Score computation
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H50/00ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics
    • G16H50/70ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for mining of medical data, e.g. analysing previous cases of other patients

Definitions

  • the present invention relates broadly to a device and method for generating a representation of a subject's attention level, and to a computer storage medium having stored thereon computer code means for instructing a computing device to execute a method of generating a representation of a subject's attention level.
  • US 2002/128540 A1 discloses an approach for the enhancement of attention and further the treatment of attention deficit disorder.
  • the approach includes presentation of a virtual reality environment for enhancing attention shift, selective attention, and sustained attention by correlating a biofeedback device that estimates the current attention level of the patient.
  • KAI KENG ANG ET AL "Filter Bank Common Spatial Pattern (FBCSP) in Brain-Computer Interface", NEURAL NETWORKS, 2008, IJCNN 2008, (IEEE WORLD CONGRESS ON COMPUTATIONAL INTELLIGENCE), IEEE INTERNATIONAL JOINT CONFERENCE ON, IEEE, PISCATAWAY, NJ, USA, 1 June 2008 (2008-06-01), pages 2390-2397, XP031395786, ISBN: 978-1-4244-1820-6 , teach extracting discriminative patterns from an EEG using the Common Spatial Pattern algorithm. An autonomous selection of key temporal-spatial discriminative EEG characteristics is performed.
  • United States Patent No. 6402520 describes regulating theta and beta wave activity (more specifically, to decrease theta wave activity and increase beta wave activity) as measured based on respective average millivolt activity.
  • a clear and direct correlation between the measured average millivolt theta and beta activities and attention has not been established.
  • the users involved in the training approaches in that document only leam to control their measured average millivolt theta and beta activities, which are not a direct measure of attention.
  • the users may develop a mechanism for controlling the measured average millivolt theta and beta activities, this does not directly correlate with achieving higher attention levels.
  • a device for generating a representation of a subject's attention level comprising:
  • the means for presenting may present said score in the form of a game.
  • the means for presenting said score may adaptively adjust at least one control parameter of the game based on said score.
  • the adjusting of said one parameter may comprise:
  • the extracting of the temporal features from the brain signals may comprise:
  • the statistics of the brain waveforms may be standard deviations.
  • the selecting of the spectral-spatial features containing discriminative information between concentration and non-concentration states from the set of extracted spectral-spatial features may comprise selecting spectral-spatial features based on the mutual dependence of the features with respect to the concentration and non-concentration states.
  • the combining of the scores x 1 and x 2 to give a single score may comprise:
  • the classifier may comprise one or more of a group consisting of a Linear Discriminant Analysis classifier, Neural Networks, Support Vector Machines, Fuzzy Inference System, Tree-based classifiers, Fuzzy Type 2 and Relevance Vector Machine.
  • the device may use training data to generate parameters for classifying the extracted temporal features using a classifier, for extracting spectral-spatial features from brain signals, for selecting spectral-spatial features containing discriminative information between the concentration and non-concentration states from the set of extracted spectral-spatial features and for classifying the selected spectral-spatial features using a classifier.
  • the parameters may comprise one or more of a group consisting of projection matrices of CSPs for the CSP algorithm, parameters for selecting spectral-spatial features based on mutual information and a model for the classifiers.
  • the use of training data to generate parameters may comprise:
  • the presenting of said score to the subject may comprise presenting said score in the form of a game.
  • the presenting of said score to the subject may comprise adaptively adjusting at least one control parameter of the game based on said score.
  • the adjusting of said one parameter may comprise:
  • the statistics of the brain waveforms may be standard deviations.
  • the parameters may comprise one or more of a group consisting of projection matrices of CSPs for the CSP algorithm, parameters for selecting spectral-spatial features based on mutual information and a model for the classifiers.
  • the use of training data to generate parameters may comprise:
  • a computer storage medium having stored thereon computer code means for instructing a computing device to execute a method of generating a representation of a subject's attention level, the method comprising the steps of:
  • Example embodiments of the present invention provide a BCI-based system that seeks to improve ADHD treatment, e.g. improving attention of a user.
  • the BCI technology of the example embodiments has been implemented in the form of computer games.
  • Players can control, using their degree/level of attention and the BCI setup, various parameters of games, e.g. fish jump, racing car with speed, puzzle parts, etc.
  • FIG. 1 shows a schematic diagram illustrating an overview of device 100 for generating a representation of a subject's attention level according to an example embodiment.
  • the device 100 comprises a plurality of clients 102a, 102b... 102n connected to a server 106 via a network connection 104, e.g. an intranet or the Internet.
  • the server 106 is also connected to a player manager 112 which preferably manages the interconnection and data flow for each client 102.
  • the client 102 initiates the start of a session, e.g. by requesting the server 106 to provide a game.
  • the client 102 then downloads the game from the server 106.
  • a game program 110 provided by the server 106 to the client 102 comprises, inter alia, algorithm 114 used for the EEG processing, analysis and classification, attention model 116 and the game 118 embedded therewithin.
  • Various types of game can be developed for use in the example embodiment.
  • the client 102 can save and send information (i.e. data 108) back to the server 106 to update the respective player's profile stored on the player manager 112.
  • the system 100 of the example embodiment is advantageously capable of multi-user operation.
  • the user i.e. player
  • the present specification also discloses apparatus for performing the operations of the methods.
  • Such apparatus may be specially constructed for the required purposes, or may comprise a general purpose computer or other device selectively activated or reconfigured by a computer program stored in the computer.
  • the algorithms and displays presented herein are not inherently related to any particular computer or other apparatus.
  • Various general purpose machines may be used with programs in accordance with the teachings herein.
  • the construction of more specialized apparatus to perform the required method steps may be appropriate.
  • the structure of a conventional general purpose computer will appear from the description below.
  • the present specification also implicitly discloses a computer program, in that it would be apparent to the person skilled in the art that the individual steps of the method described herein may be put into effect by computer code.
  • the computer program is not intended to be limited to any particular programming language and implementation thereof. It will be appreciated that a variety of programming languages and coding thereof may be used to implement the teachings of the disclosure contained herein.
  • the computer program is not intended to be limited to any particular control flow. There are many other variants of the computer program, which can use different control flows without departing from the spirit or scope of the invention.
  • Such a computer program may be stored on any computer readable medium.
  • the computer readable medium may include storage devices such as magnetic or optical disks, memory chips, or other storage devices suitable for interfacing with a general purpose computer.
  • the computer readable medium may also include a hard-wired medium such as exemplified in the Internet system, or wireless medium such as exemplified in the GSM mobile telephone system.
  • the computer program when loaded and executed on such a general-purpose computer effectively results in an apparatus that implements the steps of the preferred method.
  • FIG 2 is a detailed schematic diagram of an implementation of the device of Figure 1 to one client according to an example embodiment.
  • the system comprises a physiological data acquisition module 204, an attention detection module 206, an adaptive control module 210, an interface control module 212, and a presentation module 214 with stimulus generator (for providing feedback to a subject (i.e. player) 202).
  • the physiological data acquisition module 204 obtains bio-signals from the player 202 and provides the results to the attention detection module 206.
  • the attention detection results are in turn provided to the adaptive control module 210.
  • the interface control module 210 provides a link between the adaptive control module 210 and the presentation module 214.
  • the physiological data acquisition module 204 is used to record physiological bio-signals from the subject 202.
  • the bio-signals include the electroencephalogram (EEG), electrooculogram (EoG), electromyogram (EMG).
  • EEG electroencephalogram
  • EoG electrooculogram
  • EMG electromyogram
  • Different sensor montages can be used for data acquisition in the example embodiment.
  • EEG signals are collected from a central-parietal region of the scalp.
  • EEG signals are collected from a pre-frontal area.
  • the filters in the example embodiment can be Infinite Impulse Response (IIR) or Finite Impulse Response (FIR) filters.
  • IIR Infinite Impulse Response
  • FIR Finite Impulse Response
  • artefacts are advantageously removed and detection accuracy improved in the later stage.
  • the filtered signals are then sent to spatial filters corresponding to each frequency band.
  • the spatial filters in the example embodiment are based on Common Spatial Pattern (CSP).
  • CSP Common Spatial Pattern
  • the CSP filters are trained by joint maximization/minimization of the variances for two classes involved.
  • the rows of W are the stationary spatial filters and the columns of W -1 are the common spatial patterns.
  • the spatially filtered signal given in Equation (2) maximizes the differences in the variance of the two classes of EEG measurements. However, the variances of only a small number m of the spatial filtered signal are used in the example embodiment as features for classification.
  • these feature vectors are used for attention detection. Based on specific tasks, different features are selected and finally a classification is applied.
  • the attention detection module 206 advanced pattern recognition methods are used in the example embodiment to process the incoming EEG signal and classify it into attention/non-attention states with a quantifiable score to indicate the level of attention of the subject 202.
  • the attention detection of the example embodiment is capable of dealing with two types of scenarios.
  • the subject 202 is presented with stimuli and the EEG is recorded so as to monitor the anticipatory aspect of attention, to classify signals which relate to the task presented. This is named reactive / dependent attention in the example embodiment.
  • the subject 202 voluntarily directs his/her attention to the auditory and/or visual stimuli, and this is named self-paced attention.
  • the attention detection of the example embodiment preferably provides a useful means to tackle specific aspects of attention such as spatial, verbal, and object orientation.
  • FIG. 3 shows a flowchart illustrating a method 300 for concentration detection according to an embodiment of the present invention.
  • step 302 multi-channel EEG acquisition is performed using a real-time data acquisition and processing platform.
  • the data acquisition and processing platform implements the following steps.
  • a NuAmps device from Neuroscan, Inc. is first used to measure the scalp brain signals.
  • the brain signals are then recorded from Ag-AgCl electrodes placed on the surface of the user's head.
  • the digitizer device for the recording of the brain signals works at a sampling rate of 250Hz.
  • the recorded brain signals are then filtered via temporal filtering to remove high frequency noises and very slow waves using for example, a 5 th -order digital Butterworth filter with a passband of [0.5Hz 40Hz].
  • the filtered brain signals are next downsampled by a factor of 4 in order to reduce the computational complexity.
  • step 306 temporal feature extraction is performed.
  • Step 306 computes statistics such as the standard deviation of the windowed and pre-processed EEG waveforms in each channel. The statistics are then concatenated into a joint feature vector. The feature vector is then input to step 308.
  • a classifier such as the Linear Discriminant Analysis (LDA) is implemented to produce a score, for example x 1 , indicating the likelihood of the hypothesis whereby the hypothesis is that the subject is in a state of concentration i.e. with focused attention.
  • LDA Linear Discriminant Analysis
  • Steps 306 and 308 form the temporal feature extraction module in the method 300.
  • a common spatial pattern (CSP) array is implemented.
  • Step 312 applies the CSP algorithm to each EEG component obtained in step 310 to emphasize the difference in spatial distributions of the energy between the two classes, the concentration and the non-concentration classes corresponding to the brain states during which the subject is concentrating and not concentrating respectively.
  • the CSP algorithm is detailed in Equation (7) whereby for the j th EEG component, a CSP feature cf(j) is extracted according to Equation (7).
  • W l is a matrix comprising of the first I 1 and the last I 2 rows of W, whereby I 1 and I 2 are normalized for data processing efficiency and the ratio between I 1 and I 2 is kept constant.
  • the spatial filtering parameters i.e. spatial patterns such as the matrix W are learnt from the examples of the two classes via a subject dependent model training approach which would be elaborated later.
  • the CSP array produces an array of spectral-spatial features, each representing the energy of the EEG component projected onto a particular spatial pattern.
  • Such an array of features is usually over-redundant since not every spectral-spatial feature is associated with the concentration or non-concentration state in the brain.
  • the unnecessary (i.e. redundant) features are removed.
  • step 314 a mutual information feature selection is implemented to remove the unnecessary features.
  • Step 314 selects a set of features that contains the discriminative information between the concentration and the non-concentration states. This set is determined through a model training procedure via a subject dependent model training approach which would be elaborated later.
  • a feature vector is obtained and is input into step 316.
  • step 316 a classifier such as the LDA is implemented. Using the feature vector input from step 314, a score, for example x 2 , is produced by the classifier. This score indicates the likelihood of the hypothesis whereby the hypothesis is that the subject is in a state of concentration i.e. with focused attention. Steps 310 - 316 form the spectral-spatial feature extraction module of the method 300.
  • Step 318 implements the fusion of the results from the temporal feature extraction module and the spectral-spatial feature extraction module to obtain a single output.
  • the continuous outputs of the classifiers in the temporal feature extraction module and the spectral-spatial feature extraction module are normalized.
  • the normalized output x n will be (x-m x )/s x whereby m x and s x are respectively the mean and standard deviation of the outputs obtained using the training samples.
  • Two normalized outputs x 1n and x 2n from the temporal feature module and the spectral-spatial module respectively are hence obtained.
  • these two normalized outputs x 1n and x 2n are combined according to Equation (9) using weights w 1 and w 2 whereby weights w 1 and w 2 correspond to x 1n and x 2n respectively and reflect the individual performance of each of the modules.
  • the normalized outputs x 1n and x 2n can also be combined using non-linear methods such as a non-linear weighted regression.
  • S a t x 1 ⁇ n * w 1 + x 2 ⁇ n * w 2
  • a subject-dependent model training approach is used in the embodiments of the present invention to obtain the parameters and models for the method 300.
  • FIG. 4 illustrates a data collection protocol 400 for the subject-dependent model training approach according to an embodiment of the present invention.
  • the protocol consists of 4 different tasks to be performed by the subject.
  • a subject is required to read a technical paper hence, in this task, the subject is in a state of concentration with his or her eyes opened.
  • task 404 the subject is required to relax and look around hence, in this task, the subject is not in a state of concentration and has his or her eyes opened.
  • the subject is required to perform mental arithmetic for example, taking 400 minus 7 repeatedly, hence, in this task, the subject is in a state of concentration with his or her eyes closed.
  • the subject is required to have his or her body and mind in a resting state with his or her eyes closed, hence in this task, the subject is not in a state of concentration with his or her eyes closed.
  • the ideal level of attention for each of these tasks is plotted in Figure 4 as line 410 whereby the ideal level of attention is high when the subject is required to be in a state of concentration and is low when the subject is required to be not in a state of concentration.
  • the subject is required to take part in a few sessions, each session involving an array of alternate tasks.
  • projection matrices of CSPs for the CSP algorithm in the spectral-spatial feature extraction module are obtained.
  • the learning of these projection matrices are carried out using the CSP method that jointly diagonalizes the two covariance matrices of the two classes i.e. the concentration class and the non-concentration class.
  • the CSP method includes the following steps.
  • step 2 the composite spatial covariance ⁇ c is computed according to Equation (11).
  • Equation (11) the spatial covariance of one distribution ⁇ d is taken to be the average over the trials of each class and d ⁇ 1, 2 ⁇ is the class index.
  • ⁇ c ⁇ ⁇ 1 + ⁇ ⁇ 2
  • Equation (16) is equivalent to equation (2).
  • the spatial filtered signal Z given in Equation (16) maximizes the difference in the variance of the two classes of EEG measurements.
  • the variances of only a small number m of the spatial filtered signals are used as features for classification
  • the signals Z p , p ⁇ 1 .. 2 m ⁇ that maximize the difference in the variance of the two classes of EEG are associated with the largest eigenvalues ⁇ and ( I- ⁇ ).
  • these signals are used to form the feature vector X p given in Equation (17) whereby feature vectors X p are inputs to the classifier.
  • Equation (17) is equivalent to Equation (3).
  • the mutual information feature selection method is based on mutual information which indicates the mutual dependence of the features with respect to the classes. Further details of the mutual information feature selection process are as follows.
  • Equation (18) H(X) denotes the entropy of the feature variable X and H(Y
  • the entropy and the conditional entropy are given respectively in Equation (19) and Equation (20).
  • the mutual information feature selection process includes the following steps.
  • F k and the Na ⁇ ve Bayesian Parzen Window are used to predict the class label Y k .
  • the mutual information of the predicted class label and the true label i.e. I(Y k ; Y) is then computed.
  • step 3 the feature f k which maximizes I(Y k ; Y) is then selected.
  • step 6 the candidate set is updated by F ⁇ F ⁇ f k ⁇ whereas the select feature set is updated by Fopt ⁇ Fopt ⁇ S ⁇ f k ⁇ .
  • a feature refers to a CSP feature from a filter bank and can take on different values at different instances.
  • the mutual information feature selection process in the example embodiments as described above is applied to the training set with labelled samples. After the feature selection process is completed, the select set of features includes the CSP features determined as "important" or characteristic for concentration detection based on their mutuality amongst the labeled samples. This set of features is used during the feature selection process when processing unlabelled data for concentration detection.
  • models for the classifiers in the method 300 are obtained by the traditional Fisher linear discriminant method, using labelled training data samples.
  • the labelled training data samples have positive labels if they are recorded from the concentration tasks and negative labels if they are recorded from the non-concentration tasks.
  • the set of parameters obtained from the subject dependent training approach can be used to recreate a model for concentration detection using a computer program.
  • a setup/configuration file is created whereby this file includes the projection vector and the bias of the classifiers, projection matrices of each CSP filter, the bands to be selected for the filter banks, and the weights to be used for combining the outputs from the temporal feature extraction module and the spectral-spatial feature extraction module.
  • Figure 5 shows a schematic block diagram illustrating the connection between a method for concentration detection and a subject-dependent training approach according to an embodiment of the present invention.
  • units 502, 504 and 506 correspond to the subject-dependent training approach
  • units 508, 510 and 512 correspond to the spectral-spatial feature extraction module in the method 300 in Figure 3
  • units 514 and 516 correspond to the temporal feature extraction module in the method 300 in Figure 3 .
  • the feature extraction unit 508 implements steps 310 and 312 in Figure 3 whereas the feature extraction unit 514 implements the step 306.
  • the feature selection unit 510 implements the step 314.
  • the classification units, 516 and 512 implement steps 308 and 316 in Figure 3 respectively whereas the post-processing unit 520 implements steps 318 and 320 in Figure 3 .
  • the method in the example embodiments can be implemented in the form of a software tool for example, as add-ons to EEG systems or as internet-based web services.
  • the method can also be embedded into a PDA-like medical device. Even with only a low-cost EEG acquired at a low sampling rate and from a few EEG sensors on the forehead, the method in the example embodiments is still able to provide robust attention or concentration detection and scoring.
  • the method in the example embodiments can be implemented in a simple and handy system with only forehead sensors.
  • the example embodiments of the present invention can provide a continuous, quantitative, accurate and robust scoring mechanism for subject attention or concentration level since the example embodiments are based on features extracted and further selected using a multi-domain (spatial, spectral and temporal) analysis of the EEG and classified using machine learning.
  • the example embodiments of the present invention provide a system to capture subject-specific EEG characteristics into a computational model and an automated parameter selection process that can find the best parameters and model.
  • the example embodiments of the present invention provide a post-processing fusion scheme that improves performance by a multi-scale approach.
  • Table 1 shows the results achieved by a method for concentration detection according to an embodiment of the present invention and by the prior art method in Monastra and Lubar [ Monastra and Lubar, 2000 - US06097980 - Quantitative electroencephalographic (QEEG) process and apparatus for assessing attention deficit hyperactivity disorder; V. J. Monastra, S. Lynn, M. Linden, J. F. Lubar, J. Gruzelier, and T. J. LaVaque, "Electroencephalographic Biofeedback in the Treatment of Attention-Deficit/Hyperactivity Disorder," Applied Psychophysiology and Biofeedback, vol. 30, no. 2, pp.
  • QEEG Quantitative electroencephalographic
  • Table 1 the row corresponding to "Theta/beta (prior-art)" shows the mean accuracy obtained by the method according to the prior art
  • the row corresponding to "Waveform only” shows the mean accuracy obtained from the temporal feature extraction module alone
  • the row corresponding to "Spectrum only” shows the mean accuracy obtained from the spectral-spatial feature extraction module alone
  • the row corresponding to "Hybrid technique” shows the mean accuracy obtained from the method in the example embodiments.
  • the results in Table 1 are in percentage, expressed in the form "mean ⁇ standard deviation” and are obtained via a 2x2 fold cross-validation method.
  • Table 2 shows further results achieved by a method for concentration detection according to an embodiment of the present invention and by the prior art method in Monastra and Lubar.
  • EER error rate
  • Table 2 shows further results achieved by a method for concentration detection according to an embodiment of the present invention and by the prior art method in Monastra and Lubar.
  • the row corresponding to "Theta/beta (prior-art)" shows the equal error rate (EER) obtained by the method according to the prior art
  • the row corresponding to "Waveform only” shows the EER obtained from the temporal feature extraction module alone
  • the row corresponding to "Spectrum only” shows the EER obtained from the spectral-spatial feature extraction module alone
  • the row corresponding to "Hybrid technique” shows the EER obtained from the method in the example embodiments.
  • the EER is the rate at which the false positive rate and the false negative rate are equal.
  • Table 2 results in Table 2 are in percentage, expressed in the form "mean ⁇ standard deviation" and are obtained via a 2x2 fold cross-validation method.
  • the relative error reduction rate is calculated according to Equation (21). It can be seen from Table 2 that the overall error rate reduction is 42.5% indicating that the method in the example embodiments performs significantly better than the prior art method.
  • Table 2 also shows that even the performance of the temporal feature extraction module alone ("Waveform only”) or the spectral-spatial feature extraction module alone (“Spectral only”) in the example embodiments is better than the prior art method. This illustrates that the subject dependent training approach can significantly improve the performance of the methods.
  • the adaptive control module 210 of the example embodiment receives the results of the attention detection module 206 together with the information from the presentation module 214, and adjusts automatically and adaptively the level of difficulty of the attention training games.
  • the rules embedded in the adaptive control module 210 are programmable.
  • Hierarchical Temporal Control is used.
  • the speed of the car is proportional to ⁇ .
  • the adaptive control module 210 of the example embodiment is able to update the threshold R based on a performance indicator obtained from a specific subject 202 when he plays the game in his first trial.
  • the time for a subject 202 to perform a specific task e.g. controlling a racing car around a racing course on the screen
  • T g the time for a subject 202 to perform a specific task
  • D' the total distance of the course
  • the system of the example embodiment adjusts the level of difficulty (to make it more difficult or easier) from a temporal perspective. It should also be appreciated that the system of the example embodiment is preferably based on an asynchronous BCI mode, i.e. the subject 202 does not need to follow any cue in order to control the game.
  • the adaptive control module 210 works by first setting a default level of difficulty.
  • the subject 202 then plays the game at the default level of difficulty over a first period of time.
  • the relevant parameters such as Q t and T are estimated. These provide a direct indication of the subject's concentration level.
  • the adaptive control module 210 then changes the level of difficulty based on the estimated parameters.
  • the delay time in the example embodiment ranges from about 1 second to 19 seconds depending on the type of game and/or presentation.
  • the time delay can also be automatically and adaptively adjusted by the system based on statistics of the subject's respective game profile.
  • the parameters are continuously calculated and the difficulty level is adjusted accordingly.
  • different thresholds R may be set for respective difficulty levels. For example, the level of difficulty is increased if the player's attention level is high (e.g. time taken to complete the racing course is below a lower limit). Similarly, the level of difficulty is decreased if the player's attention level is low (e.g. time taken to complete the racing course is above an upper limit).
  • Various other schemes for adjusting the level of difficulty can be implemented depending on e.g. whether the game is intended to be more or less challenging.
  • the session ends after an allocated period has passed, and the relevant session information such as highest score/level, duration at the highest level, distribution of score, etc. is stored in the system.
  • the interface control module 212 of the example embodiment comprises a typical BCI setup which comprises a multi-channel EEG cap, amplifiers and application programming interface (API) code for allowing the client 102 to record and store the physiological bio-signals (EEG, EoG, EMG, etc.).
  • EEG EEG
  • EoG EMG
  • EMG EMG
  • the presentation module 214 comprises the game part, which is the implementation of the game on the client 102 ( Figure 1 ), and allows interaction with the subject.
  • Various game examples have been developed for use with the system of the example embodiment. It will be appreciated that the games are run on the client while the client is being connected to the interface 212 to record the subject's physiological bio-signals.
  • the interface and game parameters are fully configurable using e.g. a graphic user interface (GUI).
  • GUI graphic user interface
  • a Stimulus generator is also provided in the presentation module 214, allowing the creation of additional auditory and visual disturbances during the training phase. Such disturbances may advantageously influence the subject's performance and thus his/her EEG/EoG/EMG.
  • Figure 7 shows a flow chart 700 illustrating a method 700 for generating a representation of a subject's attention level according to an example embodiment.
  • brain signals from the subject are measured.
  • temporal features are extracted from the brain signals.
  • the extracted temporal features are classified using a classifier to give a score x 1 .
  • spectral-spatial features are from the brain signals.
  • spectral-spatial features containing discriminative information between concentration and non-concentration states are selected from the set of extracted spectral-spatial features.
  • the selected spectral-spatial features are classified using a classifier to give a score x 2 .
  • the scores x 1 and x 2 are combined to give a single score.
  • said score is presented to the subject.
  • the method and system of the example embodiment described above advantageously provide an attention feedforward training protocol for attention training.
  • the attention training game has an adjustable level of difficulty under time constraints.
  • the training system is preferably asynchronous, i.e. initiated by the user, not the computer.
  • the degree/level of difficulty is adaptively and automatically adjusted by information derived from physiological bio-signals (e.g. EEG, EOG, EMG, etc.).
  • the method and system of the example embodiment also provide rules/strategy for programmable and automated adaptation of level of difficulty (e.g. by the Graphical User Interface (GUI) and Game).
  • GUI Graphical User Interface
  • the parameters of the GUI/Game preferably allow the creation of a learning curve (e.g. level of difficulty over time related to training).
  • the presentation of the stimuli in a multiple sequence with additional disturbance can be created during the training.
  • These disturbances can be auditory or/and visual, and advantageously allowing active control of the level of difficulty.
  • the training game can also be tailored to cater for various aspects of attention (e.g. spatial, verbal, object orientation) and to provide measures of adaptive learning.
  • the method and system of the example embodiment can be implemented on a computer system 800, schematically shown in Figure 8 . It may be implemented as software, such as a computer program being executed within the computer system 800, and instructing the computer system 800 to conduct the method of the example embodiment.
  • the computer system 800 comprises a computer module 802, input modules such as a keyboard 804 and mouse 806 and a plurality of output devices such as a display 808, and printer 810.
  • the computer module 802 is connected to a computer network 812 via a suitable transceiver device 814, to enable access to e.g. the Internet or other network systems such as Local Area Network (LAN) or Wide Area Network (WAN).
  • LAN Local Area Network
  • WAN Wide Area Network
  • the computer module 802 in the example includes a processor 818, a Random Access Memory (RAM) 820 and a Read Only Memory (ROM) 822.
  • the computer module 802 also includes a number of Input/Output (I/O) interfaces, for example I/O interface 824 to the display 808, and I/O interface 826 to the keyboard 804.
  • I/O Input/Output
  • the components of the computer module 802 typically communicate via an interconnected bus 828 and in a manner known to the person skilled in the relevant art.
  • the application program is typically supplied to the user of the computer system 800 encoded on a data storage medium such as a CD-ROM or flash memory carrier and read utilising a corresponding data storage medium drive of a data storage device 830.
  • the application program is read and controlled in its execution by the processor 818.
  • Intermediate storage of program data maybe accomplished using RAM 820.
  • the present invention has been mainly described with respect to ADHD treatment, it can also find application for other mental disorders, such as depression, degraded working memory, Mild Cognitive Disorder (MCI), Alzheimer Disease (AD), etc.
  • MCI Mild Cognitive Disorder
  • AD Alzheimer Disease
  • the implementation of the present invention has been described as a system, it can also take the form of a software program with CDROM/DVD on a computer, a web-service over the internet, or a cartridge for a console, etc.

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Description

    FIELD OF INVENTION
  • The present invention relates broadly to a device and method for generating a representation of a subject's attention level, and to a computer storage medium having stored thereon computer code means for instructing a computing device to execute a method of generating a representation of a subject's attention level.
  • BACKGROUND
  • Attention Deficit Hyperactivity Disorder (ADHD) is a common behavioural disorder in children, characterised by symptoms such as inattention and hyperactivity. Today's management of ADHD often leads to the use of pharmacological stimulant medication. Parents, however, may be concerned about potential unknown side effects of these medications which include headache, stomach pain, sleeplessness, poor appetite, physical growth retardation, etc.
  • Recently, there has been a growing interest in treatment of ADHD based on psychosocial aspects. Although important, such treatment has, to date, been shown to be less superior compared to pharmacological treatments.
  • At the same time, it has been noted that advanced technologies such as brain-computer interface (BCI) can be used to improve the treatment of ADHD based on psychological aspects. BCI provides a direct communication pathway between a human brain and an external device. It relies on bio-signals such as electroencephalogram (EEG) and thus is a low cost and non-invasive interface. Various studies have demonstrated the efficacy of neurofeedback (NFB) or EEG biofeedback in the treatment of ADHD.
  • US 2002/128540 A1 discloses an approach for the enhancement of attention and further the treatment of attention deficit disorder. The approach includes presentation of a virtual reality environment for enhancing attention shift, selective attention, and sustained attention by correlating a biofeedback device that estimates the current attention level of the patient.
  • HAMADICHAREF B ET AL: "Learning EEG-based spectral-spatial patterns for attention level measurement", CIRCUITS AND SYSTEMS, 2009, ISCAS 2009, IEEE INTERNATIONAL SYMPOSIUM ON, IEEE, PISCATAWAY, NJ, USA, 24 May 2009 (2009-05-24), pages 1465-1468, XP031479485, ISBN: 978-1-4244-3827-3, teach an approach an EEG-based attention level measurement system, wherein best features are selected using a mutual information procedure and classified using Fisher linear discriminant.
  • KAI KENG ANG ET AL: "Filter Bank Common Spatial Pattern (FBCSP) in Brain-Computer Interface", NEURAL NETWORKS, 2008, IJCNN 2008, (IEEE WORLD CONGRESS ON COMPUTATIONAL INTELLIGENCE), IEEE INTERNATIONAL JOINT CONFERENCE ON, IEEE, PISCATAWAY, NJ, USA, 1 June 2008 (2008-06-01), pages 2390-2397, XP031395786, ISBN: 978-1-4244-1820-6, teach extracting discriminative patterns from an EEG using the Common Spatial Pattern algorithm. An autonomous selection of key temporal-spatial discriminative EEG characteristics is performed.
  • United States Patent No. 6402520 describes regulating theta and beta wave activity (more specifically, to decrease theta wave activity and increase beta wave activity) as measured based on respective average millivolt activity. However, a clear and direct correlation between the measured average millivolt theta and beta activities and attention has not been established. Thus, the users involved in the training approaches in that document only leam to control their measured average millivolt theta and beta activities, which are not a direct measure of attention. As a result, while the users may develop a mechanism for controlling the measured average millivolt theta and beta activities, this does not directly correlate with achieving higher attention levels.
  • A need therefore exists to provide device and method for generating a representation of a subject's attention level that seek to address at least one of the above problems.
  • This need is solved by a device according to claim 1, a method according to claim 7 and a computer storage medium according to claim 13.
  • SUMMARY
  • In accordance with a first aspect of the present invention, there is provided a device for generating a representation of a subject's attention level comprising:
    • means for measuring brain signals from the subject;
    • means for extracting temporal features from the brain signals;
    • means for classifying the extracted temporal features using a classifier to give a score x1;
    • means for extracting spectral-spatial features from the brain signals;
    • means for selecting spectral-spatial features containing discriminative information between concentration and non-concentration states from the set of extracted spectral-spatial features;
    • means for classifying the selected spectral-spatial features using a classifier to give a score x2;
    • means for combining the scores x1 and x2 to give a single score; and
    • means for presenting said score to the subject.
  • The means for presenting may present said score in the form of a game.
  • The means for presenting said score may adaptively adjust at least one control parameter of the game based on said score.
  • The adjusting of said one parameter may comprise:
    • presenting said game using a relationship between said score and said one control parameter over a first period of time;
    • determining a representative value for the score of the subject over the first period of time;
    • adjusting the relationship based on said representative value; and
    • presenting said game using the modified relationship between said score and said one control parameter over a second period of time.
  • The adjusting of the relationship may be such that a level of difficulty of the game in the second period of time is proportional to the representative value over the first period.
  • The extracting of the temporal features from the brain signals may comprise:
    • computing statistics of brain waveforms in each of a plurality of electrode channels; and
    • concatenating the statistics into a joint feature vector.
  • The statistics of the brain waveforms may be standard deviations.
  • The extracting of the spectral-spatial features of the brain signals may comprise:
    • extracting respective brain signal components in discrete frequency windows using filter banks to obtain spectral features of brain signals; and
    • applying a CSP algorithm to each of the spectral features using a CSP array to obtain the spectral-spatial features of brain signals.
  • The selecting of the spectral-spatial features containing discriminative information between concentration and non-concentration states from the set of extracted spectral-spatial features may comprise selecting spectral-spatial features based on the mutual dependence of the features with respect to the concentration and non-concentration states.
  • The combining of the scores x1 and x2 to give a single score may comprise:
    • normalizing the scores x1 and x2 according to an equation (x-mx)/sx, wherein mx and sx are the mean and standard deviation of outputs from the classifiers using training samples to give x1n and x2n respectively;
    • assigning weights w1 and w2 to normalized scores x1n and x2n respectively; and
    • combining the scores x1n and x2n according to an equation x1n*w1+x2n*w2 to give a single score.
  • The weights w1 and w2 may be calculated according to the equation wi=(yi)p where yi is a classification accuracy in classifying the extracted temporal features if i = 1 and in classifying the extracted spectral-spatial features if i = 2 and p (p>0) controls the power of wi in the calculation of the single score.
  • The classifier may comprise one or more of a group consisting of a Linear Discriminant Analysis classifier, Neural Networks, Support Vector Machines, Fuzzy Inference System, Tree-based classifiers, Fuzzy Type 2 and Relevance Vector Machine.
  • The device may use training data to generate parameters for classifying the extracted temporal features using a classifier, for extracting spectral-spatial features from brain signals, for selecting spectral-spatial features containing discriminative information between the concentration and non-concentration states from the set of extracted spectral-spatial features and for classifying the selected spectral-spatial features using a classifier.
  • The parameters may comprise one or more of a group consisting of projection matrices of CSPs for the CSP algorithm, parameters for selecting spectral-spatial features based on mutual information and a model for the classifiers.
  • The use of training data to generate parameters may comprise:
    • collecting training data from subjects performing a set of tasks; and
    • determining said parameters via machine learning methods.
  • In accordance with a second aspect of the present invention, there is provided a method for generating a representation of a subject's attention level, the method comprising the steps of:
    • measuring brain signals from the subject;
    • extracting temporal features from the brain signals;
    • classifying the extracted temporal features using a classifier to give a score x1;
    • extracting spectral-spatial features from the brain signals;
    • selecting spectral-spatial features containing discriminative information between concentration and non-concentration states from the set of extracted spectral-spatial features;
    • classifying the selected spectral-spatial features using a classifier to give a score x2;
    • combining the scores x1 and x2 to give a single score; and
    • presenting said score to the subject.
  • The presenting of said score to the subject may comprise presenting said score in the form of a game.
  • The presenting of said score to the subject may comprise adaptively adjusting at least one control parameter of the game based on said score.
  • The adjusting of said one parameter may comprise:
    • presenting said game using a relationship between said score and said one control parameter over a first period of time;
    • determining a representative value for the score of the subject over the first period of time;
    • adjusting the relationship based on said representative value; and
    • presenting said game using the modified relationship between said score and said one control parameter over a second period of time.
  • The adjusting of the relationship may be such that a level of difficulty of the game in the second period of time is proportional to the representative value over the first period.
  • The extracting of the temporal features from the brain signals may comprise:
    • computing statistics of brain waveforms in each of a plurality of electrode channels; and
    • concatenating the statistics into a joint feature vector.
  • The statistics of the brain waveforms may be standard deviations.
  • The extracting of the spectral-spatial features of the brain signals may comprise:
    • extracting respective brain signal components in discrete frequency windows using filter banks to obtain spectral features of brain signals; and
    • applying a CSP algorithm to each of the spectral features using a CSP array to obtain the spectral-spatial features of brain signals.
  • The selecting of the spectral-spatial features containing discriminative information between concentration and non-concentration states from the set of extracted spectral-spatial features may comprise selecting spectral-spatial features based on the mutual dependence of the features with respect to the concentration and non-concentration states.
  • The combining of the scores x1 and x2 to give a single score may comprise:
    • normalizing the scores x1 and x2 according to an equation (x-mx)/sx, wherein mx and sx are the mean and standard deviation of outputs from the classifiers using training samples to give x1n and x2n respectively;
    • assigning weights w1 and w2 to normalized scores x1n and x2n respectively; and
    • combining the scores x1n and x2n according to an equation x1n*w1+x2n*w2 to give a single score.
  • The weights w1 and w2 may be calculated according to the equation wi=(yi)p where yi is a classification accuracy in classifying the extracted temporal features if i = 1 and in classifying the extracted spectral-spatial features if i = 2 and p (p>0) controls the power of wi in the calculation of the single score.
  • The classifier may comprise one or more of a group consisting of a Linear Discriminant Analysis classifier, Neural Networks, Support Vector Machines, Fuzzy Inference System, Tree-based classifiers, Fuzzy Type 2 and Relevance Vector Machine.
  • The method may further comprise using training data to generate parameters for classifying the extracted temporal features using a classifier, for extracting spectral-spatial features from brain signals, for selecting spectral-spatial features containing discriminative information between the concentration and non-concentration states from the set of extracted spectral-spatial features and for classifying the selected spectral-spatial features using a classifier.
  • The parameters may comprise one or more of a group consisting of projection matrices of CSPs for the CSP algorithm, parameters for selecting spectral-spatial features based on mutual information and a model for the classifiers.
  • The use of training data to generate parameters may comprise:
    • collecting training data from subjects performing a set of tasks; and
    • determining said parameters via machine learning methods.
  • In accordance with a third aspect of the present invention, there is provided a computer storage medium having stored thereon computer code means for instructing a computing device to execute a method of generating a representation of a subject's attention level, the method comprising the steps of:
    • measuring brain signals from the subject;
    • extracting temporal features from the brain signals;
    • classifying the extracted temporal features using a classifier to give a score x1;
    • extracting spectral-spatial features from the brain signals;
    • selecting spectral-spatial features containing discriminative information between concentration and non-concentration states from the set of extracted spectral-spatial features;
    • classifying the selected spectral-spatial features using a classifier to give a score x2;
    • combining the scores x1 and x2 to give a single score; and
    • presenting said score to the subject.
    BRIEF DESCRIPTION OF THE DRAWINGS
  • Embodiments of the invention will be better understood and readily apparent to one of ordinary skill in the art from the following written description, by way of example only, and in conjunction with the drawings, in which:
    • Figure 1 shows a schematic diagram illustrating an overview of device for generating a representation of a subject's attention level according to an example embodiment.
    • Figure 2 is a detailed schematic diagram of an implementation of the device of Figure 1 to one client according to an example embodiment.
    • Figure 3 shows a flowchart illustrating a method for concentration detection according to an embodiment of the present invention.
    • Figure 4 illustrates a data collection protocol for a subject-dependent model training approach according to an embodiment of the present invention.
    • Figure 5 shows a schematic block diagram illustrating the connection between a method for concentration detection and a subject-dependent training approach according to an embodiment of the present invention.
    • Figure 6 shows an image of an experimental set-up for implementing the method and system of the example embodiment.
    • Figure 7 shows a flow chart illustrating a method for generating a representation of a subject's attention level according to an example embodiment.
    • Figure 8 shows a schematic diagram illustrating a computer system for implementing the method and system of the example embodiment.
    DETAILED DESCRIPTION
  • Example embodiments of the present invention provide a BCI-based system that seeks to improve ADHD treatment, e.g. improving attention of a user. The BCI technology of the example embodiments has been implemented in the form of computer games. Players can control, using their degree/level of attention and the BCI setup, various parameters of games, e.g. fish jump, racing car with speed, puzzle parts, etc.
  • Figure 1 shows a schematic diagram illustrating an overview of device 100 for generating a representation of a subject's attention level according to an example embodiment. The device 100 comprises a plurality of clients 102a, 102b... 102n connected to a server 106 via a network connection 104, e.g. an intranet or the Internet. The server 106 is also connected to a player manager 112 which preferably manages the interconnection and data flow for each client 102.
  • In the example embodiment, the client 102 initiates the start of a session, e.g. by requesting the server 106 to provide a game. The client 102 then downloads the game from the server 106. A game program 110 provided by the server 106 to the client 102 comprises, inter alia, algorithm 114 used for the EEG processing, analysis and classification, attention model 116 and the game 118 embedded therewithin. Various types of game can be developed for use in the example embodiment. While playing the game the client 102 can save and send information (i.e. data 108) back to the server 106 to update the respective player's profile stored on the player manager 112. In addition, the system 100 of the example embodiment is advantageously capable of multi-user operation. Furthermore, while playing the game, the user (i.e. player) can be shown his/her level of attention, e.g. as visual feedback. This can advantageously help the user perform better.
  • Some portions of the description which follows are explicitly or implicitly presented in terms of algorithms and functional or symbolic representations of operations on data within a computer memory. These algorithmic descriptions and functional or symbolic representations are the means used by those skilled in the data processing arts to convey most effectively the substance of their work to others skilled in the art. An algorithm is here, and generally, conceived to be a self-consistent sequence of steps leading to a desired result. The steps are those requiring physical manipulations of physical quantities, such as electrical, magnetic or optical signals capable of being stored, transferred, combined, compared, and otherwise manipulated.
  • Unless specifically stated otherwise, and as apparent from the following, it will be appreciated that throughout the present specification, discussions utilizing terms such as "scanning", "calculating", "determining", "replacing", "generating", "initializing", "outputting", "concatenating", "extracting", "classifying", "adjusting" or the like, refer to the action and processes of a computer system, or similar electronic device, that manipulates and transforms data represented as physical quantities within the computer system into other data similarly represented as physical quantities within the computer system or other information storage, transmission or display devices.
  • The present specification also discloses apparatus for performing the operations of the methods. Such apparatus may be specially constructed for the required purposes, or may comprise a general purpose computer or other device selectively activated or reconfigured by a computer program stored in the computer. The algorithms and displays presented herein are not inherently related to any particular computer or other apparatus. Various general purpose machines may be used with programs in accordance with the teachings herein. Alternatively, the construction of more specialized apparatus to perform the required method steps may be appropriate. The structure of a conventional general purpose computer will appear from the description below.
  • In addition, the present specification also implicitly discloses a computer program, in that it would be apparent to the person skilled in the art that the individual steps of the method described herein may be put into effect by computer code. The computer program is not intended to be limited to any particular programming language and implementation thereof. It will be appreciated that a variety of programming languages and coding thereof may be used to implement the teachings of the disclosure contained herein. Moreover, the computer program is not intended to be limited to any particular control flow. There are many other variants of the computer program, which can use different control flows without departing from the spirit or scope of the invention.
  • Furthermore, one or more of the steps of the computer program may be performed in parallel rather than sequentially. Such a computer program may be stored on any computer readable medium. The computer readable medium may include storage devices such as magnetic or optical disks, memory chips, or other storage devices suitable for interfacing with a general purpose computer. The computer readable medium may also include a hard-wired medium such as exemplified in the Internet system, or wireless medium such as exemplified in the GSM mobile telephone system. The computer program when loaded and executed on such a general-purpose computer effectively results in an apparatus that implements the steps of the preferred method.
  • Figure 2 is a detailed schematic diagram of an implementation of the device of Figure 1 to one client according to an example embodiment. The system comprises a physiological data acquisition module 204, an attention detection module 206, an adaptive control module 210, an interface control module 212, and a presentation module 214 with stimulus generator (for providing feedback to a subject (i.e. player) 202).
  • In the example embodiment, the physiological data acquisition module 204 obtains bio-signals from the player 202 and provides the results to the attention detection module 206. The attention detection results are in turn provided to the adaptive control module 210. The interface control module 210 provides a link between the adaptive control module 210 and the presentation module 214.
  • Physiological data acquisition
  • In the example embodiment, the physiological data acquisition module 204 is used to record physiological bio-signals from the subject 202. The bio-signals include the electroencephalogram (EEG), electrooculogram (EoG), electromyogram (EMG). Different sensor montages can be used for data acquisition in the example embodiment. For example, for stimulation-dependent applications (e.g. P300 based games), EEG signals are collected from a central-parietal region of the scalp. For voluntary attention control, EEG signals are collected from a pre-frontal area.
  • In the example embodiment, the EEG signals are first passed through a filter bank to be broken down to sub-bands, where the number of bands N is variable depending on the tasks.
  • Let X(t) be the multi-channel EEG/EMG/EOG signal, it is filtered to generate N sub-band signals: X i t = f X t , A i , , B i , i = 1 , , N
    Figure imgb0001
    where Ai ,Bi are the coefficients of bandpass filters.
  • The filters in the example embodiment can be Infinite Impulse Response (IIR) or Finite Impulse Response (FIR) filters. In addition, by excluding the lower frequency filter (0-4Hz) in the example embodiment, artefacts are advantageously removed and detection accuracy improved in the later stage.
  • The filtered signals are then sent to spatial filters corresponding to each frequency band. The spatial filters in the example embodiment are based on Common Spatial Pattern (CSP). The CSP filters are trained by joint maximization/minimization of the variances for two classes involved. The spatially filtered signal for ith band, Yi (t), is given as Y i t = WX i t
    Figure imgb0002
    where W is the CSP projection matrix.
  • The rows of W are the stationary spatial filters and the columns of W -1 are the common spatial patterns. The spatially filtered signal given in Equation (2) maximizes the differences in the variance of the two classes of EEG measurements. However, the variances of only a small number m of the spatial filtered signal are used in the example embodiment as features for classification. The m first and last rows of Yi (t) form a feature vector O i t
    Figure imgb0003
    O i t = log var Y i t / i = 1 2 m var Y i t
    Figure imgb0004
    var Y i t = τ = t 1 t = t 1 + t 2 Y i t + τ Y i T Y i t + τ Y i
    Figure imgb0005
    where t 1 and t 2 are the starting and ending times of a moving window respectively.
  • The feature vectors for classification are formed by concatenating all CSP features from sub-bands as follows O t = O 1 t , O 2 t , O N t
    Figure imgb0006
  • In the method and system of the example embodiment, these feature vectors are used for attention detection. Based on specific tasks, different features are selected and finally a classification is applied.
  • Attention detection
  • Generally, in the attention detection module 206, advanced pattern recognition methods are used in the example embodiment to process the incoming EEG signal and classify it into attention/non-attention states with a quantifiable score to indicate the level of attention of the subject 202.
  • In addition, the attention detection of the example embodiment is capable of dealing with two types of scenarios. In one scenario, the subject 202 is presented with stimuli and the EEG is recorded so as to monitor the anticipatory aspect of attention, to classify signals which relate to the task presented. This is named reactive / dependent attention in the example embodiment. In another scenario, the subject 202 voluntarily directs his/her attention to the auditory and/or visual stimuli, and this is named self-paced attention. Thus, the attention detection of the example embodiment preferably provides a useful means to tackle specific aspects of attention such as spatial, verbal, and object orientation.
  • In the example embodiment, to use attention detection in ADHD training session, a score S a t
    Figure imgb0007
    representing the level of attention is obtained from the attention detection module 206, i.e.: S a t = F O t Λ a
    Figure imgb0008
    where F denotes function, Ot is obtainable from Equation (5) and Λ a denotes model parameters for attention detection, which is built upon the EEG/EMG/EOG data collected during a calibration period when the subject is asked to perform attention/relaxation tasks.
  • In the following, an example implementation of obtaining the score S a t
    Figure imgb0009
    from the brain signals is described in detail and named "Hybrid EEG Model".
  • Figure 3 shows a flowchart illustrating a method 300 for concentration detection according to an embodiment of the present invention. In step 302, multi-channel EEG acquisition is performed using a real-time data acquisition and processing platform. In one example, the data acquisition and processing platform implements the following steps. A NuAmps device from Neuroscan, Inc. is first used to measure the scalp brain signals. The brain signals are then recorded from Ag-AgCl electrodes placed on the surface of the user's head. The digitizer device for the recording of the brain signals works at a sampling rate of 250Hz. The recorded brain signals are then filtered via temporal filtering to remove high frequency noises and very slow waves using for example, a 5th-order digital Butterworth filter with a passband of [0.5Hz 40Hz]. The filtered brain signals are next downsampled by a factor of 4 in order to reduce the computational complexity.
  • In step 304, windowing and pre-processing are performed. Step 304 selects electrode channels of interest and segments the incoming data stream into chunks using a running windowing mechanism. The window size and shift step are determined using training data. Step 304 also removes noise and artefacts through filtering.
  • In step 306, temporal feature extraction is performed. Step 306 computes statistics such as the standard deviation of the windowed and pre-processed EEG waveforms in each channel. The statistics are then concatenated into a joint feature vector. The feature vector is then input to step 308. In step 308, a classifier, such as the Linear Discriminant Analysis (LDA), is implemented to produce a score, for example x1, indicating the likelihood of the hypothesis whereby the hypothesis is that the subject is in a state of concentration i.e. with focused attention. Other classifiers that can be used include Neural Networks (NNs), Support Vector Machines (SVM), Fuzzy Inference System (FIS), Tree-based classifiers etc., and their variants such as the Fuzzy Type 2 and the Relevance Vector Machine (RVM). Steps 306 and 308 form the temporal feature extraction module in the method 300.
  • In step 310, an array of band pass filters i.e. filter banks is implemented on the windowed and pre-processed EEG. Each filter bank is centred at a particular frequency, sampled at a fixed interval and is used to extract the EEG component in each discrete frequency window. For example, the fixed interval may be 4Hz for the frequency range of the EEG from 4Hz to 36Hz. In one example, the filter bank is a digital filter with a low order and a linear phase. Such a filter bank can be a Finite Impulse Response (FIR) filter or an Infinite Impulse Response (IIR) filter. In a preferred embodiment, the filter bank is a low-order bandpass Chebyshev Type II filter with a pass-band width of 4Hz. MATLAB (MathWorks Inc.) tools can be used to design and implement the filter banks. At the output of the filter banks, an EEG component is obtained for each filter bank with each component further containing separate components from each of the selected electrode channels.
  • In step 312, a common spatial pattern (CSP) array is implemented. Step 312 applies the CSP algorithm to each EEG component obtained in step 310 to emphasize the difference in spatial distributions of the energy between the two classes, the concentration and the non-concentration classes corresponding to the brain states during which the subject is concentrating and not concentrating respectively. The CSP algorithm is detailed in Equation (7) whereby for the jth EEG component, a CSP feature cf(j) is extracted according to Equation (7). In Equation (7), Wl is a matrix comprising of the first I1 and the last I2 rows of W, whereby I1 and I2 are normalized for data processing efficiency and the ratio between I1 and I2 is kept constant. Furthermore, Ej is a m x n data matrix of the jth EEG component whereby m is the number of selected electrode channels and n is the number of samples in the EEG component in one channel. The relationship between W and the covariance matrices of the EEG components is given by Equation (8) in which ∑(1) and ∑(2) are the covariance matrices of the EEG components corresponding to two different classes of brain signals (i.e. different brain states), I is the identity matrix and D is a diagonal matrix. cf j = diag W l E j E j T trace E j E j T W l T
    Figure imgb0010
    W Σ 1 W T = D , W Σ 2 W T = I D
    Figure imgb0011
  • The spatial filtering parameters i.e. spatial patterns such as the matrix W are learnt from the examples of the two classes via a subject dependent model training approach which would be elaborated later. The CSP array produces an array of spectral-spatial features, each representing the energy of the EEG component projected onto a particular spatial pattern. Such an array of features is usually over-redundant since not every spectral-spatial feature is associated with the concentration or non-concentration state in the brain. Preferably, the unnecessary (i.e. redundant) features are removed.
  • In step 314, a mutual information feature selection is implemented to remove the unnecessary features. Step 314 selects a set of features that contains the discriminative information between the concentration and the non-concentration states. This set is determined through a model training procedure via a subject dependent model training approach which would be elaborated later. At the end of step 314, a feature vector is obtained and is input into step 316.
  • In step 316, a classifier such as the LDA is implemented. Using the feature vector input from step 314, a score, for example x2, is produced by the classifier. This score indicates the likelihood of the hypothesis whereby the hypothesis is that the subject is in a state of concentration i.e. with focused attention. Steps 310 - 316 form the spectral-spatial feature extraction module of the method 300.
  • Step 318 implements the fusion of the results from the temporal feature extraction module and the spectral-spatial feature extraction module to obtain a single output. In step 318, the continuous outputs of the classifiers in the temporal feature extraction module and the spectral-spatial feature extraction module are normalized. In one example, if an output is the score x, the normalized output xn will be (x-mx)/sx whereby mx and sx are respectively the mean and standard deviation of the outputs obtained using the training samples. Two normalized outputs x1n and x2n from the temporal feature module and the spectral-spatial module respectively are hence obtained. In one example, these two normalized outputs x1n and x2n are combined according to Equation (9) using weights w1 and w2 whereby weights w1 and w2 correspond to x1n and x2n respectively and reflect the individual performance of each of the modules. However, the normalized outputs x1n and x2n can also be combined using non-linear methods such as a non-linear weighted regression. Weights w1 and w2 are calculated according to the formula wi = (yi)p where yi is the classification accuracy of the module alone and is obtained via training samples, and p (p>0) controls the power of the accuracy's weight in the combination. In one example, p is set to 1. S a t = x 1 n * w 1 + x 2 n * w 2
    Figure imgb0012
  • In step 320, a quantitative output S a t
    Figure imgb0013
    is generated.
  • Because of the large cross-subject variances in EEG patterns, a subject-dependent model training approach is used in the embodiments of the present invention to obtain the parameters and models for the method 300.
  • In the subject-dependent model training approach in the example embodiments, training data collection sessions are implemented to collect a subject's EEGs during navigated sessions. Figure 4 illustrates a data collection protocol 400 for the subject-dependent model training approach according to an embodiment of the present invention. The protocol consists of 4 different tasks to be performed by the subject. In task 402, a subject is required to read a technical paper hence, in this task, the subject is in a state of concentration with his or her eyes opened. In task 404, the subject is required to relax and look around hence, in this task, the subject is not in a state of concentration and has his or her eyes opened. In task 406, the subject is required to perform mental arithmetic for example, taking 400 minus 7 repeatedly, hence, in this task, the subject is in a state of concentration with his or her eyes closed. In task 408, the subject is required to have his or her body and mind in a resting state with his or her eyes closed, hence in this task, the subject is not in a state of concentration with his or her eyes closed. The ideal level of attention for each of these tasks is plotted in Figure 4 as line 410 whereby the ideal level of attention is high when the subject is required to be in a state of concentration and is low when the subject is required to be not in a state of concentration. In one example, the subject is required to take part in a few sessions, each session involving an array of alternate tasks.
  • Furthermore, in the subject-dependent training approach in the example embodiments, groups of parameters are determined via machine learning methods. An example of a machine learning method is the automation parameter optimization which is an iterative approach. Further details of the machine learning methods are given below. In one example, three groups of parameters are generated.
  • Firstly, projection matrices of CSPs for the CSP algorithm in the spectral-spatial feature extraction module (See Figure 3) are obtained. The learning of these projection matrices are carried out using the CSP method that jointly diagonalizes the two covariance matrices of the two classes i.e. the concentration class and the non-concentration class.
  • In one example, the CSP method includes the following steps.
  • In step 1, the normalized spatial covariance ∑ of the EEG measurements is computed according to Equation (10). In Equation (10), E is an NxT matrix representing the raw EEG measurement data of a single trial, N is the number of channels, T is the number of measurement samples per channel, ' denotes the transpose operator and trace(·) denotes the operation that sums the diagonal elements. Σ = EE trace EE
    Figure imgb0014
  • In step 2, the composite spatial covariance ∑ c is computed according to Equation (11). In Equation (11), the spatial covariance of one distribution d is taken to be the average over the trials of each class and d∈{1, 2} is the class index. Σ c = Σ 1 + Σ 2
    Figure imgb0015
  • In step 3, the whitening transformation matrix P is computed according to Equation (12). In Equation (12), I is the identity matrix. P Σ c P = I .
    Figure imgb0016
  • In step 4, the whitened spatial covariance of the two classes is computed according to Equation (13). In Equation (13), ∑1 and ∑2 share common eigenvectors B as shown in Equation (14) where I is the identity matrix and λ is the diagonal matrix of eigenvalues. Σ 1 = P Σ 1 P and Σ 2 = P Σ 2 P
    Figure imgb0017
    Σ 1 = BλB and Σ 2 = B I λ B
    Figure imgb0018
  • In step 5, the CSP projection matrix W is computed according to Equation (15). In Equation (15), the rows of W are the stationary spatial filters and the columns of W 1 are the common spatial patterns. W = B P
    Figure imgb0019
  • The spatial filtered signal Z of a single trial EEG E is given according to Equation (16). Z = WE
    Figure imgb0020
  • Equation (16) is equivalent to equation (2).
  • The spatial filtered signal Z given in Equation (16) maximizes the difference in the variance of the two classes of EEG measurements. In general, the variances of only a small number m of the spatial filtered signals are used as features for classification The signals Zp , p∈{1..2m} that maximize the difference in the variance of the two classes of EEG are associated with the largest eigenvalues λ and (I-λ). In one example, these signals are used to form the feature vector Xp given in Equation (17) whereby feature vectors Xp are inputs to the classifier. X p = log var Z p / i = 1 2 m var Z p
    Figure imgb0021
  • Equation (17) is equivalent to Equation (3).
  • Secondly, a set of parameters for mutual information feature selection in the spectral-spatial feature selection module is determined. The mutual information feature selection method is based on mutual information which indicates the mutual dependence of the features with respect to the classes. Further details of the mutual information feature selection process are as follows.
  • Taking into consideration a vector variable X for example, CSP features as obtained in Equation (17) and its corresponding class label Y, the mutual information between the two random variables X and Y is given by Equation (18). In Equation (18), H(X) denotes the entropy of the feature variable X and H(Y|X) represents the conditional entropy of class label variable Y given feature variable X. The entropy and the conditional entropy are given respectively in Equation (19) and Equation (20). I X Y = H X H Y | X
    Figure imgb0022
    H X = x X xp x log 2 p x dx
    Figure imgb0023
    H Y | X = x X p x y Y P y | x log 2 p y | x dx
    Figure imgb0024
  • In one example, the mutual information feature selection process includes the following steps.
  • In step 1, a candidate set of d features is initialized as F ={f1, f2, ... , fd} and a select feature set is initialized as a null set Fopt = ∅.
  • In step 2, for each feature fk in the candidate set, a tentative feature vector Fk = Fopt ∪ {fk} is formed. Next, Fk and the Naïve Bayesian Parzen Window are used to predict the class label Yk. The mutual information of the predicted class label and the true label i.e. I(Yk; Y) is then computed.
  • In step 3, the feature fk which maximizes I(Yk; Y) is then selected.
  • In step 4, if F = ∅ and the gain in the mutual information is less than a preset threshold δ i.e. I(Yk;Y)- I0< δ, the process is terminated. Otherwise, in step 5, I0 = I(Yk;Y).
  • In step 6, the candidate set is updated by F→F\{fk} whereas the select feature set is updated by Fopt → Fopt ∪ S{fk}.
  • In step 7, if the candidate set is empty, the process is terminated. Otherwise, the process is repeated from step 2.
  • In the example embodiments, a feature refers to a CSP feature from a filter bank and can take on different values at different instances. The mutual information feature selection process in the example embodiments as described above is applied to the training set with labelled samples. After the feature selection process is completed, the select set of features includes the CSP features determined as "important" or characteristic for concentration detection based on their mutuality amongst the labeled samples. This set of features is used during the feature selection process when processing unlabelled data for concentration detection.
  • Thirdly, models for the classifiers in the method 300 are obtained by the traditional Fisher linear discriminant method, using labelled training data samples. In one example, the labelled training data samples have positive labels if they are recorded from the concentration tasks and negative labels if they are recorded from the non-concentration tasks.
  • In the example embodiments, the set of parameters obtained from the subject dependent training approach can be used to recreate a model for concentration detection using a computer program. In one example, a setup/configuration file is created whereby this file includes the projection vector and the bias of the classifiers, projection matrices of each CSP filter, the bands to be selected for the filter banks, and the weights to be used for combining the outputs from the temporal feature extraction module and the spectral-spatial feature extraction module.
  • Figure 5 shows a schematic block diagram illustrating the connection between a method for concentration detection and a subject-dependent training approach according to an embodiment of the present invention. In one example, units 502, 504 and 506 correspond to the subject-dependent training approach, units 508, 510 and 512 correspond to the spectral-spatial feature extraction module in the method 300 in Figure 3 and units 514 and 516 correspond to the temporal feature extraction module in the method 300 in Figure 3.
  • In Figure 5, training EEGs are acquired from the subjects when they are performing the required tasks during the training data collection sessions implemented in the subject-dependent training approach in the example embodiments. Machine learning techniques are then implemented in using the training EEGs in the feature extraction training unit 502, feature selection training unit 504 and the modelling unit 506 in Figure 5. This would obtain the required parameters and model for the feature extraction unit 508, feature selection unit 510 and the classification units 512 and 516 for the online processing of real-time EEGs.
  • In Figure 5, in one example, the feature extraction unit 508 implements steps 310 and 312 in Figure 3 whereas the feature extraction unit 514 implements the step 306. In addition, the feature selection unit 510 implements the step 314. Furthermore, the classification units, 516 and 512, implement steps 308 and 316 in Figure 3 respectively whereas the post-processing unit 520 implements steps 318 and 320 in Figure 3.
  • The advantages conferred by the embodiments of the present invention can include:
    • Firstly, the method for concentration detection in the example embodiments provides an accurate quantitative measure of the subject's attention or concentration level that is not provided by any of the prior arts. The method in the example embodiments is subject-specific and uses optimized parameters. On the other hand, the prior art methods are based on spectral features alone, with their output typically based on the average of a large set of results and a comparison performed within a narrow range to detect concentration. For example, the range can be extending from the mean minus the standard deviation to the mean plus the standard deviation of the results. Hence, the method in the example embodiments is more accurate. Furthermore, in the example embodiments of the present invention, an accurate score can be obtained continuously and this is important in (near) real-time situations when a fast and accurate score is necessary.
    • Secondly, the hybrid model approach implemented in the example embodiments of the present invention takes all dimensions of the EEG into consideration. Specifically, these dimensions are the temporal, spatial and spectral information of the EEG which are then combined to give a single result. On the other hand, prior arts only concentrate on the spectral information of the EEG and hence provide a less detailed picture of the subject's EEG characteristics as compared to the embodiments of the present invention. In addition, in the example embodiments, the windowing approach allows the method of concentration detection to adjust the time resolution by changing the time segmentation window size to the best window size. This allows different window sizes to be chosen under different circumstances. For example, when a long term score is desired, the EEG recording session is preferably long whereas in a real-time situation, the EEG recording segment is preferably short.
    • Thirdly, the method in the example embodiments of the present invention allows the creation of the best model for each subject. The method can also be used to create models based on a small cohort and thus, investigate group-specific issues for example, a group of ADHD boys. Furthermore, using a large database, the method can also be useful in investigating generalization issues for example population based medical studies.
    • Fourthly, in the example embodiments, automatic selection and combination of features is achieved as the parameters and models for the method are automatically obtained from subject-specific modelling. This can improve the performance of the concentration detection method in the example embodiments. The mutual information feature selection in the example embodiments provides a novel way to create subject-specific modelling for example, for individualized healthcare. Furthermore, the use of the subject-specific model in the example embodiments achieves a higher accuracy and the machine learning methods used to create the subject-specific models allow the method in the example embodiments to be more flexible.
    • Fifthly, in the example embodiments, the metric used in the overall performance evaluation is based on receiver operating characteristics (ROC) analysis. In the example embodiments, performance curves plotting the False Positive Rate (FPR) against the False Negative Rate are used to analyze the ROC. This metric (ROC) shows objectively the true performance of the method in the example embodiments using a simple curve. It will also allow one to determine the best model to be used for each subject and also to choose a model that will fit the sensitivity and specificity requirements along the ROC curve, while taking note of the trade-off between the sensitivity and specificity.
  • Furthermore, the method in the example embodiments can be implemented in the form of a software tool for example, as add-ons to EEG systems or as internet-based web services. The method can also be embedded into a PDA-like medical device. Even with only a low-cost EEG acquired at a low sampling rate and from a few EEG sensors on the forehead, the method in the example embodiments is still able to provide robust attention or concentration detection and scoring. Thus, the method in the example embodiments can be implemented in a simple and handy system with only forehead sensors.
  • Hence, the example embodiments of the present invention can provide a continuous, quantitative, accurate and robust scoring mechanism for subject attention or concentration level since the example embodiments are based on features extracted and further selected using a multi-domain (spatial, spectral and temporal) analysis of the EEG and classified using machine learning. In addition, the example embodiments of the present invention provide a system to capture subject-specific EEG characteristics into a computational model and an automated parameter selection process that can find the best parameters and model. Furthermore, the example embodiments of the present invention provide a post-processing fusion scheme that improves performance by a multi-scale approach.
  • To further illustrate the advantages of the example embodiments of the present invention, an experimental study involving 5 participating subjects (all male and healthy) was carried out. The EEGs from these subjects are recorded from a standard 10/20 EEG system (NeuroScan NuAmps) with 15 channels and from frontal channels (Fp1/Fp2).
  • Table 1 shows the results achieved by a method for concentration detection according to an embodiment of the present invention and by the prior art method in Monastra and Lubar [ Monastra and Lubar, 2000 - US06097980 - Quantitative electroencephalographic (QEEG) process and apparatus for assessing attention deficit hyperactivity disorder; V. J. Monastra, S. Lynn, M. Linden, J. F. Lubar, J. Gruzelier, and T. J. LaVaque, "Electroencephalographic Biofeedback in the Treatment of Attention-Deficit/Hyperactivity Disorder," Applied Psychophysiology and Biofeedback, vol. 30, no. 2, pp. 95-114, June 2005.] In Table 1, the row corresponding to "Theta/beta (prior-art)" shows the mean accuracy obtained by the method according to the prior art, the row corresponding to "Waveform only" shows the mean accuracy obtained from the temporal feature extraction module alone the row corresponding to "Spectrum only" shows the mean accuracy obtained from the spectral-spatial feature extraction module alone and the row corresponding to "Hybrid technique" shows the mean accuracy obtained from the method in the example embodiments. Furthermore, the results in Table 1 are in percentage, expressed in the form "mean ± standard deviation" and are obtained via a 2x2 fold cross-validation method. From Table 1, it can be seen that the mean accuracy of the method in the example embodiments is significantly better than that of the prior art method. More specifically, the overall performance improvement (absolute value) of the method in the example embodiments over the prior art method is 14.8%. Thus, these results demonstrate the ability of the method in the example embodiments to create an optimized subject-specific model that outperforms the prior art method. Table 1
    Subject 1 Subject 2 Subject 3 Subject 4 Subject 5 Average
    Theta/beta (prior-art) 57.5±2.7 57.5±3.5 66.7±10.9 56.9±9.7 57.5±2.2 59.2
    Waveform only 60.2±3.8 78.8±5.3 69.8±4.7 76.3±5.3 72.8±6.2 71.6
    Spectrum only 64.4±4.0 87.9±6.2 72.8±3.2 76.3±0.0 59.6±8.9 72.2
    Hybrid technique 62.8±4.4 83.8±3.5 76.0±1.0 76.3±1.7 71.3±5.3 74.0
    Improvement 5.3 26.3 9.3 19.4 13.8 14.8
  • Table 2 shows further results achieved by a method for concentration detection according to an embodiment of the present invention and by the prior art method in Monastra and Lubar. In Table 2, for each subject, the row corresponding to "Theta/beta (prior-art)" shows the equal error rate (EER) obtained by the method according to the prior art, the row corresponding to "Waveform only" shows the EER obtained from the temporal feature extraction module alone, the row corresponding to "Spectrum only" shows the EER obtained from the spectral-spatial feature extraction module alone and the row corresponding to "Hybrid technique" shows the EER obtained from the method in the example embodiments. The EER is the rate at which the false positive rate and the false negative rate are equal. Furthermore, the results in Table 2 are in percentage, expressed in the form "mean ± standard deviation" and are obtained via a 2x2 fold cross-validation method. For each subject, the best performance by each of the methods is tabulated in Table 2. The relative error reduction rate is calculated according to Equation (21). It can be seen from Table 2 that the overall error rate reduction is 42.5% indicating that the method in the example embodiments performs significantly better than the prior art method. Furthermore, Table 2 also shows that even the performance of the temporal feature extraction module alone ("Waveform only") or the spectral-spatial feature extraction module alone ("Spectral only") in the example embodiments is better than the prior art method. This illustrates that the subject dependent training approach can significantly improve the performance of the methods. Table 2
    Subject 1 Subject 2 Subject 3 Subject 4 Subject 5 Average
    Theta/beta (prior-art) 42.7 44.1 30.6 39.3 38.7 39.1
    Waveform only 39.2 17.9 27.5 17.8 33.9 27.3
    Spectrum only 37.9 8.2 21.9 25.1 30.6 24.7
    Hybrid technique 35.0 7.3 21.9 20.8 27.7 22.5
    Improvement (Relative Error Reduction Rate) 18 83.4 28.4 47.0 29.7 42.5
    Relative Error Reduction Rate = ER R prior art EE R hybrid EE R prior art
    Figure imgb0025
  • It should be appreciated that, as the system of the example embodiment makes use of direct attention detection to control e.g. a game which then provides feedback cues to the subject 202, it is actually a feedforward instead of feedback system. In other words, the game only provides a visual representation of the concentration level. Other forms of representation can also be used, e.g. a simple bar indicator.
  • This is a major distinction between the system of the example embodiment and prior art approaches which purely rely on feedback signals and in which the connection between attention and feedback training program is implicit. In the system of the example embodiment, the control of the game is advantageously through direct attention control. That is, the subject 202 only needs to concentrate and does not need to follow any feedback cues, and the result provided (i.e. representation of concentration level) is direct. Thus, the subject 202 knows explicitly that he is controlling if he so wishes.
  • Adaptive control
  • The adaptive control module 210 of the example embodiment receives the results of the attention detection module 206 together with the information from the presentation module 214, and adjusts automatically and adaptively the level of difficulty of the attention training games. In addition, the rules embedded in the adaptive control module 210 are programmable.
  • In the example embodiment, Hierarchical Temporal Control is used. First, a probabilistic model is learnt from the attention score S a t
    Figure imgb0026
    by fitting it with a Gaussian distribution, i.e. P S a t = 1 2 πσ 2 1 / 2 exp 1 2 σ 2 S a t μ 2
    Figure imgb0027
  • The value from Equation (22) is then converted to a fixed range between 0-100 as follows: Q t = 100 1 + exp βP S a t
    Figure imgb0028
    where β is a predetermined constant.
  • Qt is advantageously the attention score which directly associates with the performance of a game control. In the example embodiment, a threshold R is set such that the game control (e.g. speed of a car) is proportional to the value of Δ where Δ t = { Q t R ; if Q t R > 0 0 ; if Q t R < 0
    Figure imgb0029
  • For example, in the case of racing car game, the speed of the car is proportional to Δ. The speed of the car is set as: ν t = α Δ t
    Figure imgb0030
    where α is a constant which can be set initially and is subsequently adjustable e.g. from a configuration file. The distance D moved by the car over a time T is as follows: D = = 0 T ν t dt = α = 0 T Δ t dt = α Q T αRT
    Figure imgb0031
    where Q is an average value of Qt over time T.
  • With the quantifiable attention score and the speed control, the adaptive control module 210 of the example embodiment is able to update the threshold R based on a performance indicator obtained from a specific subject 202 when he plays the game in his first trial. In the example embodiment, the time for a subject 202 to perform a specific task (e.g. controlling a racing car around a racing course on the screen) is defined as Tg , and the total distance of the course is defined as D'. The adaptive control module 210 is advantageously able to adjust the difficulty level based on the following equation: R = Q D αT g
    Figure imgb0032
  • Thus, the system of the example embodiment adjusts the level of difficulty (to make it more difficult or easier) from a temporal perspective. It should also be appreciated that the system of the example embodiment is preferably based on an asynchronous BCI mode, i.e. the subject 202 does not need to follow any cue in order to control the game.
  • Based on the above, the adaptive control module 210 works by first setting a default level of difficulty. The subject 202 then plays the game at the default level of difficulty over a first period of time. During a subsequent delay time (i.e. learning phase), the relevant parameters such as Qt and T are estimated. These provide a direct indication of the subject's concentration level. The adaptive control module 210 then changes the level of difficulty based on the estimated parameters.
  • The delay time in the example embodiment ranges from about 1 second to 19 seconds depending on the type of game and/or presentation. The time delay can also be automatically and adaptively adjusted by the system based on statistics of the subject's respective game profile.
  • Subsequently, during the training session, the parameters are continuously calculated and the difficulty level is adjusted accordingly. In the example embodiment, different thresholds R may be set for respective difficulty levels. For example, the level of difficulty is increased if the player's attention level is high (e.g. time taken to complete the racing course is below a lower limit). Similarly, the level of difficulty is decreased if the player's attention level is low (e.g. time taken to complete the racing course is above an upper limit). Various other schemes for adjusting the level of difficulty can be implemented depending on e.g. whether the game is intended to be more or less challenging. The session ends after an allocated period has passed, and the relevant session information such as highest score/level, duration at the highest level, distribution of score, etc. is stored in the system.
  • Interface control
  • The interface control module 212 of the example embodiment comprises a typical BCI setup which comprises a multi-channel EEG cap, amplifiers and application programming interface (API) code for allowing the client 102 to record and store the physiological bio-signals (EEG, EoG, EMG, etc.).
  • Presentation
  • The presentation module 214 comprises the game part, which is the implementation of the game on the client 102 (Figure 1), and allows interaction with the subject. Various game examples have been developed for use with the system of the example embodiment. It will be appreciated that the games are run on the client while the client is being connected to the interface 212 to record the subject's physiological bio-signals. In the example embodiment, the interface and game parameters are fully configurable using e.g. a graphic user interface (GUI). A Stimulus generator is also provided in the presentation module 214, allowing the creation of additional auditory and visual disturbances during the training phase. Such disturbances may advantageously influence the subject's performance and thus his/her EEG/EoG/EMG.
  • Figure 6 shows an image of an experimental set-up for implementing the method and system of the example embodiment. As can be seen in Figure 6, the client 102 (Figure 1) takes the form of a standard personal computer having a display 602 in the example embodiment. The game 110 and other graphic user interface (GUI) elements 604, e.g. score, are provided on said display 602. Player 202 plays the game 110 while wearing a cap 606 having various sensors for obtaining bio-signals generated from different areas of his/her head.
  • Figure 7 shows a flow chart 700 illustrating a method 700 for generating a representation of a subject's attention level according to an example embodiment. At step 702, brain signals from the subject are measured. At step 704, temporal features are extracted from the brain signals. At step 706, the extracted temporal features are classified using a classifier to give a score x1. At step 708, spectral-spatial features are from the brain signals. At step 710, spectral-spatial features containing discriminative information between concentration and non-concentration states are selected from the set of extracted spectral-spatial features. At step 712, the selected spectral-spatial features are classified using a classifier to give a score x2. At step 714, the scores x1 and x2 are combined to give a single score. At step 716, said score is presented to the subject.
  • The method and system of the example embodiment described above advantageously provide an attention feedforward training protocol for attention training. In addition, the attention training game has an adjustable level of difficulty under time constraints. Further, the training system is preferably asynchronous, i.e. initiated by the user, not the computer. Advantageously, the degree/level of difficulty is adaptively and automatically adjusted by information derived from physiological bio-signals (e.g. EEG, EOG, EMG, etc.).
  • The method and system of the example embodiment also provide rules/strategy for programmable and automated adaptation of level of difficulty (e.g. by the Graphical User Interface (GUI) and Game). Furthermore, the parameters of the GUI/Game preferably allow the creation of a learning curve (e.g. level of difficulty over time related to training). Also, the presentation of the stimuli in a multiple sequence with additional disturbance can be created during the training. These disturbances can be auditory or/and visual, and advantageously allowing active control of the level of difficulty. The training game can also be tailored to cater for various aspects of attention (e.g. spatial, verbal, object orientation) and to provide measures of adaptive learning.
  • The method and system of the example embodiment can be implemented on a computer system 800, schematically shown in Figure 8. It may be implemented as software, such as a computer program being executed within the computer system 800, and instructing the computer system 800 to conduct the method of the example embodiment.
  • The computer system 800 comprises a computer module 802, input modules such as a keyboard 804 and mouse 806 and a plurality of output devices such as a display 808, and printer 810.
  • The computer module 802 is connected to a computer network 812 via a suitable transceiver device 814, to enable access to e.g. the Internet or other network systems such as Local Area Network (LAN) or Wide Area Network (WAN).
  • The computer module 802 in the example includes a processor 818, a Random Access Memory (RAM) 820 and a Read Only Memory (ROM) 822. The computer module 802 also includes a number of Input/Output (I/O) interfaces, for example I/O interface 824 to the display 808, and I/O interface 826 to the keyboard 804.
  • The components of the computer module 802 typically communicate via an interconnected bus 828 and in a manner known to the person skilled in the relevant art.
  • The application program is typically supplied to the user of the computer system 800 encoded on a data storage medium such as a CD-ROM or flash memory carrier and read utilising a corresponding data storage medium drive of a data storage device 830. The application program is read and controlled in its execution by the processor 818. Intermediate storage of program data maybe accomplished using RAM 820.
  • Although the present invention has been mainly described with respect to ADHD treatment, it can also find application for other mental disorders, such as depression, degraded working memory, Mild Cognitive Disorder (MCI), Alzheimer Disease (AD), etc. In addition, while the implementation of the present invention has been described as a system, it can also take the form of a software program with CDROM/DVD on a computer, a web-service over the internet, or a cartridge for a console, etc.
  • It will be appreciated by a person skilled in the art that numerous variations and/or modifications may be made to the present invention as shown in the specific embodiments without departing from the scope of the invention as defined in the claims.
  • The present embodiments are, therefore, to be considered in all respects to be illustrative and not restrictive.

Claims (13)

  1. A device for generating a representation of a subject's attention level comprising:
    means for measuring brain bio-electrical signals from the subject;
    means for extracting temporal features from the brain bio-electrical signals;
    a first classifier operable to determine a first score indicative of the subject's attention level based on the extracted temporal features;
    means for extracting spectral-spatial features from the brain bio-electrical signals;
    means for selecting spectral-spatial features containing discriminative information between concentration and non-concentration states from the set of extracted spectral-spatial features;
    a second classifier operable to determine a second score indicative of the subject's attention level based on the selected spectral-spatial features;
    means for generating an attention score indicative of the subject's attention level based on a combination of the first and second scores; and
    means for presenting said attention score to the subject, characterized in that:
    the extracting of the temporal features from the brain bio-electrical signals comprises:
    computing statistics of brain waveforms in each of a plurality of electrode channels; and
    concatenating the statistics into a joint feature vector for input to the first classifier to determine the first score,
    the extracting of the spectral-spatial features of the brain bio-electrical signals comprises:
    extracting respective brain bio-electrical signal components in discrete frequency windows using filter banks to obtain spectral features of brain bio-electrical signals; and
    applying a CSP algorithm to each of the spectral features using a CSP array to obtain the spectral-spatial features of brain bio-electrical signals, and
    wherein the device is configured to use subject-dependent training data collected when the subject performs a plurality of predetermined tasks over a trial period, each task corresponding to a state of the subject's attention level, to generate parameters for determining the first score based on the extracted temporal features using the first classifier, for extracting the spectral-spatial features from brain bio-electrical signals, for selecting spectral-spatial features containing discriminative information between the concentration and non-concentration states from the set of extracted spectral-spatial features, and for determining the second score based on the selected spectral-spatial features using the second classifier.
  2. The device as claimed in claim 1, wherein means for presenting said attention score in the form of a game.
  3. The device as claimed in claim 2, wherein the means for presenting said attention score adaptively adjusts at least one control parameter of the game based on said attention score.
  4. The device as claimed in claim 3, wherein the adjusting of said one parameter comprises:
    presenting said game using a relationship between said attention score and said one control parameter over a first period of time;
    determining a representative value for the attention score of the subject over the first period of time;
    adjusting the relationship based on said representative value; and
    presenting said game using the modified relationship between said attention score and said one control parameter over a second period of time.
  5. The device as claimed in claim 4, wherein the adjusting of the relationship is such that a level of difficulty of the game in the second period of time is proportional to the representative value over the first period.
  6. The device as claimed in any one of the preceding claims, wherein the combining of the first and second scores to give the attention score comprises:
    normalizing the first and second scores according to an equation (x-mx)/sx, wherein x is one of the first score or the second score and mx and sx are the mean and standard deviation of outputs from the classifiers using training samples, to give normalized scores x1n and x2n respectively;
    assigning weights w1 and w2 to the normalized scores x1n and x2n respectively; and
    combining the normalized scores x1n and x2n according to an equation x1n*w1+x2n*w2 to give the attention score.
  7. A computer-implemented method for generating a representation of a subject's attention level, the method comprising the steps of:
    measuring brain bio-electrical signals from the subject;
    extracting temporal features from the brain bio-electrical signals;
    determining a first score indicative of the subject's attention level based on the extracted temporal features using a first classifier;
    extracting spectral-spatial features from the brain bio-electrical signals;
    selecting spectral-spatial features containing discriminative information between the concentration and non-concentration states from the set of extracted spectral-spatial features;
    determining a second score indicative of the subject's attention level based on the selected spectral-spatial features using a second classifier;
    generating an attention score indicative of the subject's attention level based on a combination of the first and second scores; and
    presenting said attention score to the subject, characterized in that:
    the extracting of the temporal features from the brain bio-electrical signals comprises:
    computing statistics of brain waveforms in each of a plurality of electrode channels; and
    concatenating the statistics into a joint feature vector for input to the first classifier to determine the first score,
    the extracting of the spectral-spatial features of the brain bio-electrical signals comprises:
    extracting respective brain bio-electrical signal components in discrete frequency windows using filter banks to obtain spectral features of brain bio-electrical signals; and
    applying a CSP algorithm to each of the spectral features using a CSP array to obtain the spectral-spatial features of brain bio-electrical signals, and
    the method further comprises using subject-dependent training data collected when the subject performs a plurality of predetermined tasks over a trial period, each task corresponding to a state of the subject's attention level, to generate parameters for determining the first score based on the extracted temporal features using the first classifier, for extracting the spectral-spatial features from brain bio-electrical signals, for selecting spectral-spatial features containing discriminative information between the concentration and non-concentration states from the set of extracted spectral-spatial features, and for determining the second score based on the selected spectral-spatial features using the second classifier.
  8. The method as claimed in claim 7, wherein presenting said attention score to the subject comprises presenting said attention score in the form of a game.
  9. The method as claimed in claim 8, wherein presenting said attention score to the subject comprises adaptively adjusting at least one control parameter of the game based on said attention score.
  10. The method as claimed in claim 9, wherein the adjusting of said one parameter comprises:
    presenting said game using a relationship between said attention score and said one control parameter over a first period of time;
    determining a representative value for the attention score of the subject over the first period of time;
    adjusting the relationship based on said representative value; and
    presenting said game using the modified relationship between said attention score and said one control parameter over a second period of time.
  11. The method as claimed in claim 10, wherein the adjusting of the relationship is such that a level of difficulty of the game in the second period of time is proportional to the representative value over the first period.
  12. The method as claimed in any one of claims 7 to 11, wherein the combining of the first and second scores to give the attention score comprises:
    normalizing the first and second scores according to an equation (x-mx)/sx, wherein x is one of the first score or the second score and mx and sx are the mean and standard deviation of outputs from the classifiers using training samples, to give normalized scores x1n and x2n respectively;
    assigning weights w1 and w2 to the normalized scores x1n and x2n respectively; and
    combining the normalized scores x1n and x2n according to an equation x1n*w1+x2n*w2 to give the attention score.
  13. A computer storage medium having stored thereon computer code means for instructing a computing device to execute a method of generating a representation of a subject's attention level, the method comprising the steps of:
    measuring brain bio-electrical signals from the subject;
    extracting temporal features from the brain bio-electrical signals;
    determining a first score indicative of the subject's attention level based on the extracted temporal features using a first classifier;
    extracting spectral-spatial features from the brain bio-electrical signals;
    selecting spectral-spatial features containing discriminative information between the concentration and non-concentration states from the set of extracted spectral-spatial features;
    determining a second score indicative of the subject's attention level based on the selected spectral-spatial features using a second classifier;
    generating an attention score indicative of the subject's attention level based on a combination of the first and second scores; and
    presenting said attention score to the subject, characterized in that
    the extracting of the temporal features from the brain bio-electrical signals comprises:
    computing statistics of brain waveforms in each of a plurality of electrode channels; and
    concatenating the statistics into a joint feature vector for input to the first classifier to determine the first score,
    the extracting of the spectral-spatial features of the brain bio-electrical signals comprises:
    extracting respective brain bio-electrical signal components in discrete frequency windows using filter banks to obtain spectral features of brain bio-electrical signals; and
    applying a CSP algorithm to each of the spectral features using a CSP array to obtain the spectral-spatial features of brain bio-electrical signals, and
    the method further comprises using subject-dependent training data collected when the subject performs a plurality of predetermined tasks over a trial period, each task corresponding to a state of the subject's attention level, to generate parameters for determining the first score based on the extracted temporal features using the first classifier, for extracting the spectral-spatial features from brain bio-electrical signals, for selecting spectral-spatial features containing discriminative information between the concentration and non-concentration states from the set of extracted spectral-spatial features, and for determining the second score based on the selected spectral-spatial features using the second classifier.
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