EP2011109A4 - Multi-input game control mixer - Google Patents
Multi-input game control mixerInfo
- Publication number
- EP2011109A4 EP2011109A4 EP07760946A EP07760946A EP2011109A4 EP 2011109 A4 EP2011109 A4 EP 2011109A4 EP 07760946 A EP07760946 A EP 07760946A EP 07760946 A EP07760946 A EP 07760946A EP 2011109 A4 EP2011109 A4 EP 2011109A4
- Authority
- EP
- European Patent Office
- Prior art keywords
- game control
- input game
- control mixer
- mixer
- input
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6072—Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (28)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/429,414 US7627139B2 (en) | 2002-07-27 | 2006-05-04 | Computer image and audio processing of intensity and input devices for interfacing with a computer program |
US11/381,724 US8073157B2 (en) | 2003-08-27 | 2006-05-04 | Methods and apparatus for targeted sound detection and characterization |
US11/381,721 US8947347B2 (en) | 2003-08-27 | 2006-05-04 | Controlling actions in a video game unit |
US11/418,988 US8160269B2 (en) | 2003-08-27 | 2006-05-04 | Methods and apparatuses for adjusting a listening area for capturing sounds |
US11/418,989 US8139793B2 (en) | 2003-08-27 | 2006-05-04 | Methods and apparatus for capturing audio signals based on a visual image |
US11/381,727 US7697700B2 (en) | 2006-05-04 | 2006-05-04 | Noise removal for electronic device with far field microphone on console |
US11/381,725 US7783061B2 (en) | 2003-08-27 | 2006-05-04 | Methods and apparatus for the targeted sound detection |
US11/381,728 US7545926B2 (en) | 2006-05-04 | 2006-05-04 | Echo and noise cancellation |
US11/381,729 US7809145B2 (en) | 2006-05-04 | 2006-05-04 | Ultra small microphone array |
US11/429,047 US8233642B2 (en) | 2003-08-27 | 2006-05-04 | Methods and apparatuses for capturing an audio signal based on a location of the signal |
US11/429,133 US7760248B2 (en) | 2002-07-27 | 2006-05-04 | Selective sound source listening in conjunction with computer interactive processing |
US25934806A | 2006-05-06 | 2006-05-06 | |
US79803106P | 2006-05-06 | 2006-05-06 | |
US25934906A | 2006-05-06 | 2006-05-06 | |
US25935006A | 2006-05-06 | 2006-05-06 | |
US11/382,038 US7352358B2 (en) | 2002-07-27 | 2006-05-06 | Method and system for applying gearing effects to acoustical tracking |
US11/382,031 US7918733B2 (en) | 2002-07-27 | 2006-05-06 | Multi-input game control mixer |
US11/382,032 US7850526B2 (en) | 2002-07-27 | 2006-05-06 | System for tracking user manipulations within an environment |
US11/382,036 US9474968B2 (en) | 2002-07-27 | 2006-05-06 | Method and system for applying gearing effects to visual tracking |
US11/382,033 US8686939B2 (en) | 2002-07-27 | 2006-05-06 | System, method, and apparatus for three-dimensional input control |
US11/382,034 US20060256081A1 (en) | 2002-07-27 | 2006-05-06 | Scheme for detecting and tracking user manipulation of a game controller body |
US11/382,037 US8313380B2 (en) | 2002-07-27 | 2006-05-06 | Scheme for translating movements of a hand-held controller into inputs for a system |
US11/382,035 US8797260B2 (en) | 2002-07-27 | 2006-05-06 | Inertially trackable hand-held controller |
US11/382,040 US7391409B2 (en) | 2002-07-27 | 2006-05-07 | Method and system for applying gearing effects to multi-channel mixed input |
US11/382,043 US20060264260A1 (en) | 2002-07-27 | 2006-05-07 | Detectable and trackable hand-held controller |
US11/382,041 US7352359B2 (en) | 2002-07-27 | 2006-05-07 | Method and system for applying gearing effects to inertial tracking |
US11/382,039 US9393487B2 (en) | 2002-07-27 | 2006-05-07 | Method for mapping movements of a hand-held controller to game commands |
PCT/US2007/067004 WO2007130791A2 (en) | 2006-05-04 | 2007-04-19 | Multi-input game control mixer |
Publications (2)
Publication Number | Publication Date |
---|---|
EP2011109A2 EP2011109A2 (en) | 2009-01-07 |
EP2011109A4 true EP2011109A4 (en) | 2010-11-24 |
Family
ID=56290948
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP07760946A Ceased EP2011109A4 (en) | 2006-05-04 | 2007-04-19 | Multi-input game control mixer |
Country Status (2)
Country | Link |
---|---|
EP (1) | EP2011109A4 (en) |
KR (1) | KR101020510B1 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
RU2614650C2 (en) | 2012-10-15 | 2017-03-28 | Сони Компьютер Энтертейнмент Инк. | Control device |
CN104737103B (en) * | 2012-10-15 | 2018-06-29 | 索尼电脑娱乐公司 | Operating device |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP1206950A2 (en) * | 2000-11-16 | 2002-05-22 | Konami Corporation | Match-style 3D video game device and controller therefor |
EP1306112A1 (en) * | 2001-10-19 | 2003-05-02 | Konami Corporation | Game device, and game system |
US20040212589A1 (en) * | 2003-04-24 | 2004-10-28 | Hall Deirdre M. | System and method for fusing and displaying multiple degree of freedom positional input data from multiple input sources |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH07284166A (en) * | 1993-03-12 | 1995-10-27 | Mitsubishi Electric Corp | Remote controller |
US6699123B2 (en) | 1999-10-14 | 2004-03-02 | Sony Computer Entertainment Inc. | Entertainment system, entertainment apparatus, recording medium, and program |
-
2007
- 2007-04-19 KR KR1020087029704A patent/KR101020510B1/en active IP Right Grant
- 2007-04-19 EP EP07760946A patent/EP2011109A4/en not_active Ceased
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP1206950A2 (en) * | 2000-11-16 | 2002-05-22 | Konami Corporation | Match-style 3D video game device and controller therefor |
EP1306112A1 (en) * | 2001-10-19 | 2003-05-02 | Konami Corporation | Game device, and game system |
US20040212589A1 (en) * | 2003-04-24 | 2004-10-28 | Hall Deirdre M. | System and method for fusing and displaying multiple degree of freedom positional input data from multiple input sources |
Non-Patent Citations (2)
Title |
---|
WILFRIED ELMENREICH ET AL: "Distributed Sensor Fusion Networks", INTELLIGENT SYSTEMS AT THE SERVICE OF MANKIND., 1 January 2003 (2003-01-01), , Augsburg, Deutschland, pages 335 - 347, XP055440574, Retrieved from the Internet <URL:https://pdfs.semanticscholar.org/6ddb/aee50506e585b38547af5541f11a2ffa1762.pdf> [retrieved on 20180112] * |
YOU S ET AL: "Fusion of vision and gyro tracking for robust augmented reality registration", PROCEEDINGS IEEE 2001 VIRTUAL REALITY. (VR). YOKOHAMA, JAPAN, MARCH 13 20010101 LOS ALAMITOS, CA, IEEE COMP. SOC, US LNKD- DOI:10.1109/VR.2001.913772, 1 January 2001 (2001-01-01), pages 71 - 78, XP031172752, ISBN: 978-0-7695-0948-8 * |
Also Published As
Publication number | Publication date |
---|---|
KR20090007789A (en) | 2009-01-20 |
KR101020510B1 (en) | 2011-03-11 |
EP2011109A2 (en) | 2009-01-07 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
EP1997020A4 (en) | Rss hostable control | |
GB0610827D0 (en) | Game controller | |
GB0600531D0 (en) | Joystick controller with centre-lock | |
ZA201003713B (en) | Gaming system with play enhancement icons | |
EP2089122A4 (en) | Game apparatuses | |
GB0622518D0 (en) | Configuration control | |
GB0603113D0 (en) | Board game | |
GB0603925D0 (en) | Joystick controller | |
GB0626038D0 (en) | Common-hand all games | |
EP2011109A4 (en) | Multi-input game control mixer | |
GB0804617D0 (en) | Game controller | |
GB0613256D0 (en) | Control arrangements | |
GB0624204D0 (en) | Game development | |
GB0600117D0 (en) | Board game | |
GB0618965D0 (en) | Pest control | |
GB0600719D0 (en) | Pest control | |
GB0626005D0 (en) | Common-hand games | |
GB0603515D0 (en) | Game | |
GB0615736D0 (en) | Game | |
GB0608101D0 (en) | Game | |
GB0600509D0 (en) | Game | |
GB2444325B (en) | Mixing | |
GB0704214D0 (en) | Board game | |
AU308294S (en) | Board game | |
GB0621818D0 (en) | Board game |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
Free format text: ORIGINAL CODE: 0009012 |
|
17P | Request for examination filed |
Effective date: 20081103 |
|
AK | Designated contracting states |
Kind code of ref document: A2 Designated state(s): AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IS IT LI LT LU LV MC MT NL PL PT RO SE SI SK TR |
|
AX | Request for extension of the european patent |
Extension state: AL BA HR MK RS |
|
DAX | Request for extension of the european patent (deleted) | ||
A4 | Supplementary search report drawn up and despatched |
Effective date: 20101027 |
|
RIC1 | Information provided on ipc code assigned before grant |
Ipc: A63F 13/06 20060101ALI20101021BHEP Ipc: G06F 3/033 20060101ALN20101021BHEP Ipc: A63F 13/10 20060101AFI20101021BHEP |
|
RAP1 | Party data changed (applicant data changed or rights of an application transferred) |
Owner name: SONY COMPUTER ENTERTAINMENT AMERICA LLC |
|
17Q | First examination report despatched |
Effective date: 20130603 |
|
RAP1 | Party data changed (applicant data changed or rights of an application transferred) |
Owner name: SONY COMPUTER ENTERTAINMENT AMERICA LLC |
|
REG | Reference to a national code |
Ref country code: DE Ref legal event code: R003 |
|
STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: THE APPLICATION HAS BEEN REFUSED |
|
18R | Application refused |
Effective date: 20181012 |