EP2019375A1 - System und Verfahren zur Verwaltung von Zählerinformationen in einem Spielsystem - Google Patents

System und Verfahren zur Verwaltung von Zählerinformationen in einem Spielsystem Download PDF

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Publication number
EP2019375A1
EP2019375A1 EP08160718A EP08160718A EP2019375A1 EP 2019375 A1 EP2019375 A1 EP 2019375A1 EP 08160718 A EP08160718 A EP 08160718A EP 08160718 A EP08160718 A EP 08160718A EP 2019375 A1 EP2019375 A1 EP 2019375A1
Authority
EP
European Patent Office
Prior art keywords
gaming
meter information
accordance
information
client
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP08160718A
Other languages
English (en)
French (fr)
Inventor
Sven Hakan Andersson
Johan Meurling
Jens Gustav Nilsson
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Aristocrat Technologies Australia Pty Ltd
Original Assignee
Aristocrat Technologies Australia Pty Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2007903954A external-priority patent/AU2007903954A0/en
Application filed by Aristocrat Technologies Australia Pty Ltd filed Critical Aristocrat Technologies Australia Pty Ltd
Publication of EP2019375A1 publication Critical patent/EP2019375A1/de
Withdrawn legal-status Critical Current

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3234Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the performance of a gaming system, e.g. revenue, diagnosis of the gaming system

Definitions

  • the present invention relates to a meter management system and method for managing meters in a gaming system which includes legacy components.
  • a meter is a physical hardware device, which may take the form of a non-resettable (i.e. absolute) counter that registers events such as the input and output of a monetary value (e.g. the payment of bills or coins), the number of win events and the amount of each stake or bet.
  • a meter is a software based counter implemented within a software application or routine in a computerised gaming system.
  • gaming machines are constantly evolving, a gaming operator will generally operate a mixture of older or "legacy” gaming machines together with newer gaming machines, with both types of machines sometimes sharing a client/server architecture on the same gaming network.
  • the gaming machines may interface with a casino or gaming management system.
  • the casino or gaming management system is generally a separate system, even though it is interfaced, at some level with each gaming system operated by the gaming operator.
  • each machine and/or management system may have or utilise different types of meters and/or may report meter information in different formats.
  • the present invention provides a method for managing meters in a gaming system, comprising the steps of:
  • the method may include the further step of caching the at least one of the meter information or the processed meter information prior to providing the processed meter information to the gaming management system.
  • the processed meter information may be provided from the cache on receipt of a request from the gaming management system or at predefined time intervals.
  • the format of the processed meter information may be changed to comply with a communication protocol.
  • the meter information may be provided to a hardware interface module.
  • the meter information may be information pertaining to a game provided by the system or it may be information pertaining to a parameter of the gaming system.
  • the meter information may be provided in a format compatible with the SAS protocol.
  • the first or second gaming system may include at least one gaming device.
  • the present invention provides a meter management system for managing meters in a gaming system, comprising:
  • the present invention provides a computer program arranged to, when executed on a computing system, carry out the method steps in accordance with a first aspect of the invention.
  • the present invention provides a computer readable medium incorporating a computer program in accordance with a third aspect of the invention.
  • the invention provides a method for managing meters comprising receiving meter information at a client gaming machine in a format employed by a client/server gaming system; and caching the meter information or a processed version thereof at the client gaming machine at least until the meter information has been successfully transferred to a gaming management system.
  • the present invention provides a meter management system for managing meters in a gaming system, comprising:
  • the present invention provides a computer program arranged to, when executed on a computing system, carry out the method steps in accordance with a fifth aspect of the invention.
  • the present invention provides a computer readable medium incorporating a computer program in accordance with a seventh aspect of the invention.
  • the present invention provides a data signal comprising the computer program code in accordance with the seventh aspect.
  • the present invention provides transmitting the data signal in accordance with the ninth aspect.
  • the system, method and associated software application in accordance with an embodiment of the invention may be executed on a computing system such as the example computing system shown in Figure 1 .
  • FIG. 1 there is shown a schematic diagram of a computing system 100 suitable for use with an embodiment of the present invention.
  • the computing system 100 may be used to execute applications and/or system services such as the collection, aggregation, processing and reporting of data in accordance with an embodiment of the present invention.
  • the computing system 100 preferably comprises a processor 102, read only memory (ROM) 104, random access memory (RAM) 106, and input/output devices such as disk drives 108, keyboard 110 (or other input peripherals such as a mouse, not shown), display 112 (or other output peripherals such as a printer, not shown) and communications link 114.
  • the computer includes programs that may be stored in ROM 104, RAM 106, or disk drives 108 and may be executed by the processor 102.
  • the communications link 114 connects to a computer network but could be connected to a telephone line, an antenna, a gateway or any other type of communications link.
  • Disk drives 108 may include any suitable storage media, such as, for example, floppy disk drives, hard disk drives, CD ROM drives or magnetic tape drives.
  • the computing system 100 may use a single disk drive or multiple disk drives.
  • the computing system 100 may use any suitable operating system, such as Windows TM or Unix TM .
  • the computing system 100 may be a gaming server arranged to be networked to a plurality of gaming machines, such that information may be sent from the gaming server to one or more gaming machines, or from the one or more gaming machines to the gaming server.
  • the computing system 100 may be capable of executing a software application 116 (which may be in the form of an API) in accordance with an embodiment of the invention.
  • computing systems that may be suitable include server computers, hand-held or portable computing devices, consumer electronics, and other devices capable of receiving electronic information, including automated 'teller' machines and vending machines.
  • Figure 2 illustrates an example network environment 200, with a server computer 202 in communication with client computers 204a, 204b, 204c, etc., via a network (or a bus) 206, in which an embodiment of the present invention may be employed.
  • the server 202 may be a gaming server, arranged to interconnect a number of gaming machines 204a, 204b, 204c, etc., via the communications network 206, which may be a local or wide area network, such as an intranet, the Internet, etc.
  • the communications network may also be a wireless network such as a network that utilises the IEEE 802.11 standard.
  • each client computer need not be a gaming machine, but may be a terminal, another computing system, a portable communications device, such as a mobile telephone, or any other device capable of receiving information from the server.
  • the server 202, and the client devices 204a, 204b, 204c, etc. may communicate with each other over the communications network 206 by use of any suitable networking protocol, such as TCP/IP, GSA G2S (Gaming Standards Association Game-to-System protocol), GSA S2S (Gaming Standards Association System-to-System protocol) or any other suitable protocol for the exchange of information 208.
  • any suitable networking protocol such as TCP/IP, GSA G2S (Gaming Standards Association Game-to-System protocol), GSA S2S (Gaming Standards Association System-to-System protocol) or any other suitable protocol for the exchange of information 208.
  • the exchange of information may include the provision of XML files, the XML files providing information to be utilized by any or all of the servers and client devices.
  • FIG. 3 there is shown a schematic diagram illustrating the components of a system in accordance with an embodiment of the present invention.
  • Figure 3 is a schematic diagram that depicts a system in accordance with an embodiment of the present invention.
  • Figure 3 includes a first gaming system 300 typically comprising a plurality of gaming machines each comprising a player tracking module PTM.
  • the first gaming system 300 is an existing or so called "legacy" system which operates in conjunction with a casino management system 302.
  • the gaming system 300 and the casino management system communicate 302 via a proprietary protocol.
  • the casino management system 302 is required to perform various tasks necessary for the correct and efficient operation of each of the gaming machines in the gaming system.
  • the tasks may include, but are not limited to, the management of player tracking, the administration of bonus rewards, the payment of prizes and the collection and management of meter information.
  • a second gaming system 304 installed in parallel with the first gaming system 300 is a client-server based gaming system 304 comprising a central database DB, one or more application servers AS and a plurality of client gaming machines 306 (only one of which is shown in Figure 3 for the sake of clarity).
  • the client gaming machines 306 of the second gaming system are each provided with a client software module 308, also termed an interactive video terminal (IVT) which interacts with the application server AS and a player via an input/output interface (not shown).
  • the input/output interface may be, in one embodiment, a touch screen located on a "poker machine", or other gaming device. However, it will be understood that any suitable interface may be provided to allow for player interaction with the gaming system.
  • the gaming machines 306 are also each provided with a player tracking module PTM 310 adapted to communicate with the casino management system via the above mentioned proprietary protocol.
  • Various meters are managed centrally in the second gaming system 304.
  • Internal communication interface modules are provided in the gaming machines 306 in order to communicate the meter information to the casino management system 302.
  • the internal communication modules may also be used to exchange other information between the player tracking module 310 and the client software 308 (IVT).
  • the "other" information may include, for example, information pertaining to the amount of money inserted into the gaming machine, or voucher identification indicia provided to the gaming machine.
  • the internal communication interface modules comprise a hardware interface module HWIM 314 that provides an abstraction layer between drivers for hardware units and the other interface modules.
  • a meter integration module 316 (“GamPro module”) is adapted to implement the coordination of meters towards the legacy system such that correct meters information and, correct other information is reported to the casino management system 302 in the correct format.
  • the player tracking module PTM 310 communicates internally (i.e. within the gaming machine) with a first communication protocol (termed SAS) whereas the meter integration module 316 communicates with a second protocol (termed GamPro).
  • a SAS protocol converter SPC2 312 is provided to convert the communication between the two mentioned protocols and to ensure a timely response to the player tracking module 310.
  • the gaming machines 306 are provided with a static random access memory (SRAM) module 318 used for various cache operations.
  • SRAM static random access memory
  • the SRAM module may be utilised to keep data that has been created in the client part of the gaming machine and that is to be communicated to the server side of the gaming system 304. The data may subsequently be wiped from the SRAM module 318 once it is confirmed that the data has been received and stored in the server side.
  • the SRAM is also used to cache the information that is communicated to and from the player tracking module, that the information has been to keep the data persistent until it has been confirmed received on the other side of the internal communication interface modules.
  • the meters values are thus communicated along the communication path 320 to the casino management system 302 in the following sequence (and with reference to Figure 4 ) :
  • the meter integration module and the protocol converter form part of a meter management system.
  • the processed and protocol converted meters may be communicated to the player tracking module PTM 310 as individual meter values or in a meter report.
  • the meter values or the meter report may be sent after each meter updating cycle in the client-server system, according to a meter reporting schedule (i.e. at regular defined time intervals), on receipt of a request from the gaming management system or when needed for offline purposes.
  • the meter information is cached until it is safely received. Variations in the manner in which the meter information is transmitted would be within the purview of a person skilled in the art.
  • the embodiments described above may be implemented via an application programming interface (API), for use by a developer, and can be included within another software application, such as a gaming machine operating system or a gaming server operating system.
  • API application programming interface
  • program modules include routines, programs, objects, components, and data files that perform or assist in the performance of particular functions
  • a software application which carries out method steps in accordance with an embodiment of the invention may be distributed across a plurality of routines, objects and components, which correspondingly may be located across a plurality of physical hardware devices.
EP08160718A 2007-07-20 2008-07-18 System und Verfahren zur Verwaltung von Zählerinformationen in einem Spielsystem Withdrawn EP2019375A1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
AU2007903954A AU2007903954A0 (en) 2007-07-20 A system and method for managing meter information in a gaming system

Publications (1)

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EP2019375A1 true EP2019375A1 (de) 2009-01-28

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EP08160718A Withdrawn EP2019375A1 (de) 2007-07-20 2008-07-18 System und Verfahren zur Verwaltung von Zählerinformationen in einem Spielsystem

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US (1) US20090156315A1 (de)
EP (1) EP2019375A1 (de)
AU (1) AU2008203221A1 (de)

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US20020045477A1 (en) 1999-08-03 2002-04-18 Dabrowski Stanley P. Method and apparatus for scrip distribution and management permitting redistribution of issued scrip
US20030228906A1 (en) 2002-04-19 2003-12-11 Walker Jay S. Methods and apparatus for providing communications services at a gaming machine
US7335106B2 (en) 2003-10-20 2008-02-26 Las Vegas Gaming, Inc. Closed-loop system for displaying promotional events and granting awards for electronic video games
US9158650B2 (en) * 2010-08-04 2015-10-13 BoxTone, Inc. Mobile application performance management
US10839641B2 (en) 2018-02-27 2020-11-17 Stanley P. Dabrowski Method and apparatus for modifying gaming machines to provide supplemental or modified functionality

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WO2007059418A2 (en) * 2005-11-14 2007-05-24 Walker Digital, Llc Gaming device : method yields payout from two payout tables

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AU2008203221A1 (en) 2009-02-05
US20090156315A1 (en) 2009-06-18

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