EP2007485A2 - Appareils d'exercice, composants pour appareils d'exercice et procedes apparentes - Google Patents

Appareils d'exercice, composants pour appareils d'exercice et procedes apparentes

Info

Publication number
EP2007485A2
EP2007485A2 EP07755431A EP07755431A EP2007485A2 EP 2007485 A2 EP2007485 A2 EP 2007485A2 EP 07755431 A EP07755431 A EP 07755431A EP 07755431 A EP07755431 A EP 07755431A EP 2007485 A2 EP2007485 A2 EP 2007485A2
Authority
EP
European Patent Office
Prior art keywords
exercise apparatus
display
processor
frame
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP07755431A
Other languages
German (de)
English (en)
Inventor
Darren C. Ashby
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Ifit Health and Fitness Inc
Original Assignee
Icon Health and Fitness Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Icon Health and Fitness Inc filed Critical Icon Health and Fitness Inc
Publication of EP2007485A2 publication Critical patent/EP2007485A2/fr
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/816Athletics, e.g. track-and-field sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/0002Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements involving an exercising of arms
    • A63B22/001Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements involving an exercising of arms by simultaneously exercising arms and legs, e.g. diagonally in anti-phase
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0084Exercising apparatus with means for competitions, e.g. virtual races
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/06Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement
    • A63B22/0605Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement performing a circular movement, e.g. ergometers
    • A63B2022/0635Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement performing a circular movement, e.g. ergometers specially adapted for a particular use
    • A63B2022/0652Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement performing a circular movement, e.g. ergometers specially adapted for a particular use for cycling in a recumbent position
    • AHUMAN NECESSITIES
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    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
    • A63B2024/009Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load the load of the exercise apparatus being controlled in synchronism with visualising systems, e.g. hill slope
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
    • A63B2024/0096Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load using performance related parameters for controlling electronic or video games or avatars
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    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
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    • A63B2071/0625Emitting sound, noise or music
    • AHUMAN NECESSITIES
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    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
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    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0638Displaying moving images of recorded environment, e.g. virtual environment
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    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0638Displaying moving images of recorded environment, e.g. virtual environment
    • A63B2071/0644Displaying moving images of recorded environment, e.g. virtual environment with display speed of moving landscape controlled by the user's performance
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B21/00Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
    • A63B21/005Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using electromagnetic or electric force-resisters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B21/00Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
    • A63B21/005Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using electromagnetic or electric force-resisters
    • A63B21/0051Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using electromagnetic or electric force-resisters using eddy currents induced in moved elements, e.g. by permanent magnets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B21/00Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
    • A63B21/22Resisting devices with rotary bodies
    • A63B21/225Resisting devices with rotary bodies with flywheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/0015Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with an adjustable movement path of the support elements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/0015Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with an adjustable movement path of the support elements
    • A63B22/0023Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with an adjustable movement path of the support elements the inclination of the main axis of the movement path being adjustable, e.g. the inclination of an endless band
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/0048Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with cantilevered support elements pivoting about an axis
    • A63B22/0056Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with cantilevered support elements pivoting about an axis the pivoting movement being in a vertical plane, e.g. steppers with a horizontal axis
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/0048Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with cantilevered support elements pivoting about an axis
    • A63B22/0061Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with cantilevered support elements pivoting about an axis the pivoting movement being in a horizontal plane, e.g. skating movement
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/02Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with movable endless bands, e.g. treadmills
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/02Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with movable endless bands, e.g. treadmills
    • A63B22/0235Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with movable endless bands, e.g. treadmills driven by a motor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/04Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with movable multiple steps, i.e. more than one step per limb, e.g. steps mounted on endless loops, endless ladders
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/06Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement
    • A63B22/0605Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement performing a circular movement, e.g. ergometers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/06Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement
    • A63B22/0664Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement performing an elliptic movement
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/18Inclination, slope or curvature
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    • A63B2220/30Speed
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    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/20Miscellaneous features of sport apparatus, devices or equipment with means for remote communication, e.g. internet or the like
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    • A63B2230/04Measuring physiological parameters of the user heartbeat characteristics, e.g. ECG, blood pressure modulations
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    • A63B69/18Training appliances or apparatus for special sports for skiing
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    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video

Definitions

  • the present invention is directed generally to exercise apparatuses and, more specifically, to exercise apparatuses incorporating an interactive game or some other entertainment system or device, as well as to related systems, components and methods.
  • Various types of equipment and apparatuses are used to help individuals exercise in their efforts to maintain good health and fitness. While the following is not an exhaustive list of such types of exercise equipment, examples of some conventional apparatuses include treadmills, elliptical trainers, stationary bicycles, recumbent bicycles and stair climbers. Conventionally, when a person utilizes these types of exercise equipment, the equipment remains in a defined location and, therefore, a person using the machine, while exhibiting physical movements, also remains generally at the same location. For example, a person using a treadmill, while exhibiting physical movements associated with walking or running, essentially stays in the same general location while walking or running due to the nature and operation of the treadmill.
  • simulation devices have been used where one or more display screens or monitors are positioned around the exercise apparatus in an effort to provide a simulated environment during use of the exercise equipment.
  • the displays or screens positioned around the bicycle may play video images in an effort to simulate the movement of a bicycle through a selected environment.
  • a selected environment might attempt to emulate, for example, a convenience bicycle ride along a mountain trail or a beachfront highway, or it might try to emulate a competitive environment such as a well known bicycle race.
  • Another attempt at diverting one's mind during exercise includes the use of an electronic game system (e.g., a Playstation® type game system) while simultaneously exercising. This may include simply locating the exercise equipment near the game system (and an associated television to which the game system is connected) and attempting to simultaneously play a selected game while also trying to utilize the exercise apparatus.
  • the simultaneous operation of a game system and an exercise apparatus has even contemplated the measuring of a person's heart rate while exercising and then altering some aspect of the game play presented by the game system based on the level of measured heart rate.
  • Such efforts at providing a diversion while exercising have been met with varying levels of success.
  • the equipment associated with a simulation device has been cost prohibitive, size prohibitive, or both, making it difficult for the average user to take advantage of such a device or system.
  • the wires may get caught or tangled in the legs or arms of a person using the exercise equipment causing potential injury to the person.
  • Such integration may include physical integration of the game device or system with the exercise apparatus, electrical integration of the game device or system with the exercise apparatus of the game device or system with the exercise apparatus, or both.
  • the present invention provides exercise apparatuses, components for exercise apparatuses, related systems and methods.
  • the present invention provides embodiments wherein an interactive game is integrated with the exercise apparatus.
  • the game may be integrated physically, electronically, functionally or some combination thereof.
  • an exercise apparatus is provided.
  • the exercise apparatus comprises a frame and structure associated with the frame that is moveable relative to the frame in a predefined pattern.
  • the apparatus also includes a console and at least one display associated with the console.
  • a primary processor is configured to both control at least one operational parameter of the exercise apparatus and to conduct an interactive game using the at least one display.
  • Such a predefined pattern may include, for example foot pads associated with an elliptical trainer, pedals associated with a stationary bicycle, a circuitous belt associated - A - with a treadmill, crank arms, structural linkages, fly wheels, or other resistance structures associated with a variety of apparatuses (e.g., elliptical trainers, stationary bicycles, treadmills, steppers or stair climbers, striding apparatuses, rowing apparatuses, and skiing apparatuses).
  • another exercise apparatus comprises a frame and structure associated with the frame that is moveable relative to the frame in a predefined pattern.
  • the apparatus also includes a console and at least one display associated with the console.
  • a single processor is configured to both control at least one operational parameter of the exercise apparatus and to conduct an interactive game using the at least one display.
  • another exercise apparatus comprises a frame and structure associated with the frame that is moveable relative to the frame in a predefined pattern.
  • the apparatus also includes a console and at least one display associated with the console.
  • a single primary processor is configured to both control at least one operational parameter of the exercise apparatus and to conduct an interactive game using the at least one display.
  • a secondary processor may be configured to assist the primary processor with one or more specific tasks such a video processing.
  • the exercise apparatus comprises a frame and structure associated with the frame that is moveable relative to the frame in a predefined pattern.
  • the apparatus also includes a console and at least one display associated with the console.
  • At least one processor is in communication with the at least one display.
  • At least one sensor is in communication with the at least one processor and configured to determine an aspect of at least one operational parameter of the exercise apparatus.
  • the at least one sensor is further configured to provide an input signal to the at least one processor that is representative of the aspect of the at least one operational parameter.
  • At least one game input device is selectively actuatable by a user of the exercise apparatus.
  • the at least one game input device is in communication with the at least one processor and configured to provide an input signal to the at least one processor when actuated by a user.
  • the at least one processor is configured to conduct an interactive game using the at least one display based at least in part on the input signal from the at least one sensor and at least in part on the input signal from the at least one game input device.
  • a method of operating an exercise apparatus includes determining an aspect of at least one operational parameter of the at least one exercise apparatus and providing a signal to a processor representative of the aspect of the at least one operational parameter. At least one input device is selectively actuated and a signal representative of the actuation of the at least one input device is provided to the processor. An interactive game is conducted on at least one display of the exercise apparatus based in part on the signal representative of the aspect of the at least one operational parameter and based in part on the signal representative of the actuation of the at least one input device.
  • a console for an exercise apparatus.
  • the console includes at least one function key configured to control an operational feature of an exercise apparatus and at least one display to show data related to the exercise apparatus.
  • the console further includes at least one processor in communication with the at least one function key and the at least one display, wherein the at least one processor is configured to conduct an interactive game using the at least one display.
  • yet another exercise apparatus includes a frame and structure associated with the frame that is moveable relative to the frame in a cyclical or repeating pattern.
  • a console is coupled with the frame which may include at least one function key configured to control an operational feature of an exercise apparatus and at least one display.
  • At least one processor is associated with the console, wherein the at least one processor is in communication with the at least one function key and the at least one display, and wherein the at least one processor is configured to conduct an interactive game using the at least one display.
  • FIG. 1 is a perspective view of an exercise apparatus in accordance with one aspect of the present invention
  • FIG. 2 is a front view of a console associated with the exercise apparatus shown in FIG. 1;
  • FIGS. 3 A through 3D are enlarged views of a display associated with the exercise apparatus of FIG. 1 in accordance with certain embodiments of the present invention;
  • FIG. 4 is a perspective view of a component of the exercise apparatus shown in FIG. 1;
  • FIG. 5 is a perspective view of an exercise apparatus in accordance with another embodiment of the present invention.
  • FIG. 6 is a front view of a console associated with the exercise apparatus shown in FIG. 4;
  • FIG. 7 is a perspective view of an exercise apparatus in accordance with yet another embodiment of the present invention
  • FIG. 8 is a block diagram showing a configuration of various components associated with a game system integrated into an exercise apparatus in accordance with another embodiment of the present invention
  • FIG. 9 is a block diagram showing another configuration of various components associated with a game system integrated into an exercise apparatus in accordance with one embodiment of the present invention.
  • FIG. 10 is a software system diagram illustrating software modules according to an embodiment of the present invention.
  • exercise apparatuses are configured to include a game device or a game system that is integrated in one or more ways with the exercise apparatus.
  • an exercise apparatus may include a console having keys, buttons, switches or other input devices (which may also be referred to herein as function keys) associated with controlling an operational parameter or feature of the exercise apparatus.
  • the exercise apparatus may be configured, for example, as a treadmill, a stationary or recumbent bicycle, an elliptical trainer, a stair climber or some other apparatus used for exercise, fitness or training purposes.
  • the function keys may be configured, for example, to control an operational parameter of the exercise apparatus such as speed, inclination, resistance or some other function or parameter of the exercise apparatus during the operation thereof.
  • an exercise apparatus is shown which is configured as an elliptical trainer 100.
  • the elliptical trainer 100 includes a frame 102 having a base 104 and a support structure 106 coupled with, and extending upward from, the base 104. Also coupled with the base is a pair of spaced apart, elongated tracks 108.
  • a first end of each crank arm 110 is coupled with the rotational mechanism 112 such that the first end travels along a circuitous path, such as in a substantially circular motion.
  • a second end of each crank arm 110 has a roller 114, a slide mechanism or some other device that engages the elongated tracks 108 and enables displacement of the crank arm 110 relative to the elongated track 108.
  • the roller 114 is configured to roll along the length of the track 108 in a reciprocating motion as the first end of the crank arm 110 travels along its defined path.
  • a pair of elongated structures referred to herein as foot rails 116, are pivotally coupled with the crank arms 110.
  • the foot rails 116 have one end coupled to an end of a pivoting handle bar 118.
  • Each handle bar 118 is pivotally coupled with the support structure 106.
  • a platform, referred to herein as a foot pad 120, is also coupled with each foot rail 116.
  • Each foot pad 120 is sized and configured for a user place one of their feet thereon during use of the elliptical trainer 100.
  • a user places each foot on a foot pad 120, grasps an upper end of each handle bar 118, and then exerts force through the foot pads 120 and, optionally, through the handle bars 118, to cause the rollers 114 to roll along their associated elongated track 118.
  • the pivotal connection between the foot rails 116 and the crank arms 110 cause the foot pads 120 to follow a generally elliptical circuitous path, while the upper ends of the handle bars 118 reciprocate in an alternating back-and-forth motion.
  • the rotational mechanism 112 may also include a resistance mechanism to alter the level of resistance experienced by a user as they exert a force on the crank arms 110 via the foot rails 116 and foot pads 120.
  • Such a resistance mechanism may include, for example, a mechanical resistance mechanism or a mechanical resistance mechanism (such as so-called eddy current brake systems).
  • the resistance mechanism may also be configured to be selectively altered according to the parameters of a selected exercise program or according to an input command of a user.
  • a variety of structures or components are moveable relative to the frame 102 of the elliptical trainer 100 in a predefined pattern.
  • the foot pads 120, the handle bars 118, the foot rails 116, the rollers 114, the rotational mechanism 112 and the crank arms are each movable relative to the frame 102 in a predefined pattern.
  • the foot pads 120 or associated foot rails 116 are adjustable with respect to width, stride length or other similar parameters, such components are still movable relative to the frame 102 in a predefined pattern during operation of the apparatus.
  • other apparatuses such as a stationary bicycle 200 or a treadmill 300
  • structures which may include any of a variety of components that are movable relative to the frame.
  • other exercise apparatuses including, but not limited to, rowing apparatuses (rowers), striding apparatuses (striders), stair climbers or steppers, and skiing apparatuses (skiers) also include structure that is movable relative to an associated frame in a predefined pattern. It is noted that the embodiment described with respect to FIG.
  • the present invention maybe used with a variety of differently configured elliptical trainers and that a variety of different features (for example, adjustable incline of the elongated tracks, an adjustable stride, heart rate monitoring devices to name a few) may be incorporated into such an apparatus. It will be apparent to those of ordinary skill in the art that the present invention is applicable to variety of configurations of elliptical trainers as well as to other types of exercise equipment. Likewise, various other embodiments described below are merely examples and one of ordinary skill in the art will recognize that various configurations of exercise apparatuses maybe utilized in conjunction with the present invention. Still referring to FIG. 1, the elliptical trainer 100 also includes a console 120 coupled to the support structure 106.
  • a console 120 coupled to the support structure 106.
  • the console 120 may be configured to house one or more electronic components associated with the elliptical trainer 100 as well as act as a control or communications center for the elliptical trainer 100.
  • the console 120 may include one or more input devices 122 (and which may be referred to herein as function keys), such as buttons or switches, that are configured to alter an operational parameter of the elliptical trainer 100.
  • the console 120 may include one or more output devices, such as a display 124, to communicate certain information to a user of the elliptical trainer 100.
  • the display may include a color or a monochrome liquid crystal display (LCD), although other types of displays are contemplated as being used in conjunction with the present invention.
  • LCD monochrome liquid crystal display
  • one or more input devices 122 or function keys may be used to alter the level of resistance applied to the rotational mechanism 112.
  • one or more input devices 122 may be used to selectively actuate some other mechanism (e.g., an incline actuator) associated with operation of the elliptical trainer 100.
  • One or more of the input devices 122 may be used to navigate a user interface exhibited by the display 124 for selection of a desired exercise program or regimen or for selection of information to be shown on the display (e.g., time elapsed, calories burned, heart rate, etc.).
  • an input device may be used for direct and immediate selection of an exercise program without resorting to the user interface associated with the display 124.
  • the display 124 may also be configured to include a touch screen 126 such that the touch screen is used as an input device instead of, or in addition to, the previously described input devices 122 or function keys.
  • the display 124 may also be used to facilitate a diversion for the user of the elliptical trainer 100.
  • the display 124 may be used to display animation or video associated with an electronic game.
  • FIG. 3 A an enlarged view of a display 124 is shown wherein an animation associated with an electronic game is depicted.
  • the game may include a game similar to that which is known as TETRIS wherein a plurality of differently shaped blocks 128 drop from an upper part of the animation to a lower part of the animation where they are stacked together. A person playing the game may reorient the blocks and position them as they fall in an attempt to stack the blocks economically without any spaces between individual blocks.
  • the game may speed up such that the blocks 128 fall at a faster pace requiring the user's reaction to be quicker in orienting and placing the blocks 128 as they fall.
  • a game input device 130 may be integrated into the elliptical trainer 100.
  • an input device 130 may include one or more buttons located in either, or both, of the handle bars 118.
  • the game input devices 130 may include, for example a directional button 130A (such as a rocker switch) as well as another input device such as a push button 130B.
  • a directional button 130A on one of the handle bars 118 may be used to reorient the blocks 128 of the game, while the directional button 130 A on the other of the handle bars 118 may be used to horizontally position the blocks 129 as they move down the display 124.
  • the push buttons 130B may be used, for example, to accelerate the rate at which the blocks 128 drop once a player is satisfied with their orientation and position.
  • the directional buttons 130A and push buttons 130B may have different functions from the example described with respect to a TETRIS style game.
  • a SPACE INVADERS type game may be shown on the display 124 wherein a first space ship 132 (or other animated structure or character) is selectively maneuvered by the player and fires missiles 134 or bullets at oncoming space ships 136 (or other animated structures or characters).
  • a directional button 130A may be used to selectively maneuver the first space ship 132 while the push button 130B maybe used to selectively fire the missiles or bullets 134.
  • a variety of other games may also be played on the display 124 including electronic versions of card games, such as blackjack or poker, or other popular arcade style games such as games similar to PAC-MAN, ASTEROIDS or pinball. Of course, such games are merely examples and are not to be considered limiting in any sense.
  • the console 120 may be configured for receipt of a memory card or for connection to another apparatus, including connection by wireless means (e.g., using IEEE 802.11 or Bluetooth protocols) so as to enable a user to download additional selected games to the console.
  • the console 120 may be configured for receipt of a memory card or for connection to another apparatus enabling a user to read or access selected games directly from the memory card or apparatus via the display 124 in the console 120.
  • FIG. 3C another view of the display 124 is shown wherein the display is in a "hybrid" mode showing a game on a portion of the display while showing information regarding the operation of the elliptical trainer 100 (or other exercise apparatus) in another part of the display 124.
  • the display could be "split" wherein, for example half of the display 124 shows information or animation associated with the game while the other half of the display 124 shows information or data related to the operation of the elliptical trainer 100 (of course such a split could be at specified percentages other than 50/50 if so desired).
  • the display could be configured to exhibit a "picture-in-picture" mode such as is used in various televisions to display multiple channels at a given time.
  • the display is shown wherein only information and data (which may include, for example, a user interface) relating to the operation of the elliptical trainer 100 is shown.
  • the display 124 may be configured to selectively exhibit operational information (as shown in FIG. 3D), game animation (as shown in FIGS. 3 A and 3B), or a mixture of both operational information and game animation (as shown in FIG. 3C).
  • multiple displays may be used such as, for example, where one display exhibits game play while another display exhibits a user interface or other information and data associated with operation of the elliptical trainer 100 or other apparatus.
  • the stationary bike 200 may include a frame 202 having a base 204 and a structural member 206 extending from the base 204.
  • a resistance mechanism 208 is coupled to the base and a pair of pedals 210 and associated crank arms 212 (only one of each shown) are coupled to the resistance mechanism 208.
  • the resistance mechanism 208 may include a mechanical, electromechanical, magnetic, electromagnetic or other similar mechanism, as will be appreciated by those of ordinary skill in the art, to provide a desired resistance to the actuation of the pedals 210 and crank arms 212 by a user.
  • a seat 214 is coupled with the frame 202 by way of an appropriate support 216 or structural member and enables a user to sit while actuating the pedals 210 and crank arms 212.
  • Handle bars 218 may be coupled with the structural member 206 for a user to hold on to and stabilize themselves while using the stationary bicycle 200.
  • the stationary bicycle also includes a console 220 coupled to the support structure 206.
  • the console 220 may be configured to house one or more electronic components associated with the stationary bicycle 200 as well as act as a control or communications center for the stationary bicycle 200.
  • the console 220 may include one or more input devices 222, such as buttons or switches that are configured to alter an operational parameter of the stationary bicycle 200.
  • the console 220 may include one or more output devices, such as a display 224, to communicate certain information to a user of the stationary bicycle 200.
  • the display may include a color or a monochrome liquid crystal display (LCD), although other types of displays are contemplated as being used in conjunction with the present invention.
  • the handle bars 218, located to the sides of the console 220 may include game input devices 230 for selectively altering an aspect of game play when a user is using the stationary bicycle 200 and playing a game displayed on the associated display 224.
  • the treadmill 300 includes a frame 302 including a base 304.
  • a platform or deck 308 is disposed between the first and second sides of the base 304 and a continuous or circuitous belt 310 is disposed about the deck 108.
  • the belt 310 may also be disposed about a first roller 312 extending between the sides of the base 304 at one end of the frame 302 and a second roller (not specifically shown) extending between the sides of the base 306 at an opposing end of the frame 302.
  • a drive which may include an AC or a DC motor, may be coupled to one of the rollers to drive the belt 310 about the rollers and the deck 308. In one embodiment, such a drive may be housed between the two sides of the base 304 and, if desired, beneath a hood or faring 314 or other structure.
  • Columnar members 316 are coupled with the base 306 and extend upwardly from the frame 302 to a console 320.
  • the columnar members 316 may also be structurally coupled to each other such as by one or more cross members 318 or by way of the console 320.
  • the console 320 may include various input and output devices.
  • one or more control buttons or function keys 322 may be used to control various aspects of operating the treadmill 300 such as on/ofFbuttons or switches, speed control keys, incline control keys, keys for implementing workout programs or other input devices as will be appreciated by those of ordinary skill in the art.
  • the console 320 may include one or more displays 324 to provide a variety of information including, for example, information about the status of one or more operational characteristics of the treadmill 300 (e.g., speed, incline, programmed workout regimes, etc.) or information regarding a users workout (e.g., distance traveled, calories burned, etc.).
  • the display 324 may also be configured as a touch screen 326 acting as an input device as well as an output device. '
  • the display 324 may also be configured to exhibit animation or video associated with an electronic game that can be played by a user of the treadmill 300 in a manner similar to that which is described above with respect to the elliptical trainer 100 and the stationary bicycle 200.
  • game input devices 330 integrated, for example, with the hand grips, supports 332 or other components of the treadmill 300 may be selectively actuated by a user of the treadmill 300 in a manner similar to the embodiments described hereinabove.
  • exercise apparatuses may be used in conjunction with the present invention and the previously described apparatuses (e.g., elliptical trainer 100, stationary bicycle 200, and treadmill 300) are merely examples and should not be considered limiting.
  • FIG. 8 in conjunction with FIGS. 1 through 7, a block diagram is shown of various hardware components associated with operating an exercise apparatus 100, 200, 300 including the interactive game play aspect associated therewith.
  • a processor or processing element such as a microcontroller unit (MCU) 400, is in communication with a variety of components.
  • the MCU 400 may include an 8-bit microcontroller unit having, for example, 64K flash memory and 4K random access memory (RAM) such as may be available from ZiLOG of San Jose, California.
  • RAM random access memory
  • the MCU may receive signals from the apparatus input devices 122, 222, 322 such as when a user of the exercise apparatus 100, 200, 300 actuates such input devices 122, 222, 322, for example, to select an exercise program or selectively alter the resistance of the apparatus (it is noted that, depending on the specific configuration, such an input signal could similarly be provided by actuation of a touch screen 126).
  • the MCU 400 may then send a signal to an actuator 402 to carry out the instructions provided by the user.
  • an input device 122, 222, 322 sends a signal to the MCU indicating that the resistance provided by a resistance mechanism should be altered
  • the MCU 400 receives that signal, transmits a new signal (or, in another embodiment, relays the original signal) to an actuator associated with a resistance mechanism such that the resistance mechanism now provides the level of resistance selected by the user.
  • the MCU 400 may also send an appropriate signal to the display 124, 224, 334 with instructions to exhibit the selected level of resistance on the display 124, 224, 334 so that the user is apprised of the current level of resistance.
  • Other operational parameters of the exercise apparatus 100, 200, 300 may also be controlled in a similar manner.
  • multiple displays 124, 224, 324 may be used in a single exercise apparatus 100, 200, 300 so that, for example, in one embodiment, a first display may used primarily for exhibiting animation or video associated with game play, while a second display may be used for primarily exhibiting data or operational information associated with use of the exercise apparatus 100, 200, 300.
  • the MCU 400 may also send appropriate signals to other output devices 410 associated with the exercise apparatus such as, for example, speakers, headphone jacks or other auditory or visual indicators as will be appreciated by those of ordinary skill in the art.
  • output devices 410 associated with the exercise apparatus such as, for example, speakers, headphone jacks or other auditory or visual indicators as will be appreciated by those of ordinary skill in the art.
  • sensors 404 may be incorporated into the exercise apparatus 100, 200, 300 to assist in determining the operational status of the exercise apparatus 100, 200, 300 or for other desired purposes.
  • sensors 404 may be used to determine a speed (e.g., rotations per minute (RPM), miles per hour (MPH) or kilometers per hour (KPH)) associated with the operation of the apparatus, to determine a level of incline, to determine a level of resistance, or to determine other operational parameters associated with the exercise apparatus 100, 200, 300.
  • a speed e.g., rotations per minute (RPM), miles per hour (MPH) or kilometers per hour (KPH)
  • RPM rotations per minute
  • MPH miles per hour
  • KPH kilometers per hour
  • the sensors 404 provide a signal to the MCU 400 so that the MCU knows whether the actual operational parameters of the exercise apparatus 100, 200, 300 match those that have been selected by a user based on the user's selective actuation of input devices 122, 222, 322 or by way of user selected exercise programs.
  • the sensors 404 may also include sensors that monitor, for example, the heart rate of the person using the exercise apparatus 100, 200, 300. Such information may be communicated to the MCU 400 and used in accordance with desired exercise programs as will be appreciated by those of ordinary skill in the art.
  • Game input devices 122, 222, 322 are also in communication with the MCU and provide signals to the MCU 400 when actuated by a user in an effort to control game play being implemented by the MCU 400 and exhibited as video or animation on the display 124, 224, 324.
  • a program for the game may be stored on internal memory, such as on the flash memory of the MCU 400 for example, or it may be stored on a removable media 406 such, for example, a removable flash drive.
  • the various components shown and described with respect to FIG. 8 are integrated into the exercise apparatus 100, 200, 300.
  • the display 124, 224, 324 and apparatus input devices 122, 222, 322 may be formed as a part of the console 120, 220, 320.
  • the game input devices 130, 230, 330 may be integrated into handle bars, 118, 218 or other components of the exercise apparatus 100, 200, 300.
  • the sensors 404 and actuators 402 are integrated into the exercise apparatus 100, 200, 300 for operational control thereof as has been described herein and as will be appreciated by those of ordinary skill in the art.
  • the MCU 400 or other processor may be located within an internal space defined by the console 120, 220, 320 or within some other housing associated with exercise device 100, 200, 300.
  • the console 120, 220, 320 may house an appropriately configured socket or other connection to facilitate communication between removable media 406 and the MCU 400.
  • the same primary processor e.g., the MCU 400
  • controls the operation of the exercise apparatus 100, 200, 300 such as carrying on/off, speed, resistance, incline and exercise program commands
  • the game play which is exhibited on the display 124, 224, 324 and altered or controlled in some manner by the game input devices 130, 230, 330.
  • This enables the game play and the operation of the exercise apparatus to become interactive and integrated as will be discussed in further detail below.
  • the exercise apparatus and game system may be physically, electronically and functionally integrated with each other. Additionally, such physical integration of the various components described with respect to FIG. 8 eliminates the various external components of a gaming system in configurations where individuals have tried to use, for example, their Playstation® or similar gaming system while simultaneously using an exercise apparatus. In other words, the independent gaming consoles, independent displays, independent hand held controllers and the wires that extend between such components are all eliminated.
  • the elimination of these independent, external components also provides a safer exercise environment since the display 124, 224, 324, the game input devices 130, 230, 330 and the game controller (e.g., the MCU 400) are all fixed to the exercise apparatus 100, 200, 300 in some way so that they are not loose and won't fall and get caught in the movements of the apparatus or the movements of the individual using the apparatus.
  • the game controller e.g., the MCU 400
  • FIG. 9 a block diagram is shown of various hardware components associated with operation of an exercise apparatus 100, 200, 300 in accordance with another embodiment of the present invention.
  • an MCU 400 or other processor may in communication with a variety of components such as exercise apparatus input devices 122, 222, 322 (which may include one or more touch screens 126, 226, 326), game input devices 130, 230, 330, actuators 402, sensors 404 and external media 406.
  • FIG. 9 illustrates that, while the MCU 400 or other processor or processing element may be used as a primary processor to control, for example, operation of the exercise apparatus 100, 200, 300 as well implement game play, additional secondary processors may also be integrated into the system.
  • a video processor 408 may be in communication with MCU 400 as well as the display (or displays) 124, 224, 324. Such a configuration may enable, for example, the use of higher resolution displays or multiple displays without overtaxing the resources of the primary processor (e.g., the MCU 400).
  • FIG. 10 illustrates a software system diagram illustrating possible software modules that may be used in carrying out software processes according to an embodiment of the present invention.
  • the software may be carried out as computer executable instructions operating on the MCU 400 (see FIGS. 8 and 9) or other processor.
  • the order in which the processes are described is not intended to be construed as a limitation.
  • the processes may be implemented in any suitable hardware, software, firmware, or combinations thereof.
  • instructions for executing the software processes may be stored on a storage device (not shown) and transferred to memory or the processor (e.g., the MCU 400, see FIGS. 8 and 9), or may be stored as firmware in a volatile or non-volatile fashion in memory on the MCU 400 or other processor.
  • a computer readable medium includes, but is not limited to, magnetic and optical storage devices such as disk drives, magnetic tape, CDs (compact disks), DVDs (digital versatile discs or digital video discs), and semiconductor elements such as RAM, DRAM, ROM, EPROM, and Flash memory.
  • the software system diagram of FIG. 10 illustrates a system control module 412, an apparatus control module 414, and a game control module 416.
  • the software system may also include an apparatus input sensors monitor 418, and apparatus actuators control module 420, a game input sensors monitor 422, a touch screen monitor 424, and a display controller 426. These modules may be referred to collectively herein as monitor and control operations.
  • the apparatus input monitor 418 performs operations based on input from apparatus input sensors. These operations may be functions, such as, for example, checking status and operational parameters of motors, linkages, actuators, and resistance mechanisms. Information from the input sensors may be collected, formatted, or stored, for further operation by the system control module 412 or apparatus control monitors 420.
  • Apparatus input may also include input from input devices (e.g., control buttons, switches, function keys and the like) for operation by the user. Furthermore, this user input may be for controlling operation of the exercise apparatus or for control of game operation. User input may also come from the touch screen monitor 424 in the form of game controls or exercise apparatus controls. Thus the user input may be a combination of dedicated control buttons and switches, reconfigurable control buttons and switches, and reconfigurable input from the touch screen monitor.
  • input devices e.g., control buttons, switches, function keys and the like
  • this user input may be for controlling operation of the exercise apparatus or for control of game operation.
  • User input may also come from the touch screen monitor 424 in the form of game controls or exercise apparatus controls.
  • the user input may be a combination of dedicated control buttons and switches, reconfigurable control buttons and switches, and reconfigurable input from the touch screen monitor.
  • the apparatus actuator control module 420 may perform function to control operation of various elements, such as, for example, motors, linkages, actuators, and resistance mechanisms.
  • the apparatus control module 414 may receive information about the operation of the exercise apparatus and control function of the exercise apparatus through the apparatus actuator control modules 420.
  • the game control module 416 may receive information about the operation of the game, control function of the game, and control feedback from the game to the user via the display control 426 and auditory control.
  • a module for controlling resistance to movement on an elliptical trainer or stationary bicycle may adjust the resistance based on parameters collected by the apparatus input monitors 418, the game input sensors 422, the touch screen monitor 424, or the result from processing and decision making in the system control module 412, the apparatus control module 414, or game control module 416.
  • the apparatus input sensors may determine that a stationary bicycle is operating at a specific revolutions-per-minute.
  • the console may indicate that the user wishes to increase the resistance to pedaling.
  • the game input sensors 422, touch screen monitor 424, or combinations thereof, may indicate that the user is performing exceptionally well at the current game in operation.
  • the game control module 416 may set flags, or generate information indicating that the exercise apparatus should be made less strenuous to operate as a reward for exceptional game operation.
  • the apparatus control module 414 may set flags, or generate information indicating that the exercise apparatus should be made more strenuous due to input from the user indicating a desired increase in resistance to pedaling. In yet another embodiment, with some or all of the above listed information being collected, the apparatus control module 414 may set flags, or generate information indicating that the game play should be made less difficult as a reward for exceptional exercise performance.
  • the system control module 412 may determine that changes should be made to the function of the exercise apparatus, the function of the game, or combinations thereof. To carry out these changes, the system control module 412 may then set flags or generate information for the display controller 426, the apparatus actuator control modules 420, or combinations thereof.
  • the system control could be implemented as a global loop that performs defined operations each time through the loop. The global loop could be free running wherein processing continues to occur regardless of timing. In another embodiment, the global loop could be based on a timer wherein the global loop executes once based on an event from a timer.
  • the global loop waits for the next timing event to process the operations in the global loop again.
  • the monitor and control operations maybe performed at a specific time or location within the global loop.
  • the monitor and control operations may be configured to execute based on an event.
  • the game input monitors may operate any time an interrupt event is received from an input sensor.
  • the exercise functions of the exercise apparatus and the gaming functions may be implemented using a single primary processor (e.g., the MCU 400) within the console 120, 220, 320 of the exercise apparatus 100, 200, 300.
  • a single primary processor e.g., the MCU 400
  • the exercise apparatus 100, 200, 300 may include a processor (e.g., MCU 420) integrated within the console 120, 220, 320, wherein the processor is configured to control one or more operational parameters of the exercise apparatus 100, 200, 300 (e.g., resistance, speed or incline) while also controlling the game being played.
  • a processor e.g., MCU 420
  • the processor is configured to control one or more operational parameters of the exercise apparatus 100, 200, 300 (e.g., resistance, speed or incline) while also controlling the game being played.
  • the gaming functions of an exercise apparatus 100, 200, 300 may be operational during such time that the exercise apparatus 100, 200, 300 is being operated by a user.
  • a game may only be operational while a user is actively exercising by use of the exercise apparatus 100, 200, 300.
  • a game may be paused, for example, by control functions programmed in the processor.
  • a paused game may be resumed by the resumption of exercise using the exercise apparatus.
  • a user of the exercise apparatus 100, 200, 300 may be presented with an option to save the game at the paused point so that the user may return to the game at a later date or after a break in exercise.
  • a paused game may be automatically erased or reset after a pre-determined or programmed period of time. For instance, if a user terminates the use of the exercise apparatus 100, 200, 300, a game being played may be paused and may remain in a paused state until exercise is resumed, until a set period of time is reached wherein the game may automatically shut-down, or until a user saves the game for later play.
  • the termination of use of the exercise apparatus 100, 200, 300 for exercise may pause a game being played and shut down the display or result in the display reverting only to the display of exercise functions.
  • the play of the game may be affected by the performance of a person using the exercise equipment.
  • the user maybe able to increase the speed of the exercise apparatus 100, 200, 300 (e.g., the rotations per minute (RPMs)) in order to effect the dynamics of the game being played.
  • the block configurations of a TETRIS style game may begin to drop at a slower pace providing a user with more time to make a decision as to how the falling block should be oriented and where it should be placed.
  • the level of resistance, the level of incline or some other operational parameter of the exercise apparatus 100, 200, 300 may be used to effect the dynamics of the game being played, making it generally easier or harder depending on the operational parameter of the exercise apparatus 100, 200, 300 selected by the user.
  • operational parameters of the exercise apparatus 100, 200, 300 may be affected by how well a user does in game play. For example, if a person does exceptionally well in a particular game, some operational parameter of the exercise apparatus 100, 200, 300, such as the level of resistance, the speed of operation, or the level of incline maybe adjusted as a reward to the user of the equipment for the exceptional game play. In other embodiments, a game being played on the exercise apparatus may not be tied into the functions of the exercise apparatus 100, 200, 300. In other words, the speed, level, resistance, motion, or other operation of the exercise apparatus 100, 200, 300 may have no effect on the characteristics, function, or quality of a game being played.
  • Such integration of the operational features of the exercise apparatus 100, 200, 300 with the dynamics of a game may provide added motivation for a user to exercise more energetically and enthusiastically as they try to obtain personal best scores or compete with another user's personal best scores.
  • the integration of a game in the console of an exercise apparatus provides a diversion that becomes difficult to 'tune out" while exercising because it requires the user to focus their mind on a task other than the physical activities of exercising.
  • Integration of a gaming system with an exercise machine may reduce the cost of manufacture of exercise gaming equipment because the gaming capabilities may be integrated with an existing console of an exercise apparatus.
  • the integration of game input devices with an exercise apparatus may also be advantageous in that additional accessories are not required to play games associated with the exercise apparatus. For example, game controllers, external monitors or displays, and external control units may not be necessary.
  • the integration of the gaming console and/or the game input devices or controllers with an exercise apparatus may reduce or eliminate the need for additional connection wires or cords required to operate a gaming console while exercising as previously discussed. The reduction in amount of or elimination of such wires and cords may promote a safer exercise environment.
  • the compact nature of a gaming console integrated with an exercise apparatus may make the exercise apparatus more marketable because users will not need to buy additional equipment or accessories to perform gaming functions while operating an exercise apparatus.

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  • Physical Education & Sports Medicine (AREA)
  • Human Computer Interaction (AREA)
  • Cardiology (AREA)
  • Vascular Medicine (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

L'invention concerne des appareils d'exercice, des composants pour appareils d'exercice et des systèmes et procédés apparentés. Conformément à un mode de réalisation, un appareil d'exercice comprend un cadre, une structure associée au cadre qui est mobile par rapport au cadre dans un motif prédéfini, une console et au moins un dispositif d'affichage associé à la console. Un processeur est en communication avec le ou les dispositifs d'affichage et contrôle à la fois un paramètre de fonctionnement de l'appareil d'exercice et un jeu interactif. Le jeu peut être manipulé, au moins en partie, sur la base d'un actionnement sélectif d'un dispositif d'entrée par un utilisateur et, au moins en partie, par un aspect d'un paramètre de fonctionnement de l'appareil d'exercice. Ainsi, par exemple, si un individu s'exerce à un niveau élevé, comme peut le confirmer un appareil de mesure de la vitesse, le jeu peut être modifié pour rendre le jeu interactif plus aisé d'une certaine manière.
EP07755431A 2006-04-14 2007-04-13 Appareils d'exercice, composants pour appareils d'exercice et procedes apparentes Withdrawn EP2007485A2 (fr)

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US79202906P 2006-04-14 2006-04-14
PCT/US2007/009158 WO2007120837A2 (fr) 2006-04-14 2007-04-13 Appareils d'exercice, composants pour appareils d'exercice et procedes apparentes

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EP2007485A2 true EP2007485A2 (fr) 2008-12-31

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US (1) US20070254778A1 (fr)
EP (1) EP2007485A2 (fr)
CN (1) CN101466438A (fr)
WO (1) WO2007120837A2 (fr)

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WO2007120837A3 (fr) 2007-12-13
WO2007120837A2 (fr) 2007-10-25
US20070254778A1 (en) 2007-11-01
CN101466438A (zh) 2009-06-24

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