EP2047892B1 - Board game - Google Patents

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Publication number
EP2047892B1
EP2047892B1 EP08017789A EP08017789A EP2047892B1 EP 2047892 B1 EP2047892 B1 EP 2047892B1 EP 08017789 A EP08017789 A EP 08017789A EP 08017789 A EP08017789 A EP 08017789A EP 2047892 B1 EP2047892 B1 EP 2047892B1
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EP
European Patent Office
Prior art keywords
playing
game
area
kit according
section
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EP08017789A
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German (de)
French (fr)
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EP2047892A1 (en
Inventor
Thomas Hertlein
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Individual
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Individual
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00895Accessories for board games
    • A63F2003/00943Box or container for board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/003Dolls specially adapted for a particular function not connected with dolls
    • A63H3/005Dolls specially adapted for a particular function not connected with dolls for use as container

Definitions

  • the invention relates to a kit for a parlor game comprising a game pad, which is designed as a board, mat, tarp or cardboard or the like, game figures, game pieces and instruction cards and at least one cube stone.
  • Such board games are known as so-called board games, for example, the under the name “Monopoly” commercially available game.
  • the game "Trivalpursuit” known.
  • the invention has for its object to develop a new kit for a party game.
  • the game can be realized in particular as a game of knowledge, wherein the path formed by the game pieces position fields on the field of play figures can represent the life course and the pieces that are released during the course of the game in the receptacle of each game character and can as negative stones are so-called stress stones and be formed as positive stones, so-called knowledge stones or lucky stones.
  • the supply and delivery of the various game pieces as well as the progress of the game pieces on the game piece position fields can be determined.
  • the receptacle is positively connected to at least one of the playing pieces and that by attaching and placing or the like. In this way, the detachable connection is technically safe and realized during the game play good for the game participants.
  • the receptacle is designed as a rigid container. This makes it possible to enter the pieces in a simple manner in the receptacle and remove it from the receptacle again.
  • the receptacle has a plurality of receiving compartments as separate receiving spaces. It can be so ordered different pieces in the receptacle, and in each case in a simple manner, the respective stones are selectively removed.
  • the receptacle is formed open at the top and / or formed fillable from above and / or has a closable opening. This allows a very advantageous handling when entering the pieces in the receptacle and when removing the pieces from the receptacle.
  • For the releasable attachment of the receptacle on the toy figure is advantageous if ironing or clip-like elements are arranged on the receptacle, which are placed on the game character.
  • the receptacle is detachably arranged as a backpack.
  • a receptacle may advantageously be arranged in the upper region of the playing piece and may also preferably be designed as fillable from above.
  • the game character preferably all game figures, is or are formed with a shape design of a human person, preferably with head, torso, arms and legs.
  • Such shaped game characters allow an advantageous identification of the game participants with their respective character.
  • the embodiment of the receptacle is advantageous as a backpack-shaped receptacle, which is preferably detachably fastened on at least one of the game figures. If the game is performed as a game of knowledge, the game pieces may be formed before zugug as stress, cognitive and lucky stones that are carried in the backpack-shaped receptacle of the character, ie during the course of each easily recorded and easily removed from the backpack can be returned.
  • the game pieces are preferably formed all the different characters with each other differently, preferably the game pieces are formed in this context as male or female persons.
  • a clear design during the course of the game is obtained when the card stacking fields for the instruction cards are arranged in at least one edge region of the playing field of the game pad and in the remaining area of the playing field of the game pad the game pieces position fields, preferably distributed.
  • the number of game pieces is 5 to 10.
  • the proposed cube stone may preferably be formed as a symmetrical polyhedron, i. H. z. B. as a geometric cube, octahedron or dodecahedron.
  • a symmetrical polyhedron i. H. z. B.
  • it is when the cube stone a first number of outer surfaces with numerical marks and a second number of outer surfaces with other markers, z. B. carries color marks. These different markings can be determinative for the progression or the loading and unloading of the game pieces.
  • the tiles have groups of different configuration with respect to the shape and / or sizes and / or color and / or material, the tiles of the same group and the identical blocks of different groups are configured differently. It can be provided that one or more pieces as a polyhedron or rotary body z. B. sphere, ellipsoid of revolution is formed. It can be provided that 4 groups of pieces are provided, for. B. with the following embodiment of the game pieces as small green pieces, black pieces and sun symbol shaped pieces.
  • a particularly advantageous handling results when a preferably gripper or spoon-shaped tool for removing the game pieces from the game pieces receiving container and / or for inputting the pieces is provided in the game pieces receiving container.
  • the tool has a magnetic effect by the tool and / or the tiles is or are magnetically or magnetizable formed.
  • the game pad is designed so that at least one game character can be positioned on the game character position fields and the game character position fields on the field along a path, which is preferably serpentine-like, are arranged.
  • the running path may be formed in at least two runway sections, ie a first runway section and a second runway section, preferably in three runway sections, and the playfield may be formed in at least two or three playfield sections.
  • the first travel path section is arranged in the first travel field section and the second travel path section is arranged in the second travel path section.
  • the possibly third Laufwegabites and other Laufwegabitese can or can then in a third field segment or more Be arranged game field sections. It can be provided that the number of game character position fields is more than 50, preferably about 114.
  • the field sections can be arranged on the playing field from top to bottom, d. H. in the case of three playing field sections, the first playing field section may be arranged in the lower area of the playing field section, the second playing field section in the middle section and the third playing field section in the upper area of the section.
  • the kit has as a further component a game pieces edition sheet that is designed so that certain pieces, preferably the sun symbols that players have acquired in a game history in tabular overview are placed on it. It can also be provided that the kit has as a further component a game history result sheet which is designed so that essential game results and game events of the players of a game history are chargeable thereon.
  • kit as a further component Game report sheet, which is designed so that special game events of a game history and / or personal comments of the players and / or suggestions for improvement of the players are marked thereon.
  • game pieces edition sheet and / or the game history result sheet and / or the game report sheet is designed as a copy template and / or as a ready-made copy and / or as an Internet expression.
  • the in the FIGS. 1 to 5 Components shown are components of a preferred embodiment of the game kit according to the invention.
  • the game for this game kit is a board game for preferably several people. In particular, two to six people.
  • Board game means that the playing field pad on which the playing field is displayed, a board or a table or simply a rigid or flexible z.
  • B. mat-shaped table top is
  • FIG. 1 shows such a Spielfeldunterlage, on the upturned top of the game field 1 is applied.
  • the displayed game field 1 comprises game character position fields 2 and card stack fields 3.
  • the game figures and the card stacks are in FIG. 1 not shown. What the division and arrangement of the game pieces position fields 2 and 3 card stacking fields FIG. 1 1, it can be seen that the game character position fields 2 are arranged along a serpentine path extending from bottom right from the start point to the top. In the illustrated case, 114 game character position fields 2 are arranged one behind the other in this way, with adjacent position fields 2 carrying consecutive numbers.
  • the card stacking fields 3 are arranged one above the other in the left edge area of the playing field.
  • the playing field 1 contains a tripartite division.
  • the tripartite division divides the playing field 1 into a lower section I, a middle section II and an upper section III.
  • the lower section I contains the first section of the track, the middle section II the second section of the track and the third upper section III an end portion of the track.
  • the card stacking fields 3 arranged in the left edge of the game area 1 are assigned to the three sections of the travel path as follows:
  • the lower game field section is provided with four card stacking fields 3; the second section of the route three card stacking fields 3 and the top portion of the path associated with a card pile 3. These staple fields are located in the area of the left edge of the field.
  • another card stacking field 3 is arranged. This card stack field is associated with the birth and thus the beginning of the first section I. It forms the first card stacking field 3 in the course of the game.
  • the kit contains six game pieces.
  • the FIGS. 2a and 2b show a designed as a male character figure. The characters are all designed differently.
  • FIG. 3 show the Toy figure with attached backpack 6.
  • the backpack 6 is a rigid receptacle, which is carried in the manner of a backpack on the back of the playing figure 2 by bow-shaped holding elements 6a of the backpack 6 are attached to the shoulders of the playing figure 5.
  • the bow-shaped holding elements 6a are rigid or clip-like elastic and surround the shoulders of the character 6 from above.
  • the backpack 6 has a plurality of hollow upwardly open receiving compartments 6 h, in which the game pieces 7 can be arranged.
  • two receiving compartments 6 h in the backpack quiver-like from bottom to top extending parallel adjacent to each other, arranged side by side.
  • the backpack 6 is open at the top and closed in the remaining area. For filling with tiles 7 and for removing the tiles 7 of the backpack 6 can be removed from the character 5.
  • the game pieces 7a and 7b are black and represent so-called stress stones. They are shaped as irregular break stones.
  • the stones 7b are about 2 to 3 times as large as the stones 7a.
  • the game pieces 7c are shown in FIG. 4 Lenticular, however, may alternatively be shaped like the stones 7a formed as quarry stones, but are green in color. They represent knowledge stones.
  • the game pieces 7e are essentially flat-lens-shaped in the manner of a sun symbol with radiate wreath. They represent so-called lucky stones. Approx. 20 such stones are in the in FIG. 6 shown backpack-shaped receptacle 6 receivable.
  • cube stone 8 is formed as a symmetrical dodecahedron. It has number marks and color markings on its twelve outer surfaces. Six of the outer surfaces carry numerical marks, namely the numbers 1, 3 and 5, in each case two sides the number 1, two sides the number 3 and two sides the number 5. The other six outer surfaces carry different color markings or symbols.
  • Each game participant is assigned a game character 5.
  • the assignment is preferably chosen so that an identification of the game participant with the person representation of the character 5 is possible.
  • the respective game character 5 of the game participants is positioned progressively on the position fields 2 of the travel path on the playing field.
  • the walkway represents the life course, namely the first section of the walkway the childhood phase, the second section of the walkway the adult phase and the third section of the walkway a target phase.
  • the progress of the playing pieces 5 is determined depending on the portion of the running path via the cube stone 8 and the instruction cards stacked on the card stacking fields 3. Furthermore, the position fields 2 can also determine.
  • the childhood phase the inclusion of black and green tiles 7a and 7b or 7c takes place.
  • the game pieces are each in the backpack 6, the game piece 5 is introduced and that the black stones 7a and 7b in the left storage compartment and the green stones 7c in the right storage compartment.
  • the black stones 7a and 7b are stress stones and the green stones 7c are knowledge stones. These are thus taken up in the childhood phase.
  • the game begins over the start card. Starting from the starting field on the right At the top of the playing field, the respective character goes through the so-called birth canal. Position fields 1 - 40 follow. The progression in this entire phase, which represents the childhood phase, is determined by rolling the dice stone 8, ie the player rolls the dice each time it is his turn.
  • the experience reports which are transmitted over Internet, can be evaluated under creation of new experience maps

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)
  • Organic Low-Molecular-Weight Compounds And Preparation Thereof (AREA)
  • Pinball Game Machines (AREA)

Abstract

The game board comprises a playing field (1) or playing under-layer built with a rigid or flexible plate or mat. It has playing figures (5) that are preferably detachably arranged playing stone-receiver containers (6) that have playing stones (7) arranged inside them. There is an instruction card (3) and a pellet (8). The playing figures are constructed in such a way that they can be positioned on the playing field or under-layer, whilst the instruction card is designed in such a way that it can be positioned on the playing field. The playing stone-recei8ver containers can accommodate several playing stones which can be placed or removed from it.

Description

Die Erfindung betrifft einen Bausatz für ein Gesellschaftsspiel umfassend eine Spielunterlage, die als Brett, Matte, Plane oder Karton oder dergleichen ausgebildet ist, Spielfiguren, Spielsteine und Anweisungskarten sowie mindestens einen Würfelstein.The invention relates to a kit for a parlor game comprising a game pad, which is designed as a board, mat, tarp or cardboard or the like, game figures, game pieces and instruction cards and at least one cube stone.

Derartige Gesellschaftsspiele sind als sogenannte Brettspiele bekannt, z.B. das unter der Bezeichnung "Monopoly" im Handel erhältliche Spiel. Außerdem ist z.B. das Spiel "Trivalpursuit" bekannt.
Der Erfindung liegt die Aufgabe zugrunde, einen neuen Bausatz für ein Gesellschaftsspiel zu entwickeln.
Such board games are known as so-called board games, for example, the under the name "Monopoly" commercially available game. In addition, for example, the game "Trivalpursuit" known.
The invention has for its object to develop a new kit for a party game.

Diese Aufgabe löst die Erfindung mit dem Gegenstand des Patentanspruchs 1.This object is achieved by the invention with the subject matter of patent claim 1.

Das Spiel kann insbesondere als Erkenntnisspiel realisierbar sein, wobei der durch die Spielfiguren-Positionsfelder auf dem Spielfeld gebildete Laufweg der Spielfiguren den Lebensverlauf darstellen kann und die Spielsteine, die während des Verlaufs des Spiels in den Aufnahmebehälter der jeweiligen Spielfigur auf und abgegeben werden, können als negative Steine sog. Belastungssteine und als positive Steine, sog. Erkenntnissteine oder Glückssteine ausgebildet sein.The game can be realized in particular as a game of knowledge, wherein the path formed by the game pieces position fields on the field of play figures can represent the life course and the pieces that are released during the course of the game in the receptacle of each game character and can as negative stones are so-called stress stones and be formed as positive stones, so-called knowledge stones or lucky stones.

Über den Würfelstein und die Anweisungskarten kann die Auf- und Abgabe der diversen Spielsteine sowie das Voranschreiten der Spielfiguren auf den Spielfiguren-Positionsfeldern, bestimmt werden.Via the cube stone and the instruction cards, the supply and delivery of the various game pieces as well as the progress of the game pieces on the game piece position fields can be determined.

Bei bevorzugten Ausführungen ist vorgesehen, daß der Aufnahmebehälter mit mindestens einer der Spielfiguren formschlüssig verbindbar ist und zwar durch Aufstecken und Aufsetzen oder dergleichen. Auf diese Weise wird die lösbare Verbindung technisch sicher und während des Spielverlaufs gut für die Spielteilnehmer handhabbar realisiert.In preferred embodiments, it is provided that the receptacle is positively connected to at least one of the playing pieces and that by attaching and placing or the like. In this way, the detachable connection is technically safe and realized during the game play good for the game participants.

Vorzugsweise ist der Aufnahmebehälter als starrer Behälter ausgebildet. Damit wird es möglich, die Spielsteine auf einfache Weise in den Aufnahmebehälter einzugeben und aus dem Aufnahmebehälter wieder zu entnehmen.Preferably, the receptacle is designed as a rigid container. This makes it possible to enter the pieces in a simple manner in the receptacle and remove it from the receptacle again.

Vorzugsweise kann vorgesehen sein, daß der Aufnahmebehälter mehrere Aufnahmefächer als voneinander getrennte Aufnahmeräume aufweist. Es können damit unterschiedliche Spielsteine in dem Aufnahmebehälter geordnet aufgenommen, und jeweils auf einfache Weise die jeweiligen Steine selektiv herausgenommen werden.Preferably, it can be provided that the receptacle has a plurality of receiving compartments as separate receiving spaces. It can be so ordered different pieces in the receptacle, and in each case in a simple manner, the respective stones are selectively removed.

Bei bevorzugten Ausführungen ist vorgesehen, daß der Aufnahmebehälter oben offen ausgebildet ist und/oder von oben befüllbar ausgebildet ist und/oder eine verschließbare Öffnung aufweist. Damit wird eine sehr vorteilhafte Handhabung beim Eingeben der Spielsteine in den Aufnahmebehälter und beim Herausnehmen der Spielsteine aus dem Aufnahmebehälter ermöglicht. Für die lösbare Befestigung des Aufnahmebehälters auf der Spielfigur ist von Vorteil, wenn bügel- oder clipsartige Elemente an den Aufnahmebehälter angeordnet sind, die auf die Spielfigur aufsetzbar sind.In preferred embodiments, it is provided that the receptacle is formed open at the top and / or formed fillable from above and / or has a closable opening. This allows a very advantageous handling when entering the pieces in the receptacle and when removing the pieces from the receptacle. For the releasable attachment of the receptacle on the toy figure is advantageous if ironing or clip-like elements are arranged on the receptacle, which are placed on the game character.

Der Aufnahmebehälter ist lösbar angeordneter als Rucksack ausgebildet. Ein solcher Aufnahmebehälter kann vorteilhafter Weise im oberen Bereich der Spielfigur angeordnet sein und kann auch vorzugsweise als von oben befüllbar ausgebildet werden.The receptacle is detachably arranged as a backpack. Such a receptacle may advantageously be arranged in the upper region of the playing piece and may also preferably be designed as fillable from above.

Von besonderem Vorteil ist es, wenn die Spielfigur, vorzugsweise sämtliche Spielfiguren, mit einer Formgestaltung einer menschlichen Person, vorzugsweise mit Kopf, Rumpf, Armen und Beinen ausgebildet ist bzw. sind. Derart gestaltete Spielfiguren ermöglichen eine vorteilhafte Identifizierung der Spielteilnehmer mit ihrer jeweiligen Spielfigur. In diesem Zusammenhang ist die Ausgestaltung des Aufnahmebehälters als rucksackförmiger Aufnahmebehälter vorteilhaft, der auf mindestens einer der Spielfiguren vorzugsweise lösbar befestigbar ist.
Wenn das Spiel als Erkenntnisspiel ausgeführt wird, können die Spielsteine vorZugsweise als Belastungs-, Erkenntnis- und Glückssteine ausgebildet sein, die in den rucksackförmigen Aufnahmebehälter von der Spielfigur getragen werden, d. h. während des Spielverlaufs jeweils auf einfache Weise aufgenommen und auf einfache Weise aus dem Rucksack wieder abgegeben werden können.
It is particularly advantageous if the game character, preferably all game figures, is or are formed with a shape design of a human person, preferably with head, torso, arms and legs. Such shaped game characters allow an advantageous identification of the game participants with their respective character. In this context, the embodiment of the receptacle is advantageous as a backpack-shaped receptacle, which is preferably detachably fastened on at least one of the game figures.
If the game is performed as a game of knowledge, the game pieces may be formed before zugug as stress, cognitive and lucky stones that are carried in the backpack-shaped receptacle of the character, ie during the course of each easily recorded and easily removed from the backpack can be returned.

Von besonderem Vorteil für eine optimale Identifizierung ist es, wenn die Spielfiguren vorzugsweise sämtliche Spielfiguren untereinander unterschiedlich ausgebildet sind, vorzugsweise werden die Spielfiguren in diesem Zusammenhang auch als männliche oder weibliche Personen ausgebildet.Of particular advantage for an optimal identification, it is when the game pieces are preferably formed all the different characters with each other differently, preferably the game pieces are formed in this context as male or female persons.

Eine übersichtliche Gestaltung während des Spielverlaufs wird erhalten, wenn die Karten-Stapelfelder für die Anweisungskarten in mindestens einem Randbereich des Spielfeldes der Spielunterlage angeordnet sind und in dem übrigen Bereich des Spielfeldes der Spielunterlage die Spielfiguren-Positionsfelder, vorzugsweise verteilt angeordnet sind.A clear design during the course of the game is obtained when the card stacking fields for the instruction cards are arranged in at least one edge region of the playing field of the game pad and in the remaining area of the playing field of the game pad the game pieces position fields, preferably distributed.

Bei bevorzugten Ausführungen des Spiels kann vorgesehen sein, daß die Anzahl der Spielfiguren 5 bis 10 ist.In preferred embodiments of the game can be provided that the number of game pieces is 5 to 10.

Der vorgesehene Würfelstein kann vorzugsweise als ein symmetrischer Polyeder ausgebildet sein, d. h. z. B. als geometrischer Würfel, Oktaeder oder Dodekaeder. Von besonderem Vorteil für eine hochvariable Spielgestaltung ist es, wenn der Würfelstein eine erste Anzahl von Außenflächen mit Zahlenmarkierungen und eine zweite Anzahl von Außenflächen mit anderen Markierungen, z. B. Farbmarkierungen trägt. Diese unterschiedlichen Markierungen können für das Voranschreiten bzw. die Auf- und Abgabe der Spielsteine bestimmend sein.The proposed cube stone may preferably be formed as a symmetrical polyhedron, i. H. z. B. as a geometric cube, octahedron or dodecahedron. Of particular advantage for a highly variable game design, it is when the cube stone a first number of outer surfaces with numerical marks and a second number of outer surfaces with other markers, z. B. carries color marks. These different markings can be determinative for the progression or the loading and unloading of the game pieces.

Bei bevorzugten Ausführungen des Spiels kann vorgesehen sein, daß die Spielsteine gruppenweise unterschiedliche Ausgestaltung hinsichtlich der Form und/oder der Größen und/oder der Farbe und/oder des Materials aufweisen, wobei die Spielsteine derselben Gruppe identisch und die Spielsteine unterschiedlicher Gruppen unterschiedlich ausgestaltet sind. Es kann vorgesehen sein, daß ein oder mehrere Spielsteine als Polyeder oder Rotationskörper z. B. Kugel, Rotationselipsoid ausgebildet ist. Es kann vorgesehen sein, daß 4 Gruppen von Spielsteinen vorgesehen sind, z. B. mit folgender Ausgestaltung der Spielsteine als kleine grüne Spielsteine, schwarze Spielsteine und sonnensymbolförmige Spielsteine.In preferred embodiments of the game can be provided that the tiles have groups of different configuration with respect to the shape and / or sizes and / or color and / or material, the tiles of the same group and the identical blocks of different groups are configured differently. It can be provided that one or more pieces as a polyhedron or rotary body z. B. sphere, ellipsoid of revolution is formed. It can be provided that 4 groups of pieces are provided, for. B. with the following embodiment of the game pieces as small green pieces, black pieces and sun symbol shaped pieces.

Eine besonders vorteilhafte Handhabung ergibt sich, wenn ein vorzugsweise greifer- oder löffelförmiges Werkzeug zum Entnehmen der Spielsteine aus dem Spielsteine-Aufnahmebehälter und/oder zum Eingeben der Spielsteine in den Spielsteine-Aufnahmebehälter vorgesehen ist.A particularly advantageous handling results when a preferably gripper or spoon-shaped tool for removing the game pieces from the game pieces receiving container and / or for inputting the pieces is provided in the game pieces receiving container.

Es kann vorgesehen sein, daß das Werkzeug magnetisch wirkt, indem das Werkzeug und/oder die Spielsteine magnetisch oder magnetisierbar ausgebildet ist bzw. sind.It can be provided that the tool has a magnetic effect by the tool and / or the tiles is or are magnetically or magnetizable formed.

Bei bevorzugten Ausführungen ist die Spielunterlage so ausgebildet, daß auf den Spielfiguren-Positionsfeldern mindestens eine Spielfigur positionierbar ist und die Spielfiguren-Positionsfelder auf dem Spielfeld entlang eines Laufweges, der vorzugsweise serpentinenartig ausgebildet ist, angeordnet sind. Der Laufweg kann in mindestens zwei Laufwegabschnitte, d. h. einem ersten Laufwegabschnitt und einem zweiten Laufwegabschnitt, vorzugsweise in drei Laufwegabschnitte ausgebildet sein und das Spielfeld kann in mindestens zwei bzw. drei Spielfeldabschnitte ausgebildet sein.
Hierbei ist der erste Laufwegabschnitt dem ersten Spielfeldabschnitt und der 2. Laufwegabschnitt in dem zweiten Laufwegabschnitt angeordnet. Der gegebenenfalls dritte Laufwegabschnitt und weitere Laufwegabschnitte kann bzw. können dann in einem dritten Spielfeldabschnitt bzw. weiteren
Spielfeldabschnitten angeordnet sein. Es kann vorgesehen sein, daß die Anzahl der Spielfiguren-Positionsfelder mehr als 50, vorzugsweise ca. 114 ist.
In preferred embodiments, the game pad is designed so that at least one game character can be positioned on the game character position fields and the game character position fields on the field along a path, which is preferably serpentine-like, are arranged. The running path may be formed in at least two runway sections, ie a first runway section and a second runway section, preferably in three runway sections, and the playfield may be formed in at least two or three playfield sections.
In this case, the first travel path section is arranged in the first travel field section and the second travel path section is arranged in the second travel path section. The possibly third Laufwegabschnitt and other Laufwegabschnitte can or can then in a third field segment or more
Be arranged game field sections. It can be provided that the number of game character position fields is more than 50, preferably about 114.

Die Spielfeldabschnitte können auf dem Spielfeld jeweils von oben nach unten angeordnet sein, d. h. im Falle von drei Spielfeldabschnitten kann der erste Spielfeldabschnitt im unteren Bereich des Spielfeldabschnittes, der zweite Spielfeldabschnitt im mittleren Abschnitt und der dritte Spielfeldabschnitt im oberenBereich des Abschnittes angeordnet sein.The field sections can be arranged on the playing field from top to bottom, d. H. in the case of three playing field sections, the first playing field section may be arranged in the lower area of the playing field section, the second playing field section in the middle section and the third playing field section in the upper area of the section.

Ein besonders bevorzugtes Ausführungsbeispiel wird anhand der Figuren näher erläutert.A particularly preferred embodiment will be explained in more detail with reference to FIGS.

Bei bevorzugten Ausführungen des Spiels kann vorgesehen sein, daß der Bausatz als weiteres Bauteil ein Spielsteine-Auflageblatt aufweist, das so ausgebildet ist, daß bestimmte Spielsteine, vorzugsweise die Sonnensymbole, die Spieler in einem Spielverlauf erworben haben in tabellarischer Übersicht darauf auflegbar sind. Es kann auch vorgesehen sein, daß der Bausatz als weiteres Bauteil ein Spielverlauf-Ergebnisblatt aufweist, das so ausgebildet ist, daß wesentliche Spielergebnisse und Spielereignisse der Spieler eines Spielverlaufs darauf verzeichenbar sind.In preferred embodiments of the game can be provided that the kit has as a further component a game pieces edition sheet that is designed so that certain pieces, preferably the sun symbols that players have acquired in a game history in tabular overview are placed on it. It can also be provided that the kit has as a further component a game history result sheet which is designed so that essential game results and game events of the players of a game history are chargeable thereon.

Vorgesehen kann auch sein, daß der Bausatz als weiteres Bauteil ein
Spielbericht-Blatt aufweist, das so ausgebildet ist, daß darauf besondere Spielereignisse eines Spielverlaufs und/oder persönliche Anmerkungen der Spieler und/oder Verbesserungsvorschläge der Spieler darauf verzeichenbar sind. In bevorzugter Weiterbildung kann vorgesehen sein, daß das Spielsteine-Auflageblatt und/oder das Spielverlauf-Ergebnisblatt und/oder das Spielbericht-Blatt als Kopiervorlage und/oder als vorgefertigte Kopie und/oder als Internetausdruck ausgebildet ist.
It can also be provided that the kit as a further component
Game report sheet, which is designed so that special game events of a game history and / or personal comments of the players and / or suggestions for improvement of the players are marked thereon. In a preferred embodiment it can be provided that the game pieces edition sheet and / or the game history result sheet and / or the game report sheet is designed as a copy template and / or as a ready-made copy and / or as an Internet expression.

Dabei zeigen:

Figur 1
eine Draufsichtdarstellung der Spielfeldunterlage,
Figur 2a
eine Seitenansicht einer Spielfigur
Figur 2b
eine Seitenansicht der Spielfigur in Figur 2a, jedoch mit auf der Spielfigur aufgesetztem rucksackartigen Aufnahmebehälter
Figur 3
drei Ansichten, nämlich Vorderansicht, Seitenansicht und Draufsicht eines rucksackartigen Aufnahmebhälters, wie in Figur 2b auf der Spielfigur aufgesetzt dargestellt ist.
Figur 4
vier Ansichten von vier verschiedenen Spielsteinen, die zur Aufnahme in dem in Figur 3 dargestellten Aufnahmebehälter bestimmt sind.
Figur 5
eine Draufsicht eines als Dodekaeder ausgebildeten Würfelsteins.
Figur 6
ein tabellarisches Sonnensymbol-Auflageblatt zum Auflegen der Sonnensymbole der Spieler eines Spielverlaufs.
Figur 7
ein tabellarisches Spielverlauf-Ergebnisblatt zum Verzeichnen der wesentlichen Spielergebnisse und Spielereignisse der Spieler eines Spielverlaufs.
Figur 8
ein Spielverlauf-Berichtblatt zum Verzeichnen der Spielergebnisse des Spielverlaufs, persönliche Anmerkungen und Verbesserungsvorschläge der Spieler.
Showing:
FIG. 1
a top view of the playing field pad,
FIG. 2a
a side view of a character
FIG. 2b
a side view of the game character in FIG. 2a , but with a backpack-type receptacle mounted on the toy figure
FIG. 3
three views, namely front view, side view and plan view of a backpack-like receptacle, as in FIG. 2b is shown attached to the character.
FIG. 4
four views of four different tokens for inclusion in the in FIG. 3 Containers are determined.
FIG. 5
a plan view of a designed as a dodecahedron cubes stone.
FIG. 6
a tabular sun symbol overlay sheet for placing the sun symbols of the players in a game history.
FIG. 7
a tabular game history results sheet for recording the essential game results and game events of the players of a game history.
FIG. 8
a game history report sheet for recording the game results of the game, personal notes and suggestions for improvement from the players.

Die in den Figuren 1 bis 5 dargestellten Bauteile sind Bauteile eines bevorzugten Ausführungsbeispiels des erfindungsgemäßen Spielbausatzes. Bei dem Spiel zu diesem Spielbausatz handelt es sich um ein Brettspiel für vorzugsweise mehrere Personen. Insbesondere zwei bis sechs Personen. Brettspiel bedeutet, daß die Spielfeldunterlage, auf der das Spielfeld dargestellt ist, ein Brett oder ein Tisch oder einfach eine starre oder flexible z. B. mattenförmige Tischauflage istThe in the FIGS. 1 to 5 Components shown are components of a preferred embodiment of the game kit according to the invention. The game for this game kit is a board game for preferably several people. In particular, two to six people. Board game means that the playing field pad on which the playing field is displayed, a board or a table or simply a rigid or flexible z. B. mat-shaped table top is

Figur 1 zeigt eine solche Spielfeldunterlage, auf deren nach oben gewandten Oberseite das Spielfeld 1 aufgebracht ist. FIG. 1 shows such a Spielfeldunterlage, on the upturned top of the game field 1 is applied.

Das dargestellte Spielfeld 1 umfaßt Spielfiguren-Positionsfelder 2 und Karten-Stapelfelder 3. Die Spielfiguren und die Kartenstapel sind in Figur 1 nicht dargestellt. Was die Aufteilung und Anordnung der Spielfiguren-Positionsfelder 2 und Karten-Stapelfelder 3 in Figur 1 betrifft, ist erkennbar, daß die Spielfiguren-Positionsfelder 2 entlang eines serpentinenartigen Laufweges angeordnet sind, der sich von unten rechts vom Startpunkt bis nach oben erstreckt. In dem dargestellten Fall sind 114 Spielfiguren-Positionfelder 2 auf diesen Weg hintereinander angeordnet, wobei jeweils benachbarte Positionsfelder 2 aufeinander folgende Nummern tragen.The displayed game field 1 comprises game character position fields 2 and card stack fields 3. The game figures and the card stacks are in FIG. 1 not shown. What the division and arrangement of the game pieces position fields 2 and 3 card stacking fields FIG. 1 1, it can be seen that the game character position fields 2 are arranged along a serpentine path extending from bottom right from the start point to the top. In the illustrated case, 114 game character position fields 2 are arranged one behind the other in this way, with adjacent position fields 2 carrying consecutive numbers.

Die Karten-Stapelfelder 3 sind im linken Randbereich des Spielfeldes übereinander angeordnet.The card stacking fields 3 are arranged one above the other in the left edge area of the playing field.

Das in Figur 1 dargestellte Spielfeld 1 enthält eine Dreiteilung. Die Dreiteilung unterteilt das Spielfeld 1 in einen unteren Abschnitt I, einen mittleren Abschnitt II und
einen oberen Abschnitt III. Der untere Abschnitt I enthält den ersten Abschnitt des Laufweges, der mittlere Abschnitt II den zweiten Abschnitt des Laufweges und der dritte oberste Abschnitt III einen Endbereich des Laufweges. Die in dem linken Rand des Spielbereiches 1 angeordneten Karten-Stapelfelder 3 sind den drei Abschnitten des Laufweges wie folgt zugeordnet: Dem unteren Spielfeldabschnitt sind vier Karten-Stapelfelder 3; dem 2. Abschnitt des Laufweges drei Karten-Stapelfelder 3 und dem obersten Abschnitt des Laufweges ein Kartenstapelfeld 3 zugeordnet. Diese Stapelfelder sind im Bereich des linken Spielfeldrands angeordnet. Im Bereich des rechten Spielfeldrands ist ein weiteres Karten-Stapelfeld 3 angeordnet. Dieses Karten-Stapelfeld ist der Geburt und somit dem Beginn des ersten Abschnitts I zugeordnet. Es bildet das beim Spielverlauf erste Karten-Stapelfeld 3.
This in FIG. 1 shown playing field 1 contains a tripartite division. The tripartite division divides the playing field 1 into a lower section I, a middle section II and
an upper section III. The lower section I contains the first section of the track, the middle section II the second section of the track and the third upper section III an end portion of the track. The card stacking fields 3 arranged in the left edge of the game area 1 are assigned to the three sections of the travel path as follows: The lower game field section is provided with four card stacking fields 3; the second section of the route three card stacking fields 3 and the top portion of the path associated with a card pile 3. These staple fields are located in the area of the left edge of the field. In the area of the right playing field edge, another card stacking field 3 is arranged. This card stack field is associated with the birth and thus the beginning of the first section I. It forms the first card stacking field 3 in the course of the game.

Die Spielfiguren 5 von denen ein Ausführungsbeispiel in den Figuren 2a und 2b gezeigt ist, haben jeweils die Formgestaltung von menschlichen Personen, d.h. sie haben einen Körper mit Kopf, Rumpf, Armen und Beinen. Sie sind unterschiedlich gestaltet, d. h. sie sind als weibliche oder als männliche Personen ausgebildet. Sie sind unterschiedlich gekleidet und haben unterschiedliche Haarfarben sowie unterschiedliche Gesichtszüge. Der Bausatz enthält sechs Spielfiguren. Die Figuren 2a und 2b zeigen eine als männliche Figur ausgestaltete Spielfigur. Die Spielfiguren sind alle unterschiedlich gestaltet.The game figures 5 of which an embodiment in the FIGS. 2a and 2b are shown, each have the shape design of human persons, ie they have a body with head, torso, arms and legs. They are designed differently, ie they are designed as female or male persons. They are dressed differently and have different hair colors as well as different facial features. The kit contains six game pieces. The FIGS. 2a and 2b show a designed as a male character figure. The characters are all designed differently.

Während des Spielverlaufs, d. h. zumindest in bestimmten Phasen des Spielverlaufs z. B. auf dem Laufweg im 1., 2. und 3. Spielfeldabschnitt, tragen die Spielfiguren 5 einen Aufnahmebehälter 6 für Spielsteine 7. Ein solcher rucksackförmiger Aufnahmebehälter 6 ist in Figur 3 und unterschiedliche Ausführungen von Spielsteinen sind in Figur 4 dargestellt. Figur 2b zeigt die Spielfigur mit aufgesetztem Rucksack 6. Bei dem Rucksack 6 handelt es sich um ein starres Aufnahmegefäß, das in Art eines Rucksacks am Rücken der Spielfigur 2 getragen wird, indem bügelförmige Halteelemente 6a des Rucksacks 6 auf den Schultern der Spielfigur 5 aufgesteckt sind. Die bügelförmigen Halteelemente 6a sind starr oder clipsartig elastisch ausgebildet und umgreifen die Schultern der Spielfigur 6 von obenher. Der Rucksack 6 weist mehrere hohle nach oben offene Aufnahmefächer 6 h auf, in denen die Spielsteine 7 angeordnet werden können. Im dargestellten Fall sind zwei Aufnahmefächer 6 h in dem Rucksack köcherartig von unten nach oben sich erstreckend, parallel einander angrenzend, nebeneinander angeordnet. Der Rucksack 6 ist oben offen und im übrigen Bereich geschlossen. Zum Befüllen mit Spielsteinen 7 und zum Entnehmen der Spielsteine 7 kann der Rucksack 6 von der Spielfigur 5 abgenommen werden.During the game, ie at least in certain phases of the game play z. B. on the way in the 1st, 2nd and 3rd field games section, the game pieces 5 carry a receptacle 6 for game pieces 7. Such a backpack-shaped receptacle 6 is in FIG. 3 and different versions of tokens are in FIG. 4 shown. FIG. 2b show the Toy figure with attached backpack 6. The backpack 6 is a rigid receptacle, which is carried in the manner of a backpack on the back of the playing figure 2 by bow-shaped holding elements 6a of the backpack 6 are attached to the shoulders of the playing figure 5. The bow-shaped holding elements 6a are rigid or clip-like elastic and surround the shoulders of the character 6 from above. The backpack 6 has a plurality of hollow upwardly open receiving compartments 6 h, in which the game pieces 7 can be arranged. In the illustrated case, two receiving compartments 6 h in the backpack quiver-like from bottom to top extending parallel adjacent to each other, arranged side by side. The backpack 6 is open at the top and closed in the remaining area. For filling with tiles 7 and for removing the tiles 7 of the backpack 6 can be removed from the character 5.

Die in Figur 4 dargestellten vier Ausführungen von Spielsteinen, nämlich die Spielsteine 7a, 7b, 7c, 7e sind in Form und Größe unterschiedlich. Sie unterscheiden sich in ihrer Farbe. Die Spielsteine 7a und 7b sind schwarz und stellen sogenannte Belastungssteine dar. Sie sind als unregelmäßige Bruchsteine ausgeformt. Die Steine 7b sind ca. 2 bis 3 mal so groß wie die Steine 7a. Die Spielsteine 7c sind in der Darstellung in Figur 4 linsenförmig ausgeführt, können alternativ jedoch formgleich wie die Steine 7a als Bruchsteine ausgeformt sein, sind aber in der Farbe grün. Sie stellen Erkenntnissteine dar. Die Spielsteine 7e sind im Wesentlichen flachlinsenförmig in Art eines Sonnensymbols mit Strahlenkranz. Sie stellen sogenannte Glückssteine dar. Ca. 20 solcher Steine sind in dem in Figur 6 dargestellten rucksackförmigen Aufnahmebehälter 6 aufnehmbar.In the FIG. 4 illustrated four types of tiles, namely the tiles 7a, 7b, 7c, 7e are different in shape and size. They differ in their color. The game pieces 7a and 7b are black and represent so-called stress stones. They are shaped as irregular break stones. The stones 7b are about 2 to 3 times as large as the stones 7a. The game pieces 7c are shown in FIG FIG. 4 Lenticular, however, may alternatively be shaped like the stones 7a formed as quarry stones, but are green in color. They represent knowledge stones. The game pieces 7e are essentially flat-lens-shaped in the manner of a sun symbol with radiate wreath. They represent so-called lucky stones. Approx. 20 such stones are in the in FIG. 6 shown backpack-shaped receptacle 6 receivable.

Der in Figur 5 dargestellte Würfelstein 8 ist als symmetrischer Dodekaeder ausgebildet. Er weist an seinen zwölf Außenflächen Zahlenmarkierungen und Farbmarkierungen auf. Sechs der Außenflächen tragen Zahlenmarkierungen, nämlich die Zahlenangaben 1, 3 und 5, und zwar jeweils zwei Seiten die Zahl 1, zwei Seiten die Zahl 3 und zwei Seiten die Zahl 5. Die anderen sechs Außenflächen tragen unterschiedliche Farbmarkierungen bzw. Symbole.The in FIG. 5 shown cube stone 8 is formed as a symmetrical dodecahedron. It has number marks and color markings on its twelve outer surfaces. Six of the outer surfaces carry numerical marks, namely the numbers 1, 3 and 5, in each case two sides the number 1, two sides the number 3 and two sides the number 5. The other six outer surfaces carry different color markings or symbols.

Die Spielregel ist in einer bevorzugten Ausführung wie folgt:The game rule in a preferred embodiment is as follows:

Jedem Spielteilnehmer wird eine Spielfigur 5 zugeordnet.
Dabei wird die Zuordnung vorzugsweise so gewählt, daß eine Identifizierung des Spielteilnehmers mit der Personendarstellung der Spielfigur 5 möglich wird.
Each game participant is assigned a game character 5.
The assignment is preferably chosen so that an identification of the game participant with the person representation of the character 5 is possible.

Während des Spielverlaufs wird die jeweilige Spielfigur 5 der Spielteilnehmer auf den Positionsfeldern 2 des Laufweges auf dem Spielfeld voranschreitend positioniert.During the course of the game, the respective game character 5 of the game participants is positioned progressively on the position fields 2 of the travel path on the playing field.

Der Laufweg repräsentiert den Lebensverlauf und zwar der erste Abschnitt des Laufweges die Kindheitsphase, der zweite Abschnitt des Laufweges die Erwachsenenphase und der dritte Abschnitt des Laufweges eine Zielphase. Das Voranschreiten der Spielfiguren 5 wird abhängig von dem Abschnitt des Laufweges über den Würfelstein 8 und die auf den Karten-Stapelfeldern 3 gestapelten Anweisungskarten bestimmt. Ferner können auch die Positionsfelder 2 mitbestimmen.The walkway represents the life course, namely the first section of the walkway the childhood phase, the second section of the walkway the adult phase and the third section of the walkway a target phase. The progress of the playing pieces 5 is determined depending on the portion of the running path via the cube stone 8 and the instruction cards stacked on the card stacking fields 3. Furthermore, the position fields 2 can also determine.

In entsprechender Weise wie das Voranschreiten der Spielefiguren 5 wird auch die Aufnahme und die Abgabe der diversen Spielsteine 7a - 7 e bestimmt.In a similar manner as the progress of the game characters 5 and the recording and the delivery of the various game pieces 7a - 7 e is determined.

In der ersten Phase, der Kindheitsphase, erfolgt die Aufnahme von schwarzen und grünen Spielsteinen 7a und 7b bzw. 7c. Die Spielsteine werden jeweils in den Rucksack 6, die Spielfigur 5 eingebracht und zwar die schwarzen Steine 7a und 7b in das linke Aufnahmefach und die grünen Steine 7c in das rechte Aufnahmefach.In the first phase, the childhood phase, the inclusion of black and green tiles 7a and 7b or 7c takes place. The game pieces are each in the backpack 6, the game piece 5 is introduced and that the black stones 7a and 7b in the left storage compartment and the green stones 7c in the right storage compartment.

Wie bereits erwähnt, bilden die schwarzen Steine 7a und 7 b Belastungssteine und die grünen Steine 7c Erkenntnissteine. Diese werden also in der Kindheitsphase aufgenommen.As already mentioned, the black stones 7a and 7b are stress stones and the green stones 7c are knowledge stones. These are thus taken up in the childhood phase.

Der Spielverlauf beginnt über die Startkarte. Ausgehend von dem Startfeld rechts oben im Spielfeld durchläuft die jeweilige Spielfigur den sogenannten Geburtskanal. Es folgen die Positionsfelder 1 - 40. Das Voranschreiten in dieser gesamten Phase, die die Kindheitsphase repräsentiert, wird durch Würfeln mit dem Würfelstein 8 bestimmt, d. h. der Spieleteilnehmer würfelt, jeweils wenn er an der Reihe ist.The game begins over the start card. Starting from the starting field on the right At the top of the playing field, the respective character goes through the so-called birth canal. Position fields 1 - 40 follow. The progression in this entire phase, which represents the childhood phase, is determined by rolling the dice stone 8, ie the player rolls the dice each time it is his turn.

Über die auf den Stapelfeldern 3 dieses ersten Abschnittes des Laufweges angeordneten Anweisungskarten, die in der Folge dieses Laufwegeabschnittes den Lebensabschnitten 0-3 Jahre, 4-10 Jahre, 11-16 Jahre und 17-25 Jahre zugeordnet sind, erfolgt die Zuweisung der schwarzen und grünen Spielsteine 7a und 7b bzw. 7c zur Aufnahme in den Rucksack 6 der jeweiligen Spielfiguren 5.About the arranged on the staple fields 3 of this first section of the route path, which are assigned in the sequence of this Laufwegeabschnittes the life stages 0-3 years, 4-10 years, 11-16 years and 17-25 years, the assignment of the black and green game pieces 7a and 7b and 7c for inclusion in the backpack 6 of the respective game pieces. 5

Am Ende der Kindheitsphase Feld 40 werden die Zwischenstände auf einem externen Tabellenblatt (T1) notiert.

  • Anzahl der kleinen schwarzen Belastungssteine 7a
  • Anzahl der großen schwarzen Belastungssteine 7b
  • Anzahl der grünen Erkenntnissteine 7c
    Aus je fünf grünen Erkenntnissteinen 7c erhält der Spieler zusätzlich ein Sonnensymbol 7e.
    Diese Sonnensymbole verkörpern die in der Kindheit herausgebildeten positiven Persönlichkeitseigenschaften. Die Sonnensymbole 7e werden offen auf dem in Figur 6 gezeigten Tabellenblatt (T1) aufgelegt. Für jeden Spieler ist eine eigene Zeile vorgesehen. Dabei soll der Spieler sich Eigenschaften zuordnen, die ihm besonders wichtig sind. Es entsteht damit mit Hilfe der Tabelle ein Vergleich der verschiedenen Personenprofile der Spieler.
    Der dem ersten Abschnitt des Laufweges folgende zweite Abschnitt des Laufweges mit den Positionsfeldern 41 - 89 repräsentiert die Erwachsenenphase. Das Voranschreiten der Spielsteine 5 wird ausschließlich über die Anweisungskarten bestimmt, die auf den am linken Rand des Spielfeldes angeordneten 3 Karten-Stapelfelder 3 gestapelt sind und zwar in dem der Spieleteilnehmer jeweils eine Karte zieht, wenn er an der Reihe ist.
    In den Anweisungskarten kann der Spieler auch aufgefordert werden über positive Erlebnisse aus seinem Leben zu berichten. Wesentlich in dieser zweiten Phase ist es, die schwarzen Steine 7a, 7b, die er in der vorangegangenen 1. Phase aufgenommen hat, abzugeben. Dies kann auch mit dem Einsatz der grünen Erkenntnissteine 7 c geschehen, indem er schwarze Steine unter Einsatz entsprechender Anzahl grüner Steine abgibt. Er sollte die grünen Steine aber rationell einsetzen, damit zum Ende hin möglichst viele grüne Steine 7c im Rucksack 6 verblieben sind. Eine weitere Möglichkeit ergibt sich, grüne Erkenntnissteine 7c umzuwandeln in Sonnensymbole 7e, abhängig von den Anweisungskarten.
    Am Ende der zweiten Phase sind alle schwarzen Steine 7a, 7b aus dem Rucksack 6 entfernt. Die verbliebenen grünen Erkenntnissteine 7c werden abschließend in zusätzliche Sonnensymbole 7e umgewandelt, die ebenfalls auf dem externen Tabellenblatt T1 aufgelegt werden.
    Der dritte Abschnitt des Laufweges mit den Positionsnummern 90 - 114 repräsentiert die Zielphase, beginnend mit der Glücksphase (bis Feld 100), übergehend in die Quellseephase (101 - 114).
    Das Voranschreiten der Spielfiguren wird durch die Anweisungskarten bestimmt, die über dem Kartenstapel am linken Rand in diesem dritten Wegeabschnitt gestapelt sind.
    Per Anweisungskarte werden nun die bisher auf dem Tabellenblatt extern gesammelten Sonnensymbole 7e Zug um Zug in den Rucksack 6 aufgenommen. Auf Feld 100 darf der Spieler seinen Rucksack 6 inklusive der eingefüllten Sonnensymbole 7e beim Spielleiter abgeben. Die Anzahl der Sonnensymbole 7e repräsentieren die Quantität des Glücks, die dieser Spieler via Rucksack 6 verinnerlicht hat.
    Nun hat der Spieler die Berechtigung zum Übertritt in den Quellseebereich 101 114. Ohne Rucksack 6 und ohne Erkenntnisdrang geht er in diesem Bereich voran. Die Anweisungskarten können in dieser Spielphase auch Aufforderungen für eine Kontaktaufnahme mit Spielern der anderen Spielabschnitte enthalten, um diese Spieler gegebenenfalls unterstützen zu können.
    Ziel des Spieles ist ERKENNTNISZUWACHS für jeden Mitspieler.
    Den Spielern wird in der Endphase des Spiels die Möglichkeit gegeben, sich über den Verlauf des Spiels zu unterhalten. Hierfür wird eine bestimmte Zeitspanne, z. B. 10 Minuten gegeben. In dieser Endphase des Spiels kann ein gemeinsamer Bericht (s. Figur 7) erstellt werden, der den Erkenntniszuwachs der einzelnen Spieler selbst und untereinander dokumentiert.
    Basis hierfür sind insbesondere die von den Spielern im Verlauf des Spiels vorgetragenen eigenen Erlebnisberichte.
    Es kann auch unter den Spielern der interessanteste Spieler ermittelt werden.
    Basis hierfür sind neben den kreativsten Erlebnisberichten beispielsweise
  • die Schnelligkeit der Spieler (Reihenfolge der Spieler beim Übertritt in die Quellseephase Feld 100)
  • die Quantität des Glücks (Anzahl der aufgenommenen Sonnensymbole)
  • der entlastende Weg (Anzahl der aufgelösten schwarzen Steine)
At the end of the childhood phase, field 40, the intermediate results are noted on an external worksheet (T1).
  • Number of small black tokens 7a
  • Number of big black tokens 7b
  • Number of green cognition stones 7c
    From each of five green knowledge stones 7c, the player additionally receives a sun symbol 7e.
    These solar symbols embody the positive personality traits developed in childhood. The sun symbols 7e will be open on the in FIG. 6 shown sheet (T1). Each player has his own line. Here, the player should assign properties that are particularly important to him. Thus, with the help of the table, a comparison of the different personal profiles of the players arises.
    The second section of the travel path with the position fields 41 - 89 following the first section of the travel path represents the adult phase. The progression of the game pieces 5 is determined exclusively by the instruction cards that are on the left edge of the playing field arranged 3 card stacking fields 3 are stacked in which the game participants each draws a card when it is his turn.
    In the instruction cards the player can also be asked to report positive experiences from his life. It is essential in this second phase, the black stones 7a, 7b, which he has taken in the previous 1st phase, leave. This can also be done with the use of green cognitive stones 7 c, by giving black stones using appropriate number of green stones. But he should use the green stones rationally, so that at the end as many green stones 7c remain in the backpack 6. Another possibility is to convert green cognition stones 7c into sun symbols 7e, depending on the instruction cards.
    At the end of the second phase, all black stones 7a, 7b are removed from the backpack 6. The remaining green cognition stones 7c are finally converted into additional solar symbols 7e, which are also placed on the external sheet T1.
    The third section of the route with the position numbers 90-114 represents the target phase, starting with the lucky phase (up to field 100), going into the source sea phase (101-114).
    The progress of the game pieces is determined by the instruction cards stacked above the deck of cards in the left hand edge in this third leg.
    By means of a statement card, the sun symbols 7e, which have been collected externally on the worksheet, are then added to the backpack 6 step by step. On field 100, the player is allowed to hand over his backpack 6 including the filled-in sun symbols 7e to the game master. The number of sun symbols 7e represent the quantity of happiness this player has internalized via backpack 6.
    Now the player has the right to transfer to the source area 101 114. Without a backpack 6 and without the urge to knowledge, he moves forward in this area. The Instruction Cards may also contain prompts during this game phase to contact other players in the game to assist them if necessary.
    The goal of the game is to recognize each other's players.
    Players will be given the opportunity to talk about the course of the game in the final stages of the game. For this purpose, a certain period of time, for. B. given 10 minutes. In this final phase of the game, a joint report (s. FIG. 7 ), which documents the increase in knowledge of the individual players themselves and each other.
    The basis for this are, in particular, the own reports of experiences submitted by the players during the course of the game.
    It can also be determined among the players of the most interesting players.
    This is based on the most creative experience reports, for example
  • the speed of the players (order of the players when entering the Quellseephase field 100)
  • the quantity of happiness (number of recorded sun symbols)
  • the relieving way (number of dissolved black stones)

Die Erlebnisberichte, die über Internet übermittelt werden, können ausgewertet werden unter Erstellung neuer ErlebniskartenThe experience reports, which are transmitted over Internet, can be evaluated under creation of new experience maps

Claims (14)

  1. Kit for a parlour game,
    wherein the kit has the following components:
    a) a base which has, or bears, the playing area (1) and is designed in the form of a rigid or flexible board or mat,
    b) playing figures (5) with token-accommodating containers (6) arranged preferably in a releasable manner thereon,
    c) tokens (7), for arranging in the token-accommodating containers (6) of the playing figures (5),
    d) instruction cards (3),
    e) a die (8),
    wherein it is provided
    that the playing figures (5) are designed such that they can be positioned on the playing area (1) on the base, to be precise on the playing figure spots (2),
    that the instruction cards (3) are designed such that they can be positioned in stacks on the playing area (1) on the bases, to be precise in card-stacking zones (3), and
    that the token-accommodating containers (6) are designed such that in each case a plurality of tokens (7) can be arranged in the token-accommodating containers (6) and the tokens (7) can be introduced into the accommodating container (6) and removed from the accommodating container (6),
    characterized
    in that
    the token-accommodating container (6) is designed in the form of a rucksack which can be fastened in a releasable manner on at least one of the playing figures (5).
  2. Kit according to Claim 1,
    characterized
    in that the token-accommodating container (6) can be connected in a form-fitting manner to at least one of the playing figures (5) by being plugged thereon, fitted thereon or the like.
  3. Kit according to one of the preceding claims,
    characterized
    in that the playing figure (5) is shaped in human form.
  4. Kit according to one of the preceding claims,
    characterized
    in that the playing figures (5) are different from one another.
  5. Kit according to one of the preceding claims,
    characterized
    in that the card-stacking zones (3) for the instruction cards (3) are arranged in at least one peripheral region of the playing area (1) on the base, and the playing figure spots (2) are preferably distributed over the rest of the playing area (1) on the base.
  6. Kit according to one of the preceding claims,
    characterized
    in that groups of the tokens (7) are configured differently in respect of shape and/or sizes and/or colour and/or material, wherein the tokens (7) of the same group are identical and the tokens of different groups are different.
  7. Kit according to one of the preceding claims,
    characterized
    in that a tool is provided for removing the tokens (7) from the token-accommodating container (6) and/or for introducing the tokens (7) into the token-accommodating container (6).
  8. Kit according to Claim 7,
    characterized
    in that the tool acts magnetically in that the tool and/or the tokens (7) are/is magnetic or magnetizable.
  9. Kit according to one of the preceding claims,
    characterized
    in that the base (1) is designed such that in each case at least one playing figure (5) can be positioned on the playing figure spots (2), the playing figure spots (2) are arranged on the playing area (1) along a path, which is preferably serpentine in form, wherein the path is formed into at least two path sections, i.e. a first path section and a second path section, and the playing area (1) is formed into at least two playing-area sections, i.e. a first playing-area section and a second playing-area section, wherein the first path section is arranged in the first playing-area section and the second path section is arranged in the second playing-area section.
  10. Kit according to one of the preceding claims in conjunction with Claim 9,
    characterized
    in that the first playing-area section is arranged in the lower region of the playing area (1) on the base and the second playing area section is arranged in the central and/or in the upper section of the playing area (1) on the base.
  11. Kit according to one of the preceding claims,
    characterized
    in that the playing area (1) has a third playing-area section, which follows the first and second playing-area sections, and is preferably arranged in the upper region of the playing area (1) on the base.
  12. Kit according to one of the preceding claims,
    characterized
    in that the kit has, as a further component, a token-placement sheet which is designed such that certain tokens which players have won during the course of a game can be placed thereon in table form.
  13. Kit according to one of the preceding claims,
    characterized
    in that the kit has, as a further component, a game-results sheet which is designed such that critical results and events experienced by the players during the course of a game can be recorded thereon.
  14. Kit according to one of the preceding claims,
    characterized
    in that the kit has, as a further component, a game-report sheet which is designed such that particular events experienced during the course of a game and/or personal observations made by the players and/or proposals for improvement by the players can be recorded thereon.
EP08017789A 2007-10-13 2008-10-10 Board game Not-in-force EP2047892B1 (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
DE102007049220A DE102007049220A1 (en) 2007-10-13 2007-10-13 kit

Publications (2)

Publication Number Publication Date
EP2047892A1 EP2047892A1 (en) 2009-04-15
EP2047892B1 true EP2047892B1 (en) 2010-09-01

Family

ID=40242750

Family Applications (1)

Application Number Title Priority Date Filing Date
EP08017789A Not-in-force EP2047892B1 (en) 2007-10-13 2008-10-10 Board game

Country Status (3)

Country Link
EP (1) EP2047892B1 (en)
AT (1) ATE479479T1 (en)
DE (2) DE102007049220A1 (en)

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4382602A (en) * 1978-11-13 1983-05-10 Cusick Timothy H Real estate game apparatus
US5496037A (en) * 1995-02-06 1996-03-05 Rumph; Frank J. Battlefield board game
DE29609074U1 (en) * 1996-05-13 1996-09-19 Rothe, Hans-Jörg, 01445 Radebeul Dice board game
US6123334A (en) * 1999-01-19 2000-09-26 Norris; L. Wayne Airport game
DE10153985A1 (en) * 2001-11-06 2003-05-22 Hoting Services Board game for several players involves wall-slotted counter cups progressed along board spaces to returning previous space occupant to start after capturing cargoed coins each time
US20040051245A1 (en) * 2002-09-13 2004-03-18 Weisman Jordan K. Action figure game
US6918590B2 (en) * 2002-12-18 2005-07-19 Big Monster Toys L.L.C. Figure with spinner in base
US7100918B1 (en) * 2004-08-03 2006-09-05 Anita M Selsky-Quezada Board game kit and method of using
GB2417910A (en) * 2004-08-19 2006-03-15 Arthur Thomas Walter Sewell Game piece with variable indicating elements

Also Published As

Publication number Publication date
DE102007049220A1 (en) 2009-04-16
EP2047892A1 (en) 2009-04-15
ATE479479T1 (en) 2010-09-15
DE502008001242D1 (en) 2010-10-14

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