EP2011109A4 - Multi-input game control mixer - Google Patents

Multi-input game control mixer

Info

Publication number
EP2011109A4
EP2011109A4 EP07760946A EP07760946A EP2011109A4 EP 2011109 A4 EP2011109 A4 EP 2011109A4 EP 07760946 A EP07760946 A EP 07760946A EP 07760946 A EP07760946 A EP 07760946A EP 2011109 A4 EP2011109 A4 EP 2011109A4
Authority
EP
European Patent Office
Prior art keywords
game control
input game
control mixer
mixer
input
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
EP07760946A
Other languages
German (de)
French (fr)
Other versions
EP2011109A2 (en
Inventor
Gary M Zalewski
Richard L Marks
Xiadong Mao
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment America LLC
Original Assignee
Sony Computer Entertainment America LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US11/381,729 external-priority patent/US7809145B2/en
Priority claimed from US11/429,133 external-priority patent/US7760248B2/en
Priority claimed from US11/429,047 external-priority patent/US8233642B2/en
Priority claimed from US11/429,414 external-priority patent/US7627139B2/en
Priority claimed from US11/381,724 external-priority patent/US8073157B2/en
Priority claimed from US11/381,721 external-priority patent/US8947347B2/en
Priority claimed from US11/418,988 external-priority patent/US8160269B2/en
Priority claimed from US11/418,989 external-priority patent/US8139793B2/en
Priority claimed from US11/381,727 external-priority patent/US7697700B2/en
Priority claimed from US11/381,725 external-priority patent/US7783061B2/en
Priority claimed from US11/381,728 external-priority patent/US7545926B2/en
Priority claimed from US11/382,038 external-priority patent/US7352358B2/en
Priority claimed from US11/382,037 external-priority patent/US8313380B2/en
Priority claimed from US11/382,035 external-priority patent/US8797260B2/en
Priority claimed from US11/382,034 external-priority patent/US20060256081A1/en
Priority claimed from US11/382,031 external-priority patent/US7918733B2/en
Priority claimed from US11/382,032 external-priority patent/US7850526B2/en
Priority claimed from US11/382,036 external-priority patent/US9474968B2/en
Priority claimed from US11/382,033 external-priority patent/US8686939B2/en
Priority claimed from US11/382,040 external-priority patent/US7391409B2/en
Priority claimed from US11/382,043 external-priority patent/US20060264260A1/en
Priority claimed from US11/382,041 external-priority patent/US7352359B2/en
Priority claimed from US11/382,039 external-priority patent/US9393487B2/en
Application filed by Sony Computer Entertainment America LLC filed Critical Sony Computer Entertainment America LLC
Priority claimed from PCT/US2007/067004 external-priority patent/WO2007130791A2/en
Publication of EP2011109A2 publication Critical patent/EP2011109A2/en
Publication of EP2011109A4 publication Critical patent/EP2011109A4/en
Ceased legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/215Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6072Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • User Interface Of Digital Computer (AREA)
EP07760946A 2006-05-04 2007-04-19 Multi-input game control mixer Ceased EP2011109A4 (en)

Applications Claiming Priority (28)

Application Number Priority Date Filing Date Title
US11/429,414 US7627139B2 (en) 2002-07-27 2006-05-04 Computer image and audio processing of intensity and input devices for interfacing with a computer program
US11/381,724 US8073157B2 (en) 2003-08-27 2006-05-04 Methods and apparatus for targeted sound detection and characterization
US11/381,721 US8947347B2 (en) 2003-08-27 2006-05-04 Controlling actions in a video game unit
US11/418,988 US8160269B2 (en) 2003-08-27 2006-05-04 Methods and apparatuses for adjusting a listening area for capturing sounds
US11/418,989 US8139793B2 (en) 2003-08-27 2006-05-04 Methods and apparatus for capturing audio signals based on a visual image
US11/381,727 US7697700B2 (en) 2006-05-04 2006-05-04 Noise removal for electronic device with far field microphone on console
US11/381,725 US7783061B2 (en) 2003-08-27 2006-05-04 Methods and apparatus for the targeted sound detection
US11/381,728 US7545926B2 (en) 2006-05-04 2006-05-04 Echo and noise cancellation
US11/381,729 US7809145B2 (en) 2006-05-04 2006-05-04 Ultra small microphone array
US11/429,047 US8233642B2 (en) 2003-08-27 2006-05-04 Methods and apparatuses for capturing an audio signal based on a location of the signal
US11/429,133 US7760248B2 (en) 2002-07-27 2006-05-04 Selective sound source listening in conjunction with computer interactive processing
US25934806A 2006-05-06 2006-05-06
US79803106P 2006-05-06 2006-05-06
US25934906A 2006-05-06 2006-05-06
US25935006A 2006-05-06 2006-05-06
US11/382,038 US7352358B2 (en) 2002-07-27 2006-05-06 Method and system for applying gearing effects to acoustical tracking
US11/382,031 US7918733B2 (en) 2002-07-27 2006-05-06 Multi-input game control mixer
US11/382,032 US7850526B2 (en) 2002-07-27 2006-05-06 System for tracking user manipulations within an environment
US11/382,036 US9474968B2 (en) 2002-07-27 2006-05-06 Method and system for applying gearing effects to visual tracking
US11/382,033 US8686939B2 (en) 2002-07-27 2006-05-06 System, method, and apparatus for three-dimensional input control
US11/382,034 US20060256081A1 (en) 2002-07-27 2006-05-06 Scheme for detecting and tracking user manipulation of a game controller body
US11/382,037 US8313380B2 (en) 2002-07-27 2006-05-06 Scheme for translating movements of a hand-held controller into inputs for a system
US11/382,035 US8797260B2 (en) 2002-07-27 2006-05-06 Inertially trackable hand-held controller
US11/382,040 US7391409B2 (en) 2002-07-27 2006-05-07 Method and system for applying gearing effects to multi-channel mixed input
US11/382,043 US20060264260A1 (en) 2002-07-27 2006-05-07 Detectable and trackable hand-held controller
US11/382,041 US7352359B2 (en) 2002-07-27 2006-05-07 Method and system for applying gearing effects to inertial tracking
US11/382,039 US9393487B2 (en) 2002-07-27 2006-05-07 Method for mapping movements of a hand-held controller to game commands
PCT/US2007/067004 WO2007130791A2 (en) 2006-05-04 2007-04-19 Multi-input game control mixer

Publications (2)

Publication Number Publication Date
EP2011109A2 EP2011109A2 (en) 2009-01-07
EP2011109A4 true EP2011109A4 (en) 2010-11-24

Family

ID=56290948

Family Applications (1)

Application Number Title Priority Date Filing Date
EP07760946A Ceased EP2011109A4 (en) 2006-05-04 2007-04-19 Multi-input game control mixer

Country Status (2)

Country Link
EP (1) EP2011109A4 (en)
KR (1) KR101020510B1 (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
RU2614650C2 (en) 2012-10-15 2017-03-28 Сони Компьютер Энтертейнмент Инк. Control device
CN104737103B (en) * 2012-10-15 2018-06-29 索尼电脑娱乐公司 Operating device

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1206950A2 (en) * 2000-11-16 2002-05-22 Konami Corporation Match-style 3D video game device and controller therefor
EP1306112A1 (en) * 2001-10-19 2003-05-02 Konami Corporation Game device, and game system
US20040212589A1 (en) * 2003-04-24 2004-10-28 Hall Deirdre M. System and method for fusing and displaying multiple degree of freedom positional input data from multiple input sources

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH07284166A (en) * 1993-03-12 1995-10-27 Mitsubishi Electric Corp Remote controller
US6699123B2 (en) 1999-10-14 2004-03-02 Sony Computer Entertainment Inc. Entertainment system, entertainment apparatus, recording medium, and program

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1206950A2 (en) * 2000-11-16 2002-05-22 Konami Corporation Match-style 3D video game device and controller therefor
EP1306112A1 (en) * 2001-10-19 2003-05-02 Konami Corporation Game device, and game system
US20040212589A1 (en) * 2003-04-24 2004-10-28 Hall Deirdre M. System and method for fusing and displaying multiple degree of freedom positional input data from multiple input sources

Non-Patent Citations (2)

* Cited by examiner, † Cited by third party
Title
WILFRIED ELMENREICH ET AL: "Distributed Sensor Fusion Networks", INTELLIGENT SYSTEMS AT THE SERVICE OF MANKIND., 1 January 2003 (2003-01-01), , Augsburg, Deutschland, pages 335 - 347, XP055440574, Retrieved from the Internet <URL:https://pdfs.semanticscholar.org/6ddb/aee50506e585b38547af5541f11a2ffa1762.pdf> [retrieved on 20180112] *
YOU S ET AL: "Fusion of vision and gyro tracking for robust augmented reality registration", PROCEEDINGS IEEE 2001 VIRTUAL REALITY. (VR). YOKOHAMA, JAPAN, MARCH 13 20010101 LOS ALAMITOS, CA, IEEE COMP. SOC, US LNKD- DOI:10.1109/VR.2001.913772, 1 January 2001 (2001-01-01), pages 71 - 78, XP031172752, ISBN: 978-0-7695-0948-8 *

Also Published As

Publication number Publication date
KR20090007789A (en) 2009-01-20
KR101020510B1 (en) 2011-03-11
EP2011109A2 (en) 2009-01-07

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